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Cannon Spike is replaced in forth job, so it does not need to be maxed. Barrel Roulette is not essential, but some might like to max this over a skill that will be replaced. First max Reinforced Cannon for additional attack, followed by Monkey Madness and Monkey Wave, than Counter Crush for the chance at additional attack. The cool-down on Monkey Madness is annoying, but it increases the damage on Barrel Bomb, so it's two skills for the price of one. Monkey Wave is your strongest attack in third job. Raise Cannon Spike to 16 (or max it), followed by Pirate Rush for the %HP gain and defense, then Cannon Jump. Cannon Jump can be moved up if you are training at a place with platforms and you want to make it's use cheaper. Luck of the Die could be an amazing skill, or it could do nothing, and it has a long cooldown so it's maxed late, and finally dump all remaining points into Barrel Roulette which should be maxed, (or 6) if you already maxed Cannon Spike. | Cannon Spike is replaced in forth job, so it does not need to be maxed. Barrel Roulette is not essential, but some might like to max this over a skill that will be replaced. First max Reinforced Cannon for additional attack, followed by Monkey Madness and Monkey Wave, than Counter Crush for the chance at additional attack. The cool-down on Monkey Madness is annoying, but it increases the damage on Barrel Bomb, so it's two skills for the price of one. Monkey Wave is your strongest attack in third job. Raise Cannon Spike to 16 (or max it), followed by Pirate Rush for the %HP gain and defense, then Cannon Jump. Cannon Jump can be moved up if you are training at a place with platforms and you want to make it's use cheaper. Luck of the Die could be an amazing skill, or it could do nothing, and it has a long cooldown so it's maxed late, and finally dump all remaining points into Barrel Roulette which should be maxed, (or 6) if you already maxed Cannon Spike. | ||
===Cannon Master=== | ===Cannon Master=== |