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|-
|-
! <u>[[#First_Job|First Job]]</u>
! <u>[[#First_Job|First Job]]</u>
| [[File:MS Skill Breeze Arrow.png|link=#Breeze Arrow|Breeze Arrow]]
|[[File:MS Skill Breeze Arrow.png|link=#Breeze Arrow|Breeze Arrow]]
| [[File:MS Skill Whispers of the Wind.png|link=#Whispers of the Wind|Whispers of the Wind]]  
|[[File:MS Skill Whispers of the Wind.png|link=#Whispers of the Wind|Whispers of the Wind]]  
| [[File:MS Skill Wind Walk.png|link=#Wind Walk|Wind Walk]] [[File:MS Skill Storm Elemental.png|link=#Storm Elemental|Storm Elemental]]
|[[File:MS Skill Wind Walk.png|link=#Wind Walk|Wind Walk]] [[File:MS Skill Storm Elemental.png|link=#Storm Elemental|Storm Elemental]]
|-
|-
! <u>[[#Second_Job|Second Job]]</u>
! <u>[[#Second_Job|Second Job]]</u>
| [[File:MS Skill Fairy Spiral.png|link=#Fairy Spiral|Fairy Spiral]] [[File:MS Skill Gust Shot.png|link=#Gust Shot|Gust Shot]]
|[[File:MS Skill Fairy Spiral.png|link=#Fairy Spiral|Fairy Spiral]] [[File:MS Skill Gust Shot.png|link=#Gust Shot|Gust Shot]]
| [[File:MS Skill Trifling Wind I.png|link=#Trifling Wind I|Trifling Wind I]] [[File:MS Skill Bow Mastery.png|link=#Bow Mastery|Bow Mastery]] [[File:MS Skill Physical Training.png|link=#Physical Training|Physical Training]]
|[[File:MS Skill Trifling Wind I.png|link=#Trifling Wind I|Trifling Wind I]] [[File:MS Skill Bow Mastery.png|link=#Bow Mastery|Bow Mastery]] [[File:MS Skill Physical Training.png|link=#Physical Training|Physical Training]]
| [[File:MS Skill Bow Booster.png|link=#Bow Booster|Bow Booster]] [[File:MS Skill Sylvan Aid.png|link=#Sylvan Aid|Sylvan Aid]]  
|[[File:MS Skill Bow Booster.png|link=#Bow Booster|Bow Booster]] [[File:MS Skill Sylvan Aid.png|link=#Sylvan Aid|Sylvan Aid]]  
|-
|-
! [[#Third_Job|Third Job]]</u>
! [[#Third_Job|Third Job]]</u>
| [[File:MS Skill Sentient Arrow.png|link=#Sentient Arrow|Sentient Arrow]] [[File:MS Skill Pinpoint Pierce.png|link=#Pinpoint Pierce|Pinpoint Pierce]]
|[[File:MS Skill Sentient Arrow.png|link=#Sentient Arrow|Sentient Arrow]] [[File:MS Skill Pinpoint Pierce.png|link=#Pinpoint Pierce|Pinpoint Pierce]]
| [[File:MS Skill Trifling Wind II.png|link=#Trifling Wind II|Trifling Wind II]] [[File:MS Skill Featherweight.png|link=#Featherweight|Featherweight]] [[File:MS Skill Second Wind.png|link=#Second Wind|Second Wind]]
|[[File:MS Skill Trifling Wind II.png|link=#Trifling Wind II|Trifling Wind II]] [[File:MS Skill Featherweight.png|link=#Featherweight|Featherweight]] [[File:MS Skill Second Wind.png|link=#Second Wind|Second Wind]]
| [[File:MS Skill Albatross.png|link=#Albatross|Albatross]] [[File:MS Skill Emerald Flower.png|link=#Emerald Flower|Emerald Flower]]  
|[[File:MS Skill Albatross.png|link=#Albatross|Albatross]] [[File:MS Skill Emerald Flower.png|link=#Emerald Flower|Emerald Flower]]  
|-
|-
! <u>[[#Fourth_Job|Fourth Job]]</u>
! <u>[[#Fourth_Job|Fourth Job]]</u>
| [[File:MS Skill Song of Heaven.png|link=#Song of Heaven|Song of Heaven]] [[File:MS Skill Spiraling Vortex.png|link=#Spiraling Vortex|Spiraling Vortex]]
|[[File:MS Skill Song of Heaven.png|link=#Song of Heaven|Song of Heaven]] [[File:MS Skill Spiraling Vortex.png|link=#Spiraling Vortex|Spiraling Vortex]]
| [[File:MS Skill Trifling Wind III.png|link=#Trifling Wind III|Trifling Wind III]] [[File:MS Skill Bow Expert.png|link=#Bow Expert|Bow Expert]] [[File:MS Skill Emerald Dust.png|link=#Emerald Dust|Emerald Dust]] [[File:MS Skill Albatross Max.png|link=#Albatross Max|Albatross Max]]
|[[File:MS Skill Trifling Wind III.png|link=#Trifling Wind III|Trifling Wind III]] [[File:MS Skill Bow Expert.png|link=#Bow Expert|Bow Expert]] [[File:MS Skill Emerald Dust.png|link=#Emerald Dust|Emerald Dust]] [[File:MS Skill Albatross Max.png|link=#Albatross Max|Albatross Max]]
| [[File:MS Skill Call of Cygnus.png|link=#Call of Cygnus|Call of Cygnus]] [[File:MS Skill Touch of the Wind.png|link=#Touch of the Wind|Touch of the Wind]] [[File:MS Skill Sharp Eyes.png|link=#Sharp Eyes|Sharp Eyes]]
|[[File:MS Skill Call of Cygnus.png|link=#Call of Cygnus|Call of Cygnus]] [[File:MS Skill Touch of the Wind.png|link=#Touch of the Wind|Touch of the Wind]] [[File:MS Skill Sharp Eyes.png|link=#Sharp Eyes|Sharp Eyes]]
|-
|-
| colspan=1 |
| colspan=1 |
Line 43: Line 43:
| [[File:MS Skill Storm Bringer.png|link=#Storm Bringer|Storm Bringer]] [[File:MS Skill Monsoon.png|link=#Monsoon|Monsoon]] [[File:MS Skill Glory of the Guardians WA.png|link=#Glory of the Guardians|Glory of the Guardians]]  
| [[File:MS Skill Storm Bringer.png|link=#Storm Bringer|Storm Bringer]] [[File:MS Skill Monsoon.png|link=#Monsoon|Monsoon]] [[File:MS Skill Glory of the Guardians WA.png|link=#Glory of the Guardians|Glory of the Guardians]]  
|}</center>
|}</center>
===First Job===
===First Job===
{{MapleStory/Skill desc|Wind Archer1|Breeze Arrow|Fires off a wind-infused arrow.||
{{MapleStory/skill
*'''Level 1''': MP Cost: 17, Damage: 82%, Number of Attacks: 3, Max Enemies Hit: 5
|name=Breeze Arrow
*'''Level 2''': MP Cost: 17, Damage: 84%, Number of Attacks: 3, Max Enemies Hit: 5
|tooltip=Fires off a wind-infused arrow.
*'''Level 3''': MP Cost: 17, Damage: 86%, Number of Attacks: 3, Max Enemies Hit: 5
*'''Level 4''': MP Cost: 18, Damage: 88%, Number of Attacks: 3, Max Enemies Hit: 5
*'''Level 5''': MP Cost: 18, Damage: 90%, Number of Attacks: 3, Max Enemies Hit: 5
*'''Level 6''': MP Cost: 18, Damage: 92%, Number of Attacks: 3, Max Enemies Hit: 5
*'''Level 7''': MP Cost: 18, Damage: 94%, Number of Attacks: 3, Max Enemies Hit: 5
*'''Level 8''': MP Cost: 19, Damage: 96%, Number of Attacks: 3, Max Enemies Hit: 5
*'''Level 9''': MP Cost: 19, Damage: 98%, Number of Attacks: 3, Max Enemies Hit: 5
*'''Level 10''': MP Cost: 19, Damage: 100%, Number of Attacks: 3, Max Enemies Hit: 5
*'''Level 11''': MP Cost: 19, Damage: 102%, Number of Attacks: 3, Max Enemies Hit: 5
*'''Level 12''': MP Cost: 20, Damage: 104%, Number of Attacks: 3, Max Enemies Hit: 5
*'''Level 13''': MP Cost: 20, Damage: 106%, Number of Attacks: 3, Max Enemies Hit: 5
*'''Level 14''': MP Cost: 20, Damage: 108%, Number of Attacks: 3, Max Enemies Hit: 5
*'''Level 15''': MP Cost: 20, Damage: 110%, Number of Attacks: 3, Max Enemies Hit: 5
*'''Level 16''': MP Cost: 21, Damage: 112%, Number of Attacks: 3, Max Enemies Hit: 5
*'''Level 17''': MP Cost: 21, Damage: 114%, Number of Attacks: 3, Max Enemies Hit: 5
*'''Level 18''': MP Cost: 21, Damage: 116%, Number of Attacks: 3, Max Enemies Hit: 5
*'''Level 19''': MP Cost: 21, Damage: 118%, Number of Attacks: 3, Max Enemies Hit: 5
*'''Level 20''': MP Cost: 22, Damage: 120%, Number of Attacks: 3, Max Enemies Hit: 5
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 4 levels'''
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 17 || bgcolor=E6E6FA | 82% || bgcolor=E6E6FA | 3 || bgcolor=E6E6FA | 5
|-
! 2
| 17 || {{yes2|84%}} || 3 || 5
|-
! 3
| 17 || {{yes2|86%}} || 3 || 5
|-
! 4
| {{yes2|18}} || {{yes2|88%}} || 3 || 5
|-
! 5
| 18 || {{yes2|90%}} || 3 || 5
|-
! 6
| 18 || {{yes2|92%}} || 3 || 5
|-
! 7
| 18 || {{yes2|94%}} || 3 || 5
|-
! 8
| {{yes2|19}} || {{yes2|96%}} || 3 || 5
|-
! 9
| 19 || {{yes2|98%}} || 3 || 5
|-
! 10
| 19 || {{yes2|100%}} || 3 || 5
|-
! 11
| 19 || {{yes2|102%}} || 3 || 5
|-
! 12
| {{yes2|20}} || {{yes2|104%}} || 3 || 5
|-
! 13
| 20 || {{yes2|106%}} || 3 || 5
|-
! 14
| 20 || {{yes2|108%}} || 3 || 5
|-
! 15
| 20 || {{yes2|110%}} || 3 || 5
|-
! 16
| {{yes2|21}} || {{yes2|112%}} || 3 || 5
|-
! 17
| 21 || {{yes2|114%}} || 3 || 5
|-
! 18
| 21 || {{yes2|116%}} || 3 || 5
|-
! 19
| 21 || {{yes2|118%}} || 3 || 5
|-
! <u>20</u>
| {{yes2|22}} || {{yes2|120%}} || 3 || 5
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Wind Archer1|Wind Walk|Your arrows walk on the wind, flying through any monsters they touch.||
{{MapleStory/skill
*'''Level 1''': MP Cost: 24, Works in air. Stops at end of platform. Passive Effect: Speed: 21, Jump: 1, Max Movement Speed: +6
|name=Wind Walk
*'''Level 2''': MP Cost: 23, Works in air. Stops at end of platform. Passive Effect: Speed: 22, Jump: 2, Max Movement Speed: +7
|tooltip=Your arrows walk on the wind, flying through any monsters they touch.
*'''Level 3''': MP Cost: 22, Works in air. Stops at end of platform. Passive Effect: Speed: 23, Jump: 3, Max Movement Speed: +8
*'''Level 4''': MP Cost: 21, Works in air. Stops at end of platform. Passive Effect: Speed: 24, Jump: 4, Max Movement Speed: +9
*'''Level 5''': MP Cost: 20, Works in air. Stops at end of platform. Passive Effect: Speed: 25, Jump: 5, Max Movement Speed: +10
*'''Level 6''': MP Cost: 19, Works in air. Stops at end of platform. Passive Effect: Speed: 26, Jump: 6, Max Movement Speed: +11
*'''Level 7''': MP Cost: 18, Works in air. Stops at end of platform. Passive Effect: Speed: 27, Jump: 7, Max Movement Speed: +12
*'''Level 8''': MP Cost: 17, Works in air. Stops at end of platform. Passive Effect: Speed: 28, Jump: 8, Max Movement Speed: +13
*'''Level 9''': MP Cost: 16, Works in air. Stops at end of platform. Passive Effect: Speed: 29, Jump: 9, Max Movement Speed: +14
*'''Level 10''': MP Cost: 15, Works in air. Stops at end of platform. Passive Effect: Speed: 30, Jump: 10, Max Movement Speed: +15
*'''Level 11''': MP Cost: 14, Works in air. Stops at end of platform. Passive Effect: Speed: 31, Jump: 11, Max Movement Speed: +16
*'''Level 12''': MP Cost: 13, Works in air. Stops at end of platform. Passive Effect: Speed: 32, Jump: 12, Max Movement Speed: +17
*'''Level 13''': MP Cost: 12, Works in air. Stops at end of platform. Passive Effect: Speed: 33, Jump: 13, Max Movement Speed: +18
*'''Level 14''': MP Cost: 11, Works in air. Stops at end of platform. Passive Effect: Speed: 34, Jump: 14, Max Movement Speed: +19
*'''Level 15''': MP Cost: 10, Works in air. Stops at end of platform. Passive Effect: Speed: 35, Jump: 15, Max Movement Speed: +20
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | <span class=explain title="Works in air. Stops at end of platform">MP Cost</span>
! width=100px | <span class=explain title="Passive effect">Movement Speed</span>
! width=100px | <span class=explain title="Passive effect">Max Movement Speed</span>
! width=100px | <span class=explain title="Passive effect">Jump</span>
|-
|
| bgcolor=#90ff90 | '''''Subtract 1'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 24 || bgcolor=E6E6FA | +21 || bgcolor=E6E6FA | +1 || bgcolor=E6E6FA | +6
|-
! 2
| {{yes2|23}} || {{yes2|+22}} || {{yes2|+2}} || {{yes2|+7}}
|-
! 3
| {{yes2|22}} || {{yes2|+23}} || {{yes2|+3}} || {{yes2|+8}}
|-
! 4
| {{yes2|21}} || {{yes2|+24}} || {{yes2|+4}} || {{yes2|+9}}
|-
! 5
| {{yes2|20}} || {{yes2|+25}} || {{yes2|+5}} || {{yes2|+10}}
|-
! 6
| {{yes2|19}} || {{yes2|+26}} || {{yes2|+6}} || {{yes2|+11}}
|-
! 7
| {{yes2|18}} || {{yes2|+27}} || {{yes2|+7}} || {{yes2|+12}}
|-
! 8
| {{yes2|17}} || {{yes2|+28}} || {{yes2|+8}} || {{yes2|+13}}
|-
! 9
| {{yes2|16}} || {{yes2|+29}} || {{yes2|+9}} || {{yes2|+14}}
|-
! 10
| {{yes2|15}} || {{yes2|+30}} || {{yes2|+10}} || {{yes2|+15}}
|-
! 11
| {{yes2|14}} || {{yes2|+31}} || {{yes2|+11}} || {{yes2|+16}}
|-
! 12
| {{yes2|13}} || {{yes2|+32}} || {{yes2|+12}} || {{yes2|+17}}
|-
! 13
| {{yes2|12}} || {{yes2|+33}} || {{yes2|+13}} || {{yes2|+18}}
|-
! 14
| {{yes2|11}} || {{yes2|+34}} || {{yes2|+14}} || {{yes2|+19}}
|-
! <u>15</u>
| {{yes2|10}} || {{yes2|+35}} || {{yes2|+15}} || {{yes2|+20}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Wind Archer1|Storm Elemental|Summons a wind elemental to bolster your powers.||
{{MapleStory/skill
*'''Level 1''': MP Cost: 47, Damage: +1%, Duration: 90 sec
|name=Storm Elemental
*'''Level 2''': MP Cost: 44, Damage: +2%, Duration: 100 sec
|tooltip=Summons a wind elemental to bolster your powers.
*'''Level 3''': MP Cost: 41, Damage: +3%, Duration: 110 sec
*'''Level 4''': MP Cost: 38, Damage: +4%, Duration: 120 sec
*'''Level 5''': MP Cost: 35, Damage: +5%, Duration: 130 sec
*'''Level 6''': MP Cost: 32, Damage: +6%, Duration: 140 sec
*'''Level 7''': MP Cost: 29, Damage: +7%, Duration: 150 sec
*'''Level 8''': MP Cost: 26, Damage: +8%, Duration: 160 sec
*'''Level 9''': MP Cost: 23, Damage: +9%, Duration: 170 sec
*'''Level 10''': MP Cost: 20, Damage: +10%, Duration: 180 sec
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Additional Damage
! width=100px | Duration
|-
|
| bgcolor=#90ff90 | '''''Subtract 3'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 10 seconds'' per level'''
|-
! 1
| bgcolor=E6E6FA | 47 || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | 90 sec
|-
! 2
| {{yes2|44}} || {{yes2|+2%}} || {{yes2|100 sec}}
|-
! 3
| {{yes2|41}} || {{yes2|+3%}} || {{yes2|110 sec}}
|-
! 4
| {{yes2|38}} || {{yes2|+4%}} || {{yes2|120 sec}}
|-
! 5
| {{yes2|35}} || {{yes2|+5%}} || {{yes2|130 sec}}
|-
! 6
| {{yes2|32}} || {{yes2|+6%}} || {{yes2|140 sec}}
|-
! 7
| {{yes2|29}} || {{yes2|+7%}} || {{yes2|150 sec}}
|-
! 8
| {{yes2|26}} || {{yes2|+8%}} || {{yes2|160 sec}}
|-
! 9
| {{yes2|23}} || {{yes2|+9%}} || {{yes2|170 sec}}
|-
! <u>10</u>
| {{yes2|20}} || {{yes2|+10%}} || {{yes2|180 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Wind Archer1|Whispers of the Wind|Whispers of the wind teach you ancient knowledge of body and mind.||
{{MapleStory/skill
*'''Level 1''': Weapon ATT: 1, Accuracy and Avoidability: 20, Range: increased to 8.
|name=Whispers of the Wind
*'''Level 2''': Weapon ATT: 2, Accuracy and Avoidability: 40, Range: increased to 16.
|tooltip=Whispers of the wind teach you ancient knowledge of body and mind.
*'''Level 3''': Weapon ATT: 3, Accuracy and Avoidability: 60, Range: increased to 24.
*'''Level 4''': Weapon ATT: 4, Accuracy and Avoidability: 80, Range: increased to 32.
*'''Level 5''': Weapon ATT: 5, Accuracy and Avoidability: 100, Range: increased to 40.
*'''Level 6''': Weapon ATT: 6, Accuracy and Avoidability: 120, Range: increased to 48.
*'''Level 7''': Weapon ATT: 7, Accuracy and Avoidability: 140, Range: increased to 56.
*'''Level 8''': Weapon ATT: 8, Accuracy and Avoidability: 170, Range: increased to 64.
*'''Level 9''': Weapon ATT: 9, Accuracy and Avoidability: 180, Range: increased to 72.
*'''Level 10''': Weapon ATT: 10, Accuracy and Avoidability: 200, Range: increased to 80.
*'''Level 11''': Weapon ATT: 11, Accuracy and Avoidability: 220, Range: increased to 88.
*'''Level 12''': Weapon ATT: 12, Accuracy and Avoidability: 240, Range: increased to 96.
*'''Level 13''': Weapon ATT: 13, Accuracy and Avoidability: 260, Range: increased to 104.
*'''Level 14''': Weapon ATT: 14, Accuracy and Avoidability: 280, Range: increased to 112.
*'''Level 15''': Weapon ATT: 15, Accuracy and Avoidability: 300, Range: increased to 120.
*'''Level 16''': Weapon ATT: 16, Accuracy and Avoidability: 320, Range: increased to 128.
*'''Level 17''': Weapon ATT: 17, Accuracy and Avoidability: 340, Range: increased to 136.
*'''Level 18''': Weapon ATT: 18, Accuracy and Avoidability: 360, Range: increased to 144.
*'''Level 19''': Weapon ATT: 19, Accuracy and Avoidability: 380, Range: increased to 152.
*'''Level 20''': Weapon ATT: 20, Accuracy and Avoidability: 400, Range: increased to 160.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Weapon Attack
! width=100px | Accuracy and Avoidability
! width=100px | Shooting Range
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 20'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 8'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | +1 || bgcolor=E6E6FA | +20 || bgcolor=E6E6FA | +8
|-
! 2
| {{yes2|+2}} || {{yes2|+40}} || {{yes2|+16}}
|-
! 3
| {{yes2|+3}} || {{yes2|+60}} || {{yes2|+24}}
|-
! 4
| {{yes2|+4}} || {{yes2|+80}} || {{yes2|+32}}
|-
! 5
| {{yes2|+5}} || {{yes2|+100}} || {{yes2|+40}}
|-
! 6
| {{yes2|+6}} || {{yes2|+120}} || {{yes2|+48}}
|-
! 7
| {{yes2|+7}} || {{yes2|+140}} || {{yes2|+56}}
|-
! 8
| {{yes2|+8}} || {{yes2|+160}} || {{yes2|+64}}
|-
! 9
| {{yes2|+9}} || {{yes2|+180}} || {{yes2|+72}}
|-
! 10
| {{yes2|+10}} || {{yes2|+200}} || {{yes2|+80}}
|-
! 11
| {{yes2|+11}} || {{yes2|+220}} || {{yes2|+88}}
|-
! 12
| {{yes2|+12}} || {{yes2|+240}} || {{yes2|+96}}
|-
! 13
| {{yes2|+13}} || {{yes2|+260}} || {{yes2|+104}}
|-
! 14
| {{yes2|+14}} || {{yes2|+280}} || {{yes2|+112}}
|-
! 15
| {{yes2|+15}} || {{yes2|+300}} || {{yes2|+120}}
|-
! 16
| {{yes2|+16}} || {{yes2|+320}} || {{yes2|+128}}
|-
! 17
| {{yes2|+17}} || {{yes2|+340}} || {{yes2|+136}}
|-
! 18
| {{yes2|+18}} || {{yes2|+360}} || {{yes2|+144}}
|-
! 19
| {{yes2|+19}} || {{yes2|+380}} || {{yes2|+152}}
|-
! <u>20</u>
| {{yes2|+20}} || {{yes2|+400}} || {{yes2|+160}}
|}{{MapleStory/skill|end}}


===Second Job===
===Second Job===
{{MapleStory/Skill desc|Wind Archer2|Fairy Spiral|Spin to create a vortex of wind that knocks back enemies.||
{{MapleStory/skill
*'''Level 1''': MP Cost: 21, Damage: 157%, Number of Attacks: 3, Number of Enemies pushed back: 6.
|name=Fairy Spiral
*'''Level 2''': MP Cost: 22, Damage: 159%, Number of Attacks: 3, Number of Enemies pushed back: 6.
|tooltip=Spin to create a vortex of wind that knocks back enemies.
*'''Level 3''': MP Cost: 22, Damage: 161%, Number of Attacks: 3, Number of Enemies pushed back: 6.
*'''Level 4''': MP Cost: 23, Damage: 163%, Number of Attacks: 3, Number of Enemies pushed back: 6.
*'''Level 5''': MP Cost: 23, Damage: 165%, Number of Attacks: 3, Number of Enemies pushed back: 6.
*'''Level 6''': MP Cost: 24, Damage: 167%, Number of Attacks: 3, Number of Enemies pushed back: 6.
*'''Level 7''': MP Cost: 24, Damage: 169%, Number of Attacks: 3, Number of Enemies pushed back: 6.
*'''Level 8''': MP Cost: 25, Damage: 171%, Number of Attacks: 3, Number of Enemies pushed back: 6.
*'''Level 9''': MP Cost: 25, Damage: 173%, Number of Attacks: 3, Number of Enemies pushed back: 6.
*'''Level 10''': MP Cost: 26, Damage: 175%, Number of Attacks: 3, Number of Enemies pushed back: 6.
*'''Level 11''': MP Cost: 26, Damage: 177%, Number of Attacks: 3, Number of Enemies pushed back: 6.
*'''Level 12''': MP Cost: 27, Damage: 179%, Number of Attacks: 3, Number of Enemies pushed back: 6.
*'''Level 13''': MP Cost: 27, Damage: 181%, Number of Attacks: 3, Number of Enemies pushed back: 6.
*'''Level 14''': MP Cost: 28, Damage: 183%, Number of Attacks: 3, Number of Enemies pushed back: 6.
*'''Level 15''': MP Cost: 28, Damage: 185%, Number of Attacks: 3, Number of Enemies pushed back: 6.
*'''Level 16''': MP Cost: 29, Damage: 187%, Number of Attacks: 3, Number of Enemies pushed back: 6.
*'''Level 17''': MP Cost: 29, Damage: 189%, Number of Attacks: 3, Number of Enemies pushed back: 6.
*'''Level 18''': MP Cost: 30, Damage: 191%, Number of Attacks: 3, Number of Enemies pushed back: 6.
*'''Level 19''': MP Cost: 30, Damage: 193%, Number of Attacks: 3, Number of Enemies pushed back: 6.
*'''Level 20''': MP Cost: 31, Damage: 195%, Number of Attacks: 3, Number of Enemies pushed back: 6.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | <span class=explain title="Enemies hit will get pushed back">Max Enemies Hit</span>
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 21 || bgcolor=E6E6FA | 157% || bgcolor=E6E6FA | 3 || bgcolor=E6E6FA | 6
|-
! 2
| {{yes2|22}} || {{yes2|159%}} || 3 || 6
|-
! 3
| 22 || {{yes2|161%}} || 3 || 6
|-
! 4
| {{yes2|23}} || {{yes2|163%}} || 3 || 6
|-
! 5
| 23 || {{yes2|165%}} || 3 || 6
|-
! 6
| {{yes2|24}} || {{yes2|167%}} || 3 || 6
|-
! 7
| 24 || {{yes2|169%}} || 3 || 6
|-
! 8
| {{yes2|25}} || {{yes2|171%}} || 3 || 6
|-
! 9
| 25 || {{yes2|173%}} || 3 || 6
|-
! 10
| {{yes2|26}} || {{yes2|175%}} || 3 || 6
|-
! 11
| 26 || {{yes2|177%}} || 3 || 6
|-
! 12
| {{yes2|27}} || {{yes2|179%}} || 3 || 6
|-
! 13
| 27 || {{yes2|181%}} || 3 || 6
|-
! 14
| {{yes2|28}} || {{yes2|183%}} || 3 || 6
|-
! 15
| 28 || {{yes2|185%}} || 3 || 6
|-
! 16
| {{yes2|29}} || {{yes2|187%}} || 3 || 6
|-
! 17
| 29 || {{yes2|189%}} || 3 || 6
|-
! 18
| {{yes2|30}} || {{yes2|191%}} || 3 || 6
|-
! 19
| 30 || {{yes2|193%}} || 3 || 6
|-
! <u>20</u>
| {{yes2|31}} || {{yes2|195%}} || 3 || 6
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Wind Archer2|Gust Shot|Fire off a speeding arrow in a straight line.||
{{MapleStory/skill
*'''Level 1''': MP Cost: 10, Damage: 228%, Max Monsters Hit: 6, Number of Attacks: 2
|name=Gust Shot
*'''Level 2''': MP Cost: 11, Damage: 231%, Max Monsters Hit: 6, Number of Attacks: 2
|tooltip=Fire off a speeding arrow in a straight line.
*'''Level 3''': MP Cost: 11, Damage: 234%, Max Monsters Hit: 6, Number of Attacks: 2
*'''Level 4''': MP Cost: 12, Damage: 237%, Max Monsters Hit: 6, Number of Attacks: 2
*'''Level 5''': MP Cost: 12, Damage: 240%, Max Monsters Hit: 6, Number of Attacks: 2
*'''Level 6''': MP Cost: 13, Damage: 243%, Max Monsters Hit: 6, Number of Attacks: 2
*'''Level 7''': MP Cost: 13, Damage: 246%, Max Monsters Hit: 6, Number of Attacks: 2
*'''Level 8''': MP Cost: 14, Damage: 249%, Max Monsters Hit: 6, Number of Attacks: 2
*'''Level 9''': MP Cost: 14, Damage: 252%, Max Monsters Hit: 6, Number of Attacks: 2
*'''Level 10''': MP Cost: 15, Damage: 255%, Max Monsters Hit: 6, Number of Attacks: 2
*'''Level 11''': MP Cost: 15, Damage: 258%, Max Monsters Hit: 6, Number of Attacks: 2
*'''Level 12''': MP Cost: 16, Damage: 261%, Max Monsters Hit: 6, Number of Attacks: 2
*'''Level 13''': MP Cost: 16, Damage: 264%, Max Monsters Hit: 6, Number of Attacks: 2
*'''Level 14''': MP Cost: 17, Damage: 267%, Max Monsters Hit: 6, Number of Attacks: 2
*'''Level 15''': MP Cost: 17, Damage: 270%, Max Monsters Hit: 6, Number of Attacks: 2
*'''Level 16''': MP Cost: 18, Damage: 273%, Max Monsters Hit: 6, Number of Attacks: 2
*'''Level 17''': MP Cost: 18, Damage: 276%, Max Monsters Hit: 6, Number of Attacks: 2
*'''Level 18''': MP Cost: 19, Damage: 279%, Max Monsters Hit: 6, Number of Attacks: 2
*'''Level 19''': MP Cost: 19, Damage: 282%, Max Monsters Hit: 6, Number of Attacks: 2
*'''Level 20''': MP Cost: 20, Damage: 285%, Max Monsters Hit: 6, Number of Attacks: 2
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 10 || bgcolor=E6E6FA | 228% || bgcolor=E6E6FA | 2 || bgcolor=E6E6FA | 6
|-
! 2
| {{yes2|11}} || {{yes2|231%}} || 2 || 6
|-
! 3
| 11 || {{yes2|234%}} || 2 || 6
|-
! 4
| {{yes2|12}} || {{yes2|237%}} || 2 || 6
|-
! 5
| 12 || {{yes2|240%}} || 2 || 6
|-
! 6
| {{yes2|13}} || {{yes2|243%}} || 2 || 6
|-
! 7
| 13 || {{yes2|246%}} || 2 || 6
|-
! 8
| {{yes2|14}} || {{yes2|249%}} || 2 || 6
|-
! 9
| 14 || {{yes2|252%}} || 2 || 6
|-
! 10
| {{yes2|15}} || {{yes2|255%}} || 2 || 6
|-
! 11
| 15 || {{yes2|258%}} || 2 || 6
|-
! 12
| {{yes2|16}} || {{yes2|261%}} || 2 || 6
|-
! 13
| 16 || {{yes2|264%}} || 2 || 6
|-
! 14
| {{yes2|17}} || {{yes2|267%}} || 2 || 6
|-
! 15
| 17 || {{yes2|270%}} || 2 || 6
|-
! 16
| {{yes2|18}} || {{yes2|273%}} || 2 || 6
|-
! 17
| 18 || {{yes2|276%}} || 2 || 6
|-
! 18
| {{yes2|19}} || {{yes2|279%}} || 2 || 6
|-
! 19
| 19 || {{yes2|282%}} || 2 || 6
|-
! <u>20</u>
| {{yes2|20}} || {{yes2|285%}} || 2 || 6
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Wind Archer2|Trifling Wind I|The Spirit of Wind will confuse nearby enemies.||
{{MapleStory/skill
*'''Level 1''': Max soul energy created: 1, Chance to create energy: 10%, Random enemies damaged: 132%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 153%.
|name=Trifling Wind I
*'''Level 2''': Max soul energy created: 1, Chance to create energy: 11%, Random enemies damaged: 134%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 156%.
|tooltip=The Spirit of Wind will confuse nearby enemies.
*'''Level 3''': Max soul energy created: 1, Chance to create energy: 11%, Random enemies damaged: 136%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 159%.
*'''Level 4''': Max soul energy created: 1, Chance to create energy: 12%, Random enemies damaged: 138%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 162%.
*'''Level 5''': Max soul energy created: 1, Chance to create energy: 12%, Random enemies damaged: 140%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 165%.
*'''Level 6''': Max soul energy created: 1, Chance to create energy: 13%, Random enemies damaged: 142%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 168%.
*'''Level 7''': Max soul energy created: 1, Chance to create energy: 13%, Random enemies damaged: 144%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 171%.
*'''Level 8''': Max soul energy created: 1, Chance to create energy: 14%, Random enemies damaged: 146%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 174%.
*'''Level 9''': Max soul energy created: 1, Chance to create energy: 14%, Random enemies damaged: 148%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 177%.
*'''Level 10''': Max soul energy created: 1, Chance to create energy: 15%, Random enemies damaged: 150%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 180%.
*'''Level 11''': Max soul energy created: 2, Chance to create energy: 15%, Random enemies damaged: 152%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 183%.
*'''Level 12''': Max soul energy created: 2, Chance to create energy: 16%, Random enemies damaged: 154%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 186%.
*'''Level 13''': Max soul energy created: 2, Chance to create energy: 16%, Random enemies damaged: 156%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 189%.
*'''Level 14''': Max soul energy created: 2, Chance to create energy: 17%, Random enemies damaged: 158%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 192%.
*'''Level 15''': Max soul energy created: 2, Chance to create energy: 17%, Random enemies damaged: 160%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 195%.
*'''Level 16''': Max soul energy created: 2, Chance to create energy: 18%, Random enemies damaged: 162%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 198%.
*'''Level 17''': Max soul energy created: 2, Chance to create energy: 18%, Random enemies damaged: 164%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 201%.
*'''Level 18''': Max soul energy created: 2, Chance to create energy: 19%, Random enemies damaged: 166%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 204%.
*'''Level 19''': Max soul energy created: 2, Chance to create energy: 19%, Random enemies damaged: 168%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 207%.
*'''Level 20''': Max soul energy created: 3, Chance to create energy: 20%, Random enemies damaged: 170%, Chance to create enhanced soul energy: 5%, Damage of enhanced soul energy: 210%.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | <span class=explain title="Amount of arrows created at once">Max soul energy created</span>
! width=100px | <span class=explain title="Green Arrows">Chance to create energy</span>
! width=100px | <span class=explain title="Of green arrows">Damage</span>
! width=100px | <span class=explain title="Purple Arrows">Chance to create enhanced soul energy</span>
! width=100px | <span class=explain title="Of purple arrows">Damage</span>
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 10 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 10 levels'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 10% || bgcolor=E6E6FA | 132% || bgcolor=E6E6FA | 3% || bgcolor=E6E6FA | 153%
|-
! 2
| 1 || {{yes2|11%}} || {{yes2|134%}} || 3% || {{yes2|156%}}
|-
! 3
| 1 || 11% || {{yes2|136%}} || 3% || {{yes2|159%}}
|-
! 4
| 1 || {{yes2|12%}} || {{yes2|138%}} || 3% || {{yes2|162%}}
|-
! 5
| 1 || 12% || {{yes2|140%}} || 3% || {{yes2|165%}}
|-
! 6
| 1 || {{yes2|13%}} || {{yes2|142%}} || 3% || {{yes2|168%}}
|-
! 7
| 1 || 13% || {{yes2|144%}} || 3% || {{yes2|171%}}
|-
! 8
| 1 || {{yes2|14%}} || {{yes2|146%}} || 3% || {{yes2|174%}}
|-
! 9
| 1 || 14% || {{yes2|148%}} || 3% || {{yes2|177%}}
|-
! 10
| {{yes2|2}} || {{yes2|15%}} || {{yes2|150%}} || {{yes2|4%}} || {{yes2|180%}}
|-
! 11
| 2 || 15% || {{yes2|152%}} || 4% || {{yes2|183%}}
|-
! 12
| 2 || {{yes2|16%}} || {{yes2|154%}} || 4% || {{yes2|186%}}
|-
! 13
| 2 || 16% || {{yes2|156%}} || 4% || {{yes2|189%}}
|-
! 14
| 2 || {{yes2|17%}} || {{yes2|158%}} || 4% || {{yes2|192%}}
|-
! 15
| 2 || 17% || {{yes2|160%}} || 4% || {{yes2|195%}}
|-
! 16
| 2 || {{yes2|18%}} || {{yes2|162%}} || 4% || {{yes2|198%}}
|-
! 17
| 2 || 18% || {{yes2|164%}} || 4% || {{yes2|201%}}
|-
! 18
| 2 || {{yes2|19%}} || {{yes2|166%}} || 4% || {{yes2|204%}}
|-
! 19
| 2 || 19% || {{yes2|168%}} || 4% || {{yes2|207%}}
|-
! <u>20</u>
| {{yes2|3}} || {{yes2|20%}} || {{yes2|170%}} || {{yes2|5%}} || {{yes2|210%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Wind Archer2|Sylvan Aid|The blessings of the Sylph give you a leg-up against your enemies.||
{{MapleStory/skill
*'''Level 1''': MP Cost: 30, Weapon ATT: 2, Critical Rate: +1%, No Arrows used for: 20 sec.
|name=Sylvan Aid
*'''Level 2''': MP Cost: 30, Weapon ATT: 4, Critical Rate: +2%, No Arrows used for: 40 sec.
|tooltip=The blessings of the Sylph give you a leg-up against your enemies.
*'''Level 3''': MP Cost: 30, Weapon ATT: 6, Critical Rate: +3%, No Arrows used for: 60 sec.
*'''Level 4''': MP Cost: 30, Weapon ATT: 8, Critical Rate: +4%, No Arrows used for: 80 sec.
*'''Level 5''': MP Cost: 30, Weapon ATT: 10, Critical Rate: +5%, No Arrows used for: 100 sec.
*'''Level 6''': MP Cost: 30, Weapon ATT: 12, Critical Rate: +6%, No Arrows used for: 120 sec.
*'''Level 7''': MP Cost: 30, Weapon ATT: 14, Critical Rate: +7%, No Arrows used for: 140 sec.
*'''Level 8''': MP Cost: 30, Weapon ATT: 16, Critical Rate: +8%, No Arrows used for: 160 sec.
*'''Level 9''': MP Cost: 30, Weapon ATT: 18, Critical Rate: +9%, No Arrows used for: 180 sec.
*'''Level 10''': MP Cost: 30, Weapon ATT: 20, Critical Rate: +10%, No Arrows used for: 200 sec.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Weapon Attack
! width=100px | Critical Rate
! width=100px | <span class=explain title="No arrows are consumed for this skill's duration">Duration</span>
|-
|
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 2'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 20 seconds'' per level'''
|-
! 1
| bgcolor=E6E6FA | 30 || bgcolor=E6E6FA | +2 || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | 20 sec
|-
! 2
| 30 || {{yes2|+4}} || {{yes2|+2%}} || {{yes2|40 sec}}
|-
! 3
| 30 || {{yes2|+6}} || {{yes2|+3%}} || {{yes2|60 sec}}
|-
! 4
| 30 || {{yes2|+8}} || {{yes2|+4%}} || {{yes2|80 sec}}
|-
! 5
| 30 || {{yes2|+10}} || {{yes2|+5%}} || {{yes2|100 sec}}
|-
! 6
| 30 || {{yes2|+12}} || {{yes2|+6%}} || {{yes2|120 sec}}
|-
! 7
| 30 || {{yes2|+14}} || {{yes2|+7%}} || {{yes2|140 sec}}
|-
! 8
| 30 || {{yes2|+16}} || {{yes2|+8%}} || {{yes2|160 sec}}
|-
! 9
| 30 || {{yes2|+18}} || {{yes2|+9%}} || {{yes2|180 sec}}
|-
! <u>10</u>
| 30 || {{yes2|+20}} || {{yes2|+10%}} || {{yes2|200 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Wind Archer2|Bow Mastery|Increases the weapon mastery and accuracy of bows.||
{{MapleStory/skill
*'''Level 1''': Bow Mastery: +14%, Accuracy: +12.
|name=Bow Mastery
*'''Level 2''': Bow Mastery: +18%, Accuracy: +24.
|tooltip=Increases the weapon mastery and accuracy of bows.
*'''Level 3''': Bow Mastery: +22%, Accuracy: +36.
*'''Level 4''': Bow Mastery: +26%, Accuracy: +48.
*'''Level 5''': Bow Mastery: +30%, Accuracy: +60.
*'''Level 6''': Bow Mastery: +34%, Accuracy: +72.
*'''Level 7''': Bow Mastery: +38%, Accuracy: +84.
*'''Level 8''': Bow Mastery: +42%, Accuracy: +96.
*'''Level 9''': Bow Mastery: +46%, Accuracy: +108.
*'''Level 10''': Bow Mastery: +50%, Accuracy: +120.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Bow Mastery
! Accuracy
|-
|
| bgcolor=#90ff90 | '''''Add +4%'' <br /> per level'''
| bgcolor=#90ff90 | '''''Add +12'' <br />per level'''
|-
! 1
| bgcolor=E6E6FA | +14%
| bgcolor=E6E6FA | +12
|-
! 2
| {{yes2|+18%}}
| {{yes2|+24}}
|-
! 3
| {{yes2|+22%}}
| {{yes2|+36}}
|-
! 4
| {{yes2|+26%}}
| {{yes2|+48}}
|-
! 5
| {{yes2|+30%}}
| {{yes2|+60}}
|-
! 6
| {{yes2|+34%}}
| {{yes2|+72}}
|-
! 7
| {{yes2|+38%}}
| {{yes2|+84}}
|-
! 8
| {{yes2|+42%}}
| {{yes2|+96}}
|-
! 9
| {{yes2|+46%}}
| {{yes2|+108}}
|-
! <u>10</u>
| {{yes2|+50%}}
| {{yes2|+120}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Wind Archer2|Bow Booster|Increases the attack speed of your weapon for a short time. Must have a bow equipped.|Requires Level 5 [[#Bow Mastery|Bow Mastery]]|
{{MapleStory/skill
*'''Level 1''': MP Cost: 29, Duration: 20 sec.
|name=Bow Booster
*'''Level 2''': MP Cost: 27, Duration: 40 sec.
|tooltip=Increases the attack speed of your weapon.
*'''Level 3''': MP Cost: 25, Duration: 60 sec.
|requirement=Requires Level 5 [[#Bow Mastery|Bow Mastery]].
*'''Level 4''': MP Cost: 23, Duration: 80 sec.
*'''Level 5''': MP Cost: 21, Duration: 100 sec.
*'''Level 6''': MP Cost: 19, Duration: 120 sec.
*'''Level 7''': MP Cost: 17, Duration: 140 sec.
*'''Level 8''': MP Cost: 15, Duration: 160 sec.
*'''Level 9''': MP Cost: 13, Duration: 180 sec.
*'''Level 10''': MP Cost: 11, Duration: 200 sec.  
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Duration
|-
|
| bgcolor=#90ff90 | '''''Subtract 2'' <br /> per level'''
| bgcolor=#90ff90 | '''''Add 20 seconds per level'''
|-
! 1
| bgcolor=E6E6FA | 29
| bgcolor=E6E6FA | 20 sec
|-
! 2
| {{yes2|27}}
| {{yes2|40 sec}}
|-
! 3
| {{yes2|25}}
| {{yes2|60 sec}}
|-
! 4
| {{yes2|23}}
| {{yes2|80 sec}}
|-
! 5
| {{yes2|21}}
| {{yes2|100 sec}}
|-
! 6
| {{yes2|19}}
| {{yes2|120 sec}}
|-
! 7
| {{yes2|17}}
| {{yes2|140 sec}}
|-
! 8
| {{yes2|15}}
| {{yes2|160 sec}}
|-
! 9
| {{yes2|13}}
| {{yes2|180 sec}}
|-
! <u>10</u>
| {{yes2|11}}
| {{yes2|200 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Wind Archer2|Physical Training|Permanently improves STR and DEX through sheer physical training.||
{{MapleStory/skill
*'''Level 1''': Permanently increase STR and DEX by 6.
|name=Physical Training
*'''Level 2''': Permanently increase STR and DEX by 12.
|tooltip=Improves STR and DEX permanently through physical training.
*'''Level 3''': Permanently increase STR and DEX by 18.
*'''Level 4''': Permanently increase STR and DEX by 24.
*'''Level 5''': Permanently increase STR and DEX by 30.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Strength and Dexterity
|-
|
| bgcolor=#90ff90 | '''''Add 6'' <br/> per level'''
|-
! 1
| bgcolor=E6E6FA | +6
|-
! 2
| {{yes2|+12}}
|-
! 3
| {{yes2|+18}}
|-
! 4
| {{yes2|+24}}
|-
! <u>5</u>
| {{yes2|+30}}
|}{{MapleStory/skill|end}}


===Third Job===
===Third Job===
{{MapleStory/Skill desc|Wind Archer3|Sentient Arrow|Shoot off a frigid arrow to attack indiscriminately. #cHold down the key button and use direction keys# to steer.||
{{MapleStory/skill
*'''Level 1''': MP Cost: 3. Attack 6 enemies with 108% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
|name=Sentient Arrow
*'''Level 2''': MP Cost: 3. Attack 6 enemies with 111% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
|tooltip=Shoot off a frigid arrow to attack indiscriminately. Hold down the key button and use direction keys to steer.
*'''Level 3''': MP Cost: 3. Attack 6 enemies with 114% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
*'''Level 4''': MP Cost: 4. Attack 6 enemies with 117% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
*'''Level 5''': MP Cost: 4. Attack 6 enemies with 120% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
*'''Level 6''': MP Cost: 4. Attack 6 enemies with 123% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
*'''Level 7''': MP Cost: 4. Attack 6 enemies with 126% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
*'''Level 8''': MP Cost: 5. Attack 6 enemies with 129% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
*'''Level 9''': MP Cost: 5. Attack 6 enemies with 132% damage. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
*'''Level 10''': MP Cost: 5. Attack 6 enemies with 135% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
*'''Level 11''': MP Cost: 5. Attack 6 enemies with 138% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
*'''Level 12''': MP Cost: 6. Attack 6 enemies with 141% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
*'''Level 13''': MP Cost: 6. Attack 6 enemies with 144% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
*'''Level 14''': MP Cost: 6. Attack 6 enemies with 147% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
*'''Level 15''': MP Cost: 6. Attack 6 enemies with 150% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
*'''Level 16''': MP Cost: 7. Attack 6 enemies with 153% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
*'''Level 17''': MP Cost: 7. Attack 6 enemies with 156% damage. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
*'''Level 18''': MP Cost: 7. Attack 6 enemies with 159% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
*'''Level 19''': MP Cost: 7. Attack 6 enemies with 162% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
*'''Level 20''': MP Cost: 8. Attack 6 enemies with 165% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
}}
}}
Does not activate with Trifling Wind and Storm Bringer.
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | Range
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 4 levels'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 3 || bgcolor=E6E6FA | 108% || bgcolor=E6E6FA | 2 || bgcolor=E6E6FA | 6 || bgcolor=E6E6FA | 350
|-
! 2
| 3 || {{yes2|111%}} || 2 || 6 || 350
|-
! 3
| 3 || {{yes2|114%}} || 2 || 6 || 350
|-
! 4
| {{yes2|4}} || {{yes2|117%}} || 2 || 6 || 350
|-
! 5
| 4 || {{yes2|120%}} || 2 || 6 || 350
|-
! 6
| 4 || {{yes2|123%}} || 2 || 6 || 350
|-
! 7
| 4 || {{yes2|126%}} || 2 || 6 || 350
|-
! 8
| {{yes2|5}} || {{yes2|129%}} || 2 || 6 || 350
|-
! 9
| 5 || {{yes2|132%}} || 2 || 6 || 350
|-
! 10
| 5 || {{yes2|135%}} || 2 || 6 || 350
|-
! 11
| 5 || {{yes2|138%}} || 2 || 6 || 350
|-
! 12
| {{yes2|6}} || {{yes2|141%}} || 2 || 6 || 350
|-
! 13
| 6 || {{yes2|144%}} || 2 || 6 || 350
|-
! 14
| 6 || {{yes2|147%}} || 2 || 6 || 350
|-
! 15
| 6 || {{yes2|150%}} || 2 || 6 || 350
|-
! 16
| {{yes2|7}} || {{yes2|153%}} || 2 || 6 || 350
|-
! 17
| 7 || {{yes2|156%}} || 2 || 6 || 350
|-
! 18
| 7 || {{yes2|159%}} || 2 || 6 || 350
|-
! 19
| 7 || {{yes2|162%}} || 2 || 6 || 350
|-
! <u>20</u>
| {{yes2|8}} || {{yes2|165%}} || 2 || 6 || 350
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Wind Archer3|Pinpoint Pierce|Shoot off two arrows to strike the same enemy.||
{{MapleStory/skill
*'''Level 1''': MP Cost: 27, Max Enemies Hit: 1, Damage: 283%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 10%.
|name=Pinpoint Pierce
*'''Level 2''': MP Cost: 28, Max Enemies Hit: 1, Damage: 286%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 11%.
|tooltip=Shoot off two arrows to strike the same enemy.
*'''Level 3''': MP Cost: 28, Max Enemies Hit: 1, Damage: 289%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 11%.
*'''Level 4''': MP Cost: 29, Max Enemies Hit: 1, Damage: 292%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 12%.
*'''Level 5''': MP Cost: 29, Max Enemies Hit: 1, Damage: 295%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 12%.
*'''Level 6''': MP Cost: 30, Max Enemies Hit: 1, Damage: 298%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 13%.
*'''Level 7''': MP Cost: 30, Max Enemies Hit: 1, Damage: 301%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 13%.
*'''Level 8''': MP Cost: 31, Max Enemies Hit: 1, Damage: 304%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 14%.
*'''Level 9''': MP Cost: 31, Max Enemies Hit: 1, Damage: 307%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 14%.
*'''Level 10''': MP Cost: 32, Max Enemies Hit: 1, Damage: 310%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 15%.
*'''Level 11''': MP Cost: 32, Max Enemies Hit: 1, Damage: 313%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 15%.
*'''Level 12''': MP Cost: 33, Max Enemies Hit: 1, Damage: 316%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 16%.
*'''Level 13''': MP Cost: 33, Max Enemies Hit: 1, Damage: 319%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 16%.
*'''Level 14''': MP Cost: 34, Max Enemies Hit: 1, Damage: 322%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 17%.
*'''Level 15''': MP Cost: 34, Max Enemies Hit: 1, Damage: 325%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 17%.
*'''Level 16''': MP Cost: 35, Max Enemies Hit: 1, Damage: 328%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 18%.
*'''Level 17''': MP Cost: 35, Max Enemies Hit: 1, Damage: 331%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 18%.
*'''Level 18''': MP Cost: 36, Max Enemies Hit: 1, Damage: 334%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 19%.
*'''Level 19''': MP Cost: 36, Max Enemies Hit: 1, Damage: 337%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 19%.
*'''Level 20''': MP Cost: 37, Max Enemies Hit: 1, Damage: 340%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 20%.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | <span class=explain title="when repeatedly attacking the same enemy.">Additional Damage</span>
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | 27 || bgcolor=E6E6FA | 283% || bgcolor=E6E6FA | 2 || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | +10%
|-
! 2
| {{yes2|28}} || {{yes2|286%}} || 2 || 1 || {{yes2|+11%))
|-
! 3
| 28 || {{yes2|289%}} || 2 || 1 || +11%
|-
! 4
| {{yes2|29}} || {{yes2|292%}} || 2 || 1 || {{yes2|+12%))
|-
! 5
| 29 || {{yes2|295%}} || 2 || 1 || +12%
|-
! 6
| {{yes2|30}} || {{yes2|298%}} || 2 || 1 || {{yes2|+13%))
|-
! 7
| 30 || {{yes2|301%}} || 2 || 1 || +13%
|-
! 8
| {{yes2|31}} || {{yes2|304%}} || 2 || 1 || {{yes2|+14%))
|-
! 9
| 31 || {{yes2|307%}} || 2 || 1 || +14%
|-
! 10
| {{yes2|32}} || {{yes2|310%}} || 2 || 1 || {{yes2|+15%))
|-
! 11
| 32 || {{yes2|313%}} || 2 || 1 || +15%
|-
! 12
| {{yes2|33}} || {{yes2|316%}} || 2 || 1 || {{yes2|+16%))
|-
! 13
| 33 || {{yes2|319%}} || 2 || 1 || +16%
|-
! 14
| {{yes2|34}} || {{yes2|322%}} || 2 || 1 || {{yes2|+17%))
|-
! 15
| 34 || {{yes2|325%}} || 2 || 1 || +17%
|-
! 16
| {{yes2|35}} || {{yes2|328%}} || 2 || 1 || {{yes2|+18%))
|-
! 17
| 35 || {{yes2|331%}} || 2 || 1 || +18%
|-
! 18
| {{yes2|36}} || {{yes2|334%}} || 2 || 1 || {{yes2|+19%))
|-
! 19
| 36 || {{yes2|337%}} || 2 || 1 || +19%
|-
! <u>20</u>
| {{yes2|37}} || {{yes2|340%}} || 2 || 1 || {{yes2|+20%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Wind Archer3|Trifling Wind II|A spirit of the wind will distress nearby enemies.|Requires Level 20 [[#Trifling Wind I|Trifling Wind I]]|
{{MapleStory/skill
*'''Level 1''': Max soul energy created: 3, Chance to create energy: 20%, Random enemies damaged: 177%, Chance to create enhanced soul energy: 5%, Damage of enhanced soul energy: 213%
|name=Trifling Wind II
*'''Level 2''': Max soul energy created: 3, Chance to create energy: 21%, Random enemies damaged: 179%, Chance to create enhanced soul energy: 5%, Damage of enhanced soul energy: 216%
|tooltip=A spirit of the wind will distress nearby enemies.
*'''Level 3''': Max soul energy created: 3, Chance to create energy: 21%, Random enemies damaged: 181%, Chance to create enhanced soul energy: 5%, Damage of enhanced soul energy: 219%
|requirement=Requires Level 20 [[#Trifling Wind I|Trifling Wind I]]
*'''Level 4''': Max soul energy created: 3, Chance to create energy: 22%, Random enemies damaged: 183%, Chance to create enhanced soul energy: 6%, Damage of enhanced soul energy: 222%
*'''Level 5''': Max soul energy created: 3, Chance to create energy: 22%, Random enemies damaged: 185%, Chance to create enhanced soul energy: 6%, Damage of enhanced soul energy: 225%
*'''Level 6''': Max soul energy created: 3, Chance to create energy: 23%, Random enemies damaged: 187%, Chance to create enhanced soul energy: 6%, Damage of enhanced soul energy: 228%
*'''Level 7''': Max soul energy created: 3, Chance to create energy: 23%, Random enemies damaged: 189%, Chance to create enhanced soul energy: 6%, Damage of enhanced soul energy: 231%
*'''Level 8''': Max soul energy created: 3, Chance to create energy: 24%, Random enemies damaged: 191%, Chance to create enhanced soul energy: 7%, Damage of enhanced soul energy: 234%
*'''Level 9''': Max soul energy created: 3, Chance to create energy: 24%, Random enemies damaged: 193%, Chance to create enhanced soul energy: 7%, Damage of enhanced soul energy: 237%
*'''Level 10''': Max soul energy created: 3, Chance to create energy: 25%, Random enemies damaged: 195%, Chance to create enhanced soul energy: 7%, Damage of enhanced soul energy: 240%
*'''Level 11''': Max soul energy created: 3, Chance to create energy: 25%, Random enemies damaged: 197%, Chance to create enhanced soul energy: 7%, Damage of enhanced soul energy: 243%
*'''Level 12''': Max soul energy created: 3, Chance to create energy: 26%, Random enemies damaged: 199%, Chance to create enhanced soul energy: 8%, Damage of enhanced soul energy: 246%
*'''Level 13''': Max soul energy created: 3, Chance to create energy: 26%, Random enemies damaged: 201%, Chance to create enhanced soul energy: 8%, Damage of enhanced soul energy: 249%
*'''Level 14''': Max soul energy created: 3, Chance to create energy: 27%, Random enemies damaged: 203%, Chance to create enhanced soul energy: 8%, Damage of enhanced soul energy: 252%
*'''Level 15''': Max soul energy created: 3, Chance to create energy: 27%, Random enemies damaged: 205%, Chance to create enhanced soul energy: 8%, Damage of enhanced soul energy: 255%
*'''Level 16''': Max soul energy created: 3, Chance to create energy: 28%, Random enemies damaged: 207%, Chance to create enhanced soul energy: 9%, Damage of enhanced soul energy: 258%
*'''Level 17''': Max soul energy created: 3, Chance to create energy: 28%, Random enemies damaged: 209%, Chance to create enhanced soul energy: 9%, Damage of enhanced soul energy: 261%
*'''Level 18''': Max soul energy created: 3, Chance to create energy: 29%, Random enemies damaged: 211%, Chance to create enhanced soul energy: 9%, Damage of enhanced soul energy: 264%
*'''Level 19''': Max soul energy created: 3, Chance to create energy: 29%, Random enemies damaged: 213%, Chance to create enhanced soul energy: 9%, Damage of enhanced soul energy: 267%
*'''Level 20''': Max soul energy created: 4, Chance to create energy: 30%, Random enemies damaged: 215%, Chance to create enhanced soul energy: 10%, Damage of enhanced soul energy: 270%
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | <span class=explain title="Amount of arrows created at once">Max soul energy created</span>
! width=100px | <span class=explain title="Green Arrows">Chance to create energy</span>
! width=100px | <span class=explain title="Of green arrows">Damage</span>
! width=100px | <span class=explain title="Purple Arrows">Chance to create enhanced soul energy</span>
! width=100px | <span class=explain title="Of purple arrows">Damage</span>
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 20 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 4 levels'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 3 || bgcolor=E6E6FA | 20% || bgcolor=E6E6FA | 177% || bgcolor=E6E6FA | 5% || bgcolor=E6E6FA | 213%
|-
! 2
| 3 || {{yes2|21%}} || {{yes2|179%}} || 5% || {{yes2|216%}}
|-
! 3
| 3 || 21% || {{yes2|181%}} || 5% || {{yes2|219%}}
|-
! 4
| 3 || {{yes2|22%}} || {{yes2|183%}} || {{yes2|6%}} || {{yes2|222%}}
|-
! 5
| 3 || 22% || {{yes2|185%}} || 6% || {{yes2|225%}}
|-
! 6
| 3 || {{yes2|23%}} || {{yes2|187%}} || 6% || {{yes2|228%}}
|-
! 7
| 3 || 23% || {{yes2|189%}} || 6% || {{yes2|231%}}
|-
! 8
| 3 || {{yes2|24%}} || {{yes2|191%}} || {{yes2|7%}} || {{yes2|234%}}
|-
! 9
| 3 || 24% || {{yes2|193%}} || 7% || {{yes2|237%}}
|-
! 10
| 3 || {{yes2|25%}} || {{yes2|195%}} || 7% || {{yes2|240%}}
|-
! 11
| 3 || 25% || {{yes2|197%}} || 7% || {{yes2|243%}}
|-
! 12
| 3 || {{yes2|26%}} || {{yes2|199%}} || {{yes2|8%}} || {{yes2|246%}}
|-
! 13
| 3 || 26% || {{yes2|201%}} || 8% || {{yes2|249%}}
|-
! 14
| 3 || {{yes2|27%}} || {{yes2|203%}} || 8% || {{yes2|252%}}
|-
! 15
| 3 || 27% || {{yes2|205%}} || 8% || {{yes2|255%}}
|-
! 16
| 3 || {{yes2|28%}} || {{yes2|207%}} || {{yes2|9%}} || {{yes2|258%}}
|-
! 17
| 3 || 28% || {{yes2|209%}} || 9% || {{yes2|261%}}
|-
! 18
| 3 || {{yes2|29%}} || {{yes2|211%}} || 9% || {{yes2|264%}}
|-
! 19
| 3 || 29% || {{yes2|213%}} || 9% || {{yes2|267%}}
|-
! <u>20</u>
| {{yes2|4}} || {{yes2|30%}} || {{yes2|215%}} || {{yes2|10%}} || {{yes2|270%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Wind Archer3|Albatross|Borrow the power of the legendary Albatross to boost your combat stats.||
{{MapleStory/skill
*'''Level 1''': MP Cost: 51, Duration: 10 sec. Weapon ATT: 1, Max HP: 75, Critical Rate: 1% with +1 attack speed.
|name=Albatross
*'''Level 2''': MP Cost: 52, Duration: 20 sec. Weapon ATT: 2, Max HP: 150, Critical Rate: 1% with +1 attack speed.
|tooltip=Borrow the power of the legendary Albatross to boost your combat stats.
*'''Level 3''': MP Cost: 53, Duration: 30 sec. Weapon ATT: 3, Max HP: 225, Critical Rate: 2% with +1 attack speed.
*'''Level 4''': MP Cost: 54, Duration: 40 sec. Weapon ATT: 4, Max HP: 300, Critical Rate: 2% with +1 attack speed.
*'''Level 5''': MP Cost: 55, Duration: 50 sec. Weapon ATT: 5, Max HP: 375, Critical Rate: 3% with +1 attack speed.
*'''Level 6''': MP Cost: 56, Duration: 60 sec. Weapon ATT: 6, Max HP: 450, Critical Rate: 3% with +1 attack speed.
*'''Level 7''': MP Cost: 57, Duration: 70 sec. Weapon ATT: 7, Max HP: 525, Critical Rate: 4% with +1 attack speed.
*'''Level 8''': MP Cost: 58, Duration: 80 sec. Weapon ATT: 8, Max HP: 600, Critical Rate: 4% with +1 attack speed.
*'''Level 9''': MP Cost: 59, Duration: 90 sec. Weapon ATT: 9, Max HP: 675, Critical Rate: 5% with +1 attack speed.
*'''Level 10''': MP Cost: 60, Duration: 100 sec. Weapon ATT: 10, Max HP: 750, Critical Rate: 5% with +1 attack speed.
*'''Level 11''': MP Cost: 61, Duration: 110 sec. Weapon ATT: 11, Max HP: 825, Critical Rate: 6% with +1 attack speed.
*'''Level 12''': MP Cost: 62, Duration: 120 sec. Weapon ATT: 12, Max HP: 900, Critical Rate: 6% with +1 attack speed.
*'''Level 13''': MP Cost: 63, Duration: 130 sec. Weapon ATT: 13, Max HP: 975, Critical Rate: 7% with +1 attack speed.
*'''Level 14''': MP Cost: 64, Duration: 140 sec. Weapon ATT: 14, Max HP: 1050, Critical Rate: 7% with +1 attack speed.
*'''Level 15''': MP Cost: 65, Duration: 150 sec. Weapon ATT: 15, Max HP: 1125, Critical Rate: 8% with +1 attack speed.
*'''Level 16''': MP Cost: 66, Duration: 160 sec. Weapon ATT: 16, Max HP: 1200, Critical Rate: 8% with +1 attack speed.
*'''Level 17''': MP Cost: 67, Duration: 170 sec. Weapon ATT: 17, Max HP: 1275, Critical Rate: 9% with +1 attack speed.
*'''Level 18''': MP Cost: 68, Duration: 180 sec. Weapon ATT: 18, Max HP: 1350, Critical Rate: 9% with +1 attack speed.
*'''Level 19''': MP Cost: 69, Duration: 190 sec. Weapon ATT: 19, Max HP: 1425, Critical Rate: 10% with +1 attack speed.
*'''Level 20''': MP Cost: 70, Duration: 200 sec. Weapon ATT: 20, Max HP: 1500, Critical Rate: 10% with +1 attack speed.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Weapon Attack
! width=100px | Max HP
! width=100px | Critical Rate
! width=100px | Attack Speed
! width=100px | Duration
|-
|
| bgcolor=#90ff90 | '''''Add 1 <br> per level'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 75'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 10 sec'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 51 || bgcolor=E6E6FA | +1 || bgcolor=E6E6FA | +75 || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | +1 || bgcolor=E6E6FA | 10 sec
|-
! 2
| {{yes2|52}} || {{yes2|+2}} || {{yes2|+150}} || +1% || +1 || {{yes2|20 sec}}
|-
! 3
| {{yes2|53}} || {{yes2|+3}} || {{yes2|+225}} || {{yes2|+2%}} || +1 || {{yes2|30 sec}}
|-
! 4
| {{yes2|54}} || {{yes2|+4}} || {{yes2|+300}} || +2% || +1 || {{yes2|40 sec}}
|-
! 5
| {{yes2|55}} || {{yes2|+5}} || {{yes2|+375}} || {{yes2|+3%}} || +1 || {{yes2|50 sec}}
|-
! 6
| {{yes2|56}} || {{yes2|+6}} || {{yes2|+450}} || +3% || +1 || {{yes2|60 sec}}
|-
! 7
| {{yes2|57}} || {{yes2|+7}} || {{yes2|+525}} || {{yes2|+4%}} || +1 || {{yes2|70 sec}}
|-
! 8
| {{yes2|58}} || {{yes2|+8}} || {{yes2|+600}} || +4% || +1 || {{yes2|80 sec}}
|-
! 9
| {{yes2|59}} || {{yes2|+9}} || {{yes2|+675}} || {{yes2|+5%}} || +1 || {{yes2|90 sec}}
|-
! 10
| {{yes2|60}} || {{yes2|+10}} || {{yes2|+750}} || +5% || +1 || {{yes2|100 sec}}
|-
! 11
| {{yes2|61}} || {{yes2|+11}} || {{yes2|+825}} || {{yes2|+6%}} || +1 || {{yes2|110 sec}}
|-
! 12
| {{yes2|62}} || {{yes2|+12}} || {{yes2|+900}} || +6% || +1 || {{yes2|120 sec}}
|-
! 13
| {{yes2|63}} || {{yes2|+13}} || {{yes2|+975}} || {{yes2|+7%}} || +1 || {{yes2|130 sec}}
|-
! 14
| {{yes2|64}} || {{yes2|+14}} || {{yes2|+1050}} || +7% || +1 || {{yes2|140 sec}}
|-
! 15
| {{yes2|65}} || {{yes2|+15}} || {{yes2|+1125}} || {{yes2|+8%}} || +1 || {{yes2|150 sec}}
|-
! 16
| {{yes2|66}} || {{yes2|+16}} || {{yes2|+1200}} || +8% || +1 || {{yes2|160 sec}}
|-
! 17
| {{yes2|67}} || {{yes2|+17}} || {{yes2|+1275}} || {{yes2|+9%}} || +1 || {{yes2|170 sec}}
|-
! 18
| {{yes2|68}} || {{yes2|+18}} || {{yes2|+1350}} || +9% || +1 || {{yes2|180 sec}}
|-
! 19
| {{yes2|69}} || {{yes2|+19}} || {{yes2|+1425}} || {{yes2|+10%}} || +1 || {{yes2|190 sec}}
|-
! <u>20</u>
| {{yes2|70}} || {{yes2|+20}} || {{yes2|+1500}} || +10% || +1 || {{yes2|200 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Wind Archer3|Emerald Flower|Summon a green crystal flower that attracts nearby enemies. Enemies intoxicated by the scent will slow down.||
{{MapleStory/skill
*'''Level 1''': MP Cost: 33, Duration: 24 sec. Crystal Flower HP: 3,800. Slows affected enemies.
|name=Emerald Flower
*'''Level 2''': MP Cost: 36, Duration: 24 sec. Crystal Flower HP: 5,600. Slows affected enemies.
|tooltip=Summon a green crystal flower that attracts nearby enemies. Enemies intoxicated by the scent will slow down.
*'''Level 3''': MP Cost: 39, Duration: 33 sec. Crystal Flower HP: 7,400. Slows affected enemies.
*'''Level 4''': MP Cost: 42, Duration: 33 sec. Crystal Flower HP: 9,200. Slows affected enemies.
*'''Level 5''': MP Cost: 45, Duration: 42 sec. Crystal Flower HP: 11,000. Slows affected enemies.
*'''Level 6''': MP Cost: 48, Duration: 42 sec. Crystal Flower HP: 12,800. Slows affected enemies.
*'''Level 7''': MP Cost: 51, Duration: 51 sec. Crystal Flower HP: 14,600. Slows affected enemies.
*'''Level 8''': MP Cost: 54, Duration: 51 sec. Crystal Flower HP: 16,400. Slows affected enemies.
*'''Level 9''': MP Cost: 57, Duration: 60 sec. Crystal Flower HP: 18,200. Slows affected enemies.
*'''Level 10''': MP Cost: 60, Duration: 60 sec. Crystal Flower HP: 20,000. Slows affected enemies.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Summon HP
! width=100px | Enemy Speed
! width=100px | Summon Duration
|-
|
| bgcolor=#90ff90 | '''''Add 3'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1800'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 9 sec'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | 33 || bgcolor=E6E6FA | 3,800 || bgcolor=E6E6FA | -100 || bgcolor=E6E6FA | 24 sec
|-
! 2
| {{yes2|36}} || {{yes2|5,600}} || -100 || 24 sec
|-
! 3
| {{yes2|39}} || {{yes2|7,400}} || -100 || {{yes2|33 sec}}
|-
! 4
| {{yes2|42}} || {{yes2|9,200}} || -100 || 33 sec
|-
! 5
| {{yes2|45}} || {{yes2|11,000}} || -100 || {{yes2|42 sec}}
|-
! 6
| {{yes2|48}} || {{yes2|12,800}} || -100 || 42 sec
|-
! 7
| {{yes2|51}} || {{yes2|14,600}} || -100 || {{yes2|51 sec}}
|-
! 8
| {{yes2|54}} || {{yes2|16,400}} || -100 || 51 sec
|-
! 9
| {{yes2|57}} || {{yes2|18,200}} || -100 || {{yes2|60 sec}}
|-
! <u>10</u>
| {{yes2|60}} || {{yes2|20,000}} || -100 || 60 sec
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Wind Archer3|Featherweight|Your body becomes as light as a feather, gaining freedom from enemy attacks.||
{{MapleStory/skill
*'''Level 1''': Damage Intake: -6% All abnormal status and elemental resistance: +1%.
|name=Featherweight
*'''Level 2''': Damage Intake: -7% All abnormal status and elemental resistance: +1%.
|tooltip=Your body becomes as light as a feather, gaining freedom from enemy attacks.
*'''Level 3''': Damage Intake: -8% All abnormal status and elemental resistance: +2%.
*'''Level 4''': Damage Intake: -10% All abnormal status and elemental resistance: +2%.
*'''Level 5''': Damage Intake: -11% All abnormal status and elemental resistance: +3%.
*'''Level 6''': Damage Intake: -12% All abnormal status and elemental resistance: +3%.
*'''Level 7''': Damage Intake: -13% All abnormal status and elemental resistance: +4%.
*'''Level 8''': Damage Intake: -15% All abnormal status and elemental resistance: +4%.
*'''Level 9''': Damage Intake: -16% All abnormal status and elemental resistance: +5%.
*'''Level 10''': Damage Intake: -17% All abnormal status and elemental resistance: +5%.
*'''Level 11''': Damage Intake: -18% All abnormal status and elemental resistance: +6%.
*'''Level 12''': Damage Intake: -20% All abnormal status and elemental resistance: +6%.
*'''Level 13''': Damage Intake: -21% All abnormal status and elemental resistance: +7%.
*'''Level 14''': Damage Intake: -22% All abnormal status and elemental resistance: +7%.
*'''Level 15''': Damage Intake: -23% All abnormal status and elemental resistance: +8%.
*'''Level 16''': Damage Intake: -25% All abnormal status and elemental resistance: +8%.
*'''Level 17''': Damage Intake: -26% All abnormal status and elemental resistance: +9%.
*'''Level 18''': Damage Intake: -27% All abnormal status and elemental resistance: +9%.
*'''Level 19''': Damage Intake: -28% All abnormal status and elemental resistance: +10%.
*'''Level 20''': Damage Intake: -30% All abnormal status and elemental resistance: +10%.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Damage Taken
! width=100px | Abnormal Status and Elemental Resistance
|-
|
| bgcolor=#90ff90 | '''''Add -5%'' <br> per 4 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | -5% || bgcolor=E6E6FA | +1%
|-
! 2
| -5% || +1%
|-
! 3
| -5% || {{yes2|+2%}}
|-
! 4
| {{yes2|-10%}} || +2%
|-
! 5
| -10% || {{yes2|+3%}}
|-
! 6
| -10% || +3%
|-
! 7
| -10% || {{yes2|+4%}}
|-
! 8
| {{yes2|-15%}} || +4%
|-
! 9
| -15% || {{yes2|+5%}}
|-
! 10
| -15% || +5%
|-
! 11
| -15% || {{yes2|+6%}}
|-
! 12
| {{yes2|-20%}} || +6%
|-
! 13
| -20% || {{yes2|+7%}}
|-
! 14
| -20% || +7%
|-
! 15
| -20% || {{yes2|+8%}}
|-
! 16
| {{yes2|-25%}} || +8%
|-
! 17
| -25% || {{yes2|+9%}}
|-
! 18
| -25% || +9%
|-
! 19
| -25% || {{yes2|+10%}}
|-
! <u>20</u>
| {{yes2|-30%}} || +10%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Wind Archer3|Second Wind|Borrow the power of wind, becoming more skillful at evasion and gaining a chance to counterattack.||
{{MapleStory/skill
*'''Level 1''': Avoidability: 11%, Weapon DEF and Magic DEF: + 50, Weapon ATT for 5 sec. after Avoid: +5
|name=Second Wind
*'''Level 2''': Avoidability: 12%, Weapon DEF and Magic DEF: + 100, Weapon ATT for 5 sec. after Avoid: +6
|tooltip=Borrow the power of wind, becoming more skillful at evasion and gaining a chance to counterattack.
*'''Level 3''': Avoidability: 13%, Weapon DEF and Magic DEF: + 150, Weapon ATT for 5 sec. after Avoid: +6
*'''Level 4''': Avoidability: 14%, Weapon DEF and Magic DEF: + 200, Weapon ATT for 5 sec. after Avoid: +7
*'''Level 5''': Avoidability: 15%, Weapon DEF and Magic DEF: + 250, Weapon ATT for 5 sec. after Avoid: +7
*'''Level 6''': Avoidability: 16%, Weapon DEF and Magic DEF: + 300, Weapon ATT for 5 sec. after Avoid: +8
*'''Level 7''': Avoidability: 17%, Weapon DEF and Magic DEF: + 350, Weapon ATT for 5 sec. after Avoid: +8
*'''Level 8''': Avoidability: 18%, Weapon DEF and Magic DEF: + 400, Weapon ATT for 5 sec. after Avoid: +9
*'''Level 9''': Avoidability: 19%, Weapon DEF and Magic DEF: + 450, Weapon ATT for 5 sec. after Avoid: +9
*'''Level 10''': Avoidability: 20%, Weapon DEF and Magic DEF: + 500, Weapon ATT for 5 sec. after Avoid: +10
*'''Level 11''': Avoidability: 21%, Weapon DEF and Magic DEF: + 550, Weapon ATT for 5 sec. after Avoid: +10
*'''Level 12''': Avoidability: 22%, Weapon DEF and Magic DEF: + 600, Weapon ATT for 5 sec. after Avoid: +11
*'''Level 13''': Avoidability: 23%, Weapon DEF and Magic DEF: + 650, Weapon ATT for 5 sec. after Avoid: +11
*'''Level 14''': Avoidability: 24%, Weapon DEF and Magic DEF: + 700, Weapon ATT for 5 sec. after Avoid: +12
*'''Level 15''': Avoidability: 25%, Weapon DEF and Magic DEF: + 750, Weapon ATT for 5 sec. after Avoid: +12
*'''Level 16''': Avoidability: 26%, Weapon DEF and Magic DEF: + 800, Weapon ATT for 5 sec. after Avoid: +13
*'''Level 17''': Avoidability: 27%, Weapon DEF and Magic DEF: + 850, Weapon ATT for 5 sec. after Avoid: +13
*'''Level 18''': Avoidability: 28%, Weapon DEF and Magic DEF: + 900, Weapon ATT for 5 sec. after Avoid: +14
*'''Level 19''': Avoidability: 29%, Weapon DEF and Magic DEF: + 950, Weapon ATT for 5 sec. after Avoid: +14
*'''Level 20''': Avoidability: 30%, Weapon DEF and Magic DEF: + 1000, Weapon ATT for 5 sec. after Avoid: +15
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Dodge Chance
! width=100px | Weapon and Magic Defense
! width=100px | <span class=explain title="Upon successful dodge, for 7 seconds">Weapon Attack</span>
|-
|
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 50'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | +11% || bgcolor=E6E6FA | +50 || bgcolor=E6E6FA | +5
|-
! 2
| {{yes2|+12%}} || {{yes2|+100}} || {{yes2|+6}}
|-
! 3
| {{yes2|+13%}} || {{yes2|+150}} || +7
|-
! 4
| {{yes2|+14%}} || {{yes2|+200}} || {{yes2|+7}}
|-
! 5
| {{yes2|+15%}} || {{yes2|+250}} || +8
|-
! 6
| {{yes2|+16%}} || {{yes2|+300}} || {{yes2|+8}}
|-
! 7
| {{yes2|+17%}} || {{yes2|+350}} || +9
|-
! 8
| {{yes2|+18%}} || {{yes2|+400}} || {{yes2|+9}}
|-
! 9
| {{yes2|+19%}} || {{yes2|+450}} || +10
|-
! 10
| {{yes2|+20%}} || {{yes2|+500}} || {{yes2|+10}}
|-
! 11
| {{yes2|+21%}} || {{yes2|+550}} || +11
|-
! 12
| {{yes2|+22%}} || {{yes2|+600}} || {{yes2|+11}}
|-
! 13
| {{yes2|+23%}} || {{yes2|+650}} || +12
|-
! 14
| {{yes2|+24%}} || {{yes2|+700}} || {{yes2|+12}}
|-
! 15
| {{yes2|+25%}} || {{yes2|+750}} || +13
|-
! 16
| {{yes2|+26%}} || {{yes2|+800}} || {{yes2|+13}}
|-
! 17
| {{yes2|+27%}} || {{yes2|+850}} || +14
|-
! 18
| {{yes2|+28%}} || {{yes2|+900}} || {{yes2|+14}}
|-
! 19
| {{yes2|+29%}} || {{yes2|+950}} || +15
|-
! <u>20</u>
| {{yes2|+30%}} || {{yes2|+100}} || {{yes2|+15}}
|}{{MapleStory/skill|end}}


===Fourth Job===
===Fourth Job===
{{MapleStory/Skill desc|Wind Archer4|Call of Cygnus|Receive the blessings of Cygnus's awakening to temporarily increase all stats for you and your party members.||
Those in ''Italic'' can be obtained through Combat Orders.
*'''Level 1''': MP Cost: 10, Base Stats: +1%, Duration: 30 sec
{{MapleStory/skill
*'''Level 2''': MP Cost: 10, Base Stats: +1%, Duration: 60 sec
|name=Call of Cygnus
*'''Level 3''': MP Cost: 10, Base Stats: +2%, Duration: 90 sec
|tooltip=Receive the blessings of Cygnus's awakening to temporarily increase all stats for you and your party members.
*'''Level 4''': MP Cost: 10, Base Stats: +2%, Duration: 120 sec
|requirement=Unlocked at level 120 via quest.
*'''Level 5''': MP Cost: 20, Base Stats: +3%, Duration: 150 sec
*'''Level 6''': MP Cost: 20, Base Stats: +3%, Duration: 180 sec
*'''Level 7''': MP Cost: 20, Base Stats: +4%, Duration: 210 sec
*'''Level 8''': MP Cost: 20, Base Stats: +4%, Duration: 240 sec
*'''Level 9''': MP Cost: 20, Base Stats: +5%, Duration: 270 sec
*'''Level 10''': MP Cost: 30, Base Stats: +5%, Duration: 300 sec
*'''Level 11''': MP Cost: 30, Base Stats: +6%, Duration: 330 sec
*'''Level 12''': MP Cost: 30, Base Stats: +6%, Duration: 360 sec
*'''Level 13''': MP Cost: 30, Base Stats: +7%, Duration: 390 sec
*'''Level 14''': MP Cost: 30, Base Stats: +7%, Duration: 420 sec
*'''Level 15''': MP Cost: 40, Base Stats: +8%, Duration: 450 sec
*'''Level 16''': MP Cost: 40, Base Stats: +8%, Duration: 480 sec
*'''Level 17''': MP Cost: 40, Base Stats: +9%, Duration: 510 sec
*'''Level 18''': MP Cost: 40, Base Stats: +9%, Duration: 540 sec
*'''Level 19''': MP Cost: 40, Base Stats: +10%, Duration: 570 sec
*'''Level 20''': MP Cost: 50, Base Stats: +10%, Duration: 600 sec
*'''Level 21''': MP Cost: 50, Base Stats: +11%, Duration: 630 sec
*'''Level 22''': MP Cost: 50, Base Stats: +11%, Duration: 660 sec
*'''Level 23''': MP Cost: 50, Base Stats: +12%, Duration: 690 sec
*'''Level 24''': MP Cost: 50, Base Stats: +12%, Duration: 720 sec
*'''Level 25''': MP Cost: 60, Base Stats: +13%, Duration: 750 sec
*'''Level 26''': MP Cost: 60, Base Stats: +13%, Duration: 780 sec
*'''Level 27''': MP Cost: 60, Base Stats: +14%, Duration: 810 sec
*'''Level 28''': MP Cost: 60, Base Stats: +14%, Duration: 840 sec
*'''Level 29''': MP Cost: 60, Base Stats: +15%, Duration: 870 sec
*'''Level 30: MP Cost: 70, Base Stats: +15%, Duration: 900 sec'''
*''Level 31'': MP Cost: 70, Base Stats: +16%, Duration: 930 sec
*''Level 32'': MP Cost: 70, Base Stats: +16%, Duration: 960 sec
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Base Stats
! width=100px | Duration
|-
|
| bgcolor=#90ff90 | '''''Add 10'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 30 seconds per level'''
|-
! 1
| bgcolor=E6E6FA | 10 || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | 30 sec
|-
! 2
| 10 || +1% || {{yes2|60 sec}}
|-
! 3
| 10 || {{yes2|+2%}} || {{yes2|90 sec}}
|-
! 4
| 10 || +2% || {{yes2|120 sec}}
|-
! 5
| {{yes2|20}} || {{yes2|+3%}} || {{yes2|150 sec}}
|-
! 6
| 20 || +3% || {{yes2|180 sec}}
|-
! 7
| 20 || {{yes2|+4%}} || {{yes2|210 sec}}
|-
! 8
| 20 || +4% || {{yes2|240 sec}}
|-
! 9
| 20 || {{yes2|+5%}} || {{yes2|270 sec}}
|-
! 10
| {{yes2|30}} || +5% || {{yes2|300 sec}}
|-
! 11
| 30 || {{yes2|+6%}} || {{yes2|330 sec}}
|-
! 12
| 30 || +6% || {{yes2|360 sec}}
|-
! 13
| 30 || {{yes2|+7%}} || {{yes2|390 sec}}
|-
! 14
| 30 || +7% || {{yes2|420 sec}}
|-
! 15
| {{yes2|40}} || {{yes2|+8%}} || {{yes2|450 sec}}
|-
! 16
| 40 || +8% || {{yes2|480 sec}}
|-
! 17
| 40 || {{yes2|+9%}} || {{yes2|510 sec}}
|-
! 18
| 40 || +9% || {{yes2|540 sec}}
|-
! 19
| 40 || {{yes2|+10%}} || {{yes2|570 sec}}
|-
! 20
| {{yes2|50}} || +10% || {{yes2|600 sec}}
|-
! 21
| 50 || {{yes2|+11%}} || {{yes2|630 sec}}
|-
! 22
| 50 || +11% || {{yes2|660 sec}}
|-
! 23
| 50 || {{yes2|+12%}} || {{yes2|690 sec}}
|-
! 24
| 50 || +12% || {{yes2|720 sec}}
|-
! 25
| {{yes2|60}} || {{yes2|+13%}} || {{yes2|750 sec}}
|-
! 26
| 60 || +13% || {{yes2|780 sec}}
|-
! 27
| 60 || {{yes2|+14%}} || {{yes2|810 sec}}
|-
! 28
| 60 || +14% || {{yes2|840 sec}}
|-
! 29
| 60 || {{yes2|+15%}} || {{yes2|870 sec}}
|-
! <u>30</u>
| {{yes2|70}} || +15% || {{yes2|900 sec}}
|-
! <i>31</i>
| 70 || {{yes2|+16%}} || {{yes2|930 sec}}
|-
! <i>32</i>
| 70 || +16% || {{yes2|960 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Wind Archer4|Song of Heaven|Play the song of heavens to sweep away enemies.||
{{MapleStory/skill
*'''Level 1''': MP Cost: 4, Max Enemies hit: 4, Damage per shot: 163%. Damage increases by 0% for every 1 less targets.
|name=Song of Heaven
*'''Level 2''': MP Cost: 4, Max Enemies hit: 4, Damage per shot: 166%. Damage increases by 0% for every 1 less targets.
|tooltip=Play the song of heavens to sweep away enemies.
*'''Level 3''': MP Cost: 4, Max Enemies hit: 4, Damage per shot: 169%. Damage increases by 1% for every 1 less targets.
*'''Level 4''': MP Cost: 4, Max Enemies hit: 4, Damage per shot: 172%. Damage increases by 1% for every 1 less targets.
*'''Level 5''': MP Cost: 4, Max Enemies hit: 4, Damage per shot: 175%. Damage increases by 1% for every 1 less targets.
*'''Level 6''': MP Cost: 4, Max Enemies hit: 4, Damage per shot: 178%. Damage increases by 2% for every 1 less targets.
*'''Level 7''': MP Cost: 5, Max Enemies hit: 4, Damage per shot: 181%. Damage increases by 2% for every 1 less targets.
*'''Level 8''': MP Cost: 5, Max Enemies hit: 4, Damage per shot: 184%. Damage increases by 2% for every 1 less targets.
*'''Level 9''': MP Cost: 5, Max Enemies hit: 4, Damage per shot: 187%. Damage increases by 3% for every 1 less targets.
*'''Level 10''': MP Cost: 5, Max Enemies hit: 4, Damage per shot: 190%. Damage increases by 3% for every 1 less targets.
*'''Level 11''': MP Cost: 5, Max Enemies hit: 4, Damage per shot: 193%. Damage increases by 3% for every 1 less targets.
*'''Level 12''': MP Cost: 5, Max Enemies hit: 4, Damage per shot: 196%. Damage increases by 4% for every 1 less targets.
*'''Level 13''': MP Cost: 6, Max Enemies hit: 4, Damage per shot: 199%. Damage increases by 4% for every 1 less targets.
*'''Level 14''': MP Cost: 6, Max Enemies hit: 4, Damage per shot: 202%. Damage increases by 4% for every 1 less targets.
*'''Level 15''': MP Cost: 6, Max Enemies hit: 4, Damage per shot: 205%. Damage increases by 5% for every 1 less targets.
*'''Level 16''': MP Cost: 6, Max Enemies hit: 4, Damage per shot: 208%. Damage increases by 5% for every 1 less targets.
*'''Level 17''': MP Cost: 6, Max Enemies hit: 4, Damage per shot: 211%. Damage increases by 5% for every 1 less targets.
*'''Level 18''': MP Cost: 6, Max Enemies hit: 4, Damage per shot: 214%. Damage increases by 6% for every 1 less targets.
*'''Level 19''': MP Cost: 7, Max Enemies hit: 4, Damage per shot: 217%. Damage increases by 6% for every 1 less targets.
*'''Level 20''': MP Cost: 7, Max Enemies hit: 4, Damage per shot: 220%. Damage increases by 6% for every 1 less targets.
*'''Level 21''': MP Cost: 7, Max Enemies hit: 4, Damage per shot: 223%. Damage increases by 7% for every 1 less targets.
*'''Level 22''': MP Cost: 7, Max Enemies hit: 4, Damage per shot: 226%. Damage increases by 7% for every 1 less targets.
*'''Level 23''': MP Cost: 7, Max Enemies hit: 4, Damage per shot: 229%. Damage increases by 7% for every 1 less targets.
*'''Level 24''': MP Cost: 7, Max Enemies hit: 4, Damage per shot: 232%. Damage increases by 8% for every 1 less targets.
*'''Level 25''': MP Cost: 8, Max Enemies hit: 4, Damage per shot: 235%. Damage increases by 8% for every 1 less targets.
*'''Level 26''': MP Cost: 8, Max Enemies hit: 4, Damage per shot: 238%. Damage increases by 8% for every 1 less targets.
*'''Level 27''': MP Cost: 8, Max Enemies hit: 4, Damage per shot: 241%. Damage increases by 9% for every 1 less targets.
*'''Level 28''': MP Cost: 8, Max Enemies hit: 4, Damage per shot: 244%. Damage increases by 9% for every 1 less targets.
*'''Level 29''': MP Cost: 8, Max Enemies hit: 4, Damage per shot: 247%. Damage increases by 9% for every 1 less targets.
*'''Level 30: MP Cost: 8, Max Enemies hit: 4, Damage per shot: 250%. Damage increases by 10% for every 1 less targets.'''
*''Level 31'': MP Cost: 8, Max Enemies hit: 4, Damage per shot: 253%. Damage increases by 10% for every 1 less targets.
*''Level 32'': MP Cost: 8, Max Enemies hit: 4, Damage per shot: 256%. Damage increases by 10% for every 1 less targets.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Hits
! width=100px | Max Enemies Hit
! width=100px | <span class=explain title="for every 1 less enemy">Additional Summon Damage</span>
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 6 levels'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 3 levels'''
|-
! 1
| bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 163% || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | +0%
|-
! 2
| 4 || {{yes2|166%}} || 1 || 4 || +0%
|-
! 3
| 4 || {{yes2|169%}} || 1 || 4 || {{yes2|+1%}}
|-
! 4
| 4 || {{yes2|172%}} || 1 || 4 || +1%
|-
! 5
| 4 || {{yes2|175%}} || 1 || 4 || +1%
|-
! 6
| 4 || {{yes2|178%}} || 1 || 4 || {{yes2|+2%}}
|-
! 7
| {{yes2|5}} || {{yes2|181%}} || 1 || 4 || +2%
|-
! 8
| 5 || {{yes2|184%}} || 1 || 4 || +2%
|-
! 9
| 5 || {{yes2|187%}} || 1 || 4 || {{yes2|+3%}}
|-
! 10
| 5 || {{yes2|190%}} || 1 || 4 || +3%
|-
! 11
| 5 || {{yes2|193%}} || 1 || 4  || +3%
|-
! 12
| 5 || {{yes2|196%}} || 1 || 4 || {{yes2|+4%}}
|-
! 13
| {{yes2|6}} || {{yes2|199%}} || 1 || 4 || +4%
|-
! 14
| 6 || {{yes2|202%}} || 1 || 4 || +4%
|-
! 15
| 6 || {{yes2|205%}} || 1 || 4 || {{yes2|+5%}}
|-
! 16
| 6 || {{yes2|208%}} || 1 || 4 || +5%
|-
! 17
| 6 || {{yes2|211%}} || 1 || 4 || +5%
|-
! 18
| 6 || {{yes2|214%}} || 1 || 4 || {{yes2|+6%}}
|-
! 19
| {{yes2|7}} || {{yes2|217%}} || 1 || 4 || +6%
|-
! 20
| 7 || {{yes2|220%}} || 1 || 4 || +6%
|-
! 21
| 7 || {{yes2|223}} || 1 || 4 || {{yes2|+7%}}
|-
! 22
| 7 || {{yes2|226%}} || 1 || 4 || +7%
|-
! 23
| 7 || {{yes2|229%}} || 1 || 4 || +7%
|-
! 24
| 7 || {{yes2|232%}} || 1 || 4 || {{yes2|+8%}}
|-
! 25
| {{yes2|8}} || {{yes2|235%}} || 1 || 4 || +8%
|-
! 26
| 8 || {{yes2|238%}} || 1 || 4 || +8%
|-
! 27
| 8 || {{yes2|241%}} || 1 || 4 || {{yes2|+9%}}
|-
! 28
| 8 || {{yes2|244%}} || 1 || 4 || +9%
|-
! 29
| 8 || {{yes2|247%}} || 1 || 4 || +9%
|-
! <u>30</u>
| 8 || {{yes2|250%}} || 1 || 4 || {{yes2|+10%}}
|-
! <i>31</i>
| {{yes2|9}} || {{yes2|253%}} || 1 || 4 || +10%
|-
! <i>32</i>
| 9 || {{yes2|256%}} || 1 || 4 || +10%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Wind Archer4|Spiraling Vortex|Fires a spiraling shot that drives enemies back.||
{{MapleStory/skill
*'''Level 1''': MP Cost: 57, Max Enemies Knocked Back: 7, Damage: 264%, Number of Attacks: 5. Splash Damage at this time: 143% Number of attacks with splash damage: 2.
|name=Spiraling Vortex
*'''Level 2''': MP Cost: 57, Max Enemies Knocked Back: 7, Damage: 268%, Number of Attacks: 5. Splash Damage at this time: 146% Number of attacks with splash damage: 2.
|tooltip=Fires a spiraling shot that drives enemies back.
*'''Level 3''': MP Cost: 57, Max Enemies Knocked Back: 7, Damage: 272%, Number of Attacks: 5. Splash Damage at this time: 149% Number of attacks with splash damage: 2.
*'''Level 4''': MP Cost: 59, Max Enemies Knocked Back: 7, Damage: 276%, Number of Attacks: 5. Splash Damage at this time: 152% Number of attacks with splash damage: 2.
*'''Level 5''': MP Cost: 59, Max Enemies Knocked Back: 7, Damage: 280%, Number of Attacks: 5. Splash Damage at this time: 155% Number of attacks with splash damage: 2.
*'''Level 6''': MP Cost: 59, Max Enemies Knocked Back: 7, Damage: 284%, Number of Attacks: 5. Splash Damage at this time: 158% Number of attacks with splash damage: 2.
*'''Level 7''': MP Cost: 61, Max Enemies Knocked Back: 7, Damage: 288%, Number of Attacks: 5. Splash Damage at this time: 161% Number of attacks with splash damage: 2.
*'''Level 8''': MP Cost: 61, Max Enemies Knocked Back: 7, Damage: 292%, Number of Attacks: 5. Splash Damage at this time: 164% Number of attacks with splash damage: 2.
*'''Level 9''': MP Cost: 61, Max Enemies Knocked Back: 7, Damage: 296%, Number of Attacks: 5. Splash Damage at this time: 167% Number of attacks with splash damage: 2.
*'''Level 10''': MP Cost: 63, Max Enemies Knocked Back: 7, Damage: 300%, Number of Attacks: 5. Splash Damage at this time: 170% Number of attacks with splash damage: 2.
*'''Level 11''': MP Cost: 63, Max Enemies Knocked Back: 7, Damage: 304%, Number of Attacks: 5. Splash Damage at this time: 173% Number of attacks with splash damage: 2.
*'''Level 12''': MP Cost: 63, Max Enemies Knocked Back: 7, Damage: 308%, Number of Attacks: 5. Splash Damage at this time: 176% Number of attacks with splash damage: 2.
*'''Level 13''': MP Cost: 65, Max Enemies Knocked Back: 7, Damage: 312%, Number of Attacks: 5. Splash Damage at this time: 179% Number of attacks with splash damage: 2.
*'''Level 14''': MP Cost: 65, Max Enemies Knocked Back: 7, Damage: 316%, Number of Attacks: 5. Splash Damage at this time: 182% Number of attacks with splash damage: 2.
*'''Level 15''': MP Cost: 65, Max Enemies Knocked Back: 7, Damage: 320%, Number of Attacks: 5. Splash Damage at this time: 185% Number of attacks with splash damage: 2.
*'''Level 16''': MP Cost: 67, Max Enemies Knocked Back: 7, Damage: 324, Number of Attacks: 5. Splash Damage at this time: 188% Number of attacks with splash damage: 2.
*'''Level 17''': MP Cost: 67, Max Enemies Knocked Back: 7, Damage: 328%, Number of Attacks: 5. Splash Damage at this time: 191% Number of attacks with splash damage: 2.
*'''Level 18''': MP Cost: 67, Max Enemies Knocked Back: 7, Damage: 332%, Number of Attacks: 5. Splash Damage at this time: 194% Number of attacks with splash damage: 2.
*'''Level 19''': MP Cost: 69, Max Enemies Knocked Back: 7, Damage: 336%, Number of Attacks: 5. Splash Damage at this time: 197% Number of attacks with splash damage: 2.
*'''Level 20''': MP Cost: 69, Max Enemies Knocked Back: 7, Damage: 340%, Number of Attacks: 5. Splash Damage at this time: 200% Number of attacks with splash damage: 2.
*'''Level 21''': MP Cost: 69, Max Enemies Knocked Back: 7, Damage: 344%, Number of Attacks: 5. Splash Damage at this time: 203% Number of attacks with splash damage: 2.
*'''Level 22''': MP Cost: 71, Max Enemies Knocked Back: 7, Damage: 348%, Number of Attacks: 5. Splash Damage at this time: 206% Number of attacks with splash damage: 2.
*'''Level 23''': MP Cost: 71, Max Enemies Knocked Back: 7, Damage: 352%, Number of Attacks: 5. Splash Damage at this time: 209% Number of attacks with splash damage: 2.
*'''Level 24''': MP Cost: 71, Max Enemies Knocked Back: 7, Damage: 356%, Number of Attacks: 5. Splash Damage at this time: 212% Number of attacks with splash damage: 2.
*'''Level 25''': MP Cost: 73, Max Enemies Knocked Back: 7, Damage: 360%, Number of Attacks: 5. Splash Damage at this time: 215% Number of attacks with splash damage: 2.
*'''Level 26''': MP Cost: 73, Max Enemies Knocked Back: 7, Damage: 364%, Number of Attacks: 5. Splash Damage at this time: 218% Number of attacks with splash damage: 2.
*'''Level 27''': MP Cost: 73, Max Enemies Knocked Back: 7, Damage: 368%, Number of Attacks: 5. Splash Damage at this time: 221% Number of attacks with splash damage: 2.
*'''Level 28''': MP Cost: 75, Max Enemies Knocked Back: 7, Damage: 372%, Number of Attacks: 5. Splash Damage at this time: 224% Number of attacks with splash damage: 2.
*'''Level 29''': MP Cost: 75, Max Enemies Knocked Back: 7, Damage: 376%, Number of Attacks: 5. Splash Damage at this time: 227% Number of attacks with splash damage: 2.
*'''Level 30: MP Cost: 75, Max Enemies Knocked Back: 7, Damage: 380%, Number of Attacks: 5. Splash Damage at this time: 230% Number of attacks with splash damage: 2.'''
*''Level 31'': MP Cost: 77, Max Enemies Knocked Back: 7, Damage: 384%, Number of Attacks: 5. Splash Damage at this time: 233% Number of attacks with splash damage: 2.
*''Level 32'': MP Cost: 77, Max Enemies Knocked Back: 7, Damage: 388%, Number of Attacks: 5. Splash Damage at this time: 236% Number of attacks with splash damage: 2.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Splash Damage
! width=100px | Splash's Number of Attacks
! width=100px | Max Enemies Hit
|-
|
| bgcolor=#90ff90 | '''''Add 2'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 57 || bgcolor=E6E6FA | 264% || bgcolor=E6E6FA | 5 || bgcolor=E6E6FA | 143% || bgcolor=E6E6FA | 2 || bgcolor=E6E6FA | 7
|-
! 2
| 57 || {{yes2|268%}} || 5 || {{yes2|146%}} || 2 || 7
|-
! 3
| 57 || {{yes2|272%}} || 5 || {{yes2|149%}} || 2 || 7
|-
! 4
| {{yes2|59}} || {{yes2|276%}} || 5 || {{yes2|152%}} || 2 || 7
|-
! 5
| 59 || {{yes2|280%}} || 5 || {{yes2|155%}} || 2 || 7
|-
! 6
| 59 || {{yes2|284%}} || 5 || {{yes2|158%}} || 2 || 7
|-
! 7
| {{yes2|61}} || {{yes2|288%}} || 5 || {{yes2|161%}} || 2 || 7
|-
! 8
| 61 || {{yes2|292%}} || 5 || {{yes2|164%}} || 2 || 7
|-
! 9
| 61 || {{yes2|296%}} || 5 || {{yes2|167%}} || 2 || 7
|-
! 10
| {{yes2|63}} || {{yes2|300%}} || 5 || {{yes2|170%}} || 2 || 7
|-
! 11
| 63 || {{yes2|304%}} || 5 || {{yes2|173%}} || 2 || 7
|-
! 12
| 63 || {{yes2|308%}} || 5 || {{yes2|176%}} || 2 || 7
|-
! 13
| {{yes2|65}} || {{yes2|312%}} || 5 || {{yes2|179%}} || 2 || 7
|-
! 14
| 65 || {{yes2|316%}} || 5 || {{yes2|182%}} || 2 || 7
|-
! 15
| 65 || {{yes2|320%}} || 5 || {{yes2|185%}} || 2 || 7
|-
! 16
| {{yes2|67}} || {{yes2|324%}} || 5 || {{yes2|188%}} || 2 || 7
|-
! 17
| 67 || {{yes2|328%}} || 5 || {{yes2|191%}} || 2 || 7
|-
! 18
| 67 || {{yes2|332%}} || 5 || {{yes2|194%}} || 2 || 7
|-
! 19
| {{yes2|69}} || {{yes2|336%}} || 5 || {{yes2|197%}} || 2 || 7
|-
! 20
| 69 || {{yes2|340%}} || 5 || {{yes2|200%}} || 2 || 7
|-
! 21
| 69 || {{yes2|344%}} || 5 || {{yes2|203%}} || 2 || 7
|-
! 22
| {{yes2|71}} || {{yes2|348%}} || 5 || {{yes2|206%}} || 2 || 7
|-
! 23
| 71 || {{yes2|352%}} || 5 || {{yes2|209%}} || 2 || 7
|-
! 24
| 71 || {{yes2|356%}} || 5 || {{yes2|212%}} || 2 || 7
|-
! 25
| {{yes2|73}} || {{yes2|360%}} || 5 || {{yes2|215%}} || 2 || 7
|-
! 26
| 73 || {{yes2|364%}} || 5 || {{yes2|218%}} || 2 || 7
|-
! 27
| 73 || {{yes2|368%}} || 5 || {{yes2|221%}} || 2 || 7
|-
! 28
| {{yes2|75}} || {{yes2|372%}} || 5 || {{yes2|224%}} || 2 || 7
|-
! 29
| 75 || {{yes2|376%}} || 5 || {{yes2|227%}} || 2 || 7
|-
! <u>30</u>
| 75 || {{yes2|380%}} || 5 || {{yes2|230%}} || 2 || 7
|-
! <i>31</i>
| {{yes2|77}} || {{yes2|384%}} || 5 || {{yes2|233%}} || 2 || 7
|-
! <i>32</i>
| 77 || {{yes2|388%}} || 5 || {{yes2|236%}} || 2 || 7
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Wind Archer3|Trifling Wind III|Harass the enemies with constant gale-force winds.|Requires Level 20 [[#Trifling Wind II|Trifling Wind II]]|
{{MapleStory/skill
*'''Level 1''': Max soul energy created: 4, Chance to create energy: 30%, Random enemies damaged: 217%, Chance to create enhanced soul energy: 10%, Damage of enhanced soul energy: 273%
|name=Trifling Wind III
*'''Level 2''': Max soul energy created: 4, Chance to create energy: 31%, Random enemies damaged: 219%, Chance to create enhanced soul energy: 10%, Damage of enhanced soul energy: 276%
|tooltip=Harass the enemies with constant gale-force winds.
*'''Level 3''': Max soul energy created: 4, Chance to create energy: 31%, Random enemies damaged: 221%, Chance to create enhanced soul energy: 10%, Damage of enhanced soul energy: 279%
|requirement=Requires Level 20 [[#Trifling Wind II|Trifling Wind II]]
*'''Level 4''': Max soul energy created: 4, Chance to create energy: 32%, Random enemies damaged: 223%, Chance to create enhanced soul energy: 11%, Damage of enhanced soul energy: 282%
*'''Level 5''': Max soul energy created: 4, Chance to create energy: 32%, Random enemies damaged: 225%, Chance to create enhanced soul energy: 11%, Damage of enhanced soul energy: 285%
*'''Level 6''': Max soul energy created: 4, Chance to create energy: 33%, Random enemies damaged: 227%, Chance to create enhanced soul energy: 11%, Damage of enhanced soul energy: 288%
*'''Level 7''': Max soul energy created: 4, Chance to create energy: 33%, Random enemies damaged: 229%, Chance to create enhanced soul energy: 11%, Damage of enhanced soul energy: 291%
*'''Level 8''': Max soul energy created: 4, Chance to create energy: 34%, Random enemies damaged: 231%, Chance to create enhanced soul energy: 12%, Damage of enhanced soul energy: 294%
*'''Level 9''': Max soul energy created: 4, Chance to create energy: 34%, Random enemies damaged: 233%, Chance to create enhanced soul energy: 12%, Damage of enhanced soul energy: 297%
*'''Level 10''': Max soul energy created: 4, Chance to create energy: 35%, Random enemies damaged: 235%, Chance to create enhanced soul energy: 12%, Damage of enhanced soul energy: 300%
*'''Level 11''': Max soul energy created: 4, Chance to create energy: 35%, Random enemies damaged: 237%, Chance to create enhanced soul energy: 12%, Damage of enhanced soul energy: 303%
*'''Level 12''': Max soul energy created: 4, Chance to create energy: 36%, Random enemies damaged: 239%, Chance to create enhanced soul energy: 13%, Damage of enhanced soul energy: 306%
*'''Level 13''': Max soul energy created: 4, Chance to create energy: 36%, Random enemies damaged: 241%, Chance to create enhanced soul energy: 13%, Damage of enhanced soul energy: 309%
*'''Level 14''': Max soul energy created: 4, Chance to create energy: 37%, Random enemies damaged: 243%, Chance to create enhanced soul energy: 13%, Damage of enhanced soul energy: 312%
*'''Level 15''': Max soul energy created: 4, Chance to create energy: 37%, Random enemies damaged: 245%, Chance to create enhanced soul energy: 13%, Damage of enhanced soul energy: 315%
*'''Level 16''': Max soul energy created: 4, Chance to create energy: 38%, Random enemies damaged: 247%, Chance to create enhanced soul energy: 14%, Damage of enhanced soul energy: 318%
*'''Level 17''': Max soul energy created: 4, Chance to create energy: 38%, Random enemies damaged: 249%, Chance to create enhanced soul energy: 14%, Damage of enhanced soul energy: 321%
*'''Level 18''': Max soul energy created: 4, Chance to create energy: 39%, Random enemies damaged: 251%, Chance to create enhanced soul energy: 14%, Damage of enhanced soul energy: 324%
*'''Level 19''': Max soul energy created: 4, Chance to create energy: 39%, Random enemies damaged: 253%, Chance to create enhanced soul energy: 14%, Damage of enhanced soul energy: 327%
*'''Level 20''': Max soul energy created: 5, Chance to create energy: 40%, Random enemies damaged: 255%, Chance to create enhanced soul energy: 15%, Damage of enhanced soul energy: 330%
*'''Level 21''': Max soul energy created: 5, Chance to create energy: 40%, Random enemies damaged: 257%, Chance to create enhanced soul energy: 15%, Damage of enhanced soul energy: 333%
*'''Level 22''': Max soul energy created: 5, Chance to create energy: 41%, Random enemies damaged: 259%, Chance to create enhanced soul energy: 15%, Damage of enhanced soul energy: 336%
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | <span class=explain title="Amount of arrows created at once">Max soul energy created</span>
! width=100px | <span class=explain title="Green Arrows">Chance to create energy</span>
! width=100px | <span class=explain title="Of green arrows">Damage</span>
! width=100px | <span class=explain title="Purple Arrows">Chance to create enhanced soul energy</span>
! width=100px | <span class=explain title="Of purple arrows">Damage</span>
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 20 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 4 levels'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 30% || bgcolor=E6E6FA | 217% || bgcolor=E6E6FA | 10% || bgcolor=E6E6FA | 273%
|-
! 2
| 4 || {{yes2|31%}} || {{yes2|219%}} || 10% || {{yes2|276%}}
|-
! 3
| 4 || 31% || {{yes2|221%}} || 10% || {{yes2|279%}}
|-
! 4
| 4 || {{yes2|32%}} || {{yes2|223%}} || {{yes2|11%}} || {{yes2|282%}}
|-
! 5
| 4 || 32% || {{yes2|225%}} || 11% || {{yes2|285%}}
|-
! 6
| 4 || {{yes2|33%}} || {{yes2|227%}} || 11% || {{yes2|288%}}
|-
! 7
| 4 || 33% || {{yes2|229%}} || 11% || {{yes2|291%}}
|-
! 8
| 4 || {{yes2|34%}} || {{yes2|231%}} || {{yes2|12%}} || {{yes2|294%}}
|-
! 9
| 4 || 34% || {{yes2|233%}} || 12% || {{yes2|297%}}
|-
! 10
| 4 || {{yes2|35%}} || {{yes2|235%}} || 12% || {{yes2|300%}}
|-
! 11
| 4 || 35% || {{yes2|237%}} || 12% || {{yes2|303%}}
|-
! 12
| 4 || {{yes2|36%}} || {{yes2|239%}} || {{yes2|13%}} || {{yes2|306%}}
|-
! 13
| 4 || 36% || {{yes2|241%}} || 13% || {{yes2|309%}}
|-
! 14
| 4 || {{yes2|37%}} || {{yes2|243%}} || 13% || {{yes2|312%}}
|-
! 15
| 4 || 37% || {{yes2|245%}} || 13% || {{yes2|315%}}
|-
! 16
| 4 || {{yes2|38%}} || {{yes2|247%}} || {{yes2|14%}} || {{yes2|318%}}
|-
! 17
| 4 || 38% || {{yes2|249%}} || 14% || {{yes2|321%}}
|-
! 18
| 4 || {{yes2|39%}} || {{yes2|251%}} || 14% || {{yes2|324%}}
|-
! 19
| 4 || 39% || {{yes2|253%}} || 14% || {{yes2|327%}}
|-
! <u>20</u>
| {{yes2|5}} || {{yes2|40%}} || {{yes2|255%}} || {{yes2|15%}} || {{yes2|330%}}
|-
! <i>21</i>
| 5 || 40% || {{yes2|257%}} || 15% || {{yes2|333%}}
|-
! <i>22</i>
| 5 || {{yes2|41%}} || {{yes2|259%}} || 15% || {{yes2|336%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Wind Archer4|Touch of the Wind|Become one with the wind through a divine blessing.||
{{MapleStory/skill
*'''Level 1''': MP Cost: 44, Dexterity: +2%, Accuracy: +1%, Additional Avoidability: +1%, Max HP: +5%. Duration: 200 sec.
|name=Touch of the Wind
*'''Level 2''': MP Cost: 44, Dexterity: +2%, Accuracy: +2%, Additional Avoidability: +2%, Max HP: +6%. Duration: 200 sec.
|tooltip=Become one with the wind through a divine blessing.
*'''Level 3''': MP Cost: 44, Dexterity: +3%, Accuracy: +3%, Additional Avoidability: +3%, Max HP: +6%. Duration: 200 sec.
*'''Level 4''': MP Cost: 48, Dexterity: +3%, Accuracy: +4%, Additional Avoidability: +4%, Max HP: +7%. Duration: 200 sec.
*'''Level 5''': MP Cost: 48, Dexterity: +3%, Accuracy: +5%, Additional Avoidability: +5%, Max HP: +7%. Duration: 200 sec.
*'''Level 6''': MP Cost: 48, Dexterity: +4%, Accuracy: +6%, Additional Avoidability: +6%, Max HP: +8%. Duration: 200 sec.
*'''Level 7''': MP Cost: 52, Dexterity: +4%, Accuracy: +7%, Additional Avoidability: +7%, Max HP: +8%. Duration: 200 sec.
*'''Level 8''': MP Cost: 52, Dexterity: +4%, Accuracy: +8%, Additional Avoidability: +8%, Max HP: +9%. Duration: 200 sec.
*'''Level 9''': MP Cost: 52, Dexterity: +5%, Accuracy: +9%, Additional Avoidability: +9%, Max HP: +9%. Duration: 200 sec.
*'''Level 10''': MP Cost: 56, Dexterity: +5%, Accuracy: +10%, Additional Avoidability: +10%, Max HP: +10%. Duration: 200 sec.
*'''Level 11''': MP Cost: 56, Dexterity: +5%, Accuracy: +11%, Additional Avoidability: +11%, Max HP: +10%. Duration: 200 sec.
*'''Level 12''': MP Cost: 56, Dexterity: +6%, Accuracy: +12%, Additional Avoidability: +12%, Max HP: +11%. Duration: 200 sec.
*'''Level 13''': MP Cost: 60, Dexterity: +6%, Accuracy: +13%, Additional Avoidability: +13%, Max HP: +11%. Duration: 200 sec.
*'''Level 14''': MP Cost: 60, Dexterity: +6%, Accuracy: +14%, Additional Avoidability: +14%, Max HP: +12%. Duration: 200 sec.
*'''Level 15''': MP Cost: 60, Dexterity: +7%, Accuracy: +15%, Additional Avoidability: +15%, Max HP: +12%. Duration: 200 sec.
*'''Level 16''': MP Cost: 64, Dexterity: +7%, Accuracy: +16%, Additional Avoidability: +16%, Max HP: +13%. Duration: 200 sec.
*'''Level 17''': MP Cost: 64, Dexterity: +7%, Accuracy: +17%, Additional Avoidability: +17%, Max HP: +13%. Duration: 200 sec.
*'''Level 18''': MP Cost: 64, Dexterity: +8%, Accuracy: +18%, Additional Avoidability: +18%, Max HP: +14%. Duration: 200 sec.
*'''Level 19''': MP Cost: 68, Dexterity: +8%, Accuracy: +19%, Additional Avoidability: +19%, Max HP: +14%. Duration: 200 sec.
*'''Level 20''': MP Cost: 68, Dexterity: +8%, Accuracy: +20%, Additional Avoidability: +20%, Max HP: +15%. Duration: 200 sec.
*'''Level 21''': MP Cost: 68, Dexterity: +9%, Accuracy: +21%, Additional Avoidability: +21%, Max HP: +15%. Duration: 200 sec.
*'''Level 22''': MP Cost: 72, Dexterity: +9%, Accuracy: +22%, Additional Avoidability: +22%, Max HP: +16%. Duration: 200 sec.
*'''Level 23''': MP Cost: 72, Dexterity: +9%, Accuracy: +23%, Additional Avoidability: +23%, Max HP: +16%. Duration: 200 sec.
*'''Level 24''': MP Cost: 72, Dexterity: +10%, Accuracy: +24%, Additional Avoidability: +24%, Max HP: +17%. Duration: 200 sec.
*'''Level 25''': MP Cost: 76, Dexterity: +10%, Accuracy: +25%, Additional Avoidability: +25%, Max HP: +17%. Duration: 200 sec.
*'''Level 26''': MP Cost: 76, Dexterity: +10%, Accuracy: +26%, Additional Avoidability: +26%, Max HP: +18%. Duration: 200 sec.
*'''Level 27''': MP Cost: 76, Dexterity: +11%, Accuracy: +27%, Additional Avoidability: +27%, Max HP: +18%. Duration: 200 sec.
*'''Level 28''': MP Cost: 80, Dexterity: +11%, Accuracy: +28%, Additional Avoidability: +28%, Max HP: +19%. Duration: 200 sec.
*'''Level 29''': MP Cost: 80, Dexterity: +11%, Accuracy: +29%, Additional Avoidability: +29%, Max HP: +19%. Duration: 200 sec.
*'''Level 30: MP Cost: 80, Dexterity: +12%, Accuracy: +30%, Additional Avoidability: +30%, Max HP: +20%. Duration: 200 sec.'''
*''Level 31'': MP Cost: 84, Dexterity: +12%, Accuracy: +31%, Additional Avoidability: +31%, Max HP: +20%. Duration: 200 sec.
*''Level 32'': MP Cost: 84, Dexterity: +12%, Accuracy: +32%, Additional Avoidability: +32%, Max HP: +21%. Duration: 200 sec.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Dexterity
! width=100px | Accuracy and Avoidability
! width=100px | Max HP
! width=100px | Duration
|-
|
| bgcolor=#90ff90 | '''''Add 4'' <br> per 4 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Add 5 seconds per level'''
|-
! 1
| bgcolor=E6E6FA | 44 || bgcolor=E6E6FA | +2% || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | +5% || bgcolor=E6E6FA | 55 sec
|-
! 2
| 44 || +2% || {{yes2|+2%}} || {{yes2|+6%}} || {{yes2|60 sec}}
|-
! 3
| 44 || {{yes2|+3%}} || {{yes2|+3%}} || +6% || {{yes2|65 sec}}
|-
! 4
| {{yes2|48}} || +3% || {{yes2|+4%}} || {{yes2|+7%}} || {{yes2|70 sec}}
|-
! 5
| 48 || +3% || {{yes2|+5%}} || +7% || {{yes2|75 sec}}
|-
! 6
| 48 || {{yes2|+4%}} || {{yes2|+6%}} || {{yes2|+8%}} || {{yes2|80 sec}}
|-
! 7
| {{yes2|52}} || +4% || {{yes2|+7%}} || +8% || {{yes2|85 sec}}
|-
! 8
| 52 || +4% || {{yes2|+8%}} || {{yes2|+9%}} || {{yes2|90 sec}}
|-
! 9
| 52 || {{yes2|+5%}} || {{yes2|+9%}} || +9% || {{yes2|95 sec}}
|-
! 10
| {{yes2|56}} || +5% || {{yes2|+10%}} || {{yes2|+10%}} || {{yes2|100 sec}}
|-
! 11
| 56 || +5% || {{yes2|+11%}} || +10% || {{yes2|105 sec}}
|-
! 12
| 56 || {{yes2|+6%}} || {{yes2|+12%}} || {{yes2|+11%}} || {{yes2|110 sec}}
|-
! 13
| {{yes2|60}} || +6% || {{yes2|+13%}} || +11% || {{yes2|115 sec}}
|-
! 14
| 60 || +6% || {{yes2|+14%}} || {{yes2|+12%}} || {{yes2|120 sec}}
|-
! 15
| 60 || {{yes2|+7%}} || {{yes2|+15%}} || +12% || {{yes2|125 sec}}
|-
! 16
| {{yes2|64}} || +7% || {{yes2|+16%}} || {{yes2|+13%}} || {{yes2|130 sec}}
|-
! 17
| 64 || +7% || {{yes2|+17%}} || +13% || {{yes2|135 sec}}
|-
! 18
| 64 || {{yes2|+8%}} || {{yes2|+18%}} || {{yes2|+14%}} || {{yes2|140 sec}}
|-
! 19
| {{yes2|68}} || +8% || {{yes2|+19%}} || +14% || {{yes2|145 sec}}
|-
! 20
| 68 || +8% || {{yes2|+20%}} || {{yes2|+15%}} || {{yes2|150 sec}}
|-
! 21
| 68 || {{yes2|+9%}} || {{yes2|+21%}} || +15% || {{yes2|155 sec}}
|-
! 22
| {{yes2|72}} || +9% || {{yes2|+22%}} || {{yes2|+16%}} || {{yes2|160 sec}}
|-
! 23
| 72 || +9% || {{yes2|+23%}} || +16% || {{yes2|165 sec}}
|-
! 24
| 72 || {{yes2|+10%}} || {{yes2|+24%}} || {{yes2|+17%}} || {{yes2|170 sec}}
|-
! 25
| {{yes2|76}} || +10% || {{yes2|+25%}} || +17% || {{yes2|175 sec}}
|-
! 26
| 76 || +10% || {{yes2|+26%}} || {{yes2|+18%}} || {{yes2|180 sec}}
|-
! 27
| 76 || {{yes2|+11%}} || {{yes2|+27%}} || +18% || {{yes2|185 sec}}
|-
! 28
| {{yes2|80}} || +11% || {{yes2|+28%}} || {{yes2|+19%}} || {{yes2|190 sec}}
|-
! 29
| 80 || +11% || {{yes2|+29%}} || +19% || {{yes2|195 sec}}
|-
! <u>30</u>
| 80 || {{yes2|+12%}} || {{yes2|+30%}} || {{yes2|+20%}} || {{yes2|200 sec}}
|-
! <i>31</i>
| {{yes2|84}} || +12% || {{yes2|+31%}} || +20% || {{yes2|205 sec}}
|-
! <i>32</i>
| 84 || +12% || {{yes2|+32%}} || {{yes2|+21%}} || {{yes2|210 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Wind Archer4|Sharp Eyes|Allows party members to spot the weak points on enemies and do critical damage.||
{{MapleStory/skill
*'''Level 1''': MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +1%, Duration: 10 sec
|name=Sharp Eyes
*'''Level 2''': MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +2%, Duration: 20 sec
|tooltip=Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy.
*'''Level 3''': MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +3%, Duration: 30 sec
*'''Level 4''': MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +4%, Duration: 40 sec
*'''Level 5''': MP Cost: 30, Critical Rate: +8%, Max Critical Damage: +5%, Duration: 50 sec
*'''Level 6''': MP Cost: 33, Critical Rate: +8%, Max Critical Damage: +6%, Duration: 60 sec
*'''Level 7''': MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +7%, Duration: 70 sec
*'''Level 8''': MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +8%, Duration: 80 sec
*'''Level 9''': MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +9%, Duration: 90 sec
*'''Level 10''': MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +10%, Duration: 100 sec
*'''Level 11''': MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +11%, Duration: 110 sec
*'''Level 12''': MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +12%, Duration: 120 sec
*'''Level 13''': MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +13%, Duration: 130 sec
*'''Level 14''': MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +14%, Duration: 140 sec
*'''Level 15''': MP Cost: 36, Critical Rate: +13%, Max Critical Damage: +15%, Duration: 150 sec
*'''Level 16''': MP Cost: 39, Critical Rate: +13%, Max Critical Damage: +16%, Duration: 160 sec
*'''Level 17''': MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +17%, Duration: 170 sec
*'''Level 18''': MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +18%, Duration: 180 sec
*'''Level 19''': MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +19%, Duration: 190 sec
*'''Level 20''': MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +20%, Duration: 200 sec
*'''Level 21''': MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +21%, Duration: 210 sec
*'''Level 22''': MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +22%, Duration: 220 sec
*'''Level 23''': MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +23%, Duration: 230 sec
*'''Level 24''': MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +24%, Duration: 240 sec
*'''Level 25''': MP Cost: 42, Critical Rate: +18%, Max Critical Damage: +25%, Duration: 250 sec
*'''Level 26''': MP Cost: 45, Critical Rate: +18%, Max Critical Damage: +26%, Duration: 260 sec
*'''Level 27''': MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +27%, Duration: 270 sec
*'''Level 28''': MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +28%, Duration: 280 sec
*'''Level 29''': MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +29%, Duration: 290 sec
*'''Level 30: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +30%, Duration: 300 sec'''
*''Level 31'': MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +31%, Duration: 310 sec
*''Level 32'': MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +32%, Duration: 320 sec
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Critical Rate
! width=100px | Maximum Critical Damage
! width=100px | Duration
|-
|
| bgcolor=#90ff90 | '''''Add 3'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 10 seconds per level'''
|-
! 1
| bgcolor=E6E6FA | 30 || bgcolor=E6E6FA | +6% || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | 10 sec
|-
! 2
| 30 || +6% || {{yes2|+2%}} || {{yes2|20 sec}}
|-
! 3
| 30 || {{yes2|+7%}} || {{yes2|+3%}} || {{yes2|30 sec}}
|-
! 4
| 30 || +7% || {{yes2|+4%}} || {{yes2|40 sec}}
|-
! 5
| 30 || {{yes2|+8%}} || {{yes2|+5%}} || {{yes2|50 sec}}
|-
! 6
| {{yes2|33}} || +8% || {{yes2|+6%}} || {{yes2|60 sec}}
|-
! 7
| 33 || {{yes2|+9%}} || {{yes2|+7%}} || {{yes2|70 sec}}
|-
! 8
| 33 || +9% || {{yes2|+8%}} || {{yes2|80 sec}}
|-
! 9
| 33 || {{yes2|+10%}} || {{yes2|+9%}} || {{yes2|90 sec}}
|-
! 10
| 33 || +10% || {{yes2|+10%}} || {{yes2|100 sec}}
|-
! 11
| {{yes2|36}} || {{yes2|+11%}} || {{yes2|+11%}} || {{yes2|110 sec}}
|-
! 12
| 36 || +11% || {{yes2|+12%}} || {{yes2|120 sec}}
|-
! 13
| 36 || {{yes2|+12%}} || {{yes2|+13%}} || {{yes2|130 sec}}
|-
! 14
| 36 || +12% || {{yes2|+14%}} || {{yes2|140 sec}}
|-
! 15
| 36 || {{yes2|+13%}} || {{yes2|+15%}} || {{yes2|150 sec}}
|-
! 16
| {{yes2|39}} || +13% || {{yes2|+16%}} || {{yes2|160 sec}}
|-
! 17
| 39 || {{yes2|+14%}} || {{yes2|+17%}} || {{yes2|170 sec}}
|-
! 18
| 39 || +14% || {{yes2|+18%}} || {{yes2|180 sec}}
|-
! 19
| 39 || {{yes2|+15%}} || {{yes2|+19%}} || {{yes2|190 sec}}
|-
! 20
| 39 || +15% || {{yes2|+20%}} || {{yes2|200 sec}}
|-
! 21
| {{yes2|42}} || {{yes2|+16%}} || {{yes2|+21%}} || {{yes2|210 sec}}
|-
! 22
| 42 || +16% || {{yes2|+22%}} || {{yes2|220 sec}}
|-
! 23
| 42 || {{yes2|+17%}} || {{yes2|+23%}} || {{yes2|230 sec}}
|-
! 24
| 42 || +17% || {{yes2|+24%}} || {{yes2|240 sec}}
|-
! 25
| 42 || {{yes2|+18%}} || {{yes2|+25%}} || {{yes2|250 sec}}
|-
! 26
| {{yes2|45}} || +18% || {{yes2|+26%}} || {{yes2|260 sec}}
|-
! 27
| 45 || {{yes2|+19%}} || {{yes2|+27%}} || {{yes2|270 sec}}
|-
! 28
| 45 || +19% || {{yes2|+28%}} || {{yes2|280 sec}}
|-
! 29
| 45 || {{yes2|+20%}} || {{yes2|+29%}} || {{yes2|290 sec}}
|-
! <u>30</u>
| 45 || +20% || {{yes2|+30%}} || {{yes2|300 sec}}
|-
! <i>31</i>
| {{yes2|48}} || {{yes2|+21%}} || {{yes2|+31%}} || {{yes2|310 sec}}
|-
! <i>32</i>
| 48 || +21% || {{yes2|+32%}} || {{yes2|320 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Wind Archer4|Bow Expert|Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage.|Requires Level 10 [[#Bow Mastery|Bow Mastery]]|
{{MapleStory/skill
*'''Level 1''': Bow Mastery: +56%. Weapon ATT: +1, Minimum Critical Damage: +1%
|name=Bow Expert
*'''Level 2''': Bow Mastery: +56%. Weapon ATT: +2, Minimum Critical Damage: +1%
|tooltip=Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage.
*'''Level 3''': Bow Mastery: +57%. Weapon ATT: +3, Minimum Critical Damage: +2%
|requirement=Requires Level 10 [[#Bow Mastery|Bow Mastery]]
*'''Level 4''': Bow Mastery: +57%. Weapon ATT: +4, Minimum Critical Damage: +2%
*'''Level 5''': Bow Mastery: +58%. Weapon ATT: +5, Minimum Critical Damage: +3%
*'''Level 6''': Bow Mastery: +58%. Weapon ATT: +6, Minimum Critical Damage: +3%
*'''Level 7''': Bow Mastery: +59%. Weapon ATT: +7, Minimum Critical Damage: +4%
*'''Level 8''': Bow Mastery: +59%. Weapon ATT: +8, Minimum Critical Damage: +4%
*'''Level 9''': Bow Mastery: +60%. Weapon ATT: +9, Minimum Critical Damage: +5%
*'''Level 10''': Bow Mastery: +60%. Weapon ATT: +10, Minimum Critical Damage: +5%
*'''Level 11''': Bow Mastery: +61%. Weapon ATT: +11, Minimum Critical Damage: +6%
*'''Level 12''': Bow Mastery: +61%. Weapon ATT: +12, Minimum Critical Damage: +6%
*'''Level 13''': Bow Mastery: +62%. Weapon ATT: +13, Minimum Critical Damage: +7%
*'''Level 14''': Bow Mastery: +62%. Weapon ATT: +14, Minimum Critical Damage: +7%
*'''Level 15''': Bow Mastery: +63%. Weapon ATT: +15, Minimum Critical Damage: +8%
*'''Level 16''': Bow Mastery: +63%. Weapon ATT: +16, Minimum Critical Damage: +8%
*'''Level 17''': Bow Mastery: +64%. Weapon ATT: +17, Minimum Critical Damage: +9%
*'''Level 18''': Bow Mastery: +64%. Weapon ATT: +18, Minimum Critical Damage: +9%
*'''Level 19''': Bow Mastery: +65%. Weapon ATT: +19, Minimum Critical Damage: +10%
*'''Level 20''': Bow Mastery: +65%. Weapon ATT: +20, Minimum Critical Damage: +10%
*'''Level 21''': Bow Mastery: +66%. Weapon ATT: +21, Minimum Critical Damage: +11%
*'''Level 22''': Bow Mastery: +66%. Weapon ATT: +22, Minimum Critical Damage: +11%
*'''Level 23''': Bow Mastery: +67%. Weapon ATT: +23, Minimum Critical Damage: +12%
*'''Level 24''': Bow Mastery: +67%. Weapon ATT: +24, Minimum Critical Damage: +12%
*'''Level 25''': Bow Mastery: +68%. Weapon ATT: +25, Minimum Critical Damage: +13%
*'''Level 26''': Bow Mastery: +68%. Weapon ATT: +26, Minimum Critical Damage: +13%
*'''Level 27''': Bow Mastery: +69%. Weapon ATT: +27, Minimum Critical Damage: +14%
*'''Level 28''': Bow Mastery: +69%. Weapon ATT: +28, Minimum Critical Damage: +14%
*'''Level 29''': Bow Mastery: +70%. Weapon ATT: +29, Minimum Critical Damage: +15%
*'''Level 30: Bow Mastery: +70%. Weapon ATT: +30, Minimum Critical Damage: +15%'''
*''Level 31'': Bow Mastery: +71%. Weapon ATT: +31, Minimum Critical Damage: +16%
*''Level 32'': Bow Mastery: +71%. Weapon ATT: +32, Minimum Critical Damage: +16%
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Bow Mastery
! width=100px | Weapon Attack
! width=100px | Minimum Critical Damage
|-
|
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | +56% || bgcolor=E6E6FA | +1 || bgcolor=E6E6FA | +1%
|-
! 2
| +56% || {{yes2|+2}} || +1%
|-
! 3
| {{yes2|+57%}} || {{yes2|+3}} || {{yes2|+2%}}
|-
! 4
| +57% || {{yes2|+4}} || +2%
|-
! 5
| {{yes2|+58%}} || {{yes2|+5}} || {{yes2|+3%}}
|-
! 6
| +58% || {{yes2|+6}} || +3%
|-
! 7
| {{yes2|+59%}} || {{yes2|+7}} || {{yes2|+4%}}
|-
! 8
| +59% || {{yes2|+8}} || +4%
|-
! 9
| {{yes2|+60%}} || {{yes2|+9}} || {{yes2|+5%}}
|-
! 10
| +60% || {{yes2|+10}} || +5%
|-
! 11
| {{yes2|+61%}} || {{yes2|+11}} || {{yes2|+6%}}
|-
! 12
| +61% || {{yes2|+12}} || +6%
|-
! 13
| {{yes2|+62%}} || {{yes2|+13}} || {{yes2|+7%}}
|-
! 14
| +62% || {{yes2|+14}} || +7%
|-
! 15
| {{yes2|+63%}} || {{yes2|+15}} || {{yes2|+8%}}
|-
! 16
| +63% || {{yes2|+16}} || +8%
|-
! 17
| {{yes2|+64%}} || {{yes2|+17}} || {{yes2|+9%}}
|-
! 18
| +64% || {{yes2|+18}} || +9%
|-
! 19
| {{yes2|+65%}} || {{yes2|+19}} || {{yes2|+10%}}
|-
! 20
| +65% || {{yes2|+20}} || +10%
|-
! 21
| {{yes2|+66%}} || {{yes2|+21}} || {{yes2|+11%}}
|-
! 22
| +66% || {{yes2|+22}} || +11%
|-
! 23
| {{yes2|+67%}} || {{yes2|+23}} || {{yes2|+12%}}
|-
! 24
| +67% || {{yes2|+24}} || +12%
|-
! 25
| {{yes2|+68%}} || {{yes2|+25}} || {{yes2|+13%}}
|-
! 26
| +68% || {{yes2|+26}} || +13%
|-
! 27
| {{yes2|+69%}} || {{yes2|+27}} || {{yes2|+14%}}
|-
! 28
| +69% || {{yes2|+28}} || +14%
|-
! 29
| {{yes2|+70%}} || {{yes2|+29}} || {{yes2|+15%}}
|-
! <u>30</u>
| +70% || {{yes2|+30}} || +15%
|-
! <i>31</i>
| {{yes2|+71%}} || {{yes2|+31}} || {{yes2|+16%}}
|-
! <i>32</i>
| +71% || {{yes2|+32}} || +16%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Wind Archer4|Emerald Dust|Emerald Flower is enhanced to be more effective in battle.|Requires Level 10 [[#Emerald Flower|Emerald Flower]]|
{{MapleStory/skill
*'''Level 1''': Crystal Flower's Max HP: 22,000, Monster DEF: -1%, Damage Intake: 2%
|name=Emerald Dust
*'''Level 2''': Crystal Flower's Max HP: 24,000, Monster DEF: -2%, Damage Intake: 4%
|tooltip=Emerald Flower is enhanced to be more effective in battle.
*'''Level 3''': Crystal Flower's Max HP: 26,000, Monster DEF: -3%, Damage Intake: 6%
|requirement=Requires Level 10 [[#Emerald Flower|Emerald Flower]]
*'''Level 4''': Crystal Flower's Max HP: 28,000, Monster DEF: -4%, Damage Intake: 8%
*'''Level 5''': Crystal Flower's Max HP: 30,000, Monster DEF: -5%, Damage Intake: 10%
*'''Level 6''': Crystal Flower's Max HP: 32,000, Monster DEF: -6%, Damage Intake: 12%
*'''Level 7''': Crystal Flower's Max HP: 34,000, Monster DEF: -7%, Damage Intake: 14%
*'''Level 8''': Crystal Flower's Max HP: 36,000, Monster DEF: -8%, Damage Intake: 16%
*'''Level 9''': Crystal Flower's Max HP: 38,000, Monster DEF: -9%, Damage Intake: 18%
*'''Level 10: Crystal Flower's Max HP: 40,000, Monster DEF: -10%, Damage Intake: 20%'''
*'''Level 11''': Crystal Flower's Max HP: 42,000, Monster DEF: -11%, Damage Intake: 22%
*'''Level 12''': Crystal Flower's Max HP: 44,000, Monster DEF: -12%, Damage Intake: 24%
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Summon HP
! width=100px | <span class=explain title="applies to monsters near the Flower">Enemy Defense Ignored</span>
! width=100px | Damage Taken
|-
|
| bgcolor=#90ff90 | '''''Add 2000'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add -2%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 22,000 || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | -2%
|-
! 2
| {{yes2|24,000}} || {{yes2|+2%}} || {{yes2|-4%}}
|-
! 3
| {{yes2|26,000}} || {{yes2|+3%}} || {{yes2|-6%}}
|-
! 4
| {{yes2|28,000}} || {{yes2|+4%}} || {{yes2|-8%}}
|-
! 5
| {{yes2|30,000}} || {{yes2|+5%}} || {{yes2|-10%}}
|-
! 6
| {{yes2|32,000}} || {{yes2|+6%}} || {{yes2|-12%}}
|-
! 7
| {{yes2|34,000}} || {{yes2|+7%}} || {{yes2|-14%}}
|-
! 8
| {{yes2|36,000}} || {{yes2|+8%}} || {{yes2|-16%}}
|-
! 9
| {{yes2|38,000}} || {{yes2|+9%}} || {{yes2|-18%}}
|-
! <u>10</u>
| {{yes2|40,000}} || {{yes2|+10%}} || {{yes2|-20%}}
|-
! <i>11</i>
| {{yes2|42,000}} || {{yes2|+11%}} || {{yes2|-22%}}
|-
! <i>12</i>
| {{yes2|44,000}} || {{yes2|+12%}} || {{yes2|-24%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Wind Archer4|Albatross Max|Tap into the legendary Albatross's powers.|Requires Level 20 [[#Albatross|Albatross]]|
{{MapleStory/skill
*'''Level 1''': MP Cost: 70, Weapon ATT: +21, Damage: 5%, Ignored Monster DEF: 5%, Critical Rate: 10%, All abnormal status and elemental resistance:+5%, +2 Attack Speed
|name=Albatross Max
*'''Level 2''': MP Cost: 71, Weapon ATT: +22, Damage: 5%, Ignored Monster DEF: 5%, Critical Rate: 11%, All abnormal status and elemental resistance:+5%, +2 Attack Speed
|tooltip=Tap into the legendary Albatross's powers.
*'''Level 3''': MP Cost: 71, Weapon ATT: +23, Damage: 7%, Ignored Monster DEF: 6%, Critical Rate: 11%, All abnormal status and elemental resistance:+6%, +2 Attack Speed
|requirement=Requires Level 20 [[#Albatross|Albatross]]
*'''Level 4''': MP Cost: 72, Weapon ATT: +24, Damage: 7%, Ignored Monster DEF: 6%, Critical Rate: 12%, All abnormal status and elemental resistance:+6%, +2 Attack Speed
*'''Level 5''': MP Cost: 72, Weapon ATT: +25, Damage: 7%, Ignored Monster DEF: 6%, Critical Rate: 12%, All abnormal status and elemental resistance:+6%, +2 Attack Speed
*'''Level 6''': MP Cost: 73, Weapon ATT: +26, Damage: 9%, Ignored Monster DEF: 7%, Critical Rate: 13%, All abnormal status and elemental resistance:+7%, +2 Attack Speed
*'''Level 7''': MP Cost: 73, Weapon ATT: +27, Damage: 9%, Ignored Monster DEF: 7%, Critical Rate: 13%, All abnormal status and elemental resistance:+7%, +2 Attack Speed
*'''Level 8''': MP Cost: 74, Weapon ATT: +28, Damage: 9%, Ignored Monster DEF: 7%, Critical Rate: 14%, All abnormal status and elemental resistance:+7%, +2 Attack Speed
*'''Level 9''': MP Cost: 74, Weapon ATT: +29, Damage: 11%, Ignored Monster DEF: 8%, Critical Rate: 14%, All abnormal status and elemental resistance:+8%, +2 Attack Speed
*'''Level 10''': MP Cost: 75, Weapon ATT: +30, Damage: 11%, Ignored Monster DEF: 8%, Critical Rate: 15%, All abnormal status and elemental resistance:+8%, +2 Attack Speed
*'''Level 11''': MP Cost: 75, Weapon ATT: +31, Damage: 11%, Ignored Monster DEF: 8%, Critical Rate: 15%, All abnormal status and elemental resistance:+8%, +2 Attack Speed
*'''Level 12''': MP Cost: 76, Weapon ATT: +32, Damage: 13%, Ignored Monster DEF: 9%, Critical Rate: 16%, All abnormal status and elemental resistance:+9%, +2 Attack Speed
*'''Level 13''': MP Cost: 76, Weapon ATT: +33, Damage: 13%, Ignored Monster DEF: 9%, Critical Rate: 16%, All abnormal status and elemental resistance:+9%, +2 Attack Speed
*'''Level 14''': MP Cost: 77, Weapon ATT: +34, Damage: 13%, Ignored Monster DEF: 9%, Critical Rate: 17%, All abnormal status and elemental resistance:+9%, +2 Attack Speed
*'''Level 15''': MP Cost: 77, Weapon ATT: +35, Damage: 15%, Ignored Monster DEF: 10%, Critical Rate: 17%, All abnormal status and elemental resistance:+10%, +2 Attack Speed
*'''Level 16''': MP Cost: 78, Weapon ATT: +36, Damage: 15%, Ignored Monster DEF: 10%, Critical Rate: 18%, All abnormal status and elemental resistance:+10%, +2 Attack Speed
*'''Level 17''': MP Cost: 78, Weapon ATT: +37, Damage: 15%, Ignored Monster DEF: 10%, Critical Rate: 18%, All abnormal status and elemental resistance:+10%, +2 Attack Speed
*'''Level 18''': MP Cost: 79, Weapon ATT: +38, Damage: 17%, Ignored Monster DEF: 11%, Critical Rate: 19%, All abnormal status and elemental resistance:+11%, +2 Attack Speed
*'''Level 19''': MP Cost: 79, Weapon ATT: +39, Damage: 17%, Ignored Monster DEF: 11%, Critical Rate: 19%, All abnormal status and elemental resistance:+11%, +2 Attack Speed
*'''Level 20''': MP Cost: 80, Weapon ATT: +40, Damage: 17%, Ignored Monster DEF: 11%, Critical Rate: 20%, All abnormal status and elemental resistance:+11%, +2 Attack Speed
*'''Level 21''': MP Cost: 80, Weapon ATT: +41, Damage: 19%, Ignored Monster DEF: 12%, Critical Rate: 20%, All abnormal status and elemental resistance:+12%, +2 Attack Speed
*'''Level 22''': MP Cost: 81, Weapon ATT: +42, Damage: 19%, Ignored Monster DEF: 12%, Critical Rate: 21%, All abnormal status and elemental resistance:+12%, +2 Attack Speed
*'''Level 23''': MP Cost: 81, Weapon ATT: +43, Damage: 19%, Ignored Monster DEF: 12%, Critical Rate: 21%, All abnormal status and elemental resistance:+12%, +2 Attack Speed
*'''Level 24''': MP Cost: 82, Weapon ATT: +44, Damage: 21%, Ignored Monster DEF: 13%, Critical Rate: 22%, All abnormal status and elemental resistance:+13%, +2 Attack Speed
*'''Level 25''': MP Cost: 82, Weapon ATT: +45, Damage: 21%, Ignored Monster DEF: 13%, Critical Rate: 22%, All abnormal status and elemental resistance:+13%, +2 Attack Speed
*'''Level 26''': MP Cost: 83, Weapon ATT: +46, Damage: 21%, Ignored Monster DEF: 13%, Critical Rate: 23%, All abnormal status and elemental resistance:+13%, +2 Attack Speed
*'''Level 27''': MP Cost: 83, Weapon ATT: +47, Damage: 23%, Ignored Monster DEF: 14%, Critical Rate: 23%, All abnormal status and elemental resistance:+14%, +2 Attack Speed
*'''Level 28''': MP Cost: 84, Weapon ATT: +48, Damage: 23%, Ignored Monster DEF: 14%, Critical Rate: 24%, All abnormal status and elemental resistance:+14%, +2 Attack Speed
*'''Level 29''': MP Cost: 84, Weapon ATT: +49, Damage: 23%, Ignored Monster DEF: 14%, Critical Rate: 24%, All abnormal status and elemental resistance:+14%, +2 Attack Speed
*'''Level 30: MP Cost: 85, Weapon ATT: +50, Damage: 25%, Ignored Monster DEF: 15%, Critical Rate: 25%, All abnormal status and elemental resistance:+15%, +2 Attack Speed'''
*''Level 31'': MP Cost: 85, Weapon ATT: +51, Damage: 25%, Ignored Monster DEF: 15%, Critical Rate: 25%, All abnormal status and elemental resistance:+15%, +2 Attack Speed
*''Level 32'': MP Cost: 86, Weapon ATT: +52, Damage: 25%, Ignored Monster DEF: 15%, Critical Rate: 26%, All abnormal status and elemental resistance:+15%, +2 Attack Speed
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Weapon Attack
! width=100px | Additional Damage
! width=100px | Critical Rate
! width=100px | Enemy Defense Ignored
! width=100px | Abnormal Status and Elemental Resistance
! width=100px | Attack Speed
! width=100px | Duration
|-
|
| bgcolor=#90ff90 | '''''Add 1 <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 2%'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 3 levels'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 70 || bgcolor=E6E6FA | +21 || bgcolor=E6E6FA | +5% || bgcolor=E6E6FA | +10% || bgcolor=E6E6FA | +5% || bgcolor=E6E6FA | +5% || bgcolor=E6E6FA | +2 || bgcolor=E6E6FA | 200 sec
|-
! 2
| {{yes2|71}} || {{yes2|+22}} || +5% || {{yes2|+11%}} || +5% || +5% || +2 || 200 sec
|-
! 3
| 71 || {{yes2|+23}} || {{yes2|+7%}} || +11% || {{yes2|+6%}} || {{yes2|+6%}} || +2 || 200 sec
|-
! 4
| {{yes2|72}} || {{yes2|+24}} || +7% || {{yes2|+12%}} || +6% || +6% || +2 || 200 sec
|-
! 5
| 72 || {{yes2|+25}} || +7% || +12% || +6% || +6% || +2 || 200 sec
|-
! 6
| {{yes2|73}} || {{yes2|+26}} || {{yes2|+9%}} || {{yes2|+13%}} || {{yes2|+7%}} || {{yes2|+7%}} || +2 || 200 sec
|-
! 7
| 73 || {{yes2|+27}} || +9% || +13% || +7% || +7% || +2 || 200 sec
|-
! 8
| {{yes2|74}} || {{yes2|+28}} || +9% || {{yes2|+14%}} || +7% || +7% || +2 || 200 sec
|-
! 9
| 74 || {{yes2|+29}} || {{yes2|+11%}} || +14% || {{yes2|+8%}} || {{yes2|+8%}} || +2 || 200 sec
|-
! 10
| {{yes2|75}} || {{yes2|+30}} || +11% || {{yes2|+15%}} || +8% || +8% || +2 || 200 sec
|-
! 11
| 75 || {{yes2|+31}} || +11% || +15% || +8% || +8% || +2 || 200 sec
|-
! 12
| {{yes2|76}} || {{yes2|+32}} || {{yes2|+13%}} || {{yes2|+16%}} || {{yes2|+9%}} || {{yes2|+9%}} || +2 || 200 sec
|-
! 13
| 76 || {{yes2|+33}} || +13% || +16% || +9% || +9% || +2 || 200 sec
|-
! 14
| {{yes2|77}} || {{yes2|+34}} || +13% || {{yes2|+17%}} || +9% || +9% || +2 || 200 sec
|-
! 15
| 77 || {{yes2|+35}} || {{yes2|+15%}} || +17% || {{yes2|+10%}} || {{yes2|+10%}} || +2 || 200 sec
|-
! 16
| {{yes2|78}} || {{yes2|+36}} || +15% || {{yes2|+18%}} || +10% || +10% || +2 || 200 sec
|-
! 17
| 78 || {{yes2|+37}} || +15% || +18% || +10% || +10% || +2 || 200 sec
|-
! 18
| {{yes2|79}} || {{yes2|+38}} || {{yes2|+17%}} || {{yes2|+19%}} || {{yes2|+11%}} || {{yes2|+11%}} || +2 || 200 sec
|-
! 19
| 79 || {{yes2|+39}} || +17% || +19% || +11% || +11% || +2 || 200 sec
|-
! 20
| {{yes2|80}} || {{yes2|+40}} || +17% || {{yes2|+20%}} || +11% || +11% || +2 || 200 sec
|-
! 21
| 80 || {{yes2|+41}} || {{yes2|+19%}} || +20% || {{yes2|+12%}} || {{yes2|+12%}} || +2 || 200 sec
|-
! 22
| {{yes2|81}} || {{yes2|+42}} || +19% || {{yes2|+21%}} || +12% || +12% || +2 || 200 sec
|-
! 23
| 81 || {{yes2|+43}} || +19% || +21% || +12% || +12% || +2 || 200 sec
|-
! 24
| {{yes2|82}} || {{yes2|+44}} || {{yes2|+21%}} || {{yes2|+22%}} || {{yes2|+13%}} || {{yes2|+13%}} || +2 || 200 sec
|-
! 25
| 82 || {{yes2|+45}} || +21% || +22% || +13% || +13% || +2 || 200 sec
|-
! 26
| {{yes2|83}} || {{yes2|+46}} || +21% || {{yes2|+23%}} || +13% || +13% || +2 || 200 sec
|-
! 27
| 83 || {{yes2|+47}} || {{yes2|+23%}} || +23% || {{yes2|+14%}} || {{yes2|+14%}} || +2 || 200 sec
|-
! 28
| {{yes2|84}} || {{yes2|+48}} || +23% || {{yes2|+241%}} || +14% || +14% || +2 || 200 sec
|-
! 29
| 84 || {{yes2|+49}} || +23% || +24% || +14% || +14% || +2 || 200 sec
|-
! <u>30</u>
| {{yes2|85}} || {{yes2|+50}} || {{yes2|+25%}} || {{yes2|+25%}} || {{yes2|+15%}} || {{yes2|+15%}} || +2 || 200 sec
|-
! <i>31</i>
| 85 || {{yes2|+51}} || +25% || +25% || +15% || +15% || +2 || 200 sec
|-
! <i>32</i>
| {{yes2|86}} || {{yes2|+52}} || +25% || {{yes2|+26%}} || +15% || +15% || +2 || 200 sec
|}{{MapleStory/skill|end}}


===Hyper Skills===
===Hyper Skills===
====Stat Enhancers====
====Stat Enhancers====
{{col|2|begin}}
{{MapleStory/skill
{{MapleStory/skill
|name=Hyper Strength
|name=Hyper Strength
Line 692: Line 2,222:
|}{{MapleStory/skill|end}}
|}{{MapleStory/skill|end}}


{{col|2}}
{{MapleStory/skill
{{MapleStory/skill
|name=Hyper Dexterity
|name=Hyper Dexterity
Line 705: Line 2,234:
| bgcolor=E6E6FA | +50
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}
|}{{MapleStory/skill|end}}
{{col|2|end}}


{{col|2|begin}}
{{MapleStory/skill
{{MapleStory/skill
|name=Hyper Intelligence
|name=Hyper Intelligence
Line 721: Line 2,248:
|}{{MapleStory/skill|end}}
|}{{MapleStory/skill|end}}


{{col|2}}
{{MapleStory/skill
{{MapleStory/skill
|name=Hyper Luck
|name=Hyper Luck
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| bgcolor=E6E6FA | +50
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}
|}{{MapleStory/skill|end}}
{{col|2|end}}


{{col|2|begin}}
{{MapleStory/skill
{{MapleStory/skill
|name=Hyper Jump
|name=Hyper Jump
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|}{{MapleStory/skill|end}}
|}{{MapleStory/skill|end}}


{{col|2}}
{{MapleStory/skill
{{MapleStory/skill
|name=Hyper Speed
|name=Hyper Speed
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| bgcolor=E6E6FA | +10
| bgcolor=E6E6FA | +10
|}{{MapleStory/skill|end}}
|}{{MapleStory/skill|end}}
{{col|2|end}}


{{col|2|begin}}
{{MapleStory/skill
{{MapleStory/skill
|name=Hyper Accuracy
|name=Hyper Accuracy
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|}{{MapleStory/skill|end}}
|}{{MapleStory/skill|end}}


{{col|2}}
{{MapleStory/skill
{{MapleStory/skill
|name=Hyper Defense
|name=Hyper Defense
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| bgcolor=E6E6FA | +500
| bgcolor=E6E6FA | +500
|}{{MapleStory/skill|end}}
|}{{MapleStory/skill|end}}
{{col|2|end}}


{{col|2|begin}}
{{MapleStory/skill
{{MapleStory/skill
|name=Hyper Magic Defense
|name=Hyper Magic Defense
Line 808: Line 2,326:
|}{{MapleStory/skill|end}}
|}{{MapleStory/skill|end}}


{{col|2}}
{{MapleStory/skill
{{MapleStory/skill
|name=Hyper Fury
|name=Hyper Fury
|tooltip=Permanently increases Max DF (useless for Wind Archer).
|tooltip=Permanently increases Max DF (useless for Thieves).
|requirement=Unlocked at level 180
|requirement=Unlocked at level 180
}}
}}
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| bgcolor=E6E6FA | +50
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}
|}{{MapleStory/skill|end}}
{{col|2|end}}


{{col|2|begin}}
{{MapleStory/skill
{{MapleStory/skill
|name=Hyper Mana
|name=Hyper Mana
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|}{{MapleStory/skill|end}}
|}{{MapleStory/skill|end}}


{{col|2}}
{{MapleStory/skill
{{MapleStory/skill
|name=Hyper Health
|name=Hyper Health
Line 850: Line 2,364:
| bgcolor=E6E6FA | +15%
| bgcolor=E6E6FA | +15%
|}{{MapleStory/skill|end}}
|}{{MapleStory/skill|end}}
{{col|2|end}}


{{MapleStory/skill
{{MapleStory/skill
Line 856: Line 2,369:
|tooltip=Permanently increases Critical Rate.
|tooltip=Permanently increases Critical Rate.
|requirement=Unlocked at level 198
|requirement=Unlocked at level 198
|bump=1
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
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====Skill Enhancers====
====Skill Enhancers====
{{MapleStory/Skill desc|Wind Archer Hyper|Trifling Wind - Reinforce|Increases Trifling Wind's damage.|Required level: 143|
{{MapleStory/skill
*'''Level 1''': Damage: +20%
|name=Trifling Wind - Reinforce
|tooltip=Increases Trifling Wind's damage.
|requirement=Unlocked at Level 143
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Damage
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Wind Archer Hyper|Spiraling Vortex - Reinforce|Increases the damage on Spiraling Vortex.|Required level: 149|
{{MapleStory/skill
*'''Level 1''': Damage: +20%
|name=Spiraling Vortex - Reinforce
|tooltip=Increases the damage on Spiraling Vortex.
|requirement=Unlocked at Level 149
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Damage
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Wind Archer Hyper|Song of Heaven - Reinforce|Increases the damage of Song of Heaven.|Required level: 155|
{{MapleStory/skill
*'''Level 1''': Damage: +20%
|name=Song of Heaven - Reinforce
|tooltip=Increases the damage of Song of Heaven.
|requirement=Unlocked at Level 155
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Damage
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Wind Archer Hyper|Trifling Wind - Enhance|Increases the chance to activate Trifling Wind.|Required level: 162|
{{MapleStory/skill
*'''Level 1''': Activation Chance: +10%
|name=Trifling Wind - Enhance
|tooltip=Increases the chance to activate Trifling Wind.
|requirement=Unlocked at Level 162
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Chance
|-
! 1
| bgcolor=E6E6FA | +10%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Wind Archer Hyper|Spiraling Vortex - Spread|Increases the number of monsters hit by Spiraling Vortex.|Required level: 168|
{{MapleStory/skill
*'''Level 1''': Monsters Hit: +2
|name=Spiraling Vortex - Spread
|tooltip=Increases the number of monsters hit by Spiraling Vortex.
|requirement=Unlocked at Level 168
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max Enemies Hit
|-
! 1
| bgcolor=E6E6FA | +2
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Wind Archer Hyper|Song of Heaven - Guardbreak|Increases Song of Heaven's Monster DEF debuff.|Required level: 177|
{{MapleStory/skill
*'''Level 1''': Monster DEF ignored increased +20%
|name=Song of Heaven - Guardbreak
|tooltip=Increases Song of Heaven's Monster DEF debuff.
|requirement=Unlocked at Level 177
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Enemy Defense Ignored
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Wind Archer Hyper|Trifling Wind - Double Chance|Additional hit can be carried out to one target of Trifling Wind.|Required level: 183|
{{MapleStory/skill
*'''Level 1''': Maximum of 2 hits can be carried out to one target.
|name=Trifling Wind - Double Chance
|tooltip=Additional hit can be carried out to one target of Trifling Wind.
|requirement=Unlocked at Level 183
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Effect
|-
! 1
| bgcolor=E6E6FA | <span class=explain title="In other words, 2 arrows fly out at once instead of just 1">Maximum of 2 hits can be carried out to one target</span>
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Wind Archer Hyper|Spiraling Vortex - Extra Strike|Increases the number of attacks of Spiraling Vortex.|Required level: 189|
{{MapleStory/skill
*'''Level 1''': Number of Attacks: +1
|name=Spiraling Vortex - Extra Strike
|tooltip=Increases the number of attacks of Spiraling Vortex.
|requirement=Unlocked at Level 189
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Number of Attacks
|-
! 1
| bgcolor=E6E6FA | +1
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Wind Archer Hyper|Song of Heaven - Boss Rush|Increases Boss Attack of Song of Heaven.|Required level: 195|
{{MapleStory/skill
*'''Level 1''': 20% additional damage against bosses
|name=Song of Heaven - Boss Rush
|tooltip=Increases Boss Attack of Song of Heaven.
|requirement=Unlocked at Level 195
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Boss Damage
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}


====Active Skills====
====Active Skills====
{{MapleStory/Skill desc|Wind Archer Hyper|Storm Bringer|Calls down a torrential storm on your enemies.|Required level: 150.|
{{MapleStory/skill
*'''Level 1''': MP Cost: 150, Duration: 200 sec., Chance to summon a large arrow on attack: 30%, Additional Damage from Arrow: 500%
|name=Storm Bringer
|tooltip=Calls down a torrential storm on your enemies.
|requirement=Unlocked at level 150
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Duration
! width=100px | <span class=explain title="to summon a large arrow on attack">Chance</span>
! width=100px | Arrow Damage
|-
! 1
| bgcolor=E6E6FA | 150 || bgcolor=E6E6FA | 200 sec || bgcolor=E6E6FA | 30% || bgcolor=E6E6FA | 500%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Wind Archer Hyper|Monsoon|Summons the seasonal winds to cover the world.|Required level: 170|
{{MapleStory/skill
*'''Level 1''': MP Cost: 350, Enemies Hit: 15, Damage: 430%, Number of Attacks: 12, Debuff Damage: 200% every second for 30 seconds. Cooldown: 90 sec
|name=Monsoon
|tooltip=Summons the seasonal winds to cover the world.
|requirement=Unlocked at level 170
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | Damage per second
! width=100px | Duration
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | 350 || bgcolor=E6E6FA | 430% || bgcolor=E6E6FA | 12 || bgcolor=E6E6FA | 15 || bgcolor=E6E6FA | 200% || bgcolor=E6E6FA | 30 sec || bgcolor=E6E6FA | 90 sec
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Wind Archer Hyper|Glory of the Guardians|A ceremony for Cygnus Knights to prove their devotion to the Empress.|Required level: 200|
{{MapleStory/skill
*'''Level 1''': MP Cost: 100, Duration: 60 sec, Damage: 10%, Max Damage: +5,000,000. Cooldown: 120 sec. Applies to any Cygnus class within the party
|name=Glory of the Guardians
|MS Skill Glory of the Guardians WA.png}}
|file=File:MS Skill Glory of the Guardians WA.png
|tooltip=A ceremony for Cygnus Knights to prove their devotion to the Empress. Only applies to Cygnus classes within the party.
|requirement=Unlocked at level 200
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Max Damage
! width=100px | Duration
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | 100 || bgcolor=E6E6FA | +10% || bgcolor=E6E6FA | +5,000,000 || bgcolor=E6E6FA | 60 sec || bgcolor=E6E6FA | 120 sec
|}{{MapleStory/skill|end}}


{{Footer Nav|game=MapleStory|prevpage=Blaze Wizard|nextpage=Wind Archer/Builds|nextname=Builds}}
{{Footer Nav|game=MapleStory|prevpage=Blaze Wizard|nextpage=Wind Archer/Builds|nextname=Builds}}

Latest revision as of 21:04, 15 March 2014

To see Beginner Skills, visit this page


Attacking Skills Passive Skills Active/Supportive Skills
First Job Breeze Arrow Whispers of the Wind Wind Walk Storm Elemental
Second Job Fairy Spiral Gust Shot Trifling Wind I Bow Mastery Physical Training Bow Booster Sylvan Aid
Third Job Sentient Arrow Pinpoint Pierce Trifling Wind II Featherweight Second Wind Albatross Emerald Flower
Fourth Job Song of Heaven Spiraling Vortex Trifling Wind III Bow Expert Emerald Dust Albatross Max Call of Cygnus Touch of the Wind Sharp Eyes
Stat Enhancers
Hyper Skills Hyper Strength Hyper Dexterity Hyper Intelligence Hyper Luck Hyper Jump Hyper Speed Hyper Accuracy Hyper Defense Hyper Magic Defense Hyper Fury Hyper Mana Hyper Health Hyper Critical
Skill Enhancers Active / Supportive Skills
Trifling Wind - Reinforce Spiraling Vortex - Reinforce Song of Heaven - Reinforce Trifling Wind - Enhance Spiraling Vortex - Spread Song of Heaven - Guardbreak Trifling Wind - Double Chance Spiraling Vortex - Extra Strike Song of Heaven - Boss Rush Storm Bringer Monsoon Glory of the Guardians

First Job[edit]

MS Skill Breeze Arrow.png Breeze Arrow
"Fires off a wind-infused arrow."
Breeze Arrow level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 1
per 4 levels
Add 2%
per level
No
change
No
change
1 17 82% 3 5
2 17 84% 3 5
3 17 86% 3 5
4 18 88% 3 5
5 18 90% 3 5
6 18 92% 3 5
7 18 94% 3 5
8 19 96% 3 5
9 19 98% 3 5
10 19 100% 3 5
11 19 102% 3 5
12 20 104% 3 5
13 20 106% 3 5
14 20 108% 3 5
15 20 110% 3 5
16 21 112% 3 5
17 21 114% 3 5
18 21 116% 3 5
19 21 118% 3 5
20 22 120% 3 5
MS Skill Wind Walk.png Wind Walk
"Your arrows walk on the wind, flying through any monsters they touch."
Wind Walk level data
Level MP Cost Movement Speed Max Movement Speed Jump
Subtract 1
per level
Add 1
per level
Add 1
per level
Add 1
per level
1 24 +21 +1 +6
2 23 +22 +2 +7
3 22 +23 +3 +8
4 21 +24 +4 +9
5 20 +25 +5 +10
6 19 +26 +6 +11
7 18 +27 +7 +12
8 17 +28 +8 +13
9 16 +29 +9 +14
10 15 +30 +10 +15
11 14 +31 +11 +16
12 13 +32 +12 +17
13 12 +33 +13 +18
14 11 +34 +14 +19
15 10 +35 +15 +20
MS Skill Storm Elemental.png Storm Elemental
"Summons a wind elemental to bolster your powers."
Storm Elemental level data
Level MP Cost Additional Damage Duration
Subtract 3
per level
Add 1%
per level
Add 10 seconds per level
1 47 +1% 90 sec
2 44 +2% 100 sec
3 41 +3% 110 sec
4 38 +4% 120 sec
5 35 +5% 130 sec
6 32 +6% 140 sec
7 29 +7% 150 sec
8 26 +8% 160 sec
9 23 +9% 170 sec
10 20 +10% 180 sec
MS Skill Whispers of the Wind.png Whispers of the Wind
"Whispers of the wind teach you ancient knowledge of body and mind."
Whispers of the Wind level data
Level Weapon Attack Accuracy and Avoidability Shooting Range
Add 1
per level
Add 20
per level
Add 8
per level
1 +1 +20 +8
2 +2 +40 +16
3 +3 +60 +24
4 +4 +80 +32
5 +5 +100 +40
6 +6 +120 +48
7 +7 +140 +56
8 +8 +160 +64
9 +9 +180 +72
10 +10 +200 +80
11 +11 +220 +88
12 +12 +240 +96
13 +13 +260 +104
14 +14 +280 +112
15 +15 +300 +120
16 +16 +320 +128
17 +17 +340 +136
18 +18 +360 +144
19 +19 +380 +152
20 +20 +400 +160

Second Job[edit]

MS Skill Fairy Spiral.png Fairy Spiral
"Spin to create a vortex of wind that knocks back enemies."
Fairy Spiral level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 1
per 2 levels
Add 2%
per level
No
change
No
change
1 21 157% 3 6
2 22 159% 3 6
3 22 161% 3 6
4 23 163% 3 6
5 23 165% 3 6
6 24 167% 3 6
7 24 169% 3 6
8 25 171% 3 6
9 25 173% 3 6
10 26 175% 3 6
11 26 177% 3 6
12 27 179% 3 6
13 27 181% 3 6
14 28 183% 3 6
15 28 185% 3 6
16 29 187% 3 6
17 29 189% 3 6
18 30 191% 3 6
19 30 193% 3 6
20 31 195% 3 6
MS Skill Gust Shot.png Gust Shot
"Fire off a speeding arrow in a straight line."
Gust Shot level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 1
per 2 levels
Add 3%
per level
No
change
No
change
1 10 228% 2 6
2 11 231% 2 6
3 11 234% 2 6
4 12 237% 2 6
5 12 240% 2 6
6 13 243% 2 6
7 13 246% 2 6
8 14 249% 2 6
9 14 252% 2 6
10 15 255% 2 6
11 15 258% 2 6
12 16 261% 2 6
13 16 264% 2 6
14 17 267% 2 6
15 17 270% 2 6
16 18 273% 2 6
17 18 276% 2 6
18 19 279% 2 6
19 19 282% 2 6
20 20 285% 2 6
MS Skill Trifling Wind I.png Trifling Wind I
"The Spirit of Wind will confuse nearby enemies."
Trifling Wind I level data
Level Max soul energy created Chance to create energy Damage Chance to create enhanced soul energy Damage
Add 1
per 10 levels
Add 1%
per 2 levels
Add 2%
per level
Add 1%
per 10 levels
Add 3%
per level
1 1 10% 132% 3% 153%
2 1 11% 134% 3% 156%
3 1 11% 136% 3% 159%
4 1 12% 138% 3% 162%
5 1 12% 140% 3% 165%
6 1 13% 142% 3% 168%
7 1 13% 144% 3% 171%
8 1 14% 146% 3% 174%
9 1 14% 148% 3% 177%
10 2 15% 150% 4% 180%
11 2 15% 152% 4% 183%
12 2 16% 154% 4% 186%
13 2 16% 156% 4% 189%
14 2 17% 158% 4% 192%
15 2 17% 160% 4% 195%
16 2 18% 162% 4% 198%
17 2 18% 164% 4% 201%
18 2 19% 166% 4% 204%
19 2 19% 168% 4% 207%
20 3 20% 170% 5% 210%
MS Skill Sylvan Aid.png Sylvan Aid
"The blessings of the Sylph give you a leg-up against your enemies."
Sylvan Aid level data
Level MP Cost Weapon Attack Critical Rate Duration
No
change
Add 2
per level
Add 1%
per level
Add 20 seconds per level
1 30 +2 +1% 20 sec
2 30 +4 +2% 40 sec
3 30 +6 +3% 60 sec
4 30 +8 +4% 80 sec
5 30 +10 +5% 100 sec
6 30 +12 +6% 120 sec
7 30 +14 +7% 140 sec
8 30 +16 +8% 160 sec
9 30 +18 +9% 180 sec
10 30 +20 +10% 200 sec
MS Skill Bow Mastery.png Bow Mastery
"Increases the weapon mastery and accuracy of bows."
Bow Mastery level data
Level Bow Mastery Accuracy
Add +4%
per level
Add +12
per level
1 +14% +12
2 +18% +24
3 +22% +36
4 +26% +48
5 +30% +60
6 +34% +72
7 +38% +84
8 +42% +96
9 +46% +108
10 +50% +120
MS Skill Bow Booster.png Bow Booster
"Increases the attack speed of your weapon."
Requires Level 5 Bow Mastery.
Bow Booster level data
Level MP Cost Duration
Subtract 2
per level
Add 20 seconds per level
1 29 20 sec
2 27 40 sec
3 25 60 sec
4 23 80 sec
5 21 100 sec
6 19 120 sec
7 17 140 sec
8 15 160 sec
9 13 180 sec
10 11 200 sec
MS Skill Physical Training.png Physical Training
"Improves STR and DEX permanently through physical training."
Physical Training level data
Level Strength and Dexterity
Add 6
per level
1 +6
2 +12
3 +18
4 +24
5 +30

Third Job[edit]

MS Skill Sentient Arrow.png Sentient Arrow
"Shoot off a frigid arrow to attack indiscriminately. Hold down the key button and use direction keys to steer."
Sentient Arrow level data

Does not activate with Trifling Wind and Storm Bringer.

Level MP Cost Damage Number of Attacks Max Enemies Hit Range
Add 1
per 4 levels
Add 3%
per level
No
change
No
change
No
change
1 3 108% 2 6 350
2 3 111% 2 6 350
3 3 114% 2 6 350
4 4 117% 2 6 350
5 4 120% 2 6 350
6 4 123% 2 6 350
7 4 126% 2 6 350
8 5 129% 2 6 350
9 5 132% 2 6 350
10 5 135% 2 6 350
11 5 138% 2 6 350
12 6 141% 2 6 350
13 6 144% 2 6 350
14 6 147% 2 6 350
15 6 150% 2 6 350
16 7 153% 2 6 350
17 7 156% 2 6 350
18 7 159% 2 6 350
19 7 162% 2 6 350
20 8 165% 2 6 350
MS Skill Pinpoint Pierce.png Pinpoint Pierce
"Shoot off two arrows to strike the same enemy."
Pinpoint Pierce level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Additional Damage
Add 1
per 2 levels
Add 3%
per level
No
change
No
change
Add 1%
per 2 levels
1 27 283% 2 1 +10%
2 28 286% 2 1 +11%))
3 28 289% 2 1 +11%
4 29 292% 2 1 +12%))
5 29 295% 2 1 +12%
6 30 298% 2 1 +13%))
7 30 301% 2 1 +13%
8 31 304% 2 1 +14%))
9 31 307% 2 1 +14%
10 32 310% 2 1 +15%))
11 32 313% 2 1 +15%
12 33 316% 2 1 +16%))
13 33 319% 2 1 +16%
14 34 322% 2 1 +17%))
15 34 325% 2 1 +17%
16 35 328% 2 1 +18%))
17 35 331% 2 1 +18%
18 36 334% 2 1 +19%))
19 36 337% 2 1 +19%
20 37 340% 2 1 +20%
MS Skill Trifling Wind II.png Trifling Wind II
"A spirit of the wind will distress nearby enemies."
Requires Level 20 Trifling Wind I
Trifling Wind II level data
Level Max soul energy created Chance to create energy Damage Chance to create enhanced soul energy Damage
Add 1
per 20 levels
Add 1%
per 2 levels
Add 2%
per level
Add 1%
per 4 levels
Add 3%
per level
1 3 20% 177% 5% 213%
2 3 21% 179% 5% 216%
3 3 21% 181% 5% 219%
4 3 22% 183% 6% 222%
5 3 22% 185% 6% 225%
6 3 23% 187% 6% 228%
7 3 23% 189% 6% 231%
8 3 24% 191% 7% 234%
9 3 24% 193% 7% 237%
10 3 25% 195% 7% 240%
11 3 25% 197% 7% 243%
12 3 26% 199% 8% 246%
13 3 26% 201% 8% 249%
14 3 27% 203% 8% 252%
15 3 27% 205% 8% 255%
16 3 28% 207% 9% 258%
17 3 28% 209% 9% 261%
18 3 29% 211% 9% 264%
19 3 29% 213% 9% 267%
20 4 30% 215% 10% 270%
MS Skill Albatross.png Albatross
"Borrow the power of the legendary Albatross to boost your combat stats."
Albatross level data
Level MP Cost Weapon Attack Max HP Critical Rate Attack Speed Duration
Add 1
per level
Add 1
per level
Add 75
per level
Add 1%
per 2 levels
No
change
Add 10 sec
per level
1 51 +1 +75 +1% +1 10 sec
2 52 +2 +150 +1% +1 20 sec
3 53 +3 +225 +2% +1 30 sec
4 54 +4 +300 +2% +1 40 sec
5 55 +5 +375 +3% +1 50 sec
6 56 +6 +450 +3% +1 60 sec
7 57 +7 +525 +4% +1 70 sec
8 58 +8 +600 +4% +1 80 sec
9 59 +9 +675 +5% +1 90 sec
10 60 +10 +750 +5% +1 100 sec
11 61 +11 +825 +6% +1 110 sec
12 62 +12 +900 +6% +1 120 sec
13 63 +13 +975 +7% +1 130 sec
14 64 +14 +1050 +7% +1 140 sec
15 65 +15 +1125 +8% +1 150 sec
16 66 +16 +1200 +8% +1 160 sec
17 67 +17 +1275 +9% +1 170 sec
18 68 +18 +1350 +9% +1 180 sec
19 69 +19 +1425 +10% +1 190 sec
20 70 +20 +1500 +10% +1 200 sec
MS Skill Emerald Flower.png Emerald Flower
"Summon a green crystal flower that attracts nearby enemies. Enemies intoxicated by the scent will slow down."
Emerald Flower level data
Level MP Cost Summon HP Enemy Speed Summon Duration
Add 3
per level
Add 1800
per level
No
change
Add 9 sec
per 2 levels
1 33 3,800 -100 24 sec
2 36 5,600 -100 24 sec
3 39 7,400 -100 33 sec
4 42 9,200 -100 33 sec
5 45 11,000 -100 42 sec
6 48 12,800 -100 42 sec
7 51 14,600 -100 51 sec
8 54 16,400 -100 51 sec
9 57 18,200 -100 60 sec
10 60 20,000 -100 60 sec
MS Skill Featherweight.png Featherweight
"Your body becomes as light as a feather, gaining freedom from enemy attacks."
Featherweight level data
Level Damage Taken Abnormal Status and Elemental Resistance
Add -5%
per 4 levels
Add 1%
per 2 levels
1 -5% +1%
2 -5% +1%
3 -5% +2%
4 -10% +2%
5 -10% +3%
6 -10% +3%
7 -10% +4%
8 -15% +4%
9 -15% +5%
10 -15% +5%
11 -15% +6%
12 -20% +6%
13 -20% +7%
14 -20% +7%
15 -20% +8%
16 -25% +8%
17 -25% +9%
18 -25% +9%
19 -25% +10%
20 -30% +10%
MS Skill Second Wind.png Second Wind
"Borrow the power of wind, becoming more skillful at evasion and gaining a chance to counterattack."
Second Wind level data
Level Dodge Chance Weapon and Magic Defense Weapon Attack
Add 1%
per level
Add 50
per level
Add 1
per 2 levels
1 +11% +50 +5
2 +12% +100 +6
3 +13% +150 +7
4 +14% +200 +7
5 +15% +250 +8
6 +16% +300 +8
7 +17% +350 +9
8 +18% +400 +9
9 +19% +450 +10
10 +20% +500 +10
11 +21% +550 +11
12 +22% +600 +11
13 +23% +650 +12
14 +24% +700 +12
15 +25% +750 +13
16 +26% +800 +13
17 +27% +850 +14
18 +28% +900 +14
19 +29% +950 +15
20 +30% +100 +15

Fourth Job[edit]

Those in Italic can be obtained through Combat Orders.

MS Skill Call of Cygnus.png Call of Cygnus
"Receive the blessings of Cygnus's awakening to temporarily increase all stats for you and your party members."
Unlocked at level 120 via quest.
Call of Cygnus level data
Level MP Cost Base Stats Duration
Add 10
per 5 levels
Add 1%
per 2 levels
Add 30 seconds per level
1 10 +1% 30 sec
2 10 +1% 60 sec
3 10 +2% 90 sec
4 10 +2% 120 sec
5 20 +3% 150 sec
6 20 +3% 180 sec
7 20 +4% 210 sec
8 20 +4% 240 sec
9 20 +5% 270 sec
10 30 +5% 300 sec
11 30 +6% 330 sec
12 30 +6% 360 sec
13 30 +7% 390 sec
14 30 +7% 420 sec
15 40 +8% 450 sec
16 40 +8% 480 sec
17 40 +9% 510 sec
18 40 +9% 540 sec
19 40 +10% 570 sec
20 50 +10% 600 sec
21 50 +11% 630 sec
22 50 +11% 660 sec
23 50 +12% 690 sec
24 50 +12% 720 sec
25 60 +13% 750 sec
26 60 +13% 780 sec
27 60 +14% 810 sec
28 60 +14% 840 sec
29 60 +15% 870 sec
30 70 +15% 900 sec
31 70 +16% 930 sec
32 70 +16% 960 sec
MS Skill Song of Heaven.png Song of Heaven
"Play the song of heavens to sweep away enemies."
Song of Heaven level data
Level MP Cost Damage Number of Hits Max Enemies Hit Additional Summon Damage
Add 1
per 6 levels
Add 3%
per level
No
change
No
change
Add 1%
per 3 levels
1 4 163% 1 4 +0%
2 4 166% 1 4 +0%
3 4 169% 1 4 +1%
4 4 172% 1 4 +1%
5 4 175% 1 4 +1%
6 4 178% 1 4 +2%
7 5 181% 1 4 +2%
8 5 184% 1 4 +2%
9 5 187% 1 4 +3%
10 5 190% 1 4 +3%
11 5 193% 1 4 +3%
12 5 196% 1 4 +4%
13 6 199% 1 4 +4%
14 6 202% 1 4 +4%
15 6 205% 1 4 +5%
16 6 208% 1 4 +5%
17 6 211% 1 4 +5%
18 6 214% 1 4 +6%
19 7 217% 1 4 +6%
20 7 220% 1 4 +6%
21 7 223 1 4 +7%
22 7 226% 1 4 +7%
23 7 229% 1 4 +7%
24 7 232% 1 4 +8%
25 8 235% 1 4 +8%
26 8 238% 1 4 +8%
27 8 241% 1 4 +9%
28 8 244% 1 4 +9%
29 8 247% 1 4 +9%
30 8 250% 1 4 +10%
31 9 253% 1 4 +10%
32 9 256% 1 4 +10%
MS Skill Spiraling Vortex.png Spiraling Vortex
"Fires a spiraling shot that drives enemies back."
Spiraling Vortex level data
Level MP Cost Damage Number of Attacks Splash Damage Splash's Number of Attacks Max Enemies Hit
Add 2
per 3 levels
Add 4%
per level
No
change
Add 3%
per level
No
change
No
change
1 57 264% 5 143% 2 7
2 57 268% 5 146% 2 7
3 57 272% 5 149% 2 7
4 59 276% 5 152% 2 7
5 59 280% 5 155% 2 7
6 59 284% 5 158% 2 7
7 61 288% 5 161% 2 7
8 61 292% 5 164% 2 7
9 61 296% 5 167% 2 7
10 63 300% 5 170% 2 7
11 63 304% 5 173% 2 7
12 63 308% 5 176% 2 7
13 65 312% 5 179% 2 7
14 65 316% 5 182% 2 7
15 65 320% 5 185% 2 7
16 67 324% 5 188% 2 7
17 67 328% 5 191% 2 7
18 67 332% 5 194% 2 7
19 69 336% 5 197% 2 7
20 69 340% 5 200% 2 7
21 69 344% 5 203% 2 7
22 71 348% 5 206% 2 7
23 71 352% 5 209% 2 7
24 71 356% 5 212% 2 7
25 73 360% 5 215% 2 7
26 73 364% 5 218% 2 7
27 73 368% 5 221% 2 7
28 75 372% 5 224% 2 7
29 75 376% 5 227% 2 7
30 75 380% 5 230% 2 7
31 77 384% 5 233% 2 7
32 77 388% 5 236% 2 7
MS Skill Trifling Wind III.png Trifling Wind III
"Harass the enemies with constant gale-force winds."
Requires Level 20 Trifling Wind II
Trifling Wind III level data
Level Max soul energy created Chance to create energy Damage Chance to create enhanced soul energy Damage
Add 1
per 20 levels
Add 1%
per 2 levels
Add 2%
per level
Add 1%
per 4 levels
Add 3%
per level
1 4 30% 217% 10% 273%
2 4 31% 219% 10% 276%
3 4 31% 221% 10% 279%
4 4 32% 223% 11% 282%
5 4 32% 225% 11% 285%
6 4 33% 227% 11% 288%
7 4 33% 229% 11% 291%
8 4 34% 231% 12% 294%
9 4 34% 233% 12% 297%
10 4 35% 235% 12% 300%
11 4 35% 237% 12% 303%
12 4 36% 239% 13% 306%
13 4 36% 241% 13% 309%
14 4 37% 243% 13% 312%
15 4 37% 245% 13% 315%
16 4 38% 247% 14% 318%
17 4 38% 249% 14% 321%
18 4 39% 251% 14% 324%
19 4 39% 253% 14% 327%
20 5 40% 255% 15% 330%
21 5 40% 257% 15% 333%
22 5 41% 259% 15% 336%
MS Skill Touch of the Wind.png Touch of the Wind
"Become one with the wind through a divine blessing."
Touch of the Wind level data
Level MP Cost Dexterity Accuracy and Avoidability Max HP Duration
Add 4
per 4 levels
Add 1%
per 3 levels
Add 1%
per level
Add 1%
per 3 levels
Add 5 seconds per level
1 44 +2% +1% +5% 55 sec
2 44 +2% +2% +6% 60 sec
3 44 +3% +3% +6% 65 sec
4 48 +3% +4% +7% 70 sec
5 48 +3% +5% +7% 75 sec
6 48 +4% +6% +8% 80 sec
7 52 +4% +7% +8% 85 sec
8 52 +4% +8% +9% 90 sec
9 52 +5% +9% +9% 95 sec
10 56 +5% +10% +10% 100 sec
11 56 +5% +11% +10% 105 sec
12 56 +6% +12% +11% 110 sec
13 60 +6% +13% +11% 115 sec
14 60 +6% +14% +12% 120 sec
15 60 +7% +15% +12% 125 sec
16 64 +7% +16% +13% 130 sec
17 64 +7% +17% +13% 135 sec
18 64 +8% +18% +14% 140 sec
19 68 +8% +19% +14% 145 sec
20 68 +8% +20% +15% 150 sec
21 68 +9% +21% +15% 155 sec
22 72 +9% +22% +16% 160 sec
23 72 +9% +23% +16% 165 sec
24 72 +10% +24% +17% 170 sec
25 76 +10% +25% +17% 175 sec
26 76 +10% +26% +18% 180 sec
27 76 +11% +27% +18% 185 sec
28 80 +11% +28% +19% 190 sec
29 80 +11% +29% +19% 195 sec
30 80 +12% +30% +20% 200 sec
31 84 +12% +31% +20% 205 sec
32 84 +12% +32% +21% 210 sec
MS Skill Sharp Eyes.png Sharp Eyes
"Temporarily grants party members the ability to locate an enemy's weak spot to deal fatal damage to that enemy."
Sharp Eyes level data
Level MP Cost Critical Rate Maximum Critical Damage Duration
Add 3
per 5 levels
Add 1%
per 2 levels
Add 1%
per level
Add 10 seconds per level
1 30 +6% +1% 10 sec
2 30 +6% +2% 20 sec
3 30 +7% +3% 30 sec
4 30 +7% +4% 40 sec
5 30 +8% +5% 50 sec
6 33 +8% +6% 60 sec
7 33 +9% +7% 70 sec
8 33 +9% +8% 80 sec
9 33 +10% +9% 90 sec
10 33 +10% +10% 100 sec
11 36 +11% +11% 110 sec
12 36 +11% +12% 120 sec
13 36 +12% +13% 130 sec
14 36 +12% +14% 140 sec
15 36 +13% +15% 150 sec
16 39 +13% +16% 160 sec
17 39 +14% +17% 170 sec
18 39 +14% +18% 180 sec
19 39 +15% +19% 190 sec
20 39 +15% +20% 200 sec
21 42 +16% +21% 210 sec
22 42 +16% +22% 220 sec
23 42 +17% +23% 230 sec
24 42 +17% +24% 240 sec
25 42 +18% +25% 250 sec
26 45 +18% +26% 260 sec
27 45 +19% +27% 270 sec
28 45 +19% +28% 280 sec
29 45 +20% +29% 290 sec
30 45 +20% +30% 300 sec
31 48 +21% +31% 310 sec
32 48 +21% +32% 320 sec
MS Skill Bow Expert.png Bow Expert
"Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage."
Requires Level 10 Bow Mastery
Bow Expert level data
Level Bow Mastery Weapon Attack Minimum Critical Damage
Add 1%
per 2 levels
Add 1
per level
Add 1%
per 2 levels
1 +56% +1 +1%
2 +56% +2 +1%
3 +57% +3 +2%
4 +57% +4 +2%
5 +58% +5 +3%
6 +58% +6 +3%
7 +59% +7 +4%
8 +59% +8 +4%
9 +60% +9 +5%
10 +60% +10 +5%
11 +61% +11 +6%
12 +61% +12 +6%
13 +62% +13 +7%
14 +62% +14 +7%
15 +63% +15 +8%
16 +63% +16 +8%
17 +64% +17 +9%
18 +64% +18 +9%
19 +65% +19 +10%
20 +65% +20 +10%
21 +66% +21 +11%
22 +66% +22 +11%
23 +67% +23 +12%
24 +67% +24 +12%
25 +68% +25 +13%
26 +68% +26 +13%
27 +69% +27 +14%
28 +69% +28 +14%
29 +70% +29 +15%
30 +70% +30 +15%
31 +71% +31 +16%
32 +71% +32 +16%
MS Skill Emerald Dust.png Emerald Dust
"Emerald Flower is enhanced to be more effective in battle."
Requires Level 10 Emerald Flower
Emerald Dust level data
Level Summon HP Enemy Defense Ignored Damage Taken
Add 2000
per level
Add 1%
per level
Add -2%
per level
1 22,000 +1% -2%
2 24,000 +2% -4%
3 26,000 +3% -6%
4 28,000 +4% -8%
5 30,000 +5% -10%
6 32,000 +6% -12%
7 34,000 +7% -14%
8 36,000 +8% -16%
9 38,000 +9% -18%
10 40,000 +10% -20%
11 42,000 +11% -22%
12 44,000 +12% -24%
MS Skill Albatross Max.png Albatross Max
"Tap into the legendary Albatross's powers."
Requires Level 20 Albatross
Albatross Max level data
Level MP Cost Weapon Attack Additional Damage Critical Rate Enemy Defense Ignored Abnormal Status and Elemental Resistance Attack Speed Duration
Add 1
per 2 levels
Add 1
per level
Add 2%
per 3 levels
Add 1%
per 2 levels
Add 1%
per 3 levels
Add 1%
per 3 levels
No
change
No
change
1 70 +21 +5% +10% +5% +5% +2 200 sec
2 71 +22 +5% +11% +5% +5% +2 200 sec
3 71 +23 +7% +11% +6% +6% +2 200 sec
4 72 +24 +7% +12% +6% +6% +2 200 sec
5 72 +25 +7% +12% +6% +6% +2 200 sec
6 73 +26 +9% +13% +7% +7% +2 200 sec
7 73 +27 +9% +13% +7% +7% +2 200 sec
8 74 +28 +9% +14% +7% +7% +2 200 sec
9 74 +29 +11% +14% +8% +8% +2 200 sec
10 75 +30 +11% +15% +8% +8% +2 200 sec
11 75 +31 +11% +15% +8% +8% +2 200 sec
12 76 +32 +13% +16% +9% +9% +2 200 sec
13 76 +33 +13% +16% +9% +9% +2 200 sec
14 77 +34 +13% +17% +9% +9% +2 200 sec
15 77 +35 +15% +17% +10% +10% +2 200 sec
16 78 +36 +15% +18% +10% +10% +2 200 sec
17 78 +37 +15% +18% +10% +10% +2 200 sec
18 79 +38 +17% +19% +11% +11% +2 200 sec
19 79 +39 +17% +19% +11% +11% +2 200 sec
20 80 +40 +17% +20% +11% +11% +2 200 sec
21 80 +41 +19% +20% +12% +12% +2 200 sec
22 81 +42 +19% +21% +12% +12% +2 200 sec
23 81 +43 +19% +21% +12% +12% +2 200 sec
24 82 +44 +21% +22% +13% +13% +2 200 sec
25 82 +45 +21% +22% +13% +13% +2 200 sec
26 83 +46 +21% +23% +13% +13% +2 200 sec
27 83 +47 +23% +23% +14% +14% +2 200 sec
28 84 +48 +23% +241% +14% +14% +2 200 sec
29 84 +49 +23% +24% +14% +14% +2 200 sec
30 85 +50 +25% +25% +15% +15% +2 200 sec
31 85 +51 +25% +25% +15% +15% +2 200 sec
32 86 +52 +25% +26% +15% +15% +2 200 sec

Hyper Skills[edit]

Stat Enhancers[edit]

MS Skill Hyper Strength.png Hyper Strength
"Permanently increases STR."
Unlocked at level 140
Hyper Strength level data
Level STR
1 +50
MS Skill Hyper Dexterity.png Hyper Dexterity
"Permanently increases DEX."
Unlocked at level 140
Hyper Dexterity level data
Level DEX
1 +50
MS Skill Hyper Intelligence.png Hyper Intelligence
"Permanently increases INT."
Unlocked at level 140
Hyper Intelligence level data
Level INT
1 +50
MS Skill Hyper Luck.png Hyper Luck
"Permanently increases LUK."
Unlocked at level 140
Hyper Luck level data
Level LUK
1 +50
MS Skill Hyper Jump.png Hyper Jump
"Permanently increases Jump."
Unlocked at level 146
Hyper Jump level data
Level Jump
1 +10
MS Skill Hyper Speed.png Hyper Speed
"Permanently increases Movement Speed."
Unlocked at level 152
Hyper Speed level data
Level Movement Speed
1 +10
MS Skill Hyper Accuracy.png Hyper Accuracy
"Permanently increases Accuracy."
Unlocked at level 158
Hyper Accuracy level data
Level Accuracy
1 +20%
MS Skill Hyper Defense.png Hyper Defense
"Permanently increases Weapon DEF."
Unlocked at level 165
Hyper Defense level data
Level Weapon DEF
1 +500
MS Skill Hyper Magic Defense.png Hyper Magic Defense
"Permanently increases Magic DEF."
Unlocked at level 174
Hyper Magic Defense level data
Level Magic DEF
1 +500
MS Skill Hyper Fury.png Hyper Fury
"Permanently increases Max DF (useless for Thieves)."
Unlocked at level 180
Hyper Fury level data
Level Max DF
1 +50
MS Skill Hyper Mana.png Hyper Mana
"Permanently increases Max MP."
Unlocked at level 186
Hyper Mana level data
Level Max MP
1 +15%
MS Skill Hyper Health.png Hyper Health
"Permanently increases Max HP."
Unlocked at level 192
Hyper Health level data
Level Max HP
1 +15%
MS Skill Hyper Critical.png Hyper Critical
"Permanently increases Critical Rate."
Unlocked at level 198
Hyper Critical level data
Level Critical Rate
1 +10%

Skill Enhancers[edit]

MS Skill Trifling Wind - Reinforce.png Trifling Wind - Reinforce
"Increases Trifling Wind's damage."
Unlocked at Level 143
Trifling Wind - Reinforce level data
Level Damage
1 +20%
MS Skill Spiraling Vortex - Reinforce.png Spiraling Vortex - Reinforce
"Increases the damage on Spiraling Vortex."
Unlocked at Level 149
Spiraling Vortex - Reinforce level data
Level Damage
1 +20%
MS Skill Song of Heaven - Reinforce.png Song of Heaven - Reinforce
"Increases the damage of Song of Heaven."
Unlocked at Level 155
Song of Heaven - Reinforce level data
Level Damage
1 +20%
MS Skill Trifling Wind - Enhance.png Trifling Wind - Enhance
"Increases the chance to activate Trifling Wind."
Unlocked at Level 162
Trifling Wind - Enhance level data
Level Chance
1 +10%
MS Skill Spiraling Vortex - Spread.png Spiraling Vortex - Spread
"Increases the number of monsters hit by Spiraling Vortex."
Unlocked at Level 168
Spiraling Vortex - Spread level data
Level Max Enemies Hit
1 +2
MS Skill Song of Heaven - Guardbreak.png Song of Heaven - Guardbreak
"Increases Song of Heaven's Monster DEF debuff."
Unlocked at Level 177
Song of Heaven - Guardbreak level data
Level Enemy Defense Ignored
1 +20%
MS Skill Trifling Wind - Double Chance.png Trifling Wind - Double Chance
"Additional hit can be carried out to one target of Trifling Wind."
Unlocked at Level 183
Trifling Wind - Double Chance level data
Level Effect
1 Maximum of 2 hits can be carried out to one target
MS Skill Spiraling Vortex - Extra Strike.png Spiraling Vortex - Extra Strike
"Increases the number of attacks of Spiraling Vortex."
Unlocked at Level 189
Spiraling Vortex - Extra Strike level data
Level Number of Attacks
1 +1
MS Skill Song of Heaven - Boss Rush.png Song of Heaven - Boss Rush
"Increases Boss Attack of Song of Heaven."
Unlocked at Level 195
Song of Heaven - Boss Rush level data
Level Boss Damage
1 +20%

Active Skills[edit]

MS Skill Storm Bringer.png Storm Bringer
"Calls down a torrential storm on your enemies."
Unlocked at level 150
Storm Bringer level data
Level MP Cost Duration Chance Arrow Damage
1 150 200 sec 30% 500%
MS Skill Monsoon.png Monsoon
"Summons the seasonal winds to cover the world."
Unlocked at level 170
Monsoon level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Damage per second Duration Cooldown
1 350 430% 12 15 200% 30 sec 90 sec
MS Skill Glory of the Guardians WA.png Glory of the Guardians
"A ceremony for Cygnus Knights to prove their devotion to the Empress. Only applies to Cygnus classes within the party."
Unlocked at level 200
Glory of the Guardians level data
Level MP Cost Damage Max Damage Duration Cooldown
1 100 +10% +5,000,000 60 sec 120 sec