From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(Cleanup)
 
(40 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Mercedes}}}}
{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Jobs}}{{MapleStory/TOC/Jobs/sub|Mercedes}}}}


==Mercedes==
===Beginner===
===Beginner===
====Mercedes====
{{MapleStory/skill
{{MapleStory/Skill desc|Mercedes|Elven Healing|Uses energy purified by nature to continuously recover HP and MP.|
|name=Elven Healing
Uses energy purified by nature to continuously recover HP and MP.|
|tooltip=Uses energy purified by nature to continuously recover HP and MP.
*'''Level 1''': Recovers 5% HP and MP every 4 seconds.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | HP Restored
! width=100px | Interval
|-
|
| bgcolor=#90ff90 | '''''Add 1%'' <br /> per 2 levels'''
| bgcolor=#90ff90 | '''''Subtract 1 sec'' <br /> per level'''
|-
! 1
| bgcolor=E6E6FA | 5% || bgcolor=E6E6FA | 4 sec
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes|Elven Blessing|Allows you to return to Elluel, in addition to permanently receiving extra EXP through the blessings of the ancient Elves.|Allows you to return to Elluel, in addition to permanently receiving extra EXP through the blessings of the ancient Elves.|
{{MapleStory/Skill desc|Mercedes|Elven Blessing|Allows you to return to Elluel, in addition to permanently receiving extra EXP through the blessings of the ancient Elves.|(Link Skill)|
*'''Level 1''': Passive Effects: Permanently adds 10% EXP. Active Effects: Returns you to Elluel, cooldown: 30 minutes.
*'''Level 1''': Returns you to Elluel (Cooldown: 1800 sec). Additional Effect: Permanently receive 10% additional EXP
*'''Level 2''': Returns you to Elluel (Cooldown: 1800 sec). Additional Effect: Permanently receive 15% additional EXP
*'''Level 3''': Returns you to Elluel (Cooldown: 1800 sec). Additional Effect: Permanently receive 20% additional EXP
}}
}}


{{MapleStory/Skill desc|Mercedes|Updraft|Quickly move up on ladders or ropes.|Quickly move up on ladders or ropes.|
{{MapleStory/Skill desc|Mercedes|Updraft|Quickly move up on ladders or ropes.||
*'''Level 1''': Move quickly up a ladder or rope. [Command: Up Arrow Key + Jump]
*'''Level 1''': Can be used on ladders or ropes. [Command: Up Arrow Key + Jump]
}}
}}


{{MapleStory/Skill desc|Mercedes|Elven Grace|Rulers of the Elves are naturally gifted with swift movement, and fatal charms.|Rulers of the Elves are naturally gifted with swift movement, and fatal charms.|
{{MapleStory/Skill desc|Mercedes|Elven Grace|Rulers of the Elves are naturally gifted with swift movement, and fatal charms.||
*'''Level 1''': Permanently improves your attack speed by 1, Movement Speed by 10, Jump by 20, and Charm by 30 levels.
*'''Level 1''': Permanently increase attack speed 1 level. Movement Speed: 10, Jump: 20, Charm +30
}}
}}


===First Job===
===First Job===
====Mercedes====
{{MapleStory/skill
{{MapleStory/Skill desc|Mercedes1|Potential Power|Activates hidden powers within. Increases movement speed and maximum movement speed. Grants a fixed chance of avoiding enemy attacks.|Activates hidden powers within. Increases movement speed and maximum movement speed. Grants a fixed chance of avoiding enemy attacks.|
|name=Potential Power
*'''Level 1''': Speed +2, Maximum Speed: 151. +6% Evasion Rate.
|tooltip=Activates hidden powers within. Increases movement speed and maximum movement speed. Grants a fixed chance of avoiding enemy attacks.
*'''Level 2''': Speed +4, Maximum Speed: 152. +7% Evasion Rate.
*'''Level 3''': Speed +6, Maximum Speed: 153. +8% Evasion Rate.
*'''Level 4''': Speed +8, Maximum Speed: 154. +9% Evasion Rate.
*'''Level 5''': Speed +10, Maximum Speed: 155. +10% Evasion Rate.
*'''Level 6''': Speed +12, Maximum Speed: 156. +11% Evasion Rate.
*'''Level 7''': Speed +14, Maximum Speed: 157. +12% Evasion Rate.
*'''Level 8''': Speed +16, Maximum Speed: 158. +13% Evasion Rate.
*'''Level 9''': Speed +18, Maximum Speed: 159. +14% Evasion Rate.
*'''Level 10''': Speed +20, Maximum Speed: 160. +15% Evasion Rate.
*'''Level 11''': Speed +22, Maximum Speed: 161. +16% Evasion Rate.
*'''Level 12''': Speed +24, Maximum Speed: 162. +17% Evasion Rate.
*'''Level 13''': Speed +26, Maximum Speed: 163. +18% Evasion Rate.
*'''Level 14''': Speed +28, Maximum Speed: 164. +19% Evasion Rate.
*'''Level 15''': Speed +30, Maximum Speed: 165. +20% Evasion Rate.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Movement Speed
! width=100px | Max Movement Speed
! width=100px | Avoidability
|-
|
| bgcolor=#90ff90 | '''''Add 2'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | +2 || bgcolor=E6E6FA | +11 || bgcolor=E6E6FA | +6%
|-
! 2
| {{yes2|+4}} || {{yes2|+12}} || {{yes2|+7%}}
|-
! 3
| {{yes2|+6}} || {{yes2|+13}} || {{yes2|+8%}}
|-
! 4
| {{yes2|+8}} || {{yes2|+14}} || {{yes2|+9%}}
|-
! 5
| {{yes2|+10}} || {{yes2|+15}} || {{yes2|+10%}}
|-
! 6
| {{yes2|+12}} || {{yes2|+16}} || {{yes2|+11%}}
|-
! 7
| {{yes2|+14}} || {{yes2|+17}} || {{yes2|+12%}}
|-
! 8
| {{yes2|+16}} || {{yes2|+18}} || {{yes2|+13%}}
|-
! 9
| {{yes2|+18}} || {{yes2|+19}} || {{yes2|+14%}}
|-
! 10
| {{yes2|+20}} || {{yes2|+20}} || {{yes2|+15%}}
|-
! 11
| {{yes2|+22}} || {{yes2|+21}} || {{yes2|+16%}}
|-
! 12
| {{yes2|+24}} || {{yes2|+22}} || {{yes2|+17%}}
|-
! 13
| {{yes2|+26}} || {{yes2|+23}} || {{yes2|+18%}}
|-
! 14
| {{yes2|+28}} || {{yes2|+24}} || {{yes2|+19%}}
|-
! <u>15</u>
| {{yes2|+30}} || {{yes2|+25}} || {{yes2|+20%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes1|Sharp Aim|Permanently increases your critical rate.|Permanently increases your critical rate.|
{{MapleStory/skill
*'''Level 1''': +2% Critical Chance.
|name=Sharp Aim
*'''Level 2''': +4% Critical Chance.
|tooltip=Permanently increases Critical Rate.
*'''Level 3''': +6% Critical Chance.
*'''Level 4''': +8% Critical Chance.
*'''Level 5''': +10% Critical Chance.
*'''Level 6''': +12% Critical Chance.
*'''Level 7''': +14% Critical Chance.
*'''Level 8''': +16% Critical Chance.
*'''Level 9''': +18% Critical Chance.
*'''Level 10''': +20% Critical Chance.
*'''Level 11''': +22% Critical Chance.
*'''Level 12''': +24% Critical Chance.
*'''Level 13''': +26% Critical Chance.
*'''Level 14''': +28% Critical Chance.
*'''Level 15''': +30% Critical Chance.
*'''Level 16''': +32% Critical Chance.
*'''Level 17''': +34% Critical Chance.
*'''Level 18''': +36% Critical Chance.
*'''Level 19''': +38% Critical Chance.
*'''Level 20''': +40% Critical Chance.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Critical Rate
|-
|
| bgcolor=#90ff90 | '''''Add 2%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | +2%
|-
! 2
| {{yes2|+4%}}
|-
! 3
| {{yes2|+6%}}
|-
! 4
| {{yes2|+8%}}
|-
! 5
| {{yes2|+10%}}
|-
! 6
| {{yes2|+12%}}
|-
! 7
| {{yes2|+14%}}
|-
! 8
| {{yes2|+16%}}
|-
! 9
| {{yes2|+18%}}
|-
! 10
| {{yes2|+20%}}
|-
! 11
| {{yes2|+22%}}
|-
! 12
| {{yes2|+24%}}
|-
! 13
| {{yes2|+26%}}
|-
! 14
| {{yes2|+28%}}
|-
! 15
| {{yes2|+30%}}
|-
! 16
| {{yes2|+32%}}
|-
! 17
| {{yes2|+34%}}
|-
! 18
| {{yes2|+36%}}
|-
! 19
| {{yes2|+38%}}
|-
! <u>20</u>
| {{yes2|+40%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes1|Swift Dual Shot|Fire arrows at multiple enemies in front of you.|Fire arrows at multiple enemies in front of you.|
{{MapleStory/skill
*'''Level 1''': MP Cost: 8; Attacks 3 enemies with 2 attacks. Damage 96%.
|name=Swift Dual Shot
*'''Level 2''': MP Cost: 8; Attacks 3 enemies with 2 attacks. Damage 97%.
|tooltip=Fire arrows at multiple enemies in front of you.
*'''Level 3''': MP Cost: 8; Attacks 3 enemies with 2 attacks. Damage 98%.
*'''Level 4''': MP Cost: 8; Attacks 3 enemies with 2 attacks. Damage 99%.
*'''Level 5''': MP Cost: 8; Attacks 3 enemies with 2 attacks. Damage 100%.
*'''Level 6''': MP Cost: 10; Attacks 3 enemies with 2 attacks. Damage 101%.
*'''Level 7''': MP Cost: 10; Attacks 3 enemies with 2 attacks. Damage 102%.
*'''Level 8''': MP Cost: 10; Attacks 3 enemies with 2 attacks. Damage 103%.
*'''Level 9''': MP Cost: 10; Attacks 3 enemies with 2 attacks. Damage 104%.
*'''Level 10''': MP Cost: 10; Attacks 3 enemies with 2 attacks. Damage 105%.
*'''Level 11''': MP Cost: 10; Attacks 3 enemies with 2 attacks. Damage 106%.
*'''Level 12''': MP Cost: 12; Attacks 3 enemies with 2 attacks. Damage 107%.
*'''Level 13''': MP Cost: 12; Attacks 3 enemies with 2 attacks. Damage 108%.
*'''Level 14''': MP Cost: 12; Attacks 3 enemies with 2 attacks. Damage 109%.
*'''Level 15''': MP Cost: 12; Attacks 3 enemies with 2 attacks. Damage 110%.
*'''Level 16''': MP Cost: 12; Attacks 3 enemies with 2 attacks. Damage 111%.
*'''Level 17''': MP Cost: 12; Attacks 3 enemies with 2 attacks. Damage 112%.
*'''Level 18''': MP Cost: 14; Attacks 3 enemies with 2 attacks. Damage 113%.
*'''Level 19''': MP Cost: 14; Attacks 3 enemies with 2 attacks. Damage 114%.
*'''Level 20''': MP Cost: 14; Attacks 3 enemies with 2 attacks. Damage 115%.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
|-
|
| bgcolor=#90ff90 | '''''Add 2'' <br> per 6 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 106% || bgcolor=E6E6FA | 3 || bgcolor=E6E6FA | 3
|-
! 2
| 8 || {{yes2|107%}} || 3 || 3
|-
! 3
| 8 || {{yes2|108%}} || 3 || 3
|-
! 4
| 8 || {{yes2|109%}} || 3 || 3
|-
! 5
| 8 || {{yes2|110%}} || 3 || 3
|-
! 6
| {{yes2|10}} || {{yes2|111%}} || 3 || 3
|-
! 7
| 10 || {{yes2|112%}} || 3 || 3
|-
! 8
| 10 || {{yes2|113%}} || 3 || 3
|-
! 9
| 10 || {{yes2|114%}} || 3 || 3
|-
! 10
| 10 || {{yes2|115%}} || 3 || 3
|-
! 11
| 10 || {{yes2|116%}} || 3 || 3
|-
! 12
| {{yes2|12}} || {{yes2|117%}} || 3 || 3
|-
! 13
| 12 || {{yes2|118%}} || 3 || 3
|-
! 14
| 12 || {{yes2|119%}} || 3 || 3
|-
! 15
| 12 || {{yes2|120%}} || 3 || 3
|-
! 16
| 12 || {{yes2|121%}} || 3 || 3
|-
! 17
| 12 || {{yes2|122%}} || 3 || 3
|-
! 18
| {{yes2|14}} || {{yes2|123%}} || 3 || 3
|-
! 19
| 11 || {{yes2|124%}} || 3 || 3
|-
! <u>20</u>
| 11 || {{yes2|125%}} || 3 || 3
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes1|Glide Blast|Move forward during a jump by tumbling. Movement distance increases as the skill level increases.|Move forward during a jump by tumbling. Movement distance increases as the skill level increases.|
{{MapleStory/skill
*'''Level 1''': MP Cost 28; Fly forward a set distance.
|name=Glide Blast
*'''Level 2''': MP Cost 26; Fly forward a set distance.
|tooltip=Move forward during a jump by tumbling. Movement distance increases as the skill level increases.
*'''Level 3''': MP Cost 24; Fly forward a set distance.
*'''Level 4''': MP Cost 22; Fly forward a set distance.
*'''Level 5''': MP Cost 20; Fly forward a set distance.
*'''Level 6''': MP Cost 18; Fly forward a set distance.
*'''Level 7''': MP Cost 16; Fly forward a set distance.
*'''Level 8''': MP Cost 14; Fly forward a set distance.
*'''Level 9''': MP Cost 12; Fly forward a set distance.
*'''Level 10''': MP Cost 10; Fly forward a set distance.
}}
}}
Icons from left to right: Swordman/Paladin, Hero, Dark Knight
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
|-
|
| bgcolor=#90ff90 | '''''Subtract 2'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 28
|-
! 2
| {{yes2|26}}
|-
! 3
| {{yes2|24}}
|-
! 4
| {{yes2|22}}
|-
! 5
| {{yes2|20}}
|-
! 6
| {{yes2|18}}
|-
! 7
| {{yes2|16}}
|-
! 8
| {{yes2|14}}
|-
! 9
| {{yes2|12}}
|-
! <u>10</u>
| {{yes2|10}}
|}{{MapleStory/skill|end}}


===Second Job===
===Second Job===
====Mercedes====
{{MapleStory/skill
{{MapleStory/Skill desc|Mercedes2|Dual Bowguns Mastery|Increases the weapon mastery and accuracy of Dual Bowguns.|Increases the weapon mastery and accuracy of Dual Bowguns.|
|name=Dual Bowguns Mastery
*'''Level 1''': Mastery of Dual Bowgun weapons 14%, Accuracy +12. 
|tooltip=Increases the weapon mastery and accuracy of Dual Bowguns.
*'''Level 2''': Mastery of Dual Bowgun weapons 18%, Accuracy +24.
*'''Level 3''': Mastery of Dual Bowgun weapons 22%, Accuracy +36.
*'''Level 4''': Mastery of Dual Bowgun weapons 26%, Accuracy +48.
*'''Level 5''': Mastery of Dual Bowgun weapons 30%, Accuracy +60.
*'''Level 6''': Mastery of Dual Bowgun weapons 34%, Accuracy +72.
*'''Level 7''': Mastery of Dual Bowgun weapons 38%, Accuracy +84.
*'''Level 8''': Mastery of Dual Bowgun weapons 42%, Accuracy +96.
*'''Level 9''': Mastery of Dual Bowgun weapons 46%, Accuracy +108.
*'''Level 10''': Mastery of Dual Bowgun weapons 50%, Accuracy +120.  
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Dual Bowguns Mastery
! Accuracy
|-
|
| bgcolor=#90ff90 | '''''Add 4%'' <br /> per level'''
| bgcolor=#90ff90 | '''''Add 12'' <br />per level'''
|-
! 1
| bgcolor=E6E6FA | +14%
| bgcolor=E6E6FA | +12
|-
! 2
| {{yes2|+18%}}
| {{yes2|+24}}
|-
! 3
| {{yes2|+22%}}
| {{yes2|+36}}
|-
! 4
| {{yes2|+26%}}
| {{yes2|+48}}
|-
! 5
| {{yes2|+30%}}
| {{yes2|+60}}
|-
! 6
| {{yes2|+34%}}
| {{yes2|+72}}
|-
! 7
| {{yes2|+38%}}
| {{yes2|+84}}
|-
! 8
| {{yes2|+42%}}
| {{yes2|+96}}
|-
! 9
| {{yes2|+46%}}
| {{yes2|+108}}
|-
! <u>10</u>
| {{yes2|+50%}}
| {{yes2|+120}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes2|Final Attack|Grants a chance to deal additional damage after an attack. Must have Dual Bowguns equipped.|Grants a chance to deal additional damage after an attack. Must have Dual Bowguns equipped.
{{MapleStory/skill
*'''Requires Level 3 [[#Dual Bowguns Mastery|Dual Bowguns Mastery]]'''.|
|name=Final Attack
*'''Level 1''': 2% Success rate, 1st Hit: 55% Damage, 2nd Hit: 26% Damage
|tooltip=Grants a chance to deal additional damage after an attack. Must have Dual Bowguns equipped.
*'''Level 2''': 4% Success rate, 1st Hit: 57% Damage, 2nd Hit: 26% Damage
|requirement=Requires Level 3 [[#Dual Bowguns Mastery|Dual Bowguns Mastery]]
*'''Level 3''': 6% Success rate, 1st Hit: 57% Damage, 2nd Hit: 30% Damage
*'''Level 4''': 8% Success rate, 1st Hit: 59% Damage, 2nd Hit: 30% Damage
*'''Level 5''': 10% Success rate, 1st Hit: 59% Damage, 2nd Hit: 30% Damage
*'''Level 6''': 12% Success rate, 1st Hit: 61% Damage, 2nd Hit: 34% Damage
*'''Level 7''': 14% Success rate, 1st Hit: 61% Damage, 2nd Hit: 34% Damage
*'''Level 8''': 16% Success rate, 1st Hit: 63% Damage, 2nd Hit: 34% Damage
*'''Level 9''': 18% Success rate, 1st Hit: 63% Damage, 2nd Hit: 38% Damage
*'''Level 10''': 20% Success rate, 1st Hit: 65% Damage, 2nd Hit: 38% Damage
*'''Level 11''': 22% Success rate, 1st Hit: 65% Damage, 2nd Hit: 38% Damage
*'''Level 12''': 24% Success rate, 1st Hit: 67% Damage, 2nd Hit: 42% Damage
*'''Level 13''': 26% Success rate, 1st Hit: 67% Damage, 2nd Hit: 42% Damage
*'''Level 14''': 28% Success rate, 1st Hit: 69% Damage, 2nd Hit: 42% Damage
*'''Level 15''': 30% Success rate, 1st Hit: 69% Damage, 2nd Hit: 46% Damage
*'''Level 16''': 32% Success rate, 1st Hit: 71% Damage, 2nd Hit: 46% Damage
*'''Level 17''': 34% Success rate, 1st Hit: 71% Damage, 2nd Hit: 46% Damage
*'''Level 18''': 36% Success rate, 1st Hit: 73% Damage, 2nd Hit: 50% Damage
*'''Level 19''': 38% Success rate, 1st Hit: 73% Damage, 2nd Hit: 50% Damage
*'''Level 20''': 40% Success rate, 1st Hit: 75% Damage, 2nd Hit: 50% Damage
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Chance
! width=100px | Damage
! width=100px | Number of Hits
|-
|
| bgcolor=#90ff90 | '''''Add 2%'' <br/> per level'''
| bgcolor=#90ff90 | '''''Add 2%'' <br>per 2 levels'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 2% || bgcolor=E6E6FA | 55% || bgcolor=E6E6FA | 2
|-
! 2
| {{yes2|4%}} || {{yes2|57%}} || 2
|-
! 3
| {{yes2|6%}} || 57% || 2
|-
! 4
| {{yes2|8%}} || {{yes2|59%}} || 2
|-
! 5
| {{yes2|10%}} || 59% || 2
|-
! 6
| {{yes2|12%}} || {{yes2|61%}} || 2
|-
! 7
| {{yes2|14%}} || 61% || 2
|-
! 8
| {{yes2|16%}} || {{yes2|63%}} || 2
|-
! 9
| {{yes2|18%}} || 63% || 2
|-
! 10
| {{yes2|20%}} || {{yes2|65%}} || 2
|-
! 11
| {{yes2|22%}} || 65% || 2
|-
! 12
| {{yes2|24%}} || {{yes2|67%}} || 2
|-
! 13
| {{yes2|26%}} || 67% || 2
|-
! 14
| {{yes2|28%}} || {{yes2|69%}} || 2
|-
! 15
| {{yes2|30%}} || 69% || 2
|-
! 16
| {{yes2|32%}} || {{yes2|71%}} || 2
|-
! 17
| {{yes2|34%}} || 71% || 2
|-
! 18
| {{yes2|36%}} || {{yes2|73%}} || 2
|-
! 19
| {{yes2|38%}} || 73% || 2
|-
! <u>20</u>
| {{yes2|40%}} || {{yes2|75%}} || 2
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes2|Physical Training|Improves STR and DEX permanently through physical training.|Improves STR and DEX permanently through physical training.|
{{MapleStory/skill
*'''Level 1''': Permanent increase of +6 Strength and Dexterity.
|name=Physical Training
*'''Level 2''': Permanent increase of +12 Strength and Dexterity.
|tooltip=Improves STR and DEX permanently through physical training.
*'''Level 3''': Permanent increase of +18 Strength and Dexterity.
*'''Level 4''': Permanent increase of +24 Strength and Dexterity.
*'''Level 5''': Permanent increase of +30 Strength and Dexterity.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Strength and Dexterity
|-
|
| bgcolor=#90ff90 | '''''Add 6'' <br/> per level'''
|-
! 1
| bgcolor=E6E6FA | +6
|-
! 2
| {{yes2|+12}}
|-
! 3
| {{yes2|+18}}
|-
! 4
| {{yes2|+24}}
|-
! <u>5</u>
| {{yes2|+30}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes2|Dual Bowguns Boost|Uses MP to increase the attack speed of your Dual Bowguns by 2 levels for a fixed period of time.|Uses MP to increase the attack speed of your Dual Bowguns by 2 levels for a fixed period of time.
{{MapleStory/skill
*'''Requires Level 5 [[#Dual Bowguns Mastery|Dual Bowguns Mastery]]'''.|
|name=Dual Bowguns Boost
*'''Level 1''': MP Cost: 29; Duration: 20 seconds.
|tooltip=Uses MP to increase the attack speed of your Dual Bowguns by 2 levels for a fixed period of time.
*'''Level 2''': MP Cost: 27; Duration: 40 seconds.
|requirement=Requires Level 5 [[#Dual Bowguns Mastery|Dual Bowguns Mastery]]
*'''Level 3''': MP Cost: 25; Duration: 60 seconds.
*'''Level 4''': MP Cost: 23; Duration: 80 seconds.
*'''Level 5''': MP Cost: 21; Duration: 100 seconds.
*'''Level 6''': MP Cost: 19; Duration: 120 seconds.
*'''Level 7''': MP Cost: 17; Duration: 140 seconds.
*'''Level 8''': MP Cost: 15; Duration: 160 seconds.
*'''Level 9''': MP Cost: 13; Duration: 180 seconds.
*'''Level 10''': MP Cost: 11; Duration: 200 seconds.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Duration
|-
|
| bgcolor=#90ff90 | '''''Subtract 2'' <br /> per level'''
| bgcolor=#90ff90 | '''''Add 20 sec'' <br /> per level'''
|-
! 1
| bgcolor=E6E6FA | 29
| bgcolor=E6E6FA | 20 sec
|-
! 2
| {{yes2|27}}
| {{yes2|40 sec}}
|-
! 3
| {{yes2|25}}
| {{yes2|60 sec}}
|-
! 4
| {{yes2|23}}
| {{yes2|80 sec}}
|-
! 5
| {{yes2|21}}
| {{yes2|100 sec}}
|-
! 6
| {{yes2|19}}
| {{yes2|120 sec}}
|-
! 7
| {{yes2|17}}
| {{yes2|140 sec}}
|-
! 8
| {{yes2|15}}
| {{yes2|160 sec}}
|-
! 9
| {{yes2|13}}
| {{yes2|180 sec}}
|-
! <u>10</u>
| {{yes2|11}}
| {{yes2|200 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes2|Piercing Storm|Continuously fire arrows containing the power of nature. Arrows can penetrate enemies.|Continuously fire arrows containing the power of nature. Arrows can penetrate enemies.|
{{MapleStory/skill
*'''Level 1''': MP Cost: 14; Damage 64%. Attacks 6 enemies 4 times.
|name=Piercing Storm
*'''Level 2''': MP Cost: 15; Damage 65%. Attacks 6 enemies 4 times.
|tooltip=Continuously fire arrows containing the power of nature. Arrows can penetrate enemies.
*'''Level 3''': MP Cost: 15; Damage 66%. Attacks 6 enemies 4 times.
*'''Level 4''': MP Cost: 16; Damage 67%. Attacks 6 enemies 4 times.
*'''Level 5''': MP Cost: 16; Damage 68%. Attacks 6 enemies 4 times.
*'''Level 6''': MP Cost: 17; Damage 69%. Attacks 6 enemies 4 times.
*'''Level 7''': MP Cost: 17; Damage 70%. Attacks 6 enemies 4 times.
*'''Level 8''': MP Cost: 18; Damage 71%. Attacks 6 enemies 4 times.
*'''Level 9''': MP Cost: 18; Damage 72%. Attacks 6 enemies 4 times.
*'''Level 10''': MP Cost: 19; Damage 73%. Attacks 6 enemies 4 times.
*'''Level 11''': MP Cost: 19; Damage 74%. Attacks 6 enemies 4 times.
*'''Level 12''': MP Cost: 20; Damage 75%. Attacks 6 enemies 4 times.
*'''Level 13''': MP Cost: 20; Damage 76%. Attacks 6 enemies 4 times.
*'''Level 14''': MP Cost: 21; Damage 77%. Attacks 6 enemies 4 times.
*'''Level 15''': MP Cost: 21; Damage 78%. Attacks 6 enemies 4 times.
*'''Level 16''': MP Cost: 22; Damage 79%. Attacks 6 enemies 4 times.
*'''Level 17''': MP Cost: 22; Damage 80%. Attacks 6 enemies 4 times.
*'''Level 18''': MP Cost: 23; Damage 81%. Attacks 6 enemies 4 times.
*'''Level 19''': MP Cost: 23; Damage 82%. Attacks 6 enemies 4 times.
*'''Level 20''': MP Cost: 24; Damage 83%. Attacks 6 enemies 4 times.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 14 || bgcolor=E6E6FA | 64% || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 6
|-
! 2
| {{yes2|15}} || {{yes2|65%}} || 4 || 6
|-
! 3
| 15 || {{yes2|66%}} || 4 || 6
|-
! 4
| {{yes2|16}} || {{yes2|67%}} || 4 || 6
|-
! 5
| 16 || {{yes2|68%}} || 4 || 6
|-
! 6
| {{yes2|17}} || {{yes2|69%}} || 4 || 6
|-
! 7
| 17 || {{yes2|70%}} || 4 || 6
|-
! 8
| {{yes2|18}} || {{yes2|71%}} || 4 || 6
|-
! 9
| 18 || {{yes2|72%}} || 4 || 6
|-
! 10
| {{yes2|19}} || {{yes2|73%}} || 4 || 6
|-
! 11
| 19 || {{yes2|74%}} || 4 || 6
|-
! 12
| {{yes2|20}} || {{yes2|75%}} || 4 || 6
|-
! 13
| 20 || {{yes2|76%}} || 4 || 6
|-
! 14
| {{yes2|21}} || {{yes2|77%}} || 4 || 6
|-
! 15
| 21 || {{yes2|78%}} || 4 || 6
|-
! 16
| {{yes2|22}} || {{yes2|79%}} || 4 || 6
|-
! 17
| 22 || {{yes2|80%}} || 4 || 6
|-
! 18
| {{yes2|23}} || {{yes2|81%}} || 4 || 6
|-
! 19
| 23 || {{yes2|82%}} || 4 || 6
|-
! <u>20</u>
| {{yes2|24}} || {{yes2|83%}} || 4 || 6
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes2|Rising Rush|Pushes back multiple enemies in front of you before launching them into the air. You can deal additional damage by attacking the enemies in the air.|Pushes back multiple enemies in front of you before launching them into the air. You can deal additional damage by attacking the enemies in the air.|
{{MapleStory/skill
*'''Level 1''': MP Cost: 20; Attacks 8 enemies with 103% Damage. Once enemies are launched into the air, Damage 183% is dealt. +3% Damage on airborne enemies.
|name=Rising Rush
*'''Level 2''': MP Cost: 21; Attacks 8 enemies with 106% Damage. Once enemies are launched into the air, Damage 186% is dealt. +6% Damage on airborne enemies.
|tooltip=Pushes back multiple enemies in front of you before launching them into the air. You can deal additional damage by attacking the enemies in the air.
*'''Level 3''': MP Cost: 21; Attacks 8 enemies with 109% Damage. Once enemies are launched into the air, Damage 189% is dealt. +9% Damage on airborne enemies.
*'''Level 4''': MP Cost: 22; Attacks 8 enemies with 112% Damage. Once enemies are launched into the air, Damage 192% is dealt. +12% Damage on airborne enemies.
*'''Level 5''': MP Cost: 22; Attacks 8 enemies with 115% Damage. Once enemies are launched into the air, Damage 195% is dealt. +15% Damage on airborne enemies.
*'''Level 6''': MP Cost: 23; Attacks 8 enemies with 118% Damage. Once enemies are launched into the air, Damage 198% is dealt. +18% Damage on airborne enemies.
*'''Level 7''': MP Cost: 23; Attacks 8 enemies with 121% Damage. Once enemies are launched into the air, Damage 201% is dealt. +21% Damage on airborne enemies.
*'''Level 8''': MP Cost: 24; Attacks 8 enemies with 124% Damage. Once enemies are launched into the air, Damage 204% is dealt. +24% Damage on airborne enemies.
*'''Level 9''': MP Cost: 24; Attacks 8 enemies with 127% Damage. Once enemies are launched into the air, Damage 207% is dealt. +27% Damage on airborne enemies.
*'''Level 10''': MP Cost: 25; Attacks 8 enemies with 130% Damage. Once enemies are launched into the air, Damage 210% is dealt. +30% Damage on airborne enemies.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | <span class=explain title="when charging into mobs">Damage</span>
! width=100px | <span class=explain title="when charging into mobs">Number of Attacks</span>
! width=100px | <span class=explain title="when launching mobs into the air">Damage</span>
! width=100px | <span class=explain title="when launching mobs into the air">Number of Attacks</span>
! width=100px | Max Enemies Hit
! width=100px | <span class=explain title="To airborne enemies">Additional Damage</span>
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 8%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 8%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 20 || bgcolor=E6E6FA | 138% || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 148% || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | +3%
|-
! 2
| {{yes2|21}} || {{yes2|146%}} || 1 || {{yes2|156%}} || 1 || 8 || {{yes2|+6%}}
|-
! 3
| 21 || {{yes2|154%}} || 1 || {{yes2|164%}} || 1 || 8 || {{yes2|+9%}}
|-
! 4
| {{yes2|22}} || {{yes2|162%}} || 1 || {{yes2|172%}} || 1 || 8 || {{yes2|+12%}}
|-
! 5
| 22 || {{yes2|170%}} || 1 || {{yes2|180%}} || 1 || 8 || {{yes2|+15%}}
|-
! 6
| {{yes2|23}} || {{yes2|178%}} || 1 || {{yes2|188%}} || 1 || 8 || {{yes2|+18%}}
|-
! 7
| 23 || {{yes2|186%}} || 1 || {{yes2|196%}} || 1 || 8 || {{yes2|+21%}}
|-
! 8
| {{yes2|24}} || {{yes2|194%}} || 1 || {{yes2|204%}} || 1 || 8 || {{yes2|+24%}}
|-
! 9
| 24 || {{yes2|202%}} || 1 || {{yes2|212%}} || 1 || 8 || {{yes2|+27%}}
|-
! <u>10</u>
| {{yes2|25}} || {{yes2|210%}} || 1 || {{yes2|220%}} || 1 || 8 || {{yes2|+30%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes2|Parting Shot|Fires arrows at enemies launched into the air with Rising Rush. Can only be used after Rising Rush.|Fires arrows at enemies launched into the air with Rising Rush. Can only be used after Rising Rush.
{{MapleStory/skill
*'''Requires Level 1 [[#Rising Rush|Rising Rush]]'''.|
|name=Parting Shot
*'''Level 1''': MP Cost: 12; Damage 66%. Attacks 8 enemies 4 times.
|tooltip=Fires arrows at enemies launched into the air with Rising Rush. Can only be used after Rising Rush.
*'''Level 2''': MP Cost: 12; Damage 72%. Attacks 8 enemies 4 times.
*'''Level 3''': MP Cost: 12; Damage 78%. Attacks 8 enemies 4 times.
*'''Level 4''': MP Cost: 12; Damage 84%. Attacks 8 enemies 4 times.
*'''Level 5''': MP Cost: 16; Damage 90%. Attacks 8 enemies 4 times.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
|-
|
| bgcolor=#90ff90 | '''''Add 4'' <br> per 4 levels'''
| bgcolor=#90ff90 | '''''Add 9%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 12 || bgcolor=E6E6FA | 49% || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 8
|-
! 2
| 12 || {{yes2|58%}} || 4 || 8
|-
! 3
| 12 || {{yes2|67%}} || 4 || 8
|-
! 4
| 12 || {{yes2|76%}} || 4 || 8
|-
! <u>5</u>
| {{yes2|16}} || {{yes2|85%}} || 4 || 8
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes2|Spirit Surge|Increases Damage and Critical Chance for a fixed period of time.|Increases Damage and Critical Chance for a fixed period of time.|
{{MapleStory/skill
*'''Level 1''': MP Cost: 25; Duration: 68 seconds, Damage +1%, Critical Rate +1%.
|name=Spirit Surge
*'''Level 2''': MP Cost: 25; Duration: 76 seconds, Damage +2%, Critical Rate +2%.
|tooltip=Increases Damage and Critical Chance for a fixed period of time.
*'''Level 3''': MP Cost: 25; Duration: 84 seconds, Damage +3%, Critical Rate +3%.
*'''Level 4''': MP Cost: 30; Duration: 92 seconds, Damage +4%, Critical Rate +4%.
*'''Level 5''': MP Cost: 30; Duration: 100 seconds, Damage +5%, Critical Rate +5%.
*'''Level 6''': MP Cost: 30; Duration: 108 seconds, Damage +6%, Critical Rate +6%.
*'''Level 7''': MP Cost: 35; Duration: 116 seconds, Damage +7%, Critical Rate +7%.
*'''Level 8''': MP Cost: 35; Duration: 124 seconds, Damage +8%, Critical Rate +8%.
*'''Level 9''': MP Cost: 35; Duration: 132 seconds, Damage +9%, Critical Rate +9%.
*'''Level 10''': MP Cost: 40; Duration: 140 seconds, Damage +10%, Critical Rate +10%.
*'''Level 11''': MP Cost: 40; Duration: 148 seconds, Damage +11%, Critical Rate +11%.
*'''Level 12''': MP Cost: 40; Duration: 156 seconds, Damage +12%, Critical Rate +12%.
*'''Level 13''': MP Cost: 45; Duration: 164 seconds, Damage +13%, Critical Rate +13%.
*'''Level 14''': MP Cost: 45; Duration: 172 seconds, Damage +14%, Critical Rate +14%.
*'''Level 15''': MP Cost: 45; Duration: 180 seconds, Damage +15%, Critical Rate +15%.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Additional Damage
! width=100px | Critical Rate
! width=100px | Duration
|-
|
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 2'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 8 sec'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 25 || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | 68 sec
|-
! 2
| 25 || {{yes2|+2%}} || {{yes2|+2%}} || {{yes2|76 sec}}
|-
! 3
| 25 || {{yes2|+3%}} || {{yes2|+3%}} || {{yes2|84 sec}}
|-
! 4
| {{yes2|30}} || {{yes2|+4%}} || {{yes2|+4%}} || {{yes2|92 sec}}
|-
! 5
| 30 || {{yes2|+5%}} || {{yes2|+5%}} || {{yes2|100 sec}}
|-
! 6
| 30 || {{yes2|+6%}} || {{yes2|+6%}} || {{yes2|108 sec}}
|-
! 7
| {{yes2|35}} || {{yes2|+7%}} || {{yes2|+7%}} || {{yes2|116 sec}}
|-
! 8
| 35 || {{yes2|+8%}} || {{yes2|+8%}} || {{yes2|124 sec}}
|-
! 9
| 35 || {{yes2|+9%}} || {{yes2|+9%}} || {{yes2|132 sec}}
|-
! 10
| {{yes2|40}} || {{yes2|+10%}} || {{yes2|+10%}} || {{yes2|140 sec}}
|-
! 11
| 40 || {{yes2|+11%}} || {{yes2|+11%}} || {{yes2|148 sec}}
|-
! 12
| 40 || {{yes2|+12%}} || {{yes2|+12%}} || {{yes2|156 sec}}
|-
! 13
| {{yes2|45}} || {{yes2|+13%}} || {{yes2|+13%}} || {{yes2|164 sec}}
|-
! 14
| 45 || {{yes2|+14%}} || {{yes2|+14%}} || {{yes2|172 sec}}
|-
! <u>15</u>
| 45 || {{yes2|+15%}} || {{yes2|+15%}} || {{yes2|180 sec}}
|}{{MapleStory/skill|end}}


===Third Job===
===Third Job===
====Mercedes====
{{MapleStory/skill
{{MapleStory/Skill desc|Mercedes3|Leap Tornado|Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump.|Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump.|
|name=Stunning Strikes
*'''Level 1''': MP Cost: 33; Damage: 97%. Attacks 8 monsters 4 times.
|tooltip=Fires a volley of arrows at several enemies with a chance to stun. Any enemies who are already stunned will receive additional damage.
*'''Level 2''': MP Cost: 33; Damage: 99%. Attacks 8 monsters 4 times.
*'''Level 3''': MP Cost: 33; Damage: 101%. Attacks 8 monsters 4 times.
*'''Level 4''': MP Cost: 33; Damage: 103%. Attacks 8 monsters 4 times.
*'''Level 5''': MP Cost: 36; Damage: 105%. Attacks 8 monsters 4 times.
*'''Level 6''': MP Cost: 36; Damage: 107%. Attacks 8 monsters 4 times.
*'''Level 7''': MP Cost: 36; Damage: 109%. Attacks 8 monsters 4 times.
*'''Level 8''': MP Cost: 36; Damage: 111%. Attacks 8 monsters 4 times.
*'''Level 9''': MP Cost: 39; Damage: 113%. Attacks 8 monsters 4 times.
*'''Level 10''': MP Cost: 39; Damage: 115%. Attacks 8 monsters 4 times.
*'''Level 11''': MP Cost: 39; Damage: 117%. Attacks 8 monsters 4 times.
*'''Level 12''': MP Cost: 39; Damage: 119%. Attacks 8 monsters 4 times.
*'''Level 13''': MP Cost: 42; Damage: 121%. Attacks 8 monsters 4 times.
*'''Level 14''': MP Cost: 42; Damage: 123%. Attacks 8 monsters 4 times.
*'''Level 15''': MP Cost: 42; Damage: 125%. Attacks 8 monsters 4 times.
*'''Level 16''': MP Cost: 42; Damage: 127%. Attacks 8 monsters 4 times.
*'''Level 17''': MP Cost: 45; Damage: 129%. Attacks 8 monsters 4 times.
*'''Level 18''': MP Cost: 45; Damage: 131%. Attacks 8 monsters 4 times.
*'''Level 19''': MP Cost: 45; Damage: 133%. Attacks 8 monsters 4 times.
*'''Level 20''': MP Cost: 45; Damage: 135%. Attacks 8 monsters 4 times.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | Stun Chance
! width=100px | Stun Duration
! width=100px | <span class=explain title="to Stunned Enemies">Additional Damage</span>
|-
|
| bgcolor=#90ff90 | '''''Add 3'' <br> per 4 levels'''
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 20 || bgcolor=E6E6FA | 124% || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 5 || bgcolor=E6E6FA | 23% || bgcolor=E6E6FA | 2 sec || bgcolor=E6E6FA | +1%
|-
! 2
| 20 || {{yes2|128%}} || 4 || 5 || {{yes2|26%}} || 2 sec || {{yes2|+2%}}
|-
! 3
| 20 || {{yes2|132%}} || 4 || 5 || {{yes2|29%}} || 2 sec || {{yes2|+3%}}
|-
! 4
| {{yes2|23}} || {{yes2|136%}} || 4 || 5 || {{yes2|32%}} || 2 sec || {{yes2|+4%}}
|-
! 5
| 23 || {{yes2|140%}} || 4 || 5 || {{yes2|35%}} || {{yes2|3 sec}} || {{yes2|+5%}}
|-
! 6
| 23 || {{yes2|144%}} || 4 || 5 || {{yes2|38%}} || 3 sec || {{yes2|+6%}}
|-
! 7
| 23 || {{yes2|148%}} || 4 || 5 || {{yes2|41%}} || 3 sec || {{yes2|+7%}}
|-
! 8
| {{yes2|26}} || {{yes2|152%}} || 4 || 5 || {{yes2|44%}} || 3 sec || {{yes2|+8%}}
|-
! 9
| 26 || {{yes2|156%}} || 4 || 5 || {{yes2|47%}} || 3 sec || {{yes2|+9%}}
|-
! 10
| 26 || {{yes2|160%}} || 4 || 5 || {{yes2|50%}} || {{yes2|4 sec}} || {{yes2|+10%}}
|-
! 11
| 26 || {{yes2|164%}} || 4 || 5 || {{yes2|53%}} || 4 sec || {{yes2|+11%}}
|-
! 12
| {{yes2|29}} || {{yes2|168%}} || 4 || 5 || {{yes2|56%}} || 4 sec || {{yes2|+12%}}
|-
! 13
| 29 || {{yes2|172%}} || 4 || 5 || {{yes2|59%}} || 4 sec || {{yes2|+13%}}
|-
! 14
| 29 || {{yes2|176%}} || 4 || 5 || {{yes2|62%}} || 4 sec || {{yes2|+14%}}
|-
! 15
| 29 || {{yes2|180%}} || 4 || 5 || {{yes2|65%}} || {{yes2|5 sec}} || {{yes2|+15%}}
|-
! 16
| {{yes2|32}} || {{yes2|184%}} || 4 || 5 || {{yes2|68%}} || 5 sec || {{yes2|+16%}}
|-
! 17
| 32 || {{yes2|188%}} || 4 || 5 || {{yes2|71%}} || 5 sec || {{yes2|+17%}}
|-
! 18
| 32 || {{yes2|192%}} || 4 || 5 || {{yes2|74%}} || 5 sec || {{yes2|+18%}}
|-
! 19
| 32 || {{yes2|196%}} || 4 || 5 || {{yes2|77%}} || 5 sec || {{yes2|+19%}}
|-
! <u>20</u>
| {{yes2|35}} || {{yes2|200%}} || 4 || 5 || {{yes2|80%}} || {{yes2|6 sec}} || {{yes2|+20%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes3|Stunning Strikes|Quickly fire multiple arrows at enemies in front of you. Enemies who are hit have a chance to be stunned.|Quickly fire multiple arrows at enemies in front of you. Enemies who are hit have a chance to be stunned.|
{{MapleStory/skill
*'''Level 1''': MP Cost: 20; Damage: 101%. Attacks 5 monsters 4 times. Stun Success Rate 23% for 2 seconds.
|name=Leap Tornado
*'''Level 2''': MP Cost: 20; Damage: 102%. Attacks 5 monsters 4 times. Stun Success Rate 26% for 2 seconds.
|tooltip=Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump.
*'''Level 3''': MP Cost: 20; Damage: 103%. Attacks 5 monsters 4 times. Stun Success Rate 29% for 2 seconds.
*'''Level 4''': MP Cost: 23; Damage: 104%. Attacks 5 monsters 4 times. Stun Success Rate 32% for 2 seconds.
*'''Level 5''': MP Cost: 23; Damage: 105%. Attacks 5 monsters 4 times. Stun Success Rate 35% for 3 seconds.
*'''Level 6''': MP Cost: 23; Damage: 106%. Attacks 5 monsters 4 times. Stun Success Rate 38% for 3 seconds.
*'''Level 7''': MP Cost: 23; Damage: 107%. Attacks 5 monsters 4 times. Stun Success Rate 41% for 3 seconds.
*'''Level 8''': MP Cost: 26; Damage: 108%. Attacks 5 monsters 4 times. Stun Success Rate 44% for 3 seconds.
*'''Level 9''': MP Cost: 26; Damage: 109%. Attacks 5 monsters 4 times. Stun Success Rate 47% for 3 seconds.
*'''Level 10''': MP Cost: 26; Damage: 110%. Attacks 5 monsters 4 times. Stun Success Rate 50% for 4 seconds.
*'''Level 11''': MP Cost: 26; Damage: 111%. Attacks 5 monsters 4 times. Stun Success Rate 53% for 4 seconds.
*'''Level 12''': MP Cost: 29; Damage: 112%. Attacks 5 monsters 4 times. Stun Success Rate 56% for 4 seconds.
*'''Level 13''': MP Cost: 29; Damage: 113%. Attacks 5 monsters 4 times. Stun Success Rate 59% for 4 seconds.
*'''Level 14''': MP Cost: 29; Damage: 114%. Attacks 5 monsters 4 times. Stun Success Rate 62% for 4 seconds.
*'''Level 15''': MP Cost: 29; Damage: 115%. Attacks 5 monsters 4 times. Stun Success Rate 65% for 5 seconds.
*'''Level 16''': MP Cost: 32; Damage: 116%. Attacks 5 monsters 4 times. Stun Success Rate 68% for 5 seconds.
*'''Level 17''': MP Cost: 32; Damage: 117%. Attacks 5 monsters 4 times. Stun Success Rate 71% for 5 seconds.
*'''Level 18''': MP Cost: 32; Damage: 118%. Attacks 5 monsters 4 times. Stun Success Rate 74% for 5 seconds.
*'''Level 19''': MP Cost: 32; Damage: 119%. Attacks 5 monsters 4 times. Stun Success Rate 77% for 5 seconds.
*'''Level 20''': MP Cost: 35; Damage: 120%. Attacks 5 monsters 4 times. Stun Success Rate 80% for 6 seconds.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
|-
|
| bgcolor=#90ff90 | '''''Add 3'' <br> per 4 levels'''
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 33 || bgcolor=E6E6FA | 119% || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 8
|-
! 2
| 33 || {{yes2|123%}} || 4 || 8
|-
! 3
| 33 || {{yes2|127%}} || 4 || 8
|-
! 4
| 33 || {{yes2|131%}} || 4 || 8
|-
! 5
| {{yes2|36}} || {{yes2|135%}} || 4 || 8
|-
! 6
| 36 || {{yes2|139%}} || 4 || 8
|-
! 7
| 36 || {{yes2|143%}} || 4 || 8
|-
! 8
| 36 || {{yes2|147%}} || 4 || 8
|-
! 9
| {{yes2|39}} || {{yes2|151%}} || 4 || 8
|-
! 10
| 39 || {{yes2|155%}} || 4 || 8
|-
! 11
| 39 || {{yes2|159%}} || 4 || 8
|-
! 12
| 39 || {{yes2|163%}} || 4 || 8
|-
! 13
| {{yes2|42}} || {{yes2|167%}} || 4 || 8
|-
! 14
| 42 || {{yes2|171%}} || 4 || 8
|-
! 15
| 42 || {{yes2|175%}} || 4 || 8
|-
! 16
| 42 || {{yes2|179%}} || 4 || 8
|-
! 17
| {{yes2|45}} || {{yes2|183%}} || 4 || 8
|-
! 18
| 45 || {{yes2|187%}} || 4 || 8
|-
! 19
| 45 || {{yes2|191%}} || 4 || 8
|-
! <u>20</u>
| 45 || {{yes2|195%}} || 4 || 8
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes3|Gust Dive|Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump.|Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump.|
{{MapleStory/skill
*'''Level 1''': MP Cost: 30; Damage: 138%. Attacks 6 monsters 3 times.
|name=Unicorn Spike
*'''Level 2''': MP Cost: 30; Damage: 141%. Attacks 6 monsters 3 times.
|tooltip=Summons a sacred unicorn to blast through enemies and weaken them for a short time. Weakened enemies will take more damage from your party members.
*'''Level 3''': MP Cost: 30; Damage: 144%. Attacks 6 monsters 3 times.
*'''Level 4''': MP Cost: 30; Damage: 147%. Attacks 6 monsters 3 times.
*'''Level 5''': MP Cost: 30; Damage: 150%. Attacks 6 monsters 3 times.
*'''Level 6''': MP Cost: 35; Damage: 153%. Attacks 6 monsters 3 times.
*'''Level 7''': MP Cost: 35; Damage: 156%. Attacks 6 monsters 3 times.
*'''Level 8''': MP Cost: 35; Damage: 159%. Attacks 6 monsters 3 times.
*'''Level 9''': MP Cost: 35; Damage: 162%. Attacks 6 monsters 3 times.
*'''Level 10''': MP Cost: 35; Damage: 165%. Attacks 6 monsters 3 times.
*'''Level 11''': MP Cost: 40; Damage: 168%. Attacks 6 monsters 3 times.
*'''Level 12''': MP Cost: 40; Damage: 171%. Attacks 6 monsters 3 times.
*'''Level 13''': MP Cost: 40; Damage: 174%. Attacks 6 monsters 3 times.
*'''Level 14''': MP Cost: 40; Damage: 177%. Attacks 6 monsters 3 times.
*'''Level 15''': MP Cost: 40; Damage: 180%. Attacks 6 monsters 3 times.
*'''Level 16''': MP Cost: 45; Damage: 183%. Attacks 6 monsters 3 times.
*'''Level 17''': MP Cost: 45; Damage: 186%. Attacks 6 monsters 3 times.
*'''Level 18''': MP Cost: 45; Damage: 189%. Attacks 6 monsters 3 times.
*'''Level 19''': MP Cost: 45; Damage: 192%. Attacks 6 monsters 3 times.
*'''Level 20''': MP Cost: 45; Damage: 195%. Attacks 6 monsters 3 times.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | <span class=explain title="All hits will be criticals">Number of Attacks</span>
! width=100px | Max Enemies Hit
! width=100px | Additional Damage Debuff Chance
! width=100px | Additional Damage
! width=100px | Additional Damage Debuff Duration
! width=100px | Cooldown
|-
|
| bgcolor=#90ff90 | '''''Add 8'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Subtract 1 sec'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | 38 || bgcolor=E6E6FA | 138% || bgcolor=E6E6FA | 5 || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 19% || bgcolor=E6E6FA | +5% || bgcolor=E6E6FA | 5 sec || bgcolor=E6E6FA | 20 sec
|-
! 2
| 38 || {{yes2|141%}} || 5 || 8 || {{yes2|23%}} || {{yes2|+6%}} || {{yes2|6 sec}} || {{yes2|19 sec}}
|-
! 3
| 38 || {{yes2|144%}} || 5 || 8 || {{yes2|27%}} || +6% || 6 sec || 19 sec
|-
! 4
| 38 || {{yes2|147%}} || 5 || 8 || {{yes2|31%}} || {{yes2|+7%}} || {{yes2|7 sec}} || {{yes2|18 sec}}
|-
! 5
| 38 || {{yes2|150%}} || 5 || 8 || {{yes2|35%}} || +7% || 7 sec || 18 sec
|-
! 6
| {{yes2|46}} || {{yes2|153%}} || 5 || 8 || {{yes2|39%}} || {{yes2|+8%}} || {{yes2|8 sec}} || {{yes2|17 sec}}
|-
! 7
| 46 || {{yes2|156%}} || 5 || 8 || {{yes2|43%}} || +8% || 8 sec || 17 sec
|-
! 8
| 46 || {{yes2|159%}} || 5 || 8 || {{yes2|47%}} || {{yes2|+9%}} || {{yes2|9 sec}} || {{yes2|16 sec}}
|-
! 9
| 46 || {{yes2|162%}} || 5 || 8 || {{yes2|51%}} || +9% || 9 sec || 16 sec
|-
! 10
| 46 || {{yes2|165%}} || 5 || 8 || {{yes2|55%}} || {{yes2|+10%}} || {{yes2|10 sec}} || {{yes2|15 sec}}
|-
! 11
| {{yes2|54}} || {{yes2|168%}} || 5 || 8 || {{yes2|59%}} || +10% || 10 sec || 15 sec
|-
! 12
| 54 || {{yes2|171%}} || 5 || 8 || {{yes2|63%}} || {{yes2|+11%}} || {{yes2|11 sec}} || {{yes2|14 sec}}
|-
! 13
| 54 || {{yes2|174%}} || 5 || 8 || {{yes2|67%}} || +11% || 11 sec || 14 sec
|-
! 14
| 54 || {{yes2|177%}} || 5 || 8 || {{yes2|71%}} || {{yes2|+12%}} || {{yes2|12 sec}} || {{yes2|13 sec}}
|-
! 15
| 54 || {{yes2|180%}} || 5 || 8 || {{yes2|75%}} || +12% || 12 sec || 13 sec
|-
! 16
| {{yes2|62}} || {{yes2|183%}} || 5 || 8 || {{yes2|79%}} || {{yes2|+13%}} || {{yes2|13 sec}} || {{yes2|12 sec}}
|-
! 17
| 62 || {{yes2|186%}} || 5 || 8 || {{yes2|83%}} || +13% || 13 sec || 12 sec
|-
! 18
| 62 || {{yes2|189%}} || 5 || 8 || {{yes2|87%}} || {{yes2|+14%}} || {{yes2|14 sec}} || {{yes2|11 sec}}
|-
! 19
| 62 || {{yes2|192%}} || 5 || 8 || {{yes2|91%}} || +14% || 14 sec || 11 sec
|-
! <u>20</u>
| 62 || {{yes2|195%}} || 5 || 8 || {{yes2|95%}} || {{yes2|+15%}} || {{yes2|15 sec}} || {{yes2|10 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes3|Aerial Barrage|A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. In addition, permanently increases the damage caused by Rising Rush.|A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. In addition, permanently increases the damage caused by Rising Rush.|
{{MapleStory/skill
*'''Level 1''': Active Effect: MP Cost: 28; Damage: 97%. Attacks 8 monsters 6 times. Instant Death Chance: 2%. Passive Effect: Rising Rush Damage: +7%.
|name=Gust Dive
*'''Level 2''': Active Effect: MP Cost: 28; Damage: 99%. Attacks 8 monsters 6 times. Instant Death Chance: 4%. Passive Effect: Rising Rush Damage: +9%.
|tooltip=Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump.
*'''Level 3''': Active Effect: MP Cost: 28; Damage: 101%. Attacks 8 monsters 6 times. Instant Death Chance: 6%. Passive Effect: Rising Rush Damage: +11%.
*'''Level 4''': Active Effect: MP Cost: 28; Damage: 103%. Attacks 8 monsters 6 times. Instant Death Chance: 8%. Passive Effect: Rising Rush Damage: +13%.
*'''Level 5''': Active Effect: MP Cost: 28; Damage: 105%. Attacks 8 monsters 6 times. Instant Death Chance: 10%. Passive Effect: Rising Rush Damage: +15%.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
|-
|
| bgcolor=#90ff90 | '''''Add 5'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | 30 || bgcolor=E6E6FA | 138% || bgcolor=E6E6FA | 3 || bgcolor=E6E6FA | 6
|-
! 2
| 30 || {{yes2|141%}} || 3 || 6
|-
! 3
| 30 || {{yes2|144%}} || 3 || 6
|-
! 4
| 30 || {{yes2|147%}} || 3 || 6
|-
! 5
| 30 || {{yes2|150%}} || 3 || 6
|-
! 6
| {{yes2|35}} || {{yes2|153%}} || 3 || 6
|-
! 7
| 35 || {{yes2|156%}} || 3 || 6
|-
! 8
| 35 || {{yes2|159%}} || 3 || 6
|-
! 9
| 35 || {{yes2|162%}} || 3 || 6
|-
! 10
| 35 || {{yes2|165%}} || 3 || 6
|-
! 11
| {{yes2|40}} || {{yes2|168%}} || 3 || 6
|-
! 12
| 40 || {{yes2|171%}} || 3 || 6
|-
! 13
| 40 || {{yes2|174%}} || 3 || 6
|-
! 14
| 40 || {{yes2|177%}} || 3 || 6
|-
! 15
| 40 || {{yes2|180%}} || 3 || 6
|-
! 16
| {{yes2|45}} || {{yes2|183%}} || 3 || 6
|-
! 17
| 45 || {{yes2|186%}} || 3 || 6
|-
! 18
| 45 || {{yes2|189%}} || 3 || 6
|-
! 19
| 45 || {{yes2|192%}} || 3 || 6
|-
! <u>20</u>
| 45 || {{yes2|195%}} || 3 || 6
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes3|Unicorn Spike|Summons a sacred unicorn that attacks multiple enemies ahead of you while weakening them for a fixed period of time. Weakened enemies take additional damage from a fixed number of attacks from your party members. For boss monsters, the amount of additional damage is doubled.|Summons a sacred unicorn that attacks multiple enemies ahead of you while weakening them for a fixed period of time. Weakened enemies take additional damage from a fixed number of attacks from your party members. For boss monsters, the amount of additional damage is doubled.|
{{MapleStory/Skill desc|Mercedes3|Ignis Roar|Summons the power of the Fire Spirit to greatly increase your ATT for a time. Permanently increases Aviodability.||
*'''Level 1''': MP Cost: 38; Damage: 102%. Attacks 8 monsters 5 times. Weakening Chance: 19%, Duration: 5 seconds, Damage Increase: 5%, Maximum Number of Attacks Affected: 5, Cooldown Time: 20 seconds.
*'''Level 1''': Active Effect: MP Cost: 40, ATT: +2, Duration: 47 sec. Passive Effect: Avoidability: +5%
*'''Level 2''': MP Cost: 38; Damage: 104%. Attacks 8 monsters 5 times. Weakening Chance: 23%, Duration: 5 seconds, Damage Increase: 6%, Maximum Number of Attacks Affected: 6, Cooldown Time: 19 seconds.
*'''Level 2''': Active Effect: MP Cost: 40, ATT: +4, Duration: 54 sec. Passive Effect: Avoidability: +5%
*'''Level 3''': MP Cost: 38; Damage: 106%. Attacks 8 monsters 5 times. Weakening Chance: 27%, Duration: 5 seconds, Damage Increase: 6%, Maximum Number of Attacks Affected: 6, Cooldown Time: 19 seconds.
*'''Level 3''': Active Effect: MP Cost: 40, ATT: +6, Duration: 61 sec. Passive Effect: Avoidability: +5%
*'''Level 4''': MP Cost: 38; Damage: 108%. Attacks 8 monsters 5 times. Weakening Chance: 31%, Duration: 5 seconds, Damage Increase: 7%, Maximum Number of Attacks Affected: 7, Cooldown Time: 18 seconds.
*'''Level 4''': Active Effect: MP Cost: 40, ATT: +8, Duration: 68 sec. Passive Effect: Avoidability: +8%
*'''Level 5''': MP Cost: 38; Damage: 110%. Attacks 8 monsters 5 times. Weakening Chance: 35%, Duration: 5 seconds, Damage Increase: 7%, Maximum Number of Attacks Affected: 7, Cooldown Time: 18 seconds.
*'''Level 5''': Active Effect: MP Cost: 45, ATT: +10, Duration: 75 sec. Passive Effect: Avoidability: +8%
*'''Level 6''': MP Cost: 46; Damage: 112%. Attacks 8 monsters 5 times. Weakening Chance: 39%, Duration: 5 seconds, Damage Increase: 8%, Maximum Number of Attacks Affected: 8, Cooldown Time: 17 seconds.
*'''Level 6''': Active Effect: MP Cost: 45, ATT: +12, Duration: 82 sec. Passive Effect: Avoidability: +8%
*'''Level 7''': MP Cost: 46; Damage: 114%. Attacks 8 monsters 5 times. Weakening Chance: 43%, Duration: 5 seconds, Damage Increase: 8%, Maximum Number of Attacks Affected: 8, Cooldown Time: 17 seconds.
*'''Level 7''': Active Effect: MP Cost: 45, ATT: +14, Duration: 89 sec. Passive Effect: Avoidability: +8%
*'''Level 8''': MP Cost: 46; Damage: 116%. Attacks 8 monsters 5 times. Weakening Chance: 47%, Duration: 5 seconds, Damage Increase: 9%, Maximum Number of Attacks Affected: 9, Cooldown Time: 16 seconds.
*'''Level 8''': Active Effect: MP Cost: 45, ATT: +16, Duration: 96 sec. Passive Effect: Avoidability: +11%
*'''Level 9''': MP Cost: 46; Damage: 118%. Attacks 8 monsters 5 times. Weakening Chance: 51%, Duration: 5 seconds, Damage Increase: 9%, Maximum Number of Attacks Affected: 9, Cooldown Time: 16 seconds.
*'''Level 9''': Active Effect: MP Cost: 45, ATT: +18, Duration: 103 sec. Passive Effect: Avoidability: +11%
*'''Level 10''': MP Cost: 46; Damage: 120%. Attacks 8 monsters 5 times. Weakening Chance: 55%, Duration: 5 seconds, Damage Increase: 10%, Maximum Number of Attacks Affected: 10, Cooldown Time: 15 seconds.
*'''Level 10''': Active Effect: MP Cost: 50, ATT: +20, Duration: 110 sec. Passive Effect: Avoidability: +11%
*'''Level 11''': MP Cost: 54; Damage: 122%. Attacks 8 monsters 5 times. Weakening Chance: 59%, Duration: 5 seconds, Damage Increase: 10%, Maximum Number of Attacks Affected: 10, Cooldown Time: 15 seconds.
*'''Level 11''': Active Effect: MP Cost: 50, ATT: +22, Duration: 117 sec. Passive Effect: Avoidability: +11%
*'''Level 12''': MP Cost: 54; Damage: 124%. Attacks 8 monsters 5 times. Weakening Chance: 63%, Duration: 5 seconds, Damage Increase: 11%, Maximum Number of Attacks Affected: 11, Cooldown Time: 14 seconds.
*'''Level 12''': Active Effect: MP Cost: 50, ATT: +24, Duration: 124 sec. Passive Effect: Avoidability: +14%
*'''Level 13''': MP Cost: 54; Damage: 126%. Attacks 8 monsters 5 times. Weakening Chance: 67%, Duration: 5 seconds, Damage Increase: 11%, Maximum Number of Attacks Affected: 11, Cooldown Time: 14 seconds.
*'''Level 13''': Active Effect: MP Cost: 50, ATT: +26, Duration: 131 sec. Passive Effect: Avoidability: +14%
*'''Level 14''': MP Cost: 54; Damage: 128%. Attacks 8 monsters 5 times. Weakening Chance: 71%, Duration: 5 seconds, Damage Increase: 12%, Maximum Number of Attacks Affected: 12, Cooldown Time: 13 seconds.
*'''Level 14''': Active Effect: MP Cost: 50, ATT: +28, Duration: 138 sec. Passive Effect: Avoidability: +14%
*'''Level 15''': MP Cost: 54; Damage: 130%. Attacks 8 monsters 5 times. Weakening Chance: 75%, Duration: 5 seconds, Damage Increase: 12%, Maximum Number of Attacks Affected: 12, Cooldown Time: 13 seconds.
*'''Level 15''': Active Effect: MP Cost: 55, ATT: +30, Duration: 145 sec. Passive Effect: Avoidability: +14%
*'''Level 16''': MP Cost: 62; Damage: 132%. Attacks 8 monsters 5 times. Weakening Chance: 79%, Duration: 5 seconds, Damage Increase: 13%, Maximum Number of Attacks Affected: 13, Cooldown Time: 12 seconds.
*'''Level 16''': Active Effect: MP Cost: 55, ATT: +32, Duration: 152 sec. Passive Effect: Avoidability: +17%
*'''Level 17''': MP Cost: 62; Damage: 134%. Attacks 8 monsters 5 times. Weakening Chance: 83%, Duration: 5 seconds, Damage Increase: 13%, Maximum Number of Attacks Affected: 13, Cooldown Time: 12 seconds.
*'''Level 17''': Active Effect: MP Cost: 55, ATT: +34, Duration: 159 sec. Passive Effect: Avoidability: +17%
*'''Level 18''': MP Cost: 62; Damage: 136%. Attacks 8 monsters 5 times. Weakening Chance: 87%, Duration: 5 seconds, Damage Increase: 14%, Maximum Number of Attacks Affected: 14, Cooldown Time: 11 seconds.
*'''Level 18''': Active Effect: MP Cost: 55, ATT: +36, Duration: 166 sec. Passive Effect: Avoidability: +17%
*'''Level 19''': MP Cost: 62; Damage: 138%. Attacks 8 monsters 5 times. Weakening Chance: 91%, Duration: 5 seconds, Damage Increase: 14%, Maximum Number of Attacks Affected: 14, Cooldown Time: 11 seconds.
*'''Level 19''': Active Effect: MP Cost: 55, ATT: +38, Duration: 173 sec. Passive Effect: Avoidability: +17%
*'''Level 20''': MP Cost: 62; Damage: 140%. Attacks 8 monsters 5 times. Weakening Chance: 95%, Duration: 5 seconds, Damage Increase: 15%, Maximum Number of Attacks Affected: 15, Cooldown Time: 10 seconds.
*'''Level 20''': Active Effect: MP Cost: 60, ATT: +40, Duration: 180 sec. Passive Effect: Avoidability: +20%
}}
}}


{{MapleStory/Skill desc|Mercedes3|Ignis Roar|Permanently increases your Avoidability, while borrowing the power of the Fire Spirit to greatly increase your ATT for a fixed period of time.|Permanently increases your Avoidability, while borrowing the power of the Fire Spirit to greatly increase your ATT for a fixed period of time.|
{{MapleStory/Skill desc|Mercedes3|Water Shield|Borrows the power of the spirits to raise a water barrier around you for a fixed period of time. The barrier absorbs a portion of the damage you receive, and increases resistance against abnormal status and all elemental attacks.||
*'''Level 1''': Active Effect: MP Cost: 40; Duration: 47 seconds, Weapon Attack +2. Passive Effect: Evasion Rate: +5%.
*'''Level 2''': Active Effect: MP Cost: 40; Duration: 54 seconds, Weapon Attack +4. Passive Effect: Evasion Rate: +5%.
*'''Level 3''': Active Effect: MP Cost: 40; Duration: 61 seconds, Weapon Attack +6. Passive Effect: Evasion Rate: +5%.
*'''Level 4''': Active Effect: MP Cost: 40; Duration: 68 seconds, Weapon Attack +8. Passive Effect: Evasion Rate: +8%.
*'''Level 5''': Active Effect: MP Cost: 45; Duration: 75 seconds, Weapon Attack +10. Passive Effect: Evasion Rate: +8%.
*'''Level 6''': Active Effect: MP Cost: 45; Duration: 82 seconds, Weapon Attack +12. Passive Effect: Evasion Rate: +8%.
*'''Level 7''': Active Effect: MP Cost: 45; Duration: 89 seconds, Weapon Attack +14. Passive Effect: Evasion Rate: +8%.
*'''Level 8''': Active Effect: MP Cost: 45; Duration: 96 seconds, Weapon Attack +16. Passive Effect: Evasion Rate: +11%.
*'''Level 9''': Active Effect: MP Cost: 45; Duration: 103 seconds, Weapon Attack +18. Passive Effect: Evasion Rate: +11%.
*'''Level 10''': Active Effect: MP Cost: 50; Duration: 110 seconds, Weapon Attack +20. Passive Effect: Evasion Rate: +11%.
*'''Level 11''': Active Effect: MP Cost: 50; Duration: 117 seconds, Weapon Attack +22. Passive Effect: Evasion Rate: +11%.
*'''Level 12''': Active Effect: MP Cost: 50; Duration: 124 seconds, Weapon Attack +24. Passive Effect: Evasion Rate: +14%.
*'''Level 13''': Active Effect: MP Cost: 50; Duration: 131 seconds, Weapon Attack +26. Passive Effect: Evasion Rate: +14%.
*'''Level 14''': Active Effect: MP Cost: 50; Duration: 138 seconds, Weapon Attack +28. Passive Effect: Evasion Rate: +14%.
*'''Level 15''': Active Effect: MP Cost: 55; Duration: 145 seconds, Weapon Attack +30. Passive Effect: Evasion Rate: +14%.
*'''Level 16''': Active Effect: MP Cost: 55; Duration: 152 seconds, Weapon Attack +32. Passive Effect: Evasion Rate: +17%.
*'''Level 17''': Active Effect: MP Cost: 55; Duration: 159 seconds, Weapon Attack +34. Passive Effect: Evasion Rate: +17%.
*'''Level 18''': Active Effect: MP Cost: 55; Duration: 166 seconds, Weapon Attack +36. Passive Effect: Evasion Rate: +17%.
*'''Level 19''': Active Effect: MP Cost: 55; Duration: 173 seconds, Weapon Attack +38. Passive Effect: Evasion Rate: +17%.
*'''Level 20''': Active Effect: MP Cost: 60; Duration: 180 seconds, Weapon Attack +40. Passive Effect: Evasion Rate: +20%.
}}
 
{{MapleStory/Skill desc|Mercedes3|Water Shield|Borrows the power of the spirits to raise a water barrier around you for a fixed period of time. The barrier absorbs a portion of the damage you receive, and increases resistance against abnormal status and all elemental attacks.|Borrows the power of the spirits to raise a water barrier around you for a fixed period of time. The barrier absorbs a portion of the damage you receive, and increases resistance against abnormal status and all elemental attacks.|
*'''Level 1''': MP Cost: 60, Absorbs 12% damage for 108 sec and increases resistance to abnormal status and all elemental attacks by 7%.
*'''Level 1''': MP Cost: 60, Absorbs 12% damage for 108 sec and increases resistance to abnormal status and all elemental attacks by 7%.
*'''Level 2''': MP Cost: 60, Absorbs 14% damage for 116 sec and increases resistance to abnormal status and all elemental attacks by 9%.
*'''Level 2''': MP Cost: 60, Absorbs 14% damage for 116 sec and increases resistance to abnormal status and all elemental attacks by 9%.
Line 360: Line 1,091:
*'''Level 9''': MP Cost: 80, Absorbs 28% damage for 172 sec and increases resistance to abnormal status and all elemental attacks by 23%.
*'''Level 9''': MP Cost: 80, Absorbs 28% damage for 172 sec and increases resistance to abnormal status and all elemental attacks by 23%.
*'''Level 10''': MP Cost: 100, Absorbs 30% damage for 180 sec and increases resistance to abnormal status and all elemental attacks by 25%.
*'''Level 10''': MP Cost: 100, Absorbs 30% damage for 180 sec and increases resistance to abnormal status and all elemental attacks by 25%.
}}
{{MapleStory/Skill desc|Mercedes3|Aerial Barrage|A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. In addition, permanently increases the damage caused by Rising Rush.||
*'''Level 1''': Active Effects: MP Cost: 28, Damage: 97%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 2%. Passive Effects: Rising Rush Damage: +7%
*'''Level 2''': Active Effects: MP Cost: 28, Damage: 99%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 4%. Passive Effects: Rising Rush Damage: +9%
*'''Level 3''': Active Effects: MP Cost: 28, Damage: 101%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 6%. Passive Effects: Rising Rush Damage: +11%
*'''Level 4''': Active Effects: MP Cost: 28, Damage: 103%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 8%. Passive Effects: Rising Rush Damage: +13%
*'''Level 5''': Active Effects: MP Cost: 28, Damage: 105%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 10%. Passive Effects: Rising Rush Damage: +15%
}}
}}


Line 416: Line 1,155:


===Fourth Job===
===Fourth Job===
====Mercedes====
Those in ''Italic'' can be obtained through Combat Orders.
{{MapleStory/Skill desc|Mercedes4|Maple Warrior|Increases the stats of all party members.|Increases the stats of all party members.|
{{MapleStory/skill
*'''Level 1''': MP Cost: 10; +1% Base Stats, 30 seconds.
|name=Maple Warrior
*'''Level 2''': MP Cost: 10; +1% Base Stats, 60 seconds.
|tooltip=Increases the base stats of all party members.
*'''Level 3''': MP Cost: 10; +2% Base Stats, 90 seconds.
|bump=1
*'''Level 4''': MP Cost: 10; +2% Base Stats, 120 seconds.
*'''Level 5''': MP Cost: 10; +3% Base Stats, 150 seconds.
*'''Level 6''': MP Cost: 20; +3% Base Stats, 180 seconds.
*'''Level 7''': MP Cost: 20; +4% Base Stats, 210 seconds.
*'''Level 8''': MP Cost: 20; +4% Base Stats, 240 seconds.
*'''Level 9''': MP Cost: 20; +5% Base Stats, 270 seconds.
*'''Level 10''': MP Cost: 20; +5% Base Stats, 300 seconds.
*'''Level 11''': MP Cost: 30; +6% Base Stats, 330 seconds.
*'''Level 12''': MP Cost: 30; +6% Base Stats, 360 seconds.
*'''Level 13''': MP Cost: 30; +7% Base Stats, 390 seconds.
*'''Level 14''': MP Cost: 30; +7% Base Stats, 420 seconds.
*'''Level 15''': MP Cost: 30; +8% Base Stats, 450 seconds.
*'''Level 16''': MP Cost: 40; +8% Base Stats, 480 seconds.
*'''Level 17''': MP Cost: 40; +9% Base Stats, 510 seconds.
*'''Level 18''': MP Cost: 40; +9% Base Stats, 540 seconds.
*'''Level 19''': MP Cost: 40; +10% Base Stats, 570 seconds.
*'''Level 20''': MP Cost: 40; +10% Base Stats, 600 seconds.
*'''Level 21''': MP Cost: 50; +11% Base Stats, 630 seconds.
*'''Level 22''': MP Cost: 50; +11% Base Stats, 660 seconds.
*'''Level 23''': MP Cost: 50; +12% Base Stats, 690 seconds.
*'''Level 24''': MP Cost: 50; +12% Base Stats, 720 seconds.
*'''Level 25''': MP Cost: 50; +13% Base Stats, 750 seconds.
*'''Level 26''': MP Cost: 60; +13% Base Stats, 780 seconds.
*'''Level 27''': MP Cost: 60; +14% Base Stats, 810 seconds.
*'''Level 28''': MP Cost: 60; +14% Base Stats, 840 seconds.
*'''Level 29''': MP Cost: 60; +15% Base Stats, 870 seconds.
*'''Level 30''': '''MP Cost: 60; +15% Base Stats, 900 seconds.'''
*''Level 31'': MP Cost: 70; +16% Base Stats, 930 seconds.
*''Level 32'': MP Cost: 70; +16% Base Stats, 960 seconds.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Base Stats
! width=100px | Duration
|-
|
| bgcolor=#90ff90 | '''''Add 10'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 30 seconds per level'''
|-
! 1
| bgcolor=E6E6FA |  10 || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | 30 sec
|-
! 2
| 10 || +1% || {{yes2|60 sec}}
|-
! 3
| 10 || {{yes2|+2%}} || {{yes2|90 sec}}
|-
! 4
| 10 || +2% || {{yes2|120 sec}}
|-
! 5
| {{yes2|20}} || {{yes2|+3%}} || {{yes2|150 sec}}
|-
! 6
| 20 || +3% || {{yes2|180 sec}}
|-
! 7
| 20 || {{yes2|+4%}} || {{yes2|210 sec}}
|-
! 8
| 20 || +4% || {{yes2|240 sec}}
|-
! 9
| 20 || {{yes2|+5%}} || {{yes2|270 sec}}
|-
! 10
| {{yes2|30}} || +5% || {{yes2|300 sec}}
|-
! 11
| 30 ||  {{yes2|+6%}} || {{yes2|330 sec}}
|-
! 12
| 30 || +6% || {{yes2|360 sec}}
|-
! 13
| 30 || {{yes2|+7%}} || {{yes2|390 sec}}
|-
! 14
| 30 || +7% || {{yes2|420 sec}}
|-
! 15
| {{yes2|40}} || {{yes2|+8%}} || {{yes2|450 sec}}
|-
! 16
| 40 || +8% || {{yes2|480 sec}}
|-
! 17
| 40 || {{yes2|+9%}} || {{yes2|510 sec}}
|-
! 18
| 40 || +9% || {{yes2|540 sec}}
|-
! 19
| 40 || {{yes2|+10%}} || {{yes2|570 sec}}
|-
! 20
| {{yes2|50}} || +10% || {{yes2|600 sec}}
|-
! 21
| 50 ||  {{yes2|+11%}} || {{yes2|630 sec}}
|-
! 22
| 50 || +11% || {{yes2|660 sec}}
|-
! 23
| 50 || {{yes2|+12%}} || {{yes2|690 sec}}
|-
! 24
| 50 || +12% || {{yes2|720 sec}}
|-
! 25
| {{yes2|60}} || {{yes2|+13%}} || {{yes2|750 sec}}
|-
! 26
| 60 || +13% || {{yes2|780 sec}}
|-
! 27
| 60 || {{yes2|+14%}} || {{yes2|810 sec}}
|-
! 28
| 60 || +14% || {{yes2|840 sec}}
|-
! 29
| 60 || {{yes2|+15%}} || {{yes2|870 sec}}
|-
! <u>30</u>
| {{yes2|70}} || +15% || {{yes2|900 sec}}
|-
! <i>31</i>
| 70 || {{yes2|+16%}} || {{yes2|930 sec}}
|-
! <i>32</i>
| 70 || +16% || {{yes2|960 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes4|Hero's Will|Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.|Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.|
{{MapleStory/skill
*'''Level 1''': MP Cost: 30; Escape from any abnormal condition, Cooldown time: 10 minutes
|name=Hero's Will
*'''Level 2''': MP Cost: 30; Escape from any abnormal condition, Cooldown time: 9 minutes
|tooltip=By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
*'''Level 3''': MP Cost: 30; Escape from any abnormal condition, Cooldown time: 8 minutes
*'''Level 4''': MP Cost: 30; Escape from any abnormal condition, Cooldown time: 7 minutes
*'''Level 5''': '''MP Cost: 30; Escape from any abnormal condition, Cooldown time: 6 minutes'''
*''Level 6'': MP Cost: 30; Escape from any abnormal condition, Cooldown time: 5 minutes
*''Level 7'': MP Cost: 30; Escape from any abnormal condition, Cooldown time: 4 minutes
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Cooldown
|-
|
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Subtract 60 seconds per level'''
|-
! 1
| bgcolor=E6E6FA |  30 || bgcolor=E6E6FA | 600 sec
|-
! 2
| 30 || {{yes2|540 sec}}
|-
! 3
| 30 || {{yes2|480 sec}}
|-
! 4
| 30 || {{yes2|420 sec}}
|-
! <u>5</u>
| 30 || {{yes2|360 sec}}
|-
! <i>6</i>
| 30 || {{yes2|300 sec}}
|-
! <i>7</i>
| 30 || {{yes2|240 sec}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Bowmaster|Dual Bowguns Expert|Increases Dual Bowguns Mastery, Weapon Attack, and Minimum Critical Damage.|Increases Dual Bowguns Mastery, Weapon Attack, and Minimum Critical Damage.
{{MapleStory/skill
*'''Requires Level 10 [[#Dual Bowguns Mastery|Dual Bowguns Mastery]]'''.|
|name=Dual Bowguns Expert
*'''Level 1''': 56% Mastery, +1 Weapon Attack, +1% Minimum Critical Damage.
|tooltip=Increases Dual Bowguns Mastery, Weapon Attack, and Minimum Critical Damage.
*'''Level 2''': 56% Mastery, +2 Weapon Attack, +1% Minimum Critical Damage.
|requirement=Requires Level 10 [[#Dual Bowguns Mastery|Dual Bowguns Mastery]]
*'''Level 3''': 57% Mastery, +3 Weapon Attack, +2% Minimum Critical Damage.
*'''Level 4''': 57% Mastery, +4 Weapon Attack, +2% Minimum Critical Damage.
*'''Level 5''': 58% Mastery, +5 Weapon Attack, +3% Minimum Critical Damage.
*'''Level 6''': 58% Mastery, +6 Weapon Attack, +3% Minimum Critical Damage.
*'''Level 7''': 59% Mastery, +7 Weapon Attack, +4% Minimum Critical Damage.
*'''Level 8''': 59% Mastery, +8 Weapon Attack, +4% Minimum Critical Damage.
*'''Level 9''': 60% Mastery, +9 Weapon Attack, +5% Minimum Critical Damage.
*'''Level 10''': 60% Mastery, +10 Weapon Attack, +5% Minimum Critical Damage.
*'''Level 11''': 61% Mastery, +11 Weapon Attack, +6% Minimum Critical Damage.
*'''Level 12''': 61% Mastery, +12 Weapon Attack, +6% Minimum Critical Damage.
*'''Level 13''': 62% Mastery, +13 Weapon Attack, +7% Minimum Critical Damage.
*'''Level 14''': 62% Mastery, +14 Weapon Attack, +7% Minimum Critical Damage.
*'''Level 15''': 63% Mastery, +15 Weapon Attack, +8% Minimum Critical Damage.
*'''Level 16''': 63% Mastery, +16 Weapon Attack, +8% Minimum Critical Damage.
*'''Level 17''': 64% Mastery, +17 Weapon Attack, +9% Minimum Critical Damage.
*'''Level 18''': 64% Mastery, +18 Weapon Attack, +9% Minimum Critical Damage.
*'''Level 19''': 65% Mastery, +19 Weapon Attack, +10% Minimum Critical Damage.
*'''Level 20''': 65% Mastery, +20 Weapon Attack, +10% Minimum Critical Damage.
*'''Level 21''': 66% Mastery, +21 Weapon Attack, +11% Minimum Critical Damage.
*'''Level 22''': 66% Mastery, +22 Weapon Attack, +11% Minimum Critical Damage.
*'''Level 23''': 67% Mastery, +23 Weapon Attack, +12% Minimum Critical Damage.
*'''Level 24''': 67% Mastery, +24 Weapon Attack, +12% Minimum Critical Damage.
*'''Level 25''': 68% Mastery, +25 Weapon Attack, +13% Minimum Critical Damage.
*'''Level 26''': 68% Mastery, +26 Weapon Attack, +13% Minimum Critical Damage.
*'''Level 27''': 69% Mastery, +27 Weapon Attack, +14% Minimum Critical Damage.
*'''Level 28''': 69% Mastery, +28 Weapon Attack, +14% Minimum Critical Damage.
*'''Level 29''': 70% Mastery, +29 Weapon Attack, +15% Minimum Critical Damage.
*'''Level 30''': '''70% Mastery, +30 Weapon Attack, +15% Minimum Critical Damage.'''
*''Level 31'': 71% Mastery, +31 Weapon Attack, +16% Minimum Critical Damage.
*''Level 32'': 71% Mastery, +32 Weapon Attack, +16% Minimum Critical Damage.
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Dual Bowguns Mastery
! width=100px | Weapon Attack
! width=100px | Minimum Critical Damage
|-
|
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 1'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 2 levels'''
|-
! 1
| bgcolor=E6E6FA | +56% || bgcolor=E6E6FA | +1 || bgcolor=E6E6FA | +1%
|-
! 2
| +56% || {{yes2|+2}} || +1%
|-
! 3
| {{yes2|+57%}} || {{yes2|+3}} || {{yes2|+2%}}
|-
! 4
| +57% || {{yes2|+4}} || +2%
|-
! 5
| {{yes2|+58%}} || {{yes2|+5}} || {{yes2|+3%}}
|-
! 6
| +58% || {{yes2|+6}} || +3%
|-
! 7
| {{yes2|+59%}} || {{yes2|+7}} || {{yes2|+4%}}
|-
! 8
| +59% || {{yes2|+8}} || +4%
|-
! 9
| {{yes2|+60%}} || {{yes2|+9}} || {{yes2|+5%}}
|-
! 10
| +60% || {{yes2|+10}} || +5%
|-
! 11
| {{yes2|+61%}} || {{yes2|+11}} || {{yes2|+6%}}
|-
! 12
| +61% || {{yes2|+12}} || +6%
|-
! 13
| {{yes2|+62%}} || {{yes2|+13}} || {{yes2|+7%}}
|-
! 14
| +62% || {{yes2|+14}} || +7%
|-
! 15
| {{yes2|+63%}} || {{yes2|+15}} || {{yes2|+8%}}
|-
! 16
| +63% || {{yes2|+16}} || +8%
|-
! 17
| {{yes2|+64%}} || {{yes2|+17}} || {{yes2|+9%}}
|-
! 18
| +64% || {{yes2|+18}} || +9%
|-
! 19
| {{yes2|+65%}} || {{yes2|+19}} || {{yes2|+10%}}
|-
! 20
| +65% || {{yes2|+20}} || +10%
|-
! 21
| {{yes2|+66%}} || {{yes2|+21}} || {{yes2|+11%}}
|-
! 22
| +66% || {{yes2|+22}} || +11%
|-
! 23
| {{yes2|+67%}} || {{yes2|+23}} || {{yes2|+12%}}
|-
! 24
| +67% || {{yes2|+24}} || +12%
|-
! 25
| {{yes2|+68%}} || {{yes2|+25}} || {{yes2|+13%}}
|-
! 26
| +68% || {{yes2|+26}} || +13%
|-
! 27
| {{yes2|+69%}} || {{yes2|+27}} || {{yes2|+14%}}
|-
! 28
| +69% || {{yes2|+28}} || +14%
|-
! 29
| {{yes2|+70%}} || {{yes2|+29}} || {{yes2|+15%}}
|-
! <u>30</u>
| +70% || {{yes2|+30}} || +15%
|-
! <i>31</i>
| {{yes2|+71%}} || {{yes2|+31}} || {{yes2|+16%}}
|-
! <i>32</i>
| +71% || {{yes2|+32}} || +16%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes4|Advanced Final Attack|Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack.|Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack.
{{MapleStory/skill
*'''Requires Level 20 [[#Final Attack|Final Attack]]'''.|
|name=Advanced Final Attack
*'''Level 1''': Permanently increases Attack by 6 and Accuracy by 1%, During an attack 2-hit 41% chance of Final Attack, 1st Hit: 76% Damage, 2nd Hit: 50% Damage
|tooltip=Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack.
*'''Level 2''': Permanently increases Attack by 6 and Accuracy by 1%, During an attack 2-hit 42% chance of Final Attack, 1st Hit: 77% Damage, 2nd Hit: 50% Damage
|requirement=Requires Level 20 [[#Final Attack|Final Attack]]
*'''Level 3''': Permanently increases Attack by 7 and Accuracy by 1%, During an attack 2-hit 43% chance of Final Attack, 1st Hit: 78% Damage, 2nd Hit: 52% Damage
*'''Level 4''': Permanently increases Attack by 7 and Accuracy by 2%, During an attack 2-hit 44% chance of Final Attack, 1st Hit: 79% Damage, 2nd Hit: 52% Damage
*'''Level 5''': Permanently increases Attack by 8 and Accuracy by 2%, During an attack 2-hit 45% chance of Final Attack, 1st Hit: 80% Damage, 2nd Hit: 52% Damage
*'''Level 6''': Permanently increases Attack by 8 and Accuracy by 2%, During an attack 2-hit 46% chance of Final Attack, 1st Hit: 81% Damage, 2nd Hit: 54% Damage
*'''Level 7''': Permanently increases Attack by 9 and Accuracy by 3%, During an attack 2-hit 47% chance of Final Attack, 1st Hit: 82% Damage, 2nd Hit: 54% Damage
*'''Level 8''': Permanently increases Attack by 9 and Accuracy by 3%, During an attack 2-hit 48% chance of Final Attack, 1st Hit: 83% Damage, 2nd Hit: 54% Damage
*'''Level 9''': Permanently increases Attack by 10 and Accuracy by 3%, During an attack 2-hit 49% chance of Final Attack, 1st Hit: 84% Damage, 2nd Hit: 56% Damage
*'''Level 10''': Permanently increases Attack by 10 and Accuracy by 4%, During an attack 2-hit 50% chance of Final Attack, 1st Hit: 85% Damage, 2nd Hit: 56% Damage
*'''Level 11''': Permanently increases Attack by 11 and Accuracy by 4%, During an attack 2-hit 51% chance of Final Attack, 1st Hit: 86% Damage, 2nd Hit: 56% Damage
*'''Level 12''': Permanently increases Attack by 11 and Accuracy by 4%, During an attack 2-hit 52% chance of Final Attack, 1st Hit: 87% Damage, 2nd Hit: 58% Damage
*'''Level 13''': Permanently increases Attack by 12 and Accuracy by 5%, During an attack 2-hit 53% chance of Final Attack, 1st Hit: 88% Damage, 2nd Hit: 58% Damage
*'''Level 14''': Permanently increases Attack by 12 and Accuracy by 5%, During an attack 2-hit 54% chance of Final Attack, 1st Hit: 89% Damage, 2nd Hit: 58% Damage
*'''Level 15''': Permanently increases Attack by 13 and Accuracy by 5%, During an attack 2-hit 55% chance of Final Attack, 1st Hit: 90% Damage, 2nd Hit: 60% Damage
*'''Level 16''': Permanently increases Attack by 13 and Accuracy by 6%, During an attack 2-hit 56% chance of Final Attack, 1st Hit: 91% Damage, 2nd Hit: 60% Damage
*'''Level 17''': Permanently increases Attack by 14 and Accuracy by 6%, During an attack 2-hit 57% chance of Final Attack, 1st Hit: 92% Damage, 2nd Hit: 60% Damage
*'''Level 18''': Permanently increases Attack by 14 and Accuracy by 6%, During an attack 2-hit 58% chance of Final Attack, 1st Hit: 93% Damage, 2nd Hit: 62% Damage
*'''Level 19''': Permanently increases Attack by 15 and Accuracy by 7%, During an attack 2-hit 59% chance of Final Attack, 1st Hit: 94% Damage, 2nd Hit: 62% Damage
*'''Level 20''': Permanently increases Attack by 15 and Accuracy by 7%, During an attack 2-hit 60% chance of Final Attack, 1st Hit: 95% Damage, 2nd Hit: 62% Damage
*'''Level 21''': Permanently increases Attack by 16 and Accuracy by 7%, During an attack 2-hit 61% chance of Final Attack, 1st Hit: 96% Damage, 2nd Hit: 64% Damage
*'''Level 22''': Permanently increases Attack by 16 and Accuracy by 8%, During an attack 2-hit 62% chance of Final Attack, 1st Hit: 97% Damage, 2nd Hit: 64% Damage
*'''Level 23''': Permanently increases Attack by 17 and Accuracy by 8%, During an attack 2-hit 63% chance of Final Attack, 1st Hit: 98% Damage, 2nd Hit: 64% Damage
*'''Level 24''': Permanently increases Attack by 17 and Accuracy by 8%, During an attack 2-hit 64% chance of Final Attack, 1st Hit: 99% Damage, 2nd Hit: 66% Damage
*'''Level 25''': Permanently increases Attack by 18 and Accuracy by 9%, During an attack 2-hit 65% chance of Final Attack, 1st Hit: 100% Damage, 2nd Hit: 66% Damage
*'''Level 26''': Permanently increases Attack by 18 and Accuracy by 9%, During an attack 2-hit 66% chance of Final Attack, 1st Hit: 101% Damage, 2nd Hit: 66% Damage
*'''Level 27''': Permanently increases Attack by 19 and Accuracy by 9%, During an attack 2-hit 67% chance of Final Attack, 1st Hit: 102% Damage, 2nd Hit: 68% Damage
*'''Level 28''': Permanently increases Attack by 19 and Accuracy by 10%, During an attack 2-hit 68% chance of Final Attack, 1st Hit: 103% Damage, 2nd Hit: 68% Damage
*'''Level 29''': Permanently increases Attack by 20 and Accuracy by 10%, During an attack 2-hit 69% chance of Final Attack, 1st Hit: 104% Damage, 2nd Hit: 68% Damage
*'''Level 30''': '''Permanently increases Attack by 20 and Accuracy by 10%, During an attack 2-hit 70% chance of Final Attack, 1st Hit: 105% Damage, 2nd Hit: 70% Damage'''
*''Level 31'': Permanently increases Attack by 21 and Accuracy by 11%, During an attack 2-hit 71% chance of Final Attack, 1st Hit: 106% Damage, 2nd Hit: 70% Damage
*''Level 32'': Permanently increases Attack by 21 and Accuracy by 11%, During an attack 2-hit 72% chance of Final Attack, 1st Hit: 107% Damage, 2nd Hit: 70% Damage
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Weapon Attack
! width=100px | Accuracy
! width=100px | Chance
! width=100px | Damage
! width=100px | Number of Hits
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per 3 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
|-
! 1
| bgcolor=E6E6FA | +6 || bgcolor=E6E6FA | +1% || bgcolor=E6E6FA | 41% || bgcolor=E6E6FA | 91% || bgcolor=E6E6FA | 2
|-
! 2
| +6 || +1% || {{yes2|42%}} || {{yes2|92%}} || 2
|-
! 3
| {{yes2|+7}} || +1% || {{yes2|43%}} || {{yes2|93%}} || 2
|-
! 4
| +7 || {{yes2|+2%}} || {{yes2|44%}} || {{yes2|94%}} || 2
|-
! 5
| {{yes2|+8}} || +2% || {{yes2|45%}} || {{yes2|95%}} || 2
|-
! 6
| +8 || +2% || {{yes2|46%}} || {{yes2|97%}} || 2
|-
! 7
| {{yes2|+9}} || {{yes2|+3%}} || {{yes2|47%}} || {{yes2|98%}} || 2
|-
! 8
| +9 || +3% || {{yes2|48%}} || {{yes2|98%}} || 2
|-
! 9
| {{yes2|+10}} || +3% || {{yes2|49%}} || {{yes2|99%}} || 2
|-
! 10
| +10 || {{yes2|+4%}} || {{yes2|50%}} || {{yes2|100%}} || 2
|-
! 11
| {{yes2|+11}} || +4% || {{yes2|51%}} || {{yes2|101%}} || 2
|-
! 12
| +11 || +4% || {{yes2|52%}} || {{yes2|102%}} || 2
|-
! 13
| {{yes2|+12}} || {{yes2|+5%}} || {{yes2|53%}} || {{yes2|103%}} || 2
|-
! 14
| +12 || +5% || {{yes2|54%}} || {{yes2|104%}} || 2
|-
! 15
| {{yes2|+13}} || +5% || {{yes2|55%}} || {{yes2|105%}} || 2
|-
! 16
| +13 || {{yes2|+6%}} || {{yes2|56%}} || {{yes2|106%}} || 2
|-
! 17
| {{yes2|+14}} || +6% || {{yes2|57%}} || {{yes2|107%}} || 2
|-
! 18
| +14 || +6% || {{yes2|58%}} || {{yes2|108%}} || 2
|-
! 19
| {{yes2|+15}} || {{yes2|+7%}} || {{yes2|59%}} || {{yes2|109%}} || 2
|-
! 20
| +15 || +7% || {{yes2|60%}} || {{yes2|110%}} || 2
|-
! 21
| {{yes2|+16}} || +7% || {{yes2|61%}} || {{yes2|111%}} || 2
|-
! 22
| +16 || {{yes2|+8%}} || {{yes2|62%}} || {{yes2|112%}} || 2
|-
! 23
| {{yes2|+17}} || +8% || {{yes2|63%}} || {{yes2|113%}} || 2
|-
! 24
| +17 || +8% || {{yes2|64%}} || {{yes2|114%}} || 2
|-
! 25
| {{yes2|+18}} || {{yes2|+9%}} || {{yes2|65%}} || {{yes2|115%}} || 2
|-
! 26
| +18 || +9% || {{yes2|66%}} || {{yes2|116%}} || 2
|-
! 27
| {{yes2|+19}} || +9% || {{yes2|67%}} || {{yes2|117%}} || 2
|-
! 28
| +19 || {{yes2|+10%}} || {{yes2|68%}} || {{yes2|118%}} || 2
|-
! 29
| {{yes2|+20}} || +10% || {{yes2|69%}} || {{yes2|119%}} || 2
|-
! <u>30</u>
| +20 || +10% || {{yes2|70%}} || {{yes2|120%}} || 2
|-
! <i>31</i>
| {{yes2|+21}} || {{yes2|+11%}} || {{yes2|71%}} || {{yes2|121%}} || 2
|-
! <i>32</i>
| +21 || +11% || {{yes2|72%}} || {{yes2|122%}} || 2
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes4|Defense Break|Grants a chance to ignore all enemy DEF. Applies to Boss Monsters as well.|Grants a chance to ignore all enemy DEF. Applies to Boss Monsters as well.|
{{MapleStory/Skill desc|Mercedes4|Defense Break|Ignores enemy DEF and Elemental Resistance, and increases maximum critical damage on your attacks. Also applies to Boss monsters.||
*'''Level 1''': 2% chance to ignore 100% of a monster's defense.
*'''Level 1''': Ignored Enemy DEF: 6%, Ignored Elemental Resistance: 6%, Critical Damge: +3%, Boss ATT: +0%
*'''Level 2''': 4% chance to ignore 100% of a monster's defense.
*'''Level 2''': Ignored Enemy DEF: 7%, Ignored Elemental Resistance: 7%, Critical Damge: +3%, Boss ATT: +0%
*'''Level 3''': 6% chance to ignore 100% of a monster's defense.
*'''Level 3''': Ignored Enemy DEF: 8%, Ignored Elemental Resistance: 8%, Critical Damge: +6%, Boss ATT: +0%
*'''Level 4''': 8% chance to ignore 100% of a monster's defense.
*'''Level 4''': Ignored Enemy DEF: 9%, Ignored Elemental Resistance: 9%, Critical Damge: +6%, Boss ATT: +3%
*'''Level 5''': 10% chance to ignore 100% of a monster's defense.
*'''Level 5''': Ignored Enemy DEF: 10%, Ignored Elemental Resistance: 10%, Critical Damge: +9%, Boss ATT: +3%
*'''Level 6''': 12% chance to ignore 100% of a monster's defense.
*'''Level 6''': Ignored Enemy DEF: 11%, Ignored Elemental Resistance: 11%, Critical Damge: +9%, Boss ATT: +3%
*'''Level 7''': 14% chance to ignore 100% of a monster's defense.
*'''Level 7''': Ignored Enemy DEF: 12%, Ignored Elemental Resistance: 12%, Critical Damge: +12%, Boss ATT: +3%
*'''Level 8''': 16% chance to ignore 100% of a monster's defense.
*'''Level 8''': Ignored Enemy DEF: 13%, Ignored Elemental Resistance: 13%, Critical Damge: +12%, Boss ATT: +6%
*'''Level 9''': 18% chance to ignore 100% of a monster's defense.
*'''Level 9''': Ignored Enemy DEF: 14%, Ignored Elemental Resistance: 14%, Critical Damge: +15%, Boss ATT: +6%
*'''Level 10''': 20% chance to ignore 100% of a monster's defense.
*'''Level 10''': Ignored Enemy DEF: 15%, Ignored Elemental Resistance: 15%, Critical Damge: +15%, Boss ATT: +6%
*'''Level 11''': 22% chance to ignore 100% of a monster's defense.
*'''Level 11''': Ignored Enemy DEF: 16%, Ignored Elemental Resistance: 16%, Critical Damge: +18%, Boss ATT: +6%
*'''Level 12''': 24% chance to ignore 100% of a monster's defense.
*'''Level 12''': Ignored Enemy DEF: 17%, Ignored Elemental Resistance: 17%, Critical Damge: +18%, Boss ATT: +9%
*'''Level 13''': 26% chance to ignore 100% of a monster's defense.
*'''Level 13''': Ignored Enemy DEF: 18%, Ignored Elemental Resistance: 18%, Critical Damge: +21%, Boss ATT: +9%
*'''Level 14''': 28% chance to ignore 100% of a monster's defense.
*'''Level 14''': Ignored Enemy DEF: 19%, Ignored Elemental Resistance: 19%, Critical Damge: +21%, Boss ATT: +9%
*'''Level 15''': 30% chance to ignore 100% of a monster's defense.
*'''Level 15''': Ignored Enemy DEF: 20%, Ignored Elemental Resistance: 20%, Critical Damge: +24%, Boss ATT: +9%
*'''Level 16''': 32% chance to ignore 100% of a monster's defense.
*'''Level 16''': Ignored Enemy DEF: 21%, Ignored Elemental Resistance: 21%, Critical Damge: +24%, Boss ATT: +12%
*'''Level 17''': 34% chance to ignore 100% of a monster's defense.
*'''Level 17''': Ignored Enemy DEF: 22%, Ignored Elemental Resistance: 22%, Critical Damge: +27%, Boss ATT: +12%
*'''Level 18''': 36% chance to ignore 100% of a monster's defense.
*'''Level 18''': Ignored Enemy DEF: 23%, Ignored Elemental Resistance: 23%, Critical Damge: +27%, Boss ATT: +12%
*'''Level 19''': 38% chance to ignore 100% of a monster's defense.
*'''Level 19''': Ignored Enemy DEF: 24%, Ignored Elemental Resistance: 24%, Critical Damge: +30%, Boss ATT: +12%
*'''Level 20''': '''40% chance to ignore 100% of a monster's defense.'''
*'''Level 20: Ignored Enemy DEF: 25%, Ignored Elemental Resistance: 25%, Critical Damge: +30%, Boss ATT: +15%'''
*''Level 21'': 42% chance to ignore 100% of a monster's defense.
*''Level 21'': Ignored Enemy DEF: 26%, Ignored Elemental Resistance: 26%, Critical Damge: +33%, Boss ATT: +15%
*''Level 22'': 44% chance to ignore 100% of a monster's defense.
*''Level 22'': Ignored Enemy DEF: 27%, Ignored Elemental Resistance: 27%, Critical Damge: +33%, Boss ATT: +15%
}}
}}


{{MapleStory/Skill desc|Mercedes4|Ishtar's Ring|Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. Hold down the skill key to fire arrows continuously. In addition, damage from Stunning Strikes will be increased permanently.|Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. Hold down the skill key to fire arrows continuously. In addition, damage from Stunning Strikes will be increased permanently.
{{MapleStory/skill
*'''Requires Level 20 [[#Stunning Strikes|Stunning Strikes]]'''|
|name=Ishtar's Ring
*'''Level 1''': Active Effect: MP Cost: 8, Damage: 81%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +7%
|tooltip=Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. Hold down the skill key to fire arrows continuously. In addition, damage from Stunning Strikes will be increased permanently.
*'''Level 2''': Active Effect: MP Cost: 8, Damage: 82%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +7%
|requirement=Requires Level 20 [[#Stunning Strikes|Stunning Strikes]]
*'''Level 3''': Active Effect: MP Cost: 8, Damage: 83%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +7%
*'''Level 4''': Active Effect: MP Cost: 8, Damage: 84%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +9%
*'''Level 5''': Active Effect: MP Cost: 8, Damage: 85%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +9%
*'''Level 6''': Active Effect: MP Cost: 8, Damage: 86%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +9%
*'''Level 7''': Active Effect: MP Cost: 8, Damage: 87%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +11%
*'''Level 8''': Active Effect: MP Cost: 8, Damage: 88%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +11%
*'''Level 9''': Active Effect: MP Cost: 8, Damage: 89%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +11%
*'''Level 10''': Active Effect: MP Cost: 8, Damage: 90%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +13%
*'''Level 11''': Active Effect: MP Cost: 9, Damage: 91%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +13%
*'''Level 12''': Active Effect: MP Cost: 9, Damage: 92%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +13%
*'''Level 13''': Active Effect: MP Cost: 9, Damage: 93%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +15%
*'''Level 14''': Active Effect: MP Cost: 9, Damage: 94%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +15%
*'''Level 15''': Active Effect: MP Cost: 9, Damage: 95%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +15%
*'''Level 16''': Active Effect: MP Cost: 9, Damage: 96%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +17%
*'''Level 17''': Active Effect: MP Cost: 9, Damage: 97%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +17%
*'''Level 18''': Active Effect: MP Cost: 9, Damage: 98%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +17%
*'''Level 19''': Active Effect: MP Cost: 9, Damage: 99%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +19%
*'''Level 20''': Active Effect: MP Cost: 9, Damage: 100%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +19%
*'''Level 21''': Active Effect: MP Cost: 10, Damage: 101%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +19%
*'''Level 22''': Active Effect: MP Cost: 10, Damage: 102%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +21%
*'''Level 23''': Active Effect: MP Cost: 10, Damage: 103%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +21%
*'''Level 24''': Active Effect: MP Cost: 10, Damage: 104%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +21%
*'''Level 25''': Active Effect: MP Cost: 10, Damage: 105%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +23%
*'''Level 26''': Active Effect: MP Cost: 10, Damage: 106%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +23%
*'''Level 27''': Active Effect: MP Cost: 10, Damage: 107%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +23%
*'''Level 28''': Active Effect: MP Cost: 10, Damage: 108%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +25%
*'''Level 29''': Active Effect: MP Cost: 10, Damage: 109%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +25%
*'''Level 30''': '''Active Effect: MP Cost: 10, Damage: 110%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +25%'''
*''Level 31'': Active Effect: MP Cost: 11, Damage: 111%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +27%
*''Level 32'': Active Effect: MP Cost: 11, Damage: 112%, Number of Attacks: 2, Passive Effect: Stunning Strikes Damage: +27%
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Hits
! width=100px | Max Enemies Hit
! width=100px | <span class=explain title="Passive effect">Stunning Strikes Damage</span>
|-
|
| bgcolor=#90ff90 | '''''Add 1'' <br> per 10 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 2%'' <br> per 3 levels'''
|-
! 1
| bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 126% || bgcolor=E6E6FA | 2 || bgcolor=E6E6FA | 1 || bgcolor=E6E6FA | +7%
|-
! 2
| 8 || {{yes2|127%}} || 2 || 1 || +7%
|-
! 3
| 8 || {{yes2|128%}} || 2 || 1 || +7%
|-
! 4
| 8 || {{yes2|129%}} || 2 || 1 || {{yes2|+9%}}
|-
! 5
| 8 || {{yes2|130%}} || 2 || 1 || +9%
|-
! 6
| 8 || {{yes2|131%}} || 2 || 1 || +9%
|-
! 7
| 8 || {{yes2|132%}} || 2 || 1 || {{yes2|+11%}}
|-
! 8
| 8 || {{yes2|133%}} || 2 || 1 || +11%
|-
! 9
| 8 || {{yes2|134%}} || 2 || 1 || +11%
|-
! 10
| 8 || {{yes2|135%}} || 2 || 1 || {{yes2|+13%}}
|-
! 11
| {{yes2|9}} || {{yes2|136%}} || 2 || 1 || +13%
|-
! 12
| 9 || {{yes2|137%}} || 2 || 1 || +13%
|-
! 13
| 9 || {{yes2|138%}} || 2 || 1 || {{yes2|+15%}}
|-
! 14
| 9 || {{yes2|139%}} || 2 || 1 || +15%
|-
! 15
| 9 || {{yes2|140%}} || 2 || 1 || +15%
|-
! 16
| 9 || {{yes2|141%}} || 2 || 1 || {{yes2|+17%}}
|-
! 17
| 9 || {{yes2|142%}} || 2 || 1 || +17%
|-
! 18
| 9 || {{yes2|143%}} || 2 || 1 || +17%
|-
! 19
| 9 || {{yes2|144%}} || 2 || 1 || {{yes2|+19%}}
|-
! 20
| 9 || {{yes2|145%}} || 2 || 1 || +19%
|-
! 21
| {{yes2|10}} || {{yes2|146%}} || 2 || 1 || +19%
|-
! 22
| 10 || {{yes2|147%}} || 2 || 1 || {{yes2|+21%}}
|-
! 23
| 10 || {{yes2|148%}} || 2 || 1 || +21%
|-
! 24
| 10 || {{yes2|149%}} || 2 || 1 || +21%
|-
! 25
| 10 || {{yes2|150%}} || 2 || 1 || {{yes2|+23%}}
|-
! 26
| 9 || {{yes2|151%}} || 2 || 1 || +23%
|-
! 27
| 10 || {{yes2|152%}} || 2 || 1 || +23%
|-
! 28
| 10 || {{yes2|153%}} || 2 || 1 || {{yes2|+25%}}
|-
! 29
| 10 || {{yes2|154%}} || 2 || 1 || +25%
|-
! <u>30</u>
| 10 || {{yes2|155%}} || 2 || 1 || +25%
|-
! <i>31</i>
| {{yes2|11}} || {{yes2|156%}} || 2 || 1 || {{yes2|+27%}}
|-
! <i>32</i>
| 11 || {{yes2|157%}} || 2 || 1 || +27%
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes4|Spikes Royale|Jump into the air while raining down legendary spears that deal damage to multiple enemies. Enemy DEF will decrease, and all attacks will become critical hits. In addition, damage of Leap Tornado will increase permanently.|Jump into the air while raining down legendary spears that deal damage to multiple enemies. Enemy DEF will decrease, and all attacks will become critical hits. In addition, damage of Leap Tornado will increase permanently.
{{MapleStory/skill
*'''Requires Level 10 [[#Leap Tornado|Leap Tornado]]'''.|
|name=Spikes Royale
*'''Level 1''': Active Effect: MP Cost: 40. Critical Attack - Damage: 426%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --1%, Duration: 5 sec, Cooldown: 10 sec, Passive Effect: Leap Tornado Damage: +11%
|tooltip=Jump into the air while raining down legendary spears that deal damage to multiple enemies. Enemy DEF will decrease, and all attacks will become critical hits. In addition, damage of Leap Tornado will increase permanently.
*'''Level 2''': Active Effect: MP Cost: 40. Critical Attack - Damage: 432%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --2%, Duration: 6 sec, Cooldown: 10 sec, Passive Effect: Leap Tornado Damage: +12%
|requirement=Requires Level 10 [[#Leap Tornado|Leap Tornado]]
*'''Level 3''': Active Effect: MP Cost: 40. Critical Attack - Damage: 438%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --3%, Duration: 6 sec, Cooldown: 10 sec, Passive Effect: Leap Tornado Damage: +13%
*'''Level 4''': Active Effect: MP Cost: 40. Critical Attack - Damage: 444%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --4%, Duration: 7 sec, Cooldown: 9 sec, Passive Effect: Leap Tornado Damage: +14%
*'''Level 5''': Active Effect: MP Cost: 45. Critical Attack - Damage: 450%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --5%, Duration: 7 sec, Cooldown: 9 sec, Passive Effect: Leap Tornado Damage: +15%
*'''Level 6''': Active Effect: MP Cost: 45. Critical Attack - Damage: 456%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --6%, Duration: 8 sec, Cooldown: 9 sec, Passive Effect: Leap Tornado Damage: +16%
*'''Level 7''': Active Effect: MP Cost: 45. Critical Attack - Damage: 462%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --7%, Duration: 8 sec, Cooldown: 9 sec, Passive Effect: Leap Tornado Damage: +17%
*'''Level 8''': Active Effect: MP Cost: 45. Critical Attack - Damage: 468%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --8%, Duration: 9 sec, Cooldown: 8 sec, Passive Effect: Leap Tornado Damage: +18%
*'''Level 9''': Active Effect: MP Cost: 45. Critical Attack - Damage: 474%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --9%, Duration: 9 sec, Cooldown: 8 sec, Passive Effect: Leap Tornado Damage: +19%
*'''Level 10''': Active Effect: MP Cost: 50. Critical Attack - Damage: 480%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --10%, Duration: 10 sec, Cooldown: 8 sec, Passive Effect: Leap Tornado Damage: +20%
*'''Level 11''': Active Effect: MP Cost: 50. Critical Attack - Damage: 486%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --11%, Duration: 10 sec, Cooldown: 8 sec, Passive Effect: Leap Tornado Damage: +21%
*'''Level 12''': Active Effect: MP Cost: 50. Critical Attack - Damage: 492%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --12%, Duration: 11 sec, Cooldown: 7 sec, Passive Effect: Leap Tornado Damage: +22%
*'''Level 13''': Active Effect: MP Cost: 50. Critical Attack - Damage: 498%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --13%, Duration: 11 sec, Cooldown: 7 sec, Passive Effect: Leap Tornado Damage: +23%
*'''Level 14''': Active Effect: MP Cost: 50. Critical Attack - Damage: 504%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --14%, Duration: 12 sec, Cooldown: 7 sec, Passive Effect: Leap Tornado Damage: +24%
*'''Level 15''': Active Effect: MP Cost: 55. Critical Attack - Damage: 510%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --15%, Duration: 12 sec, Cooldown: 7 sec, Passive Effect: Leap Tornado Damage: +25%
*'''Level 16''': Active Effect: MP Cost: 55. Critical Attack - Damage: 516%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --16%, Duration: 13 sec, Cooldown: 6 sec, Passive Effect: Leap Tornado Damage: +26%
*'''Level 17''': Active Effect: MP Cost: 55. Critical Attack - Damage: 522%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --17%, Duration: 13 sec, Cooldown: 6 sec, Passive Effect: Leap Tornado Damage: +27%
*'''Level 18''': Active Effect: MP Cost: 55. Critical Attack - Damage: 528%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --18%, Duration: 14 sec, Cooldown: 6 sec, Passive Effect: Leap Tornado Damage: +28%
*'''Level 19''': Active Effect: MP Cost: 55. Critical Attack - Damage: 534%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --19%, Duration: 14 sec, Cooldown: 6 sec, Passive Effect: Leap Tornado Damage: +29%
*'''Level 20''': '''Active Effect: MP Cost: 60. Critical Attack - Damage: 540%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --20%, Duration: 15 sec, Cooldown: 5 sec, Passive Effect: Leap Tornado Damage: +30%'''
*''Level 21'': Active Effect: MP Cost: 60. Critical Attack - Damage: 546%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --21%, Duration: 15 sec, Cooldown: 5 sec, Passive Effect: Leap Tornado Damage: +31%
*''Level 22'': Active Effect: MP Cost: 60. Critical Attack - Damage: 552%, Max Enemies Hit: 12, Number of Attacks: 2. Enemy DEF: --22%, Duration: 16 sec, Cooldown: 5 sec, Passive Effect: Leap Tornado Damage: +32%
}}
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | <span class=explain title="All hits will be criticals">Number of Attacks</span>
! width=100px | Max Enemies Hit
! width=100px | Enemy Defense Reduction
! width=100px | Enemy Defense Reduction Duration
! width=100px | <span class=explain title="Passive effect">Leap Tornado Damage</span>
|-
|
| bgcolor=#90ff90 | '''''Add 5'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 7%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add -1%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 2 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 40 || bgcolor=E6E6FA | 447% || bgcolor=E6E6FA | 3 || bgcolor=E6E6FA | 12 || bgcolor=E6E6FA | -1% || bgcolor=E6E6FA | 5 sec || bgcolor=E6E6FA | +11%
|-
! 2
| 40 || {{yes2|454%}} || 3 || 12 || {{yes2|-2%}} || {{yes2|6 sec}} || {{yes2|+12%}}
|-
! 3
| 40 || {{yes2|461%}} || 3 || 12 || {{yes2|-3%}} || 6 sec || {{yes2|+13%}}
|-
! 4
| 40 || {{yes2|468%}} || 3 || 12 || {{yes2|-4%}} || {{yes2|7 sec}} || {{yes2|+14%}}
|-
! 5
| {{yes2|45}} || {{yes2|475%}} || 3 || 12 || {{yes2|-5%}} || 7 sec || {{yes2|+15%}}
|-
! 6
| 45 || {{yes2|482%}} || 3 || 12 || {{yes2|-6%}} || {{yes2|8 sec}} || {{yes2|+16%}}
|-
! 7
| 45 || {{yes2|489%}} || 3 || 12 || {{yes2|-7%}} || 8 sec || {{yes2|+17%}}
|-
! 8
| 45 || {{yes2|496%}} || 3 || 12 || {{yes2|-8%}} || {{yes2|9 sec}} || {{yes2|+18%}}
|-
! 9
| 45 || {{yes2|503%}} || 3 || 12 || {{yes2|-9%}} || 9 sec || {{yes2|+19%}}
|-
! 10
| {{yes2|50}} || {{yes2|510%}} || 3 || 12 || {{yes2|-10%}} || {{yes2|10 sec}} || {{yes2|+20%}}
|-
! 11
| 50 || {{yes2|517%}} || 3 || 12 || {{yes2|-11%}} || 10 sec || {{yes2|+21%}}
|-
! 12
| 50 || {{yes2|524%}} || 3 || 12 || {{yes2|-12%}} || {{yes2|11 sec}} || {{yes2|+22%}}
|-
! 13
| 50 || {{yes2|531%}} || 3 || 12 || {{yes2|-13%}} || 11 sec || {{yes2|+23%}}
|-
! 14
| 50 || {{yes2|538%}} || 3 || 12 || {{yes2|-14%}} || {{yes2|12 sec}} || {{yes2|+24%}}
|-
! 15
| {{yes2|55}} || {{yes2|545%}} || 3 || 12 || {{yes2|-15%}} || 12 sec || {{yes2|+25%}}
|-
! 16
| 55 || {{yes2|552%}} || 3 || 12 || {{yes2|-16%}} || {{yes2|13 sec}} || {{yes2|+26%}}
|-
! 17
| 55 || {{yes2|559%}} || 3 || 12 || {{yes2|-17%}} || 13 sec || {{yes2|+27%}}
|-
! 18
| 55 || {{yes2|566%}} || 3 || 12 || {{yes2|-18%}} || {{yes2|14 sec}} || {{yes2|+28%}}
|-
! 19
| 55 || {{yes2|573%}} || 3 || 12 || {{yes2|-19%}} || 14 sec || {{yes2|+29%}}
|-
! <u>20</u>
| {{yes2|60}} || {{yes2|580%}} || 3 || 12 || {{yes2|-20%}} || {{yes2|15 sec}} || {{yes2|+30%}}
|-
! <i>21</i>
| 60 || {{yes2|587%}} || 3 || 12 || {{yes2|-21%}} || 15 sec || {{yes2|+31%}}
|-
! <i>22</i>
| 60 || {{yes2|594%}} || 3 || 12 || {{yes2|-22%}} || {{yes2|16 sec}} || {{yes2|+32%}}
|}{{MapleStory/skill|end}}


{{MapleStory/Skill desc|Mercedes4|Lightning Edge|Dash forward while attacking multiple enemies in your path.|Dash forward while attacking multiple enemies in your path.|
{{MapleStory/Skill desc|Mercedes4|Lightning Edge|Dashes through multiple enemies. Ignores collision with bosses while attacking.||
*'''Level 1''': MP Cost: 54; Damage: 275%. Attack 8 monsters 3 times. Cooldown Time: 10 seconds.
*'''Level 1''': MP Cost: 54. Max Enemies Hit: 8, Damage: 275%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 2''': MP Cost: 54; Damage: 280%. Attack 8 monsters 3 times. Cooldown Time: 10 seconds.
*'''Level 2''': MP Cost: 54. Max Enemies Hit: 8, Damage: 280%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 3''': MP Cost: 54; Damage: 285%. Attack 8 monsters 3 times. Cooldown Time: 10 seconds.
*'''Level 3''': MP Cost: 54. Max Enemies Hit: 8, Damage: 285%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 4''': MP Cost: 54; Damage: 290%. Attack 8 monsters 3 times. Cooldown Time: 10 seconds.
*'''Level 4''': MP Cost: 54. Max Enemies Hit: 8, Damage: 290%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 5''': MP Cost: 54; Damage: 295%. Attack 8 monsters 3 times. Cooldown Time: 10 seconds.
*'''Level 5''': MP Cost: 54. Max Enemies Hit: 8, Damage: 295%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 6''': MP Cost: 58; Damage: 300%. Attack 8 monsters 3 times. Cooldown Time: 9 seconds.
*'''Level 6''': MP Cost: 58. Max Enemies Hit: 8, Damage: 300%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 7''': MP Cost: 58; Damage: 305%. Attack 8 monsters 3 times. Cooldown Time: 9 seconds.
*'''Level 7''': MP Cost: 58. Max Enemies Hit: 8, Damage: 305%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 8''': MP Cost: 58; Damage: 310%. Attack 8 monsters 3 times. Cooldown Time: 9 seconds.
*'''Level 8''': MP Cost: 58. Max Enemies Hit: 8, Damage: 310%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 9''': MP Cost: 58; Damage: 315%. Attack 8 monsters 3 times. Cooldown Time: 9 seconds.
*'''Level 9''': MP Cost: 58. Max Enemies Hit: 8, Damage: 315%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 10''': MP Cost: 58; Damage: 320%. Attack 8 monsters 3 times. Cooldown Time: 9 seconds.
*'''Level 10''': MP Cost: 58. Max Enemies Hit: 8, Damage: 320%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 11''': MP Cost: 62; Damage: 325%. Attack 8 monsters 3 times. Cooldown Time: 9 seconds.
*'''Level 11''': MP Cost: 62. Max Enemies Hit: 8, Damage: 325%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 12''': MP Cost: 62; Damage: 330%. Attack 8 monsters 3 times. Cooldown Time: 8 seconds.
*'''Level 12''': MP Cost: 62. Max Enemies Hit: 8, Damage: 330%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 13''': MP Cost: 62; Damage: 335%. Attack 8 monsters 3 times. Cooldown Time: 8 seconds.
*'''Level 13''': MP Cost: 62. Max Enemies Hit: 8, Damage: 335%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 14''': MP Cost: 62; Damage: 340%. Attack 8 monsters 3 times. Cooldown Time: 8 seconds.
*'''Level 14''': MP Cost: 62. Max Enemies Hit: 8, Damage: 340%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 15''': MP Cost: 62; Damage: 345%. Attack 8 monsters 3 times. Cooldown Time: 8 seconds.
*'''Level 15''': MP Cost: 62. Max Enemies Hit: 8, Damage: 345%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 16''': MP Cost: 66; Damage: 350%. Attack 8 monsters 3 times. Cooldown Time: 8 seconds.
*'''Level 16''': MP Cost: 66. Max Enemies Hit: 8, Damage: 350%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 17''': MP Cost: 66; Damage: 355%. Attack 8 monsters 3 times. Cooldown Time: 8 seconds.
*'''Level 17''': MP Cost: 66. Max Enemies Hit: 8, Damage: 355%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 18''': MP Cost: 66; Damage: 360%. Attack 8 monsters 3 times. Cooldown Time: 7 seconds.
*'''Level 18''': MP Cost: 66. Max Enemies Hit: 8, Damage: 360%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 19''': MP Cost: 66; Damage: 365%. Attack 8 monsters 3 times. Cooldown Time: 7 seconds.
*'''Level 19''': MP Cost: 66. Max Enemies Hit: 8, Damage: 365%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 20''': MP Cost: 66; Damage: 370%. Attack 8 monsters 3 times. Cooldown Time: 7 seconds.
*'''Level 20''': MP Cost: 66. Max Enemies Hit: 8, Damage: 370%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 21''': MP Cost: 70; Damage: 375%. Attack 8 monsters 3 times. Cooldown Time: 7 seconds.
*'''Level 21''': MP Cost: 70. Max Enemies Hit: 8, Damage: 375%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 22''': MP Cost: 70; Damage: 380%. Attack 8 monsters 3 times. Cooldown Time: 7 seconds.
*'''Level 22''': MP Cost: 70. Max Enemies Hit: 8, Damage: 380%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 23''': MP Cost: 70; Damage: 385%. Attack 8 monsters 3 times. Cooldown Time: 7 seconds.
*'''Level 23''': MP Cost: 70. Max Enemies Hit: 8, Damage: 385%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 24''': MP Cost: 70; Damage: 390%. Attack 8 monsters 3 times. Cooldown Time: 6 seconds.
*'''Level 24''': MP Cost: 70. Max Enemies Hit: 8, Damage: 390%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 25''': MP Cost: 70; Damage: 395%. Attack 8 monsters 3 times. Cooldown Time: 6 seconds.
*'''Level 25''': MP Cost: 70. Max Enemies Hit: 8, Damage: 395%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 26''': MP Cost: 74; Damage: 400%. Attack 8 monsters 3 times. Cooldown Time: 6 seconds.
*'''Level 26''': MP Cost: 74. Max Enemies Hit: 8, Damage: 400%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 27''': MP Cost: 74; Damage: 405%. Attack 8 monsters 3 times. Cooldown Time: 6 seconds.
*'''Level 27''': MP Cost: 74. Max Enemies Hit: 8, Damage: 405%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 28''': MP Cost: 74; Damage: 410%. Attack 8 monsters 3 times. Cooldown Time: 6 seconds.
*'''Level 28''': MP Cost: 74. Max Enemies Hit: 8, Damage: 410%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 29''': MP Cost: 74; Damage: 415%. Attack 8 monsters 3 times. Cooldown Time: 6 seconds.
*'''Level 29''': MP Cost: 74. Max Enemies Hit: 8, Damage: 415%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*'''Level 30''': '''MP Cost: 74; Damage: 420%. Attack 8 monsters 3 times. Cooldown Time: 6 seconds.'''
*'''Level 30: MP Cost: 74. Max Enemies Hit: 8, Damage: 420%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*''Level 31'': MP Cost: 78; Damage: 425%. Attack 8 monsters 3 times. Cooldown Time: 5 seconds.
*''Level 31'': MP Cost: 78. Max Enemies Hit: 8, Damage: 425%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
*''Level 32'': MP Cost: 78; Damage: 430%. Attack 8 monsters 3 times. Cooldown Time: 5 seconds.
*''Level 32'': MP Cost: 78. Max Enemies Hit: 8, Damage: 430%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
}}
}}


{{MapleStory/Skill desc|Mercedes4|Rolling Moonsault|A combo skill used after lifting enemies into the air using Rising Rush. Spin enemies in the air while attacking them. In addition, the damage caused by Rising Rush will be permanently increased.|A combo skill used after lifting enemies into the air using Rising Rush. Spin enemies in the air while attacking them. In addition, the damage caused by Rising Rush will be permanently increased.|
{{MapleStory/Skill desc|Mercedes4|Rolling Moonsault|A combo skill used after lifting enemies into the air using Rising Rush. Spin enemies in the air while attacking them. In addition, the damage caused by Rising Rush will be permanently increased.||
*'''Level 1''': Active Effects - MP Cost: 54, Damage: 142%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +12%
*'''Level 1''': Active Effects: MP Cost: 54, Damage: 142%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +12%
*'''Level 2''': Active Effects - MP Cost: 54, Damage: 144%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +14%
*'''Level 2''': Active Effects: MP Cost: 54, Damage: 144%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +14%
*'''Level 3''': Active Effects - MP Cost: 54, Damage: 146%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +16%
*'''Level 3''': Active Effects: MP Cost: 54, Damage: 146%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +16%
*'''Level 4''': Active Effects - MP Cost: 54, Damage: 148%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +18%
*'''Level 4''': Active Effects: MP Cost: 54, Damage: 148%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +18%
*'''Level 5''': Active Effects - MP Cost: 58, Damage: 150%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +20%
*'''Level 5''': Active Effects: MP Cost: 58, Damage: 150%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +20%
*'''Level 6''': Active Effects - MP Cost: 58, Damage: 152%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +22%
*'''Level 6''': Active Effects: MP Cost: 58, Damage: 152%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +22%
*'''Level 7''': Active Effects - MP Cost: 58, Damage: 154%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +24%
*'''Level 7''': Active Effects: MP Cost: 58, Damage: 154%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +24%
*'''Level 8''': Active Effects - MP Cost: 58, Damage: 156%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +26%
*'''Level 8''': Active Effects: MP Cost: 58, Damage: 156%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +26%
*'''Level 9''': Active Effects - MP Cost: 62, Damage: 158%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +28%
*'''Level 9''': Active Effects: MP Cost: 62, Damage: 158%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +28%
*'''Level 10''': Active Effects - MP Cost: 62, Damage: 160%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +30%
*'''Level 10''': Active Effects: MP Cost: 62, Damage: 160%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +30%
*'''Level 11''': Active Effects - MP Cost: 62, Damage: 162%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +32%
*'''Level 11''': Active Effects: MP Cost: 62, Damage: 162%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +32%
*'''Level 12''': Active Effects - MP Cost: 62, Damage: 164%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +34%
*'''Level 12''': Active Effects: MP Cost: 62, Damage: 164%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +34%
*'''Level 13''': Active Effects - MP Cost: 66, Damage: 166%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +36%
*'''Level 13''': Active Effects: MP Cost: 66, Damage: 166%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +36%
*'''Level 14''': Active Effects - MP Cost: 66, Damage: 168%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +38%
*'''Level 14''': Active Effects: MP Cost: 66, Damage: 168%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +38%
*'''Level 15''': Active Effects - MP Cost: 66, Damage: 170%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +40%
*'''Level 15''': Active Effects: MP Cost: 66, Damage: 170%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +40%
*'''Level 16''': Active Effects - MP Cost: 66, Damage: 172%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +42%
*'''Level 16''': Active Effects: MP Cost: 66, Damage: 172%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +42%
*'''Level 17''': Active Effects - MP Cost: 70, Damage: 174%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +44%
*'''Level 17''': Active Effects: MP Cost: 70, Damage: 174%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +44%
*'''Level 18''': Active Effects - MP Cost: 70, Damage: 176%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +46%
*'''Level 18''': Active Effects: MP Cost: 70, Damage: 176%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +46%
*'''Level 19''': Active Effects - MP Cost: 70, Damage: 178%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +48%
*'''Level 19''': Active Effects: MP Cost: 70, Damage: 178%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +48%
*'''Level 20''': '''Active Effects - MP Cost: 70, Damage: 180%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +50%'''
*'''Level 20: Active Effects: MP Cost: 70, Damage: 180%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +50%'''
*''Level 21'': Active Effects - MP Cost: 74, Damage: 182%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +52%
*''Level 21'': Active Effects: MP Cost: 74, Damage: 182%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +52%
*''Level 22'': Active Effects - MP Cost: 74, Damage: 184%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects - Rising Rush Damage: +54%
*''Level 22'': Active Effects: MP Cost: 74, Damage: 184%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +54%
}}
}}


{{MapleStory/Skill desc|Mercedes4|Ancient Warding|For a fixed period of time, receive the Ancient Spirit's protection, which increases your damage and HP. In addition, the chance of Avoidability for Ignis Roar will be increased permanently.|For a fixed period of time, receive the Ancient Spirit's protection, which increases your damage and HP. In addition, the chance of Avoidability for Ignis Roar will be increased permanently.|
{{MapleStory/Skill desc|Mercedes4|Ancient Warding|For a fixed period of time, receive the Ancient Spirit's protection, which increases your damage and HP. In addition, the chance of Avoidability for Ignis Roar will be increased permanently.||
*'''Level 1''': Active Effect: MP Cost: 45, Damage: +1%, HP: +50, Duration: 65, Passive Effect: Ignis Roar's Avoidability Chance: +6%
*'''Level 1''': Active Effect: MP Cost: 45, Damage: +1%, HP: +50, Duration: 65, Passive Effect: Ignis Roar's Avoidability Chance: +6%
*'''Level 2''': Active Effect: MP Cost: 45, Damage: +2%, HP: +100, Duration: 70, Passive Effect: Ignis Roar's Avoidability Chance: +6%
*'''Level 2''': Active Effect: MP Cost: 45, Damage: +2%, HP: +100, Duration: 70, Passive Effect: Ignis Roar's Avoidability Chance: +6%
Line 715: Line 1,861:
*''Level 32'': Active Effect: MP Cost: 85, Damage: +32%, HP: +1600, Duration: 220, Passive Effect: Ignis Roar's Avoidability Chance: +21%
*''Level 32'': Active Effect: MP Cost: 85, Damage: +32%, HP: +1600, Duration: 220, Passive Effect: Ignis Roar's Avoidability Chance: +21%
}}
}}
{{MapleStory/skill
|name=Staggering Strikes
|tooltip=Enhances the strength of your Stunning Strikes.
|requirement=Requires Level 20 [[#Stunning Strikes|Stunning Strikes]]
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | Stun Chance
! width=100px | Stun Duration
! width=100px | <span class=explain title="to Stunned Enemies">Additional Damage</span>
|-
|
| bgcolor=#90ff90 | '''''Add 3'' <br> per 4 levels'''
| bgcolor=#90ff90 | '''''Add 4%'' <br> per level'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=salmon | '''''No <br> change'''
| bgcolor=#90ff90 | '''''Add 3%'' <br> per level'''
| bgcolor=#90ff90 | '''''Add 1 sec'' <br> per 5 levels'''
| bgcolor=#90ff90 | '''''Add 1%'' <br> per level'''
|-
! 1
| bgcolor=E6E6FA | 35 || bgcolor=E6E6FA | 240% || bgcolor=E6E6FA | 4 || bgcolor=E6E6FA | 8 || bgcolor=E6E6FA | 80% || bgcolor=E6E6FA | 6 sec || bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}
===Hyper Skills===
====Stat Enhancers====
{{MapleStory/skill
|name=Hyper Strength
|tooltip=Permanently increases STR.
|requirement=Unlocked at level 140
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | STR
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Hyper Dexterity
|tooltip=Permanently increases DEX.
|requirement=Unlocked at level 140
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | DEX
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Hyper Intelligence
|tooltip=Permanently increases INT.
|requirement=Unlocked at level 140
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | INT
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Hyper Luck
|tooltip=Permanently increases LUK.
|requirement=Unlocked at level 140
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | LUK
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Hyper Jump
|tooltip=Permanently increases Jump.
|requirement=Unlocked at level 146
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Jump
|-
! 1
| bgcolor=E6E6FA | +10
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Hyper Speed
|tooltip=Permanently increases Movement Speed.
|requirement=Unlocked at level 152
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Movement Speed
|-
! 1
| bgcolor=E6E6FA | +10
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Hyper Accuracy
|tooltip=Permanently increases Accuracy.
|requirement=Unlocked at level 158
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Accuracy
|-
! 1
| bgcolor=E6E6FA | +20%
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Hyper Defense
|tooltip=Permanently increases Weapon DEF.
|requirement=Unlocked at level 165
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Weapon DEF
|-
! 1
| bgcolor=E6E6FA | +500
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Hyper Magic Defense
|tooltip=Permanently increases Magic DEF.
|requirement=Unlocked at level 174
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Magic DEF
|-
! 1
| bgcolor=E6E6FA | +500
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Hyper Fury
|tooltip=Permanently increases Max DF (useless for Thieves).
|requirement=Unlocked at level 180
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max DF
|-
! 1
| bgcolor=E6E6FA | +50
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Hyper Mana
|tooltip=Permanently increases Max MP.
|requirement=Unlocked at level 186
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max MP
|-
! 1
| bgcolor=E6E6FA | +15%
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Hyper Health
|tooltip=Permanently increases Max HP.
|requirement=Unlocked at level 192
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Max HP
|-
! 1
| bgcolor=E6E6FA | +15%
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Hyper Critical
|tooltip=Permanently increases Critical Rate.
|requirement=Unlocked at level 198
|bump=1
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | Critical Rate
|-
! 1
| bgcolor=E6E6FA | +10%
|}{{MapleStory/skill|end}}
====Skill Enhancers====
{{MapleStory/Skill desc|Mercedes Hyper|Ishtar's Ring - Reinforce|Increases Ishtar's Ring's damage.|Required level: 143|
*'''Level 1''': Damage: +20%
}}
{{MapleStory/Skill desc|Mercedes Hyper|Water Shield - Immunity Enhance 1|Increases the Abnormal Status Resistance increase from Water Shield.|Required level: 149|
*'''Level 1''': Abnormal Status Resistance +10% in addition
}}
{{MapleStory/Skill desc|Mercedes Hyper|Spikes Royale - Armorbreak|Reduces the DEF Rate of enemy hit by Spikes Royale.|Required level: 155|
*'''Level 1''': DEF Rate -20%
}}
{{MapleStory/Skill desc|Mercedes Hyper|Ishtar's Ring - Guardbreak|Increases Ishtar's Ring's Monster DEF debuff.|Required level: 162|
*'''Level 1''': Monster DEF ignored increased 20%
}}
{{MapleStory/Skill desc|Mercedes Hyper|Water Shield - Reinforce|Increases Water Shield's damage absorption amount.|Required level: 168|
*'''Level 1''': Damage Absorption +10%
}}
{{MapleStory/Skill desc|Mercedes Hyper|Spikes Royale - Temper Link|Enhances Leaf Tornado damage boost.|Required level: 177|
*'''Level 1''': Damage: +30% in addition
}}
{{MapleStory/Skill desc|Mercedes Hyper|Ishtar's Ring - Boss Rush|Enhances Ishtar's Ring's Boss ATT.|Required level: 183|
*'''Level 1''': Ishtar's Ring's Boss ATT: +20%
}}
{{MapleStory/Skill desc|Mercedes Hyper|Water Shield - Immunity Enhance 2|Increases the Elemental Resistance increase from Water Shield.|Required level: 189|
*'''Level 1''': Elemental Resistance +10% in addition
}}
{{MapleStory/Skill desc|Mercedes Hyper|Spikes Royale - Reinforce|Increases Spikes Royale's damage.|Required level: 195|
*'''Level 1''': Damage +20%
}}
====Active Skills====
{{MapleStory/skill
|name=Elvish Blessing
|tooltip=Uses the blessings of the greatest Elvish minds to enhance Stance status and dramatically increase ATT.
|requirement=Unlocked at level 150
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Duration
! width=100px | Weapon Attack
! width=100px | Power Stance
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | 300 || bgcolor=E6E6FA | 60 sec || bgcolor=E6E6FA | +80 || bgcolor=E6E6FA | +100% || bgcolor=E6E6FA | 90 sec
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Wrath of Enreal
|tooltip=Unleash Enreal's fury on enemies.
|requirement=Unlocked at level 170
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Damage
! width=100px | Number of Attacks
! width=100px | Max Enemies Hit
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | 200 || bgcolor=E6E6FA | 300% || bgcolor=E6E6FA | 10 || bgcolor=E6E6FA | 10 || bgcolor=E6E6FA | 8 sec
|}{{MapleStory/skill|end}}
{{MapleStory/skill
|name=Heroic Memories
|file=File:MS Skill Heroic Memories Mercedes.png
|tooltip=Recalls the oath of the Maple Heroes to increase damage and max damage cap. Only applies to hero classes within the party.
|requirement=Unlocked at level 200
}}
{| {{prettytable|notwide=1|text center=1|style=font-size:8pt}}
! width=50px | Level
! width=100px | MP Cost
! width=100px | Duration
! width=100px | Damage
! width=100px | Max Damage
! width=100px | Cooldown
|-
! 1
| bgcolor=E6E6FA | 100 || bgcolor=E6E6FA | 60 || bgcolor=E6E6FA | +10% || bgcolor=E6E6FA | +5,000,000 || bgcolor=E6E6FA | 120 sec
|}{{MapleStory/skill|end}}


{{Footer Nav|game=MapleStory|prevpage=Mercedes|nextpage=Mercedes/Builds|nextname=Builds}}
{{Footer Nav|game=MapleStory|prevpage=Mercedes|nextpage=Mercedes/Builds|nextname=Builds}}

Latest revision as of 18:18, 28 March 2014

Beginner[edit]

MS Skill Elven Healing.png Elven Healing
"Uses energy purified by nature to continuously recover HP and MP."
Elven Healing level data
Level HP Restored Interval
Add 1%
per 2 levels
Subtract 1 sec
per level
1 5% 4 sec

MS Skill Elven Blessing.png

Elven Blessing: Allows you to return to Elluel, in addition to permanently receiving extra EXP through the blessings of the ancient Elves.

Elven Blessing effects

(Link Skill)

  • Level 1: Returns you to Elluel (Cooldown: 1800 sec). Additional Effect: Permanently receive 10% additional EXP
  • Level 2: Returns you to Elluel (Cooldown: 1800 sec). Additional Effect: Permanently receive 15% additional EXP
  • Level 3: Returns you to Elluel (Cooldown: 1800 sec). Additional Effect: Permanently receive 20% additional EXP

MS Skill Updraft.png

Updraft: Quickly move up on ladders or ropes.

Updraft effects

'

  • Level 1: Can be used on ladders or ropes. [Command: Up Arrow Key + Jump]

MS Skill Elven Grace.png

Elven Grace: Rulers of the Elves are naturally gifted with swift movement, and fatal charms.

Elven Grace effects

'

  • Level 1: Permanently increase attack speed 1 level. Movement Speed: 10, Jump: 20, Charm +30

First Job[edit]

MS Skill Potential Power.png Potential Power
"Activates hidden powers within. Increases movement speed and maximum movement speed. Grants a fixed chance of avoiding enemy attacks."
Potential Power level data
Level Movement Speed Max Movement Speed Avoidability
Add 2
per level
Add 1
per level
Add 1%
per level
1 +2 +11 +6%
2 +4 +12 +7%
3 +6 +13 +8%
4 +8 +14 +9%
5 +10 +15 +10%
6 +12 +16 +11%
7 +14 +17 +12%
8 +16 +18 +13%
9 +18 +19 +14%
10 +20 +20 +15%
11 +22 +21 +16%
12 +24 +22 +17%
13 +26 +23 +18%
14 +28 +24 +19%
15 +30 +25 +20%
MS Skill Sharp Aim.png Sharp Aim
"Permanently increases Critical Rate."
Sharp Aim level data
Level Critical Rate
Add 2%
per level
1 +2%
2 +4%
3 +6%
4 +8%
5 +10%
6 +12%
7 +14%
8 +16%
9 +18%
10 +20%
11 +22%
12 +24%
13 +26%
14 +28%
15 +30%
16 +32%
17 +34%
18 +36%
19 +38%
20 +40%
MS Skill Swift Dual Shot.png Swift Dual Shot
"Fire arrows at multiple enemies in front of you."
Swift Dual Shot level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 2
per 6 levels
Add 1%
per level
No
change
No
change
1 8 106% 3 3
2 8 107% 3 3
3 8 108% 3 3
4 8 109% 3 3
5 8 110% 3 3
6 10 111% 3 3
7 10 112% 3 3
8 10 113% 3 3
9 10 114% 3 3
10 10 115% 3 3
11 10 116% 3 3
12 12 117% 3 3
13 12 118% 3 3
14 12 119% 3 3
15 12 120% 3 3
16 12 121% 3 3
17 12 122% 3 3
18 14 123% 3 3
19 11 124% 3 3
20 11 125% 3 3
MS Skill Glide Blast.png Glide Blast
"Move forward during a jump by tumbling. Movement distance increases as the skill level increases."
Glide Blast level data

Icons from left to right: Swordman/Paladin, Hero, Dark Knight

Level MP Cost
Subtract 2
per level
1 28
2 26
3 24
4 22
5 20
6 18
7 16
8 14
9 12
10 10

Second Job[edit]

MS Skill Dual Bowguns Mastery.png Dual Bowguns Mastery
"Increases the weapon mastery and accuracy of Dual Bowguns."
Dual Bowguns Mastery level data
Level Dual Bowguns Mastery Accuracy
Add 4%
per level
Add 12
per level
1 +14% +12
2 +18% +24
3 +22% +36
4 +26% +48
5 +30% +60
6 +34% +72
7 +38% +84
8 +42% +96
9 +46% +108
10 +50% +120
MS Skill Final Attack.png Final Attack
"Grants a chance to deal additional damage after an attack. Must have Dual Bowguns equipped."
Requires Level 3 Dual Bowguns Mastery
Final Attack level data
Level Chance Damage Number of Hits
Add 2%
per level
Add 2%
per 2 levels
No
change
1 2% 55% 2
2 4% 57% 2
3 6% 57% 2
4 8% 59% 2
5 10% 59% 2
6 12% 61% 2
7 14% 61% 2
8 16% 63% 2
9 18% 63% 2
10 20% 65% 2
11 22% 65% 2
12 24% 67% 2
13 26% 67% 2
14 28% 69% 2
15 30% 69% 2
16 32% 71% 2
17 34% 71% 2
18 36% 73% 2
19 38% 73% 2
20 40% 75% 2
MS Skill Physical Training.png Physical Training
"Improves STR and DEX permanently through physical training."
Physical Training level data
Level Strength and Dexterity
Add 6
per level
1 +6
2 +12
3 +18
4 +24
5 +30
MS Skill Dual Bowguns Boost.png Dual Bowguns Boost
"Uses MP to increase the attack speed of your Dual Bowguns by 2 levels for a fixed period of time."
Requires Level 5 Dual Bowguns Mastery
Dual Bowguns Boost level data
Level MP Cost Duration
Subtract 2
per level
Add 20 sec
per level
1 29 20 sec
2 27 40 sec
3 25 60 sec
4 23 80 sec
5 21 100 sec
6 19 120 sec
7 17 140 sec
8 15 160 sec
9 13 180 sec
10 11 200 sec
MS Skill Piercing Storm.png Piercing Storm
"Continuously fire arrows containing the power of nature. Arrows can penetrate enemies."
Piercing Storm level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 1
per 2 levels
Add 1%
per level
No
change
No
change
1 14 64% 4 6
2 15 65% 4 6
3 15 66% 4 6
4 16 67% 4 6
5 16 68% 4 6
6 17 69% 4 6
7 17 70% 4 6
8 18 71% 4 6
9 18 72% 4 6
10 19 73% 4 6
11 19 74% 4 6
12 20 75% 4 6
13 20 76% 4 6
14 21 77% 4 6
15 21 78% 4 6
16 22 79% 4 6
17 22 80% 4 6
18 23 81% 4 6
19 23 82% 4 6
20 24 83% 4 6
MS Skill Rising Rush.png Rising Rush
"Pushes back multiple enemies in front of you before launching them into the air. You can deal additional damage by attacking the enemies in the air."
Rising Rush level data
Level MP Cost Damage Number of Attacks Damage Number of Attacks Max Enemies Hit Additional Damage
Add 1
per 2 levels
Add 8%
per level
No
change
Add 8%
per level
No
change
No
change
Add 3%
per level
1 20 138% 1 148% 1 8 +3%
2 21 146% 1 156% 1 8 +6%
3 21 154% 1 164% 1 8 +9%
4 22 162% 1 172% 1 8 +12%
5 22 170% 1 180% 1 8 +15%
6 23 178% 1 188% 1 8 +18%
7 23 186% 1 196% 1 8 +21%
8 24 194% 1 204% 1 8 +24%
9 24 202% 1 212% 1 8 +27%
10 25 210% 1 220% 1 8 +30%
MS Skill Parting Shot.png Parting Shot
"Fires arrows at enemies launched into the air with Rising Rush. Can only be used after Rising Rush."
Parting Shot level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 4
per 4 levels
Add 9%
per level
No
change
No
change
1 12 49% 4 8
2 12 58% 4 8
3 12 67% 4 8
4 12 76% 4 8
5 16 85% 4 8
MS Skill Spirit Surge.png Spirit Surge
"Increases Damage and Critical Chance for a fixed period of time."
Spirit Surge level data
Level MP Cost Additional Damage Critical Rate Duration
No
change
Add 2
per level
Add 1%
per level
Add 8 sec
per level
1 25 +1% +1% 68 sec
2 25 +2% +2% 76 sec
3 25 +3% +3% 84 sec
4 30 +4% +4% 92 sec
5 30 +5% +5% 100 sec
6 30 +6% +6% 108 sec
7 35 +7% +7% 116 sec
8 35 +8% +8% 124 sec
9 35 +9% +9% 132 sec
10 40 +10% +10% 140 sec
11 40 +11% +11% 148 sec
12 40 +12% +12% 156 sec
13 45 +13% +13% 164 sec
14 45 +14% +14% 172 sec
15 45 +15% +15% 180 sec

Third Job[edit]

MS Skill Stunning Strikes.png Stunning Strikes
"Fires a volley of arrows at several enemies with a chance to stun. Any enemies who are already stunned will receive additional damage."
Stunning Strikes level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Stun Chance Stun Duration Additional Damage
Add 3
per 4 levels
Add 4%
per level
No
change
No
change
Add 3%
per level
Add 1 sec
per 5 levels
Add 1%
per level
1 20 124% 4 5 23% 2 sec +1%
2 20 128% 4 5 26% 2 sec +2%
3 20 132% 4 5 29% 2 sec +3%
4 23 136% 4 5 32% 2 sec +4%
5 23 140% 4 5 35% 3 sec +5%
6 23 144% 4 5 38% 3 sec +6%
7 23 148% 4 5 41% 3 sec +7%
8 26 152% 4 5 44% 3 sec +8%
9 26 156% 4 5 47% 3 sec +9%
10 26 160% 4 5 50% 4 sec +10%
11 26 164% 4 5 53% 4 sec +11%
12 29 168% 4 5 56% 4 sec +12%
13 29 172% 4 5 59% 4 sec +13%
14 29 176% 4 5 62% 4 sec +14%
15 29 180% 4 5 65% 5 sec +15%
16 32 184% 4 5 68% 5 sec +16%
17 32 188% 4 5 71% 5 sec +17%
18 32 192% 4 5 74% 5 sec +18%
19 32 196% 4 5 77% 5 sec +19%
20 35 200% 4 5 80% 6 sec +20%
MS Skill Leap Tornado.png Leap Tornado
"Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump."
Leap Tornado level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 3
per 4 levels
Add 4%
per level
No
change
No
change
1 33 119% 4 8
2 33 123% 4 8
3 33 127% 4 8
4 33 131% 4 8
5 36 135% 4 8
6 36 139% 4 8
7 36 143% 4 8
8 36 147% 4 8
9 39 151% 4 8
10 39 155% 4 8
11 39 159% 4 8
12 39 163% 4 8
13 42 167% 4 8
14 42 171% 4 8
15 42 175% 4 8
16 42 179% 4 8
17 45 183% 4 8
18 45 187% 4 8
19 45 191% 4 8
20 45 195% 4 8
MS Skill Unicorn Spike.png Unicorn Spike
"Summons a sacred unicorn to blast through enemies and weaken them for a short time. Weakened enemies will take more damage from your party members."
Unicorn Spike level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Additional Damage Debuff Chance Additional Damage Additional Damage Debuff Duration Cooldown
Add 8
per 5 levels
Add 3%
per level
No
change
No
change
Add 4%
per level
Add 1%
per 2 levels
Add 1 sec
per 2 levels
Subtract 1 sec
per 2 levels
1 38 138% 5 8 19% +5% 5 sec 20 sec
2 38 141% 5 8 23% +6% 6 sec 19 sec
3 38 144% 5 8 27% +6% 6 sec 19 sec
4 38 147% 5 8 31% +7% 7 sec 18 sec
5 38 150% 5 8 35% +7% 7 sec 18 sec
6 46 153% 5 8 39% +8% 8 sec 17 sec
7 46 156% 5 8 43% +8% 8 sec 17 sec
8 46 159% 5 8 47% +9% 9 sec 16 sec
9 46 162% 5 8 51% +9% 9 sec 16 sec
10 46 165% 5 8 55% +10% 10 sec 15 sec
11 54 168% 5 8 59% +10% 10 sec 15 sec
12 54 171% 5 8 63% +11% 11 sec 14 sec
13 54 174% 5 8 67% +11% 11 sec 14 sec
14 54 177% 5 8 71% +12% 12 sec 13 sec
15 54 180% 5 8 75% +12% 12 sec 13 sec
16 62 183% 5 8 79% +13% 13 sec 12 sec
17 62 186% 5 8 83% +13% 13 sec 12 sec
18 62 189% 5 8 87% +14% 14 sec 11 sec
19 62 192% 5 8 91% +14% 14 sec 11 sec
20 62 195% 5 8 95% +15% 15 sec 10 sec
MS Skill Gust Dive.png Gust Dive
"Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump."
Gust Dive level data
Level MP Cost Damage Number of Attacks Max Enemies Hit
Add 5
per 5 levels
Add 3%
per level
No
change
No
change
1 30 138% 3 6
2 30 141% 3 6
3 30 144% 3 6
4 30 147% 3 6
5 30 150% 3 6
6 35 153% 3 6
7 35 156% 3 6
8 35 159% 3 6
9 35 162% 3 6
10 35 165% 3 6
11 40 168% 3 6
12 40 171% 3 6
13 40 174% 3 6
14 40 177% 3 6
15 40 180% 3 6
16 45 183% 3 6
17 45 186% 3 6
18 45 189% 3 6
19 45 192% 3 6
20 45 195% 3 6

MS Skill Ignis Roar.png

Ignis Roar: Summons the power of the Fire Spirit to greatly increase your ATT for a time. Permanently increases Aviodability.

Ignis Roar effects

'

  • Level 1: Active Effect: MP Cost: 40, ATT: +2, Duration: 47 sec. Passive Effect: Avoidability: +5%
  • Level 2: Active Effect: MP Cost: 40, ATT: +4, Duration: 54 sec. Passive Effect: Avoidability: +5%
  • Level 3: Active Effect: MP Cost: 40, ATT: +6, Duration: 61 sec. Passive Effect: Avoidability: +5%
  • Level 4: Active Effect: MP Cost: 40, ATT: +8, Duration: 68 sec. Passive Effect: Avoidability: +8%
  • Level 5: Active Effect: MP Cost: 45, ATT: +10, Duration: 75 sec. Passive Effect: Avoidability: +8%
  • Level 6: Active Effect: MP Cost: 45, ATT: +12, Duration: 82 sec. Passive Effect: Avoidability: +8%
  • Level 7: Active Effect: MP Cost: 45, ATT: +14, Duration: 89 sec. Passive Effect: Avoidability: +8%
  • Level 8: Active Effect: MP Cost: 45, ATT: +16, Duration: 96 sec. Passive Effect: Avoidability: +11%
  • Level 9: Active Effect: MP Cost: 45, ATT: +18, Duration: 103 sec. Passive Effect: Avoidability: +11%
  • Level 10: Active Effect: MP Cost: 50, ATT: +20, Duration: 110 sec. Passive Effect: Avoidability: +11%
  • Level 11: Active Effect: MP Cost: 50, ATT: +22, Duration: 117 sec. Passive Effect: Avoidability: +11%
  • Level 12: Active Effect: MP Cost: 50, ATT: +24, Duration: 124 sec. Passive Effect: Avoidability: +14%
  • Level 13: Active Effect: MP Cost: 50, ATT: +26, Duration: 131 sec. Passive Effect: Avoidability: +14%
  • Level 14: Active Effect: MP Cost: 50, ATT: +28, Duration: 138 sec. Passive Effect: Avoidability: +14%
  • Level 15: Active Effect: MP Cost: 55, ATT: +30, Duration: 145 sec. Passive Effect: Avoidability: +14%
  • Level 16: Active Effect: MP Cost: 55, ATT: +32, Duration: 152 sec. Passive Effect: Avoidability: +17%
  • Level 17: Active Effect: MP Cost: 55, ATT: +34, Duration: 159 sec. Passive Effect: Avoidability: +17%
  • Level 18: Active Effect: MP Cost: 55, ATT: +36, Duration: 166 sec. Passive Effect: Avoidability: +17%
  • Level 19: Active Effect: MP Cost: 55, ATT: +38, Duration: 173 sec. Passive Effect: Avoidability: +17%
  • Level 20: Active Effect: MP Cost: 60, ATT: +40, Duration: 180 sec. Passive Effect: Avoidability: +20%

MS Skill Water Shield.png

Water Shield: Borrows the power of the spirits to raise a water barrier around you for a fixed period of time. The barrier absorbs a portion of the damage you receive, and increases resistance against abnormal status and all elemental attacks.

Water Shield effects

'

  • Level 1: MP Cost: 60, Absorbs 12% damage for 108 sec and increases resistance to abnormal status and all elemental attacks by 7%.
  • Level 2: MP Cost: 60, Absorbs 14% damage for 116 sec and increases resistance to abnormal status and all elemental attacks by 9%.
  • Level 3: MP Cost: 60, Absorbs 16% damage for 124 sec and increases resistance to abnormal status and all elemental attacks by 11%.
  • Level 4: MP Cost: 60, Absorbs 18% damage for 132 sec and increases resistance to abnormal status and all elemental attacks by 13%.
  • Level 5: MP Cost: 80, Absorbs 20% damage for 140 sec and increases resistance to abnormal status and all elemental attacks by 15%.
  • Level 6: MP Cost: 80, Absorbs 22% damage for 148 sec and increases resistance to abnormal status and all elemental attacks by 17%.
  • Level 7: MP Cost: 80, Absorbs 24% damage for 156 sec and increases resistance to abnormal status and all elemental attacks by 19%.
  • Level 8: MP Cost: 80, Absorbs 26% damage for 164 sec and increases resistance to abnormal status and all elemental attacks by 21%.
  • Level 9: MP Cost: 80, Absorbs 28% damage for 172 sec and increases resistance to abnormal status and all elemental attacks by 23%.
  • Level 10: MP Cost: 100, Absorbs 30% damage for 180 sec and increases resistance to abnormal status and all elemental attacks by 25%.

MS Skill Aerial Barrage.png

Aerial Barrage: A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. In addition, permanently increases the damage caused by Rising Rush.

Aerial Barrage effects

'

  • Level 1: Active Effects: MP Cost: 28, Damage: 97%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 2%. Passive Effects: Rising Rush Damage: +7%
  • Level 2: Active Effects: MP Cost: 28, Damage: 99%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 4%. Passive Effects: Rising Rush Damage: +9%
  • Level 3: Active Effects: MP Cost: 28, Damage: 101%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 6%. Passive Effects: Rising Rush Damage: +11%
  • Level 4: Active Effects: MP Cost: 28, Damage: 103%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 8%. Passive Effects: Rising Rush Damage: +13%
  • Level 5: Active Effects: MP Cost: 28, Damage: 105%, Max Enemies Hit: 8, Number of Attacks: 6, Instant Death Chance: 10%. Passive Effects: Rising Rush Damage: +15%

MS Skill Elemental Knights.png

Elemental Knights: Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle.

Elemental Knights effects

Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle.

  • Level 1: MP Cost: 132, 1 random Spirit summoned for 70 sec.
    • Ice Spirit - Damage: 370%, Freeze Chance: 18%, Freeze Duration: 3 sec
    • Fire Spirit - Damage Over Time: 370% chance of causing 56% damage every 1 sec for 3 sec
    • Shadow Spirit - Damage: 409%
    • Cooldown: 192 sec
  • Level 2: MP Cost: 124, 1 random Spirit summoned for 80 sec.
    • Ice Spirit - Damage: 390%, Freeze Chance: 26%, Freeze Duration: 3 sec
    • Fire Spirit - Damage Over Time: 390% chance of causing 62% damage every 1 sec for 3 sec
    • Shadow Spirit - Damage: 433%
    • Cooldown: 184 sec
  • Level 3: MP Cost: 116, 1 random Spirit summoned for 90 sec.
    • Ice Spirit - Damage: 410%, Freeze Chance: 34%, Freeze Duration: 3 sec
    • Fire Spirit - Damage Over Time: 410% chance of causing 68% damage every 1 sec for 3 sec
    • Shadow Spirit - Damage: 457%
    • Cooldown: 176 sec
  • Level 4: MP Cost: 108, 1 random Spirit summoned for 100 sec.
    • Ice Spirit - Damage: 430%, Freeze Chance: 42%, Freeze Duration: 3 sec
    • Fire Spirit - Damage Over Time: 430% chance of causing 74% damage every 1 sec for 3 sec
    • Shadow Spirit - Damage: 481%
    • Cooldown: 168 sec
  • Level 5: MP Cost: 100, 1 random Spirit summoned for 110 sec.
    • Ice Spirit - Damage: 450%, Freeze Chance: 50%, Freeze Duration: 4 sec
    • Fire Spirit - Damage Over Time: 450% chance of causing 80% damage every 1 sec for 4 sec
    • Shadow Spirit - Damage: 505%
    • Cooldown: 160 sec
  • Level 6: MP Cost: 92, 1 random Spirit summoned for 120 sec.
    • Ice Spirit - Damage: 470%, Freeze Chance: 58%, Freeze Duration: 4 sec
    • Fire Spirit - Damage Over Time: 470% chance of causing 86% damage every 1 sec for 4 sec
    • Shadow Spirit - Damage: 529%
    • Cooldown: 152 sec
  • Level 7: MP Cost: 84, 1 random Spirit summoned for 130 sec.
    • Ice Spirit - Damage: 490%, Freeze Chance: 66%, Freeze Duration: 4 sec
    • Fire Spirit - Damage Over Time: 490% chance of causing 92% damage every 1 sec for 4 sec
    • Shadow Spirit - Damage: 553%
    • Cooldown: 144 sec
  • Level 8: MP Cost: 76, 1 random Spirit summoned for 140 sec.
    • Ice Spirit - Damage: 510%, Freeze Chance: 74%, Freeze Duration: 4 sec
    • Fire Spirit - Damage Over Time: 510% chance of causing 98% damage every 1 sec for 4 sec
    • Shadow Spirit - Damage: 577%
    • Cooldown: 136 sec
  • Level 9: MP Cost: 68, 1 random Spirit summoned for 150 sec.
    • Ice Spirit - Damage: 530%, Freeze Chance: 82%, Freeze Duration: 4 sec
    • Fire Spirit - Damage Over Time: 530% chance of causing 104% damage every 1 sec for 4 sec
    • Shadow Spirit - Damage: 601%
    • Cooldown: 128 sec
  • Level 10: MP Cost: 60, 1 random Spirit summoned for 160 sec.
    • Ice Spirit - Damage: 550%, Freeze Chance: 90%, Freeze Duration: 5 sec
    • Fire Spirit - Damage Over Time: 550% chance of causing 110% damage every 1 sec for 5 sec
    • Shadow Spirit - Damage: 625%
    • Cooldown: 120 sec

Fourth Job[edit]

Those in Italic can be obtained through Combat Orders.

MS Skill Maple Warrior.png Maple Warrior
"Increases the base stats of all party members."
Maple Warrior level data
Level MP Cost Base Stats Duration
Add 10
per 5 levels
Add 1%
per 2 levels
Add 30 seconds per level
1 10 +1% 30 sec
2 10 +1% 60 sec
3 10 +2% 90 sec
4 10 +2% 120 sec
5 20 +3% 150 sec
6 20 +3% 180 sec
7 20 +4% 210 sec
8 20 +4% 240 sec
9 20 +5% 270 sec
10 30 +5% 300 sec
11 30 +6% 330 sec
12 30 +6% 360 sec
13 30 +7% 390 sec
14 30 +7% 420 sec
15 40 +8% 450 sec
16 40 +8% 480 sec
17 40 +9% 510 sec
18 40 +9% 540 sec
19 40 +10% 570 sec
20 50 +10% 600 sec
21 50 +11% 630 sec
22 50 +11% 660 sec
23 50 +12% 690 sec
24 50 +12% 720 sec
25 60 +13% 750 sec
26 60 +13% 780 sec
27 60 +14% 810 sec
28 60 +14% 840 sec
29 60 +15% 870 sec
30 70 +15% 900 sec
31 70 +16% 930 sec
32 70 +16% 960 sec
MS Skill Hero's Will.png Hero's Will
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Hero's Will level data
Level MP Cost Cooldown
No
change
Subtract 60 seconds per level
1 30 600 sec
2 30 540 sec
3 30 480 sec
4 30 420 sec
5 30 360 sec
6 30 300 sec
7 30 240 sec
MS Skill Dual Bowguns Expert.png Dual Bowguns Expert
"Increases Dual Bowguns Mastery, Weapon Attack, and Minimum Critical Damage."
Requires Level 10 Dual Bowguns Mastery
Dual Bowguns Expert level data
Level Dual Bowguns Mastery Weapon Attack Minimum Critical Damage
Add 1%
per 2 levels
Add 1
per level
Add 1%
per 2 levels
1 +56% +1 +1%
2 +56% +2 +1%
3 +57% +3 +2%
4 +57% +4 +2%
5 +58% +5 +3%
6 +58% +6 +3%
7 +59% +7 +4%
8 +59% +8 +4%
9 +60% +9 +5%
10 +60% +10 +5%
11 +61% +11 +6%
12 +61% +12 +6%
13 +62% +13 +7%
14 +62% +14 +7%
15 +63% +15 +8%
16 +63% +16 +8%
17 +64% +17 +9%
18 +64% +18 +9%
19 +65% +19 +10%
20 +65% +20 +10%
21 +66% +21 +11%
22 +66% +22 +11%
23 +67% +23 +12%
24 +67% +24 +12%
25 +68% +25 +13%
26 +68% +26 +13%
27 +69% +27 +14%
28 +69% +28 +14%
29 +70% +29 +15%
30 +70% +30 +15%
31 +71% +31 +16%
32 +71% +32 +16%
MS Skill Advanced Final Attack.png Advanced Final Attack
"Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack."
Requires Level 20 Final Attack
Advanced Final Attack level data
Level Weapon Attack Accuracy Chance Damage Number of Hits
Add 1
per 2 levels
Add 1%
per 3 levels
Add 1%
per level
Add 1%
per level
No
change
1 +6 +1% 41% 91% 2
2 +6 +1% 42% 92% 2
3 +7 +1% 43% 93% 2
4 +7 +2% 44% 94% 2
5 +8 +2% 45% 95% 2
6 +8 +2% 46% 97% 2
7 +9 +3% 47% 98% 2
8 +9 +3% 48% 98% 2
9 +10 +3% 49% 99% 2
10 +10 +4% 50% 100% 2
11 +11 +4% 51% 101% 2
12 +11 +4% 52% 102% 2
13 +12 +5% 53% 103% 2
14 +12 +5% 54% 104% 2
15 +13 +5% 55% 105% 2
16 +13 +6% 56% 106% 2
17 +14 +6% 57% 107% 2
18 +14 +6% 58% 108% 2
19 +15 +7% 59% 109% 2
20 +15 +7% 60% 110% 2
21 +16 +7% 61% 111% 2
22 +16 +8% 62% 112% 2
23 +17 +8% 63% 113% 2
24 +17 +8% 64% 114% 2
25 +18 +9% 65% 115% 2
26 +18 +9% 66% 116% 2
27 +19 +9% 67% 117% 2
28 +19 +10% 68% 118% 2
29 +20 +10% 69% 119% 2
30 +20 +10% 70% 120% 2
31 +21 +11% 71% 121% 2
32 +21 +11% 72% 122% 2

MS Skill Defense Break.png

Defense Break: Ignores enemy DEF and Elemental Resistance, and increases maximum critical damage on your attacks. Also applies to Boss monsters.

Defense Break effects

'

  • Level 1: Ignored Enemy DEF: 6%, Ignored Elemental Resistance: 6%, Critical Damge: +3%, Boss ATT: +0%
  • Level 2: Ignored Enemy DEF: 7%, Ignored Elemental Resistance: 7%, Critical Damge: +3%, Boss ATT: +0%
  • Level 3: Ignored Enemy DEF: 8%, Ignored Elemental Resistance: 8%, Critical Damge: +6%, Boss ATT: +0%
  • Level 4: Ignored Enemy DEF: 9%, Ignored Elemental Resistance: 9%, Critical Damge: +6%, Boss ATT: +3%
  • Level 5: Ignored Enemy DEF: 10%, Ignored Elemental Resistance: 10%, Critical Damge: +9%, Boss ATT: +3%
  • Level 6: Ignored Enemy DEF: 11%, Ignored Elemental Resistance: 11%, Critical Damge: +9%, Boss ATT: +3%
  • Level 7: Ignored Enemy DEF: 12%, Ignored Elemental Resistance: 12%, Critical Damge: +12%, Boss ATT: +3%
  • Level 8: Ignored Enemy DEF: 13%, Ignored Elemental Resistance: 13%, Critical Damge: +12%, Boss ATT: +6%
  • Level 9: Ignored Enemy DEF: 14%, Ignored Elemental Resistance: 14%, Critical Damge: +15%, Boss ATT: +6%
  • Level 10: Ignored Enemy DEF: 15%, Ignored Elemental Resistance: 15%, Critical Damge: +15%, Boss ATT: +6%
  • Level 11: Ignored Enemy DEF: 16%, Ignored Elemental Resistance: 16%, Critical Damge: +18%, Boss ATT: +6%
  • Level 12: Ignored Enemy DEF: 17%, Ignored Elemental Resistance: 17%, Critical Damge: +18%, Boss ATT: +9%
  • Level 13: Ignored Enemy DEF: 18%, Ignored Elemental Resistance: 18%, Critical Damge: +21%, Boss ATT: +9%
  • Level 14: Ignored Enemy DEF: 19%, Ignored Elemental Resistance: 19%, Critical Damge: +21%, Boss ATT: +9%
  • Level 15: Ignored Enemy DEF: 20%, Ignored Elemental Resistance: 20%, Critical Damge: +24%, Boss ATT: +9%
  • Level 16: Ignored Enemy DEF: 21%, Ignored Elemental Resistance: 21%, Critical Damge: +24%, Boss ATT: +12%
  • Level 17: Ignored Enemy DEF: 22%, Ignored Elemental Resistance: 22%, Critical Damge: +27%, Boss ATT: +12%
  • Level 18: Ignored Enemy DEF: 23%, Ignored Elemental Resistance: 23%, Critical Damge: +27%, Boss ATT: +12%
  • Level 19: Ignored Enemy DEF: 24%, Ignored Elemental Resistance: 24%, Critical Damge: +30%, Boss ATT: +12%
  • Level 20: Ignored Enemy DEF: 25%, Ignored Elemental Resistance: 25%, Critical Damge: +30%, Boss ATT: +15%
  • Level 21: Ignored Enemy DEF: 26%, Ignored Elemental Resistance: 26%, Critical Damge: +33%, Boss ATT: +15%
  • Level 22: Ignored Enemy DEF: 27%, Ignored Elemental Resistance: 27%, Critical Damge: +33%, Boss ATT: +15%

MS Skill Ishtar's Ring.png Ishtar's Ring
"Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. Hold down the skill key to fire arrows continuously. In addition, damage from Stunning Strikes will be increased permanently."
Requires Level 20 Stunning Strikes
Ishtar's Ring level data
Level MP Cost Damage Number of Hits Max Enemies Hit Stunning Strikes Damage
Add 1
per 10 levels
Add 1%
per level
No
change
No
change
Add 2%
per 3 levels
1 8 126% 2 1 +7%
2 8 127% 2 1 +7%
3 8 128% 2 1 +7%
4 8 129% 2 1 +9%
5 8 130% 2 1 +9%
6 8 131% 2 1 +9%
7 8 132% 2 1 +11%
8 8 133% 2 1 +11%
9 8 134% 2 1 +11%
10 8 135% 2 1 +13%
11 9 136% 2 1 +13%
12 9 137% 2 1 +13%
13 9 138% 2 1 +15%
14 9 139% 2 1 +15%
15 9 140% 2 1 +15%
16 9 141% 2 1 +17%
17 9 142% 2 1 +17%
18 9 143% 2 1 +17%
19 9 144% 2 1 +19%
20 9 145% 2 1 +19%
21 10 146% 2 1 +19%
22 10 147% 2 1 +21%
23 10 148% 2 1 +21%
24 10 149% 2 1 +21%
25 10 150% 2 1 +23%
26 9 151% 2 1 +23%
27 10 152% 2 1 +23%
28 10 153% 2 1 +25%
29 10 154% 2 1 +25%
30 10 155% 2 1 +25%
31 11 156% 2 1 +27%
32 11 157% 2 1 +27%
MS Skill Spikes Royale.png Spikes Royale
"Jump into the air while raining down legendary spears that deal damage to multiple enemies. Enemy DEF will decrease, and all attacks will become critical hits. In addition, damage of Leap Tornado will increase permanently."
Requires Level 10 Leap Tornado
Spikes Royale level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Enemy Defense Reduction Enemy Defense Reduction Duration Leap Tornado Damage
Add 5
per 5 levels
Add 7%
per level
No
change
No
change
Add -1%
per level
Add 1 sec
per 2 levels
Add 1%
per level
1 40 447% 3 12 -1% 5 sec +11%
2 40 454% 3 12 -2% 6 sec +12%
3 40 461% 3 12 -3% 6 sec +13%
4 40 468% 3 12 -4% 7 sec +14%
5 45 475% 3 12 -5% 7 sec +15%
6 45 482% 3 12 -6% 8 sec +16%
7 45 489% 3 12 -7% 8 sec +17%
8 45 496% 3 12 -8% 9 sec +18%
9 45 503% 3 12 -9% 9 sec +19%
10 50 510% 3 12 -10% 10 sec +20%
11 50 517% 3 12 -11% 10 sec +21%
12 50 524% 3 12 -12% 11 sec +22%
13 50 531% 3 12 -13% 11 sec +23%
14 50 538% 3 12 -14% 12 sec +24%
15 55 545% 3 12 -15% 12 sec +25%
16 55 552% 3 12 -16% 13 sec +26%
17 55 559% 3 12 -17% 13 sec +27%
18 55 566% 3 12 -18% 14 sec +28%
19 55 573% 3 12 -19% 14 sec +29%
20 60 580% 3 12 -20% 15 sec +30%
21 60 587% 3 12 -21% 15 sec +31%
22 60 594% 3 12 -22% 16 sec +32%

MS Skill Lightning Edge.png

Lightning Edge: Dashes through multiple enemies. Ignores collision with bosses while attacking.

Lightning Edge effects

'

  • Level 1: MP Cost: 54. Max Enemies Hit: 8, Damage: 275%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 2: MP Cost: 54. Max Enemies Hit: 8, Damage: 280%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 3: MP Cost: 54. Max Enemies Hit: 8, Damage: 285%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 4: MP Cost: 54. Max Enemies Hit: 8, Damage: 290%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 5: MP Cost: 54. Max Enemies Hit: 8, Damage: 295%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 6: MP Cost: 58. Max Enemies Hit: 8, Damage: 300%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 7: MP Cost: 58. Max Enemies Hit: 8, Damage: 305%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 8: MP Cost: 58. Max Enemies Hit: 8, Damage: 310%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 9: MP Cost: 58. Max Enemies Hit: 8, Damage: 315%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 10: MP Cost: 58. Max Enemies Hit: 8, Damage: 320%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 11: MP Cost: 62. Max Enemies Hit: 8, Damage: 325%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 12: MP Cost: 62. Max Enemies Hit: 8, Damage: 330%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 13: MP Cost: 62. Max Enemies Hit: 8, Damage: 335%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 14: MP Cost: 62. Max Enemies Hit: 8, Damage: 340%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 15: MP Cost: 62. Max Enemies Hit: 8, Damage: 345%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 16: MP Cost: 66. Max Enemies Hit: 8, Damage: 350%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 17: MP Cost: 66. Max Enemies Hit: 8, Damage: 355%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 18: MP Cost: 66. Max Enemies Hit: 8, Damage: 360%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 19: MP Cost: 66. Max Enemies Hit: 8, Damage: 365%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 20: MP Cost: 66. Max Enemies Hit: 8, Damage: 370%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 21: MP Cost: 70. Max Enemies Hit: 8, Damage: 375%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 22: MP Cost: 70. Max Enemies Hit: 8, Damage: 380%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 23: MP Cost: 70. Max Enemies Hit: 8, Damage: 385%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 24: MP Cost: 70. Max Enemies Hit: 8, Damage: 390%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 25: MP Cost: 70. Max Enemies Hit: 8, Damage: 395%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 26: MP Cost: 74. Max Enemies Hit: 8, Damage: 400%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 27: MP Cost: 74. Max Enemies Hit: 8, Damage: 405%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 28: MP Cost: 74. Max Enemies Hit: 8, Damage: 410%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 29: MP Cost: 74. Max Enemies Hit: 8, Damage: 415%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 30: MP Cost: 74. Max Enemies Hit: 8, Damage: 420%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 31: MP Cost: 78. Max Enemies Hit: 8, Damage: 425%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.
  • Level 32: MP Cost: 78. Max Enemies Hit: 8, Damage: 430%, Number of Attacks while moving forward: 3, Debuff while attacking boss: Ishtar's Ring Damage: +20%, Duration: 10 sec.

MS Skill Rolling Moonsault.png

Rolling Moonsault: A combo skill used after lifting enemies into the air using Rising Rush. Spin enemies in the air while attacking them. In addition, the damage caused by Rising Rush will be permanently increased.

Rolling Moonsault effects

'

  • Level 1: Active Effects: MP Cost: 54, Damage: 142%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +12%
  • Level 2: Active Effects: MP Cost: 54, Damage: 144%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +14%
  • Level 3: Active Effects: MP Cost: 54, Damage: 146%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +16%
  • Level 4: Active Effects: MP Cost: 54, Damage: 148%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +18%
  • Level 5: Active Effects: MP Cost: 58, Damage: 150%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +20%
  • Level 6: Active Effects: MP Cost: 58, Damage: 152%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +22%
  • Level 7: Active Effects: MP Cost: 58, Damage: 154%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +24%
  • Level 8: Active Effects: MP Cost: 58, Damage: 156%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +26%
  • Level 9: Active Effects: MP Cost: 62, Damage: 158%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +28%
  • Level 10: Active Effects: MP Cost: 62, Damage: 160%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +30%
  • Level 11: Active Effects: MP Cost: 62, Damage: 162%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +32%
  • Level 12: Active Effects: MP Cost: 62, Damage: 164%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +34%
  • Level 13: Active Effects: MP Cost: 66, Damage: 166%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +36%
  • Level 14: Active Effects: MP Cost: 66, Damage: 168%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +38%
  • Level 15: Active Effects: MP Cost: 66, Damage: 170%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +40%
  • Level 16: Active Effects: MP Cost: 66, Damage: 172%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +42%
  • Level 17: Active Effects: MP Cost: 70, Damage: 174%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +44%
  • Level 18: Active Effects: MP Cost: 70, Damage: 176%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +46%
  • Level 19: Active Effects: MP Cost: 70, Damage: 178%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +48%
  • Level 20: Active Effects: MP Cost: 70, Damage: 180%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +50%
  • Level 21: Active Effects: MP Cost: 74, Damage: 182%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +52%
  • Level 22: Active Effects: MP Cost: 74, Damage: 184%, Max Enemies Hit: 8, Number of Attacks: 6, Passive Effects: Rising Rush Damage: +54%

MS Skill Ancient Warding.png

Ancient Warding: For a fixed period of time, receive the Ancient Spirit's protection, which increases your damage and HP. In addition, the chance of Avoidability for Ignis Roar will be increased permanently.

Ancient Warding effects

'

  • Level 1: Active Effect: MP Cost: 45, Damage: +1%, HP: +50, Duration: 65, Passive Effect: Ignis Roar's Avoidability Chance: +6%
  • Level 2: Active Effect: MP Cost: 45, Damage: +2%, HP: +100, Duration: 70, Passive Effect: Ignis Roar's Avoidability Chance: +6%
  • Level 3: Active Effect: MP Cost: 45, Damage: +3%, HP: +150, Duration: 75, Passive Effect: Ignis Roar's Avoidability Chance: +7%
  • Level 4: Active Effect: MP Cost: 50, Damage: +4%, HP: +200, Duration: 80, Passive Effect: Ignis Roar's Avoidability Chance: +7%
  • Level 5: Active Effect: MP Cost: 50, Damage: +5%, HP: +250, Duration: 85, Passive Effect: Ignis Roar's Avoidability Chance: +8%
  • Level 6: Active Effect: MP Cost: 50, Damage: +6%, HP: +300, Duration: 90, Passive Effect: Ignis Roar's Avoidability Chance: +8%
  • Level 7: Active Effect: MP Cost: 50, Damage: +7%, HP: +350, Duration: 95, Passive Effect: Ignis Roar's Avoidability Chance: +9%
  • Level 8: Active Effect: MP Cost: 55, Damage: +8%, HP: +400, Duration: 100, Passive Effect: Ignis Roar's Avoidability Chance: +9%
  • Level 9: Active Effect: MP Cost: 55, Damage: +9%, HP: +450, Duration: 105, Passive Effect: Ignis Roar's Avoidability Chance: +10%
  • Level 10: Active Effect: MP Cost: 55, Damage: +10%, HP: +500, Duration: 110, Passive Effect: Ignis Roar's Avoidability Chance: +10%
  • Level 11: Active Effect: MP Cost: 55, Damage: +11%, HP: +550, Duration: 115, Passive Effect: Ignis Roar's Avoidability Chance: +11%
  • Level 12: Active Effect: MP Cost: 60, Damage: +12%, HP: +600, Duration: 120, Passive Effect: Ignis Roar's Avoidability Chance: +11%
  • Level 13: Active Effect: MP Cost: 60, Damage: +13%, HP: +650, Duration: 125, Passive Effect: Ignis Roar's Avoidability Chance: +12%
  • Level 14: Active Effect: MP Cost: 60, Damage: +14%, HP: +700, Duration: 130, Passive Effect: Ignis Roar's Avoidability Chance: +12%
  • Level 15: Active Effect: MP Cost: 60, Damage: +15%, HP: +750, Duration: 135, Passive Effect: Ignis Roar's Avoidability Chance: +13%
  • Level 16: Active Effect: MP Cost: 65, Damage: +16%, HP: +800, Duration: 140, Passive Effect: Ignis Roar's Avoidability Chance: +13%
  • Level 17: Active Effect: MP Cost: 65, Damage: +17%, HP: +850, Duration: 145, Passive Effect: Ignis Roar's Avoidability Chance: +14%
  • Level 18: Active Effect: MP Cost: 65, Damage: +18%, HP: +900, Duration: 150, Passive Effect: Ignis Roar's Avoidability Chance: +14%
  • Level 19: Active Effect: MP Cost: 65, Damage: +19%, HP: +950, Duration: 155, Passive Effect: Ignis Roar's Avoidability Chance: +15%
  • Level 20: Active Effect: MP Cost: 70, Damage: +20%, HP: +1000, Duration: 160, Passive Effect: Ignis Roar's Avoidability Chance: +15%
  • Level 21: Active Effect: MP Cost: 70, Damage: +21%, HP: +1050, Duration: 165, Passive Effect: Ignis Roar's Avoidability Chance: +16%
  • Level 22: Active Effect: MP Cost: 70, Damage: +22%, HP: +1100, Duration: 170, Passive Effect: Ignis Roar's Avoidability Chance: +16%
  • Level 23: Active Effect: MP Cost: 70, Damage: +23%, HP: +1150, Duration: 175, Passive Effect: Ignis Roar's Avoidability Chance: +17%
  • Level 24: Active Effect: MP Cost: 75, Damage: +24%, HP: +1200, Duration: 180, Passive Effect: Ignis Roar's Avoidability Chance: +17%
  • Level 25: Active Effect: MP Cost: 75, Damage: +25%, HP: +1250, Duration: 185, Passive Effect: Ignis Roar's Avoidability Chance: +18%
  • Level 26: Active Effect: MP Cost: 75, Damage: +26%, HP: +1300, Duration: 190, Passive Effect: Ignis Roar's Avoidability Chance: +18%
  • Level 27: Active Effect: MP Cost: 75, Damage: +27%, HP: +1350, Duration: 195, Passive Effect: Ignis Roar's Avoidability Chance: +19%
  • Level 28: Active Effect: MP Cost: 80, Damage: +28%, HP: +1400, Duration: 200, Passive Effect: Ignis Roar's Avoidability Chance: +19%
  • Level 29: Active Effect: MP Cost: 80, Damage: +29%, HP: +1450, Duration: 205, Passive Effect: Ignis Roar's Avoidability Chance: +20%
  • Level 30: Active Effect: MP Cost: 80, Damage: +30%, HP: +1500, Duration: 210, Passive Effect: Ignis Roar's Avoidability Chance: +20%
  • Level 31: Active Effect: MP Cost: 80, Damage: +31%, HP: +1550, Duration: 215, Passive Effect: Ignis Roar's Avoidability Chance: +21%
  • Level 32: Active Effect: MP Cost: 85, Damage: +32%, HP: +1600, Duration: 220, Passive Effect: Ignis Roar's Avoidability Chance: +21%

MS Skill Staggering Strikes.png Staggering Strikes
"Enhances the strength of your Stunning Strikes."
Requires Level 20 Stunning Strikes
Staggering Strikes level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Stun Chance Stun Duration Additional Damage
Add 3
per 4 levels
Add 4%
per level
No
change
No
change
Add 3%
per level
Add 1 sec
per 5 levels
Add 1%
per level
1 35 240% 4 8 80% 6 sec +20%

Hyper Skills[edit]

Stat Enhancers[edit]

MS Skill Hyper Strength.png Hyper Strength
"Permanently increases STR."
Unlocked at level 140
Hyper Strength level data
Level STR
1 +50
MS Skill Hyper Dexterity.png Hyper Dexterity
"Permanently increases DEX."
Unlocked at level 140
Hyper Dexterity level data
Level DEX
1 +50
MS Skill Hyper Intelligence.png Hyper Intelligence
"Permanently increases INT."
Unlocked at level 140
Hyper Intelligence level data
Level INT
1 +50
MS Skill Hyper Luck.png Hyper Luck
"Permanently increases LUK."
Unlocked at level 140
Hyper Luck level data
Level LUK
1 +50
MS Skill Hyper Jump.png Hyper Jump
"Permanently increases Jump."
Unlocked at level 146
Hyper Jump level data
Level Jump
1 +10
MS Skill Hyper Speed.png Hyper Speed
"Permanently increases Movement Speed."
Unlocked at level 152
Hyper Speed level data
Level Movement Speed
1 +10
MS Skill Hyper Accuracy.png Hyper Accuracy
"Permanently increases Accuracy."
Unlocked at level 158
Hyper Accuracy level data
Level Accuracy
1 +20%
MS Skill Hyper Defense.png Hyper Defense
"Permanently increases Weapon DEF."
Unlocked at level 165
Hyper Defense level data
Level Weapon DEF
1 +500
MS Skill Hyper Magic Defense.png Hyper Magic Defense
"Permanently increases Magic DEF."
Unlocked at level 174
Hyper Magic Defense level data
Level Magic DEF
1 +500
MS Skill Hyper Fury.png Hyper Fury
"Permanently increases Max DF (useless for Thieves)."
Unlocked at level 180
Hyper Fury level data
Level Max DF
1 +50
MS Skill Hyper Mana.png Hyper Mana
"Permanently increases Max MP."
Unlocked at level 186
Hyper Mana level data
Level Max MP
1 +15%
MS Skill Hyper Health.png Hyper Health
"Permanently increases Max HP."
Unlocked at level 192
Hyper Health level data
Level Max HP
1 +15%
MS Skill Hyper Critical.png Hyper Critical
"Permanently increases Critical Rate."
Unlocked at level 198
Hyper Critical level data
Level Critical Rate
1 +10%

Skill Enhancers[edit]

MS Skill Ishtar's Ring - Reinforce.png

Ishtar's Ring - Reinforce: Increases Ishtar's Ring's damage.

Ishtar's Ring - Reinforce effects

Required level: 143

  • Level 1: Damage: +20%

MS Skill Water Shield - Immunity Enhance 1.png

Water Shield - Immunity Enhance 1: Increases the Abnormal Status Resistance increase from Water Shield.

Water Shield - Immunity Enhance 1 effects

Required level: 149

  • Level 1: Abnormal Status Resistance +10% in addition

MS Skill Spikes Royale - Armorbreak.png

Spikes Royale - Armorbreak: Reduces the DEF Rate of enemy hit by Spikes Royale.

Spikes Royale - Armorbreak effects

Required level: 155

  • Level 1: DEF Rate -20%

MS Skill Ishtar's Ring - Guardbreak.png

Ishtar's Ring - Guardbreak: Increases Ishtar's Ring's Monster DEF debuff.

Ishtar's Ring - Guardbreak effects

Required level: 162

  • Level 1: Monster DEF ignored increased 20%

MS Skill Water Shield - Reinforce.png

Water Shield - Reinforce: Increases Water Shield's damage absorption amount.

Water Shield - Reinforce effects

Required level: 168

  • Level 1: Damage Absorption +10%

MS Skill Spikes Royale - Temper Link.png

Spikes Royale - Temper Link: Enhances Leaf Tornado damage boost.

Spikes Royale - Temper Link effects

Required level: 177

  • Level 1: Damage: +30% in addition

MS Skill Ishtar's Ring - Boss Rush.png

Ishtar's Ring - Boss Rush: Enhances Ishtar's Ring's Boss ATT.

Ishtar's Ring - Boss Rush effects

Required level: 183

  • Level 1: Ishtar's Ring's Boss ATT: +20%

MS Skill Water Shield - Immunity Enhance 2.png

Water Shield - Immunity Enhance 2: Increases the Elemental Resistance increase from Water Shield.

Water Shield - Immunity Enhance 2 effects

Required level: 189

  • Level 1: Elemental Resistance +10% in addition

MS Skill Spikes Royale - Reinforce.png

Spikes Royale - Reinforce: Increases Spikes Royale's damage.

Spikes Royale - Reinforce effects

Required level: 195

  • Level 1: Damage +20%

Active Skills[edit]

MS Skill Elvish Blessing.png Elvish Blessing
"Uses the blessings of the greatest Elvish minds to enhance Stance status and dramatically increase ATT."
Unlocked at level 150
Elvish Blessing level data
Level MP Cost Duration Weapon Attack Power Stance Cooldown
1 300 60 sec +80 +100% 90 sec
MS Skill Wrath of Enreal.png Wrath of Enreal
"Unleash Enreal's fury on enemies."
Unlocked at level 170
Wrath of Enreal level data
Level MP Cost Damage Number of Attacks Max Enemies Hit Cooldown
1 200 300% 10 10 8 sec
MS Skill Heroic Memories Mercedes.png Heroic Memories
"Recalls the oath of the Maple Heroes to increase damage and max damage cap. Only applies to hero classes within the party."
Unlocked at level 200
Heroic Memories level data
Level MP Cost Duration Damage Max Damage Cooldown
1 100 60 +10% +5,000,000 120 sec