To see Beginner Skills, visit this page
Attacking Skills | Passive Skills | Active/Supportive Skills | |
---|---|---|---|
First Job | |||
Second Job | |||
Third Job | |||
Fourth Job | |||
Stat Enhancers | |||
Hyper Skills | |||
Skill Enhancers | Active / Supportive Skills | ||
First Job
"Fires off a wind-infused arrow."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 1 per 4 levels |
Add 2% per level |
No change |
No change | |
1 | 17 | 82% | 3 | 5 |
2 | 17 | 84% | 3 | 5 |
3 | 17 | 86% | 3 | 5 |
4 | 18 | 88% | 3 | 5 |
5 | 18 | 90% | 3 | 5 |
6 | 18 | 92% | 3 | 5 |
7 | 18 | 94% | 3 | 5 |
8 | 19 | 96% | 3 | 5 |
9 | 19 | 98% | 3 | 5 |
10 | 19 | 100% | 3 | 5 |
11 | 19 | 102% | 3 | 5 |
12 | 20 | 104% | 3 | 5 |
13 | 20 | 106% | 3 | 5 |
14 | 20 | 108% | 3 | 5 |
15 | 20 | 110% | 3 | 5 |
16 | 21 | 112% | 3 | 5 |
17 | 21 | 114% | 3 | 5 |
18 | 21 | 116% | 3 | 5 |
19 | 21 | 118% | 3 | 5 |
20 | 22 | 120% | 3 | 5 |
Wind Walk: Your arrows walk on the wind, flying through any monsters they touch.
'
- Level 1: MP Cost: 24, Works in air. Stops at end of platform. Passive Effect: Speed: 21, Jump: 1, Max Movement Speed: +6
- Level 2: MP Cost: 23, Works in air. Stops at end of platform. Passive Effect: Speed: 22, Jump: 2, Max Movement Speed: +7
- Level 3: MP Cost: 22, Works in air. Stops at end of platform. Passive Effect: Speed: 23, Jump: 3, Max Movement Speed: +8
- Level 4: MP Cost: 21, Works in air. Stops at end of platform. Passive Effect: Speed: 24, Jump: 4, Max Movement Speed: +9
- Level 5: MP Cost: 20, Works in air. Stops at end of platform. Passive Effect: Speed: 25, Jump: 5, Max Movement Speed: +10
- Level 6: MP Cost: 19, Works in air. Stops at end of platform. Passive Effect: Speed: 26, Jump: 6, Max Movement Speed: +11
- Level 7: MP Cost: 18, Works in air. Stops at end of platform. Passive Effect: Speed: 27, Jump: 7, Max Movement Speed: +12
- Level 8: MP Cost: 17, Works in air. Stops at end of platform. Passive Effect: Speed: 28, Jump: 8, Max Movement Speed: +13
- Level 9: MP Cost: 16, Works in air. Stops at end of platform. Passive Effect: Speed: 29, Jump: 9, Max Movement Speed: +14
- Level 10: MP Cost: 15, Works in air. Stops at end of platform. Passive Effect: Speed: 30, Jump: 10, Max Movement Speed: +15
- Level 11: MP Cost: 14, Works in air. Stops at end of platform. Passive Effect: Speed: 31, Jump: 11, Max Movement Speed: +16
- Level 12: MP Cost: 13, Works in air. Stops at end of platform. Passive Effect: Speed: 32, Jump: 12, Max Movement Speed: +17
- Level 13: MP Cost: 12, Works in air. Stops at end of platform. Passive Effect: Speed: 33, Jump: 13, Max Movement Speed: +18
- Level 14: MP Cost: 11, Works in air. Stops at end of platform. Passive Effect: Speed: 34, Jump: 14, Max Movement Speed: +19
- Level 15: MP Cost: 10, Works in air. Stops at end of platform. Passive Effect: Speed: 35, Jump: 15, Max Movement Speed: +20
"Summons a wind elemental to bolster your powers."
Level | MP Cost | Damage | Duration |
---|---|---|---|
Subtract 3 per level |
Add 1% per level |
Add 10 seconds per level | |
1 | 47 | +1% | 90 sec |
2 | 44 | +2% | 100 sec |
3 | 41 | +3% | 110 sec |
4 | 38 | +4% | 120 sec |
5 | 35 | +5% | 130 sec |
6 | 32 | +6% | 140 sec |
7 | 29 | +7% | 150 sec |
8 | 26 | +8% | 160 sec |
9 | 23 | +9% | 170 sec |
10 | 20 | +10% | 180 sec |
Whispers of the Wind: Whispers of the wind teach you ancient knowledge of body and mind.
'
- Level 1: Weapon ATT: 1, Accuracy and Avoidability: 20, Range: increased to 8.
- Level 2: Weapon ATT: 2, Accuracy and Avoidability: 40, Range: increased to 16.
- Level 3: Weapon ATT: 3, Accuracy and Avoidability: 60, Range: increased to 24.
- Level 4: Weapon ATT: 4, Accuracy and Avoidability: 80, Range: increased to 32.
- Level 5: Weapon ATT: 5, Accuracy and Avoidability: 100, Range: increased to 40.
- Level 6: Weapon ATT: 6, Accuracy and Avoidability: 120, Range: increased to 48.
- Level 7: Weapon ATT: 7, Accuracy and Avoidability: 140, Range: increased to 56.
- Level 8: Weapon ATT: 8, Accuracy and Avoidability: 170, Range: increased to 64.
- Level 9: Weapon ATT: 9, Accuracy and Avoidability: 180, Range: increased to 72.
- Level 10: Weapon ATT: 10, Accuracy and Avoidability: 200, Range: increased to 80.
- Level 11: Weapon ATT: 11, Accuracy and Avoidability: 220, Range: increased to 88.
- Level 12: Weapon ATT: 12, Accuracy and Avoidability: 240, Range: increased to 96.
- Level 13: Weapon ATT: 13, Accuracy and Avoidability: 260, Range: increased to 104.
- Level 14: Weapon ATT: 14, Accuracy and Avoidability: 280, Range: increased to 112.
- Level 15: Weapon ATT: 15, Accuracy and Avoidability: 300, Range: increased to 120.
- Level 16: Weapon ATT: 16, Accuracy and Avoidability: 320, Range: increased to 128.
- Level 17: Weapon ATT: 17, Accuracy and Avoidability: 340, Range: increased to 136.
- Level 18: Weapon ATT: 18, Accuracy and Avoidability: 360, Range: increased to 144.
- Level 19: Weapon ATT: 19, Accuracy and Avoidability: 380, Range: increased to 152.
- Level 20: Weapon ATT: 20, Accuracy and Avoidability: 400, Range: increased to 160.
Second Job
Fairy Spiral: Spin to create a vortex of wind that knocks back enemies.
'
- Level 1: MP Cost: 21, Damage: 157%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 2: MP Cost: 22, Damage: 159%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 3: MP Cost: 22, Damage: 161%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 4: MP Cost: 23, Damage: 163%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 5: MP Cost: 23, Damage: 165%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 6: MP Cost: 24, Damage: 167%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 7: MP Cost: 24, Damage: 169%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 8: MP Cost: 25, Damage: 171%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 9: MP Cost: 25, Damage: 173%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 10: MP Cost: 26, Damage: 175%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 11: MP Cost: 26, Damage: 177%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 12: MP Cost: 27, Damage: 179%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 13: MP Cost: 27, Damage: 181%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 14: MP Cost: 28, Damage: 183%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 15: MP Cost: 28, Damage: 185%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 16: MP Cost: 29, Damage: 187%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 17: MP Cost: 29, Damage: 189%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 18: MP Cost: 30, Damage: 191%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 19: MP Cost: 30, Damage: 193%, Number of Attacks: 3, Number of Enemies pushed back: 6.
- Level 20: MP Cost: 31, Damage: 195%, Number of Attacks: 3, Number of Enemies pushed back: 6.
"Fire off a speeding arrow in a straight line."
Level | MP Cost | Damage | Number of Attacks | Max Enemies Hit |
---|---|---|---|---|
Add 1 per 2 levels |
Add 3% per level |
No change |
No change | |
1 | 10 | 228% | 2 | 6 |
2 | 11 | 231% | 2 | 6 |
3 | 11 | 234% | 2 | 6 |
4 | 12 | 237% | 2 | 6 |
5 | 12 | 240% | 2 | 6 |
6 | 13 | 243% | 2 | 6 |
7 | 13 | 246% | 2 | 6 |
8 | 14 | 249% | 2 | 6 |
9 | 14 | 252% | 2 | 6 |
10 | 15 | 255% | 2 | 6 |
11 | 15 | 258% | 2 | 6 |
12 | 16 | 261% | 2 | 6 |
13 | 16 | 264% | 2 | 6 |
14 | 17 | 267% | 3 | 5 |
15 | 17 | 270% | 3 | 5 |
16 | 18 | 273% | 3 | 5 |
17 | 18 | 276% | 3 | 5 |
18 | 19 | 279% | 2 | 6 |
19 | 19 | 282% | 2 | 6 |
20 | 20 | 285% | 2 | 6 |
Trifling Wind I: The Spirit of Wind will confuse nearby enemies.
'
- Level 1: Max soul energy created: 1, Chance to create energy: 10%, Random enemies damaged: 132%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 153%.
- Level 2: Max soul energy created: 1, Chance to create energy: 11%, Random enemies damaged: 134%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 156%.
- Level 3: Max soul energy created: 1, Chance to create energy: 11%, Random enemies damaged: 136%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 159%.
- Level 4: Max soul energy created: 1, Chance to create energy: 12%, Random enemies damaged: 138%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 162%.
- Level 5: Max soul energy created: 1, Chance to create energy: 12%, Random enemies damaged: 140%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 165%.
- Level 6: Max soul energy created: 1, Chance to create energy: 13%, Random enemies damaged: 142%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 168%.
- Level 7: Max soul energy created: 1, Chance to create energy: 13%, Random enemies damaged: 144%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 171%.
- Level 8: Max soul energy created: 1, Chance to create energy: 14%, Random enemies damaged: 146%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 174%.
- Level 9: Max soul energy created: 1, Chance to create energy: 14%, Random enemies damaged: 148%, Chance to create enhanced soul energy: 3%, Damage of enhanced soul energy: 177%.
- Level 10: Max soul energy created: 1, Chance to create energy: 15%, Random enemies damaged: 150%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 180%.
- Level 11: Max soul energy created: 2, Chance to create energy: 15%, Random enemies damaged: 152%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 183%.
- Level 12: Max soul energy created: 2, Chance to create energy: 16%, Random enemies damaged: 154%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 186%.
- Level 13: Max soul energy created: 2, Chance to create energy: 16%, Random enemies damaged: 156%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 189%.
- Level 14: Max soul energy created: 2, Chance to create energy: 17%, Random enemies damaged: 158%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 192%.
- Level 15: Max soul energy created: 2, Chance to create energy: 17%, Random enemies damaged: 160%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 195%.
- Level 16: Max soul energy created: 2, Chance to create energy: 18%, Random enemies damaged: 162%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 198%.
- Level 17: Max soul energy created: 2, Chance to create energy: 18%, Random enemies damaged: 164%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 201%.
- Level 18: Max soul energy created: 2, Chance to create energy: 19%, Random enemies damaged: 166%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 204%.
- Level 19: Max soul energy created: 2, Chance to create energy: 19%, Random enemies damaged: 168%, Chance to create enhanced soul energy: 4%, Damage of enhanced soul energy: 207%.
- Level 20: Max soul energy created: 3, Chance to create energy: 20%, Random enemies damaged: 170%, Chance to create enhanced soul energy: 5%, Damage of enhanced soul energy: 210%.
"The blessings of the Sylph give you a leg-up against your enemies."
Level | MP Cost | Weapon Attack | Critical Rate | Duration |
---|---|---|---|---|
No change |
Add 2 per level |
Add 1% per level |
Add 20 seconds per level | |
1 | 30 | +2 | +1% | 20 sec |
2 | 30 | +4 | +2% | 40 sec |
3 | 30 | +6 | +3% | 60 sec |
4 | 30 | +8 | +4% | 80 sec |
5 | 30 | +10 | +5% | 100 sec |
6 | 30 | +12 | +6% | 120 sec |
7 | 30 | +14 | +7% | 140 sec |
8 | 30 | +16 | +8% | 160 sec |
9 | 30 | +18 | +9% | 180 sec |
10 | 30 | +20 | +10% | 200 sec |
"Increases the weapon mastery and accuracy of bows."
Level | Bow Mastery | Accuracy |
---|---|---|
Add +4% per level |
Add +12 per level | |
1 | +14% | +12 |
2 | +18% | +24 |
3 | +22% | +36 |
4 | +26% | +48 |
5 | +30% | +60 |
6 | +34% | +72 |
7 | +38% | +84 |
8 | +42% | +96 |
9 | +46% | +108 |
10 | +50% | +180 |
"Increases the attack speed of your weapon."
Requires Level 5 Bow Mastery.
Level | MP Cost | Duration |
---|---|---|
Subtract 2 per level |
Add 20 seconds per level | |
1 | 29 | 20 sec |
2 | 27 | 40 sec |
3 | 25 | 60 sec |
4 | 23 | 80 sec |
5 | 21 | 100 sec |
6 | 19 | 120 sec |
7 | 17 | 140 sec |
8 | 15 | 160 sec |
9 | 13 | 180 sec |
10 | 11 | 200 sec |
"Improves STR and DEX permanently through physical training."
Level | STR and DEX |
---|---|
Add 6 per level | |
1 | +6 |
2 | +12 |
3 | +18 |
4 | +24 |
5 | +30 |
Third Job
Sentient Arrow: Shoot off a frigid arrow to attack indiscriminately. #cHold down the key button and use direction keys# to steer.
'
- Level 1: MP Cost: 3. Attack 6 enemies with 108% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 2: MP Cost: 3. Attack 6 enemies with 111% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 3: MP Cost: 3. Attack 6 enemies with 114% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 4: MP Cost: 4. Attack 6 enemies with 117% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 5: MP Cost: 4. Attack 6 enemies with 120% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 6: MP Cost: 4. Attack 6 enemies with 123% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 7: MP Cost: 4. Attack 6 enemies with 126% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 8: MP Cost: 5. Attack 6 enemies with 129% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 9: MP Cost: 5. Attack 6 enemies with 132% damage. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 10: MP Cost: 5. Attack 6 enemies with 135% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 11: MP Cost: 5. Attack 6 enemies with 138% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 12: MP Cost: 6. Attack 6 enemies with 141% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 13: MP Cost: 6. Attack 6 enemies with 144% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 14: MP Cost: 6. Attack 6 enemies with 147% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 15: MP Cost: 6. Attack 6 enemies with 150% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 16: MP Cost: 7. Attack 6 enemies with 153% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 17: MP Cost: 7. Attack 6 enemies with 156% damage. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 18: MP Cost: 7. Attack 6 enemies with 159% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 19: MP Cost: 7. Attack 6 enemies with 162% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
- Level 20: MP Cost: 8. Attack 6 enemies with 165% damage two times. Steer by holding the skill key and using the directional keys. Maximum Range: 350. Does not activate with Trifling Wind and Storm Bringer.
Pinpoint Pierce: Shoot off two arrows to strike the same enemy.
'
- Level 1: MP Cost: 27, Max Enemies Hit: 1, Damage: 283%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 10%.
- Level 2: MP Cost: 28, Max Enemies Hit: 1, Damage: 286%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 11%.
- Level 3: MP Cost: 28, Max Enemies Hit: 1, Damage: 289%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 11%.
- Level 4: MP Cost: 29, Max Enemies Hit: 1, Damage: 292%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 12%.
- Level 5: MP Cost: 29, Max Enemies Hit: 1, Damage: 295%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 12%.
- Level 6: MP Cost: 30, Max Enemies Hit: 1, Damage: 298%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 13%.
- Level 7: MP Cost: 30, Max Enemies Hit: 1, Damage: 301%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 13%.
- Level 8: MP Cost: 31, Max Enemies Hit: 1, Damage: 304%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 14%.
- Level 9: MP Cost: 31, Max Enemies Hit: 1, Damage: 307%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 14%.
- Level 10: MP Cost: 32, Max Enemies Hit: 1, Damage: 310%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 15%.
- Level 11: MP Cost: 32, Max Enemies Hit: 1, Damage: 313%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 15%.
- Level 12: MP Cost: 33, Max Enemies Hit: 1, Damage: 316%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 16%.
- Level 13: MP Cost: 33, Max Enemies Hit: 1, Damage: 319%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 16%.
- Level 14: MP Cost: 34, Max Enemies Hit: 1, Damage: 322%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 17%.
- Level 15: MP Cost: 34, Max Enemies Hit: 1, Damage: 325%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 17%.
- Level 16: MP Cost: 35, Max Enemies Hit: 1, Damage: 328%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 18%.
- Level 17: MP Cost: 35, Max Enemies Hit: 1, Damage: 331%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 18%.
- Level 18: MP Cost: 36, Max Enemies Hit: 1, Damage: 334%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 19%.
- Level 19: MP Cost: 36, Max Enemies Hit: 1, Damage: 337%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 19%.
- Level 20: MP Cost: 37, Max Enemies Hit: 1, Damage: 340%, Number of Attacks: 2. Repeatedly attack the same enemy to activate a damage buff of 20%.
Trifling Wind II: A spirit of the wind will distress nearby enemies.
Requires Level 20 Trifling Wind I
- Level 1: Max soul energy created: 3, Chance to create energy: 20%, Random enemies damaged: 177%, Chance to create enhanced soul energy: 5%, Damage of enhanced soul energy: 213%
- Level 2: Max soul energy created: 3, Chance to create energy: 21%, Random enemies damaged: 179%, Chance to create enhanced soul energy: 5%, Damage of enhanced soul energy: 216%
- Level 3: Max soul energy created: 3, Chance to create energy: 21%, Random enemies damaged: 181%, Chance to create enhanced soul energy: 5%, Damage of enhanced soul energy: 219%
- Level 4: Max soul energy created: 3, Chance to create energy: 22%, Random enemies damaged: 183%, Chance to create enhanced soul energy: 6%, Damage of enhanced soul energy: 222%
- Level 5: Max soul energy created: 3, Chance to create energy: 22%, Random enemies damaged: 185%, Chance to create enhanced soul energy: 6%, Damage of enhanced soul energy: 225%
- Level 6: Max soul energy created: 3, Chance to create energy: 23%, Random enemies damaged: 187%, Chance to create enhanced soul energy: 6%, Damage of enhanced soul energy: 228%
- Level 7: Max soul energy created: 3, Chance to create energy: 23%, Random enemies damaged: 189%, Chance to create enhanced soul energy: 6%, Damage of enhanced soul energy: 231%
- Level 8: Max soul energy created: 3, Chance to create energy: 24%, Random enemies damaged: 191%, Chance to create enhanced soul energy: 7%, Damage of enhanced soul energy: 234%
- Level 9: Max soul energy created: 3, Chance to create energy: 24%, Random enemies damaged: 193%, Chance to create enhanced soul energy: 7%, Damage of enhanced soul energy: 237%
- Level 10: Max soul energy created: 3, Chance to create energy: 25%, Random enemies damaged: 195%, Chance to create enhanced soul energy: 7%, Damage of enhanced soul energy: 240%
- Level 11: Max soul energy created: 3, Chance to create energy: 25%, Random enemies damaged: 197%, Chance to create enhanced soul energy: 7%, Damage of enhanced soul energy: 243%
- Level 12: Max soul energy created: 3, Chance to create energy: 26%, Random enemies damaged: 199%, Chance to create enhanced soul energy: 8%, Damage of enhanced soul energy: 246%
- Level 13: Max soul energy created: 3, Chance to create energy: 26%, Random enemies damaged: 201%, Chance to create enhanced soul energy: 8%, Damage of enhanced soul energy: 249%
- Level 14: Max soul energy created: 3, Chance to create energy: 27%, Random enemies damaged: 203%, Chance to create enhanced soul energy: 8%, Damage of enhanced soul energy: 252%
- Level 15: Max soul energy created: 3, Chance to create energy: 27%, Random enemies damaged: 205%, Chance to create enhanced soul energy: 8%, Damage of enhanced soul energy: 255%
- Level 16: Max soul energy created: 3, Chance to create energy: 28%, Random enemies damaged: 207%, Chance to create enhanced soul energy: 9%, Damage of enhanced soul energy: 258%
- Level 17: Max soul energy created: 3, Chance to create energy: 28%, Random enemies damaged: 209%, Chance to create enhanced soul energy: 9%, Damage of enhanced soul energy: 261%
- Level 18: Max soul energy created: 3, Chance to create energy: 29%, Random enemies damaged: 211%, Chance to create enhanced soul energy: 9%, Damage of enhanced soul energy: 264%
- Level 19: Max soul energy created: 3, Chance to create energy: 29%, Random enemies damaged: 213%, Chance to create enhanced soul energy: 9%, Damage of enhanced soul energy: 267%
- Level 20: Max soul energy created: 4, Chance to create energy: 30%, Random enemies damaged: 215%, Chance to create enhanced soul energy: 10%, Damage of enhanced soul energy: 270%
Albatross: Borrow the power of the legendary Albatross to boost your combat stats.
'
- Level 1: MP Cost: 51, Duration: 10 sec. Weapon ATT: 1, Max HP: 75, Critical Rate: 1% with +1 attack speed.
- Level 2: MP Cost: 52, Duration: 20 sec. Weapon ATT: 2, Max HP: 150, Critical Rate: 1% with +1 attack speed.
- Level 3: MP Cost: 53, Duration: 30 sec. Weapon ATT: 3, Max HP: 225, Critical Rate: 2% with +1 attack speed.
- Level 4: MP Cost: 54, Duration: 40 sec. Weapon ATT: 4, Max HP: 300, Critical Rate: 2% with +1 attack speed.
- Level 5: MP Cost: 55, Duration: 50 sec. Weapon ATT: 5, Max HP: 375, Critical Rate: 3% with +1 attack speed.
- Level 6: MP Cost: 56, Duration: 60 sec. Weapon ATT: 6, Max HP: 450, Critical Rate: 3% with +1 attack speed.
- Level 7: MP Cost: 57, Duration: 70 sec. Weapon ATT: 7, Max HP: 525, Critical Rate: 4% with +1 attack speed.
- Level 8: MP Cost: 58, Duration: 80 sec. Weapon ATT: 8, Max HP: 600, Critical Rate: 4% with +1 attack speed.
- Level 9: MP Cost: 59, Duration: 90 sec. Weapon ATT: 9, Max HP: 675, Critical Rate: 5% with +1 attack speed.
- Level 10: MP Cost: 60, Duration: 100 sec. Weapon ATT: 10, Max HP: 750, Critical Rate: 5% with +1 attack speed.
- Level 11: MP Cost: 61, Duration: 110 sec. Weapon ATT: 11, Max HP: 825, Critical Rate: 6% with +1 attack speed.
- Level 12: MP Cost: 62, Duration: 120 sec. Weapon ATT: 12, Max HP: 900, Critical Rate: 6% with +1 attack speed.
- Level 13: MP Cost: 63, Duration: 130 sec. Weapon ATT: 13, Max HP: 975, Critical Rate: 7% with +1 attack speed.
- Level 14: MP Cost: 64, Duration: 140 sec. Weapon ATT: 14, Max HP: 1050, Critical Rate: 7% with +1 attack speed.
- Level 15: MP Cost: 65, Duration: 150 sec. Weapon ATT: 15, Max HP: 1125, Critical Rate: 8% with +1 attack speed.
- Level 16: MP Cost: 66, Duration: 160 sec. Weapon ATT: 16, Max HP: 1200, Critical Rate: 8% with +1 attack speed.
- Level 17: MP Cost: 67, Duration: 170 sec. Weapon ATT: 17, Max HP: 1275, Critical Rate: 9% with +1 attack speed.
- Level 18: MP Cost: 68, Duration: 180 sec. Weapon ATT: 18, Max HP: 1350, Critical Rate: 9% with +1 attack speed.
- Level 19: MP Cost: 69, Duration: 190 sec. Weapon ATT: 19, Max HP: 1425, Critical Rate: 10% with +1 attack speed.
- Level 20: MP Cost: 70, Duration: 200 sec. Weapon ATT: 20, Max HP: 1500, Critical Rate: 10% with +1 attack speed.
Emerald Flower: Summon a green crystal flower that attracts nearby enemies. Enemies intoxicated by the scent will slow down.
'
- Level 1: MP Cost: 33, Duration: 24 sec. Crystal Flower HP: 3,800. Slows affected enemies.
- Level 2: MP Cost: 36, Duration: 24 sec. Crystal Flower HP: 5,600. Slows affected enemies.
- Level 3: MP Cost: 39, Duration: 33 sec. Crystal Flower HP: 7,400. Slows affected enemies.
- Level 4: MP Cost: 42, Duration: 33 sec. Crystal Flower HP: 9,200. Slows affected enemies.
- Level 5: MP Cost: 45, Duration: 42 sec. Crystal Flower HP: 11,000. Slows affected enemies.
- Level 6: MP Cost: 48, Duration: 42 sec. Crystal Flower HP: 12,800. Slows affected enemies.
- Level 7: MP Cost: 51, Duration: 51 sec. Crystal Flower HP: 14,600. Slows affected enemies.
- Level 8: MP Cost: 54, Duration: 51 sec. Crystal Flower HP: 16,400. Slows affected enemies.
- Level 9: MP Cost: 57, Duration: 60 sec. Crystal Flower HP: 18,200. Slows affected enemies.
- Level 10: MP Cost: 60, Duration: 60 sec. Crystal Flower HP: 20,000. Slows affected enemies.
Featherweight: Your body becomes as light as a feather, gaining freedom from enemy attacks.
'
- Level 1: Damage Intake: -6% All abnormal status and elemental resistance: +1%.
- Level 2: Damage Intake: -7% All abnormal status and elemental resistance: +1%.
- Level 3: Damage Intake: -8% All abnormal status and elemental resistance: +2%.
- Level 4: Damage Intake: -10% All abnormal status and elemental resistance: +2%.
- Level 5: Damage Intake: -11% All abnormal status and elemental resistance: +3%.
- Level 6: Damage Intake: -12% All abnormal status and elemental resistance: +3%.
- Level 7: Damage Intake: -13% All abnormal status and elemental resistance: +4%.
- Level 8: Damage Intake: -15% All abnormal status and elemental resistance: +4%.
- Level 9: Damage Intake: -16% All abnormal status and elemental resistance: +5%.
- Level 10: Damage Intake: -17% All abnormal status and elemental resistance: +5%.
- Level 11: Damage Intake: -18% All abnormal status and elemental resistance: +6%.
- Level 12: Damage Intake: -20% All abnormal status and elemental resistance: +6%.
- Level 13: Damage Intake: -21% All abnormal status and elemental resistance: +7%.
- Level 14: Damage Intake: -22% All abnormal status and elemental resistance: +7%.
- Level 15: Damage Intake: -23% All abnormal status and elemental resistance: +8%.
- Level 16: Damage Intake: -25% All abnormal status and elemental resistance: +8%.
- Level 17: Damage Intake: -26% All abnormal status and elemental resistance: +9%.
- Level 18: Damage Intake: -27% All abnormal status and elemental resistance: +9%.
- Level 19: Damage Intake: -28% All abnormal status and elemental resistance: +10%.
- Level 20: Damage Intake: -30% All abnormal status and elemental resistance: +10%.
Second Wind: Borrow the power of wind, becoming more skillful at evasion and gaining a chance to counterattack.
'
- Level 1: Avoidability: 11%, Weapon DEF and Magic DEF: + 50, Weapon ATT for 5 sec. after Avoid: +5
- Level 2: Avoidability: 12%, Weapon DEF and Magic DEF: + 100, Weapon ATT for 5 sec. after Avoid: +6
- Level 3: Avoidability: 13%, Weapon DEF and Magic DEF: + 150, Weapon ATT for 5 sec. after Avoid: +6
- Level 4: Avoidability: 14%, Weapon DEF and Magic DEF: + 200, Weapon ATT for 5 sec. after Avoid: +7
- Level 5: Avoidability: 15%, Weapon DEF and Magic DEF: + 250, Weapon ATT for 5 sec. after Avoid: +7
- Level 6: Avoidability: 16%, Weapon DEF and Magic DEF: + 300, Weapon ATT for 5 sec. after Avoid: +8
- Level 7: Avoidability: 17%, Weapon DEF and Magic DEF: + 350, Weapon ATT for 5 sec. after Avoid: +8
- Level 8: Avoidability: 18%, Weapon DEF and Magic DEF: + 400, Weapon ATT for 5 sec. after Avoid: +9
- Level 9: Avoidability: 19%, Weapon DEF and Magic DEF: + 450, Weapon ATT for 5 sec. after Avoid: +9
- Level 10: Avoidability: 20%, Weapon DEF and Magic DEF: + 500, Weapon ATT for 5 sec. after Avoid: +10
- Level 11: Avoidability: 21%, Weapon DEF and Magic DEF: + 550, Weapon ATT for 5 sec. after Avoid: +10
- Level 12: Avoidability: 22%, Weapon DEF and Magic DEF: + 600, Weapon ATT for 5 sec. after Avoid: +11
- Level 13: Avoidability: 23%, Weapon DEF and Magic DEF: + 650, Weapon ATT for 5 sec. after Avoid: +11
- Level 14: Avoidability: 24%, Weapon DEF and Magic DEF: + 700, Weapon ATT for 5 sec. after Avoid: +12
- Level 15: Avoidability: 25%, Weapon DEF and Magic DEF: + 750, Weapon ATT for 5 sec. after Avoid: +12
- Level 16: Avoidability: 26%, Weapon DEF and Magic DEF: + 800, Weapon ATT for 5 sec. after Avoid: +13
- Level 17: Avoidability: 27%, Weapon DEF and Magic DEF: + 850, Weapon ATT for 5 sec. after Avoid: +13
- Level 18: Avoidability: 28%, Weapon DEF and Magic DEF: + 900, Weapon ATT for 5 sec. after Avoid: +14
- Level 19: Avoidability: 29%, Weapon DEF and Magic DEF: + 950, Weapon ATT for 5 sec. after Avoid: +14
- Level 20: Avoidability: 30%, Weapon DEF and Magic DEF: + 1000, Weapon ATT for 5 sec. after Avoid: +15
Fourth Job
Call of Cygnus: Receive the blessings of Cygnus's awakening to temporarily increase all stats for you and your party members.
'
- Level 1: MP Cost: 10, Base Stats: +1%, Duration: 30 sec
- Level 2: MP Cost: 10, Base Stats: +1%, Duration: 60 sec
- Level 3: MP Cost: 10, Base Stats: +2%, Duration: 90 sec
- Level 4: MP Cost: 10, Base Stats: +2%, Duration: 120 sec
- Level 5: MP Cost: 20, Base Stats: +3%, Duration: 150 sec
- Level 6: MP Cost: 20, Base Stats: +3%, Duration: 180 sec
- Level 7: MP Cost: 20, Base Stats: +4%, Duration: 210 sec
- Level 8: MP Cost: 20, Base Stats: +4%, Duration: 240 sec
- Level 9: MP Cost: 20, Base Stats: +5%, Duration: 270 sec
- Level 10: MP Cost: 30, Base Stats: +5%, Duration: 300 sec
- Level 11: MP Cost: 30, Base Stats: +6%, Duration: 330 sec
- Level 12: MP Cost: 30, Base Stats: +6%, Duration: 360 sec
- Level 13: MP Cost: 30, Base Stats: +7%, Duration: 390 sec
- Level 14: MP Cost: 30, Base Stats: +7%, Duration: 420 sec
- Level 15: MP Cost: 40, Base Stats: +8%, Duration: 450 sec
- Level 16: MP Cost: 40, Base Stats: +8%, Duration: 480 sec
- Level 17: MP Cost: 40, Base Stats: +9%, Duration: 510 sec
- Level 18: MP Cost: 40, Base Stats: +9%, Duration: 540 sec
- Level 19: MP Cost: 40, Base Stats: +10%, Duration: 570 sec
- Level 20: MP Cost: 50, Base Stats: +10%, Duration: 600 sec
- Level 21: MP Cost: 50, Base Stats: +11%, Duration: 630 sec
- Level 22: MP Cost: 50, Base Stats: +11%, Duration: 660 sec
- Level 23: MP Cost: 50, Base Stats: +12%, Duration: 690 sec
- Level 24: MP Cost: 50, Base Stats: +12%, Duration: 720 sec
- Level 25: MP Cost: 60, Base Stats: +13%, Duration: 750 sec
- Level 26: MP Cost: 60, Base Stats: +13%, Duration: 780 sec
- Level 27: MP Cost: 60, Base Stats: +14%, Duration: 810 sec
- Level 28: MP Cost: 60, Base Stats: +14%, Duration: 840 sec
- Level 29: MP Cost: 60, Base Stats: +15%, Duration: 870 sec
- Level 30: MP Cost: 70, Base Stats: +15%, Duration: 900 sec
- Level 31: MP Cost: 70, Base Stats: +16%, Duration: 930 sec
- Level 32: MP Cost: 70, Base Stats: +16%, Duration: 960 sec
Song of Heaven: Play the song of heavens to sweep away enemies.
'
- Level 1: MP Cost: 4, Max Enemies hit: 4, Damage per shot: 163%. Damage increases by 0% for every 1 less targets.
- Level 2: MP Cost: 4, Max Enemies hit: 4, Damage per shot: 166%. Damage increases by 0% for every 1 less targets.
- Level 3: MP Cost: 4, Max Enemies hit: 4, Damage per shot: 169%. Damage increases by 1% for every 1 less targets.
- Level 4: MP Cost: 4, Max Enemies hit: 4, Damage per shot: 172%. Damage increases by 1% for every 1 less targets.
- Level 5: MP Cost: 4, Max Enemies hit: 4, Damage per shot: 175%. Damage increases by 1% for every 1 less targets.
- Level 6: MP Cost: 4, Max Enemies hit: 4, Damage per shot: 178%. Damage increases by 2% for every 1 less targets.
- Level 7: MP Cost: 5, Max Enemies hit: 4, Damage per shot: 181%. Damage increases by 2% for every 1 less targets.
- Level 8: MP Cost: 5, Max Enemies hit: 4, Damage per shot: 184%. Damage increases by 2% for every 1 less targets.
- Level 9: MP Cost: 5, Max Enemies hit: 4, Damage per shot: 187%. Damage increases by 3% for every 1 less targets.
- Level 10: MP Cost: 5, Max Enemies hit: 4, Damage per shot: 190%. Damage increases by 3% for every 1 less targets.
- Level 11: MP Cost: 5, Max Enemies hit: 4, Damage per shot: 193%. Damage increases by 3% for every 1 less targets.
- Level 12: MP Cost: 5, Max Enemies hit: 4, Damage per shot: 196%. Damage increases by 4% for every 1 less targets.
- Level 13: MP Cost: 6, Max Enemies hit: 4, Damage per shot: 199%. Damage increases by 4% for every 1 less targets.
- Level 14: MP Cost: 6, Max Enemies hit: 4, Damage per shot: 202%. Damage increases by 4% for every 1 less targets.
- Level 15: MP Cost: 6, Max Enemies hit: 4, Damage per shot: 205%. Damage increases by 5% for every 1 less targets.
- Level 16: MP Cost: 6, Max Enemies hit: 4, Damage per shot: 208%. Damage increases by 5% for every 1 less targets.
- Level 17: MP Cost: 6, Max Enemies hit: 4, Damage per shot: 211%. Damage increases by 5% for every 1 less targets.
- Level 18: MP Cost: 6, Max Enemies hit: 4, Damage per shot: 214%. Damage increases by 6% for every 1 less targets.
- Level 19: MP Cost: 7, Max Enemies hit: 4, Damage per shot: 217%. Damage increases by 6% for every 1 less targets.
- Level 20: MP Cost: 7, Max Enemies hit: 4, Damage per shot: 220%. Damage increases by 6% for every 1 less targets.
- Level 21: MP Cost: 7, Max Enemies hit: 4, Damage per shot: 223%. Damage increases by 7% for every 1 less targets.
- Level 22: MP Cost: 7, Max Enemies hit: 4, Damage per shot: 226%. Damage increases by 7% for every 1 less targets.
- Level 23: MP Cost: 7, Max Enemies hit: 4, Damage per shot: 229%. Damage increases by 7% for every 1 less targets.
- Level 24: MP Cost: 7, Max Enemies hit: 4, Damage per shot: 232%. Damage increases by 8% for every 1 less targets.
- Level 25: MP Cost: 8, Max Enemies hit: 4, Damage per shot: 235%. Damage increases by 8% for every 1 less targets.
- Level 26: MP Cost: 8, Max Enemies hit: 4, Damage per shot: 238%. Damage increases by 8% for every 1 less targets.
- Level 27: MP Cost: 8, Max Enemies hit: 4, Damage per shot: 241%. Damage increases by 9% for every 1 less targets.
- Level 28: MP Cost: 8, Max Enemies hit: 4, Damage per shot: 244%. Damage increases by 9% for every 1 less targets.
- Level 29: MP Cost: 8, Max Enemies hit: 4, Damage per shot: 247%. Damage increases by 9% for every 1 less targets.
- Level 30: MP Cost: 8, Max Enemies hit: 4, Damage per shot: 250%. Damage increases by 10% for every 1 less targets.
- Level 31: MP Cost: 8, Max Enemies hit: 4, Damage per shot: 253%. Damage increases by 10% for every 1 less targets.
- Level 32: MP Cost: 8, Max Enemies hit: 4, Damage per shot: 256%. Damage increases by 10% for every 1 less targets.
Spiraling Vortex: Fires a spiraling shot that drives enemies back.
'
- Level 1: MP Cost: 57, Max Enemies Knocked Back: 7, Damage: 264%, Number of Attacks: 5. Splash Damage at this time: 143% Number of attacks with splash damage: 2.
- Level 2: MP Cost: 57, Max Enemies Knocked Back: 7, Damage: 268%, Number of Attacks: 5. Splash Damage at this time: 146% Number of attacks with splash damage: 2.
- Level 3: MP Cost: 57, Max Enemies Knocked Back: 7, Damage: 272%, Number of Attacks: 5. Splash Damage at this time: 149% Number of attacks with splash damage: 2.
- Level 4: MP Cost: 59, Max Enemies Knocked Back: 7, Damage: 276%, Number of Attacks: 5. Splash Damage at this time: 152% Number of attacks with splash damage: 2.
- Level 5: MP Cost: 59, Max Enemies Knocked Back: 7, Damage: 280%, Number of Attacks: 5. Splash Damage at this time: 155% Number of attacks with splash damage: 2.
- Level 6: MP Cost: 59, Max Enemies Knocked Back: 7, Damage: 284%, Number of Attacks: 5. Splash Damage at this time: 158% Number of attacks with splash damage: 2.
- Level 7: MP Cost: 61, Max Enemies Knocked Back: 7, Damage: 288%, Number of Attacks: 5. Splash Damage at this time: 161% Number of attacks with splash damage: 2.
- Level 8: MP Cost: 61, Max Enemies Knocked Back: 7, Damage: 292%, Number of Attacks: 5. Splash Damage at this time: 164% Number of attacks with splash damage: 2.
- Level 9: MP Cost: 61, Max Enemies Knocked Back: 7, Damage: 296%, Number of Attacks: 5. Splash Damage at this time: 167% Number of attacks with splash damage: 2.
- Level 10: MP Cost: 63, Max Enemies Knocked Back: 7, Damage: 300%, Number of Attacks: 5. Splash Damage at this time: 170% Number of attacks with splash damage: 2.
- Level 11: MP Cost: 63, Max Enemies Knocked Back: 7, Damage: 304%, Number of Attacks: 5. Splash Damage at this time: 173% Number of attacks with splash damage: 2.
- Level 12: MP Cost: 63, Max Enemies Knocked Back: 7, Damage: 308%, Number of Attacks: 5. Splash Damage at this time: 176% Number of attacks with splash damage: 2.
- Level 13: MP Cost: 65, Max Enemies Knocked Back: 7, Damage: 312%, Number of Attacks: 5. Splash Damage at this time: 179% Number of attacks with splash damage: 2.
- Level 14: MP Cost: 65, Max Enemies Knocked Back: 7, Damage: 316%, Number of Attacks: 5. Splash Damage at this time: 182% Number of attacks with splash damage: 2.
- Level 15: MP Cost: 65, Max Enemies Knocked Back: 7, Damage: 320%, Number of Attacks: 5. Splash Damage at this time: 185% Number of attacks with splash damage: 2.
- Level 16: MP Cost: 67, Max Enemies Knocked Back: 7, Damage: 324, Number of Attacks: 5. Splash Damage at this time: 188% Number of attacks with splash damage: 2.
- Level 17: MP Cost: 67, Max Enemies Knocked Back: 7, Damage: 328%, Number of Attacks: 5. Splash Damage at this time: 191% Number of attacks with splash damage: 2.
- Level 18: MP Cost: 67, Max Enemies Knocked Back: 7, Damage: 332%, Number of Attacks: 5. Splash Damage at this time: 194% Number of attacks with splash damage: 2.
- Level 19: MP Cost: 69, Max Enemies Knocked Back: 7, Damage: 336%, Number of Attacks: 5. Splash Damage at this time: 197% Number of attacks with splash damage: 2.
- Level 20: MP Cost: 69, Max Enemies Knocked Back: 7, Damage: 340%, Number of Attacks: 5. Splash Damage at this time: 200% Number of attacks with splash damage: 2.
- Level 21: MP Cost: 69, Max Enemies Knocked Back: 7, Damage: 344%, Number of Attacks: 5. Splash Damage at this time: 203% Number of attacks with splash damage: 2.
- Level 22: MP Cost: 71, Max Enemies Knocked Back: 7, Damage: 348%, Number of Attacks: 5. Splash Damage at this time: 206% Number of attacks with splash damage: 2.
- Level 23: MP Cost: 71, Max Enemies Knocked Back: 7, Damage: 352%, Number of Attacks: 5. Splash Damage at this time: 209% Number of attacks with splash damage: 2.
- Level 24: MP Cost: 71, Max Enemies Knocked Back: 7, Damage: 356%, Number of Attacks: 5. Splash Damage at this time: 212% Number of attacks with splash damage: 2.
- Level 25: MP Cost: 73, Max Enemies Knocked Back: 7, Damage: 360%, Number of Attacks: 5. Splash Damage at this time: 215% Number of attacks with splash damage: 2.
- Level 26: MP Cost: 73, Max Enemies Knocked Back: 7, Damage: 364%, Number of Attacks: 5. Splash Damage at this time: 218% Number of attacks with splash damage: 2.
- Level 27: MP Cost: 73, Max Enemies Knocked Back: 7, Damage: 368%, Number of Attacks: 5. Splash Damage at this time: 221% Number of attacks with splash damage: 2.
- Level 28: MP Cost: 75, Max Enemies Knocked Back: 7, Damage: 372%, Number of Attacks: 5. Splash Damage at this time: 224% Number of attacks with splash damage: 2.
- Level 29: MP Cost: 75, Max Enemies Knocked Back: 7, Damage: 376%, Number of Attacks: 5. Splash Damage at this time: 227% Number of attacks with splash damage: 2.
- Level 30: MP Cost: 75, Max Enemies Knocked Back: 7, Damage: 380%, Number of Attacks: 5. Splash Damage at this time: 230% Number of attacks with splash damage: 2.
- Level 31: MP Cost: 77, Max Enemies Knocked Back: 7, Damage: 384%, Number of Attacks: 5. Splash Damage at this time: 233% Number of attacks with splash damage: 2.
- Level 32: MP Cost: 77, Max Enemies Knocked Back: 7, Damage: 388%, Number of Attacks: 5. Splash Damage at this time: 236% Number of attacks with splash damage: 2.
Trifling Wind III: Harass the enemies with constant gale-force winds.
Requires Level 20 Trifling Wind II
- Level 1: Max soul energy created: 4, Chance to create energy: 30%, Random enemies damaged: 217%, Chance to create enhanced soul energy: 10%, Damage of enhanced soul energy: 273%
- Level 2: Max soul energy created: 4, Chance to create energy: 31%, Random enemies damaged: 219%, Chance to create enhanced soul energy: 10%, Damage of enhanced soul energy: 276%
- Level 3: Max soul energy created: 4, Chance to create energy: 31%, Random enemies damaged: 221%, Chance to create enhanced soul energy: 10%, Damage of enhanced soul energy: 279%
- Level 4: Max soul energy created: 4, Chance to create energy: 32%, Random enemies damaged: 223%, Chance to create enhanced soul energy: 11%, Damage of enhanced soul energy: 282%
- Level 5: Max soul energy created: 4, Chance to create energy: 32%, Random enemies damaged: 225%, Chance to create enhanced soul energy: 11%, Damage of enhanced soul energy: 285%
- Level 6: Max soul energy created: 4, Chance to create energy: 33%, Random enemies damaged: 227%, Chance to create enhanced soul energy: 11%, Damage of enhanced soul energy: 288%
- Level 7: Max soul energy created: 4, Chance to create energy: 33%, Random enemies damaged: 229%, Chance to create enhanced soul energy: 11%, Damage of enhanced soul energy: 291%
- Level 8: Max soul energy created: 4, Chance to create energy: 34%, Random enemies damaged: 231%, Chance to create enhanced soul energy: 12%, Damage of enhanced soul energy: 294%
- Level 9: Max soul energy created: 4, Chance to create energy: 34%, Random enemies damaged: 233%, Chance to create enhanced soul energy: 12%, Damage of enhanced soul energy: 297%
- Level 10: Max soul energy created: 4, Chance to create energy: 35%, Random enemies damaged: 235%, Chance to create enhanced soul energy: 12%, Damage of enhanced soul energy: 300%
- Level 11: Max soul energy created: 4, Chance to create energy: 35%, Random enemies damaged: 237%, Chance to create enhanced soul energy: 12%, Damage of enhanced soul energy: 303%
- Level 12: Max soul energy created: 4, Chance to create energy: 36%, Random enemies damaged: 239%, Chance to create enhanced soul energy: 13%, Damage of enhanced soul energy: 306%
- Level 13: Max soul energy created: 4, Chance to create energy: 36%, Random enemies damaged: 241%, Chance to create enhanced soul energy: 13%, Damage of enhanced soul energy: 309%
- Level 14: Max soul energy created: 4, Chance to create energy: 37%, Random enemies damaged: 243%, Chance to create enhanced soul energy: 13%, Damage of enhanced soul energy: 312%
- Level 15: Max soul energy created: 4, Chance to create energy: 37%, Random enemies damaged: 245%, Chance to create enhanced soul energy: 13%, Damage of enhanced soul energy: 315%
- Level 16: Max soul energy created: 4, Chance to create energy: 38%, Random enemies damaged: 247%, Chance to create enhanced soul energy: 14%, Damage of enhanced soul energy: 318%
- Level 17: Max soul energy created: 4, Chance to create energy: 38%, Random enemies damaged: 249%, Chance to create enhanced soul energy: 14%, Damage of enhanced soul energy: 321%
- Level 18: Max soul energy created: 4, Chance to create energy: 39%, Random enemies damaged: 251%, Chance to create enhanced soul energy: 14%, Damage of enhanced soul energy: 324%
- Level 19: Max soul energy created: 4, Chance to create energy: 39%, Random enemies damaged: 253%, Chance to create enhanced soul energy: 14%, Damage of enhanced soul energy: 327%
- Level 20: Max soul energy created: 5, Chance to create energy: 40%, Random enemies damaged: 255%, Chance to create enhanced soul energy: 15%, Damage of enhanced soul energy: 330%
- Level 21: Max soul energy created: 5, Chance to create energy: 40%, Random enemies damaged: 257%, Chance to create enhanced soul energy: 15%, Damage of enhanced soul energy: 333%
- Level 22: Max soul energy created: 5, Chance to create energy: 41%, Random enemies damaged: 259%, Chance to create enhanced soul energy: 15%, Damage of enhanced soul energy: 336%
Touch of the Wind: Become one with the wind through a divine blessing.
'
- Level 1: MP Cost: 44, Dexterity: +2%, Accuracy: +1%, Additional Avoidability: +1%, Max HP: +5%. Duration: 200 sec.
- Level 2: MP Cost: 44, Dexterity: +2%, Accuracy: +2%, Additional Avoidability: +2%, Max HP: +6%. Duration: 200 sec.
- Level 3: MP Cost: 44, Dexterity: +3%, Accuracy: +3%, Additional Avoidability: +3%, Max HP: +6%. Duration: 200 sec.
- Level 4: MP Cost: 48, Dexterity: +3%, Accuracy: +4%, Additional Avoidability: +4%, Max HP: +7%. Duration: 200 sec.
- Level 5: MP Cost: 48, Dexterity: +3%, Accuracy: +5%, Additional Avoidability: +5%, Max HP: +7%. Duration: 200 sec.
- Level 6: MP Cost: 48, Dexterity: +4%, Accuracy: +6%, Additional Avoidability: +6%, Max HP: +8%. Duration: 200 sec.
- Level 7: MP Cost: 52, Dexterity: +4%, Accuracy: +7%, Additional Avoidability: +7%, Max HP: +8%. Duration: 200 sec.
- Level 8: MP Cost: 52, Dexterity: +4%, Accuracy: +8%, Additional Avoidability: +8%, Max HP: +9%. Duration: 200 sec.
- Level 9: MP Cost: 52, Dexterity: +5%, Accuracy: +9%, Additional Avoidability: +9%, Max HP: +9%. Duration: 200 sec.
- Level 10: MP Cost: 56, Dexterity: +5%, Accuracy: +10%, Additional Avoidability: +10%, Max HP: +10%. Duration: 200 sec.
- Level 11: MP Cost: 56, Dexterity: +5%, Accuracy: +11%, Additional Avoidability: +11%, Max HP: +10%. Duration: 200 sec.
- Level 12: MP Cost: 56, Dexterity: +6%, Accuracy: +12%, Additional Avoidability: +12%, Max HP: +11%. Duration: 200 sec.
- Level 13: MP Cost: 60, Dexterity: +6%, Accuracy: +13%, Additional Avoidability: +13%, Max HP: +11%. Duration: 200 sec.
- Level 14: MP Cost: 60, Dexterity: +6%, Accuracy: +14%, Additional Avoidability: +14%, Max HP: +12%. Duration: 200 sec.
- Level 15: MP Cost: 60, Dexterity: +7%, Accuracy: +15%, Additional Avoidability: +15%, Max HP: +12%. Duration: 200 sec.
- Level 16: MP Cost: 64, Dexterity: +7%, Accuracy: +16%, Additional Avoidability: +16%, Max HP: +13%. Duration: 200 sec.
- Level 17: MP Cost: 64, Dexterity: +7%, Accuracy: +17%, Additional Avoidability: +17%, Max HP: +13%. Duration: 200 sec.
- Level 18: MP Cost: 64, Dexterity: +8%, Accuracy: +18%, Additional Avoidability: +18%, Max HP: +14%. Duration: 200 sec.
- Level 19: MP Cost: 68, Dexterity: +8%, Accuracy: +19%, Additional Avoidability: +19%, Max HP: +14%. Duration: 200 sec.
- Level 20: MP Cost: 68, Dexterity: +8%, Accuracy: +20%, Additional Avoidability: +20%, Max HP: +15%. Duration: 200 sec.
- Level 21: MP Cost: 68, Dexterity: +9%, Accuracy: +21%, Additional Avoidability: +21%, Max HP: +15%. Duration: 200 sec.
- Level 22: MP Cost: 72, Dexterity: +9%, Accuracy: +22%, Additional Avoidability: +22%, Max HP: +16%. Duration: 200 sec.
- Level 23: MP Cost: 72, Dexterity: +9%, Accuracy: +23%, Additional Avoidability: +23%, Max HP: +16%. Duration: 200 sec.
- Level 24: MP Cost: 72, Dexterity: +10%, Accuracy: +24%, Additional Avoidability: +24%, Max HP: +17%. Duration: 200 sec.
- Level 25: MP Cost: 76, Dexterity: +10%, Accuracy: +25%, Additional Avoidability: +25%, Max HP: +17%. Duration: 200 sec.
- Level 26: MP Cost: 76, Dexterity: +10%, Accuracy: +26%, Additional Avoidability: +26%, Max HP: +18%. Duration: 200 sec.
- Level 27: MP Cost: 76, Dexterity: +11%, Accuracy: +27%, Additional Avoidability: +27%, Max HP: +18%. Duration: 200 sec.
- Level 28: MP Cost: 80, Dexterity: +11%, Accuracy: +28%, Additional Avoidability: +28%, Max HP: +19%. Duration: 200 sec.
- Level 29: MP Cost: 80, Dexterity: +11%, Accuracy: +29%, Additional Avoidability: +29%, Max HP: +19%. Duration: 200 sec.
- Level 30: MP Cost: 80, Dexterity: +12%, Accuracy: +30%, Additional Avoidability: +30%, Max HP: +20%. Duration: 200 sec.
- Level 31: MP Cost: 84, Dexterity: +12%, Accuracy: +31%, Additional Avoidability: +31%, Max HP: +20%. Duration: 200 sec.
- Level 32: MP Cost: 84, Dexterity: +12%, Accuracy: +32%, Additional Avoidability: +32%, Max HP: +21%. Duration: 200 sec.
Sharp Eyes: Allows party members to spot the weak points on enemies and do critical damage.
'
- Level 1: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +1%, Duration: 10 sec
- Level 2: MP Cost: 30, Critical Rate: +6%, Max Critical Damage: +2%, Duration: 20 sec
- Level 3: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +3%, Duration: 30 sec
- Level 4: MP Cost: 30, Critical Rate: +7%, Max Critical Damage: +4%, Duration: 40 sec
- Level 5: MP Cost: 30, Critical Rate: +8%, Max Critical Damage: +5%, Duration: 50 sec
- Level 6: MP Cost: 33, Critical Rate: +8%, Max Critical Damage: +6%, Duration: 60 sec
- Level 7: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +7%, Duration: 70 sec
- Level 8: MP Cost: 33, Critical Rate: +9%, Max Critical Damage: +8%, Duration: 80 sec
- Level 9: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +9%, Duration: 90 sec
- Level 10: MP Cost: 33, Critical Rate: +10%, Max Critical Damage: +10%, Duration: 100 sec
- Level 11: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +11%, Duration: 110 sec
- Level 12: MP Cost: 36, Critical Rate: +11%, Max Critical Damage: +12%, Duration: 120 sec
- Level 13: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +13%, Duration: 130 sec
- Level 14: MP Cost: 36, Critical Rate: +12%, Max Critical Damage: +14%, Duration: 140 sec
- Level 15: MP Cost: 36, Critical Rate: +13%, Max Critical Damage: +15%, Duration: 150 sec
- Level 16: MP Cost: 39, Critical Rate: +13%, Max Critical Damage: +16%, Duration: 160 sec
- Level 17: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +17%, Duration: 170 sec
- Level 18: MP Cost: 39, Critical Rate: +14%, Max Critical Damage: +18%, Duration: 180 sec
- Level 19: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +19%, Duration: 190 sec
- Level 20: MP Cost: 39, Critical Rate: +15%, Max Critical Damage: +20%, Duration: 200 sec
- Level 21: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +21%, Duration: 210 sec
- Level 22: MP Cost: 42, Critical Rate: +16%, Max Critical Damage: +22%, Duration: 220 sec
- Level 23: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +23%, Duration: 230 sec
- Level 24: MP Cost: 42, Critical Rate: +17%, Max Critical Damage: +24%, Duration: 240 sec
- Level 25: MP Cost: 42, Critical Rate: +18%, Max Critical Damage: +25%, Duration: 250 sec
- Level 26: MP Cost: 45, Critical Rate: +18%, Max Critical Damage: +26%, Duration: 260 sec
- Level 27: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +27%, Duration: 270 sec
- Level 28: MP Cost: 45, Critical Rate: +19%, Max Critical Damage: +28%, Duration: 280 sec
- Level 29: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +29%, Duration: 290 sec
- Level 30: MP Cost: 45, Critical Rate: +20%, Max Critical Damage: +30%, Duration: 300 sec
- Level 31: MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +31%, Duration: 310 sec
- Level 32: MP Cost: 48, Critical Rate: +21%, Max Critical Damage: +32%, Duration: 320 sec
Bow Expert: Increases Bow Mastery, Weapon Attack, and Minimum Critical Damage.
Requires Level 10 Bow Mastery
- Level 1: Bow Mastery: +56%. Weapon ATT: +1, Minimum Critical Damage: +1%
- Level 2: Bow Mastery: +56%. Weapon ATT: +2, Minimum Critical Damage: +1%
- Level 3: Bow Mastery: +57%. Weapon ATT: +3, Minimum Critical Damage: +2%
- Level 4: Bow Mastery: +57%. Weapon ATT: +4, Minimum Critical Damage: +2%
- Level 5: Bow Mastery: +58%. Weapon ATT: +5, Minimum Critical Damage: +3%
- Level 6: Bow Mastery: +58%. Weapon ATT: +6, Minimum Critical Damage: +3%
- Level 7: Bow Mastery: +59%. Weapon ATT: +7, Minimum Critical Damage: +4%
- Level 8: Bow Mastery: +59%. Weapon ATT: +8, Minimum Critical Damage: +4%
- Level 9: Bow Mastery: +60%. Weapon ATT: +9, Minimum Critical Damage: +5%
- Level 10: Bow Mastery: +60%. Weapon ATT: +10, Minimum Critical Damage: +5%
- Level 11: Bow Mastery: +61%. Weapon ATT: +11, Minimum Critical Damage: +6%
- Level 12: Bow Mastery: +61%. Weapon ATT: +12, Minimum Critical Damage: +6%
- Level 13: Bow Mastery: +62%. Weapon ATT: +13, Minimum Critical Damage: +7%
- Level 14: Bow Mastery: +62%. Weapon ATT: +14, Minimum Critical Damage: +7%
- Level 15: Bow Mastery: +63%. Weapon ATT: +15, Minimum Critical Damage: +8%
- Level 16: Bow Mastery: +63%. Weapon ATT: +16, Minimum Critical Damage: +8%
- Level 17: Bow Mastery: +64%. Weapon ATT: +17, Minimum Critical Damage: +9%
- Level 18: Bow Mastery: +64%. Weapon ATT: +18, Minimum Critical Damage: +9%
- Level 19: Bow Mastery: +65%. Weapon ATT: +19, Minimum Critical Damage: +10%
- Level 20: Bow Mastery: +65%. Weapon ATT: +20, Minimum Critical Damage: +10%
- Level 21: Bow Mastery: +66%. Weapon ATT: +21, Minimum Critical Damage: +11%
- Level 22: Bow Mastery: +66%. Weapon ATT: +22, Minimum Critical Damage: +11%
- Level 23: Bow Mastery: +67%. Weapon ATT: +23, Minimum Critical Damage: +12%
- Level 24: Bow Mastery: +67%. Weapon ATT: +24, Minimum Critical Damage: +12%
- Level 25: Bow Mastery: +68%. Weapon ATT: +25, Minimum Critical Damage: +13%
- Level 26: Bow Mastery: +68%. Weapon ATT: +26, Minimum Critical Damage: +13%
- Level 27: Bow Mastery: +69%. Weapon ATT: +27, Minimum Critical Damage: +14%
- Level 28: Bow Mastery: +69%. Weapon ATT: +28, Minimum Critical Damage: +14%
- Level 29: Bow Mastery: +70%. Weapon ATT: +29, Minimum Critical Damage: +15%
- Level 30: Bow Mastery: +70%. Weapon ATT: +30, Minimum Critical Damage: +15%
- Level 31: Bow Mastery: +71%. Weapon ATT: +31, Minimum Critical Damage: +16%
- Level 32: Bow Mastery: +71%. Weapon ATT: +32, Minimum Critical Damage: +16%
Emerald Dust: Emerald Flower is enhanced to be more effective in battle.
Requires Level 10 Emerald Flower
- Level 1: Crystal Flower's Max HP: 22,000, Monster DEF: -1%, Damage Intake: 2%
- Level 2: Crystal Flower's Max HP: 24,000, Monster DEF: -2%, Damage Intake: 4%
- Level 3: Crystal Flower's Max HP: 26,000, Monster DEF: -3%, Damage Intake: 6%
- Level 4: Crystal Flower's Max HP: 28,000, Monster DEF: -4%, Damage Intake: 8%
- Level 5: Crystal Flower's Max HP: 30,000, Monster DEF: -5%, Damage Intake: 10%
- Level 6: Crystal Flower's Max HP: 32,000, Monster DEF: -6%, Damage Intake: 12%
- Level 7: Crystal Flower's Max HP: 34,000, Monster DEF: -7%, Damage Intake: 14%
- Level 8: Crystal Flower's Max HP: 36,000, Monster DEF: -8%, Damage Intake: 16%
- Level 9: Crystal Flower's Max HP: 38,000, Monster DEF: -9%, Damage Intake: 18%
- Level 10: Crystal Flower's Max HP: 40,000, Monster DEF: -10%, Damage Intake: 20%
- Level 11: Crystal Flower's Max HP: 42,000, Monster DEF: -11%, Damage Intake: 22%
- Level 12: Crystal Flower's Max HP: 44,000, Monster DEF: -12%, Damage Intake: 24%
Albatross Max: Tap into the legendary Albatross's powers.
Requires Level 20 Albatross
- Level 1: MP Cost: 70, Weapon ATT: +21, Damage: 5%, Ignored Monster DEF: 5%, Critical Rate: 10%, All abnormal status and elemental resistance:+5%, +2 Attack Speed
- Level 2: MP Cost: 71, Weapon ATT: +22, Damage: 5%, Ignored Monster DEF: 5%, Critical Rate: 11%, All abnormal status and elemental resistance:+5%, +2 Attack Speed
- Level 3: MP Cost: 71, Weapon ATT: +23, Damage: 7%, Ignored Monster DEF: 6%, Critical Rate: 11%, All abnormal status and elemental resistance:+6%, +2 Attack Speed
- Level 4: MP Cost: 72, Weapon ATT: +24, Damage: 7%, Ignored Monster DEF: 6%, Critical Rate: 12%, All abnormal status and elemental resistance:+6%, +2 Attack Speed
- Level 5: MP Cost: 72, Weapon ATT: +25, Damage: 7%, Ignored Monster DEF: 6%, Critical Rate: 12%, All abnormal status and elemental resistance:+6%, +2 Attack Speed
- Level 6: MP Cost: 73, Weapon ATT: +26, Damage: 9%, Ignored Monster DEF: 7%, Critical Rate: 13%, All abnormal status and elemental resistance:+7%, +2 Attack Speed
- Level 7: MP Cost: 73, Weapon ATT: +27, Damage: 9%, Ignored Monster DEF: 7%, Critical Rate: 13%, All abnormal status and elemental resistance:+7%, +2 Attack Speed
- Level 8: MP Cost: 74, Weapon ATT: +28, Damage: 9%, Ignored Monster DEF: 7%, Critical Rate: 14%, All abnormal status and elemental resistance:+7%, +2 Attack Speed
- Level 9: MP Cost: 74, Weapon ATT: +29, Damage: 11%, Ignored Monster DEF: 8%, Critical Rate: 14%, All abnormal status and elemental resistance:+8%, +2 Attack Speed
- Level 10: MP Cost: 75, Weapon ATT: +30, Damage: 11%, Ignored Monster DEF: 8%, Critical Rate: 15%, All abnormal status and elemental resistance:+8%, +2 Attack Speed
- Level 11: MP Cost: 75, Weapon ATT: +31, Damage: 11%, Ignored Monster DEF: 8%, Critical Rate: 15%, All abnormal status and elemental resistance:+8%, +2 Attack Speed
- Level 12: MP Cost: 76, Weapon ATT: +32, Damage: 13%, Ignored Monster DEF: 9%, Critical Rate: 16%, All abnormal status and elemental resistance:+9%, +2 Attack Speed
- Level 13: MP Cost: 76, Weapon ATT: +33, Damage: 13%, Ignored Monster DEF: 9%, Critical Rate: 16%, All abnormal status and elemental resistance:+9%, +2 Attack Speed
- Level 14: MP Cost: 77, Weapon ATT: +34, Damage: 13%, Ignored Monster DEF: 9%, Critical Rate: 17%, All abnormal status and elemental resistance:+9%, +2 Attack Speed
- Level 15: MP Cost: 77, Weapon ATT: +35, Damage: 15%, Ignored Monster DEF: 10%, Critical Rate: 17%, All abnormal status and elemental resistance:+10%, +2 Attack Speed
- Level 16: MP Cost: 78, Weapon ATT: +36, Damage: 15%, Ignored Monster DEF: 10%, Critical Rate: 18%, All abnormal status and elemental resistance:+10%, +2 Attack Speed
- Level 17: MP Cost: 78, Weapon ATT: +37, Damage: 15%, Ignored Monster DEF: 10%, Critical Rate: 18%, All abnormal status and elemental resistance:+10%, +2 Attack Speed
- Level 18: MP Cost: 79, Weapon ATT: +38, Damage: 17%, Ignored Monster DEF: 11%, Critical Rate: 19%, All abnormal status and elemental resistance:+11%, +2 Attack Speed
- Level 19: MP Cost: 79, Weapon ATT: +39, Damage: 17%, Ignored Monster DEF: 11%, Critical Rate: 19%, All abnormal status and elemental resistance:+11%, +2 Attack Speed
- Level 20: MP Cost: 80, Weapon ATT: +40, Damage: 17%, Ignored Monster DEF: 11%, Critical Rate: 20%, All abnormal status and elemental resistance:+11%, +2 Attack Speed
- Level 21: MP Cost: 80, Weapon ATT: +41, Damage: 19%, Ignored Monster DEF: 12%, Critical Rate: 20%, All abnormal status and elemental resistance:+12%, +2 Attack Speed
- Level 22: MP Cost: 81, Weapon ATT: +42, Damage: 19%, Ignored Monster DEF: 12%, Critical Rate: 21%, All abnormal status and elemental resistance:+12%, +2 Attack Speed
- Level 23: MP Cost: 81, Weapon ATT: +43, Damage: 19%, Ignored Monster DEF: 12%, Critical Rate: 21%, All abnormal status and elemental resistance:+12%, +2 Attack Speed
- Level 24: MP Cost: 82, Weapon ATT: +44, Damage: 21%, Ignored Monster DEF: 13%, Critical Rate: 22%, All abnormal status and elemental resistance:+13%, +2 Attack Speed
- Level 25: MP Cost: 82, Weapon ATT: +45, Damage: 21%, Ignored Monster DEF: 13%, Critical Rate: 22%, All abnormal status and elemental resistance:+13%, +2 Attack Speed
- Level 26: MP Cost: 83, Weapon ATT: +46, Damage: 21%, Ignored Monster DEF: 13%, Critical Rate: 23%, All abnormal status and elemental resistance:+13%, +2 Attack Speed
- Level 27: MP Cost: 83, Weapon ATT: +47, Damage: 23%, Ignored Monster DEF: 14%, Critical Rate: 23%, All abnormal status and elemental resistance:+14%, +2 Attack Speed
- Level 28: MP Cost: 84, Weapon ATT: +48, Damage: 23%, Ignored Monster DEF: 14%, Critical Rate: 24%, All abnormal status and elemental resistance:+14%, +2 Attack Speed
- Level 29: MP Cost: 84, Weapon ATT: +49, Damage: 23%, Ignored Monster DEF: 14%, Critical Rate: 24%, All abnormal status and elemental resistance:+14%, +2 Attack Speed
- Level 30: MP Cost: 85, Weapon ATT: +50, Damage: 25%, Ignored Monster DEF: 15%, Critical Rate: 25%, All abnormal status and elemental resistance:+15%, +2 Attack Speed
- Level 31: MP Cost: 85, Weapon ATT: +51, Damage: 25%, Ignored Monster DEF: 15%, Critical Rate: 25%, All abnormal status and elemental resistance:+15%, +2 Attack Speed
- Level 32: MP Cost: 86, Weapon ATT: +52, Damage: 25%, Ignored Monster DEF: 15%, Critical Rate: 26%, All abnormal status and elemental resistance:+15%, +2 Attack Speed
Hyper Skills
Stat Enhancers
"Permanently increases Critical Rate."
Unlocked at level 198
Level | Critical Rate |
---|---|
1 | +10% |
Skill Enhancers
Trifling Wind - Reinforce: Increases Trifling Wind's damage.
Required level: 143
- Level 1: Damage: +20%
Spiraling Vortex - Reinforce: Increases the damage on Spiraling Vortex.
Required level: 149
- Level 1: Damage: +20%
Song of Heaven - Reinforce: Increases the damage of Song of Heaven.
Required level: 155
- Level 1: Damage: +20%
Trifling Wind - Enhance: Increases the chance to activate Trifling Wind.
Required level: 162
- Level 1: Activation Chance: +10%
Spiraling Vortex - Spread: Increases the number of monsters hit by Spiraling Vortex.
Required level: 168
- Level 1: Monsters Hit: +2
Song of Heaven - Guardbreak: Increases Song of Heaven's Monster DEF debuff.
Required level: 177
- Level 1: Monster DEF ignored increased +20%
Trifling Wind - Double Chance: Additional hit can be carried out to one target of Trifling Wind.
Required level: 183
- Level 1: Maximum of 2 hits can be carried out to one target.
Spiraling Vortex - Extra Strike: Increases the number of attacks of Spiraling Vortex.
Required level: 189
- Level 1: Number of Attacks: +1
Song of Heaven - Boss Rush: Increases Boss Attack of Song of Heaven.
Required level: 195
- Level 1: 20% additional damage against bosses
Active Skills
"Calls down a torrential storm on your enemies."
Unlocked at level 150
Level | MP Cost | Duration | Chance | Arrow Damage |
---|---|---|---|---|
1 | 150 | 200 sec | 30% | 500% |