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==Hyper Stats Points Distribution==
==Hyper Stats Points Distribution==
The general formula depends on the level. The full table is found below.
*Level 140~149: <math>3 \times Level -417</math>
*Level 150~159: <math>4 \times Level -566</math>
*Level 160~169: <math>5 \times Level -725</math>
*Level 170~179: <math>6 \times Level -894</math>
*Level 180~189: <math>7 \times Level -1,073</math>
*Level 190~199: <math>8 \times Level -1,262</math>
*Level 200~209: <math>9 \times Level -1,461</math>
*Level 210~219: <math>10 \times Level -1,670</math>
*Level 220~229: <math>11 \times Level -1,889</math>
*Level 230~239: <math>12 \times Level -2,118</math>
*Level 240~249: <math>13 \times Level -2,357</math>
*Level 250~259: <math>14 \times Level -2,606</math>
*Level 260~269: <math>15 \times Level -2,865</math>
*Level 270~279: <math>16 \times Level -3,134</math>
*Level 280~289: <math>17 \times Level -3,413</math>
*Level 290~299: <math>18 \times Level -3,702</math>
*Level 300: 1,699
{{col|2|begin}}
{{col|2|begin}}
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
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|-
|-
|275||16||1,266
|275||16||1,266
|-
|276||16||1,282
|-
|277||16||1,298
|-
|278||16||1,314
|-
|279||16||1,330
|-
|280||17||1,347
|-
|281||17||1,364
|-
|282||17||1,381
|-
|283||17||1,398
|-
|284||17||1,415
|-
|285||17||1,432
|-
|286||17||1,449
|-
|287||17||1,466
|-
|288||17||1,483
|-
|289||17||1,500
|-
|290||18||1,518
|-
|291||18||1,536
|-
|292||18||1,554
|-
|293||18||1,572
|-
|294||18||1,590
|-
|295||18||1,608
|-
|296||18||1,626
|-
|297||18||1,644
|-
|298||18||1,662
|-
|299||18||1,680
|-
|300||19||1,699
|}
|}
{{col|2|end}}
{{col|2|end}}


==Hyper Stats==
==Hyper Stats==
This is the list of hyper stat points cost for each level.
This is the list of Hyper Stats. Some have 10 levels while some have 15 levels. Regardless, the price of levelling them up are the same.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Hyper Stat Next Level!!Level up Cost from previous level!!Total Cost (From Level 0)
!Hyper Stat Next Level!!Level up Cost!!Total Cost (From Level 0)
|-
|-
|1||1||1
|1||1||1
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;You can reset your Hyper Stats for <u>10 million mesos</u>.
;You can reset your Hyper Stats for <u>10 million mesos</u>.


3 presets are available to switch between them easily with a few clicks. '''It costs 2 million mesos to switch between presets each time'''.
Here are the list of Hyper Stats. The effect increase from previous level is also shown to help you in analysing whether or not is it worth to pay more points for the stated effect increase.
 
This is the list of Hyper Stats. Some have 10 levels while some have 15 levels. Regardless, the price of levelling them up are the same. '''The last 5 levels can only be expanded when 5th Job Advancement is made'''. The effect increase from previous level is also shown to help you in analysing whether or not is it worth to pay more points for the stated effect increase.


Rating suggestions scales from A (most recommended) to F (not recommended/useless) to help in decision making.
Rating suggestions scales from A (most recommended) to F (not recommended/useless) to help in decision making.
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Increases your Maximum HP by a certain percentage.
Increases your Maximum HP by a certain percentage.
;Rating Suggestion (bossing)
;Rating Suggestion (bossing)
*Demon Avenger: B (Recommended level 7~10)
*Demon Avenger: B (Recommended level 5~8)
*None of the above: F
*None of the above: F
;Rating Suggestion (training)
;Rating Suggestion (training)
*Demon Avenger: B (Recommended level 7~10)
*Demon Avenger: B (Recommended level 5~8)
*Characters with moderately low HP (~20,000): E (Recommended level 0~2)
*Characters with moderately low HP (~20,000): E (Recommended level 0~2)
*None of the above: F
*None of the above: F
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|}
|}


===Maximum DF/TF/PP Increase===
===Maximum DF/TF Increase===
Increases your Maximum Demon Force (DF) or Maximum Time Force (TF) or Maximum Psychic Points (PP). '''Only add this if you are a Demon Slayer, Kanna (Kanna's Mana is coded as DF) , Kinesis or Zero'''.
Increases your Maximum Demon Force (DF) or Maximum Time Force (TF). '''Only add this if you are a Demon Slayer, Kanna (Kanna's Mana is coded as DF) or Zero'''.
;Rating Suggestion (bossing, training)
;Rating Suggestion (bossing, training)
*Kanna, Kinesis: A (Recommended level 7~10)
*Kanna: A (Recommended level 4~7)
*Demon Slayers: B (Recommended level 2~5)
*Demon Slayers: B (Recommended level 2~4)
*Everyone else: F
*Everyone else: F
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
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Increases the chance of landing a critical hit. '''Do not increase this if you already have 100% Critical Rate (excluding Bowmans to leverage on Critical Reinforce (5th Job Skill)'''.
Increases the chance of landing a critical hit. '''Do not increase this if you already have 100% Critical Rate (excluding Bowmans to leverage on Critical Reinforce (5th Job Skill)'''.
;Rating Suggestion (bossing, training)
;Rating Suggestion (bossing, training)
*Characters without 100% Critical Rate: B (Recommended level 1~10)
*Characters without 100% Critical Rate: A (Recommended level 1~10)
*5th Job Bowman characters with 100% Critical Rate: C (Recommended level 3~8)
*5th Job Bowman characters with 100% Critical Rate: D (Recommended level 0~4)
*Non-5th Job Bowman characters with 100% Critical Rate: F
*Non-5th Job Bowman characters with 100% Critical Rate: F
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
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Increases critical damage dealt.
Increases critical damage dealt.
;Rating Suggestion (bossing, training)
;Rating Suggestion (bossing, training)
*Characters with high critical rate (~80% or more): B (Recommended level 7~11)
*Characters with high critical rate (~80% or more): A (Recommended level 7~10)
*Everyone else: C (Recommended level 0~4)
*Everyone else: C (Recommended level 0~4)
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
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;Rating Suggestion (bossing)
;Rating Suggestion (bossing)
*Characters with low or somewhat high Ignore DEF (<~95%): A (Recommended level 10~14)
*Characters with low or somewhat high Ignore DEF (<~95%): A (Recommended level 10~14)
*Characters with high Ignore DEF (~95%): B (Recommended level 8~12)
*Characters with high Ignore DEF (~95%): B (Recommended level 7~12)
;Rating Suggestion (training)
;Rating Suggestion (training)
*Everyone: E (Recommended level 1~3)
*Everyone: E
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Hyper Stat Level!!Overall Stat!!Effect Increase from previous level
!Hyper Stat Level!!Overall Stat!!Effect Increase from previous level
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===Damage to Boss Monsters % Increase===
===Damage to Boss Monsters % Increase===
Increases damage dealt towards boss monsters.
Increases damage dealt towards boss monsters.
;Rating Suggestion (bossing)
;Rating Suugestion (bossing)
*Everyone: A (Recommended level 10~14)
*Everyone: A (Recommended level 10~14)
;Rating Suggestion (training)
;Rating Suggestion (training)
*Training on monsters classified as boss monsters: A (Recommended level 10~14)
*Training on monsters classified as boss monsters: A (Recommended level 10~14)
*Training on maps where you can spawn Elite Monsters: E (Recommended level 0~3)
*Training on maps where you can spawn Elite Monsters: E (Recommended level 0~4)
*Everyone else: F
*Everyone else: F
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
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|-
|-
|15||Damage to Boss Monsters +55%||Damage to Boss Monsters +4%
|15||Damage to Boss Monsters +55%||Damage to Boss Monsters +4%
|}
===Damage to Normal Monsters % Increase===
Increases damage dealt towards normal monsters.
;Rating Suggestion (bossing)
*Everyone: F
;Rating Suggestion (training)
*Depending on needs: A (recommended levels 10~14)
{|{{prettytable|notwide=1}}
!Hyper Stat Level!!Overall Effect!!Effect Increase from previous level
|-
|1||Damage to Normal Monsters +3%||Damage to Normal Monsters +3%
|-
|2||Damage to Normal Monsters +6%||Damage to Normal Monsters +3%
|-
|3||Damage to Normal Monsters +9%||Damage to Normal Monsters +3%
|-
|4||Damage to Normal Monsters +12%||Damage to Normal Monsters +3%
|-
|5||Damage to Normal Monsters +15%||Damage to Normal Monsters +3%
|-
|6||Damage to Normal Monsters +19%||Damage to Normal Monsters +4%
|-
|7||Damage to Normal Monsters +23%||Damage to Normal Monsters +4%
|-
|8||Damage to Normal Monsters +27%||Damage to Normal Monsters +4%
|-
|9||Damage to Normal Monsters +31%||Damage to Normal Monsters +4%
|-
|10||Damage to Normal Monsters +35%||Damage to Normal Monsters +4%
|-
|11||Damage to Normal Monsters +39%||Damage to Normal Monsters +4%
|-
|12||Damage to Normal Monsters +43%||Damage to Normal Monsters +4%
|-
|13||Damage to Normal Monsters +47%||Damage to Normal Monsters +4%
|-
|14||Damage to Normal Monsters +51%||Damage to Normal Monsters +4%
|-
|15||Damage to Normal Monsters +55%||Damage to Normal Monsters +4%
|}
|}


===Damage % Increase===
===Damage % Increase===
Increases damage dealt towards all types of monsters.
Increases damage dealt towards all monsters and bosses.
;Rating Suggestion (bossing, training)
;Rating Suggestion (bossing, training)
*Everyone: A (Recommended level 10~13)
*Everyone: A (Recommended level 10~13)
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|-
|-
|15||Abnormal Status Resistance +25||Abnormal Status Resistance +2
|15||Abnormal Status Resistance +25||Abnormal Status Resistance +2
|}
===Stance Increase===
Increase the chance which you will resist knockback after receiving damage. '''Does not work on super knockback attacks as well as in some maps (like jump quests)'''. '''Do not add this if your stance is already 100%'''.
;Rating Suggestion (bossing, training)
*Characters with high stance (90%~99%): B (Recommended level 0~5)
*Characters with 100% stance or less than 90% stance: F
{|{{prettytable|notwide=1}}
!Hyper Stat Level!!Overall Effect!!Effect Increase from previous level
|-
|1||Stance +2%||Stance +2%
|-
|2||Stance +4%||Stance +2%
|-
|3||Stance +6%||Stance +2%
|-
|4||Stance +8%||Stance +2%
|-
|5||Stance +10%||Stance +2%
|-
|6||Stance +12%||Stance +2%
|-
|7||Stance +14%||Stance +2%
|-
|8||Stance +16%||Stance +2%
|-
|9||Stance +18%||Stance +2%
|-
|10||Stance +20%||Stance +2%
|}
|}


Line 1,006: Line 925:
*Characters below maximum level: E (Recommended level 0~2)
*Characters below maximum level: E (Recommended level 0~2)
*Characters at maximum level: F
*Characters at maximum level: F
;Rating Suggestion (training)
;;Rating Suggestion (training)
*High level characters below maximum level: A (Recommended level 10~15)
*Characters below maximum level: C (Recommended level 2~4)
*Low level characters (below around level 250) below maximum level: C (Recommended level 1~3)
*Characters at maximum level: F
*Characters at maximum level: F
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
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Increases Arcane Force to better overcome the monsters inside Arcane River. '''Can only be added after obtaining an arcane symbol from the quest'''.
Increases Arcane Force to better overcome the monsters inside Arcane River. '''Can only be added after obtaining an arcane symbol from the quest'''.
;Rating Suggestion (bossing)
;Rating Suggestion (bossing)
*Characters fighting Black Mage with event buffs that give 50 Arcane Force and with guild: A (Recommended level 11 + 1,400 Arcane Force, higher level is needed if event buff or guild is weaker)
*Characters fighting Heretic Hilla: B (Recommended level 6~8 + 1,310~1,320 Arcane Force)
*Characters fighting Heretic Hilla without guild: B (Recommended level 6 + 1,320 Arcane Force)
*Everyone else: F
*Everyone else: F
;Rating Suggestion (training)
;Rating Suggestion (training)
*Characters lacking in Arcane Force: B (Recommended level 1~15 as needed)
*Characters lacking in Arcane Force: B (Recommended level 1~4)
*Everyone else: F
*Everyone else: F
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
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