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{{MapleStory/Monster|Lilynouch|Boss|155|14,000,000|600,000|135|4,000|221,350|This version of Lilynouch must be killed for the Silent Crusade. It has the same abilities as the real Lilynouch.}} | {{MapleStory/Monster|Lilynouch|Boss|155|14,000,000|600,000|135|4,000|221,350|This version of Lilynouch must be killed for the Silent Crusade. It has the same abilities as the real Lilynouch.}} | ||
{{MapleStory/Monster|Selkie Jr|Undead|156|290,000|14,000|135|4,500|5,479|A sailor ghost that always carries a rope. Found in Singapore's Boat Quay Town.}} | {{MapleStory/Monster|Selkie Jr.|Undead|156|290,000|14,000|135|4,500|5,479|A sailor ghost that always carries a rope. Found in Singapore's Boat Quay Town.}} | ||
{{MapleStory/Monster|Chief Qualm Guardian||157|300,000|14,000|135|4,000|5,646|A monster from Temple of Time, found at Road of Regrets 4 and 5.}} | {{MapleStory/Monster|Chief Qualm Guardian||157|300,000|14,000|135|4,000|5,646|A monster from Temple of Time, found at Road of Regrets 4 and 5.}} |
Revision as of 21:55, 9 July 2013
Name | Monster Info | Notes |
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Qualm Monk |
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A monster from Temple of Time, found at Road of Regrets 1.
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Tippo Red |
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A black squishy slime that always carries a Red inner tube around with it. This one is weak to Ice. Found in Singapore's Boat Quay Town.
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Tippo Blue File:MS Monster Tippo Blue.png |
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A black squishy slime that always carries a blue inner tube around with it. This one is weak to Fire. Found in Singapore's Boat Quay Town.
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Bodyguard A File:MS Monster Bodyguard A.png |
Boss
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Bodyguard A (ボディーガードA Bodīgādo A?) - this Bodyguard possesses a punch which has a 100% stun rate, and if you are punched again and again, you will not be able to recover from it. It also has a stronger kick skill. It mainly uses karate type moves. It is summoned in the map after the Bain-filled Armory, Nightmarish Last Days, and will only appear if the Female Boss's comb is offered at a shrine.
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Skelosaurus |
Undead
|
The most powerful non-boss monster in Leafre.
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Qualm Monk Trainee |
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A monster from Temple of Time, found at Road of Regrets 2.
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Octobunny |
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A black squishy slime with an octopus on its head. Found in Singapore's Boat Quay Town.
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Pac Pinky |
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A sailor ghost that always carries a fishing rod. Found in Singapore's Boat Quay Town.
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Qualm Guardian |
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A monster from Temple of Time, found at Road of Regrets 3.
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Slimy |
Undead
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A sailor ghost that always carries a broom. Found in Singapore's Boat Quay Town.
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Bodyguard B File:MS Monster Bodyguard B.png |
Boss
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Bodyguard B (ボディーガードB Bodīgādo B?) - very ugly boss, but he has a lot of HP. Possesses an attack that deals 1 damage but drops your MP by 5,000, so keep your distance if possible.
|
Lilynouch |
Boss
|
This version of Lilynouch must be killed for the Silent Crusade. It has the same abilities as the real Lilynouch.
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Selkie Jr. |
Undead
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A sailor ghost that always carries a rope. Found in Singapore's Boat Quay Town.
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Chief Qualm Guardian |
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A monster from Temple of Time, found at Road of Regrets 4 and 5.
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Mr. Anchor |
Undead
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A sailor ghost that always carries an anchor. Found in Singapore's Ghost Ship.
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Lilynouch |
Boss
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A large Boss from Temple of Time, found at Road of Regrets 5. It looks a lot like the classic chess piece, Knight. When it elevates, it will pound the ground to knock you back. The ice shards around it are launched into the air then come back down to hit you as a form of attack. It is weak to lightning. Lilynouch also casts damage reflect (To magicians, this is lethal since Damage Reflect damage bypasses Magic Guard).
|
Oblivion Monk |
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A monster from Temple of Time, found at Road to Oblivion 1. It casts an avoidable magic attack by concentrating magic into a sphere, then releasing it. Oddly enough, it is weak to Poison. As of KMS patch 1.2.89, this monster is now also weak to Ice and Lightning.
|
Capt. Latanica |
Boss
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This Boss monster is located at the end of the Ghost Ship found in Boat Quay Town, an area of Singapore. It can summon 4 Selkie Jr. and 2 Mr. Anchor. It also can heal once its HP falls below 80%. It does very large damage with its Magic attacks by summoning a boat that rams on the player. Captain Latanica has been temporarily removed as of MapleSEA version .53, allegedly going "on vacation." He returned in a later patch and he appears to be behind the events surrounding the boss Krexel, due to the fact that he sealed a portal in the Ruins of Krexel.
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Berserkie |
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A black slime creature from Singapore's Ulu City. It seems to be strong, ripping trees out of the ground roots and all.
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Krexel |
Boss
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The first form of the enormous Singapore boss, Krexel. It has low HP because when it is summoned, it automatically revives into the first form. To view the full size image, click here [1]
|
Horntail's Left Head |
Boss
|
This is the first preliminary boss before you fight the real Horned Tail. This Head is Ice Based and will use many Ice skills. It can also summon Wyverns, and can cause a new Status Aliment called "Seduce" which can be countered with the use of Heros Will or having the leader of the group hang onto the rope within the room so it cannot move while Seduce is in effect. Can also make itself immune to Physical/Magical attacks for a short time like Zakum.
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Horntail's Right Head |
Boss
|
This is the 2nd preliminary boss before you fight the real Horned Tail. This head is Lightning Based and will use many Lightning based attacks with the same effects of the last preliminary head. It can also summon Wyverns and cause Seduce. Can also make itself immune to Physical/Magical attacks for a short time like Zakum.
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Horntail's Head A |
Boss
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This is the Left Huge Head of HornTail, in a smaller, more compact form to fit inside the room. It has the same abilities as the Huge Head.
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Horntail's Head B |
Boss
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The strongest of Horntail's heads. This head is Fire element based and has a Dispel Ability so quickly take it out. It also has the ability to be resistant to Magic or Physical attacks. A recent nerf to this part was it doesn't dispel until its hp hits the halfway point.
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Horntail's Head C |
Boss
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This is the Right Huge Head of HornTail,in a smaller, more compact form to fit inside the room. It has the same abilities as the Huge Head.
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Horntail's Left Hand |
Boss
|
This part of Horned Tail has the ability to drain 3,000 mana every time it attacks. It also increases the Weapon Attack of the entire Body and has the very annoying Seduce Ability. It can Dispel as well. A recent nerf to this part made it so it can't dispel until his HP hits the halfway point.
|
Horntail's Right Hand |
Boss
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This part of Horned Tail has the ability to drain 3,000 mana every time it attacks. It also increases the Magic Attack of the entire Body and has the very annoying Seduce Ability. It can also cause your abilities to be sealed and can cause Darkness.
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Horntail's Wings |
Boss
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This part of Horned Tail can heal HP and MP for all parts of the Body. Its additional abilities are, it can summon 2 Cornian and Dark Cornian, and it has the ability to raise the weapon defense and magic defense of the entire body.
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Horntail's Legs |
Boss
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It has a stomp attack which knocks you back to the wall, and another Stomp ability which can cause 2 second stun. The Knockback stomp attack is completely unavoidable. Suggested to take this out first since it can one hit many Night Lords/Bowmasters/Marksmen relatively easy, so pit all Heroes and Paladins against this part at the left side.
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Horntail's Tails |
Boss
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It has an earthquake attack. It lifts up its tail and slams it into the ground. You must jump to avoid it. It also has a poison mist attack which is created by farting. Suggested to take this out with the legs since its just as deadly as the legs. A recent nerf to this part was the major decrease in damage from 26000 to 7600, so ranged people that have 7700+ HP should focus on taking this part out.
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Chaos Horntail's Left Head |
Boss
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This is the first preliminary boss before you fight the real Horned Tail. This Head is Ice Based and will use many Ice skills. It can also summon Wyverns, and can cause a new Status Aliment called "Seduce" which can be countered with the use of Heros Will or having the leader of the group hang onto the rope within the room so it cannot move while Seduce is in effect. Can also make itself immune to Physical/Magical attacks for a short time like Zakum.
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Chaos Horntail's Right Head |
Boss
|
This is the 2nd preliminary boss before you fight the real Horned Tail. This head is Lightning Based and will use many Lightning based attacks with the same effects of the last preliminary head. It can also summon Wyverns and cause Seduce. Can also make itself immune to Physical/Magical attacks for a short time like Zakum.
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Chaos Horntail's Head A |
Boss
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This is the Left Huge Head of HornTail, in a smaller, more compact form to fit inside the room. It has the same abilities as the Huge Head.
|
Chaos Horntail's Head B |
Boss
|
The strongest of Horntail's heads. This head is Fire element based and has a Dispel Ability so quickly take it out. It also has the ability to be resistant to Magic or Physical attacks. A recent nerf to this part was it doesn't dispel until its hp hits the halfway point.
|
Chaos Horntail's Head C |
Boss
|
This is the Right Huge Head of HornTail,in a smaller, more compact form to fit inside the room. It has the same abilities as the Huge Head.
|
Chaos Horntail's Left Hand |
Boss
|
This part of Horned Tail has the ability to drain 3,000 mana every time it attacks. It also increases the Weapon Attack of the entire Body and has the very annoying Seduce Ability. It can Dispel as well. A recent nerf to this part made it so it can't dispel until his HP hits the halfway point.
|
Chaos Horntail's Right Hand |
Boss
|
This part of Horned Tail has the ability to drain 3,000 mana every time it attacks. It also increases the Magic Attack of the entire Body and has the very annoying Seduce Ability. It can also cause your abilities to be sealed and can cause Darkness.
|
Chaos Horntail's Wings |
Boss
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This part of Horned Tail can heal HP and MP for all parts of the Body. Its additional abilities are, it can summon 2 Cornian and Dark Cornian, and it has the ability to raise the weapon defense and magic defense of the entire body.
|
Chaos Horntail's Legs |
Boss
|
It has a stomp attack which knocks you back to the wall, and another Stomp ability which can cause 2 second stun. The Knockback stomp attack is completely unavoidable. Suggested to take this out first since it can one hit many Night Lords/Bowmasters/Marksmen relatively easy, so pit all Heroes and Paladins against this part at the left side.
|
Chaos Horntail's Tail |
Boss
|
It has an earthquake attack. It lifts up its tail and slams it into the ground. You must jump to avoid it. It also has a poison mist attack which is created by farting. Suggested to take this out with the legs since it's just as deadly as the legs.
|
Elite Pointy Imp |
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A new monster found at the entrances to Chaos Vellum.
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Lyka |
Boss
|
This version of Lyka must be killed for the Silent Crusade. It has the same abilities as the real Lyka. |