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{{Header Nav|game=MapleStory}}
{{Header Nav|game=MapleStory}}
{{floatingtoc}}
{{floatingtoc}}
{{-}}
Maple Union Board Solver (credits to redditor chaingunmen9): https://xenogents.github.io/LegionSolver/
Maple Union is an account growth system that allows all characters to grow upon one another (just like link skills but affects all characters). The stats that are obtained depends on the level of the supplying character as well as the sum of levels of all characters in that account for that world.
Maple Union is an account growth system that allows all characters to grow upon one another (just like link skills but affects all characters). The stats that are obtained depends on the level of the supplying character as well as the sum of levels of all characters in that account for that world.


==Union Ranks==
==Union Ranks==
There are a total of 25 ranks. To increase your rank, you need a certain number of [[#Union Coins|Union Coins]] and to have a minimum level sum. Increased ranks will let you place more [[#Attackers|Attackers]] inside the Union Board as well as to let you place the attackers at the outer areas (provided the pieces are connected to the middle)
There are a total of 20 ranks. To increase your rank, you need a certain number of [[#Union Coins|Union Coins]] and to have a minimum level sum. Increased ranks will let you place more [[#Attackers|Attackers]] inside the Uniom Board as well as to let you place the attackers at the outer areas (provided the pieces are connected to the middle)


You must have at least 500 level sum '''with at least 3 characters''' to start a Union, or 1 character who completed 5th Job Advancement. Union is started for free.
You must have at least 500 level sum to start a Union. Union is started for free.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Next Rank!!Minimum Level Sum!!Union Coins (from previous)!!Union Coins (total)
!Next Rank!!Minimum Level Sum!!Union Coins (from previous)!!Union Coins (total)
|-
|-
|Novice Union 1||500 (200 if there is a character who completed 5th Job Advancement)
|Novice Union 1||500
|-
|-
|Novice Union 2||1,000||120||120
|Novice Union 2||1,000||120||120
Line 52: Line 49:
|-
|-
|Grand Master Union 5||10,000||2,400||17,320
|Grand Master Union 5||10,000||2,400||17,320
|-
|Supreme Union 1||10,500||3,000||20,320
|-
|Supreme Union 2||11,000||3,400||23,720
|-
|Supreme Union 3||11,500||3,900||27,620
|-
|Supreme Union 4||12,000||4,400||32,020
|-
|Supreme Union 5||12,500||5,000||37,020
|}
|}


Line 68: Line 55:
*Zeroes level 129 or less (Minimum level 130 to be used as a union attacker)
*Zeroes level 129 or less (Minimum level 130 to be used as a union attacker)
*Duplicate Zeroes (only the highest levelled Zero will be counted towards the sum. '''Duplicated zeroes Level 130 or above can be used as union attackers however.''')
*Duplicate Zeroes (only the highest levelled Zero will be counted towards the sum. '''Duplicated zeroes Level 130 or above can be used as union attackers however.''')
*Permanent beginner characters (Beginner/Noblesse/Citizen/Legend) cannot be used as union attackers and will not count towards the sum.
*Characters that are not within the highest 40 levelled characters that can be counted based on criteria above (see note, '''you can still use these characters as union attacker even though they are not counted to the level sum''')
*Characters that are not within the highest 42 levelled characters that can be counted based on criteria above (see note, '''you can still use these characters as union attacker even though they are not counted to the level sum''')


;Note:
;Note:
Although you can expand more than 42 character slots, '''only the highest 42 leveled characters that are eligible to be counted (excluding duplicate Zeroes), will be counted''', so for maximum benefits, you need to have '''26 Level 298 characters + 16 Level 297 characters (with up to 1 Zero) for Supreme Union 5'''.
Although you can expand up to 42 character slots, '''only the highest 40 levelled characters that are eligible to be counted (excluding duplicate Zeroes), will be counted''', so for maximum benefits, you need to have '''40 strictly Level 250 characters (with up to 1 Zero) for Grand Master Union 5'''.


==Attackers==
==Attackers==
Line 84: Line 70:
*S rank: Level 140~199
*S rank: Level 140~199
*SS rank: Level 200~249
*SS rank: Level 200~249
*SSS rank: Level 250 or higher
*SSS rank: Level 250


;Zeroes
;Zeroes
Line 91: Line 77:
*S rank: Level 180~199
*S rank: Level 180~199
*SS rank: Level 200~249
*SS rank: Level 200~249
*SSS rank: Level 250 or higher
*SSS rank: Level 250


===Number of Attackers===
===Number of Attackers===
Line 137: Line 123:
|-
|-
|Grand Master Union 5||40
|Grand Master Union 5||40
|-
|Supreme Union 1||41
|-
|Supreme Union 2||42
|-
|Supreme Union 3||43
|-
|Supreme Union 4||44
|-
|Supreme Union 5||45
|}
|}


Line 152: Line 128:
You can only get each specific job's effect once. Multiple of the same jobs can be placed as attackers but only the highest rank effect will be applied. If different jobs give the same effects, it is fine and it will stack.
You can only get each specific job's effect once. Multiple of the same jobs can be placed as attackers but only the highest rank effect will be applied. If different jobs give the same effects, it is fine and it will stack.


Bonus Stats are applied to all characters in the account in that world only if that corresponding character is placed as an attacker. Factions are also added for convenience in planning the grinding order to maximise EXP boosts from cash shop, it has no bearing on your Union.
Bonus Stats are applied to all characters in the account in that world only if that corresponding character is placed as an attacker.
{|{{prettytable|notwide=1|sortable=1}}
{|{{prettytable|notwide=1}}
!Job Type!!Faction!!Specific Job!!Effects (B/A/S/SS/SSS respectively)
!Job Type!!Specific Job!!Effects (B/A/S/SS/SSS respectively)
|-
|Warrior||Explorer||Hero||Final STR +10/20/40/80/100
|-
|Warrior||Explorer||Paladin||Final STR +10/20/40/80/100
|-
|Warrior||Explorer||Dark Knight||Max HP +2%/3%/4%/5%/6%
|-
|-
|Magician||Explorer||Archmage (Fire/Poison)||Max MP +2%/3%/4%/5%/6%
|Warrior||Hero||Final STR +10/20/40/80/100
|-
|-
|Magician||Explorer||Archmage (Ice/Lightning)||Final INT +10/20/40/80/100
|Warrior||Paladin||Final STR +10/20/40/80/100
|-
|-
|Magician||Explorer||Bishop||Final INT +10/20/40/80/100
|Warrior||Dark Knight||Max HP +2%/3%/4%/5%/6%
|-
|-
|Bowman||Explorer||Bowmaster||Final DEX +10/20/40/80/100
|Magician||Archmage (Fire/Poison)||Max MP +2%/3%/4%/5%/6%
|-
|-
|Bowman||Explorer||Crossbow Master/Marksman||Critical Rate +1%/2%/3%/4%/5%
|Magician||Archmage (Ice/Lightning)||Final INT +10/20/40/80/100
|-
|-
|Bowman||Explorer||Pathfinder||Final DEX +10/20/40/80/100
|Magician||Bishop||Final INT +10/20/40/80/100
|-
|-
|Thief||Explorer||Night Lord||Critical Rate +1%/2%/3%/4%/5%
|Bowman||Bowmaster||Final DEX +10/20/40/80/100
|-
|-
|Thief||Explorer||Shadower||Final LUK +10/20/40/80/100
|Bowman||Crossbow Master/Marksman||Critical Rate +1%/2%/3%/4%/5%
|-
|-
|Thief||Explorer||Dual Blader||Final LUK +10/20/40/80/100
|Thief||Night Lord||Critical Rate +1%/2%/3%/4%/5%
|-
|-
|Pirate||Explorer||Viper/Buccaneer||Final STR +10/20/40/80/100
|Thief||Shadower||Final LUK +10/20/40/80/100
|-
|-
|Pirate||Explorer||Captain/Corsair||Summon Duration +4%/6%/8%/10%/12%
|Thief||Dual Blader||Final LUK +10/20/40/80/100
|-
|-
|Pirate||Explorer||Cannon Shooter||Final STR +10/20/40/80/100
|Pirate||Viper/Buccaneer||Final STR +10/20/40/80/100
|-
|-
|Warrior||Cygnus Knights||Mihile||Final HP +250/500/1,000/2,000/2,500
|Pirate||Captain/Corsair||Summon Duration +4%/6%/8%/10%/12%
|-
|-
|Warrior||Cygnus Knights||Soul Master/Dawn Warrior||Final HP +250/500/1,000/2,000/2,500
|Pirate||Cannon Shooter||Final STR +10/20/40/80/100
|-
|-
|Magician||Cygnus Knights||Flame Wizard/Blaze Wizard||Final INT +10/20/40/80/100
|Warrior||Mihile||Final HP +250/500/1,000/2,000/2,500
|-
|-
|Bowman||Cygnus Knights||Wind Breaker/Wind Archer||Final DEX +10/20/40/80/100
|Warrior||Soul Master/Dawn Warrior||Final HP +250/500/1,000/2,000/2,500
|-
|-
|Thief||Cygnus Knights||Night Walker||Final LUK +10/20/40/80/100
|Magician||Flame Wizard/Blaze Wizard||Final INT +10/20/40/80/100
|-
|-
|Pirate||Cygnus Knights||Striker/Thunder Breaker||Final STR +10/20/40/80/100
|Bowman||Wind Breaker/Wind Archer||Final DEX +10/20/40/80/100
|-
|-
|Warrior||Heroes||Aran||Heal 2%/4%/6%/8%/10% of Pure HP when attacking every 10 seconds. Every 1 minute, after the guaranteed recovery, for the next attack, the success rate decreases by 30% multiplied for an additional 100% base recovery rate if it succeed, repeated until failure happens.
|Thief||Night Walker||Final LUK +10/20/40/80/100
|-
|-
|Magician||Heroes||Evan||Heal 2%/4%/6%/8%/10% of Pure MP when attacking every 10 seconds. Every 1 minute, after the guaranteed recovery, for the next attack, the success rate decreases by 30% multiplied for an additional 100% base recovery rate if it succeed, repeated until failure happens.
|Pirate||Striker/Thunder Breaker||Final STR +10/20/40/80/100
|-
|-
|Magician||Heroes||Luminous||Final INT +10/20/40/80/100
|Warrior||Aran||70% chance to heal 2%/4%/6%/8%/10% of Pure HP, cooldown 10 seconds if failed on repeated attempts. If repeated attempts succeed, doubled recovery.
|-
|-
|Bowman||Heroes||Mercedes||Skill Cooldown -2%/3%/4%/5%/6% (applied before Potential cooldown reductions, minimum cooldown 1 second, '''additive''' with Cooldown Cutter Hypers)
|Magician||Evan||70% chance to heal 2%/4%/6%/8%/10% of Pure MP, cooldown 10 seconds if failed on repeated attempts. If repeated attempts succeed, doubled recovery.
|-
|-
|Thief||Heroes||Phantom||Monster mesos drop +1%/2%/3%/4%/5%
|Magician||Luminous||Final INT +10/20/40/80/100
|-
|-
|Pirate||Heroes||Eunwol/Shade||Critical Damage +1%/2%/3%/5%/6%
|Bowman||Mercedes||Skill Cooldown -2%/3%/4%/5%/6% (applied before Potential cooldown reductions, minimum cooldown 1 second, also affects skills unaffected by potential, '''additive''' with Cooldown Cutter Hypers)
|-
|-
|Warrior||Resistance||Demon Slayer||Abnormal Status Resistance +1/2/3/4/5
|Thief||Phantom||Monster mesos drop +1%/2%/3%/4%/5%
|-
|-
|Warrior||Resistance||Demon Avenger||Damage to Boss Monsters +1%/2%/3%/5%/6%
|Pirate||Eunwol/Shade||Critical Damage +1%/2%/3%/5%/6%
|-
|-
|Warrior||Resistance||Blaster||Ignore DEF +1%/2%/3%/5%/6%
|Warrior||Demon Slayer||Abnormal Status Resistance +1/2/3/4/5
|-
|-
|Magician||Resistance||Battle Mage||Final INT +10/20/40/80/100
|Warrior||Demon Avenger||Damage to Boss Monsters +1%/2%/3%/5%/6%
|-
|-
|Bowman||Resistance||Wild Hunter||20% chance to increase Damage by 4%/8%/12%/16%/20%
|Warrior||Blaster||Ignore DEF 1%/2%/3%/5%/6%
|-
|-
|Pirate||Resistance||Mechanic||Buff Duration +5%/10%/15%/20%/25%
|Magician||Battle Mage||Final INT +10/20/40/80/100
|-
|-
|Thief/Pirate||Resistance||Xenon||Final STR, Final DEX and Final LUK +5/10/20/40/50
|Bowman||Wild Hunter||20% chance to increase Damage by 4%/8%/12%/16%/20%
|-
|-
|Warrior||Nova||Kaiser||Final STR +10/20/40/80/100
|Pirate||Mechanic||Buff Duration +5%/10%/15%/20%/25%
|-
|-
|Pirate||Nova||Angelic Buster||Final DEX +10/20/40/80/100
|Thief/Pirate||Xenon||Final STR, Final DEX and Final LUK +5/10/20/40/50
|-
|-
|Warrior||Child of God||Zero||Monster EXP +4%/6%/8%/10%/12%
|Warrior||Kaiser||Final STR +10/20/40/80/100
|-
|-
|Magician||Supernatural||Kinesis||Final INT +10/20/40/80/100
|Pirate||Angelic Buster||Final DEX +10/20/40/80/100
|-
|-
|Warrior||Sengoku||Hayato||Critical Damage +1%/2%/3%/5%/6%
|Warrior||Zero||Monster EXP +4%/6%/8%/10%/12%
|-
|-
|Magician||Sengoku||Kanna||Damage to Boss Monsters +1%/2%/3%/5%/6%
|Magician||Kinesis||Final INT +10/20/40/80/100
|-
|-
|Pirate||Explorer||ZEN||Critical Damage +1%/2%/3%/5%/6%
|Warrior||Hayato||Critical Damage +1%/2%/3%/5%/6%
|-
|-
|Pirate||Explorer||Jett||Critical Damage +1%/2%/3%/5%/6%
|Magician||Kanna||Damage to Boss Monsters +1%/2%/3%/5%/6%
|-
|-
|Magician||Beast Tamer||Beast Tamer||Ignore DEF +1%/2%/3%/5%/6%
|Pirate||ZEN||Critical Damage +1%/2%/3%/5%/6%
|-
|-
|Thief||Nova||Cadena||Final LUK +10/20/40/80/100
|Pirate||Jett||Critical Damage +1%/2%/3%/5%/6%
|-
|-
|Magician||Flora||Illium||Final INT +10/20/40/80/100
|Magician||Beast Tamer||Ignore DEF 1%/2%/3%/5%/6%
|-
|-
|Pirate||Flora||Ark||Final STR +10/20/40/80/100
|Thief||Cadena||Final LUK +10/20/40/80/100
|-
|-
|Thief||Anima||Ho Young||Final LUK +10/20/40/80/100
|Magician||Illium||Final INT +10/20/40/80/100
|-
|-
|Warrior||Flora||Adele||Final STR +10/20/40/80/100
|Pirate||Ark||Final STR +10/20/40/80/100
|-
|Bowman||Nova||Kaine||Final DEX +10/20/40/80/100
|-
|Magician||Anima||Lara||Final INT +10/20/40/80/100
|-
|Thief||Flora||Khali||Final LUK +10/20/40/80/100
|}
|}


===Attacker Union Power===
===Attacker Union Power===
Attackers are rated based on '''level''' and '''equipped Star Force (see below for definition)'''. This power value refers to the union damage dealt by that character every 1.08 seconds. This power will never run out and will always be active regardless of situation, even if the server is offline.
Attackers are rated based on level and Star Force. This power value refers to the Union Damage dealt by that character every 1 second. This power will never run out and will always be active regardless of situation. The resultant Union Power of the attacker is the sum of Union Power from character level and the Union Power from Star Force (only counted if added into the board)
 
The resultant union power of the attacker is expressed as such:
<math>LevelPower + StarForcePower + 12,500</math>
 
The total union power will be the sum of all applied union attackers' union power.


;Level Power
;Level
(Level 100~139 has a lower constant than level 60~99, and it is intentional, though for unknown reasons)
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Attacker's Level!!Union Power
!Attacker's Level!!Union Power
|-
|-
|60~99||<math>0.5 \times Level^3</math>
|60~99||<math>0.5 \times Level^3 +12500 </math>
|-
|100~139||<math>0.4 \times Level^3</math>
|-
|140~179||<math>0.7 \times Level^3</math>
|-
|180~199||<math>0.8 \times Level^3</math>
|-
|-
|200~209||<math>Level^3</math>
|100~139||<math>0.4 \times Level^3 +12500 </math>
|-
|-
|210~219||<math>1.1 \times Level^3</math>
|140~179||<math>0.7 \times Level^3 +12500 </math>
|-
|-
|220~229||<math>1.15 \times Level^3</math>
|180~199||<math>0.8 \times Level^3 +12500 </math>
|-
|-
|230~239||<math>1.2 \times Level^3</math>
|200~209||<math>Level^3 +12500 </math>
|-
|-
|240~249||<math>1.25 \times Level^3</math>
|210~219||<math>1.1 \times Level^3 +12500 </math>
|-
|-
|250~259||<math>1.3 \times Level^3</math>
|220~229||<math>1.15 \times Level^3 +12500 </math>
|-
|-
|260~269||<math>1.35 \times Level^3</math>
|230~239||<math>1.2 \times Level^3 +12500 </math>
|-
|-
|270~279||<math>1.4 \times Level^3</math>
|240~250||<math>1.25 \times Level^3 +12500 </math>
|-
|280~289||<math>1.45 \times Level^3</math>
|-
|290~299||<math>1.5 \times Level^3</math>
|-
|300 and higher||<math>1.55 \times Level^3</math>
|}
|}


;Star Force Power
;Star Force
Equipped Star Force refers to:
*Every 1 star on '''all equipped equipment items except overall and medal''' = 1 equipped star force
*Every 1 star on '''equipped overall''' = 2 equipped star force
*Medal, overhead title and other effects = 0 equipped star force (technically overhead titles and other effects are not considered as equipped equipment items)
*'''1 superior item star force = 1 normal item star force'''
'''An item is considered equipped only if its stats are applied to the character'''.
*For 2nd pendant, as its validity is only determined when logging in to or online on that character, '''it is assumed to be equipped so long as it remains valid, even if it expired but the character was never online after expiry'''
*For Zero weapons, only 1 of the weapon is applied (same logic as other equipped items as only 1 weapon's stat are applied, though some stats are applied twice). '''However, if the Zero character is not accessed after some time, both weapons will be counted as equipped star force'''. The cause is unknown, but it appears that when this happens, there might be a mismatch of appearances on Alpha and Beta even though all equipped items are unisex.
*For Haku's Fan, it is not included in the star force. '''However, if the Kanna character is not accessed after some time, both fans will be counted as equipped star force'''. The cause is unknown.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Attacker's Equipped Star Force!!Union Power
!Attacker's Star Force!!Union Power
|-
|-
|0~59||<math>0.1 \times StarForce^3 + 15 \times StarForce^2 + 750 \times StarForce </math>
|0~59||<math>0.1 \times StarForce^3 + 15 \times StarForce^2 + 750 \times StarForce </math>
|-
|-
|60~119||<math>0.11 \times StarForce^3 + 16.5 \times StarForce^2 + 825 \times StarForce +1,250</math>
|60~119||<math>0.11 \times StarForce^3 + 16.5 \times StarForce^2 + 825 \times StarForce +1250</math>
|-
|120~179||<math>0.12 \times StarForce^3 + 18 \times StarForce^2 + 900 \times StarForce +2,500</math>
|-
|-
|180~229||<math>0.13 \times StarForce^3 + 19.5 \times StarForce^2 + 975 \times StarForce +3,750</math>
|120~179||<math>0.12 \times StarForce^3 + 18 \times StarForce^2 + 900 \times StarForce +2500</math>
|-
|-
|230~259||<math>0.14 \times StarForce^3 + 21 \times StarForce^2 + 1,050 \times StarForce +5,000</math>
|180~229||<math>0.13 \times StarForce^3 + 19.5 \times StarForce^2 + 975 \times StarForce +3750</math>
|-
|-
|260~289||<math>0.15 \times StarForce^3 + 22.5 \times StarForce^2 + 1,125 \times StarForce +6,250</math>
|230~259||<math>0.14 \times StarForce^3 + 21 \times StarForce^2 + 1050 \times StarForce +5000</math>
|-
|-
|290~319||<math>0.16 \times StarForce^3 + 24 \times StarForce^2 + 1,200 \times StarForce +7,500</math>
|260~289||<math>0.15 \times StarForce^3 + 22.5 \times StarForce^2 + 1125 \times StarForce +6250</math>
|-
|-
|320~349||<math>0.17 \times StarForce^3 + 25.5 \times StarForce^2 + 1,275 \times StarForce +8,750</math>
|290~319||<math>0.16 \times StarForce^3 + 24 \times StarForce^2 + 1200 \times StarForce +7500</math>
|-
|-
|350~379||<math>0.18 \times StarForce^3 + 27 \times StarForce^2 + 1,350 \times StarForce +10,000</math>
|320~349||<math>0.17 \times StarForce^3 + 25.5 \times StarForce^2 + 1275 \times StarForce +8750</math>
|-
|-
|380~399||<math>0.19 \times StarForce^3 + 28.5 \times StarForce^2 + 1,425 \times StarForce +11,250</math>
|350 or more||<math>0.18 \times StarForce^3 + 27 \times StarForce^2 + 1350 \times StarForce +10000</math>
|-
|400 and higher||<math>0.2 \times StarForce^3 + 30 \times StarForce^2 + 1,500 \times StarForce +12,500</math>
|}
|}


Line 411: Line 344:
  XXXXX
  XXXXX
|-
|-
|Thief (excluding Xenon)
|Thief
|
|
  X
  X
Line 426: Line 359:
   X
   X
|-
|-
|Pirate (excluding Xenon)
|Pirate
|
|
  X
  X
Line 476: Line 409:
*Monster EXP (+0.25% per grid)
*Monster EXP (+0.25% per grid)
*Critical Rate (+1% per grid)
*Critical Rate (+1% per grid)
*Damage on Boss Monsters (+1% per grid)
*Damage to Boss Monsters (+1% per grid)
*Damage on Normal Monsters (+1% per grid)
*Stance (+1% per grid)
*Buff Duration (+1% per grid)
*Buff Duration (+1% per grid)
*Ignore DEF (+1% per grid)
*Ignore DEF (+1% per grid)
*Critical Damage (+0.50% per grid)
*Critical Damage (+0.50% per grid)


Note that assuming you have reached '''Grand Master Union 1''' with '''at least 36 Level 200 characters''', you will have '''36 attackers, each attacker taking 4 grids''', so total you will have '''144 grids''' of stats.
Note that assuming you have reached '''Grand Master Union 1''' with '''40 Level 200 characters''', you will have '''36 attackers, each attacker taking 4 grids''', so total you will have '''144 grids''' of stats.
 
==Presets==
You can use presets to set the board layout so that the board can be changed into that layout in a few clicks. Presets 1~2 are unlocked for free and are permanent, while 3~5 requires a Union Preset Ticket from the Union Coin Shop (costs 150 union coins), and only lasts 30 days from the time of usage of the ticket. Each preset's expiry time can be stacked up to 180 days of expiry at a time.
 
'''To toggle between 2 layouts easily, 2 presets are needed''' as the preset only turns the board into the stored layout of the preset rather than swapping the current layout with the stored layout. Stored layout can be set by clicking on the preset while on viewing mode (not edit mode) and click on "Edit Preset".


==Union Coins==
==Union Coins==
Line 494: Line 422:
Union Coins can be obtained by the following methods.
Union Coins can be obtained by the following methods.
*Daily Quest (2 quest: 10 + 20 coins, go into the battlefield to kill monsters to finish the quest)
*Daily Quest (2 quest: 10 + 20 coins, go into the battlefield to kill monsters to finish the quest)
*Waiting (Every 100,000,000,000 / 100 Billion damage dealt = 1 coin, rounded down every 24 hours at 12am
*Waiting (Every 100,000,000,000 / 100 Billion damage dealt = 1 coin)
**Every 1,251,251.26 combat power = 1 coin every 24 hours, or basically every 1,000,000 combat power = 0.7992 coins. Resulting coins are rounded down as the partial damage is reset at 12am.
*Attacking (Same rates as Waiting but you can enter and damage part of the Union Boss' Health, denoted by green HP bar, purple HP bar can only be depleted using the Waiting method)
*Attacking (Same rates as Waiting but you can enter and damage part of the Union Boss' Health, denoted by green HP bar, purple HP bar can only be depleted using the Waiting method)
Coins are stored similarly to event coins and is shared across your account in the same world.
To transfer the coins earned from Waiting and Attacking into the coin storage, enter the Union raid map and exit, then talk to the NPC at the exit map. There is a limit to how many coins can be left unclaimed at any time based on your rank, any excess coins after the limit will be forfeited. There will also be a notification at the bottom right of the screen when the limit is reached, once per login.
*Novice Union: 200 coins
*Veteran Union: 300 coins
*Master Union: 500 coins
*Grand Master Union: 700 coins
*Supreme Union: 1,000 coins


Union Coins can be used to either increase your Union Rank (assuming level sum requirement is met), or purchase useful items from the Union Coin Shop.
Union Coins can be used to either increase your Union Rank (assuming level sum requirement is met), or purchase useful items from the Union Coin Shop.


===Union Coin Shop===
===Union Coin Shop===
Shop purchase limits reset every Monday 12am. All items are untradeable but the Union Coin is shared by the world in the account. Limit is by character unless stated otherwise.
Shop purchase limits reset every Monday 12am. All items are untradeable but the Union Coin can be transferred using storage. Limit is by character.
*Union’s Strength Stage 1 (10 coins, Weapon and Magic ATT +30 for 10 minutes, limit: 10)
*Union’s Strength Stage 1 (10 coins, Weapon and Magic ATT +30 for 10 minutes, limit: 10)
*Union’s Strength Stage 2 (20 coins, Weapon and Magic ATT +30 for 20 minutes, limit: 10)
*Union’s Strength Stage 2 (20 coins, Weapon and Magic ATT +30 for 20 minutes, limit: 10)
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*Union’s Wealth Stage 3 (70 coins, Monster mesos drop +50% for 30 minutes, limit: 10)
*Union’s Wealth Stage 3 (70 coins, Monster mesos drop +50% for 30 minutes, limit: 10)
*Clean Slate Scroll 10% (60 coins, limit: 3)
*Clean Slate Scroll 10% (60 coins, limit: 3)
*Epic Potential Scroll 100% (300 coins, limit: 2)
*Epic Potential Scroll 50% (140 coins, limit: 3)
*Carved Golden Stamp (40 coins, limit: 3)
*Carved Golden Stamp (40 coins, limit: 3)
*Karma Master Craftsman’s Cube / Karma Yellow Cube (100 coins, limit: 30 per world)
*Master Craftsman’s Cube / Yellow Cube (140 coins, limit: 3, '''only available in GMS''')
*Crimson Resurrection Flame (100 coins, limit: 3)
*Karma Crimson Resurrection Flame (50 coins, limit: 20 per world)
*Karma Rainbow Resurrection Flame (150 coins, limit: 20 per world)
*Karma Black Resurrection Flame (250 coins, limit: 20 per world)
*Basic Union Meso Box (30 coins, gains a random amount of mesos of at least 100,000 / 100 thousand, limit: 50. The possible values are as follows, may not be exhaustive:)
*Basic Union Meso Box (30 coins, gains a random amount of mesos of at least 100,000 / 100 thousand, limit: 50. The possible values are as follows, may not be exhaustive:)
**100,000 mesos
**100,000 mesos
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**5,000,000 mesos
**5,000,000 mesos
**10,000,000 mesos
**10,000,000 mesos
*Advanced Union Meso Box (70 coins, gains a random amount of mesos of at least 1,000,000 / 1 million, limit: 20. The possible values are as follows, may not be exhaustive:)
*Advanced Union Meso Box (70 coins, gains a random amount of mesos of at least 1,000,000 / 1 millon, limit: 20. The possible values are as follows, may not be exhaustive:)
**1,000,000 mesos (note: about 95% chance of obtaining this amount, other boxes rate seems to have a normal distribution)
**1,000,000 mesos (note: about 95% chance of obtaining this amount, other boxes rate seems to have a normal distribution)
**2,000,000 mesos
**2,000,000 mesos
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*Intermediate Union Growth Potion (110 coins, gains 49% EXP and activates 2x EXP buff for 30 minutes, for characters level 130~159 only, limit: 5)
*Intermediate Union Growth Potion (110 coins, gains 49% EXP and activates 2x EXP buff for 30 minutes, for characters level 130~159 only, limit: 5)
*Advanced Union Growth Potion (150 coins, gains 49% EXP and activates 2x EXP buff for 30 minutes, for characters level 160~179 only, limit: 5)
*Advanced Union Growth Potion (150 coins, gains 49% EXP and activates 2x EXP buff for 30 minutes, for characters level 160~179 only, limit: 5)
*Union Preset (150 coins, unlocks 1 preset slot '''for 30 days''' to allow you to save the current setup so that you can revert to that setup within 1 click. To toggle between 2 setups quickly, 2 presets are needed. Limit: 3)
*Union Preset (500 coins, unlocks 1 preset slot '''for 30 days''' to allow you to save the current setup so that you can revert to that setup within 1 click. '''To toggle between 2 setups quickly, 2 presets are needed.''' Limit: 3)
*Additional Potential Scroll 100% (200 coins, limit: 2)
*Additional Potential Scroll 50% (200 coins, limit: 3)
*Arcane Symbol Catalyst (300 coins, '''non-reboot only''', limit: 3)
**Use it on an Arcane Symbol to destabilise it to allow transfer using storage by '''dropping it to Symbol Level 1''' and '''losing 20% symbol EXP''' (so you will have to pay the mesos again)
**The target receiving the destabilised symbol '''must have completed the [[MapleStory/Arcane River|respective Arcane River town quests]]''' (Example: The target must have done Esfera prequests to receive an unstable Esfera symbol.)
**The target must also '''throw away the duplicate symbol on hand/equipped''' to receive the destabilised symbol. Double click the destabiised symbol to stabilise it so that it can be equipped (also becomes untradeable and primary stats will adjust to the target's job)
***Tip: '''Dream Coins''' and '''Spirit Coins''' are not considered as Arcane Symbols, so you can stockpile them on your to-be-new main before actually transferring the symbol over. Then you can further feed more duplicates from exchanging the coins to speed up the process of regaining the lost EXP.


===Union Coins Ranking===
===Union Coins Ranking===
Based on the number of Union Coins obtained from Waiting and Attacking, you are ranked with other players (ranking period: Sunday 11.30pm to Monday 12.30am, based on your server's time zone). Top 100 will receive prizes that expire in 7 days (168 hours) upon receiving them. '''Coins earned during the ranking period are not counted into rankings'''.
Based on the number of Union Coins obtained from Waiting and Attacking, you are ranked with other players (ranking period: Sunday 11.30pm to Monday 12.30am, based on your server's time zone). Top 100 will receive prizes that expire in 7 days (168 hours) upon receiving them.
*1st: '''World's Strongest Union Power''' chair and '''Union Ranking''' mount
*1st: '''World's Strongst Union Power''' chair and '''Union Ranking''' mount
*2nd~100th: '''Union Ranking''' mount
*2nd~100th: '''Union Ranking''' mount


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