Jump to navigation Jump to search

You are not logged in. Please consider registering an account. By having a StrategyWiki account, you can have your own user page, upload images for your guide, and even customize the look of the site to match your tastes! Also, another benefit of registering an account is that your IP address is not logged whenever you edit, so it adds security and privacy as well. Sign up today! It takes less than one minute and requires no personal information — you're not even required to provide an e-mail address!

If you choose not to register, don't worry! You can still edit StrategyWiki all the same, just with fewer luxuries than registered users have. Your IP address will be recorded in this page's edit history, you must use the Show Preview feature to check over your work before being allowed to save your changes, and your edit may be scrutinized a bit more than that of a registered user's edit. If you don't wish any of the preceding things to happen to you or your edit, please log in or register. Please make sure that you are following all applicable policies and guidelines when making your edit, and we hope that you continue to contribute to StrategyWiki in the future!

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 11: Line 11:
The spawn conditions for the Bounty Hunter portals and Flame Wolf portals are as follows.
The spawn conditions for the Bounty Hunter portals and Flame Wolf portals are as follows.
;Bounty Portals
;Bounty Portals
*Phase 0: At least 10 minutes after the previous bounty portal disappearance
*Phase 0: At least 10 minutes after the previous bounty portal
*Phase 1: After Phase 0, kill 1,000 monsters within 20 levels from your character by yourself
*Phase 1: After Phase 0, kill 1,000 monsters within level range by yourself (during Haste+ events: After Phase 0, kill 500 monsters within level range by yourself)
**During Haste+ events: After Phase 0, kill 500 monsters within 20 levels from your character by yourself
*Phase 2: After Phase 1, each monster within level range killed by yourself has a chance to spawn the bounty portal by yourself. During Haste+ events, the chance of spawning the portal is increased.
*Phase 2: After Phase 1, each monster within 20 levels from your character killed by yourself has a chance to spawn the bounty portal by yourself
**During Haste+ events, the chance of spawning the portal is increased
 
Every 4th Bounty Portal spawned by the same character, it will be an Especia Bounty Portal instead.


;Flame Wolf
;Flame Wolf
*Phase 0: At least 15 minutes after the previous flame wolf portal disappearance
*Phase 0: At least 15 minutes after the previous flame wolf
*Phase 1: After Phase 0, kill 1,000 monsters within 20 levels from your character by yourself
*Phase 1: After Phase 0, kill 1,000 monsters within level range by yourself
**During Haste+ events: After Phase 0, kill 500 monsters within 20 levels from your character by yourself
*Phase 2: After Phase 1, each monster within level range killed by yourself has a chance to spawn the flame wolf portal by yourself
*Phase 2: After Phase 1, each monster within 20 levels from your character killed by yourself has a chance to spawn the flame wolf portal by yourself
**During Haste+ events, the chance of spawning the portal is increased


'''Both the Bounty Hunter portal and the Flame Wolf portal cannot appear at the same time, and Elite Monster/Champion/Bosses cannot spawn any portals'''.
'''Both the Bounty Hunter portal and the Flame Wolf portal cannot appear at the same time, and Elite Monster/Champion/Bosses cannot spawn any portals'''.
Line 30: Line 24:
By default, if you waited sufficiently long enough, you will already be at Phase 1. '''Kill counts made in Phase 1 will be saved on the character even when logging out'''.
By default, if you waited sufficiently long enough, you will already be at Phase 1. '''Kill counts made in Phase 1 will be saved on the character even when logging out'''.


;Additional notes
The daily entrance limit is '''20 Bounty Hunter portals and 5 Flame Wolf portals per character'''. The entrance limit is not consumed if you chose not to enter the portal. For bounty hunter portals, you can immediately reject it to make it go to Phase 0 immediately, while for flame wolf portals it is impossible to do so.
*The daily entrance limit is '''15 Bounty Hunter portals, 5 Especia Bounty Hunter portals and 5 Flame Wolf portals per character'''.
*The entrance limit is not consumed if you chose not to enter the portal.
*'''When either Bounty Hunter portals or Especia Bounty Hunter portals have reached its daily entrance limit, both types of Bounty Hunter portals will not spawn for the day'''.
*The progress to spawn an Especia Bounty Portal is saved on the character.
*For bounty hunter portals, you can immediately reject it to make it go to Phase 0 immediately, while for flame wolf portals it is impossible to do so.
*Bounty portals and flame wolf portals will automatically disappear after 90 seconds if not entered, and changing maps will not make it disappear early.
*Combo kills are protected when entering bounty portals and flame wolf portals.
 
Alternatively, for bounty portals, the "Polo and Frito Admission Ticket" can be used on a map containing monsters within 20 levels from your character. '''However, it shares the daily limit of 20 entries per character''', and it does not affect the spawn progress of the bounty portal in the conventional way. Also, '''combo kills will not be protected when entering using the ticket'''.
 
The ticket can be obtained from event coin shops, but it has never returned for quite some time.


==Bounty Portal==
==Bounty Portal==
There are a total of 6 types of possible activities: 3 of the activities are related to Polo, and 3 of them are related to Frito. The NPC will be revealed when attempting to enter the portal. A common theme is that Polo portals involve killing monsters, while Frito portals involve mini games unrelated to hunting.
There are a total of 7 types of possible activities: 3 of the activities are related to Polo, and 4 of them are related to Frito. The NPC will be revealed when attempting to enter the portal. A common theme is that Polo portals involve killing monsters, while Frito portals involve mini games unrelated to hunting.


===Polo===
===Polo===
Line 52: Line 35:
In this stage, kill 5 waves of monsters while preventing them from attacking Polo too much that he dies (It is actually really hard for Polo to die actually). Even if Polo does not die, there is a time limit of 3 minutes.
In this stage, kill 5 waves of monsters while preventing them from attacking Polo too much that he dies (It is actually really hard for Polo to die actually). Even if Polo does not die, there is a time limit of 3 minutes.


Maximum Base Reward based on level 220+ arcane/authentic force maps: 800.98 times the monster EXP of the map, based on the monster that triggered the portal spawn. EXP rewarded is not affected by level advantage multipliers, but it is affected by your own EXP multipliers. '''In star force maps, the multiplier is roughly 1/3 so that the EXP awarded is similar to a non-star force map'''.
Maximum Base Reward based on level 220+ arcane/authentic force maps: 800.98 times the monster EXP of the map, based on the monster that triggered the portal spawn. EXP rewarded is not affected by level advantage multipliers, but it is affected by your own EXP multipliers.


====Castle Defense====
====Castle Defense====
In this stage, kill 3 waves of monsters while preventing them from reaching the other ends of the map. Monsters will appear from the top left and bottom right at the same time, and will travel to the top right and bottom left respectively. The stage terminates immediately once 20 monsters across all 3 waves have reached the opposite ends.
In this stage, kill 3 waves of monsters while preventing them from reaching the other ends of the map. Monsters will appear from the top left and bottom right at the same time, and will travel to the top right and bottom left respectively. The stage terminates immediately once 20 monsters across all 3 waves have reached the opposite ends.


Maximum Base Reward based on level 220+ arcane/authentic force maps: 850.34 times the monster EXP of the map, based on the monster that triggered the portal spawn. EXP rewarded is not affected by level advantage multipliers, but it is affected by your own EXP multipliers. '''Monsters that reached the opposite ends are killed by Polo, but they will not provide any EXP'''. '''In star force maps, the multiplier is roughly 1/3 so that the EXP awarded is similar to a non-star force map'''.
Maximum Base Reward based on level 220+ arcane/authentic force maps: 850.34 times the monster EXP of the map, based on the monster that triggered the portal spawn. EXP rewarded is not affected by level advantage multipliers, but it is affected by your own EXP multipliers. '''Monsters that reached the opposite ends are killed by Polo, but they will not provide any EXP'''.


====Stormwing Hunt====
====Stormwing Hunt====
Line 67: Line 50:
*Snowman (rare spawn): 31.13
*Snowman (rare spawn): 31.13


'''EXP rewarded is based on the numbers above times the monster EXP of the map, based on the monster that triggered the portal spawn'''. It is not affected by level advantage multipliers, but it is affected by your own EXP multipliers. '''In star force maps, the multiplier is roughly 1/3 so that the EXP awarded is similar to a non-star force map'''.
'''EXP rewarded is based on the numbers above times the monster EXP of the map, based on the monster that triggered the portal spawn'''. It is not affected by level advantage multipliers, but it is affected by your own EXP multipliers.


===Frito===
===Frito===
The activities for Frito are: Dragon Egg Steal, Bird Hunting and Courtship Dance.
The activities for Frito are: Dragon Egg Steal, Bird Hunting, Courtship Dance and Treasure Hunt.


====Dragon Egg Steal====
====Dragon Egg Steal====
In this stage, just try your luck and go upwards. The stage terminates once you attempt to go upwards but failed. '''The side that you stand on has no bearing on the actual result (estimate chance of around 70% to go upwards)'''. There is a time limit of 30 seconds, and when you somehow managed to reach the dragon egg, '''click on the dragon egg to steal it'''.
In this stage, just try your luck and go upwards. The stage terminates once you attempt to go upwards but failed. '''The side that you stand on has no bearing on the actual result'''. There is a time limit of 30 seconds, and when you somehow managed to reach the dragon egg, '''click on the dragon egg to steal it'''.


;Reward List based on level 120+ non-star force maps
;Reward List
*0 successes: 1 Basic Bounty Pouch + 240 times EXP
*0 successes: 1 Basic Bounty Pouch + 160 times EXP
*1 success: 1 Intermediate Bounty Pouch + 480 times EXP
*1 success: 1 Intermediate Bounty Pouch + 320 times EXP
*2 successes: 2 Intermediate Bounty Pouches + 720 times EXP
*2 successes: 2 Intermediate Bounty Pouches + 480 times EXP
*3 successes: 1 Advanced Bounty Pouch + 1,200 times EXP
*3 successes: 1 Advanced Bounty Pouch + 800 times EXP
*4 successes: 2 Advanced Bounty Pouches + 1,680 times EXP
*4 successes: 2 Advanced Bounty Pouches + 1,120 times EXP
*5 successes + stole the dragon egg: 1 Superior Bounty Pouch + 2,400 times EXP
*5 successes + stole the dragon egg: 1 Superior Bounty Pouch + 1,600 times EXP
EXP reward is based on the monster EXP in the map that triggered the portal spawn, and it is not affected by level advantage multipliers and EXP multipliers. '''In star force maps, the multiplier is roughly 1/3 so that the EXP awarded is similar to a non-star force map'''.
EXP reward is based on the monster EXP in the map that triggered the portal spawn, and it is not affected by level advantage multipliers and EXP multipliers.


====Bird Hunting====
====Bird Hunting====
In this stage, use the mouse and click to shoot down the birds. Different birds give different points, and the bald eagles will deduct points instead. The objective is to take down 11 birds (6 small eagles, 3 big eagles and 2 golden eagles) with 20 bullets and within 30 seconds. '''The number of bullets consumed does not affect the reward''', but there is an achievement for obtaining perfect accuracy once.
In this stage, use the mouse and click to shoot down the birds. Different birds give different points, and the bald eagles will deduct points instead. The objective is to take down 11 birds (6 small eagles, 3 big eagles and 2 golden eagles) with 20 bullets and within 30 seconds. '''The number of bullets consumed does not affect the reward'''. There are 4 bald eagles too, and those do not need to be killed (you must not kill any of them to get maximum rewards)
 
There are 4 bald eagles too, and those do not need to be killed (you must not kill any of them to get maximum rewards). Note that '''bald eagle is a collectible monster for Monster Collection, and you cannot shoot them if you killed all birds except bald eagles''' (Tip: Since 950 points give the same reward as 800 points, you might as well take down the other 3 bald eagles too before taking down the other birds).


Points chart
Points chart
Line 98: Line 79:


You must score at least 50 points to qualify for any type of rewards.
You must score at least 50 points to qualify for any type of rewards.
;Reward List based on level 120+ non-star force maps
;Reward List
*50 ~ 300 points: 1 Basic Bounty Pouch + 240 times EXP
*50 ~ 300 points: 1 Basic Bounty Pouch + 160 times EXP
*350 ~ 600 points: 1 Intermediate Bounty Pouch + 480 times EXP
*350 ~ 600 points: 1 Intermediate Bounty Pouch + 320 times EXP
*650 ~ 950 points: 2 Intermediate Bounty Pouches + 720 times EXP
*650 ~ 950 points: 2 Intermediate Bounty Pouches + 480 times EXP
*1,000 points: 1 Advanced Bounty Pouch + 1,200 times EXP
*1,000 points: 1 Advanced Bounty Pouch + 800 times EXP
EXP reward is based on the monster EXP in the map that triggered the portal spawn, and it is not affected by level advantage multipliers and EXP multipliers. '''In star force maps, the multiplier is roughly 1/3 so that the EXP awarded is similar to a non-star force map'''.
EXP reward is based on the monster EXP in the map that triggered the portal spawn, and it is not affected by level advantage multipliers and EXP multipliers.


====Courtship Dance====
====Courtship Dance====
Line 115: Line 96:


You must clear at least the 1st wave within 60 seconds to get any form of rewards.
You must clear at least the 1st wave within 60 seconds to get any form of rewards.
;Reward List based on level 120+ non-star force maps
;Reward List
*1 ~ 2 successes: 1 Basic Bounty Pouch + 240 times EXP
*1 ~ 2 successes: 1 Basic Bounty Pouch + 160 times EXP
*3 ~ 5 successes: 1 Basic Bounty Pouch + 1 Intermediate Bounty Pouch + 480 times EXP
*3 ~ 5 successes: 1 Basic Bounty Pouch + 1 Intermediate Bounty Pouch + 320 times EXP
*6 ~ 7 successes: 2 Intermediate Bounty Pouches + 720 times EXP
*6 ~ 7 successes: 2 Intermediate Bounty Pouches + 480 times EXP
*8 ~ 9 successes: 1 Advanced Bounty Pouch + 960 times EXP
*8 ~ 9 successes: 1 Advanced Bounty Pouch + 640 times EXP
*10 successes: 2 Advanced Bounty Pouches + 1,200 times EXP
*10 successes: 2 Advanced Bounty Pouches + 800 times EXP
EXP reward is based on the monster EXP in the map that triggered the portal spawn, and it is not affected by level advantage multipliers and EXP multipliers. '''In star force maps, the multiplier is roughly 1/3 so that the EXP awarded is similar to a non-star force map'''.
EXP reward is based on the monster EXP in the map that triggered the portal spawn, and it is not affected by level advantage multipliers and EXP multipliers.


==Especia Bounty Portal==
====Treasure Hunt====
Especia Bounty Portal appears instead of the normal Bounty Portal every 4th Bounty Portal spawned by the same character.
In this stage, <s>curse as much as you want cause it wastes the most time and</s> just wait for Frito to drop stuff from the top while you chase after the stuff that Frito drops. Depending on what is collected, you get a fixed number of points. You have to collect 2,000 points within 60 seconds.


When entering, you have 60 seconds to destroy up to 30 totem blocks, by pressing the "Ctrl" button at the sweet spot. The sweet spot changes each time and the aim oscillates between the left and right at high speeds.
Points chart
*Landing in the yellow region counts as "Perfect" and removes 4 blocks.
*Stone: -100
*Landing in the red region counts as "Great" and removes 2 blocks.
*Meat: +50
*Landing anywhere else counts as "Good" and removes 1 block.
*Gold sack: +100
*Crystal: +150
*Chest: +300
Chest will always drop at the maximum speed, so if you are too far away then you will never get it.


At a small chance, the stage you entered might be blessed by luck, which results in some golden totems appearing (usually none of them will appear). Golden totems provide x1.5 the normal totem's EXP.
Movement speed and jump is fixed, and movement skills cannot be used.
 
Maximum Base Reward based on level 220+ arcane/authentic force maps: '''39.47 per block times 30 blocks = 1,184.1 times''' the monster EXP of the map, based on the monster that triggered the portal spawn. (For every golden totem, it will be '''59.21 instead of 39.47''' times)
 
EXP rewarded is not affected by level advantage multipliers, but it is affected by your own EXP multipliers. '''In star force maps, the multiplier is roughly 1/3 so that the EXP awarded is similar to a non-star force map'''.
 
For the case of "Perfect", '''multi-kill EXP bonus is not applied even though you technically killed 4 blocks'''.
 
==Flame Wolf==
For Flame Wolf, just deal damage to the wolf for 20 seconds. The wolf attacks regularly and always repeat in the same cycle, and all attacks ignores stance, even though it has no touch damage. The flame wolf is shared across all players in the same world for the same level ranges.
 
;Level ranges per wolf (based on character level, not monster level)
*Normal: Level 1~199
*Chaos: Level 200~259
*Extreme: Level 260+
 
Rewards are given based on the wolf difficulty level, whether the wolf is killed, and if it is not killed, then it will be based on your own damage dealt (damage cutoff depends on difficulty level). '''When the wolf is not killed, the pouch will be withheld until the wolf is killed, so entering another flame wolf before collecting the pouch from the previous one will forfeit the previous result (unclaimed pouch will be set to the latest result, and if the latest result is already claimed, then it is set to "Adequate")'''. Withheld pouches can be claimed from the quest above the character, called "Defeated the Flame Wolf", when the wolf is killed.
 
The wolf will automatically die after 1 hour if the entire world could not take it down. Flame wolf is level 1, has 90% DEF and has resistance to all elements including physical. Its HP depends on the difficulty level.
*Normal: ~10 billion HP
*Chaos: ~20 trillion HP
*Extreme: 100 trillion HP
 
You must be present in flame wolf's lair when the wolf is killed, or deal at least 1 damage to receive any form of reward.
 
;Level 1~199
*Adequate (1 ~ less than 15 million damage): 400 times EXP + 1 Intermediate Bounty Pouch
*Considerable (15 million ~ less than 150 million damage): 700 times EXP + 1 Intermediate Bounty Pouch + 1 Advanced Bounty Pouch
*Critical (150 million damage or more): 750 times EXP + 1 Superior Bounty Pouch
*Killed the flame wolf (be in the flame wolf's lair when it dies): 800 times EXP + 1 Superior Bounty Pouch
 
;Level 200~259
*Adequate (1 ~ less than 16 billion damage): 600 times EXP + 1 Intermediate Bounty Pouch
*Considerable (16 billion ~ less than 65 billion damage): 1,100 times EXP + 1 Intermediate Bounty Pouch + 1 Advanced Bounty Pouch
*Critical (65 bilion damage or more): 1,200 times EXP + 1 Superior Bounty Pouch
*Killed the flame wolf (be in the flame wolf's lair when it dies): 1,300 times EXP + 1 Superior Bounty Pouch
 
;Level 260+
*Adequate (1 ~ less than 750 billion damage): 800 times EXP + 1 Intermediate Bounty Pouch
*Considerable (750 billion ~ less than 1.6 trillion damage): 1,500 times EXP + 1 Intermediate Bounty Pouch + 1 Advanced Bounty Pouch
*Critical (1.6 trillion damage or more): 1,600 times EXP + 1 Superior Bounty Pouch
*Killed the flame wolf (be in the flame wolf's lair when it dies): 1,700 times EXP + 1 Superior Bounty Pouch


You must obtain at least 50 points to get any form of reward.
;Reward List
*50 ~ 450 points: 1 Basic Bounty Pouch + 160 times EXP
*500 ~ 950 points: 1 Basic Bounty Pouch + 1 Intermediate Bounty Pouch + 320 times EXP
*1,000 ~ 1,450 points: 2 Intermediate Bounty Pouches + 480 times EXP
*1,500 ~ 1,950 points: 1 Advanced Bounty Pouch + 640 times EXP
*2,000 points and above: 2 Advanced Bounty Pouches + 800 times EXP
EXP reward is based on the monster EXP in the map that triggered the portal spawn, and it is not affected by level advantage multipliers and EXP multipliers.
EXP reward is based on the monster EXP in the map that triggered the portal spawn, and it is not affected by level advantage multipliers and EXP multipliers.
"Killed the flame wolf" category will overwrite all rewards above for that particular entry, even if no damage is dealt by yourself.


{{Footer Nav|game=MapleStory|prevpage=|nextpage=}}
{{Footer Nav|game=MapleStory|prevpage=|nextpage=}}
Please note that all contributions to StrategyWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see StrategyWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!
Cancel Editing help (opens in new window)

Notice to contributors: The StrategyWiki administration does not condone plagiarism or the use of materials from any other source. Period. By saving this page you are promising us that you wrote this yourself, or copied it from a public domain or similar free resource. With the exception of official media (screenshots, artwork, symbols, etc., but not text) and materials released under the CC-BY-SA you must have the rights to or ownership of all work you submit to StrategyWiki. Do not copy text or images from other websites without permission. They will be deleted.

Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · §   Cite your sources: <ref></ref>


{{}}   {{{}}}   |   []   [[]]   [[Category:]]   #REDIRECT [[]]   &nbsp;   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <pre></pre>   <blockquote></blockquote>   <ref></ref> <ref name="" />   {{Reflist}}   <references />   <includeonly></includeonly>   <noinclude></noinclude>   {{DEFAULTSORT:}}   <nowiki></nowiki>   <!-- -->   <span class="plainlinks"></span>


{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

Your changes will be visible immediately.
  • For testing, please use the sandbox instead.
  • On talk pages, please sign your comment by typing four tildes (~~~~).

Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • Only public domain resources can be copied without permission — this does not include the vast majority of web pages or images.
  • See our policies and guidelines for more information on editing.

This page is a member of a hidden category: