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{{Header Nav|game=MapleStory}}
{{Header Nav|game=MapleStory}}
This page describes the potential and [[#Bonus Potential|bonus potential]] system used by equipment items. Click [[#Bonus Potential|here]] to be directed to the Bonus Potential section.
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==Regular Potential==
This page describes the potential and additional potential system used by equipment items.
 
==Regular Potentials==
The potential system is a bonus to item stats previously set. If you pick up an item, there might be a notice in your chat window saying, "You get the Rare/Epic/Unique/Legendary Item.", depending on rank. That item will have a coloured border around it based on the potential or bonus potential rank. The colour corresponding to the rank is based on the higher rank out of normal potential and bonus potential but if either of them is unrevealed, the border will be red.
The potential system is a bonus to item stats previously set. If you pick up an item, there might be a notice in your chat window saying, "You get the Rare/Epic/Unique/Legendary Item.", depending on rank. That item will have a coloured border around it based on the potential or bonus potential rank. The colour corresponding to the rank is based on the higher rank out of normal potential and bonus potential but if either of them is unrevealed, the border will be red.
*If the item has a red outline, it means it has hidden potential or hidden bonus potential. Mouse over the item to view the regular potential rank, bonus potential rank will remain hidden.
*If the item has a red outline, it means it has hidden potential or hidden bonus potential.
*If the item has a blue outline, it's a rare item with both revealed potentials exist at rare rank or below.
*If the item has a blue outline, it's a rare item with both revealed potentials exist at rare rank or below.
*If the item has a purple outline, it's an epic item with both revealed potentials exist at epic rank or below.
*If the item has a purple outline, it's an epic item with both revealed potentials exist at epic rank or below.
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===Tiers===
===Tiers===
There are 4 tiers of normal potential items and weapon/secondary weapon/emblem's bonus potentials:
There are 4 tiers of normal potential items and bonus potentials for weapons:
* Level 0~30 items can get: 1% on rare, 2% on epic, 3% on unique, 6% on legendary
* Level 0-30 gear items can get: 1% on rare, 2% on epic, 3% on unique, 6% on legendary
* Level 31~70 items can get: 2% on rare, 4% on epic, 6% on unique, 9% on legendary
* Level 31-70 gear items can get: 2% on rare, 4% on epic, 6% on unique, 9% on legendary
* Level 71~200 items (level 71~150 items for GMS and TMS) can get: 3% on rare, 6% on epic, 9% on unique, 12% on legendary
* Level 71+ gear items can get: 3% on rare, 6% on epic, 9% on unique, 12% on legendary
*Level 201+ items (level 151+ items for GMS and TMS) can 4% on rare, 7% on epic, 10% on unique, 13% on legendary
* '''GlobalMS only''': Level 151+ gear items can 4% on rare, 7% on epic, 10% on unique, 13% on legendary
**All stat % are 1 rank below the stated rank.
**All stat % are 1 rank below the stated rank.


===Potential Scrolls===
===Potential Scrolls===
An item without potential can gain potential using the following items:
An item without potential can gain potential using the following items:
*Potential Scroll (70% pass, applies Rare potentials if successful with a small chance of Epic or Unique)
*Potential Scroll (70% pass)
*Advanced Potential Scroll (90% pass, applies Rare potentials if successful with a small chance of Epic or Unique)
*Advanced Potential Scroll (90% pass)
*Special Potential Scroll (100% pass, untradable, applies Rare potentials if successful with a small chance of Epic or Unique)
*Epic Potential Scroll (40%/50%/80% pass depending on scroll, potential rank is set to Epic, usable on Rare rank potentials too)
*Epic Potential Scroll (40%/50%/80%/100% pass depending on scroll, potential rank is set to Epic, usable on Rare rank potentials too)
*Unique Potential Scroll (40%/50%/60%/80%/100% pass depending on scroll, potential rank is set to Unique, usable on Rare and Epic rank potentials too)
*Unique Potential Scroll (40%/50%/60%/80%/100% pass depending on scroll, potential rank is set to Unique, usable on Rare and Epic rank potentials too)
*Karma Unique Potential Scroll 100% (100% pass, potential rank is set to Unique, usable on Rare and Epic rank potentials too, '''only usable on Untradable items (can be traded only once, inter-account transactions only, can be transferred once, cannot be traded after equipped are all not counted as untradable''')
*Legendary Potential Scroll 50% (50% pass, potential rank is set to Legendary, usable on Rare, Epic and Unique potentials too)
*Legendary Potential Scroll 50% (50% pass, potential rank is set to Legendary, usable on Rare, Epic and Unique potentials too)
*Event Ring Exclusive Legendary Potential Scroll 100% (100% pass, potentil rank is set to Legendary, usable on Rare, Epic and Unique potentials too, only usable on most event rings as stated in description)
You can gain the above-mentioned scrolls from the following methods (All scrolls are tradable and permanent unless specified):
;Potential Scroll
*Monster Drops (super low chance)
*Evolution System's Vendor-C2 Shop (200 Evolving Coins, untradable)
*5 Miracle Cube Fragments (from using 5 Miracle Cubes) -> 1 Potential Scroll
;Advanced Potential Scroll
*Boss Drops (super low chance)
*Evolution System's Vendor-C2 Shop (250 Evolving Coins, untradable)
*10 Miracle Cube Fragments (from using 10 Miracle Cubes) -> 1 Potential Scroll
;Special Potential Scroll
*7 Red Cube Fragments (from using 7 Red Cubes) -> 1 Special Potential Scroll
;Epic Potential Scrolls (success rate varies)
*[[MapleStory/Maple Union#Union Coin Shop|Union/Legion Coin Shop]] (300 coins, '''100% pass''', untradable, each character can buy 2 per week, expires in 10 days)
*[[MapleStory/Elite Monsters and Elite Bosses#Elite Boss|Elite Boss]] ('''50% pass''')
*[[MapleStory/Mu Lung Dojo#Dojo Points Shop|Mu Lung Dojo]] (15,000 Points, '''50% pass''', untradable, each character can buy 1 per week, expires in 7 days)
*30 Super Miracle Cube Fragments (from using 30 Super Miracle Cubes) -> 1 Epic Potential Scroll '''80%'''
*[[MapleStory/Tower of Oz|Oz Tower]] (low chance to obtain from Rank 4 or better boxes, '''50% pass''')
*[[MapleStory/Ursus#Ursus Shop|Ursus]] (30 Bones + 30 Fur + 20 Quality Leather + 3 Tooth + 10 Horns -> 1 Epic Potential Scroll '''50%''', untradable, expires in 7 days)
*(Reboot World Only): Yu Garden Shop ('''50% pass''')
*Bounty Portal Pouches (low chance to obtain from Advanced pouches, '''50% pass''', untradable, expires in 7 days)
*Monster Collection (6 or 24 hour exploration, '''50% pass''', untradable, expires in 7 days)
*Event Shops ('''usually 100% pass''', untradable, expires in 7 days)
*Cash Shop Events (usually 100% from Grand Red Cube packages)
*Fairy Bros' Daily Gift Day 26 ('''50% pass''', untradable, expires in 7 days)
;Unique Potential Scrolls (success rate varies)
*[[MapleStory/Monster Park|Monster Park Tuesday]] (low chance to obtain if completed on Tuesdays, '''100% pass''', untradable, expires in 7 days)
*Cash Shop Events (usually 30% from Grand Black Cube packages)
;Karma Unique Potential Scroll 100%
*Certain Events (usually during summer, winter and anniversary coin events, so up to 3 times per year)
;Legendary Potential Scrolls (success rate varies)
*Certain Events (when they are really generous, which only happened twice till date and has not returned for years)
**Maplehood Watch Tuesdays ('''50% pass''', expires in 7 days)
;Event Ring Exclusive Legendary Potential Scroll 100%
*Certain Events (usually the summer, winter and anniversary coin events, so up to 3 times per year, usable only on most event rings)


===Reveal Potential===
===Reveal Potential===
You will need to reveal the equipment by clicking the magnifying glass icon in your inventory to reveal the potential, which costs a certain amount of mesos based on the level of the equipment. It will be free if your Insight traits allow. Level 30+ for level <30, Level 60+ Insight for equipment level <70 and level 90+ Insight for equipment level <120.
You will need to reveal the equipment by clicking the magnifying glass icon in your inventory to reveal the potential, which costs a certain amount of mesos based on the level of the equipment. It will be free if your Insight traits allow. Level 30+ for level <30, Level 60+ Insight for equipments level <70 and level 90+ Insight for equipments level <120.


====Reveal Potential Cost====
====Reveal Potential Cost====
EquipmentLevel<sup>2</sup> × Constant, where constant equals to
EquipmentLevelRequirement^2 × Constant, where constant equals to
*0 when Equipment Level Requirement is 30 or less
*0 when Equipment Level Requirement is 30 or less
*0.5 when Equipment Level Requirement is 31 to 70
*0.25 when Equipment Level Requirement is 31 to 70
*2.5 when Equipment Level Requirement is 71 to 120
*2.5 when Equipment Level Requirement is 71 to 120
*20 when Equipment Level Requirement is 121 or more
*20 when Equipment Level Requirement is 121 or more
Note:
Note:
*Prices formulated in the above formulas are based on the '''original Equipment Level Requirement''', that means excluding Bonus Stat Equipment Level Reduction.
*Prices formulated in the above formulas are based on the '''original Equipment Level Requirement''', that means excluding Additional Option Equipment Level Reduction.
*Prices for Equipment Level 70 or less (before Bonus Stat Level Reduction) are fully waived if your Insight Trait is Level 60-89.
*Prices for Equipments Level 70 or less (before Additional Option Level Reduction) are fully waived if your Insight Trait is Level 60-89.
*Prices for Equipment Level 120 or less (before Bonus Stat Level Reduction) are fully waived if your Insight Trait is Level 90 or higher.
*Prices for Equipments Level 120 or less (before Additional Option Level Reduction) are fully waived if your Insight Trait is Level 90 or higher.


===Increasing Potential Lines===
===Increasing Potential Lines===
Items with potential will have either 2 or 3 lines of stat bonuses. Normally, when a potential scroll is used on an item without potential, there is a '''75% chance of it being 2 lines''' and a '''25% chance of it being 3 lines'''. If a higher graded potential scroll is used on an item with potential, the '''number of lines will be inherited'''.
Items with potential will have either 2 or 3 lines of stat additions. You can increase the number of lines from 2 to 3 using the following items:
*Carved Silver Seal (50% pass, potentials are not reset)
*Carved Golden Seal (80% pass, potentials are not reset)
*Premium Miracle Cube (25% chance of adding 1 line if the item has 2 lines, reset potentials, usable till Unique)
*Revolutionary Miracle Cube (25% chance of adding 1 line if the item has 2 lines, reset potentials, usable till Legendary)


You can increase the number of lines from 2 to 3 using the following items:
===Reset Potentials===
*Carved Silver Stamp (50% pass, potentials are not reset)
You can reset potentials using the following items (Item rank can increase at a small chance, it will never decrease):
*Carved Golden Stamp (80% pass, potentials are not reset)
*RED Cube (cost 1,100 NX cash, usable from Rare to Legendary)
*Perfect Carved Stamp (100% pass, potentials are not reset, untradable)
*Black Cube (cost 2,400 NX cash, usable from Rare to Legendary, choose between before or after reset)
*Miracle Cube (Usable from Rare to Unique)
*Super Miracle Cube (Usable from Rare to Legendary)
*Revolutionary Miracle Cube (Usable from Rare to Legendary, can add 1 line to 2 lined items)
*Super Miracle Cube (Usable from Rare to Unique, can add 1 line to 2 lined items)
*Enlightening Miracle Cube (Usable from Rare to Legendary, has higher chance of providing Primary line stats on Secondary lines)
*Reflect Miracle Cube (Usable from Rare to Legendary, has higher chance of reflecting 2nd line to give same stats as 1st line)
*Selection Cube (Usable on weapons only, from Rare to Legendary, potentials chosen are from a fixed pool that reshuffles every 20 minutes, '''rank can decrease''')
*Violet Cube/Hexa Cube (Cost 4,000 NX cash, sold only during certain events, usable from Rare to Legendary, choose 2 lines from 4 lines for 2 lined items, choose 3 lines from 6 lines for 3 lined items)
*Occult Cube/Suspicious Cube (Usable from Rare to Epic, can be obtained through game methods)
*Master Craftsman Cube/Yellow Cube (Usable from Rare to Unique, can be obtained through game methods)
*Meister Cube/Purple Cube (Usable from Rare to Legendary, can be obtained through game methods)


You can obtain Carved Silver Stamps and Carved Golden Stamps from the following methods (tradable and does not expire unless specified):
====Obtaining Cubes====
;Carved Silver Stamps
Cubes can be obtained from various methods.
*Hard Ranmaru drops at a low chance
*Suspicious Cubes can be obtained from general raid bosses (except GMS and EMS), Sudden Mission, Monster Collection Boxes, Elite Bosses, Elite Monsters and Bounty Hunter Frito or Flame Wolf Portals.
*Elite monsters/champions drop at a really low chance
*Yellow Cubes and Purple Cubes can be obtained from general raid bosses (GMS and EMS only), Sudden Mission, Monster Collection Boxes, Elite Bosses, Elite Monsters (Yellow cube only), Bounty Hunter Frito or Flame Wolf Portals and smithing crafting.
*Bounty Portal Pouches (low chance from Basic and Intermediate pouches, untradable, expires in 7 days)
*RED Cube can be bought from Mileage shop for 1,100 Mileage Points, max 5 per month, reset on 1st day of the month (GMS and EMS only)
*Monster Collection (low chance to obtain from 3/6/24 hour explorations, untradable, expires in 7 days)
*Black Cube can be bought from Mileage shop for 2,400 Mileage Points, max 5 per month, reset on 1st day of the month (GMS and EMS only)
*[[MapleStory/Elite Monsters and Elite Bosses#Elite Boss|(Reboot World Only) Elite Boss]]
All other cubes are bought from the cash shop only. Cubes found in the cash shop will give a Cube Fragment that you can use to exchange for items after collecting a certain number of them.
*10 Super Miracle Cube Fragments (from using 10 Super Miracle Cubes) -> 1 Carved Silver Stamp
*Certain Events


;Carved Golden Stamps
===Potential Stats List===
*Hard Ranmaru drops at a low chance
These are possible stats, as of V update but Potentials for Level 151+ may be inaccurate.
*[[MapleStory/Maple Union#Union Coin Shop|Union/Legion Coin Shop]] (40 coins, each character can buy 3 per week, untradable, expires in 10 days)
*Monster Collection (low chance to obtain from 6 or 24 hour exploration, untradable, expires in 7 days)
*Event Shops (usually untradable and expires in 7 days)
*Certain Events (usually untradable and expires in 7 days)


;Perfect Carved Stamps (untradable)
Any of the following stats can be improved through potentials: INT, LUK, STR, DEX, HP, MP, Defense, Speed, Jump as well as special stats and effects.
*10 Red Cube Fragments (from using 10 Red Cubes) -> 1 Perfect Carved Stamp
*10 Black Cube Fragmemts (from using 10 Black Cubes) -> 1 Perfect Carved Stamp


===Reset Potentials===
Other possible benefits include: new skills, increase in damage, all skills get extra levels, ignore certain amount of damage by a certain % of chance, reflect damage, abnormal status resistance increase.
You can reset potentials using the following items (Item rank can increase at a small chance, it will never decrease unless Selection cube is used):
*Red Cube (cost 1,200 NX cash (2,100 cash in MSEA), usable from Rare to Legendary)
*Black Cube (cost 2,200 NX cash (3,500 cash in MSEA), usable from Rare to Legendary, choose between before or after reset)
*Selection Cube ('''Event Sales''', Usable on weapons only, from Rare to Legendary, potentials chosen are from a fixed pool that reshuffles every 20 minutes, '''rank can decrease''')
*Violet Cube/Hexa Cube ('''Event Sales''', Cost 4,000 NX cash (6,000 cash in MSEA), sold only during certain events, usable from Rare to Legendary, choose 2 lines from 4 lines for 2 lined items, choose 3 lines from 6 lines for 3 lined items)
*Equality Cube ('''Event Sales''', costs more than Hexa cube, usable from Rare to Epic, all 3 lines will be prime)
*Occult Cube/Suspicious Cube (Usable from Rare to Epic, can be obtained through game methods)
*Master Craftsman's Cube/Yellow Cube (Usable from Rare to Unique, can be obtained through game methods)
*Meister's Cube/Purple Cube (Usable from Rare to Legendary, can be obtained through game methods)
'''Karma type cubes can only be used on untradable items, Event Ring Exclusive Purple Cubes can only be used on event rings, and the performance follows that of the normal type cube'''.


For Zero weapons, using 600 Weapon Points + 100,000 mesos to reset is also possible. '''This will work exactly the same way as a Yellow/Master Craftsman Cube'''.
Skills you can get from Potentials:
* Glove: Decent Sharp Eyes, Decent Speed Infusion (self only)
* Shoes: Decent Haste, Decent Combat Orders (self only)
* Overall/Bottom: Decent Hyper Body (self only)
* Helmet: Decent Advanced Bless, Decent Mystic Door (self use only), requires 2 Magic Rocks


For Chaos Ring from event shops, the reset is possible 10 times per week (resets on Monday 12am server time) for 180 days from the time the ring is obtained after exchanging from the coupon. The reset will also reset base stats. '''It can only reset up to Unique rank potentials and it can rank up to Unique if it is not at Unique'''. When resetting the base stats with legendary potentials, the potential is not reset.
Weapons are the only item that can get Attack, Magic Attack, and other bonuses like:
* Ignore monsters DEF by a certain %
* Deal extra damage to bosses by a certain %
* Damage up by a certain %
* Seal, stun, slow, freeze, poison enemies by a certain %
* Critical rate up by a certain %
* Chance to recover some HP or MP when attacking


During Miracle Time events, '''the chance of increasing the potential rank from any method is doubled'''. During Double Miracle Time events, '''the chance of increasing the potential rank is doubled and also allows a very small chance of a double rank-up in a single reset'''.
Note: Possible stats for each rank is denoted as follows: Rank (Primary) and Rank (Secondary).
Example: You can get STR +5 and STR +10 on the same equipment Rare rank. Lines can be the same for multiple lines.
*There is also a small chance for the 2nd and 3rd line to give the maximum value (1st line will always give the maximum value)


In general, outside the miracle time and double miracle time event, the chance of the rank to increase is estimated as below. May be inaccurate. '''Zero weapons reset using the Weapon Point system follows the Master Craftsman/Yellow cube probabilities'''.
'''Weight''' determines the chance to obtain the line in a particular set. Some legendary potentials' weight may be inaccurate. To find the exact chance please apply: (Weight of Line)/(Sum of weight of all possible lines)
 
====Rare (Secondary)====
The rate is stated as such in the official Korean MapleStory website.
=====STR Increase=====
*Red cube: https://maplestory.nexon.com/Guide/OtherProbability/cube/red
'''Weight: 20'''
*Black cube: https://maplestory.nexon.com/Guide/OtherProbability/cube/black
{| {{prettytable|notwide=1}}
*Occult/Suspicious cube: https://maplestory.nexon.com/Guide/OtherProbability/cube/strange
|-
*Master Craftsman/Yellow cube: https://maplestory.nexon.com/Guide/OtherProbability/cube/master
!Equip level!! Stat value
*Meister/Purple cube: https://maplestory.nexon.com/Guide/OtherProbability/cube/artisan
|-
For GMS, the rates are noted to be wildly higher than stated, and for MSEA, it is assumed to be the same as KMS but no official rates are stated.
|0-20|| +1
 
|-
;GMS
|21-40|| +2
{|{{prettytable|notwide=1}}
!Cube!!Rare -> Epic!!Epic -> Unique!!Unique -> Legendary
|-
|-
|Occult/Suspicious||1%||{{n/a}}||{{n/a}}
|41-50|| +3
|-
|-
|Master Craftsman/Yellow||11.8%||3.8%||{{n/a}}
|51-70|| +4
|-
|-
|Meister/Purple, RED||14.1%||6%||2.4%
|71-90|| +5
|-
|-
|Black||16%||11%||4.7%
|91+|| +6
|}
|}


;KMS
=====DEX Increase=====
{|{{prettytable|notwide=1}}
'''Weight: 20'''
!Cube!!Rare -> Epic!!Epic -> Unique!!Unique -> Legendary
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|-
|Occult/Suspicious||0.99% (1 in 101)||{{n/a}}||{{n/a}}
|21-40|| +2
|-
|-
|Master Craftsman/Yellow||4.7619% (1 in 21)||1.1857% (1 in 84.9666)||{{n/a}}
|41-50|| +3
|-
|-
|Meister/Purple||7.9994% (1 in 12.5008)||1.6958% (1 in 58.9666)||0.1996% (1 in 501)
|51-70|| +4
|-
|-
|RED||6%||1.8%||0.3%
|71-90|| +5
|-
|-
|Black||15%||3.5%||1.2%
|91+|| +6
|}
|}


There is also a small chance for the 2nd and 3rd line to give the maximum value (also known as prime), 1st line will always give the maximum value, unless the Hexa/Violet cube is used. '''Equality cubes ensure that it is 100% chance of prime lines.''' For the other cash cubes, the chance of the rank is dependent on the cube and the line's position, meaning that if the 2nd line is not a prime line, the chance of the 3rd line being a prime line still remains the same.
=====INT Increase=====
 
'''Weight: 20'''
For in game cubes, the rates are set based on the cube and rank, and the 2nd and 3rd line have the same chance, even though they are determined separately.
{| {{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Cube!!Chance at Rare!!Chance at Epic!!Chance at Unique!!Chance at Legendary
!Equip level!! Stat value
|-
|0-20|| +1
|-
|-
|Suspicious||0.0999% (1 in 1,001)||0.99% (1 in 101)
|21-40|| +2
|-
|-
|Master Craftsman/Yellow||16.6666% (1 in 6)||4.7619% (1 in 21)||1.1857% (1 in 84.3333)
|41-50|| +3
|-
|-
|Meister/Purple||16.6666% (1 in 6)||7.9994% (1 in 12.5008)||1.6958% (1 in 58.9666)||0.1996% (1 in 501)
|51-70|| +4
|}
 
For cash cubes, the rates are set based on the cube itself rather than the rank, and the 2nd and 3rd line have separate chances.
{|{{prettytable|notwide=1}}
!Cube!!2nd line chance!!3rd line chance
|-
|-
|RED cube||10%||1%
|71-90|| +5
|-
|-
|Black cube||20%||5%
|91+|| +6
|}
|}


For Hexa/Violet cubes, the prime line chances are as below.
=====LUK Increase=====
{|{{prettytable|notwide=1}}
'''Weight: 20'''
!Line!!Prime line chance
{| {{prettytable|notwide=1}}
|-
|-
|1st||100%
!Equip level!! Stat value
|-
|-
|2nd||10% (20% in TMS)
|0-20|| +1
|-
|-
|3rd||1% (15% in TMS)
|21-40|| +2
|-
|-
|4th||1% (100% in TMS)
|41-50|| +3
|-
|-
|5th||10% (20% in TMS)
|51-70|| +4
|-
|-
|6th||1% (15% in TMS)
|71-90|| +5
|-
|91+|| +6
|}
|}


{{tochide|Samples used}}
=====MaxHP Increase=====
;Video Samples
'''Weight: 20'''
*https://youtube.com/watch?v=_jLnRJ0QFEo (230 cubes, not sure where did the 1 went missing, credits to YouTuber Asylux)
*https://youtube.com/watch?v=7F50hFJUZNA (60 cubes, credits to YouTuber LuiLui)
 
;Uncertainty clarifications
*HP skill and potion efficiency: all treated as 30%, non-prime as prime line on legendary potentials on cash cubes will not award that stat (it being 40%)
*Chance to ignore damage: prime line chance would be 10%, non-prime line chance would be 5%, regardless of whether its 20% or 40% negation
*Decent speed infusion = prime, decent sharp eyes = non-prime
*All stats 9% = prime, all stats 6% = non-prime
 
;Sampling results
Prime line rates
*2nd line: 31
*3rd line: 1
*4th line: 2
*5th line: 27
*6th line: 4
Total cubes counted: 290
{{tochide}}
 
The prime line rates are compared below, based on Legendary.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Cube!!Double Prime or better !!Triple Prime or better
|-
|-
!Meister/Purple Cube
!Equip level!!Stat value
|0.3988%||0.000398% (1 in 251,001)
|-
|-
!RED Cube
|0-10|| +5
|10.9%||0.1%
|-
|-
!Black Cube
|11-20|| +10
|24%||1%
|-
|-
!Hexa Cube
|21-30|| +15
|21.4057% (100% in TMS)||1.5587% (53.76% in TMS)
|-
|-
!Equality Cube
|31-40|| +20
|100%||100%
|-
|}
|41-50|| +25
 
====Obtaining Cubes====
Cubes can be obtained from various methods.
;Occult/Suspicious Cubes (tradable and permanent unless specified)
*General Raid Bosses
*Monster Collection (tradable within account, up to 5 can be obtained depending on duration of exploration)
*[[MapleStory/Elite Monsters and Elite Bosses#Elite Boss|Elite Boss]] (3~15 at once if you get it)
*[[MapleStory/Elite Monsters and Elite Bosses|Elite Monsters]]
*Bounty Portal Pouches (1 from Basic pouches, 5 from Intermediate pouches, 10 from Advanced pouches, 20 from Premium pouches)
 
;Master Craftsman/Yellow Cubes (tradable unless specified)
*Master Craftsman's Smithing Crafting (5 Cubic Blades/Blade of Chaos + 5 Cube Fragments + 20 Superior Item Crystals + 10 Superior Abrasive -> 1 Yellow Cube, expires in 7 days, tradable within account in GMS, tradable in other services)
*[[MapleStory/Elite Monsters and Elite Bosses|Elite Monsters and Champions]] (tradable within account for GMS, tradable for MSEA, low chance in GMS, very low chance and drop rate increases with monster level in non-GMS, expires in 7 days)
*Bounty Portal Pouches (low chance to obtain 1 from Premium pouches, untradable, expires in 7 days)
*Monster Collection (low chance from 3/6/24 hours explorations, tradable within account, expires in 7 days)
*General Raid Bosses (only in GMS, tradable within account, expires in 7 days)
 
;Karma Master Craftsman Cubes/Karma Yellow Cubes
*Events, Event Shops (usually untradable and expires in 7 days)
*[[MapleStory/Maple Union#Union Coin Shop|Union/Legion Coin Shop]] (100 coins, each world can buy 30 per week, untradable, expires in 10 days)
 
;Meister/Purple Cubes
*Meister Smithing Crafting (5 Chaos Cubic Blades/Powerful Blade of Chaos + 10 Cube Fragments + 30 Superior Item Crystals + 15 Superior Abrasive -> 1 Purple Cube, expires in 7 days, tradable within account in GMS, tradable in other services)
*[[MapleStory/Elite Monsters and Elite Bosses|Elite Monsters and Champions]] (tradable within account for GMS, tradable for MSEA, low chance in GMS, very low chance and drop rate increases with monster level in non-GMS, expires in 7 days)
*Bounty Portal Pouches (low chance from Premium pouches, untradable, expires in 7 days)
*Monster Collection (low chance from 6/24 hour explorations, tradable within account, expires in 7 days)
*General Raid Bosses (only in GMS, tradable within account, expires in 7 days)
 
;Karma Meister Cube/Karma Purple Cube
*Events, Event Shops (usually untradable and expires in 7 days)
 
;Event Ring Exclusive Meister Cube/Event Ring Exclusive Purple Cube
*Events, Event Shops (usually untradable and expires in 7 days)
 
;Cash Shop Cubes
*Red Cube
**(GMS) Bought from Maple Rewards shop for 1,200 Reward Points, max 5 per month per account, reset on 1st day of the month
**Fairy Bros' Daily Gift Day 14 (cube expires in 7 days upon claiming)
***1 Red Cube if you are MVP Bronze 2 or lower
***2 Red Cubes if you are MVP Bronze 3 or higher
 
*Black Cube
**(GMS) Bought from Maple Rewards shop for 2,200 Reward Points, max 5 per month per account, reset on 1st day of the month
**Fairy Bros' Daily Gift Day 28 (cube expires in 7 days upon claiming)
***1 Black Cube if you are not qualified for MVP Bronze 1
***2 Black Cubes if you are MVP Bronze 1 ~ Bronze 4
***3 Black Cubes if you are MVP Silver
***4 Black Cubes if you are MVP Gold
***5 Black Cubes if you are MVP Diamond and above
 
All other cubes (Red, Black, Bonus Potential, White Bonus Potential, Hexa/Violet, Equality, Selection) are bought from the cash shop only (Reward Points/Mileage cannot be used). Events may give out some of these cubes for free but it is quite rare.
 
White Bonus Potential cubes, Hexa/Violet cubes, Selection Cubes and Equality Cubes are only sold during event periods only.
 
Cubes found in the cash shop will give a Cube Fragment that you can use to exchange for items after collecting a certain number of them.
 
Cube Fragments (not the one from using Cash Shop Cubes) and Cubic Blades/Chaos Cubic Blades (along with other materials) are needed to craft the Yellow/Purple Cubes respectively. They can be obtained as such (all of them are tradable and permanent):
 
;Cube Fragments
*Extraction of Occult Cubes (usually you will get 1, but it is possible to get up to 5, '''requires Master Craftsman and above Alchemy, or Cube Extractor''')
 
;Cubic Blades
*[[MapleStory/Towns/Kritias#The Kritias shop|Kritias Shop]] (Kritias Commemorative Coin x4, 20 Coins needed to make one Yellow Cube)
*Hard Ranmaru drop at a chance
*[[MapleStory/Elite Monsters and Elite Bosses|Elite Monsters and Champions]] (low chance in GMS, very low chance and drop rate increases with monster level in non-GMS)
 
;Chaos Cubic Blades
*[[MapleStory/Towns/Kritias#The Kritias shop|Kritias Shop]] (Kritias Commemorative Coin x8, 40 Coins needed to make one Purple Cube)
*Hard Ranmaru drop at a chance
*[[MapleStory/Elite Monsters and Elite Bosses|Elite Monsters and Champions]] (low chance in GMS, very low chance and drop rate increases with monster level in non-GMS)
 
==Potentials List==
These are the list of possible stats for regular potentials. Possible stats for each rank is denoted as follows: Rank (Non-prime) and Rank (Prime).
Example: You can get STR +12% and STR +9% on the same equipment Legendary rank. Lines can be the same for multiple lines.
 
Some stats are limited up to 2 appearances on a single cube (different stats have their own separate limit)
*Damage on boss monsters increase
*Ignore monster DEF increase
*Item Drop Rate increase
*Chance to ignore % damage
*Chance to become invincible
 
Some stats are limited up to 1 appearance on a single cube (different stats have their own separate limit)
*Invincibility time increase
*Decent skills of any type
 
The weighted chance of each potential line is dependent on the cube used. The rates stated below exclude the prime/non-prime chances, where the definition are as follows.
*Initial: When the item is obtained and it comes with potential automatically
*In-game cubes: Suspicious Cubes, Yellow cubes, Purple cubes of any type
*Cash cubes: Cubes sold in the cash shop. If the same cubes are also found in game (example: events), it will be treated as a cash cube.
 
For specific details on the probabilities for a particular stat, you can refer to
https://amph.shinyapps.io/starforce/
(Tap/click on "Cubing Statistics", credits to amphs of MapleSEA)
===Hat===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
|-
!Equip level!! Stat value
|51-60|| +30
|-
|-
|0-20|| +1
|61-70|| +35
|-
|-
|21-40|| +2
|71-80|| +40
|-
|-
|41-50|| +3
|81-90|| +45
|-
|-
|51-70|| +4
|91-100|| +50
|-
|-
|71-90|| +5
|101-110|| +55
|-
|-
|91+|| +6
|111+|| +60
|}
|}


;Chance to obtain the stat
=====MaxMP Increase=====
'''Weight: 20'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||6.25% (1 in 16)||6.25% (1 in 16)||14.2857% (1 in 7)
!Equip level!!Stat value
|}
|-
 
|0-10|| +5
=====DEX Increase=====
|-
{| {{prettytable|notwide=1}}
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|-
!Equip level!! Stat value
|51-60|| +30
|-
|-
|0-20|| +1
|61-70|| +35
|-
|-
|21-40|| +2
|71-80|| +40
|-
|-
|41-50|| +3
|81-90|| +45
|-
|-
|51-70|| +4
|91-100|| +50
|-
|-
|71-90|| +5
|101-110|| +55
|-
|-
|91+|| +6
|111+|| +60
|}
|}


;Chance to obtain the stat
=====Speed Increase (Shoes)=====
'''Weight: 20'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||6.25% (1 in 16)||6.25% (1 in 16)||14.2857% (1 in 7)
|0-30|| +1
|}
|-
 
|31-70|| +2
=====INT Increase=====
|-
|71-110|| +3
|-
|111+|| +4
|}
 
=====Jump Increase (Shoes)=====
'''Weight: 20'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
 
=====Weapon ATT Increase (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 15'''
{| {{prettytable|notwide=1}}
{| {{prettytable|notwide=1}}
|-
|-
Line 407: Line 276:
|21-40|| +2
|21-40|| +2
|-
|-
|41-50|| +3
|41-60|| +3
|-
|-
|51-70|| +4
|61-80|| +4
|-
|-
|71-90|| +5
|81-90|| +5
|-
|-
|91+|| +6
|91+|| +6
|}
|}


;Chance to obtain the stat
=====Magic ATT Increase (Weapon, Secondary Weapon and Emblem)=====
{|{{prettytable|notwide=1}}
'''Weight: 15'''
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||6.25% (1 in 16)||6.25% (1 in 16)||14.2857% (1 in 7)
|}
 
=====LUK Increase=====
{| {{prettytable|notwide=1}}
{| {{prettytable|notwide=1}}
|-
|-
Line 432: Line 295:
|21-40|| +2
|21-40|| +2
|-
|-
|41-50|| +3
|41-60|| +3
|-
|-
|51-70|| +4
|61-80|| +4
|-
|-
|71-90|| +5
|81-90|| +5
|-
|-
|91+|| +6
|91+|| +6
|}
|}


;Chance to obtain the stat
=====DEF Increase (Armor and Accessory)=====
{|{{prettytable|notwide=1}}
'''Weight: 30'''
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||6.25% (1 in 16)||6.25% (1 in 16)||14.2857% (1 in 7)
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
|-
Line 478: Line 335:
|}
|}


;Chance to obtain the stat
=====10% chance to show rage for 10 seconds when being attacked. (Hat)=====
{|{{prettytable|notwide=1}}
'''Weight: 10'''
!Item Level!!Initial!!In-game cube!!Cash cube
 
|-
Equip level requirement: 0 or higher.
|0+||9.375% (1 in 10.6666)||9.375% (1 in 10.6666)||14.2857% (1 in 7)
 
|}
=====10% chance to show happy for 10 seconds when being attacked. (Hat)=====
'''Weight: 10'''
 
Equip level requirement: 0 or higher.
 
=====10% chance to fall in love for 10 seconds when being attacked. (Hat)=====
'''Weight: 10'''
 
Equip level requirement: 0 or higher.
 
=====10% chance to feel deeply moved for 10 seconds when being attacked. (Hat)=====
'''Weight: 10'''
 
Equip level requirement: 0 or higher.
 
=====10% chance to show angry for 10 seconds when being attacked. (Hat)=====
'''Weight: 10'''
 
Equip level requirement: 0 or higher.


=====MaxMP Increase=====
====Rare (Primary) / Epic (Secondary)====
{|{{prettytable|notwide=1}}
{{col|2|begin}}
=====STR Increase=====
'''Weight: 20'''
{| {{prettytable|notwide=1}}
|-
|-
!Equip level!!Stat value
!Equip level!! Stat value
|-
|-
|0-10|| +5
|0-20|| +2
|-
|-
|11-20|| +10
|21-40|| +4
|-
|-
|21-30|| +15
|41-50|| +6
|-
|-
|31-40|| +20
|51-70|| +8
|-
|-
|41-50|| +25
|71-90|| +10
|-
|91-150|| +12
|-
|151+ || +13
|}
 
=====DEX Increase=====
'''Weight: 20'''
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|-
|51-60|| +30
|0-20|| +2
|-
|-
|61-70|| +35
|21-40|| +4
|-
|-
|71-80|| +40
|41-50|| +6
|-
|-
|81-90|| +45
|51-70|| +8
|-
|-
|91-100|| +50
|71-90|| +10
|-
|-
|101-110|| +55
|91-150|| +12
|-
|-
|111+|| +60
|151+|| +13
|}
|}


;Chance to obtain the stat
=====INT Increase=====
{|{{prettytable|notwide=1}}
'''Weight: 20'''
!Item Level!!Initial!!In-game cube!!Cash cube
{| {{prettytable|notwide=1}}
|-
|-
|0+||9.375% (1 in 10.6666)||9.375% (1 in 10.6666)||14.2857% (1 in 7)
!Equip level!! Stat value
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
|-
|-
!Equip level!!Stat value
|0-20|| +2
|-
|-
|0-10|| +5
|21-40|| +4
|-
|-
|11-20|| +10
|41-50|| +6
|-
|-
|21-30|| +15
|51-70|| +8
|-
|-
|31-40|| +20
|71-90|| +10
|-
|-
|41-50|| +25
|91-150|| +12
|-
|-
|51-60|| +30
|151+|| +13
|}
 
=====LUK Increase=====
'''Weight: 20'''
{| {{prettytable|notwide=1}}
|-
|-
|61-70|| +35
!Equip level!! Stat value
|-
|-
|71-80|| +40
|0-20|| +2
|-
|-
|81-90|| +45
|21-40|| +4
|-
|-
|91-100|| +50
|41-50|| +6
|-
|-
|101-110|| +55
|51-70|| +8
|-
|-
|111+|| +60
|71-90|| +10
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||9.375% (1 in 10.6666)||9.375% (1 in 10.6666)||14.2857% (1 in 7)
|91-150|| +12
|}
 
=====10% chance to show rage for 10 seconds when being attacked=====
Equip level requirement: 0 or higher.
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||9.375% (1 in 10.6666)||9.375% (1 in 10.6666)||0%
|151+|| +13
|}
|}


=====10% chance to show happy for 10 seconds when being attacked=====
=====MaxHP Increase=====
Equip level requirement: 0 or higher.
'''Weight: 20'''
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||9.375% (1 in 10.6666)||9.375% (1 in 10.6666)||0%
!Equip level!!Stat value
|}
 
=====10% chance to fall in love for 10 seconds when being attacked=====
Equip level requirement: 0 or higher.
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||9.375% (1 in 10.6666)||9.375% (1 in 10.6666)||0%
|0-10|| +10
|}
|-
 
|11-20|| +20
=====10% chance to feel deeply moved for 10 seconds when being attacked=====
|-
Equip level requirement: 0 or higher.
|21-30|| +30
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||9.375% (1 in 10.6666)||9.375% (1 in 10.6666)||0%
|31-40|| +40
|}
 
=====10% chance to show angry for 10 seconds when being attacked=====
Equip level requirement: 0 or higher.
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||9.375% (1 in 10.6666)||9.375% (1 in 10.6666)||0%
|41-50|| +50
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
|-
!Equip level!! Stat value
|51-60|| +60
|-
|-
|0-20|| +2
|61-70|| +70
|-
|-
|21-40|| +4
|71-80|| +80
|-
|-
|41-50|| +6
|81-90|| +90
|-
|-
|51-70|| +8
|91-100|| +100
|-
|-
|71-90|| +10
|101-110|| +110
|-
|-
|91+|| +12
|111-150|| +120
|-
|-
|(GMS) 151+|| +13
|151+|| +125
|}
|}


;Chance to obtain the stat
=====MaxMP Increase=====
'''Weight: 20'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
!Equip level!!Stat value
|}
 
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
|-
!Equip level!! Stat value
|0-10|| +10
|-
|-
|0-20|| +2
|11-20|| +20
|-
|-
|21-40|| +4
|21-30|| +30
|-
|-
|41-50|| +6
|31-40|| +40
|-
|-
|51-70|| +8
|41-50|| +50
|-
|-
|71-90|| +10
|51-60|| +60
|-
|-
|91+|| +12
|61-70|| +70
|-
|-
|(GMS) 151+|| +13
|71-80|| +80
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|81-90|| +90
|}
 
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
|-
!Equip level!! Stat value
|91-100|| +100
|-
|-
|0-20|| +2
|101-110|| +110
|-
|-
|21-40|| +4
|111-150|| +120
|-
|-
|41-50|| +6
|151+|| +125
|}
 
=====Speed Increase (Shoes)=====
'''Weight: 20'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|51-70|| +8
|0-30|| +2
|-
|-
|71-90|| +10
|31-70|| +4
|-
|-
|91+|| +12
|71-110|| +6
|-
|-
|(GMS) 151+|| +13
|111+|| +8
|}
|}


;Chance to obtain the stat
=====Jump Increase (Shoes)=====
'''Weight: 20'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|0-30|| +2
|-
|31-70|| +4
|-
|71-110|| +6
|-
|111+|| +8
|}
|}


=====LUK Increase=====
=====Weapon ATT Increase (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 15'''
{| {{prettytable|notwide=1}}
{| {{prettytable|notwide=1}}
|-
|-
Line 701: Line 550:
|21-40|| +4
|21-40|| +4
|-
|-
|41-50|| +6
|41-60|| +6
|-
|-
|51-70|| +8
|61-80|| +8
|-
|-
|71-90|| +10
|81-90|| +10
|-
|-
|91+|| +12
|91-150|| +12
|-
|-
|(GMS) 151+|| +13
|151+|| +13
|}
|}


;Chance to obtain the stat
=====Magic ATT Increase (Weapon, Secondary Weapon and Emblem)=====
{|{{prettytable|notwide=1}}
'''Weight: 15'''
!Item Level!!Initial!!In-game cube!!Cash cube
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-60|| +6
|-
|61-80|| +8
|-
|81-90|| +10
|-
|91-150|| +12
|-
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|151+|| +13
|}
|}


=====MaxHP Increase=====
=====DEF Increase (Armor and Accessory)=====
'''Weight: 30'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
|-
Line 746: Line 610:
|101-110|| +110
|101-110|| +110
|-
|-
|111+|| +120
|111-150|| +120
|-
|-
|(GMS) 151+|| +125
|151+|| +125
|}
|}


;Chance to obtain the stat
=====STR % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||7.5% (1 in 13.3333)
|0-30|| +1%
|-
|31-70|| +2%
|-
|71-150|| +3%
|-
|151+|| +4%
|}
|}


=====MaxMP Increase=====
=====DEX % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10|| +10
|0-30|| +1%
|-
|-
|11-20|| +20
|31-70|| +2%
|-
|-
|21-30|| +30
|71-150|| +3%
|-
|-
|31-40|| +40
|151+|| +4%
|}
 
=====INT % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|41-50|| +50
|0-30|| +1%
|-
|-
|51-60|| +60
|31-70|| +2%
|-
|-
|61-70|| +70
|71-150|| +3%
|-
|-
|71-80|| +80
|151+|| +4%
|}
 
=====LUK % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|81-90|| +90
|0-30|| +1%
|-
|-
|91-100|| +100
|31-70|| +2%
|-
|-
|101-110|| +110
|71-150|| +3%
|-
|-
|111+|| +120
|151+|| +4%
|-
|(GMS) 151+|| +125
|}
|}


;Chance to obtain the stat
=====MaxHP % Increase (Armor and Accessory)=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||7.5% (1 in 13.3333)
|0-30|| +1%
|-
|31-70|| +2%
|-
|71-150|| +3%
|-
|151+|| +4%
|}
|}


=====DEF Increase=====
=====MaxMP % Increase (Armor and Accessory)=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10|| +10
|0-30|| +1%
|-
|-
|11-20|| +20
|31-70|| +2%
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|-
|101-110|| +110
|71-150|| +3%
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|151+|| +4%
|}
|}


=====STR % Increase=====
=====DEF % Increase (Armor and Accessory)=====
'''Weight: 5'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
Line 844: Line 708:
|31-70|| +2%
|31-70|| +2%
|-
|-
|71+|| +3%
|71-150|| +3%
|-
|-
|(GMS) 151+|| +4%
|151+|| +4%
|}
|}


;Chance to obtain the stat
=====Weapon ATT % Increase (Weapon, Secondary Weapon and Emblem)=====
{|{{prettytable|notwide=1}}
'''Weight: 3'''
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
Line 864: Line 722:
|31-70|| +2%
|31-70|| +2%
|-
|-
|71+|| +3%
|71-150|| +3%
|-
|-
|(GMS) 151+|| +4%
|151+|| +4%
|}
|}


;Chance to obtain the stat
=====Magic ATT % Increase (Weapon, Secondary Weapon and Emblem)=====
{|{{prettytable|notwide=1}}
'''Weight: 3'''
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
Line 884: Line 736:
|31-70|| +2%
|31-70|| +2%
|-
|-
|71+|| +3%
|71-150|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|151+|| +4%
|}
|}


=====LUK % Increase=====
=====Damage % Increase (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
Line 904: Line 750:
|31-70|| +2%
|31-70|| +2%
|-
|-
|71+|| +3%
|71-150|| +3%
|-
|-
|(GMS) 151+|| +4%
|151+|| +4%
|}
|}


;Chance to obtain the stat
=====Critical Rate +4% (Weapon, Secondary Weapon and Emblem)=====
{|{{prettytable|notwide=1}}
'''Weight: 3'''
!Item Level!!Initial!!In-game cube!!Cash cube
 
Equip level requirement: 0 or higher
 
=====All Stats Increase=====
'''Weight: 5'''
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|21-40|| +2
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +1%
|41-60|| +3
|-
|-
|31-70|| +2%
|61-80|| +4
|-
|-
|71+|| +3%
|81-150|| +5
|-
|-
|(GMS) 151+|| +4%
|151+|| +6
|}
|}


;Chance to obtain the stat
{{col|2}}
=====Recover HP every 4 seconds. (Accessory)=====
'''Weight: 10'''
 
HP recovered as listed.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +1%
|0-10||2
|-
|-
|31-70|| +2%
|11-20||4
|-
|-
|71+|| +3%
|21-30||6
|-
|-
|(GMS) 151+|| +4%
|31-40||8
|}
|-
 
|41-50||10
;Chance to obtain the stat
|-
{|{{prettytable|notwide=1}}
|51-60||12
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|61-70||14
|-
|71-80||16
|-
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|81-90||18
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +1%
|91-100||20
|-
|-
|31-70|| +2%
|101-110||22
|-
|-
|71+|| +3%
|111-150||24
|-
|-
|(GMS) 151+|| +4%
|151+||25
|}
|}


;Chance to obtain the stat
=====Recover MP every 4 seconds. (Accessory)=====
'''Weight: 10'''
 
MP recovered as listed.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
!Equip level!!Stat value
|}
|-
 
|0-10||2
=====All Stats Increase=====
{| {{prettytable|notwide=1}}
|-
|-
!Equip level!! Stat value
|11-20||4
|-
|-
|0-20|| +1
|21-30||6
|-
|-
|21-40|| +2
|31-40||8
|-
|-
|41-60|| +3
|41-50||10
|-
|-
|61-80|| +4
|51-60||12
|-
|-
|81+|| +5
|61-70||14
|-
|-
|(GMS) 151+|| +6
|71-80||16
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||5% (1 in 20)
|81-90||18
|}
{{tochide}}
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|91-100||20
|-
|-
|31-70|| +4%
|101-110||22
|-
|-
|71+|| +6%
|111-150||24
|-
|-
|(GMS) 151+|| +7%
|151+||25
|}
|}


;Chance to obtain the stat
=====3% chance to recover HP when attacking. (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 10'''
 
HP recovered as listed.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||14.2857% (1 in 7)
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|0-10||10
|-
|-
|31-70|| +4%
|11-20||12
|-
|-
|71+|| +6%
|21-30||14
|-
|-
|(GMS) 151+|| +7%
|31-40||16
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||14.2857% (1 in 7)
|41-50||18
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|51-60||20
|-
|-
|31-70|| +4%
|61-70||22
|-
|71-80||24
|-
|81-90||26
|-
|91-100||28
|-
|101-110||30
|-
|-
|71+|| +6%
|111-150||32
|-
|-
|(GMS) 151+|| +7%
|151+||33
|}
|}


;Chance to obtain the stat
=====3% chance to recover MP when attacking. (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 10'''
 
MP recovered as listed.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||14.2857% (1 in 7)
|}
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|0-10||10
|-
|11-20||12
|-
|21-30||14
|-
|31-40||16
|-
|41-50||18
|-
|-
|31-70|| +4%
|51-60||20
|-
|-
|71+|| +6%
|61-70||22
|-
|-
|(GMS) 151+|| +7%
|71-80||24
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||14.2857% (1 in 7)
|81-90||26
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|91-100||28
|-
|-
|31-70|| +4%
|101-110||30
|-
|-
|71+|| +6%
|111-150||32
|-
|-
|(GMS) 151+|| +7%
|151+||33
|}
|}


;Chance to obtain the stat
=====10% chance to inflict darkness when attacking. (Weapon, Secondary Weapon and Emblem)=====
{|{{prettytable|notwide=1}}
'''Weight: 5'''
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||14.2857% (1 in 7)
|}


=====MaxMP % Increase=====
Not applicable to boss monsters.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|10-50||Level 1
|-
|-
|31-70|| +4%
|51-100||Level 2
|-
|-
|71+|| +6%
|101+||Level 3
|-
|(GMS) 151+|| +7%
|}
|}


;Chance to obtain the stat
=====10% chance to inflict slow when attacking. (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 5'''
 
Not applicable to boss monsters.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|10-70||Level 1
|-
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||14.2857% (1 in 7)
|71+||Level 2
|}
|}


=====DEF % Increase=====
=====10% chance to inflict poison when attacking. (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 5'''
 
Not applicable to boss monsters.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|10-20||Level 1
|-
|21-40||Level 2
|-
|41-60||Level 3
|-
|-
|31-70|| +4%
|61-80||Level 4
|-
|-
|71+|| +6%
|81-100||Level 5
|-
|-
|(GMS) 151+|| +7%
|101+||Level 6
|}
|}


;Chance to obtain the stat
=====5% chance to inflict stun when attacking. (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 5'''
 
Not applicable to boss monsters.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||8.5714% (1 in 11.6666)
|10-70||Level 1
|-
|71+||Level 2
|}
|}


=====All Stats % Increase=====
=====5% chance to inflict mute when attacking. (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 5'''
 
Not applicable to boss monsters.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +1%
|10-70||Level 1
|-
|-
|31-70|| +2%
|71+||Level 2
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
|}


;Chance to obtain the stat
=====5% chance to inflict freeze when attacking. (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 5'''
 
Not applicable to boss monsters.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||3.7037% (1 in 27)||3.7037% (1 in 27)||5.7142% (1 in 17.5)
|10-70||Level 1
|-
|71+||Level 2
|}
|}


=====20% chance to ignore monster damage dealt=====
=====Ignores 15% of Monster's DEF when attacking. (Weapon, Secondary Weapon and Emblem)=====
Damage ignored as listed. % HP attacks not affected
'''Weight: 5'''
 
Equip level requirement: 30 or higher
 
{{col|2|end}}
 
====Epic (Primary) / Unique (Secondary)====
{{col|2|begin}}
=====STR % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10||3
|0-30|| +2%
|-
|-
|11-20||5
|31-70|| +4%
|-
|-
|21-30||7
|71-150|| +6%
|-
|-
|31-40||9
|151+|| +7%
|}
 
=====DEX % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|41-50||11
|0-30|| +2%
|-
|-
|51-60||13
|31-70|| +4%
|-
|-
|61-70||15
|71-150|| +6%
|-
|-
|71-80||17
|151+|| +7%
|}
 
=====INT % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|81-90||19
|0-30|| +2%
|-
|-
|91-100||21
|31-70|| +4%
|-
|101-110||23
|-
|-
|111+||25
|71-150|| +6%
|-
|-
|(GMS) 151+||26
|151+|| +7%
|}
|}


;Chance to obtain the stat
=====LUK % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||0%
|71-150|| +6%
|-
|151+|| +7%
|}
|}


=====20% chance to ignore monster damage dealt=====
=====MaxHP % Increase=====
Damage ignored as listed. % HP attacks not affected
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10||5
|0-30|| +2%
|-
|-
|11-20||8
|31-70|| +4%
|-
|-
|21-30||11
|71-150|| +6%
|-
|-
|31-40||14
|151+|| +7%
|}
 
=====MaxMP % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|41-50||17
|0-30|| +2%
|-
|-
|51-60||20
|31-70|| +4%
|-
|-
|61-70||23
|71-150|| +6%
|-
|-
|71-80||26
|151+|| +7%
|}
 
=====DEF % Increase (Armor and Accessory)=====
'''Weight: 5'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|81-90||29
|0-30|| +2%
|-
|-
|91-100||32
|31-70|| +4%
|-
|101-110||35
|-
|-
|111+||38
|71-150|| +6%
|-
|-
|(GMS) 151+||39
|151+|| +7%
|}
|}


;Chance to obtain the stat
=====Weapon ATT % Increase (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||0%
|0-30|| +2%
|-
|31-70|| +4%
|-
|71-150|| +6%
|-
|151+|| +7%
|}
|}


=====30% chance to ignore monster damage dealt=====
=====Magic ATT % Increase (Weapon, Secondary Weapon and Emblem)=====
Damage ignored as listed. % HP attacks not affected
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10||7
|0-30|| +2%
|-
|-
|11-20||11
|31-70|| +4%
|-
|21-30||15
|-
|31-40||19
|-
|41-50||23
|-
|51-60||27
|-
|61-70||31
|-
|71-80||35
|-
|81-90||39
|-
|-
|91-100||43
|71-150|| +6%
|-
|-
|101-110||47
|151+|| +7%
|-
|111+||51
|-
|(GMS) 151+||53
|}
|}


;Chance to obtain the stat
=====Damage % Increase (Weapon, Secondary Weapon and Emblem)=====
{|{{prettytable|notwide=1}}
'''Weight: 3'''
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||0%
|}
{{tochide}}
 
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +3%
|0-30|| +2%
|-
|-
|31-70|| +6%
|31-70|| +4%
|-
|-
|71+|| +9%
|71-150|| +6%
|-
|-
|(GMS) 151+|| +10%
|151+|| +7%
|}
|}


;Chance to obtain the stat
=====Critical Rate +8% (Weapon, Secondary Weapon and Emblem)=====
{|{{prettytable|notwide=1}}
'''Weight: 3'''
!Item Level!!Initial!!In-game cube!!Cash cube
 
|-
Equip level requirement: 0 or higher
|70+||6.8965% (1 in 14.5)||6.8965% (1 in 14.5)||8.9285% (1 in 11.2)
|}


=====DEX % Increase=====
=====All Stats % Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +3%
|0-30|| +1%
|-
|-
|31-70|| +6%
|31-70|| +2%
|-
|-
|71+|| +9%
|71-150|| +3%
|-
|-
|(GMS) 151+|| +10%
|151+|| +4%
|}
|}


;Chance to obtain the stat
=====3% chance to recover HP when attacking. (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 10'''
 
HP recovered as listed.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||6.8965% (1 in 14.5)||6.8965% (1 in 14.5)||8.9285% (1 in 11.2)
|}
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +3%
|0-10||20
|-
|-
|31-70|| +6%
|11-20||23
|-
|-
|71+|| +9%
|21-30||26
|-
|-
|(GMS) 151+|| +10%
|31-40||29
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||6.8965% (1 in 14.5)||6.8965% (1 in 14.5)||8.9285% (1 in 11.2)
|41-50||32
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +3%
|51-60||35
|-
|-
|31-70|| +6%
|61-70||38
|-
|-
|71+|| +9%
|71-80||41
|-
|-
|(GMS) 151+|| +10%
|81-90||44
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||6.8965% (1 in 14.5)||6.8965% (1 in 14.5)||8.9285% (1 in 11.2)
|91-100||47
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +3%
|101-110||50
|-
|-
|31-70|| +6%
|111-150||53
|-
|-
|71+|| +9%
|151+||54
|}
|}


;Chance to obtain the stat
{{col|2}}
 
=====3% chance to recover MP when attacking. (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 10'''
 
MP recovered as listed.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||10.3448% (1 in 9.6666)||10.3448% (1 in 9.6666)||10.7142% (1 in 9.3333)
|}
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +3%
|0-10||20
|-
|-
|31-70|| +6%
|11-20||23
|-
|-
|71+|| +9%
|21-30||26
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||10.3448% (1 in 9.6666)||10.3448% (1 in 9.6666)||10.7142% (1 in 9.3333)
|31-40||29
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +3%
|41-50||32
|-
|-
|31-70|| +6%
|51-60||35
|-
|-
|71+|| +9%
|61-70||38
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||10.3448% (1 in 9.6666)||10.3448% (1 in 9.6666)||7.1428% (1 in 14)
|71-80||41
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|81-90||44
|-
|-
|31-70|| +4%
|91-100||47
|-
|-
|71+|| +6%
|101-110||50
|-
|-
|(GMS) 151+|| +7%
|111-150||53
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||3.4482% (1 in 29)||3.4482% (1 in 29)||7.1428% (1 in 14)
|151+||54
|}
|}


=====5% chance to ignore 20% of monster damage dealt=====
=====Ignore 15% of Monster's DEF when attacking. (Weapon, Secondary Weapon and Emblem)=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
'''Weight: 3'''


Equip level requirement: 20 or higher, % HP attacks not affected
Equip level requirement: 50 or higher


;Chance to obtain the stat
=====20% chance to ignore monster damage dealt. (Armor and Secondary Weapon)=====
{|{{prettytable|notwide=1}}
'''Weight: 5'''
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||10.3448% (1 in 9.6666)||10.3448% (1 in 9.6666)||7.1428% (1 in 14)
|}


=====5% chance to ignore 40% of monster damage dealt=====
Damage ignored as listed. % HP attacks not affected
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 40 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||10.3448% (1 in 9.6666)||10.3448% (1 in 9.6666)||7.1428% (1 in 14)
|}
=====Skills and Potion HP Recovery % Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +10%
|0-10||3
|-
|11-20||5
|-
|-
|31-70|| +20%
|21-30||7
|-
|-
|71+|| +30%
|31-40||9
|}
|-
 
|41-50||11
;Chance to obtain the stat
|-
{|{{prettytable|notwide=1}}
|51-60||13
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|61-70||15
|-
|-
|70+||10.3448% (1 in 9.6666)||10.3448% (1 in 9.6666)||7.1428% (1 in 14)
|71-80||17
|}
 
=====Decent Mystic Door enabled=====
'''Decent Skills of any type can only appear up to 1 time on a single cube.'''
 
Equip level requirement: 70 or higher
 
Use 2 Magic Rock to summon a temporary door that lasts for 120 seconds to town and from town to the map used.
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||6.8965% (1 in 14.5)||6.8965% (1 in 14.5)||7.1428% (1 in 14)
|81-90||19
|}
{{tochide}}
 
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +6%
|91-100||21
|-
|-
|31-70|| +9%
|101-110||23
|-
|-
|71+|| +12%
|111-150||25
|-
|-
|(GMS) 151+|| +13%
|151+||26
|}
|}


;Chance to obtain the stat
=====20% chance to ignore monster damage dealt. (Armor and Secondary Weapon)=====
'''Weight: 5'''
 
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|120+||5.5555% (1 in 18)||5.5555% (1 in 18)||8.8888% (1 in 11.25)
|}
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +6%
|0-10||5
|-
|-
|31-70|| +9%
|11-20||8
|-
|-
|71+|| +12%
|21-30||11
|-
|-
|(GMS) 151+|| +13%
|31-40||14
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|120+||5.5555% (1 in 18)||5.5555% (1 in 18)||8.8888% (1 in 11.25)
|41-50||17
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +6%
|51-60||20
|-
|-
|31-70|| +9%
|61-70||23
|-
|-
|71+|| +12%
|71-80||26
|-
|-
|(GMS) 151+|| +13%
|81-90||29
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|120+||5.5555% (1 in 18)||5.5555% (1 in 18)||8.8888% (1 in 11.25)
|91-100||32
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +6%
|101-110||35
|-
|-
|31-70|| +9%
|111-150||38
|-
|-
|71+|| +12%
|151+||39
|-
|(GMS) 151+|| +13%
|}
|}


;Chance to obtain the stat
=====30% chance to ignore monster damage dealt. (Armor and Secondary Weapon)=====
'''Weight: 5'''
 
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|120+||5.5555% (1 in 18)||5.5555% (1 in 18)||8.8888% (1 in 11.25)
|}
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +6%
|0-10||7
|-
|-
|31-70|| +9%
|11-20||11
|-
|21-30||15
|-
|31-40||19
|-
|41-50||23
|-
|51-60||27
|-
|61-70||31
|-
|71-80||35
|-
|-
|71+|| +12%
|81-90||39
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|120+||8.3333% (1 in 12)||8.3333% (1 in 12)||8.8888% (1 in 11.25)
|91-100||43
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +6%
|101-110||47
|-
|-
|31-70|| +9%
|111-150||51
|-
|-
|71+|| +12%
|151+||53
|}
|}


;Chance to obtain the stat
=====Invincibility Time +1 second (Top and Overall)=====
'''Weight: 5'''
 
Equip level requirement: 0 or higher
 
=====15% chance to recover HP when you killed a monster. (Gloves)=====
'''Weight: 10'''
 
HP recovered as listed.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|120+||8.3333% (1 in 12)||8.3333% (1 in 12)||8.8888% (1 in 11.25)
|}
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +6%
|0-10||40
|-
|11-20||45
|-
|21-30||50
|-
|31-40||55
|-
|-
|31-70|| +9%
|41-50||60
|-
|-
|71+|| +12%
|51-60||65
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|120+||8.3333% (1 in 12)||8.3333% (1 in 12)||8.8888% (1 in 11.25)
|61-70||70
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +3%
|71-80||75
|-
|-
|31-70|| +6%
|81-90||80
|-
|-
|71+|| +9%
|91-100||85
|-
|-
|(GMS) 151+|| +10%
|101-110||90
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|120+||5.5555% (1 in 18)||5.5555% (1 in 18)||6.6666% (1 in 15)
|111-150||95
|}
 
=====10% chance to ignore 20% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 20 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|120+||8.3333% (1 in 12)||8.3333% (1 in 12)||6.6666% (1 in 15)
|151+||97
|}
|}


=====10% chance to ignore 40% of monster damage dealt=====
=====15% chance to recover MP when you killed a monster. (Gloves)=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
'''Weight: 10'''


Equip level requirement: 40 or higher, % HP attacks not affected
MP recovered as listed.
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|120+||8.3333% (1 in 12)||8.3333% (1 in 12)||6.6666% (1 in 15)
!Equip level!!Stat value
|}
|-
|0-10||40
|-
|11-20||45
|-
|21-30||50
|-
|31-40||55
|-
|41-50||60
|-
|51-60||65
|-
|61-70||70
|-
|71-80||75
|-
|81-90||80
|-
|91-100||85
|-
|101-110||90
|-
|111-150||95
|-
|151+||97
|}


=====Skills and Potion HP Recovery % Increase=====
{{col|2|end}}
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.


====Unique (Primary) / Legendary (Secondary)====
{{col|2|begin}}
=====STR % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +20%
|0-30|| +3%
|-
|31-70|| +6%
|-
|-
|31-70|| +30%
|71-150|| +9%
|-
|-
|71+|| +40%
|151+|| +10%
|}
|}


;Chance to obtain the stat
=====DEX % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|-
|120+||8.3333% (1 in 12)||8.3333% (1 in 12)||0%
|71-150|| +9%
|-
|151+|| +10%
|}
|}


=====Skill Cooldown -1 second=====
=====INT % Increase=====
Equip level requirement: 70 or higher.
'''Weight: 3'''
 
If the skill cooldown is 5~10 seconds after % cooldown reductions, cooldown reduces by 5% of the remaining cooldown instead of 1 second (minimum cooldown 5 seconds).
 
If the skill cooldown is more than 10 seconds after % cooldown reductions, but it is reduced below 10 seconds from this option, the number of seconds that will reduce below 10 seconds will be halved.
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|120+||8.3333% (1 in 12)||8.3333% (1 in 12)||6.6666% (1 in 15)
|0-30|| +3%
|-
|31-70|| +6%
|-
|71-150|| +9%
|-
|151+|| +10%
|}
|}


=====Skill Cooldown -2 seconds=====
=====LUK % Increase=====
Equip level requirement: 120 or higher
'''Weight: 3'''
 
If the skill cooldown is 5~10 seconds after % cooldown reductions, cooldown reduces by 10% of the remaining cooldown instead of 2 seconds (minimum cooldown 5 seconds).
 
If the skill cooldown is more than 10 seconds after % cooldown reductions, but it is reduced below 10 seconds from this option, the number of seconds that will reduce below 10 seconds will be halved.
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71-150|| +9%
|-
|-
|120+||5.5555% (1 in 18)||5.5555% (1 in 18)||4.4444% (1 in 22.5)
|151+|| +10%
|}
|}


=====Decent Advanced Bless enabled=====
=====MaxHP % Increase (Armor and Accessory)=====
'''Decent Skills of any type can only appear up to 1 time on a single cube.'''
'''Weight: 3'''
 
Equip level requirement: 120 or higher
 
For 240 seconds, Weapon and Magic Attack +20, DEF +425, MaxHP and MaxMP +475, MP cost reduced by 12%. Does not stack with Advanced Bless, personal buff only.
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|120+||8.3333% (1 in 12)||8.3333% (1 in 12)||6.6666% (1 in 15)
|0-30|| +3%
|-
|31-70|| +6%
|-
|71-150|| +9%
|-
|151+|| +10%
|}
|}
{{tochide}}


===Top and Overall===
=====MaxMP % Increase (Armor and Accessory)=====
====Rare (Non-prime)====
'''Weight: 3'''
{{tochide|Stat List}}
{|{{prettytable|notwide=1}}
=====STR Increase=====
!Equip level!!Stat value
{| {{prettytable|notwide=1}}
|-
|-
!Equip level!! Stat value
|0-30|| +3%
|-
|-
|0-20|| +1
|31-70|| +6%
|-
|-
|21-40|| +2
|71-150|| +9%
|-
|-
|41-50|| +3
|151+|| +10%
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
|}


;Chance to obtain the stat
=====DEF % Increase (Armor and Accessory)=====
'''Weight: 5'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|0-30|| +3%
|}
 
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
|-
!Equip level!! Stat value
|31-70|| +6%
|-
|-
|0-20|| +1
|71-150|| +9%
|-
|-
|21-40|| +2
|151+|| +10%
|}
 
=====Weapon ATT % Increase (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|41-50|| +3
|0-30|| +3%
|-
|-
|51-70|| +4
|31-70|| +6%
|-
|-
|71-90|| +5
|71-150|| +9%
|-
|-
|91+|| +6
|151+|| +10%
|}
|}


;Chance to obtain the stat
=====Magic ATT % Increase (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|0-30|| +3%
|}
 
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
|-
!Equip level!! Stat value
|31-70|| +6%
|-
|-
|0-20|| +1
|71-150|| +9%
|-
|-
|21-40|| +2
|151+|| +10%
|}
 
=====Damage % Increase (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|41-50|| +3
|0-30|| +3%
|-
|-
|51-70|| +4
|31-70|| +6%
|-
|-
|71-90|| +5
|71-150|| +9%
|-
|-
|91+|| +6
|151+|| +10%
|}
|}


;Chance to obtain the stat
{{col|2}}
=====Critical Rate % Increase (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|0-30|| +3%
|}
 
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
|-
!Equip level!! Stat value
|31-70|| +6%
|-
|-
|0-20|| +1
|71-150|| +9%
|-
|-
|21-40|| +2
|151+|| +10%
|}
 
=====All Stats % Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|41-50|| +3
|0-30|| +2%
|-
|-
|51-70|| +4
|31-70|| +4%
|-
|-
|71-90|| +5
|71-150|| +6%
|-
|-
|91+|| +6
|151+|| +7%
|}
|}


;Chance to obtain the stat
=====All Skill Levels +1 (Hat)=====
{|{{prettytable|notwide=1}}
'''Weight: 2'''
!Item Level!!Initial!!In-game cube!!Cash cube
 
|-
Equip level requirement: 30 or higher, does not go beyond skill maximum level. 5th job skills not affected.
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
 
|}
=====All Skill Levels +2 (Hat)=====
'''Weight: 2'''
 
Equip level requirement: 70 or higher, does not go beyond skill maximum level. 5th job skills not affected.
 
=====Ignore 30% of Monster's DEF when attacking. (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 3'''
 
Equip level requirement: 50 or higher
 
=====5% chance to ignore 20% of monster damage dealt. (Armor and Secondary Weapon)=====
'''Weight: 5'''
 
Equip level requirement: 20 or higher, % HP attacks not affected
 
=====5% chance to ignore 40% of monster damage dealt. (Armor and Secondary Weapon)=====
'''Weight: 5'''
 
Equip level requirement: 40 or higher, % HP attacks not affected
 
=====Invincibility Time +2 seconds (Top and Overall)=====
'''Weight: 5'''
 
Equip level requirement: 0 or higher
 
=====2% chance to be invincible when attacked. (Top and Overall)=====
'''Weight: 5'''


=====MaxHP Increase=====
Invincibility time as listed.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10|| +5
|0-40||5 seconds
|-
|-
|11-20|| +10
|41-80||6 seconds
|-
|-
|21-30|| +15
|81+||7 seconds
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
|}


;Chance to obtain the stat
=====Potion HP Recovery % Increase=====
{|{{prettytable|notwide=1}}
'''Weight: 5'''
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||17.647% (1 in 5.6666)||17.647% (1 in 5.6666)||14.2857% (1 in 7)
|}


=====MaxMP Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion heal.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10|| +5
|0-30|| +10%
|-
|-
|11-20|| +10
|31-70|| +20%
|-
|-
|21-30|| +15
|71+|| +30%
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
|}


;Chance to obtain the stat
=====Damage to Boss Monsters +20% (Weapon and Secondary Weapon)=====
{|{{prettytable|notwide=1}}
'''Weight: 2'''
!Item Level!!Initial!!In-game cube!!Cash cube
 
|-
Equip level requirement: 50 or higher
|0+||17.647% (1 in 5.6666)||17.647% (1 in 5.6666)||14.2857% (1 in 7)
 
|}
=====Damage to Boss Monsters +30% (Weapon and Secondary Weapon)=====
'''Weight: 2'''
 
Equip level requirement: 100 or higher
 
=====1% Auto Steal Chance (Gloves)=====
'''Weight: 5'''
 
Equip level requirement: 20 or higher, the monster will drop an item while alive. Boss monsters not affected.
 
=====2% Auto Steal Chance (Gloves)=====
'''Weight: 5'''
 
Equip level requirement: 40 or higher, the monster will drop an item while alive. Boss monsters not affected.
 
=====Decent Haste enabled. (Shoes)=====
'''Weight: 5'''
 
Equip level requirement: 70 or higher
 
For 200 seconds, Movement Speed +20, Jump +10, does not break maximum movement speed and jump limit, does not stack with Haste, personal buff only.
 
=====Decent Mystic Door enabled. (Hat)=====
'''Weight: 5'''
 
Equip level requirement: 70 or higher
 
Use 2 Magic Rock to summon a temporary door that lasts for 120 seconds to town and from town to the map used.
 
=====Decent Sharp Eyes enabled. (Gloves)=====
'''Weight: 5'''
 
Equip level requirement: 120 or higher
 
For 240 seconds, Critical rate +10%, Critical Damage +8%, does not stack with Sharp Eyes, personal buff only.
 
=====Decent Hyper Body enabled. (Bottom)=====
'''Weight: 5'''
 
Equip level requirement: 70 or higher
 
For 240 seconds, MaxHP and MaxMP +40%, does not stack with Hyper Body, personal buff only.
 
{{col|2|end}}


=====DEF Increase=====
====Legendary (Primary)====
{{col|2|begin}}
=====STR % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10|| +5
|0-30|| +6%
|-
|-
|11-20|| +10
|31-70|| +9%
|-
|-
|21-30|| +15
|71-150|| +12%
|-
|-
|31-40|| +20
|151+|| +13%
|}
 
=====DEX % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|41-50|| +25
|0-30|| +6%
|-
|-
|51-60|| +30
|31-70|| +9%
|-
|-
|61-70|| +35
|71-150|| +12%
|-
|-
|71-80|| +40
|151+|| +13%
|}
 
=====INT % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|81-90|| +45
|0-30|| +6%
|-
|-
|91-100|| +50
|31-70|| +9%
|-
|-
|101-110|| +55
|71-150|| +12%
|-
|-
|111+|| +60
|151+|| +13%
|}
|}


;Chance to obtain the stat
=====LUK % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||17.647% (1 in 5.6666)||17.647% (1 in 5.6666)||14.2857% (1 in 7)
|0-30|| +6%
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
|-
!Equip level!! Stat value
|31-70|| +9%
|-
|-
|0-20|| +2
|71-150|| +12%
|-
|-
|21-40|| +4
|151+|| +13%
|}
 
=====MaxHP % Increase (Armor and Accessory)=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|41-50|| +6
|0-30|| +6%
|-
|-
|51-70|| +8
|31-70|| +9%
|-
|-
|71-90|| +10
|71-150|| +12%
|-
|-
|91+|| +12
|151+|| +13%
|-
|(GMS) 151+|| +13
|}
|}


;Chance to obtain the stat
=====MaxMP % Increase (Armor and Accessory)=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|0-30|| +6%
|-
|31-70|| +9%
|-
|71-150|| +12%
|-
|151+|| +13%
|}
|}


=====DEX Increase=====
=====DEF % Increase (Armor and Accessory)=====
{| {{prettytable|notwide=1}}
'''Weight: 5'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
!Equip level!! Stat value
|0-30|| +6%
|-
|-
|0-20|| +2
|31-70|| +9%
|-
|-
|21-40|| +4
|71-150|| +12%
|-
|-
|41-50|| +6
|151+|| +13%
|}
 
=====Weapon ATT % Increase (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|51-70|| +8
|0-30|| +6%
|-
|-
|71-90|| +10
|31-70|| +9%
|-
|-
|91+|| +12
|71-150|| +12%
|-
|-
|(GMS) 151+|| +13
|151+|| +13%
|}
|}


;Chance to obtain the stat
=====Magic ATT % Increase (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|0-30|| +6%
|}
 
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
|-
!Equip level!! Stat value
|31-70|| +9%
|-
|-
|0-20|| +2
|71-150|| +12%
|-
|-
|21-40|| +4
|151+|| +13%
|}
 
=====Damage % Increase (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|41-50|| +6
|0-30|| +6%
|-
|-
|51-70|| +8
|31-70|| +9%
|-
|-
|71-90|| +10
|71-150|| +12%
|-
|-
|91+|| +12
|151+|| +13%
|-
|(GMS) 151+|| +13
|}
|}


;Chance to obtain the stat
=====Critical Rate % Increase (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|0-30|| +6%
|}
 
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
|-
!Equip level!! Stat value
|31-70|| +9%
|-
|-
|0-20|| +2
|71-150|| +12%
|-
|-
|21-40|| +4
|151+|| +13%
|}
 
=====All Stats % Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|41-50|| +6
|0-30|| +3%
|-
|-
|51-70|| +8
|31-70|| +6%
|-
|71-90|| +10
|-
|-
|91+|| +12
|71-150|| +9%
|-
|-
|(GMS) 151+|| +13
|151+|| +10%
|}
|}


;Chance to obtain the stat
=====Critical Damage % Increase (Gloves)=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|50-60|| +5%
|-
|61-80|| +6%
|-
|81+|| +8%
|}
|}


=====MaxHP Increase=====
=====All Skill Levels +2 (Hat)=====
'''Weight: 2'''
 
Equip level requirement: 30 or higher, does not go beyond skill maximum level. 5th job skills not affected.
 
=====All Skill Levels +3 (Hat)=====
'''Weight: 2'''
 
Equip level requirement: 30 or higher, does not go beyond skill maximum level. 5th job skills not affected.
 
=====Elemental Resistance Increase (Top and Overall)=====
'''Weight: 3'''
 
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10|| +10
|70|| +5%
|-
|-
|11-20|| +20
|71+|| +10%
|}
 
=====Abnormal Status Resistance Increase (Bottom)=====
'''Weight: 3'''
 
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|21-30|| +30
|70|| +5
|-
|-
|31-40|| +40
|71+|| +10
|}
 
=====Ignore 35% of Monster's DEF when attacking. (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 3'''
 
Equip level requirement: 50 or higher
 
{{col|2}}
 
=====Ignore 40% of Monster's DEF when attacking. (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 3'''
 
Equip level requirement: 100 or higher
 
=====10% chance to ignore 20% of monster damage dealt. (Armor and Secondary Weapon)=====
'''Weight: 5'''
 
Equip level requirement: 20 or higher, % HP attacks not affected
 
=====10% chance to ignore 40% of monster damage dealt. (Armor and Secondary Weapon)=====
'''Weight: 5'''
 
Equip level requirement: 40 or higher, % HP attacks not affected
 
=====Invincibility Time +3 seconds (Top and Overall)=====
'''Weight: 5'''
 
Equip level requirement: 0 or higher
 
=====4% chance to become invincible when attacked. (Top and Overall)=====
'''Weight: 5'''
 
Invincibility time as listed.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|41-50|| +50
|0-40||5 seconds
|-
|-
|51-60|| +60
|41-80||6 seconds
|-
|-
|61-70|| +70
|81+||7 seconds
|}
 
=====Reflect damage at a chance. (Bottom)=====
'''Weight: 5'''
 
{|{{prettytable|notwide=1}}
!Equip level!!Reflect chance!!Reflect damage (% of damage taken by you)
|-
|-
|71-80|| +80
|0-30||10%||20%
|-
|-
|81-90|| +90
|31-50||10%||35%
|-
|-
|91-100|| +100
|51-70||20%||35%
|-
|-
|101-110|| +110
|70-100||20%||50%
|-
|-
|111+|| +120
|101+||30%||50%
|-
|(GMS) 151+|| +125
|}
|}


;Chance to obtain the stat
=====Reflect damage at a chance. (Bottom)=====
{|{{prettytable|notwide=1}}
'''Weight: 5'''
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||7.5% (1 in 13.3333)
|}


=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Reflect chance!!Reflect damage (% of damage taken by you)
|-
|-
!Equip level!!Stat value
|0-30||10%||30%
|-
|-
|0-10|| +10
|31-50||10%||50%
|-
|-
|11-20|| +20
|51-70||20%||50%
|-
|-
|21-30|| +30
|70-100||20%||70%
|-
|-
|31-40|| +40
|101+||30%||70%
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
|}


;Chance to obtain the stat
=====MP Cost Reduction (Accessory except Belts)=====
{|{{prettytable|notwide=1}}
'''Weight: 5'''
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||7.5% (1 in 13.3333)
|}


=====DEF Increase=====
MP cost reduction as listed.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10|| +10
|0-50|| 5%
|-
|-
|11-20|| +20
|51-100|| 10%
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|-
|91-100|| +100
|101-150|| 15%
|-
|-
|101-110|| +110
|151+|| 17%
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
|}


;Chance to obtain the stat
=====MP Cost Reduction (Accessory except Belts)=====
{|{{prettytable|notwide=1}}
'''Weight: 5'''
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|}


=====STR % Increase=====
MP cost reduction as listed.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +1%
|0-50|| 10%
|-
|-
|31-70|| +2%
|51-100|| 20%
|-
|-
|71+|| +3%
|101-150|| 30%
|-
|-
|(GMS) 151+|| +4%
|151+|| 35%
|}
|}


;Chance to obtain the stat
=====Potion HP Recovery % Increase=====
{|{{prettytable|notwide=1}}
'''Weight: 5'''
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}


=====DEX % Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion heal.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +1%
|0-30|| +20%
|-
|-
|31-70|| +2%
|31-70|| +30%
|-
|-
|71+|| +3%
|71+|| +40%
|-
|(GMS) 151+|| +4%
|}
|}


;Chance to obtain the stat
=====Skill Cooldown -1 second (Hat)=====
{|{{prettytable|notwide=1}}
'''Weight: 3'''
!Item Level!!Initial!!In-game cube!!Cash cube
 
|-
Equip level requirement: 70 or higher.
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
 
|}
If the skill cooldown is below 10 seconds after % cooldown reductions, cooldown reduces by 10% of the remaining cooldown instead of 1 second (minimum cooldown 5 seconds)
 
=====Skill Cooldown -2 seconds (Hat)=====
'''Weight: 3'''


=====INT % Increase=====
Equip level requirement: 120 or higher
{|{{prettytable|notwide=1}}
 
!Equip level!!Stat value
If the skill cooldown is below 10 seconds after % cooldown reductions, cooldown reduces by 20% of the remaining cooldown instead of 2 seconds (minimum cooldown 5 seconds)
|-
 
|0-30|| +1%
=====Damage to Boss Monsters +30% (Weapon and Secondary Weapon)=====
|-
'''Weight: 2'''
|31-70|| +2%
 
|-
Equip level requirement: 50 or higher
|71+|| +3%
 
|-
=====Damage to Boss Monsters +35% (Weapon and Secondary Weapon)=====
|(GMS) 151+|| +4%
'''Weight: 2'''
|}
 
Equip level requirement: 100 or higher
 
=====Damage to Boss Monsters +40% (Weapon and Secondary Weapon)=====
'''Weight: 2'''
 
Equip level requirement: 100 or higher


;Chance to obtain the stat
=====Meso from Monsters % Increase (Accessory except Belts)=====
{|{{prettytable|notwide=1}}
'''Weight: 5'''
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}


=====LUK % Increase=====
Maximum +100% from equipment Potentials and Additional Potentials.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +1%
|0-30|| +10%
|-
|-
|31-70|| +2%
|31-70|| +15%
|-
|-
|71+|| +3%
|71+|| +20%
|-
|(GMS) 151+|| +4%
|}
|}


;Chance to obtain the stat
=====Item Drop Rate % Increase (Accessory except Belts)=====
{|{{prettytable|notwide=1}}
'''Weight: 5'''
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}


=====MaxHP % Increase=====
Maximum +300% from equipment Potentials and Additional Potentials.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +1%
|0-30|| +10%
|-
|-
|31-70|| +2%
|31-70|| +15%
|-
|-
|71+|| +3%
|71+|| +20%
|-
|(GMS) 151+|| +4%
|}
|}


;Chance to obtain the stat
=====3% Auto Steal Chance (Gloves)=====
{|{{prettytable|notwide=1}}
'''Weight: 5'''
!Item Level!!Initial!!In-game cube!!Cash cube
 
|-
Equip level requirement: 20 or higher, the monster will drop an item while alive.  
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
Boss monsters not affected.
|}


=====MaxMP % Increase=====
=====5% Auto Steal Chance (Gloves)=====
{|{{prettytable|notwide=1}}
'''Weight: 5'''
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}


;Chance to obtain the stat
Equip level requirement: 40 or higher, the monster will drop an item while alive. Boss monsters not affected.
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|}


=====DEF % Increase=====
=====7% Auto Steal Chance (Gloves)=====
{|{{prettytable|notwide=1}}
'''Weight: 5'''
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}


;Chance to obtain the stat
Equip level requirement: 60 or higher, the monster will drop an item while alive. Boss monsters not affected.
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|}


=====All Stats Increase=====
=====Decent Combat Orders enabled. (Shoes)=====
{| {{prettytable|notwide=1}}
'''Weight: 5'''
|-
 
!Equip level!! Stat value
Equip level requirement: 70 or higher
|-
 
|0-20|| +1
For 240 seconds, All Skill Levels +1, majority of 4th job skills can surpass Maximum Skill Level, does not stack with Combat Orders, personal buff only. 5th job skills not affected.
 
=====Decent Advanced Bless enabled. (Hat)=====
'''Weight: 5'''
 
Equip level requirement: 120 or higher
 
For 240 seconds, Weapon and Magic Attack +20, DEF +425, MaxHP and MaxMP +475, MP cost reduced by 12%. Does not stack with Advanced Bless, personal buff only.
 
=====Decent Speed Infusion enabled. (Gloves)=====
'''Weight: 5'''
 
Equip level requirement: 120 or higher
 
For 240 seconds, Attack Speed +1, does not go beyond Attack Speed limit unless already broken, does not stack with Speed Infusion, personal buff only.
 
=====Weapon ATT +1 per 10 Character Levels (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 5'''
 
Equip level requirement: 30 or higher
 
=====Magic ATT +1 per 10 Character Levels (Weapon, Secondary Weapon and Emblem)=====
'''Weight: 5'''
 
Equip level requirement: 30 or higher
{{col|2|end}}
 
==Additional Potentials==
Additional Potential can be obtained on items with Regular Potential. It provides additional stats that is weaker compared to Regular Potentials (7% stat instead of 12% for example) but some stats are really powerful that Regular Potentials cannot give (example: 10 ATT on rare additional potential on armor/accessory)
 
===Tiers===
There are 5 tiers of bonus potentials for accessories and armors:
* Level 0-20 gear items can get: 1% on rare, 1% on epic, 2% on unique, 3% on legendary
* Level 21-50 gear items can get: 1% on rare, 2% on epic, 3% on unique, 4% on legendary
* Level 51-90 gear items can get: 1% on rare, 3% on epic, 4% on unique, 5% on legendary
* Level 91+ gear items can get: 2% on rare, 4% on epic, 5% on unique, 7% on legendary
* '''GlobalMS only''': Level 151+ gear items can 3% on rare, 5% on epic, 6% on unique, 8% on legendary
**All stat % are 1 rank below the stated rank.
 
===Additional Potential Scrolls===
For bonus potentials, there are Bonus Potential Scrolls which can be obtained from events and cash shop sales. They have varying success rates but the most common ones are: 50%, 60%, 70% and 100%.
When used it can give 2-3 lines of bonus potentials. Note that the item must already have normal potentials in order to use this. There is a higher chance than normal potentials that the iten will end up as epic or unique after using a Bonus Potential Scroll.
 
Some of the ways to obtain Bonus Potential Scrolls include:
*20 Black Cube Fragments --> 70% Bonus Potential Scroll (fully tradable)
*[[MapleStory/Ursus#Ursus Shop|Ursus]] (40 Bones + 40 Fur + 20 Quality Leather + 3 Tooth + 1 Essence --> untradeable 50% scroll)
*[[MapleStory/Mu Lung Dojo#Dojo Points Shop|Dojo Shop]] (25,000 Dojo Points --> untradeable 50% scroll)
 
===Increasing Lines===
The following items can be used to increase from 2 lines to 3 lines for bonus potentials:
*Basic Awakening Stamp (20% success, from elite boss, untradeable)
*Intermediate Awakening Stamp (40% success, from elie boss, untradeable)
*Superior Awakening Stamp (60% success, obtained from boss raids, untradeable)
*Special Awakening Stamp (100% success, from event shop (untradeable)
 
===Resetting Additional Potential===
The '''only''' way to reset Bonus Potentials is by buying the Master Bonus Potential Cube from the cash shop which sells it at a certain period only. However it costs more than a Red Cube and it is harder to obtain desired stats so it is not advisable to cube bonus potential unless you have maximised your normal potentials or when it is double miracle time. The other cubes (Red, Black, Master Craftsman, Meister, Occult) will not affect Bonus Potentials and Bonus Potential Cubes will also not affect Normal Potentials.
 
===Additional Potential Stats (Armor and Accessories)===
These are possible stats as of GMS Firepower Update though some Level 151+ Potentials may be inaccurate. However, stat bonuses are worse than regular potentials and you can get most stats without equipment type limit unlike normal potentials. (You can get ATT +10 on any eq for instance.)
 
'''Weight''' denotes the chance of obtaining a line. The percentage chance is derived by taking the Weight of the line, divided by the sum of the Weight of all possible lines.
 
====Rare (Secondary)====
{{col|2|begin}}
=====STR Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|-
|21-40|| +2
|21-40|| +2
|-
|-
|41-60|| +3
|41-50|| +3
|-
|-
|61-80|| +4
|51-70|| +4
|-
|-
|81+|| +5
|71-90|| +5
|-
|-
|(GMS) 151+|| +6
|91+|| +6
|}
|}


;Chance to obtain the stat
=====DEX Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||5% (1 in 20)
|0-20|| +1
|}
{{tochide}}
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|21-40|| +2
|-
|-
|31-70|| +4%
|41-50|| +3
|-
|-
|71+|| +6%
|51-70|| +4
|-
|-
|(GMS) 151+|| +7%
|71-90|| +5
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||6.6666% (1 in 15)||6.6666% (1 in 15)||13.1578% (1 in 7.6)
|91+|| +6
|}
|}


=====DEX % Increase=====
=====INT Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|-
|31-70|| +4%
|51-70|| +4
|-
|-
|71+|| +6%
|71-90|| +5
|-
|-
|(GMS) 151+|| +7%
|91+|| +6
|}
|}


;Chance to obtain the stat
=====LUK Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||6.6666% (1 in 15)||6.6666% (1 in 15)||13.1578% (1 in 7.6)
|0-20|| +1
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|21-40|| +2
|-
|-
|31-70|| +4%
|41-50|| +3
|-
|-
|71+|| +6%
|51-70|| +4
|-
|-
|(GMS) 151+|| +7%
|71-90|| +5
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||6.6666% (1 in 15)||6.6666% (1 in 15)||13.1578% (1 in 7.6)
|91+|| +6
|}
|}


=====LUK % Increase=====
=====Weapon ATT Increase=====
'''Weight: 1'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|0-50|| +1
|-
|-
|31-70|| +4%
|51-100|| +2
|-
|-
|71+|| +6%
|101+|| +3
|-
|(GMS) 151+|| +7%
|}
|}


;Chance to obtain the stat
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
'''Weight: 1'''
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||6.6666% (1 in 15)||6.6666% (1 in 15)||13.1578% (1 in 7.6)
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|0-50|| +1
|-
|-
|31-70|| +4%
|51-100|| +2
|-
|-
|71+|| +6%
|101+|| +3
|-
|(GMS) 151+|| +7%
|}
|}


;Chance to obtain the stat
=====Speed Increase=====
{|{{prettytable|notwide=1}}
'''Weight: 3'''
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||10% (1 in 10)||10% (1 in 10)||13.1578% (1 in 7.6)
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|0-30|| +1
|-
|-
|31-70|| +4%
|31-70|| +2
|-
|-
|71+|| +6%
|71-110|| +3
|-
|-
|(GMS) 151+|| +7%
|111+|| +4
|}
|}


;Chance to obtain the stat
=====Jump Increase=====
{|{{prettytable|notwide=1}}
'''Weight: 3'''
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||10% (1 in 10)||10% (1 in 10)||13.1578% (1 in 7.6)
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|0-30|| +1
|-
|-
|31-70|| +4%
|31-70|| +2
|-
|-
|71+|| +6%
|71-110|| +3
|-
|-
|(GMS) 151+|| +7%
|111+|| +4
|}
|}


;Chance to obtain the stat
{{col|2}}
{|{{prettytable|notwide=1}}
=====MaxHP Increase=====
!Item Level!!Initial!!In-game cube!!Cash cube
'''Weight: 3'''
|-
|0+||10% (1 in 10)||10% (1 in 10)||7.8947% (1 in 12.6666)
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +1%
|0-10|| +5
|-
|-
|31-70|| +2%
|11-20|| +10
|-
|-
|71+|| +3%
|21-30|| +15
|-
|-
|(GMS) 151+|| +4%
|31-40|| +20
|}
|-
 
|41-50|| +25
;Chance to obtain the stat
|-
{|{{prettytable|notwide=1}}
|51-60|| +30
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|-
|0+||3.3333% (1 in 30)||3.3333% (1 in 30)||5.2631% (1 in 19)
|111+|| +60
|}
|}


=====20% chance to ignore monster damage dealt=====
=====MaxMP Increase=====
Damage ignored as listed. % HP attacks not affected
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10||3
|0-10|| +5
|-
|-
|11-20||5
|11-20|| +10
|-
|-
|21-30||7
|21-30|| +15
|-
|-
|31-40||9
|31-40|| +20
|-
|-
|41-50||11
|41-50|| +25
|-
|-
|51-60||13
|51-60|| +30
|-
|-
|61-70||15
|61-70|| +35
|-
|-
|71-80||17
|71-80|| +40
|-
|-
|81-90||19
|81-90|| +45
|-
|-
|91-100||21
|91-100|| +50
|-
|-
|101-110||23
|101-110|| +55
|-
|-
|111+||25
|111+|| +60
|-
|(GMS) 151+||26
|}
|}


;Chance to obtain the stat
=====DEF Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||10% (1 in 10)||10% (1 in 10)||0%
|}
=====20% chance to ignore monster damage dealt=====
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10||5
|0-10|| +5
|-
|-
|11-20||8
|11-20|| +10
|-
|-
|21-30||11
|21-30|| +15
|-
|-
|31-40||14
|31-40|| +20
|-
|-
|41-50||17
|41-50|| +25
|-
|-
|51-60||20
|51-60|| +30
|-
|-
|61-70||23
|61-70|| +35
|-
|-
|71-80||26
|71-80|| +40
|-
|-
|81-90||29
|81-90|| +45
|-
|-
|91-100||32
|91-100|| +50
|-
|-
|101-110||35
|101-110|| +55
|-
|-
|111+||38
|111+|| +60
|-
|(GMS) 151+||39
|}
|}


;Chance to obtain the stat
=====10% chance to feel happy for 5 seconds after a successful dodge. (Hat)=====
{|{{prettytable|notwide=1}}
'''Weight: 2'''
!Item Level!!Initial!!In-game cube!!Cash cube
 
|-
Equip level requirement: 0 or higher
|0+||10% (1 in 10)||10% (1 in 10)||0%
 
|}
=====10% chance to feel angry for 5 seconds after a successful dodge. (Hat)=====
'''Weight: 2'''
 
Equip level requirement: 0 or higher
 
=====10% chance to feel loved for 5 seconds after a successful dodge. (Hat)=====
'''Weight: 2'''
 
Equip level requirement: 0 or higher
 
=====10% chance to feel annoyed for 5 seconds after a successful dodge. (Hat)=====
'''Weight: 2'''
 
Equip level requirement: 0 or higher
 
=====10% chance to feel serious for 5 seconds after a successful dodge. (Hat)=====
'''Weight: 2'''
 
Equip level requirement: 0 or higher


=====30% chance to ignore monster damage dealt=====
{{col|2|end}}
Damage ignored as listed. % HP attacks not affected
====Rare (Primary) / Epic (Secondary)====
{{col|2|begin}}
=====STR Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10||7
|0-20|| +2
|-
|-
|11-20||11
|21-50|| +4
|-
|-
|21-30||15
|51-70|| +6
|-
|-
|31-40||19
|71-90|| +8
|-
|-
|41-50||23
|91-150|| +10
|-
|-
|51-60||27
|151+|| +11
|}
 
=====DEX Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|61-70||31
|0-20|| +2
|-
|-
|71-80||35
|21-50|| +4
|-
|-
|81-90||39
|51-70|| +6
|-
|-
|91-100||43
|71-90|| +8
|-
|-
|101-110||47
|91-150|| +10
|-
|-
|111+||51
|151+|| +11
|-
|(GMS) 151+||53
|}
|}


;Chance to obtain the stat
=====INT Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||10% (1 in 10)||10% (1 in 10)||0%
|0-20|| +2
|}
 
=====Invincibility Time +1 second=====
'''Invincibility time increase can only appear up to 1 time on a single cube'''.
 
Invincibility time does not work on % HP attacks.
 
Equip level requirement: 0 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||10% (1 in 10)||10% (1 in 10)||7.8947% (1 in 12.6666)
|21-50|| +4
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +3%
|51-70|| +6
|-
|-
|31-70|| +6%
|71-90|| +8
|-
|-
|71+|| +9%
|91-150|| +10
|-
|-
|(GMS) 151+|| +10%
|151+|| +11
|}
|}


;Chance to obtain the stat
=====LUK Increase=====
{|{{prettytable|notwide=1}}
'''Weight: 2'''
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||5.1282% (1 in 19.5)||6.0606% (1 in 16.5)||7.5757% (1 in 13.2)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +3%
|0-20|| +2
|-
|-
|31-70|| +6%
|21-50|| +4
|-
|-
|71+|| +9%
|51-70|| +6
|-
|-
|(GMS) 151+|| +10%
|71-90|| +8
|}
|-
 
|91-150|| +10
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|40+||5.1282% (1 in 19.5)||6.0606% (1 in 16.5)||7.5757% (1 in 13.2)
|151+|| +11
|}
|}


=====INT % Increase=====
=====Weapon ATT Increase=====
'''Weight: 1'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +3%
|0-20|| +1
|-
|21-40|| +2
|-
|-
|31-70|| +6%
|41-60|| +4
|-
|-
|71+|| +9%
|61-80|| +6
|-
|-
|(GMS) 151+|| +10%
|81-90|| +8
|}
|-
 
|91-150|| +10
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|40+||5.1282% (1 in 19.5)||6.0606% (1 in 16.5)||7.5757% (1 in 13.2)
|151+|| +11
|}
|}


=====LUK % Increase=====
=====Magic ATT Increase=====
'''Weight: 1'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +3%
|0-20|| +1
|-
|21-40|| +2
|-
|-
|31-70|| +6%
|41-60|| +4
|-
|-
|71+|| +9%
|61-80|| +6
|-
|-
|(GMS) 151+|| +10%
|81-90|| +8
|}
|-
 
|91-150|| +10
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|40+||5.1282% (1 in 19.5)||6.0606% (1 in 16.5)||7.5757% (1 in 13.2)
|151+|| +11
|}
|}


=====MaxHP % Increase=====
=====MaxHP Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +3%
|0-20|| +10
|-
|21-50|| +15
|-
|-
|31-70|| +6%
|51-90|| +50
|-
|-
|71+|| +9%
|91-150|| +100
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|40+||7.6923% (1 in 13)||9.0909% (1 in 11)||9.0909% (1 in 11)
|151+|| +125
|}
|}


=====MaxMP % Increase=====
=====MaxMP Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +3%
|0-20|| +10
|-
|21-50|| +15
|-
|-
|31-70|| +6%
|51-90|| +50
|-
|-
|71+|| +9%
|91-150|| +100
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|40+||7.6923% (1 in 13)||9.0909% (1 in 11)||9.0909% (1 in 11)
|151+|| +125
|}
|}


=====DEF % Increase=====
=====DEF Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +3%
|0-20|| +10
|-
|21-50|| +15
|-
|-
|31-70|| +6%
|51-90|| +50
|-
|-
|71+|| +9%
|91-150|| +100
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|40+||7.6923% (1 in 13)||9.0909% (1 in 11)||6.0606% (1 in 16.5)
|151+|| +125
|}
|}


=====All Stats % Increase=====
{{col|2}}
=====Speed Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|0-20|| +2
|-
|-
|31-70|| +4%
|21-50|| +3
|-
|-
|71+|| +6%
|51-80|| +4
|-
|-
|(GMS) 151+|| +7%
|81-110|| +5
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|40+||2.5641% (1 in 39)||3.0303% (1 in 33)||6.0606% (1 in 16.5)
|111+|| +6
|}
|}


=====5% chance to ignore 20% of monster damage dealt=====
=====Jump Increase=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
'''Weight: 2'''
 
Equip level requirement: 20 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|40+||7.6923% (1 in 13)||9.0909% (1 in 11)||6.0606% (1 in 16.5)
|0-20|| +2
|}
|-
 
|21-50|| +3
=====5% chance to ignore 40% of monster damage dealt=====
|-
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
|51-80|| +4
 
Equip level requirement: 40 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|40+||7.6923% (1 in 13)||9.0909% (1 in 11)||6.0606% (1 in 16.5)
|81-110|| +5
|}
 
=====Invincibility Time +2 seconds=====
'''Invincibility time increase can only appear up to 1 time on a single cube.'''
 
Invincibility time does not work on % HP attacks.
 
Equip level requirement: 0 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|40+||7.6923% (1 in 13)||9.0909% (1 in 11)||6.0606% (1 in 16.5)
|111+|| +6
|}
|}


=====2% chance to be invincible when attacked=====
=====STR % Increase=====
'''Chance to be invincible can only appear up to 2 times on a single cube.'''
'''Weight: 1'''
 
Invincibility time does not work on % HP attacks. Invincibility time as listed.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-40||5 seconds
|0-90|| +1%
|-
|-
|41-80||6 seconds
|91-150|| +2%
|-
|-
|81+||7 seconds
|151+|| +3%
|}
|}


;Chance to obtain the stat
=====DEX % Increase=====
'''Weight: 1'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91-150|| +2%
|-
|-
|40+||7.6923% (1 in 13)||9.0909% (1 in 11)||6.0606% (1 in 16.5)
|151+|| +3%
|}
|}


=====Reflect damage at a chance=====
=====INT % Increase=====
'''Weight: 1'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Reflect chance!!Reflect damage (% of damage taken by you)
!Equip level!!Stat value
|-
|-
|0-30||10%||20%
|0-90|| +1%
|-
|-
|31-50||10%||35%
|91-150|| +2%
|-
|-
|51-70||20%||35%
|151+|| +3%
|-
|70-100||20%||50%
|-
|101+||30%||50%
|}
|}


;Chance to obtain the stat
=====LUK % Increase=====
'''Weight: 1'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|40+||7.6923% (1 in 13)||0%||6.0606% (1 in 16.5)
|0-90|| +1%
|-
|91-150|| +2%
|-
|151+|| +3%
|}
|}


=====Reflect damage at a chance=====
=====DEF % Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Reflect chance!!Reflect damage (% of damage taken by you)
!Equip level!!Stat value
|-
|-
|0-30||10%||30%
|0-90|| +1%
|-
|31-50||10%||50%
|-
|-
|51-70||20%||50%
|91-150|| +2%
|-
|-
|70-100||20%||70%
|151+|| +3%
|-
|101+||30%||70%
|}
|}


;Chance to obtain the stat
=====MaxHP % Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|40+||7.6923% (1 in 13)||0%||3.0303% (1 in 33)
|0-90|| +1%
|-
|91-150|| +2%
|-
|151+|| +3%
|}
|}


=====Skills and Potion HP Recovery % Increase=====
=====MaxMP % Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +10%
|0-90|| +1%
|-
|-
|31-70|| +20%
|91-150|| +2%
|-
|-
|71+|| +30%
|151+|| +3%
|}
|}


;Chance to obtain the stat
=====All Stats Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|0-50|| +1
|-
|51-90|| +2
|-
|-
|40+||7.6923% (1 in 13)||9.0909% (1 in 11)||6.0606% (1 in 16.5)
|91+|| +3
|}
|}
{{tochide}}
 
====Legendary (Prime)====
{{col|2|end}}
{{tochide|Stat List}}
====Epic (Primary) / Unique (Secondary)====
=====STR % Increase=====
{{col|2|begin}}
=====STR Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +6%
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|-
|31-70|| +9%
|51-70|| +10
|-
|-
|71+|| +12%
|71-90|| +12
|-
|-
|(GMS) 151+|| +13%
|91-150|| +14
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||5.8823% (1 in 17)||5.8823% (1 in 17)||9.3023% (1 in 10.75)
|151+|| +15
|}
|}


=====DEX % Increase=====
=====DEX Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +6%
|0-20|| +4
|-
|21-40|| +6
|-
|-
|31-70|| +9%
|41-50|| +8
|-
|-
|71+|| +12%
|51-70|| +10
|-
|-
|(GMS) 151+|| +13%
|71-90|| +12
|}
|-
 
|91-150|| +14
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||5.8823% (1 in 17)||5.8823% (1 in 17)||9.3023% (1 in 10.75)
|151+|| +15
|}
|}


=====INT % Increase=====
=====INT Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +6%
|0-20|| +4
|-
|21-40|| +6
|-
|-
|31-70|| +9%
|41-50|| +8
|-
|-
|71+|| +12%
|51-70|| +10
|-
|-
|(GMS) 151+|| +13%
|71-90|| +12
|}
|-
 
|91-150|| +14
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||5.8823% (1 in 17)||5.8823% (1 in 17)||9.3023% (1 in 10.75)
|151+|| +15
|}
|}


=====LUK % Increase=====
=====LUK Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +6%
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|-
|31-70|| +9%
|51-70|| +10
|-
|-
|71+|| +12%
|71-90|| +12
|-
|-
|(GMS) 151+|| +13%
|91-150|| +14
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||5.8823% (1 in 17)||5.8823% (1 in 17)||9.3023% (1 in 10.75)
|151+|| +15
|}
|}


=====MaxHP % Increase=====
=====Weapon ATT Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +6%
|0-20|| +4
|-
|21-50|| +6
|-
|51-90|| +8
|-
|-
|31-70|| +9%
|91-150|| +11
|-
|-
|71+|| +12%
|151+|| +12
|}
|}


;Chance to obtain the stat
=====Magic ATT Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-50|| +6
|-
|51-90|| +8
|-
|-
|70+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||9.3023% (1 in 10.75)
|91-150|| +11
|-
|151+|| +12
|}
|}


=====MaxMP % Increase=====
=====MaxHP Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +6%
|0-10|| +15
|-
|11-20|| +30
|-
|21-30|| +45
|-
|31-40|| +60
|-
|41-50|| +75
|-
|51-60|| +90
|-
|61-70|| +105
|-
|71-80|| +120
|-
|81-90|| +135
|-
|91-100|| +150
|-
|-
|31-70|| +9%
|101-110|| +165
|-
|-
|71+|| +12%
|111-150|| +180
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||9.3023% (1 in 10.75)
|151+|| +185
|}
|}


=====DEF % Increase=====
=====MaxMP Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +6%
|0-10|| +15
|-
|11-20|| +30
|-
|21-30|| +45
|-
|31-40|| +60
|-
|41-50|| +75
|-
|51-60|| +90
|-
|61-70|| +105
|-
|71-80|| +120
|-
|81-90|| +135
|-
|91-100|| +150
|-
|-
|31-70|| +9%
|101-110|| +165
|-
|-
|71+|| +12%
|111-150|| +180
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||9.3023% (1 in 10.75)
|151+|| +185
|}
|}


=====All Stats % Increase=====
=====DEF Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +3%
|0-20|| +15
|-
|-
|31-70|| +6%
|21-50|| +20
|-
|-
|71+|| +9%
|51-90|| +60
|-
|-
|(GMS) 151+|| +10%
|91-150|| +120
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||5.8823% (1 in 17)||5.8823% (1 in 17)||6.9767% (1 in 14.3333)
|151+|| +150
|}
|}


=====10% chance to ignore 20% of monster damage dealt=====
{{col|2}}
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''


Equip level requirement: 20 or higher, % HP attacks not affected
=====Speed Increase=====
 
'''Weight: 3'''
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|0-30|| +4
|-
|31-110|| +6
|-
|-
|70+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||6.9767% (1 in 14.3333)
|111+|| +8
|}
|}


=====10% chance to ignore 40% of monster damage dealt=====
=====Jump Increase=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
'''Weight: 3'''
 
Equip level requirement: 40 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|70+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||6.9767% (1 in 14.3333)
|0-30|| +4
|}
|-
 
|31-110|| +6
=====Invincibility Time +3 seconds=====
'''Invincibility increase can only appear up to 1 time on a single cube.'''
 
Invincibility time does not work on % HP attacks.
 
Equip level requirement: 0 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||6.9767% (1 in 14.3333)
|111+|| +8
|}
|}


=====4% chance to become invincible when attacked=====
=====STR % Increase=====
'''Chance to become invincible can only appear up to 2 times on a single cube.'''
'''Weight: 2'''
 
Invincibility time does not work on % HP attacks. Invincibility time as listed.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-40||5 seconds
|0-20|| +1%
|-
|21-50|| +2%
|-
|-
|41-80||6 seconds
|51-90|| +3%
|-
|-
|81+||7 seconds
|91-150|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||6.9767% (1 in 14.3333)
|151+|| +5%
|}
|}


=====Skills and Potion HP Recovery % Increase=====
=====DEX % Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
'''Weight: 2'''
 
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +20%
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|-
|31-70|| +30%
|91-150|| +4%
|-
|-
|71+|| +40%
|151+|| +5%
|}
|}


;Chance to obtain the stat
=====INT % Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|70+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||0%
|0-20|| +1%
|}
{{tochide}}
 
===Bottom===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
|-
!Equip level!! Stat value
|21-50|| +2%
|-
|-
|0-20|| +1
|51-90|| +3%
|-
|21-40|| +2
|-
|41-50|| +3
|-
|-
|51-70|| +4
|91-150|| +4%
|-
|71-90|| +5
|-
|-
|91+|| +6
|151+|| +5%
|}
|}


;Chance to obtain the stat
=====LUK % Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|0-20|| +1%
|}
 
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
|-
!Equip level!! Stat value
|21-50|| +2%
|-
|-
|0-20|| +1
|51-90|| +3%
|-
|-
|21-40|| +2
|91-150|| +4%
|-
|-
|41-50|| +3
|151+|| +5%
|}
 
=====MaxHP % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|-
|51-70|| +4
|51-90|| +3%
|-
|-
|71-90|| +5
|91-150|| +5%
|-
|-
|91+|| +6
|151+|| +6%
|}
|}


;Chance to obtain the stat
=====MaxMP % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|0-20|| +1%
|}
|-
 
|21-50|| +2%
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
|-
!Equip level!! Stat value
|51-90|| +3%
|-
|-
|0-20|| +1
|91-150|| +5%
|-
|-
|21-40|| +2
|151+|| +6%
|}
 
=====DEF % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|41-50|| +3
|0-30|| +1%
|-
|-
|51-70|| +4
|31-70|| +2%
|-
|-
|71-90|| +5
|71-150|| +4%
|-
|-
|91+|| +6
|151+|| +5%
|}
|}


;Chance to obtain the stat
=====All Stats % Increase=====
'''Weight: 1'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|0-90|| +1%
|-
|91-150|| +2%
|-
|151+|| +3%
|}
|}


=====LUK Increase=====
{{col|2|end}}
{| {{prettytable|notwide=1}}
====Unique (Primary) / Legendary (Secondary)====
{{col|2|begin}}
=====STR Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
!Equip level!! Stat value
|0-20|| +8
|-
|-
|0-20|| +1
|21-50|| +10
|-
|-
|21-40|| +2
|51-70|| +12
|-
|-
|41-50|| +3
|71-90|| +14
|-
|-
|51-70|| +4
|91-150|| +16
|-
|-
|71-90|| +5
|151+|| +17
|-
|91+|| +6
|}
|}


;Chance to obtain the stat
=====DEX Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|0-20|| +8
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
|-
|-
!Equip level!!Stat value
|21-50|| +10
|-
|-
|0-10|| +5
|51-70|| +12
|-
|-
|11-20|| +10
|71-90|| +14
|-
|-
|21-30|| +15
|91-150|| +16
|-
|-
|31-40|| +20
|151+|| +17
|}
 
=====INT Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|41-50|| +25
|0-20|| +8
|-
|-
|51-60|| +30
|21-50|| +10
|-
|-
|61-70|| +35
|51-70|| +12
|-
|-
|71-80|| +40
|71-90|| +14
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|-
|111+|| +60
|91-150|| +16
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||17.647% (1 in 5.6666)||17.647% (1 in 5.6666)||14.2857% (1 in 7)
|151+|| +17
|}
|}


=====MaxMP Increase=====
=====LUK Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10|| +5
|0-20|| +8
|-
|-
|11-20|| +10
|21-50|| +10
|-
|-
|21-30|| +15
|51-70|| +12
|-
|-
|31-40|| +20
|71-90|| +14
|-
|-
|41-50|| +25
|91-150|| +16
|-
|-
|51-60|| +30
|151+|| +17
|}
 
=====Weapon ATT Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|61-70|| +35
|0-20|| +6
|-
|-
|71-80|| +40
|21-50|| +8
|-
|-
|81-90|| +45
|51-90|| +10
|-
|-
|91-100|| +50
|91-150|| +12
|-
|-
|101-110|| +55
|151+|| +13
|-
|111+|| +60
|}
|}


;Chance to obtain the stat
=====Magic ATT Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|0-20|| +6
|-
|21-50|| +8
|-
|51-90|| +10
|-
|-
|0+||17.647% (1 in 5.6666)||17.647% (1 in 5.6666)||14.2857% (1 in 7)
|91-150|| +12
|-
|151+|| +13
|}
|}


=====DEF Increase=====
=====DEF Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10|| +5
|0-20|| +15
|-
|-
|11-20|| +10
|21-50|| +30
|-
|-
|21-30|| +15
|51-90|| +80
|-
|-
|31-40|| +20
|91-150|| +150
|-
|-
|41-50|| +25
|151+|| +185
|}
 
=====MaxHP Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|51-60|| +30
|0-10|| +20
|-
|-
|61-70|| +35
|11-20|| +40
|-
|21-30|| +60
|-
|31-40|| +80
|-
|41-50|| +100
|-
|51-60|| +120
|-
|61-70|| +140
|-
|71-80|| +160
|-
|-
|71-80|| +40
|81-90|| +180
|-
|-
|81-90|| +45
|91-100|| +200
|-
|-
|91-100|| +50
|101-110|| +220
|-
|-
|101-110|| +55
|111-150|| +240
|-
|-
|111+|| +60
|151+|| +250
|}
|}


;Chance to obtain the stat
=====MaxMP Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|0-10|| +20
|-
|-
|0+||17.647% (1 in 5.6666)||17.647% (1 in 5.6666)||14.2857% (1 in 7)
|11-20|| +40
|}
|-
{{tochide}}
|21-30|| +60
====Rare (Prime) / Epic (Non-prime)====
|-
{{tochide|Stat List}}
|31-40|| +80
=====STR Increase=====
|-
{| {{prettytable|notwide=1}}
|41-50|| +100
|-
|-
!Equip level!! Stat value
|51-60|| +120
|-
|-
|0-20|| +2
|61-70|| +140
|-
|-
|21-40|| +4
|71-80|| +160
|-
|-
|41-50|| +6
|81-90|| +180
|-
|-
|51-70|| +8
|91-100|| +200
|-
|-
|71-90|| +10
|101-110|| +220
|-
|-
|91+|| +12
|111-150|| +240
|-
|-
|(GMS) 151+|| +13
|151+|| +250
|}
|}


;Chance to obtain the stat
{{col|2}}
=====Speed Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|0-30|| +6
|-
|31-70|| +8
|-
|71+|| +10
|}
|}


=====DEX Increase=====
=====Jump Increase=====
{| {{prettytable|notwide=1}}
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
!Equip level!! Stat value
|0-30|| +6
|-
|-
|0-20|| +2
|31-70|| +8
|-
|-
|21-40|| +4
|71+|| +10
|}
 
=====STR % Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|41-50|| +6
|0-20|| +2%
|-
|-
|51-70|| +8
|21-50|| +3%
|-
|-
|71-90|| +10
|51-90|| +4%
|-
|-
|91+|| +12
|91-150|| +5%
|-
|-
|(GMS) 151+|| +13
|151+|| +6%
|}
|}


;Chance to obtain the stat
=====DEX % Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|0-20|| +2%
|}
|-
 
|21-50|| +3%
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
|-
!Equip level!! Stat value
|51-90|| +4%
|-
|-
|0-20|| +2
|91-150|| +5%
|-
|-
|21-40|| +4
|151+|| +6%
|}
 
=====INT % Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|41-50|| +6
|0-20|| +2%
|-
|-
|51-70|| +8
|21-50|| +3%
|-
|-
|71-90|| +10
|51-90|| +4%
|-
|-
|91+|| +12
|91-150|| +5%
|-
|-
|(GMS) 151+|| +13
|151+|| +6%
|}
|}


;Chance to obtain the stat
=====LUK % Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|0-20|| +2%
|}
 
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
|-
!Equip level!! Stat value
|21-50|| +3%
|-
|-
|0-20|| +2
|51-90|| +4%
|-
|-
|21-40|| +4
|91-150|| +5%
|-
|-
|41-50|| +6
|151+|| +6%
|}
 
=====MaxHP % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|51-70|| +8
|0-20|| +2%
|-
|-
|71-90|| +10
|21-50|| +3%
|-
|-
|91+|| +12
|51-90|| +5%
|-
|-
|(GMS) 151+|| +13
|91-150|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|151+|| +8%
|}
|}


=====MaxHP Increase=====
=====MaxMP % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10|| +10
|0-20|| +2%
|-
|-
|11-20|| +20
|21-50|| +3%
|-
|-
|21-30|| +30
|51-90|| +5%
|-
|-
|31-40|| +40
|91-150|| +7%
|-
|-
|41-50|| +50
|151+|| +8%
|}
 
=====DEF % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|51-60|| +60
|0-20|| +2%
|-
|-
|61-70|| +70
|21-50|| +3%
|-
|-
|71-80|| +80
|51-90|| +5%
|-
|-
|81-90|| +90
|91-150|| +7%
|-
|-
|91-100|| +100
|151+|| +8%
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
|}


;Chance to obtain the stat
=====All Stats % Increase=====
'''Weight: 1'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||7.5% (1 in 13.3333)
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91-150|| +4%
|-
|151+|| +5%
|}
|}


=====MaxMP Increase=====
=====Elemental Resistance Increase=====
'''Weight: 1'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10|| +10
|60|| +2%
|-
|-
|11-20|| +20
|61-90|| +3%
|-
|-
|21-30|| +30
|91-150|| +4%
|-
|-
|31-40|| +40
|151+|| +5%
|}
 
=====Abnormal Status Resistance Increase=====
'''Weight: 15'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|41-50|| +50
|60|| +2
|-
|-
|51-60|| +60
|61-90|| +3
|-
|-
|61-70|| +70
|91-150|| +4
|-
|-
|71-80|| +80
|151+|| +5
|}
 
=====STR +1 per 10 Character Levels=====
'''Weight: 1'''
 
Equip level requirement: 30 or higher
 
=====DEX +1 per 10 Character Levels=====
'''Weight: 1'''
 
Equip level requirement: 30 or higher
 
=====INT +1 per 10 Character Levels=====
'''Weight: 1'''
 
Equip level requirement: 30 or higher
 
=====LUK +1 per 10 Character Levels=====
'''Weight: 1'''
 
Equip level requirement: 30 or higher
 
=====Potion HP Recovery Increase=====
'''Weight: 3'''
 
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion heal.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|81-90|| +90
|0-20|| +5%
|-
|-
|91-100|| +100
|21-50|| +10%
|-
|-
|101-110|| +110
|51-90|| +15%
|-
|-
|111+|| +120
|91+|| +20%
|-
|(GMS) 151+|| +125
|}
|}


;Chance to obtain the stat
{{col|2|end}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||7.5% (1 in 13.3333)
|}


=====DEF Increase=====
====Legendary (Primary)====
{{col|2|begin}}
=====STR Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10|| +10
|0-20|| +8
|-
|-
|11-20|| +20
|21-40|| +10
|-
|-
|21-30|| +30
|41-50|| +12
|-
|-
|31-40|| +40
|51-70|| +14
|-
|-
|41-50|| +50
|71-90|| +16
|-
|-
|51-60|| +60
|91-150|| +18
|-
|-
|61-70|| +70
|151+|| +19
|}
 
=====DEX Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|71-80|| +80
|0-20|| +8
|-
|-
|81-90|| +90
|21-40|| +10
|-
|-
|91-100|| +100
|41-50|| +12
|-
|-
|101-110|| +110
|51-70|| +14
|-
|-
|111+|| +120
|71-90|| +16
|-
|-
|(GMS) 151+|| +125
|91-150|| +18
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|151+|| +19
|}
|}


=====STR % Increase=====
=====INT Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +1%
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|-
|31-70|| +2%
|51-70|| +14
|-
|-
|71+|| +3%
|71-90|| +16
|-
|-
|(GMS) 151+|| +4%
|91-150|| +18
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|151+|| +19
|}
|}


=====DEX % Increase=====
=====LUK Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +1%
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|-
|31-70|| +2%
|51-70|| +14
|-
|-
|71+|| +3%
|71-90|| +16
|-
|-
|(GMS) 151+|| +4%
|91-150|| +18
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|151+|| +19
|}
|}


=====INT % Increase=====
=====Weapon ATT Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +1%
|0-20|| +8
|-
|-
|31-70|| +2%
|21-50|| +10
|-
|-
|71+|| +3%
|51-90|| +12
|-
|-
|(GMS) 151+|| +4%
|91-150|| +14
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|151+|| +15
|}
|}


=====LUK % Increase=====
=====Magic ATT Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +1%
|0-20|| +8
|-
|-
|31-70|| +2%
|21-50|| +10
|-
|-
|71+|| +3%
|51-90|| +12
|-
|-
|(GMS) 151+|| +4%
|91-150|| +14
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|151+|| +15
|}
|}


=====MaxHP % Increase=====
=====DEF Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +1%
|0-20|| +20
|-
|-
|31-70|| +2%
|21-50|| +50
|-
|-
|71+|| +3%
|51-90|| +100
|-
|-
|(GMS) 151+|| +4%
|91-150|| +200
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|151+|| +250
|}
|}


=====MaxMP % Increase=====
=====MaxHP Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +1%
|0-10|| +25
|-
|-
|31-70|| +2%
|11-20|| +50
|-
|-
|71+|| +3%
|21-30|| +75
|-
|-
|(GMS) 151+|| +4%
|31-40|| +100
|}
|-
 
|41-50|| +125
;Chance to obtain the stat
|-
{|{{prettytable|notwide=1}}
|51-60|| +150
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|61-70|| +175
|-
|71-80|| +200
|-
|81-90|| +225
|-
|91-100|| +250
|-
|101-110|| +275
|-
|11-150|| +300
|-
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|151+|| +310
|}
|}


=====DEF % Increase=====
=====MaxMP Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +1%
|0-10|| +25
|-
|11-20|| +50
|-
|-
|31-70|| +2%
|21-30|| +75
|-
|-
|71+|| +3%
|31-40|| +100
|-
|-
|(GMS) 151+|| +4%
|41-50|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|51-60|| +150
|}
 
=====All Stats Increase=====
{| {{prettytable|notwide=1}}
|-
|-
!Equip level!! Stat value
|61-70|| +175
|-
|-
|0-20|| +1
|71-80|| +200
|-
|-
|21-40|| +2
|81-90|| +225
|-
|-
|41-60|| +3
|91-100|| +250
|-
|-
|61-80|| +4
|101-110|| +275
|-
|-
|81+|| +5
|111-150|| +300
|-
|-
|(GMS) 151+|| +6
|151+|| +310
|}
|}


;Chance to obtain the stat
=====Speed Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||5% (1 in 20)
|0-30|| +8
|-
|31-70|| +10
|-
|71-110|| +12
|-
|111+|| +14
|}
|}
{{tochide}}
 
====Epic (Prime) / Unique (Non-prime)====
=====Jump Increase=====
{{tochide|Stat List}}
'''Weight: 3'''
=====STR % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|0-30|| +8
|-
|-
|31-70|| +4%
|31-70|| +10
|-
|-
|71+|| +6%
|71-110|| +12
|-
|-
|(GMS) 151+|| +7%
|111+|| +14
|}
|}


;Chance to obtain the stat
=====STR % Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|-
|0+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||14.2857% (1 in 7)
|51-90|| +5%
|-
|91-150|| +7%
|-
|151+|| +8%
|}
|}


=====DEX % Increase=====
=====DEX % Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|0-20|| +3%
|-
|-
|31-70|| +4%
|21-50|| +4%
|-
|-
|71+|| +6%
|51-90|| +5%
|-
|-
|(GMS) 151+|| +7%
|91-150|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||14.2857% (1 in 7)
|151+|| +8%
|}
|}


=====INT % Increase=====
=====INT % Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|0-20|| +3%
|-
|-
|31-70|| +4%
|21-50|| +4%
|-
|-
|71+|| +6%
|51-90|| +5%
|-
|-
|(GMS) 151+|| +7%
|91-150|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||14.2857% (1 in 7)
|151+|| +8%
|}
|}


{{col|2}}
=====LUK % Increase=====
=====LUK % Increase=====
'''Weight: 2'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|0-20|| +3%
|-
|-
|31-70|| +4%
|21-50|| +4%
|-
|-
|71+|| +6%
|51-90|| +5%
|-
|-
|(GMS) 151+|| +7%
|91-150|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||14.2857% (1 in 7)
|151+|| +8%
|}
|}


=====MaxHP % Increase=====
=====MaxHP % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|0-20|| +3%
|-
|-
|31-70|| +4%
|21-50|| +5%
|-
|-
|71+|| +6%
|51-90|| +7%
|-
|-
|(GMS) 151+|| +7%
|91-150|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||14.2857% (1 in 7)
|151+|| +11%
|}
|}


=====MaxMP % Increase=====
=====MaxMP % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|0-20|| +3%
|-
|-
|31-70|| +4%
|21-50|| +5%
|-
|-
|71+|| +6%
|51-90|| +7%
|-
|-
|(GMS) 151+|| +7%
|91-150|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||14.2857% (1 in 7)
|151+|| +11%
|}
|}


=====DEF % Increase=====
=====DEF % Increase=====
'''Weight: 3'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|0-20|| +3%
|-
|-
|31-70|| +4%
|21-50|| +5%
|-
|-
|71+|| +6%
|51-90|| +7%
|-
|-
|(GMS) 151+|| +7%
|91-150|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||8.5714% (1 in 11.6666)
|151+|| +11%
|}
|}


=====All Stats % Increase=====
=====Critical Damage % Increase (gloves)=====
'''Weight: 1'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +1%
|0-20|| +1%
|-
|-
|31-70|| +2%
|21-90|| +2%
|-
|-
|71+|| +3%
|91+|| +3%
|-
|(GMS) 151+|| +4%
|}
|}


;Chance to obtain the stat
=====Critical Damage % Increase (armor)=====
'''Weight: 1'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||3.7037% (1 in 27)||3.7037% (1 in 27)||5.7142% (1 in 17.5)
|0-150|| +1%
|-
|151+|| +2%
|}
|}


=====20% chance to ignore monster damage dealt=====
=====All Stats % Increase=====
Damage ignored as listed. % HP attacks not affected
'''Weight: 10'''
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10||3
|0-20|| +2%
|-
|-
|11-20||5
|21-50|| +3%
|-
|-
|21-30||7
|51-90|| +4%
|-
|-
|31-40||9
|91-150|| +5%
|-
|-
|41-50||11
|151+|| +6%
|}
 
=====All Skill Levels +1 (hat)=====
'''Weight: 5'''
 
Equip level requirement: 30 or higher, does not go beyond maximum skill level. 5th job skills not affected.
 
=====Elemental Resistance % Increase=====
'''Weight: 15'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|51-60||13
|70-90|| +4%
|-
|-
|61-70||15
|91-150|| +5%
|-
|-
|71-80||17
|151+|| +6%
|}
 
=====Abnormal Status Resistance Increase=====
'''Weight: 15'''
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|81-90||19
|70-90|| +4
|-
|-
|91-100||21
|91-150|| +5
|-
|-
|101-110||23
|151+|| +6
|-
|}
|111+||25
 
|-
=====STR +2 per 10 Character Levels=====
|(GMS) 151+||26
'''Weight: 1'''
|}
 
Equip level requirement: 30 or higher
 
=====DEX +2 per 10 Character Levels=====
'''Weight: 1'''
 
Equip level requirement: 30 or higher
 
=====INT +2 per 10 Character Levels=====
'''Weight: 1'''
 
Equip level requirement: 30 or higher
 
=====LUK +2 per 10 Character Levels=====
'''Weight: 1'''
 
Equip level requirement: 30 or higher


;Chance to obtain the stat
=====Skill MP Cost Reduction (accessory)=====
{|{{prettytable|notwide=1}}
'''Weight: 3'''
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||0%
|}


=====20% chance to ignore monster damage dealt=====
MP cost reduction as listed.
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10||5
|0-20|| 3%
|-
|-
|11-20||8
|21-50|| 5%
|-
|-
|21-30||11
|51-90|| 7%
|-
|-
|31-40||14
|91+|| 10%
|}
 
=====Potion HP Recovery Increase=====
'''Weight: 3'''
 
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion heal.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|41-50||17
|0-20|| +10%
|-
|-
|51-60||20
|21-50|| +15%
|-
|-
|61-70||23
|51-90|| +20%
|-
|-
|71-80||26
|91+|| +30%
|}
 
=====Skill Cooldown -1 second (hat)=====
'''Weight: 3'''
 
Equip level requirement: 100 or higher
 
If the skill cooldown is below 10 seconds after % cooldown reductions, cooldown reduces by 10% of the remaining cooldown instead of 1 second (minimum cooldown 5 seconds)
 
=====Meso Drop Rate % Increase=====
'''Weight: 3'''
 
Maximum +100% from equipment Potentials and Additional Potentials.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|81-90||29
|0-20|| +2%
|-
|-
|91-100||32
|21-50|| +3%
|-
|-
|101-110||35
|51-90|| +4%
|-
|-
|111+||38
|91+|| +5%
|-
|(GMS) 151+||39
|}
|}


;Chance to obtain the stat
=====Item Drop Rate % Increase=====
{|{{prettytable|notwide=1}}
'''Weight: 3'''
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||0%
|}


=====30% chance to ignore monster damage dealt=====
Maximum +300% from equipment Potentials and Additional Potentials.
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10||7
|0-20|| +2%
|-
|-
|11-20||11
|21-50|| +3%
|-
|-
|21-30||15
|51-90|| +4%
|-
|-
|31-40||19
|91+|| +5%
|}
{{col|2|end}}
 
===Additional Potential Stats (Weapons)===
;For weapon Equipments only:
*If the bonus potential line is actually an available regular potential line, the bonus potential boost will be balanced to be equal to the regular potential boost. (Excludes Boss Damage% and Ignore DEF%). Example: A weapon can have 12% ATT as bonus potential (matches with regular potential) while also getting 7% MaxHP as it too (only exclusive to bonus potential).
*Possible Bonus Potential list have been made in a way such that weapons with at least an Epic rank can only get % based stats (including Boss damage, Ignore DEF), stat increase every 10 Character levels, lines exclusive to weapons only as well as lines that can be obtained in both Rare and Epic rank (only for Epic rank); all other lines are not obtainable, which means that there will be lesser useless lines when you reset Bonus Potential on Weapons. However, since the Boss Damage Increase and Ignore DEF Increase boost is still lower as compared to regular potential, it is recommended to obtain ATT% on Bonus Potentials and leave Boss Damage and Ignore DEF for Regular Potentials.
 
====Rare (Secondary)====
{{col|2|begin}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|41-50||23
|0-20|| +1
|-
|-
|51-60||27
|21-40|| +2
|-
|-
|61-70||31
|41-50|| +3
|-
|-
|71-80||35
|51-70|| +4
|-
|-
|81-90||39
|71-90|| +5
|-
|-
|91-100||43
|91+|| +6
|-
|101-110||47
|-
|111+||51
|-
|(GMS) 151+||53
|}
|}


;Chance to obtain the stat
=====DEX Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||0%
|0-20|| +1
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +3%
|21-40|| +2
|-
|-
|31-70|| +6%
|41-50|| +3
|-
|-
|71+|| +9%
|51-70|| +4
|-
|-
|(GMS) 151+|| +10%
|71-90|| +5
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||6.8965% (1 in 14.5)||6.8965% (1 in 14.5)||8.9285% (1 in 11.2)
|91+|| +6
|}
|}


=====DEX % Increase=====
=====INT Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +3%
|0-20|| +1
|-
|21-40|| +2
|-
|-
|31-70|| +6%
|41-50|| +3
|-
|-
|71+|| +9%
|51-70|| +4
|-
|-
|(GMS) 151+|| +10%
|71-90|| +5
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||6.8965% (1 in 14.5)||6.8965% (1 in 14.5)||8.9285% (1 in 11.2)
|91+|| +6
|}
|}


=====INT % Increase=====
=====LUK Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +3%
|0-20|| +1
|-
|21-40|| +2
|-
|-
|31-70|| +6%
|41-50|| +3
|-
|-
|71+|| +9%
|51-70|| +4
|-
|-
|(GMS) 151+|| +10%
|71-90|| +5
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||6.8965% (1 in 14.5)||6.8965% (1 in 14.5)||8.9285% (1 in 11.2)
|91+|| +6
|}
|}


=====LUK % Increase=====
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +3%
|0-20|| +1
|-
|21-40|| +2
|-
|-
|31-70|| +6%
|41-60|| +3
|-
|-
|71+|| +9%
|61-80|| +4
|-
|-
|(GMS) 151+|| +10%
|81-90|| +5
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||6.8965% (1 in 14.5)||6.8965% (1 in 14.5)||8.9285% (1 in 11.2)
|91+|| +6
|}
|}


=====MaxHP % Increase=====
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +3%
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|-
|31-70|| +6%
|61-80|| +4
|-
|-
|71+|| +9%
|81-90|| +5
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||10.3448% (1 in 9.6666)||10.3448% (1 in 9.6666)||10.7142% (1 in 9.3333)
|91+|| +6
|}
|}


=====MaxMP % Increase=====
=====Speed Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +3%
|0-30|| +1
|-
|-
|31-70|| +6%
|31-70|| +2
|-
|-
|71+|| +9%
|71-110|| +3
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||10.3448% (1 in 9.6666)||10.3448% (1 in 9.6666)||10.7142% (1 in 9.3333)
|111+|| +4
|}
|}


=====DEF % Increase=====
=====Jump Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +3%
|0-30|| +1
|-
|-
|31-70|| +6%
|31-70|| +2
|-
|-
|71+|| +9%
|71-110|| +3
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||10.3448% (1 in 9.6666)||10.3448% (1 in 9.6666)||7.1428% (1 in 14)
|111+|| +4
|}
|}


=====All Stats % Increase=====
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|0-10|| +5
|-
|-
|31-70|| +4%
|11-20|| +10
|-
|-
|71+|| +6%
|21-30|| +15
|-
|-
|(GMS) 151+|| +7%
|31-40|| +20
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||3.4482% (1 in 29)||3.4482% (1 in 29)||7.1428% (1 in 14)
|41-50|| +25
|}
 
=====5% chance to ignore 20% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 20 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||10.3448% (1 in 9.6666)||10.3448% (1 in 9.6666)||7.1428% (1 in 14)
|51-60|| +30
|}
 
=====5% chance to ignore 40% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 40 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||10.3448% (1 in 9.6666)||10.3448% (1 in 9.6666)||7.1428% (1 in 14)
|61-70|| +35
|}
 
=====Skills and Potion HP Recovery % Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +10%
|71-80|| +40
|-
|-
|31-70|| +20%
|81-90|| +45
|-
|-
|71+|| +30%
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
|}


;Chance to obtain the stat
{{col|2}}
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|70+||10.3448% (1 in 9.6666)||10.3448% (1 in 9.6666)||7.1428% (1 in 14)
|0-10|| +5
|}
 
=====Decent Hyper Body enabled=====
'''Decent Skills of any type can only appear 1 time on a single cube'''.
 
Equip level requirement: 70 or higher
 
For 240 seconds, MaxHP and MaxMP +40%, does not stack with Hyper Body, personal buff only.
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||6.8965% (1 in 14.5)||6.8965% (1 in 14.5)||7.1428% (1 in 14)
|11-20|| +10
|}
{{tochide}}
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +6%
|21-30|| +15
|-
|-
|31-70|| +9%
|31-40|| +20
|-
|-
|71+|| +12%
|41-50|| +25
|-
|-
|(GMS) 151+|| +13%
|51-60|| +30
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||5.8823% (1 in 17)||5.8823% (1 in 17)||10.8108% (1 in 9.25)
|61-70|| +35
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +6%
|71-80|| +40
|-
|-
|31-70|| +9%
|81-90|| +45
|-
|-
|71+|| +12%
|91-100|| +50
|-
|-
|(GMS) 151+|| +13%
|101-110|| +55
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||5.8823% (1 in 17)||5.8823% (1 in 17)||10.8108% (1 in 9.25)
|111+|| +60
|}
|}


=====INT % Increase=====
=====DEF Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +6%
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|-
|31-70|| +9%
|41-50|| +25
|-
|-
|71+|| +12%
|51-60|| +30
|-
|-
|(GMS) 151+|| +13%
|61-70|| +35
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||5.8823% (1 in 17)||5.8823% (1 in 17)||10.8108% (1 in 9.25)
|71-80|| +40
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +6%
|81-90|| +45
|-
|-
|31-70|| +9%
|91-100|| +50
|-
|-
|71+|| +12%
|101-110|| +55
|-
|-
|(GMS) 151+|| +13%
|111+|| +60
|}
|}


;Chance to obtain the stat
{{col|2|end}}
====Rare (Primary) / Epic (Secondary)====
{{col|2|begin}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|0-20|| +2
|-
|-
|70+||5.8823% (1 in 17)||5.8823% (1 in 17)||10.8108% (1 in 9.25)
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91-150|| +12
|-
|151+|| +13
|}
|}


=====MaxHP % Increase=====
=====DEX Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +6%
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|-
|31-70|| +9%
|71-90|| +10
|-
|-
|71+|| +12%
|91-150|| +12
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||10.8108% (1 in 9.25)
|151+|| +13
|}
|}


=====MaxMP % Increase=====
=====INT Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +6%
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|-
|31-70|| +9%
|71-90|| +10
|-
|-
|71+|| +12%
|91-150|| +12
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||10.8108% (1 in 9.25)
|151+|| +13
|}
|}


=====DEF % Increase=====
=====LUK Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +6%
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|-
|31-70|| +9%
|71-90|| +10
|-
|-
|71+|| +12%
|91-150|| +12
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||10.8108% (1 in 9.25)
|151+|| +13
|}
|}


=====All Stats % Increase=====
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +3%
|0-20|| +2
|-
|21-40|| +4
|-
|41-60|| +6
|-
|61-80|| +8
|-
|-
|31-70|| +6%
|81-90|| +10
|-
|-
|71+|| +9%
|91-150|| +12
|-
|-
|(GMS) 151+|| +10%
|151+|| +13
|}
|}


;Chance to obtain the stat
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|70+||5.8823% (1 in 17)||5.8823% (1 in 17)||8.1081% (1 in 12.3333)
|0-20|| +2
|}
|-
 
|21-40|| +4
=====10% chance to ignore 20% of monster damage dealt=====
|-
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
|41-60|| +6
 
|-
Equip level requirement: 20 or higher, % HP attacks not affected
|61-80|| +8
 
|-
;Chance to obtain the stat
|81-90|| +10
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||8.1081% (1 in 12.3333)
|91-150|| +12
|}
 
=====10% chance to ignore 40% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 40 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|70+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||8.1081% (1 in 12.3333)
|151+|| +13
|}
|}


=====Reflect damage at a chance=====
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Reflect chance!!Reflect damage (% of damage taken by you)
!Equip level!!Stat value
|-
|-
|0-30||10%||20%
|0-20|| +10
|-
|-
|31-50||10%||35%
|21-50|| +15
|-
|-
|51-70||20%||35%
|51-90|| +50
|-
|-
|70-100||20%||50%
|91-150|| +100
|-
|-
|101+||30%||50%
|151+|| +125
|}
|}


;Chance to obtain the stat
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91-150|| +100
|-
|-
|70+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||0%
|151+|| +125
|}
|}


=====Reflect damage at a chance=====
=====DEF Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Reflect chance!!Reflect damage (% of damage taken by you)
!Equip level!!Stat value
|-
|-
|0-30||10%||30%
|0-20|| +10
|-
|-
|31-50||10%||50%
|21-50|| +15
|-
|-
|51-70||20%||50%
|51-90|| +50
|-
|-
|70-100||20%||70%
|91-150|| +100
|-
|-
|101+||30%||70%
|151+|| +125
|}
|}


;Chance to obtain the stat
{{col|2}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||0%
|}
 
=====Skills and Potion HP Recovery % Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.


=====Speed Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +20%
|0-20|| +2
|-
|21-50|| +3
|-
|51-80|| +4
|-
|-
|31-70|| +30%
|81-110|| +5
|-
|-
|71+|| +40%
|111+|| +6
|}
|}


;Chance to obtain the stat
=====Jump Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|70+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||0%
|0-20|| +2
|}
{{tochide}}
 
===Gloves===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
|-
!Equip level!! Stat value
|21-50|| +3
|-
|-
|0-20|| +1
|51-80|| +4
|-
|81-110|| +5
|-
|-
|21-40|| +2
|111+|| +6
|}
 
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|41-50|| +3
|0-30|| +1%
|-
|-
|51-70|| +4
|31-70|| +2%
|-
|-
|71-90|| +5
|71-150|| +3%
|-
|-
|91+|| +6
|151+|| +4%
|}
|}


;Chance to obtain the stat
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|0-30|| +1%
|}
 
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
|-
!Equip level!! Stat value
|31-70|| +2%
|-
|-
|0-20|| +1
|71-150|| +3%
|-
|-
|21-40|| +2
|151+|| +4%
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|41-50|| +3
|0-30|| +1%
|-
|-
|51-70|| +4
|31-70|| +2%
|-
|-
|71-90|| +5
|71-150|| +3%
|-
|-
|91+|| +6
|151+|| +4%
|}
|}


;Chance to obtain the stat
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|0-30|| +1%
|}
 
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
|-
!Equip level!! Stat value
|31-70|| +2%
|-
|-
|0-20|| +1
|71-150|| +3%
|-
|-
|21-40|| +2
|151+|| +4%
|}
 
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|41-50|| +3
|0-30|| +1%
|-
|-
|51-70|| +4
|31-70|| +2%
|-
|-
|71-90|| +5
|71-150|| +3%
|-
|-
|91+|| +6
|151+|| +4%
|}
|}


;Chance to obtain the stat
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|-
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|31-70|| +2%
|-
|71-150|| +3%
|-
|151+|| +4%
|}
|}


=====LUK Increase=====
=====Damage % Increase=====
{| {{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
!Equip level!! Stat value
|0-30|| +1%
|-
|-
|0-20|| +1
|31-70|| +2%
|-
|-
|21-40|| +2
|71-150|| +3%
|-
|-
|41-50|| +3
|151+|| +4%
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|51-70|| +4
|0-90|| +1%
|-
|-
|71-90|| +5
|91-150|| +2%
|-
|-
|91+|| +6
|151+|| +3%
|}
|}


;Chance to obtain the stat
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|0-90|| +1%
|-
|91-150|| +2%
|-
|151+|| +3%
|}
|}


=====MaxHP Increase=====
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10|| +5
|0-30|| +1%
|-
|-
|11-20|| +10
|31-70|| +2%
|-
|-
|21-30|| +15
|71-100|| +3%
|-
|-
|31-40|| +20
|101+|| +4%
|}
 
=====All Stats Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|41-50|| +25
|0-20|| +1
|-
|-
|51-60|| +30
|21-40|| +2
|-
|-
|61-70|| +35
|41-60|| +3
|-
|-
|71-80|| +40
|61-80|| +4
|-
|81-90|| +45
|-
|-
|91-100|| +50
|81-150|| +5
|-
|101-110|| +55
|-
|-
|111+|| +60
|151+|| +6
|}
|}


;Chance to obtain the stat
{{col|2|end}}
====Epic (Primary) / Unique (Secondary)====
{{col|2|begin}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||17.647% (1 in 5.6666)||17.647% (1 in 5.6666)||14.2857% (1 in 7)
|0-30|| +2%
|-
|31-70|| +4%
|-
|71-150|| +6%
|-
|151+|| +7%
|}
|}


=====MaxMP Increase=====
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10|| +5
|0-30|| +2%
|-
|-
|11-20|| +10
|31-70|| +4%
|-
|-
|21-30|| +15
|71-150|| +6%
|-
|-
|31-40|| +20
|151+|| +7%
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|41-50|| +25
|0-30|| +2%
|-
|-
|51-60|| +30
|31-70|| +4%
|-
|-
|61-70|| +35
|71-150|| +6%
|-
|-
|71-80|| +40
|151+|| +7%
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|81-90|| +45
|0-30|| +2%
|-
|-
|91-100|| +50
|31-70|| +4%
|-
|-
|101-110|| +55
|71-150|| +6%
|-
|-
|111+|| +60
|151+|| +7%
|}
|}


;Chance to obtain the stat
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||17.647% (1 in 5.6666)||17.647% (1 in 5.6666)||14.2857% (1 in 7)
|0-30|| +2%
|-
|31-70|| +4%
|-
|71-150|| +6%
|-
|151+|| +7%
|}
|}


=====DEF Increase=====
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10|| +5
|0-30|| +2%
|-
|-
|11-20|| +10
|31-70|| +4%
|-
|-
|21-30|| +15
|71-150|| +6%
|-
|-
|31-40|| +20
|151+|| +7%
|}
 
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|41-50|| +25
|0-30|| +2%
|-
|-
|51-60|| +30
|31-70|| +4%
|-
|-
|61-70|| +35
|71-150|| +6%
|-
|-
|71-80|| +40
|151+|| +7%
|}
 
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|81-90|| +45
|0-30|| +2%
|-
|-
|91-100|| +50
|31-70|| +4%
|-
|-
|101-110|| +55
|71-150|| +6%
|-
|-
|111+|| +60
|151+|| +7%
|}
|}


;Chance to obtain the stat
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||17.647% (1 in 5.6666)||17.647% (1 in 5.6666)||14.2857% (1 in 7)
|0-20|| +1%
|}
|-
{{tochide}}
|21-50|| +2%
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
|-
!Equip level!! Stat value
|51-90|| +3%
|-
|-
|0-20|| +2
|91-150|| +5%
|-
|-
|21-40|| +4
|151+|| +6%
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|41-50|| +6
|0-20|| +1%
|-
|-
|51-70|| +8
|21-50|| +2%
|-
|-
|71-90|| +10
|51-90|| +3%
|-
|-
|91+|| +12
|91-150|| +5%
|-
|-
|(GMS) 151+|| +13
|151+|| +6%
|}
|}


;Chance to obtain the stat
{{col|2}}
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|0-30|| +1%
|}
|-
 
|31-70|| +2%
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
|-
!Equip level!! Stat value
|71-150|| +3%
|-
|-
|0-20|| +2
|151+|| +4%
|}
 
=====3% chance to recover HP when attacking.=====
HP recovered as listed.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|21-40|| +4
|0-10|| 20
|-
|-
|41-50|| +6
|11-20|| 23
|-
|-
|51-70|| +8
|21-30|| 26
|-
|-
|71-90|| +10
|31-40|| 29
|-
|-
|91+|| +12
|41-50|| 32
|-
|-
|(GMS) 151+|| +13
|51-60|| 35
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|61-70|| 38
|}
 
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
|-
!Equip level!! Stat value
|71-80|| 41
|-
|-
|0-20|| +2
|81-90|| 44
|-
|-
|21-40|| +4
|91-100|| 47
|-
|-
|41-50|| +6
|101-110|| 50
|-
|51-70|| +8
|-
|-
|71-90|| +10
|111-150|| 53
|-
|-
|91+|| +12
|151+|| 54
|-
|(GMS) 151+|| +13
|}
|}


;Chance to obtain the stat
=====3% chance to recover MP when attacking.=====
MP recovered as listed.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|0-10|| 20
|}
 
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
|-
!Equip level!! Stat value
|11-20|| 23
|-
|-
|0-20|| +2
|21-30|| 26
|-
|-
|21-40|| +4
|31-40|| 29
|-
|-
|41-50|| +6
|41-50|| 32
|-
|-
|51-70|| +8
|51-60|| 35
|-
|-
|71-90|| +10
|61-70|| 38
|-
|-
|91+|| +12
|71-80|| 41
|-
|-
|(GMS) 151+|| +13
|81-90|| 44
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|91-100|| 47
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
|-
|-
!Equip level!!Stat value
|101-110|| 50
|-
|-
|0-10|| +10
|111-150|| 53
|-
|-
|11-20|| +20
|151+|| 54
|}
 
=====Ignore 3% of Monster's DEF when attacking.=====
Equip level requirement: 50 or higher
 
{{col|2|end}}
 
====Unique (Primary) / Legendary (Secondary)====
{{col|2|begin}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|21-30|| +30
|0-30|| +3%
|-
|31-70|| +6%
|-
|-
|31-40|| +40
|71-150|| +9%
|-
|-
|41-50|| +50
|151+|| +10%
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|51-60|| +60
|0-30|| +3%
|-
|-
|61-70|| +70
|31-70|| +6%
|-
|-
|71-80|| +80
|71-150|| +9%
|-
|-
|81-90|| +90
|151+|| +10%
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|91-100|| +100
|0-30|| +3%
|-
|-
|101-110|| +110
|31-70|| +6%
|-
|-
|111+|| +120
|71-150|| +9%
|-
|-
|(GMS) 151+|| +125
|151+|| +10%
|}
|}


;Chance to obtain the stat
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71-150|| +9%
|-
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||7.5% (1 in 13.3333)
|151+|| +10%
|}
|}


=====MaxMP Increase=====
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10|| +10
|0-30|| +3%
|-
|-
|11-20|| +20
|31-70|| +6%
|-
|-
|21-30|| +30
|71-150|| +9%
|-
|-
|31-40|| +40
|151+|| +10%
|}
 
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|41-50|| +50
|0-30|| +3%
|-
|-
|51-60|| +60
|31-70|| +6%
|-
|-
|61-70|| +70
|71-150|| +9%
|-
|-
|71-80|| +80
|151+|| +10%
|}
 
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|81-90|| +90
|0-30|| +3%
|-
|-
|91-100|| +100
|31-70|| +6%
|-
|-
|101-110|| +110
|71-150|| +9%
|-
|111+|| +120
|-
|-
|(GMS) 151+|| +125
|151+|| +10%
|}
|}


;Chance to obtain the stat
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||7.5% (1 in 13.3333)
|0-30|| +3%
|-
|31-70|| +6%
|-
|71-150|| +9%
|-
|151+|| +10%
|}
|}


=====DEF Increase=====
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-10|| +10
|0-20|| +2%
|-
|-
|11-20|| +20
|21-50|| +3%
|-
|-
|21-30|| +30
|51-90|| +5%
|-
|-
|31-40|| +40
|91-150|| +7%
|-
|-
|41-50|| +50
|151+|| +8%
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|51-60|| +60
|0-20|| +2%
|-
|-
|61-70|| +70
|21-50|| +3%
|-
|-
|71-80|| +80
|51-90|| +5%
|-
|-
|81-90|| +90
|91-150|| +7%
|-
|-
|91-100|| +100
|151+|| +8%
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
|}


;Chance to obtain the stat
{{col|2}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|}


=====STR % Increase=====
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +1%
|0-30|| +2%
|-
|-
|31-70|| +2%
|31-70|| +4%
|-
|-
|71+|| +3%
|71-150|| +6%
|-
|-
|(GMS) 151+|| +4%
|151+|| +7%
|}
|}


;Chance to obtain the stat
=====Abnormal Status Resistance Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|100-150|| +4
|-
|151+|| +5
|}
|}


=====DEX % Increase=====
=====Damage to Boss Monsters +12%=====
Equip level requirement: 50 or higher
 
=====Ignore 4% of Monster's DEF when attacking.=====
Equip level requirement: 50 or higher
 
=====15% chance to recover HP when attacking.=====
HP recovered as listed.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +1%
|0-10|| 40
|-
|-
|31-70|| +2%
|11-20|| 45
|-
|-
|71+|| +3%
|21-30|| 50
|-
|-
|(GMS) 151+|| +4%
|31-40|| 55
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|41-50|| 60
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +1%
|51-60|| 65
|-
|-
|31-70|| +2%
|61-70|| 70
|-
|-
|71+|| +3%
|71-80|| 75
|-
|-
|(GMS) 151+|| +4%
|81-90|| 80
|}
|-
 
|91-100|| 85
;Chance to obtain the stat
|-
{|{{prettytable|notwide=1}}
|101-110|| 90
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|111-150|| 95
|-
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|151+|| 97
|}
|}


=====LUK % Increase=====
=====15% chance to recover MP when attacking.=====
MP recovered as listed.
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +1%
|0-10|| 40
|-
|11-20|| 45
|-
|21-30|| 50
|-
|31-40|| 55
|-
|41-50|| 60
|-
|-
|31-70|| +2%
|51-60|| 65
|-
|-
|71+|| +3%
|61-70|| 70
|-
|-
|(GMS) 151+|| +4%
|71-80|| 75
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|81-90|| 80
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|0-30|| +1%
|91-100|| 85
|-
|-
|31-70|| +2%
|101-110|| 90
|-
|-
|71+|| +3%
|111-150|| 95
|-
|-
|(GMS) 151+|| +4%
|151+|| 97
|}
|}


;Chance to obtain the stat
=====STR +1 per 10 Character Levels=====
{|{{prettytable|notwide=1}}
Equip level requirement: 30 or higher
!Item Level!!Initial!!In-game cube!!Cash cube
 
|-
=====DEX +1 per 10 Character Levels=====
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
Equip level requirement: 30 or higher
|}
 
=====INT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
=====LUK +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
{{col|2|end}}


=====MaxMP % Increase=====
====Legendary (Primary)====
{{col|2|begin}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +1%
|0-30|| +6%
|-
|-
|31-70|| +2%
|31-70|| +9%
|-
|-
|71+|| +3%
|71-150|| +12%
|-
|-
|(GMS) 151+|| +4%
|151+|| +13%
|}
|}


;Chance to obtain the stat
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|31-70|| +9%
|-
|71-150|| +12%
|-
|151+|| +13%
|}
|}


=====DEF % Increase=====
=====INT % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +1%
|0-30|| +6%
|-
|-
|31-70|| +2%
|31-70|| +9%
|-
|-
|71+|| +3%
|71-150|| +12%
|-
|-
|(GMS) 151+|| +4%
|151+|| +13%
|}
|}


;Chance to obtain the stat
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|0-30|| +6%
|}
 
=====All Stats Increase=====
{| {{prettytable|notwide=1}}
|-
|-
!Equip level!! Stat value
|31-70|| +9%
|-
|-
|0-20|| +1
|71-150|| +12%
|-
|-
|21-40|| +2
|151+|| +13%
|}
 
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|-
|41-60|| +3
|0-30|| +6%
|-
|-
|61-80|| +4
|31-70|| +9%
|-
|-
|81+|| +5
|71-150|| +12%
|-
|-
|(GMS) 151+|| +6
|151+|| +13%
|}
|}


;Chance to obtain the stat
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||5% (1 in 20)
|}
{{tochide}}
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|0-30|| +6%
|-
|-
|31-70|| +4%
|31-70|| +9%
|-
|-
|71+|| +6%
|71-150|| +12%
|-
|-
|(GMS) 151+|| +7%
|151+|| +13%
|}
|}


;Chance to obtain the stat
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||6.0606% (1 in 16.5)||6.0606% (1 in 16.5)||12.1951% (1 in 8.2)
|0-30|| +6%
|-
|31-70|| +9%
|-
|71-150|| +12%
|-
|151+|| +13%
|}
|}


=====DEX % Increase=====
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|0-30|| +6%
|-
|-
|31-70|| +4%
|31-70|| +9%
|-
|-
|71+|| +6%
|71-150|| +12%
|-
|-
|(GMS) 151+|| +7%
|151+|| +13%
|}
|}


;Chance to obtain the stat
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||6.0606% (1 in 16.5)||6.0606% (1 in 16.5)||12.1951% (1 in 8.2)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|0-20|| +3%
|-
|-
|31-70|| +4%
|21-50|| +5%
|-
|-
|71+|| +6%
|51-90|| +7%
|-
|-
|(GMS) 151+|| +7%
|91-150|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|-
|0+||6.0606% (1 in 16.5)||6.0606% (1 in 16.5)||12.1951% (1 in 8.2)
|151+|| +11%
|}
|}


=====LUK % Increase=====
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|0-20|| +3%
|-
|21-50|| +5%
|-
|-
|31-70|| +4%
|51-90|| +7%
|-
|-
|71+|| +6%
|91-150|| +10%
|-
|-
|(GMS) 151+|| +7%
|151+|| +11%
|}
|}


;Chance to obtain the stat
{{col|2}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||6.0606% (1 in 16.5)||6.0606% (1 in 16.5)||12.1951% (1 in 8.2)
|}


=====MaxHP % Increase=====
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
!Equip level!!Stat value
|-
|-
|0-30|| +2%
|0-30|| +3%
|-
|-
|31-70|| +4%
|31-70|| +6%
|-
|-
|71+|| +6%
|71-150|| +9%
|-
|-
|(GMS) 151+|| +7%
|151+|| +10%
|}
|}


;Chance to obtain the stat
=====Abnormal Status Resistance Increase=====
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
!Equip level!!Stat value
|-
|-
|0+||9.0909% (1 in 11)||9.0909% (1 in 11)||12.1951% (1 in 8.2)
|70-90|| +4
|-
|91-150|| +5
|-
|151+|| +6
|}
|}


=====MaxMP % Increase=====
=====Damage to Boss Monsters +18%=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.0909% (1 in 11)||9.0909% (1 in 11)||12.1951% (1 in 8.2)
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.0909% (1 in 11)||9.0909% (1 in 11)||7.317% (1 in 13.6666)
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||3.0303% (1 in 33)||3.0303% (1 in 33)||4.878% (1 in 20.5)
|}
 
=====20% chance to ignore monster damage dealt=====
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||3
|-
|11-20||5
|-
|21-30||7
|-
|31-40||9
|-
|41-50||11
|-
|51-60||13
|-
|61-70||15
|-
|71-80||17
|-
|81-90||19
|-
|91-100||21
|-
|101-110||23
|-
|111+||25
|-
|(GMS) 151+||26
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.0909% (1 in 11)||9.0909% (1 in 11)||0%
|}
 
=====20% chance to ignore monster damage dealt=====
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||5
|-
|11-20||8
|-
|21-30||11
|-
|31-40||14
|-
|41-50||17
|-
|51-60||20
|-
|61-70||23
|-
|71-80||26
|-
|81-90||29
|-
|91-100||32
|-
|101-110||35
|-
|111+||38
|-
|(GMS) 151+||39
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.0909% (1 in 11)||9.0909% (1 in 11)||0%
|}
 
=====30% chance to ignore monster damage dealt=====
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||7
|-
|11-20||11
|-
|21-30||15
|-
|31-40||19
|-
|41-50||23
|-
|51-60||27
|-
|61-70||31
|-
|71-80||35
|-
|81-90||39
|-
|91-100||43
|-
|101-110||47
|-
|111+||51
|-
|(GMS) 151+||53
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.0909% (1 in 11)||9.0909% (1 in 11)||0%
|}
 
=====15% chance to recover HP when you killed a monster=====
HP recovered as listed.
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||40
|-
|11-20||45
|-
|21-30||50
|-
|31-40||55
|-
|41-50||60
|-
|51-60||65
|-
|61-70||70
|-
|71-80||75
|-
|81-90||80
|-
|91-100||85
|-
|101-110||90
|-
|111+||95
|-
|(GMS) 151+||97
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.0909% (1 in 11)||9.0909% (1 in 11)||7.317% (1 in 13.6666)
|}
 
=====15% chance to recover MP when you killed a monster=====
MP recovered as listed.
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||40
|-
|11-20||45
|-
|21-30||50
|-
|31-40||55
|-
|41-50||60
|-
|51-60||65
|-
|61-70||70
|-
|71-80||75
|-
|81-90||80
|-
|91-100||85
|-
|101-110||90
|-
|111+||95
|-
|(GMS) 151+||97
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.0909% (1 in 11)||9.0909% (1 in 11)||7.317% (1 in 13.6666)
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||4.2553% (1 in 23.5)||5.7142% (1 in 17.5)||8.3333% (1 in 12)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||4.2553% (1 in 23.5)||5.7142% (1 in 17.5)||8.3333% (1 in 12)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||4.2553% (1 in 23.5)||5.7142% (1 in 17.5)||8.3333% (1 in 12)
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||4.2553% (1 in 23.5)||5.7142% (1 in 17.5)||8.3333% (1 in 12)
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.3829% (1 in 15.6666)||8.5714% (1 in 11.6666)||10% (1 in 10)
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.3829% (1 in 15.6666)||8.5714% (1 in 11.6666)||10% (1 in 10)
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.3829% (1 in 15.6666)||8.5714% (1 in 11.6666)||6.6666% (1 in 15)
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||2.1276% (1 in 47)||2.8571 (1 in 35)||6.6666% (1 in 15)
|}
 
=====STR +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.3829% (1 in 15.6666)||0%||1.6666% (1 in 60)
|}
 
=====DEX +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.3829% (1 in 15.6666)||0%||1.6666% (1 in 60)
|}
 
=====INT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.3829% (1 in 15.6666)||0%||1.6666% (1 in 60)
|}
 
=====LUK +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.3829% (1 in 15.6666)||0%||1.6666% (1 in 60)
|}
 
=====5% chance to ignore 20% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 20 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.3829% (1 in 15.6666)||8.5714% (1 in 11.6666)||6.6666% (1 in 15)
|}
 
=====5% chance to ignore 40% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 40 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.3829% (1 in 15.6666)||8.5714% (1 in 11.6666)||6.6666% (1 in 15)
|}
 
=====Skills and Potion HP Recovery % Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +10%
|-
|31-70|| +20%
|-
|71+|| +30%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.3829% (1 in 15.6666)||8.5714% (1 in 11.6666)||6.6666% (1 in 15)
|}
 
=====1% Auto Steal Chance=====
Equip level requirement: 20 or higher, the monster will drop an item while alive. Boss monsters not affected.
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.3829% (1 in 15.6666)||8.5714% (1 in 11.6666)||0%
|}
 
=====2% Auto Steal Chance=====
Equip level requirement: 40 or higher, the monster will drop an item while alive. Boss monsters not affected.
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.3829% (1 in 15.6666)||8.5714% (1 in 11.6666)||0%
|}
 
=====Decent Sharp Eyes enabled=====
'''Decent Skills of any type can only appear 1 time on a single cube'''.
 
Equip level requirement: 120 or higher
 
For 240 seconds, Critical rate +10%, Critical Damage +8%, does not stack with Sharp Eyes, personal buff only.
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||4.2553% (1 in 23.5)||5.7142% (1 in 17.5)||6.6666% (1 in 15)
|}
{{tochide}}
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||4.5454% (1 in 22)||4.5454% (1 in 22)||9.0909% (1 in 11)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||4.5454% (1 in 22)||4.5454% (1 in 22)||9.0909% (1 in 11)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||4.5454% (1 in 22)||4.5454% (1 in 22)||9.0909% (1 in 11)
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||4.5454% (1 in 22)||4.5454% (1 in 22)||9.0909% (1 in 11)
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.8181% (1 in 14.6666)||6.8181% (1 in 14.6666)||9.0909% (1 in 11)
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.8181% (1 in 14.6666)||6.8181% (1 in 14.6666)||9.0909% (1 in 11)
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.8181% (1 in 14.6666)||6.8181% (1 in 14.6666)||9.0909% (1 in 11)
|}
 
=====Critical Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|50-60|| +5%
|-
|61-80|| +6%
|-
|81+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||9.0909% (1 in 11)||9.0909% (1 in 11)||9.0909% (1 in 11)
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||4.5454% (1 in 22)||4.5454% (1 in 22)||6.8181% (1 in 14.6666)
|}
 
=====10% chance to ignore 20% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 20 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.8181% (1 in 14.6666)||6.8181% (1 in 14.6666)||6.8181% (1 in 14.6666)
|}
 
=====10% chance to ignore 40% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 40 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.8181% (1 in 14.6666)||6.8181% (1 in 14.6666)||6.8181% (1 in 14.6666)
|}
 
=====Skills and Potion HP Recovery % Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
 
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +20%
|-
|31-70|| +30%
|-
|71+|| +40%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.8181% (1 in 14.6666)||6.8181% (1 in 14.6666)||0%
|}
 
=====3% Auto Steal Chance=====
Equip level requirement: 20 or higher, the monster will drop an item while alive. Boss monsters not affected.
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.8181% (1 in 14.6666)||6.8181% (1 in 14.6666)||0%
|}
 
=====5% Auto Steal Chance=====
Equip level requirement: 40 or higher, the monster will drop an item while alive. Boss monsters not affected.
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.8181% (1 in 14.6666)||6.8181% (1 in 14.6666)||0%
|}
 
=====7% Auto Steal Chance=====
Equip level requirement: 60 or higher, the monster will drop an item while alive. Boss monsters not affected.
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.8181% (1 in 14.6666)||6.8181% (1 in 14.6666)||0%
|}
 
=====Decent Speed Infusion enabled=====
'''Decent Skills of any type can only appear 1 time on a single cube'''.
 
Equip level requirement: 120 or higher
 
For 240 seconds, Attack Speed +1, does not go beyond Attack Speed limit unless already broken, does not stack with Speed Infusion, personal buff only.
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|120+||6.8181% (1 in 14.6666)||6.8181% (1 in 14.6666)||6.8181% (1 in 14.6666)
|}
{{tochide}}
 
===Shoes===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.6956% (1 in 11.5)||8.6956% (1 in 11.5)||12% (1 in 8.3333)
|}
 
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.6956% (1 in 11.5)||8.6956% (1 in 11.5)||12% (1 in 8.3333)
|}
 
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.6956% (1 in 11.5)||8.6956% (1 in 11.5)||12% (1 in 8.3333)
|}
 
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.6956% (1 in 11.5)||8.6956% (1 in 11.5)||12% (1 in 8.3333)
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||13.0434% (1 in 7.6666)||13.0434% (1 in 7.6666)||12% (1 in 8.3333)
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||13.0434% (1 in 7.6666)||13.0434% (1 in 7.6666)||12% (1 in 8.3333)
|}
 
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||13.0434% (1 in 7.6666)||13.0434% (1 in 7.6666)||8% (1 in 12.5)
|}
 
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||13.0434% (1 in 7.6666)||13.0434% (1 in 7.6666)||8% (1 in 12.5)
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||13.0434% (1 in 7.6666)||13.0434% (1 in 7.6666)||12% (1 in 8.3333)
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||6.8181% (1 in 14.6666)
|}
 
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||6.8181% (1 in 14.6666)
|}
 
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||6.8181% (1 in 14.6666)
|}
 
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||6.8181% (1 in 14.6666)
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.1428% (1 in 14)||7.1428% (1 in 14)||6.8181% (1 in 14.6666)
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.1428% (1 in 14)||7.1428% (1 in 14)||6.8181% (1 in 14.6666)
|}
 
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2
|-
|31-70|| +4
|-
|71-110|| +6
|-
|111+|| +8
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.1428% (1 in 14)||7.1428% (1 in 14)||4.5454% (1 in 22)
|}
 
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2
|-
|31-70|| +4
|-
|71-110|| +6
|-
|111+|| +8
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.1428% (1 in 14)||7.1428% (1 in 14)||4.5454% (1 in 22)
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.1428% (1 in 14)||7.1428% (1 in 14)||4.5454% (1 in 22)
|}
 
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||6.8181% (1 in 14.6666)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||6.8181% (1 in 14.6666)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||6.8181% (1 in 14.6666)
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||6.8181% (1 in 14.6666)
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.1428% (1 in 14)||7.1428% (1 in 14)||4.5454% (1 in 22)
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.1428% (1 in 14)||7.1428% (1 in 14)||4.5454% (1 in 22)
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.1428% (1 in 14)||7.1428% (1 in 14)||4.5454% (1 in 22)
|}
 
=====All Stats Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81+|| +5
|-
|(GMS) 151+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||4.5454% (1 in 22)
|}
{{tochide}}
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||14.2857% (1 in 7)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||14.2857% (1 in 7)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||14.2857% (1 in 7)
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||14.2857% (1 in 7)
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||14.2857% (1 in 7)
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||14.2857% (1 in 7)
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||8.5714% (1 in 11.6666)
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||3.7037% (1 in 27)||3.7037% (1 in 27)||5.7142% (1 in 17.5)
|}
 
=====20% chance to ignore monster damage dealt=====
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||3
|-
|11-20||5
|-
|21-30||7
|-
|31-40||9
|-
|41-50||11
|-
|51-60||13
|-
|61-70||15
|-
|71-80||17
|-
|81-90||19
|-
|91-100||21
|-
|101-110||23
|-
|111+||25
|-
|(GMS) 151+||26
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||0%
|}
 
=====20% chance to ignore monster damage dealt=====
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||5
|-
|11-20||8
|-
|21-30||11
|-
|31-40||14
|-
|41-50||17
|-
|51-60||20
|-
|61-70||23
|-
|71-80||26
|-
|81-90||29
|-
|91-100||32
|-
|101-110||35
|-
|111+||38
|-
|(GMS) 151+||39
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||0%
|}
 
=====30% chance to ignore monster damage dealt=====
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||7
|-
|11-20||11
|-
|21-30||15
|-
|31-40||19
|-
|41-50||23
|-
|51-60||27
|-
|61-70||31
|-
|71-80||35
|-
|81-90||39
|-
|91-100||43
|-
|101-110||47
|-
|111+||51
|-
|(GMS) 151+||53
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||0%
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||6.8965% (1 in 14.5)||6.8965% (1 in 14.5)||8.9285% (1 in 11.2)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||6.8965% (1 in 14.5)||6.8965% (1 in 14.5)||8.9285% (1 in 11.2)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||6.8965% (1 in 14.5)||6.8965% (1 in 14.5)||8.9285% (1 in 11.2)
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||6.8965% (1 in 14.5)||6.8965% (1 in 14.5)||8.9285% (1 in 11.2)
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||10.3448% (1 in 9.6666)||10.3448% (1 in 9.6666)||10.7142% (1 in 9.3333)
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||10.3448% (1 in 9.6666)||10.3448% (1 in 9.6666)||10.7142% (1 in 9.3333)
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||10.3448% (1 in 9.6666)||10.3448% (1 in 9.6666)||7.1428% (1 in 14)
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||3.4482% (1 in 29)||3.4482% (1 in 29)||7.1428% (1 in 14)
|}
 
=====5% chance to ignore 20% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 20 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||10.3448% (1 in 9.6666)||10.3448% (1 in 9.6666)||7.1428% (1 in 14)
|}
 
=====5% chance to ignore 40% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 40 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||10.3448% (1 in 9.6666)||10.3448% (1 in 9.6666)||7.1428% (1 in 14)
|}
 
=====Skills and Potion HP Recovery % Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +10%
|-
|31-70|| +20%
|-
|71+|| +30%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||10.3448% (1 in 9.6666)||10.3448% (1 in 9.6666)||7.1428% (1 in 14)
|}
 
=====Decent Haste enabled=====
'''Decent Skills of any type can only appear 1 time on a single cube'''.
 
Equip level requirement: 70 or higher
 
For 200 seconds, Movement Speed +20, Jump +10, does not break maximum movement speed and jump limit, does not stack with Haste, personal buff only.
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||6.8965% (1 in 14.5)||6.8965% (1 in 14.5)||7.1428% (1 in 14)
|}
{{tochide}}
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||6.4516% (1 in 15.5)||6.4516% (1 in 15.5)||10% (1 in 10)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||6.4516% (1 in 15.5)||6.4516% (1 in 15.5)||10% (1 in 10)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||6.4516% (1 in 15.5)||6.4516% (1 in 15.5)||10% (1 in 10)
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||6.4516% (1 in 15.5)||6.4516% (1 in 15.5)||10% (1 in 10)
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||9.6774% (1 in 10.3333)||9.6774% (1 in 10.3333)||10% (1 in 10)
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||9.6774% (1 in 10.3333)||9.6774% (1 in 10.3333)||10% (1 in 10)
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||9.6774% (1 in 10.3333)||9.6774% (1 in 10.3333)||10% (1 in 10)
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||6.4516% (1 in 15.5)||6.4516% (1 in 15.5)||7.5% (1 in 13.3333)
|}
 
=====10% chance to ignore 20% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 20 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||9.6774% (1 in 10.3333)||9.6774% (1 in 10.3333)||7.5% (1 in 13.3333)
|}
 
=====10% chance to ignore 40% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 40 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||9.6774% (1 in 10.3333)||9.6774% (1 in 10.3333)||7.5% (1 in 13.3333)
|}
 
=====Skills and Potion HP Recovery % Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
 
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +20%
|-
|31-70|| +30%
|-
|71+|| +40%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||9.6774% (1 in 10.3333)||9.6774% (1 in 10.3333)||0%
|}
 
=====Decent Combat Orders enabled=====
'''Decent Skills of any type can only appear 1 time on a single cube'''.
 
Equip level requirement: 70 or higher
 
For 240 seconds, All Skill Levels +1, majority of 4th job skills can surpass Maximum Skill Level, does not stack with Combat Orders, personal buff only. 5th job skills not affected.
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|70+||9.6774% (1 in 10.3333)||9.6774% (1 in 10.3333)||7.5% (1 in 13.3333)
|}
{{tochide}}
 
===Cape, Belt, Shoulderpad===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|}
 
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|}
 
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|}
 
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||17.647% (1 in 5.6666)||17.647% (1 in 5.6666)||14.2857% (1 in 7)
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||17.647% (1 in 5.6666)||17.647% (1 in 5.6666)||14.2857% (1 in 7)
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||17.647% (1 in 5.6666)||17.647% (1 in 5.6666)||14.2857% (1 in 7)
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
 
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
 
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
 
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||7.5% (1 in 13.3333)
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||7.5% (1 in 13.3333)
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|}
 
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|}
 
=====All Stats Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81+|| +5
|-
|(GMS) 151+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||5% (1 in 20)
|}
{{tochide}}
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||14.2857% (1 in 7)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||14.2857% (1 in 7)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||14.2857% (1 in 7)
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||14.2857% (1 in 7)
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||14.2857% (1 in 7)
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||14.2857% (1 in 7)
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||8.5714% (1 in 11.6666)
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||3.7037% (1 in 27)||3.7037% (1 in 27)||5.7142% (1 in 17.5)
|}
 
=====20% chance to ignore monster damage dealt=====
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||3
|-
|11-20||5
|-
|21-30||7
|-
|31-40||9
|-
|41-50||11
|-
|51-60||13
|-
|61-70||15
|-
|71-80||17
|-
|81-90||19
|-
|91-100||21
|-
|101-110||23
|-
|111+||25
|-
|(GMS) 151+||26
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||0%
|}
 
=====20% chance to ignore monster damage dealt=====
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||5
|-
|11-20||8
|-
|21-30||11
|-
|31-40||14
|-
|41-50||17
|-
|51-60||20
|-
|61-70||23
|-
|71-80||26
|-
|81-90||29
|-
|91-100||32
|-
|101-110||35
|-
|111+||38
|-
|(GMS) 151+||39
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||0%
|}
 
=====30% chance to ignore monster damage dealt=====
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||7
|-
|11-20||11
|-
|21-30||15
|-
|31-40||19
|-
|41-50||23
|-
|51-60||27
|-
|61-70||31
|-
|71-80||35
|-
|81-90||39
|-
|91-100||43
|-
|101-110||47
|-
|111+||51
|-
|(GMS) 151+||53
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||0%
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||9.6153% (1 in 10.4)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||9.6153% (1 in 10.4)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||9.6153% (1 in 10.4)
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||7.4074% (1 in 13.5)||7.4074% (1 in 13.5)||9.6153% (1 in 10.4)
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||11.1111% (1 in 9)||11.1111% (1 in 9)||11.5384% (1 in 8.6666)
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||11.1111% (1 in 9)||11.1111% (1 in 9)||11.5384% (1 in 8.6666)
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||11.1111% (1 in 9)||11.1111% (1 in 9)||7.6923% (1 in 13)
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||3.7037% (1 in 27)||3.7037% (1 in 27)||7.6923% (1 in 13)
|}
 
=====5% chance to ignore 20% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 20 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||11.1111% (1 in 9)||11.1111% (1 in 9)||7.6923% (1 in 13)
|}
 
=====5% chance to ignore 40% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 40 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||11.1111% (1 in 9)||11.1111% (1 in 9)||7.6923% (1 in 13)
|}
 
=====Skills and Potion HP Recovery % Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +10%
|-
|31-70|| +20%
|-
|71+|| +30%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||11.1111% (1 in 9)||11.1111% (1 in 9)||7.6923% (1 in 13)
|}
{{tochide}}
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||7.1428% (1 in 14)||7.1428% (1 in 14)||10.8108% (1 in 9.25)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||7.1428% (1 in 14)||7.1428% (1 in 14)||10.8108% (1 in 9.25)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||7.1428% (1 in 14)||7.1428% (1 in 14)||10.8108% (1 in 9.25)
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||7.1428% (1 in 14)||7.1428% (1 in 14)||10.8108% (1 in 9.25)
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||10.7142% (1 in 9.3333)||10.7142% (1 in 9.3333)||10.8108% (1 in 9.25)
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||10.7142% (1 in 9.3333)||10.7142% (1 in 9.3333)||10.8108% (1 in 9.25)
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||10.7142% (1 in 9.3333)||10.7142% (1 in 9.3333)||10.8108% (1 in 9.25)
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||7.1428% (1 in 14)||7.1428% (1 in 14)||8.1081% (1 in 12.3333)
|}
 
=====10% chance to ignore 20% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 20 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||10.7142% (1 in 9.3333)||10.7142% (1 in 9.3333)||8.1081% (1 in 12.3333)
|}
 
=====10% chance to ignore 40% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 40 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||10.7142% (1 in 9.3333)||10.7142% (1 in 9.3333)||8.1081% (1 in 12.3333)
|}
 
=====Skills and Potion HP Recovery % Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
 
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +20%
|-
|31-70|| +30%
|-
|71+|| +40%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|40+||10.7142% (1 in 9.3333)||10.7142% (1 in 9.3333)||0%
|}
{{tochide}}
===Face Accessory, Eye Accessory, Ring, Earring, Pendant===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|}
 
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|}
 
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|}
 
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||17.647% (1 in 5.6666)||17.647% (1 in 5.6666)||14.2857% (1 in 7)
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||17.647% (1 in 5.6666)||17.647% (1 in 5.6666)||14.2857% (1 in 7)
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||17.647% (1 in 5.6666)||17.647% (1 in 5.6666)||14.2857% (1 in 7)
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||7.5% (1 in 13.3333)
|}
 
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||7.5% (1 in 13.3333)
|}
 
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||7.5% (1 in 13.3333)
|}
 
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||7.5% (1 in 13.3333)
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.1428% (1 in 14)||7.1428% (1 in 14)||7.5% (1 in 13.3333)
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.1428% (1 in 14)||7.1428% (1 in 14)||7.5% (1 in 13.3333)
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.1428% (1 in 14)||7.1428% (1 in 14)||5% (1 in 20)
|}
 
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||7.5% (1 in 13.3333)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||7.5% (1 in 13.3333)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||7.5% (1 in 13.3333)
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||7.5% (1 in 13.3333)
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.1428% (1 in 14)||7.1428% (1 in 14)||5% (1 in 20)
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.1428% (1 in 14)||7.1428% (1 in 14)||5% (1 in 20)
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.1428% (1 in 14)||7.1428% (1 in 14)||5% (1 in 20)
|}
 
=====All Stats Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81+|| +5
|-
|(GMS) 151+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||5% (1 in 20)
|}
 
=====Recover HP every 4 seconds=====
HP recovered as listed. Only applies when not in combat stance.
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||2
|-
|11-20||4
|-
|21-30||6
|-
|31-40||8
|-
|41-50||10
|-
|51-60||12
|-
|61-70||14
|-
|71-80||16
|-
|81-90||18
|-
|91-100||20
|-
|101-110||22
|-
|111+||24
|-
|(GMS) 151+||25
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.1428% (1 in 14)||7.1428% (1 in 14)||0%
|}
 
=====Recover MP every 4 seconds=====
MP recovered as listed. Applies even when in combat.
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||2
|-
|11-20||4
|-
|21-30||6
|-
|31-40||8
|-
|41-50||10
|-
|51-60||12
|-
|61-70||14
|-
|71-80||16
|-
|81-90||18
|-
|91-100||20
|-
|101-110||22
|-
|111+||24
|-
|(GMS) 151+||25
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.1428% (1 in 14)||7.1428% (1 in 14)||0%
|}
{{tochide}}
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||14.2857% (1 in 7)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||14.2857% (1 in 7)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||14.2857% (1 in 7)
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||14.2857% (1 in 7)
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||16.6666% (1 in 6)||16.6666% (1 in 6)||14.2857% (1 in 7)
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||16.6666% (1 in 6)||16.6666% (1 in 6)||14.2857% (1 in 7)
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||16.6666% (1 in 6)||16.6666% (1 in 6)||8.5714% (1 in 11.6666)
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||5.7142% (1 in 17.5)
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.5238% (1 in 10.5)||9.5238% (1 in 10.5)||11.3636% (1 in 8.8)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.5238% (1 in 10.5)||9.5238% (1 in 10.5)||11.3636% (1 in 8.8)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.5238% (1 in 10.5)||9.5238% (1 in 10.5)||11.3636% (1 in 8.8)
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.5238% (1 in 10.5)||9.5238% (1 in 10.5)||11.3636% (1 in 8.8)
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||14.2857% (1 in 7)||14.2857% (1 in 7)||13.6363% (1 in 7.3333)
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||14.2857% (1 in 7)||14.2857% (1 in 7)||13.6363% (1 in 7.3333)
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||14.2857% (1 in 7)||14.2857% (1 in 7)||9.0909% (1 in 11)
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||9.0909% (1 in 11)
|}
 
=====Skills and Potion HP Recovery % Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +10%
|-
|31-70|| +20%
|-
|71+|| +30%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||14.2857% (1 in 7)||14.2857% (1 in 7)||9.0909% (1 in 11)
|}
{{tochide}}
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.8823% (1 in 17)||5.8823% (1 in 17)||9.3023% (1 in 10.75)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.8823% (1 in 17)||5.8823% (1 in 17)||9.3023% (1 in 10.75)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.8823% (1 in 17)||5.8823% (1 in 17)||9.3023% (1 in 10.75)
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.8823% (1 in 17)||5.8823% (1 in 17)||9.3023% (1 in 10.75)
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||9.3023% (1 in 10.75)
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||9.3023% (1 in 10.75)
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||9.3023% (1 in 10.75)
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.8823% (1 in 17)||5.8823% (1 in 17)||6.9767% (1 in 14.3333)
|}
 
=====MP Cost Reduction=====
MP cost reduction as listed.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-50|| 5%
|-
|51-100|| 10%
|-
|101+|| 15%
|-
|(GMS) 151+|| 17%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||6.9767% (1 in 14.3333)
|}
 
=====MP Cost Reduction=====
MP cost reduction as listed.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-50|| 10%
|-
|51-100|| 20%
|-
|101+|| 30%
|-
|(GMS) 151+|| 35%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||6.9767% (1 in 14.3333)
|}
 
=====Skills and Potion HP Recovery % Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
 
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +20%
|-
|31-70|| +30%
|-
|71+|| +40%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||0%
|}
 
=====Mesos Obtained % Increase=====
Maximum +100% from equipment Potentials and Bonus Potentials.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +10%
|-
|31-70|| +15%
|-
|71+|| +20%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||6.9767% (1 in 14.3333)
|}
 
=====Item Drop Rate % Increase=====
'''Item Drop Rate increase can only appear up to 2 times on a single cube.'''
 
Maximum +200% from equipment Potentials and Bonus Potentials.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +10%
|-
|31-70|| +15%
|-
|71+|| +20%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.8235% (1 in 11.3333)||8.8235% (1 in 11.3333)||6.9767% (1 in 14.3333)
|}
{{tochide}}
===Weapon===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||12.5% (1 in 8)||12.5% (1 in 8)||13.6363% (1 in 7.3333)
|}
 
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||12.5% (1 in 8)||12.5% (1 in 8)||13.6363% (1 in 7.3333)
|}
 
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||12.5% (1 in 8)||12.5% (1 in 8)||13.6363% (1 in 7.3333)
|}
 
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||12.5% (1 in 8)||12.5% (1 in 8)||13.6363% (1 in 7.3333)
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||18.75% (1 in 5.3333)||18.75% (1 in 5.3333)||13.6363% (1 in 7.3333)
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||18.75% (1 in 5.3333)||18.75% (1 in 5.3333)||13.6363% (1 in 7.3333)
|}
 
=====Weapon ATT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||6.25% (1 in 16)||6.25% (1 in 16)||9.0909% (1 in 11)
|}
 
=====Magic ATT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||6.25% (1 in 16)||6.25% (1 in 16)||9.0909% (1 in 11)
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
 
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
 
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
 
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||6.1224% (1 in 16.3333)
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||6.1224% (1 in 16.3333)
|}
 
=====Weapon ATT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-60|| +6
|-
|61-80|| +8
|-
|81-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||4.0816% (1 in 24.5)
|}
 
=====Magic ATT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-60|| +6
|-
|61-80|| +8
|-
|81-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||4.0816% (1 in 24.5)
|}
 
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
 
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.7543% (1 in 57)||1.7543% (1 in 57)||2.0408% (1 in 49)
|}
 
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.7543% (1 in 57)||1.7543% (1 in 57)||2.0408% (1 in 49)
|}
 
=====Critical Rate +4%=====
Equip level requirement: 0 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.7543% (1 in 57)||1.7543% (1 in 57)||2.0408% (1 in 49)
|}
 
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.7543% (1 in 57)||1.7543% (1 in 57)||2.0408% (1 in 49)
|}
 
=====All Stats Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81+|| +5
|-
|(GMS) 151+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||4.0816% (1 in 24.5)
|}
 
=====Chance to recover HP when attacking=====
HP recovered as listed.
{{col|2|begin}}
;Initial, In-game cubes
Chance of recovery: 3%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||10
|-
|11-20||12
|-
|21-30||14
|-
|31-40||16
|-
|41-50||18
|-
|51-60||20
|-
|61-70||22
|-
|71-80||24
|-
|81-90||26
|-
|91-100||28
|-
|101-110||30
|-
|111+||32
|-
|(GMS) 151+||33
|}
{{col|2}}
;Cash cubes
Chance of recovery: 20%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||20
|-
|11-20||40
|-
|21-30||60
|-
|31-40||80
|-
|41-50||100
|-
|51-60||120
|-
|61-70||140
|-
|71-80||160
|-
|81-90||180
|-
|91-100||200
|-
|101-110||220
|-
|111+||240
|-
|(GMS) 151+||250
|}
{{col|2|end}}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
 
=====Chance to recover MP when attacking=====
MP recovered as listed.
{{col|2|begin}}
;Initial, In-game cubes
Chance of recovery: 3%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||10
|-
|11-20||12
|-
|21-30||14
|-
|31-40||16
|-
|41-50||18
|-
|51-60||20
|-
|61-70||22
|-
|71-80||24
|-
|81-90||26
|-
|91-100||28
|-
|101-110||30
|-
|111+||32
|-
|(GMS) 151+||33
|}
{{col|2}}
;Cash cubes
Chance of recovery: 20%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||20
|-
|11-20||30
|-
|21-30||40
|-
|31-40||50
|-
|41-50||60
|-
|51-60||70
|-
|61-70||80
|-
|71-80||90
|-
|81-90||100
|-
|91-100||110
|-
|101+||120
|-
|(GMS)151+||125
|}
{{col|2|end}}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
 
=====Chance to inflict darkness when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 10%
;Cash cubes
Activation chance: 20%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-50||Level 1 (reduces accuracy by 70% for 5 seconds)
|-
|51-100||Level 2 (reduces accuracy by 70% for 10 seconds)
|-
|101+||Level 3 (reduces accuracy by 80% for 15 seconds)
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
 
=====Chance to inflict slow when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 10%
;Cash cubes
Activation chance: 20%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-70||Level 1 (reduces speed by 30% for 10 seconds)
|-
|71+||Level 2 (reduces speed by 40% for 10 seconds)
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
 
=====Chance to inflict poison when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 10%
;Cash cubes
Activation chance: 20%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-20||Level 1 (deals 20 damage per second for 20 seconds)
|-
|21-40||Level 2 (deals 40 damage per second for 20 seconds)
|-
|41-60||Level 3 (deals 60 damage per second for 20 seconds)
|-
|61-80||Level 4 (deals 80 damage per second for 20 seconds)
|-
|81-100||Level 5 (deals 100 damage per second for 20 seconds)
|-
|101+||Level 6 (deals 120 damage per second for 20 seconds)
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
 
=====Chance to inflict stun when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 5%
;Cash cubes
Activation chance: 10%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-70||Level 1 (stuns for 3 seconds)
|-
|71+||Level 2 (stuns for 4 seconds)
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
 
=====Chance to inflict seal when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 5%
;Cash cubes
Activation chance: 10%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-70||Level 1 (seals all skills for 4 seconds)
|-
|71+||Level 2 (seals all skills for 6 seconds)
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
 
=====Chance to inflict freeze when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 5%
;Cash cubes
Activation chance: 10%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-70||Level 1 (freezes for 2 seconds)
|-
|71+||Level 2 (freezes for 3 seconds)
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
 
=====Ignores 15% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube'''.
 
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.7543% (1 in 57)||1.7543% (1 in 57)||2.0408% (1 in 49)
|}
{{tochide}}
 
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||7.6923% (1 in 13)||7.6923% (1 in 13)||10.8695% (1 in 9.2)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||7.6923% (1 in 13)||7.6923% (1 in 13)||10.8695% (1 in 9.2)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||7.6923% (1 in 13)||7.6923% (1 in 13)||10.8695% (1 in 9.2)
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||7.6923% (1 in 13)||7.6923% (1 in 13)||10.8695% (1 in 9.2)
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||11.5384% (1 in 8.6666)||11.5384% (1 in 8.6666)||10.8695% (1 in 9.2)
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||11.5384% (1 in 8.6666)||11.5384% (1 in 8.6666)||10.8695% (1 in 9.2)
|}
 
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||3.8461% (1 in 26)||3.8461% (1 in 26)||4.3478% (1 in 23)
|}
 
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||3.8461% (1 in 26)||3.8461% (1 in 26)||4.3478% (1 in 23)
|}
 
=====Critical Rate +8%=====
Equip level requirement: 0 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||3.8461% (1 in 26)||3.8461% (1 in 26)||4.3478% (1 in 23)
|}
 
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||3.8461% (1 in 26)||3.8461% (1 in 26)||4.3478% (1 in 23)
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||3.8461% (1 in 26)||3.8461% (1 in 26)||4.3478% (1 in 23)
|}
 
=====Chance to recover HP when attacking=====
HP recovered as listed.
{{col|2|begin}}
;Initial, In-game cubes
Chance of recovery: 3%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||20
|-
|11-20||23
|-
|21-30||26
|-
|31-40||29
|-
|41-50||32
|-
|51-60||35
|-
|61-70||38
|-
|71-80||41
|-
|81-90||44
|-
|91-100||47
|-
|101-110||50
|-
|111+||53
|-
|(GMS) 151+||54
|}
{{col|2}}
;Cash cubes
Chance of recovery: 20%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||30
|-
|11-20||60
|-
|21-30||90
|-
|31-40||120
|-
|41-50||150
|-
|51-60||180
|-
|61-70||210
|-
|71-80||240
|-
|81-90||270
|-
|91-100||300
|-
|101-110||330
|-
|111+||360
|-
|(GMS) 151+||375
|}
{{col|2|end}}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||11.5384% (1 in 8.6666)||11.5384% (1 in 8.6666)||4.3478% (1 in 23)
|}
 
=====Chance to recover MP when attacking=====
MP recovered as listed.
{{col|2|begin}}
;Initial, In-game cubes
Chance of recovery: 3%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||20
|-
|11-20||23
|-
|21-30||26
|-
|31-40||29
|-
|41-50||32
|-
|51-60||35
|-
|61-70||38
|-
|71-80||41
|-
|81-90||44
|-
|91-100||47
|-
|101-110||50
|-
|111+||53
|-
|(GMS) 151+||54
|}
{{col|2}}
;Cash cubes
Chance of recovery: 20%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||30
|-
|11-20||45
|-
|21-30||60
|-
|31-40||75
|-
|41-50||90
|-
|51-60||105
|-
|61-70||120
|-
|71-80||135
|-
|81-90||150
|-
|91-100||165
|-
|101+||180
|-
|(GMS) 151+||187
|}
{{col|2|end}}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||11.5384% (1 in 8.6666)||11.5384% (1 in 8.6666)||4.3478% (1 in 23)
|}
 
=====Ignore 15% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube'''.
 
Equip level requirement: 50 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||3.8461% (1 in 26)||3.8461% (1 in 26)||4.3478% (1 in 23)
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||13.3333% (1 in 7.5)||13.3333% (1 in 7.5)||11.6279% (1 in 8.6)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||13.3333% (1 in 7.5)||13.3333% (1 in 7.5)||11.6279% (1 in 8.6)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||13.3333% (1 in 7.5)||13.3333% (1 in 7.5)||11.6279% (1 in 8.6)
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||13.3333% (1 in 7.5)||13.3333% (1 in 7.5)||11.6279% (1 in 8.6)
|}
 
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.6666% (1 in 15)||6.6666% (1 in 15)||6.9767% (1 in 14.3333)
|}
 
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.6666% (1 in 15)||6.6666% (1 in 15)||6.9767% (1 in 14.3333)
|}
 
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.6666% (1 in 15)||6.6666% (1 in 15)||9.3023% (1 in 10.75)
|}
 
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.6666% (1 in 15)||6.6666% (1 in 15)||6.9767% (1 in 14.3333)
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.6666% (1 in 15)||6.6666% (1 in 15)||9.3023% (1 in 10.75)
|}
 
=====Ignore 30% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 50 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.6666% (1 in 15)||6.6666% (1 in 15)||6.9767% (1 in 14.3333)
|}
 
=====Damage to Boss Monsters +30%=====
'''Damage to Boss Monsters increase can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 100 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.6666% (1 in 15)||6.6666% (1 in 15)||6.9767% (1 in 14.3333)
|}
{{tochide}}
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||8% (1 in 12.5)||11.1111% (1 in 9)||9.756% (1 in 10.25)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||8% (1 in 12.5)||11.1111% (1 in 9)||9.756% (1 in 10.25)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||8% (1 in 12.5)||11.1111% (1 in 9)||9.756% (1 in 10.25)
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||8% (1 in 12.5)||11.1111% (1 in 9)||9.756% (1 in 10.25)
|}
 
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4% (1 in 25)||5.5555% (1 in 18)||4.878% (1 in 20.5)
|}
 
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4% (1 in 25)||5.5555% (1 in 18)||4.878% (1 in 20.5)
|}
 
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4% (1 in 25)||5.5555% (1 in 18)||4.878% (1 in 20.5)
|}
 
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4% (1 in 25)||5.5555% (1 in 18)||4.878% (1 in 20.5)
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||8% (1 in 12.5)||11.1111% (1 in 9)||7.317% (1 in 13.6666)
|}
 
=====Weapon ATT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||12% (1 in 8.3333)||0%||4.878% (1 in 20.5)
|}
 
=====Magic ATT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||12% (1 in 8.3333)||0%||4.878% (1 in 20.5)
|}
 
=====Ignore 35% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 50 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4% (1 in 25)||5.5555% (1 in 18)||4.878% (1 in 20.5)
|}
 
=====Ignore 40% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 100 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4% (1 in 25)||2.7777% (1 in 36)||4.878% (1 in 20.5)
|}
 
=====Damage to Boss Monsters +35%=====
'''Damage to Boss Monsters increase can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 100 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||8% (1 in 12.5)||11.1111% (1 in 9)||9.756% (1 in 10.25)
|}
 
=====Damage to Boss Monsters +40%=====
'''Damage to Boss Monsters increase can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 100 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4% (1 in 25)||2.7777% (1 in 36)||4.878% (1 in 20.5)
|}
{{tochide}}
 
===Secondary Weapon (excluding Demon Aegis and Soul Rings)===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||12.5% (1 in 8)||12.5% (1 in 8)||13.6363% (1 in 7.3333)
|}
 
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||12.5% (1 in 8)||12.5% (1 in 8)||13.6363% (1 in 7.3333)
|}
 
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||12.5% (1 in 8)||12.5% (1 in 8)||13.6363% (1 in 7.3333)
|}
 
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||12.5% (1 in 8)||12.5% (1 in 8)||13.6363% (1 in 7.3333)
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||18.75% (1 in 5.3333)||18.75% (1 in 5.3333)||13.6363% (1 in 7.3333)
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||18.75% (1 in 5.3333)||18.75% (1 in 5.3333)||13.6363% (1 in 7.3333)
|}
 
=====Weapon ATT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||6.25% (1 in 16)||6.25% (1 in 16)||9.0909% (1 in 11)
|}
 
=====Magic ATT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||6.25% (1 in 16)||6.25% (1 in 16)||9.0909% (1 in 11)
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
 
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
 
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
 
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||6.1224% (1 in 16.3333)
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||6.1224% (1 in 16.3333)
|}
 
=====Weapon ATT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-60|| +6
|-
|61-80|| +8
|-
|81-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||4.0816% (1 in 24.5)
|}
 
=====Magic ATT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-60|| +6
|-
|61-80|| +8
|-
|81-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||4.0816% (1 in 24.5)
|}
 
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
 
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.7543% (1 in 57)||1.7543% (1 in 57)||2.0408% (1 in 49)
|}
 
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.7543% (1 in 57)||1.7543% (1 in 57)||2.0408% (1 in 49)
|}
 
=====Critical Rate +4%=====
Equip level requirement: 0 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.7543% (1 in 57)||1.7543% (1 in 57)||2.0408% (1 in 49)
|}
 
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.7543% (1 in 57)||1.7543% (1 in 57)||2.0408% (1 in 49)
|}
 
=====All Stats Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81+|| +5
|-
|(GMS) 151+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||4.0816% (1 in 24.5)
|}
 
=====Chance to recover HP when attacking=====
HP recovered as listed.
{{col|2|begin}}
;Initial, In-game cubes
Chance of recovery: 3%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||10
|-
|11-20||12
|-
|21-30||14
|-
|31-40||16
|-
|41-50||18
|-
|51-60||20
|-
|61-70||22
|-
|71-80||24
|-
|81-90||26
|-
|91-100||28
|-
|101-110||30
|-
|111+||32
|-
|(GMS) 151+||33
|}
{{col|2}}
;Cash cubes
Chance of recovery: 20%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||20
|-
|11-20||40
|-
|21-30||60
|-
|31-40||80
|-
|41-50||100
|-
|51-60||120
|-
|61-70||140
|-
|71-80||160
|-
|81-90||180
|-
|91-100||200
|-
|101-110||220
|-
|111+||240
|-
|(GMS) 151+||250
|}
{{col|2|end}}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
 
=====Chance to recover MP when attacking=====
MP recovered as listed.
{{col|2|begin}}
;Initial, In-game cubes
Chance of recovery: 3%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||10
|-
|11-20||12
|-
|21-30||14
|-
|31-40||16
|-
|41-50||18
|-
|51-60||20
|-
|61-70||22
|-
|71-80||24
|-
|81-90||26
|-
|91-100||28
|-
|101-110||30
|-
|111+||32
|-
|(GMS) 151+||33
|}
{{col|2}}
;Cash cubes
Chance of recovery: 20%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||20
|-
|11-20||30
|-
|21-30||40
|-
|31-40||50
|-
|41-50||60
|-
|51-60||70
|-
|61-70||80
|-
|71-80||90
|-
|81-90||100
|-
|91-100||110
|-
|101+||120
|-
|(GMS)151+||125
|}
{{col|2|end}}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
 
=====Chance to inflict darkness when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 10%
;Cash cubes
Activation chance: 20%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-50||Level 1 (reduces accuracy by 70% for 5 seconds)
|-
|51-100||Level 2 (reduces accuracy by 70% for 10 seconds)
|-
|101+||Level 3 (reduces accuracy by 80% for 15 seconds)
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
 
=====Chance to inflict slow when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 10%
;Cash cubes
Activation chance: 20%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-70||Level 1 (reduces speed by 30% for 10 seconds)
|-
|71+||Level 2 (reduces speed by 40% for 10 seconds)
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
 
=====Chance to inflict poison when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 10%
;Cash cubes
Activation chance: 20%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-20||Level 1 (deals 20 damage per second for 20 seconds)
|-
|21-40||Level 2 (deals 40 damage per second for 20 seconds)
|-
|41-60||Level 3 (deals 60 damage per second for 20 seconds)
|-
|61-80||Level 4 (deals 80 damage per second for 20 seconds)
|-
|81-100||Level 5 (deals 100 damage per second for 20 seconds)
|-
|101+||Level 6 (deals 120 damage per second for 20 seconds)
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
 
=====Chance to inflict stun when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 5%
;Cash cubes
Activation chance: 10%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-70||Level 1 (stuns for 3 seconds)
|-
|71+||Level 2 (stuns for 4 seconds)
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
 
=====Chance to inflict seal when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 5%
;Cash cubes
Activation chance: 10%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-70||Level 1 (seals all skills for 4 seconds)
|-
|71+||Level 2 (seals all skills for 6 seconds)
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
 
=====Chance to inflict freeze when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 5%
;Cash cubes
Activation chance: 10%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-70||Level 1 (freezes for 2 seconds)
|-
|71+||Level 2 (freezes for 3 seconds)
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
 
=====Ignores 15% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube'''.
 
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.7543% (1 in 57)||1.7543% (1 in 57)||2.0408% (1 in 49)
|}
{{tochide}}
 
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||5.7142% (1 in 17.5)||5.7142% (1 in 17.5)||10.8695% (1 in 9.2)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||5.7142% (1 in 17.5)||5.7142% (1 in 17.5)||10.8695% (1 in 9.2)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||5.7142% (1 in 17.5)||5.7142% (1 in 17.5)||10.8695% (1 in 9.2)
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||5.7142% (1 in 17.5)||5.7142% (1 in 17.5)||10.8695% (1 in 9.2)
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||8.5714% (1 in 11.6666)||8.5714% (1 in 11.6666)||10.8695% (1 in 9.2)
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||8.5714% (1 in 11.6666)||8.5714% (1 in 11.6666)||10.8695% (1 in 9.2)
|}
 
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||2.8571% (1 in 35)||2.8571% (1 in 35)||4.3478% (1 in 23)
|}
 
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||2.8571% (1 in 35)||2.8571% (1 in 35)||4.3478% (1 in 23)
|}
 
=====Critical Rate +8%=====
Equip level requirement: 0 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||2.8571% (1 in 35)||2.8571% (1 in 35)||4.3478% (1 in 23)
|}
 
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||2.8571% (1 in 35)||2.8571% (1 in 35)||4.3478% (1 in 23)
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||2.8571% (1 in 35)||2.8571% (1 in 35)||4.3478% (1 in 23)
|}
 
=====Chance to recover HP when attacking=====
HP recovered as listed.
{{col|2|begin}}
;Initial, In-game cubes
Chance of recovery: 3%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||20
|-
|11-20||23
|-
|21-30||26
|-
|31-40||29
|-
|41-50||32
|-
|51-60||35
|-
|61-70||38
|-
|71-80||41
|-
|81-90||44
|-
|91-100||47
|-
|101-110||50
|-
|111+||53
|-
|(GMS) 151+||54
|}
{{col|2}}
;Cash cubes
Chance of recovery: 20%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||30
|-
|11-20||60
|-
|21-30||90
|-
|31-40||120
|-
|41-50||150
|-
|51-60||180
|-
|61-70||210
|-
|71-80||240
|-
|81-90||270
|-
|91-100||300
|-
|101-110||330
|-
|111+||360
|-
|(GMS) 151+||375
|}
{{col|2|end}}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||8.5714% (1 in 11.6666)||8.5714% (1 in 11.6666)||4.3478% (1 in 23)
|}
 
=====Chance to recover MP when attacking=====
MP recovered as listed.
{{col|2|begin}}
;Initial, In-game cubes
Chance of recovery: 3%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||20
|-
|11-20||23
|-
|21-30||26
|-
|31-40||29
|-
|41-50||32
|-
|51-60||35
|-
|61-70||38
|-
|71-80||41
|-
|81-90||44
|-
|91-100||47
|-
|101-110||50
|-
|111+||53
|-
|(GMS) 151+||54
|}
{{col|2}}
;Cash cubes
Chance of recovery: 20%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||30
|-
|11-20||45
|-
|21-30||60
|-
|31-40||75
|-
|41-50||90
|-
|51-60||105
|-
|61-70||120
|-
|71-80||135
|-
|81-90||150
|-
|91-100||165
|-
|101+||180
|-
|(GMS) 151+||187
|}
{{col|2|end}}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||8.5714% (1 in 11.6666)||8.5714% (1 in 11.6666)||4.3478% (1 in 23)
|}
 
=====Ignore 15% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube'''.
 
Equip level requirement: 50 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||2.8571% (1 in 35)||2.8571% (1 in 35)||4.3478% (1 in 23)
|}
 
=====20% chance to ignore monster damage dealt=====
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||3
|-
|11-20||5
|-
|21-30||7
|-
|31-40||9
|-
|41-50||11
|-
|51-60||13
|-
|61-70||15
|-
|71-80||17
|-
|81-90||19
|-
|91-100||21
|-
|101-110||23
|-
|111+||25
|-
|(GMS) 151+||26
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||8.5714% (1 in 11.6666)||8.5714% (1 in 11.6666)||0%
|}
 
=====20% chance to ignore monster damage dealt=====
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||5
|-
|11-20||8
|-
|21-30||11
|-
|31-40||14
|-
|41-50||17
|-
|51-60||20
|-
|61-70||23
|-
|71-80||26
|-
|81-90||29
|-
|91-100||32
|-
|101-110||35
|-
|111+||38
|-
|(GMS) 151+||39
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||8.5714% (1 in 11.6666)||8.5714% (1 in 11.6666)||0%
|}
 
=====30% chance to ignore monster damage dealt=====
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||7
|-
|11-20||11
|-
|21-30||15
|-
|31-40||19
|-
|41-50||23
|-
|51-60||27
|-
|61-70||31
|-
|71-80||35
|-
|81-90||39
|-
|91-100||43
|-
|101-110||47
|-
|111+||51
|-
|(GMS) 151+||53
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||8.5714% (1 in 11.6666)||8.5714% (1 in 11.6666)||0%
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.5238% (1 in 10.5)||9.5238% (1 in 10.5)||9.8039% (1 in 10.2)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.5238% (1 in 10.5)||9.5238% (1 in 10.5)||9.8039% (1 in 10.2)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.5238% (1 in 10.5)||9.5238% (1 in 10.5)||9.8039% (1 in 10.2)
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.5238% (1 in 10.5)||9.5238% (1 in 10.5)||9.8039% (1 in 10.2)
|}
 
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.7619% (1 in 21)||4.7619% (1 in 21)||5.8823% (1 in 17)
|}
 
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.7619% (1 in 21)||4.7619% (1 in 21)||5.8823% (1 in 17)
|}
 
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.7619% (1 in 21)||4.7619% (1 in 21)||7.8431% (1 in 12.75)
|}
 
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.7619% (1 in 21)||4.7619% (1 in 21)||5.8823% (1 in 17)
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.7619% (1 in 21)||4.7619% (1 in 21)||7.8431% (1 in 12.75)
|}
 
=====Ignore 30% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 50 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.7619% (1 in 21)||4.7619% (1 in 21)||5.8823% (1 in 17)
|}
 
=====5% chance to ignore 20% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 20 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||14.2857% (1 in 7)||14.2857% (1 in 7)||7.8431% (1 in 12.75)
|}
 
=====5% chance to ignore 40% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 40 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||14.2857% (1 in 7)||14.2857% (1 in 7)||7.8431% (1 in 12.75)
|}
 
=====Damage to Boss Monsters +30%=====
'''Damage to Boss Monsters increase can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 100 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.7619% (1 in 21)||4.7619% (1 in 21)||5.8823% (1 in 17)
|}
{{tochide}}
 
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.4516% (1 in 15.5)||8.3333% (1 in 12)||8.5106% (1 in 11.75)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.4516% (1 in 15.5)||8.3333% (1 in 12)||8.5106% (1 in 11.75)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.4516% (1 in 15.5)||8.3333% (1 in 12)||8.5106% (1 in 11.75)
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.4516% (1 in 15.5)||8.3333% (1 in 12)||8.5106% (1 in 11.75)
|}
 
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||3.2258% (1 in 31)||4.1666% (1 in 24)||4.2553% (1 in 23.5)
|}
 
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||3.2258% (1 in 31)||4.1666% (1 in 24)||4.2553% (1 in 23.5)
|}
 
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||3.2258% (1 in 31)||4.1666% (1 in 24)||4.2553% (1 in 23.5)
|}
 
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||3.2258% (1 in 31)||4.1666% (1 in 24)||4.2553% (1 in 23.5)
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.4516% (1 in 15.5)||8.3333% (1 in 12)||6.3829% (1 in 15.6666)
|}
 
=====Weapon ATT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.6774% (1 in 10.3333)||0%||4.2553% (1 in 23.5)
|}
 
=====Magic ATT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.6774% (1 in 10.3333)||0%||4.2553% (1 in 23.5)
|}
 
=====Ignore 35% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 50 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||3.2258% (1 in 31)||4.1666% (1 in 24)||4.2553% (1 in 23.5)
|}
 
=====Ignore 40% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 100 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||3.2258% (1 in 31)||2.0833% (1 in 48)||4.2553% (1 in 23.5)
|}
 
=====10% chance to ignore 20% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 20 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.6774% (1 in 10.3333)||12.5% (1 in 8)||6.3829% (1 in 15.6666)
|}
 
=====10% chance to ignore 40% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 40 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.6774% (1 in 10.3333)||12.5% (1 in 8)||6.3829% (1 in 15.6666)
|}
 
=====Damage to Boss Monsters +35%=====
'''Damage to Boss Monsters increase can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 100 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.4516% (1 in 15.5)||8.3333% (1 in 12)||8.5106% (1 in 11.75)
|}
 
=====Damage to Boss Monsters +40%=====
'''Damage to Boss Monsters increase can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 100 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||3.2258% (1 in 31)||2.0833% (1 in 48)||4.2553% (1 in 23.5)
|}
{{tochide}}
 
===Demon Aegis and Soul Rings===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||15.3846% (1 in 6.5)||15.3846% (1 in 6.5)||15.7894% (1 in 6.3333)
|}
 
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||15.3846% (1 in 6.5)||15.3846% (1 in 6.5)||15.7894% (1 in 6.3333)
|}
 
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||15.3846% (1 in 6.5)||15.3846% (1 in 6.5)||15.7894% (1 in 6.3333)
|}
 
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||15.3846% (1 in 6.5)||15.3846% (1 in 6.5)||15.7894% (1 in 6.3333)
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||23.0769% (1 in 4.3333)||23.0769% (1 in 4.3333)||15.7894% (1 in 6.3333)
|}
 
=====Weapon ATT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.6923% (1 in 13)||7.6923% (1 in 13)||10.5263% (1 in 9.5)
|}
 
=====Magic ATT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||7.6923% (1 in 13)||7.6923% (1 in 13)||10.5263% (1 in 9.5)
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.7037% (1 in 27)||3.9215% (1 in 25.5)||6.5217% (1 in 15.3333)
|}
 
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.7037% (1 in 27)||3.9215% (1 in 25.5)||6.5217% (1 in 15.3333)
|}
 
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.7037% (1 in 27)||3.9215% (1 in 25.5)||6.5217% (1 in 15.3333)
|}
 
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.7037% (1 in 27)||3.9215% (1 in 25.5)||6.5217% (1 in 15.3333)
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.5555% (1 in 18)||5.8823% (1 in 17)||6.5217% (1 in 15.3333)
|}
 
=====Weapon ATT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-60|| +6
|-
|61-80|| +8
|-
|81-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.7037% (1 in 27)||3.9215% (1 in 25.5)||4.3478% (1 in 23)
|}
 
=====Magic ATT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-60|| +6
|-
|61-80|| +8
|-
|81-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.7037% (1 in 27)||3.9215% (1 in 25.5)||4.3478% (1 in 23)
|}
 
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.7037% (1 in 27)||3.9215% (1 in 25.5)||6.5217% (1 in 15.3333)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.7037% (1 in 27)||3.9215% (1 in 25.5)||6.5217% (1 in 15.3333)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.7037% (1 in 27)||3.9215% (1 in 25.5)||6.5217% (1 in 15.3333)
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.7037% (1 in 27)||3.9215% (1 in 25.5)||6.5217% (1 in 15.3333)
|}
 
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.8518% (1 in 54)||1.9607% (1 in 51)||2.1739% (1 in 46)
|}
 
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.8518% (1 in 54)||1.9607% (1 in 51)||2.1739% (1 in 46)
|}
 
=====Critical Rate +4%=====
Equip level requirement: 0 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.8518% (1 in 54)||1.9607% (1 in 51)||2.1739% (1 in 46)
|}
 
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.8518% (1 in 54)||1.9607% (1 in 51)||2.1739% (1 in 46)
|}
 
=====All Stats Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81+|| +5
|-
|(GMS) 151+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.7037% (1 in 27)||3.9215% (1 in 25.5)||4.3478% (1 in 23)
|}
 
=====Chance to recover HP when attacking=====
HP recovered as listed.
{{col|2|begin}}
;Initial, In-game cubes
Chance of recovery: 3%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||10
|-
|11-20||12
|-
|21-30||14
|-
|31-40||16
|-
|41-50||18
|-
|51-60||20
|-
|61-70||22
|-
|71-80||24
|-
|81-90||26
|-
|91-100||28
|-
|101-110||30
|-
|111+||32
|-
|(GMS) 151+||33
|}
{{col|2}}
;Cash cubes
Chance of recovery: 20%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||20
|-
|11-20||40
|-
|21-30||60
|-
|31-40||80
|-
|41-50||100
|-
|51-60||120
|-
|61-70||140
|-
|71-80||160
|-
|81-90||180
|-
|91-100||200
|-
|101-110||220
|-
|111+||240
|-
|(GMS) 151+||250
|}
{{col|2|end}}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.5555% (1 in 18)||5.8823% (1 in 17)||2.1739% (1 in 46)
|}
 
=====Chance to recover MP when attacking=====
MP recovered as listed.
{{col|2|begin}}
;Initial, In-game cubes
Chance of recovery: 3%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||10
|-
|11-20||12
|-
|21-30||14
|-
|31-40||16
|-
|41-50||18
|-
|51-60||20
|-
|61-70||22
|-
|71-80||24
|-
|81-90||26
|-
|91-100||28
|-
|101-110||30
|-
|111+||32
|-
|(GMS) 151+||33
|}
{{col|2}}
;Cash cubes
Chance of recovery: 20%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||20
|-
|11-20||30
|-
|21-30||40
|-
|31-40||50
|-
|41-50||60
|-
|51-60||70
|-
|61-70||80
|-
|71-80||90
|-
|81-90||100
|-
|91-100||110
|-
|101+||120
|-
|(GMS)151+||125
|}
{{col|2|end}}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.5555% (1 in 18)||0%||2.1739% (1 in 46)
|}
 
=====Chance to inflict darkness when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 10%
;Cash cubes
Activation chance: 20%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-50||Level 1 (reduces accuracy by 70% for 5 seconds)
|-
|51-100||Level 2 (reduces accuracy by 70% for 10 seconds)
|-
|101+||Level 3 (reduces accuracy by 80% for 15 seconds)
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.5555% (1 in 18)||5.8823% (1 in 17)||2.1739% (1 in 46)
|}
 
=====Chance to inflict slow when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 10%
;Cash cubes
Activation chance: 20%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-70||Level 1 (reduces speed by 30% for 10 seconds)
|-
|71+||Level 2 (reduces speed by 40% for 10 seconds)
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.5555% (1 in 18)||5.8823% (1 in 17)||2.1739% (1 in 46)
|}
 
=====Chance to inflict poison when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 10%
;Cash cubes
Activation chance: 20%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-20||Level 1 (deals 20 damage per second for 20 seconds)
|-
|21-40||Level 2 (deals 40 damage per second for 20 seconds)
|-
|41-60||Level 3 (deals 60 damage per second for 20 seconds)
|-
|61-80||Level 4 (deals 80 damage per second for 20 seconds)
|-
|81-100||Level 5 (deals 100 damage per second for 20 seconds)
|-
|101+||Level 6 (deals 120 damage per second for 20 seconds)
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.5555% (1 in 18)||5.8823% (1 in 17)||2.1739% (1 in 46)
|}
 
=====Chance to inflict stun when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 5%
;Cash cubes
Activation chance: 10%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-70||Level 1 (stuns for 3 seconds)
|-
|71+||Level 2 (stuns for 4 seconds)
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.5555% (1 in 18)||5.8823% (1 in 17)||2.1739% (1 in 46)
|}
 
=====Chance to inflict seal when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 5%
;Cash cubes
Activation chance: 10%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-70||Level 1 (seals all skills for 4 seconds)
|-
|71+||Level 2 (seals all skills for 6 seconds)
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.5555% (1 in 18)||5.8823% (1 in 17)||2.1739% (1 in 46)
|}
 
=====Chance to inflict freeze when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 5%
;Cash cubes
Activation chance: 10%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-70||Level 1 (freezes for 2 seconds)
|-
|71+||Level 2 (freezes for 3 seconds)
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.5555% (1 in 18)||5.8823% (1 in 17)||2.1739% (1 in 46)
|}
 
=====Ignores 15% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube'''.
 
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.8518% (1 in 54)||1.9607% (1 in 51)||2.1739% (1 in 46)
|}
{{tochide}}
 
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||6.25% (1 in 16)||6.8965% (1 in 14.5)||12.1951% (1 in 8.2)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||6.25% (1 in 16)||6.8965% (1 in 14.5)||12.1951% (1 in 8.2)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||6.25% (1 in 16)||6.8965% (1 in 14.5)||12.1951% (1 in 8.2)
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||6.25% (1 in 16)||6.8965% (1 in 14.5)||12.1951% (1 in 8.2)
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||9.375% (1 in 10.6666)||10.3448% (1 in 9.6666)||12.1951% (1 in 8.2)
|}
 
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||3.125% (1 in 32)||3.4482% (1 in 29)||4.878% (1 in 20.5)
|}
 
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||3.125% (1 in 32)||3.4482% (1 in 29)||4.878% (1 in 20.5)
|}
 
=====Critical Rate +8%=====
Equip level requirement: 0 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||3.125% (1 in 32)||3.4482% (1 in 29)||4.878% (1 in 20.5)
|}
 
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||3.125% (1 in 32)||3.4482% (1 in 29)||4.878% (1 in 20.5)
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||3.125% (1 in 32)||3.4482% (1 in 29)||4.878% (1 in 20.5)
|}
 
=====Chance to recover HP when attacking=====
HP recovered as listed.
{{col|2|begin}}
;Initial, In-game cubes
Chance of recovery: 3%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||20
|-
|11-20||23
|-
|21-30||26
|-
|31-40||29
|-
|41-50||32
|-
|51-60||35
|-
|61-70||38
|-
|71-80||41
|-
|81-90||44
|-
|91-100||47
|-
|101-110||50
|-
|111+||53
|-
|(GMS) 151+||54
|}
{{col|2}}
;Cash cubes
Chance of recovery: 20%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||30
|-
|11-20||60
|-
|21-30||90
|-
|31-40||120
|-
|41-50||150
|-
|51-60||180
|-
|61-70||210
|-
|71-80||240
|-
|81-90||270
|-
|91-100||300
|-
|101-110||330
|-
|111+||360
|-
|(GMS) 151+||375
|}
{{col|2|end}}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||9.375% (1 in 10.6666)||10.3448% (1 in 9.6666)||4.878% (1 in 20.5)
|}
 
=====Chance to recover MP when attacking=====
MP recovered as listed.
{{col|2|begin}}
;Initial, In-game cubes
Chance of recovery: 3%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||20
|-
|11-20||23
|-
|21-30||26
|-
|31-40||29
|-
|41-50||32
|-
|51-60||35
|-
|61-70||38
|-
|71-80||41
|-
|81-90||44
|-
|91-100||47
|-
|101-110||50
|-
|111+||53
|-
|(GMS) 151+||54
|}
{{col|2}}
;Cash cubes
Chance of recovery: 20%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||30
|-
|11-20||45
|-
|21-30||60
|-
|31-40||75
|-
|41-50||90
|-
|51-60||105
|-
|61-70||120
|-
|71-80||135
|-
|81-90||150
|-
|91-100||165
|-
|101+||180
|-
|(GMS) 151+||187
|}
{{col|2|end}}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||9.375% (1 in 10.6666)||0%||4.878% (1 in 20.5)
|}
 
=====Ignore 15% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube'''.
 
Equip level requirement: 50 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||3.125% (1 in 32)||3.4482% (1 in 29)||4.878% (1 in 20.5)
|}
 
=====20% chance to ignore monster damage dealt=====
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||3
|-
|11-20||5
|-
|21-30||7
|-
|31-40||9
|-
|41-50||11
|-
|51-60||13
|-
|61-70||15
|-
|71-80||17
|-
|81-90||19
|-
|91-100||21
|-
|101-110||23
|-
|111+||25
|-
|(GMS) 151+||26
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||9.375% (1 in 10.6666)||10.3448% (1 in 9.6666)||0%
|}
 
=====20% chance to ignore monster damage dealt=====
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||5
|-
|11-20||8
|-
|21-30||11
|-
|31-40||14
|-
|41-50||17
|-
|51-60||20
|-
|61-70||23
|-
|71-80||26
|-
|81-90||29
|-
|91-100||32
|-
|101-110||35
|-
|111+||38
|-
|(GMS) 151+||39
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||9.375% (1 in 10.6666)||10.3448% (1 in 9.6666)||0%
|}
 
=====30% chance to ignore monster damage dealt=====
Damage ignored as listed. % HP attacks not affected
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||7
|-
|11-20||11
|-
|21-30||15
|-
|31-40||19
|-
|41-50||23
|-
|51-60||27
|-
|61-70||31
|-
|71-80||35
|-
|81-90||39
|-
|91-100||43
|-
|101-110||47
|-
|111+||51
|-
|(GMS) 151+||53
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||9.375% (1 in 10.6666)||10.3448% (1 in 9.6666)||0%
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.5238% (1 in 10.5)||9.5238% (1 in 10.5)||9.8039% (1 in 10.2)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.5238% (1 in 10.5)||9.5238% (1 in 10.5)||9.8039% (1 in 10.2)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.5238% (1 in 10.5)||9.5238% (1 in 10.5)||9.8039% (1 in 10.2)
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.5238% (1 in 10.5)||9.5238% (1 in 10.5)||9.8039% (1 in 10.2)
|}
 
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.7619% (1 in 21)||4.7619% (1 in 21)||5.8823% (1 in 17)
|}
 
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.7619% (1 in 21)||4.7619% (1 in 21)||5.8823% (1 in 17)
|}
 
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.7619% (1 in 21)||4.7619% (1 in 21)||7.8431% (1 in 12.75)
|}
 
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.7619% (1 in 21)||4.7619% (1 in 21)||5.8823% (1 in 17)
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.7619% (1 in 21)||4.7619% (1 in 21)||7.8431% (1 in 12.75)
|}
 
=====Ignore 30% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 50 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.7619% (1 in 21)||4.7619% (1 in 21)||5.8823% (1 in 17)
|}
 
=====5% chance to ignore 20% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 20 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||14.2857% (1 in 7)||14.2857% (1 in 7)||7.8431% (1 in 12.75)
|}
 
=====5% chance to ignore 40% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 40 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||14.2857% (1 in 7)||14.2857% (1 in 7)||7.8431% (1 in 12.75)
|}
 
=====Damage to Boss Monsters +30%=====
'''Damage to Boss Monsters increase can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 100 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.7619% (1 in 21)||4.7619% (1 in 21)||5.8823% (1 in 17)
|}
{{tochide}}
 
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.4516% (1 in 15.5)||8.3333% (1 in 12)||8.5106% (1 in 11.75)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.4516% (1 in 15.5)||8.3333% (1 in 12)||8.5106% (1 in 11.75)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.4516% (1 in 15.5)||8.3333% (1 in 12)||8.5106% (1 in 11.75)
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.4516% (1 in 15.5)||8.3333% (1 in 12)||8.5106% (1 in 11.75)
|}
 
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||3.2258% (1 in 31)||4.1666% (1 in 24)||4.2553% (1 in 23.5)
|}
 
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||3.2258% (1 in 31)||4.1666% (1 in 24)||4.2553% (1 in 23.5)
|}
 
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||3.2258% (1 in 31)||4.1666% (1 in 24)||4.2553% (1 in 23.5)
|}
 
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||3.2258% (1 in 31)||4.1666% (1 in 24)||4.2553% (1 in 23.5)
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.4516% (1 in 15.5)||8.3333% (1 in 12)||6.3829% (1 in 15.6666)
|}
 
=====Weapon ATT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.6774% (1 in 10.3333)||0%||4.2553% (1 in 23.5)
|}
 
=====Magic ATT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.6774% (1 in 10.3333)||0%||4.2553% (1 in 23.5)
|}
 
=====Ignore 35% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 50 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||3.2258% (1 in 31)||4.1666% (1 in 24)||4.2553% (1 in 23.5)
|}
 
=====Ignore 40% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 100 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||3.2258% (1 in 31)||2.0833% (1 in 48)||4.2553% (1 in 23.5)
|}
 
=====10% chance to ignore 20% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 20 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.6774% (1 in 10.3333)||12.5% (1 in 8)||6.3829% (1 in 15.6666)
|}
 
=====10% chance to ignore 40% of monster damage dealt=====
'''Chance to ignore percentage damage can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 40 or higher, % HP attacks not affected
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.6774% (1 in 10.3333)||12.5% (1 in 8)||6.3829% (1 in 15.6666)
|}
 
=====Damage to Boss Monsters +35%=====
'''Damage to Boss Monsters increase can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 100 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||6.4516% (1 in 15.5)||8.3333% (1 in 12)||8.5106% (1 in 11.75)
|}
 
=====Damage to Boss Monsters +40%=====
'''Damage to Boss Monsters increase can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 100 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||3.2258% (1 in 31)||2.0833% (1 in 48)||4.2553% (1 in 23.5)
|}
{{tochide}}
 
===Emblem===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||12.5% (1 in 8)||12.5% (1 in 8)||13.6363% (1 in 7.3333)
|}
 
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||12.5% (1 in 8)||12.5% (1 in 8)||13.6363% (1 in 7.3333)
|}
 
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||12.5% (1 in 8)||12.5% (1 in 8)||13.6363% (1 in 7.3333)
|}
 
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||12.5% (1 in 8)||12.5% (1 in 8)||13.6363% (1 in 7.3333)
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||18.75% (1 in 5.3333)||18.75% (1 in 5.3333)||13.6363% (1 in 7.3333)
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||18.75% (1 in 5.3333)||18.75% (1 in 5.3333)||13.6363% (1 in 7.3333)
|}
 
=====Weapon ATT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||6.25% (1 in 16)||6.25% (1 in 16)||9.0909% (1 in 11)
|}
 
=====Magic ATT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||6.25% (1 in 16)||6.25% (1 in 16)||9.0909% (1 in 11)
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
 
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
 
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
 
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||6.1224% (1 in 16.3333)
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||6.1224% (1 in 16.3333)
|}
 
=====Weapon ATT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-60|| +6
|-
|61-80|| +8
|-
|81-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||4.0816% (1 in 24.5)
|}
 
=====Magic ATT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-60|| +6
|-
|61-80|| +8
|-
|81-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||4.0816% (1 in 24.5)
|}
 
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||6.1224% (1 in 16.3333)
|}
 
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.7543% (1 in 57)||1.7543% (1 in 57)||2.0408% (1 in 49)
|}
 
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.7543% (1 in 57)||1.7543% (1 in 57)||2.0408% (1 in 49)
|}
 
=====Critical Rate +4%=====
Equip level requirement: 0 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.7543% (1 in 57)||1.7543% (1 in 57)||2.0408% (1 in 49)
|}
 
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.7543% (1 in 57)||1.7543% (1 in 57)||2.0408% (1 in 49)
|}
 
=====All Stats Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81+|| +5
|-
|(GMS) 151+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||3.5087% (1 in 28.5)||3.5087% (1 in 28.5)||4.0816% (1 in 24.5)
|}
 
=====Chance to recover HP when attacking=====
HP recovered as listed.
{{col|2|begin}}
;Initial, In-game cubes
Chance of recovery: 3%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||10
|-
|11-20||12
|-
|21-30||14
|-
|31-40||16
|-
|41-50||18
|-
|51-60||20
|-
|61-70||22
|-
|71-80||24
|-
|81-90||26
|-
|91-100||28
|-
|101-110||30
|-
|111+||32
|-
|(GMS) 151+||33
|}
{{col|2}}
;Cash cubes
Chance of recovery: 20%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||20
|-
|11-20||40
|-
|21-30||60
|-
|31-40||80
|-
|41-50||100
|-
|51-60||120
|-
|61-70||140
|-
|71-80||160
|-
|81-90||180
|-
|91-100||200
|-
|101-110||220
|-
|111+||240
|-
|(GMS) 151+||250
|}
{{col|2|end}}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
 
=====Chance to recover MP when attacking=====
MP recovered as listed.
{{col|2|begin}}
;Initial, In-game cubes
Chance of recovery: 3%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||10
|-
|11-20||12
|-
|21-30||14
|-
|31-40||16
|-
|41-50||18
|-
|51-60||20
|-
|61-70||22
|-
|71-80||24
|-
|81-90||26
|-
|91-100||28
|-
|101-110||30
|-
|111+||32
|-
|(GMS) 151+||33
|}
{{col|2}}
;Cash cubes
Chance of recovery: 20%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||20
|-
|11-20||30
|-
|21-30||40
|-
|31-40||50
|-
|41-50||60
|-
|51-60||70
|-
|61-70||80
|-
|71-80||90
|-
|81-90||100
|-
|91-100||110
|-
|101+||120
|-
|(GMS)151+||125
|}
{{col|2|end}}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
 
=====Chance to inflict darkness when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 10%
;Cash cubes
Activation chance: 20%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-50||Level 1 (reduces accuracy by 70% for 5 seconds)
|-
|51-100||Level 2 (reduces accuracy by 70% for 10 seconds)
|-
|101+||Level 3 (reduces accuracy by 80% for 15 seconds)
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
 
=====Chance to inflict slow when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 10%
;Cash cubes
Activation chance: 20%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-70||Level 1 (reduces speed by 30% for 10 seconds)
|-
|71+||Level 2 (reduces speed by 40% for 10 seconds)
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
 
=====Chance to inflict poison when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 10%
;Cash cubes
Activation chance: 20%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-20||Level 1 (deals 20 damage per second for 20 seconds)
|-
|21-40||Level 2 (deals 40 damage per second for 20 seconds)
|-
|41-60||Level 3 (deals 60 damage per second for 20 seconds)
|-
|61-80||Level 4 (deals 80 damage per second for 20 seconds)
|-
|81-100||Level 5 (deals 100 damage per second for 20 seconds)
|-
|101+||Level 6 (deals 120 damage per second for 20 seconds)
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
 
=====Chance to inflict stun when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 5%
;Cash cubes
Activation chance: 10%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-70||Level 1 (stuns for 3 seconds)
|-
|71+||Level 2 (stuns for 4 seconds)
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
 
=====Chance to inflict seal when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 5%
;Cash cubes
Activation chance: 10%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-70||Level 1 (seals all skills for 4 seconds)
|-
|71+||Level 2 (seals all skills for 6 seconds)
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
 
=====Chance to inflict freeze when attacking=====
Not applicable to boss monsters.
;Initial, In-game cubes
Activation chance: 5%
;Cash cubes
Activation chance: 10%
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|10-70||Level 1 (freezes for 2 seconds)
|-
|71+||Level 2 (freezes for 3 seconds)
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||5.2631% (1 in 19)||5.2631% (1 in 19)||2.0408% (1 in 49)
|}
 
=====Ignores 15% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube'''.
 
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|30+||1.7543% (1 in 57)||1.7543% (1 in 57)||2.0408% (1 in 49)
|}
{{tochide}}
 
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||7.6923% (1 in 13)||7.6923% (1 in 13)||10.8695% (1 in 9.2)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||7.6923% (1 in 13)||7.6923% (1 in 13)||10.8695% (1 in 9.2)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||7.6923% (1 in 13)||7.6923% (1 in 13)||10.8695% (1 in 9.2)
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||7.6923% (1 in 13)||7.6923% (1 in 13)||10.8695% (1 in 9.2)
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||11.5384% (1 in 8.6666)||11.5384% (1 in 8.6666)||10.8695% (1 in 9.2)
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||11.5384% (1 in 8.6666)||11.5384% (1 in 8.6666)||10.8695% (1 in 9.2)
|}
 
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||3.8461% (1 in 26)||3.8461% (1 in 26)||4.3478% (1 in 23)
|}
 
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||3.8461% (1 in 26)||3.8461% (1 in 26)||4.3478% (1 in 23)
|}
 
=====Critical Rate +8%=====
Equip level requirement: 0 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||3.8461% (1 in 26)||3.8461% (1 in 26)||4.3478% (1 in 23)
|}
 
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||3.8461% (1 in 26)||3.8461% (1 in 26)||4.3478% (1 in 23)
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||3.8461% (1 in 26)||3.8461% (1 in 26)||4.3478% (1 in 23)
|}
 
=====Chance to recover HP when attacking=====
HP recovered as listed.
{{col|2|begin}}
;Initial, In-game cubes
Chance of recovery: 3%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||20
|-
|11-20||23
|-
|21-30||26
|-
|31-40||29
|-
|41-50||32
|-
|51-60||35
|-
|61-70||38
|-
|71-80||41
|-
|81-90||44
|-
|91-100||47
|-
|101-110||50
|-
|111+||53
|-
|(GMS) 151+||54
|}
{{col|2}}
;Cash cubes
Chance of recovery: 20%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||30
|-
|11-20||60
|-
|21-30||90
|-
|31-40||120
|-
|41-50||150
|-
|51-60||180
|-
|61-70||210
|-
|71-80||240
|-
|81-90||270
|-
|91-100||300
|-
|101-110||330
|-
|111+||360
|-
|(GMS) 151+||375
|}
{{col|2|end}}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||11.5384% (1 in 8.6666)||11.5384% (1 in 8.6666)||4.3478% (1 in 23)
|}
 
=====Chance to recover MP when attacking=====
MP recovered as listed.
{{col|2|begin}}
;Initial, In-game cubes
Chance of recovery: 3%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||20
|-
|11-20||23
|-
|21-30||26
|-
|31-40||29
|-
|41-50||32
|-
|51-60||35
|-
|61-70||38
|-
|71-80||41
|-
|81-90||44
|-
|91-100||47
|-
|101-110||50
|-
|111+||53
|-
|(GMS) 151+||54
|}
{{col|2}}
;Cash cubes
Chance of recovery: 20%
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10||30
|-
|11-20||45
|-
|21-30||60
|-
|31-40||75
|-
|41-50||90
|-
|51-60||105
|-
|61-70||120
|-
|71-80||135
|-
|81-90||150
|-
|91-100||165
|-
|101+||180
|-
|(GMS) 151+||187
|}
{{col|2|end}}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||11.5384% (1 in 8.6666)||11.5384% (1 in 8.6666)||4.3478% (1 in 23)
|}
 
=====Ignore 15% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube'''.
 
Equip level requirement: 50 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||3.8461% (1 in 26)||3.8461% (1 in 26)||4.3478% (1 in 23)
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||14.2857% (1 in 7)||14.2857% (1 in 7)||12.5% (1 in 8)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||14.2857% (1 in 7)||14.2857% (1 in 7)||12.5% (1 in 8)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||14.2857% (1 in 7)||14.2857% (1 in 7)||12.5% (1 in 8)
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||14.2857% (1 in 7)||14.2857% (1 in 7)||12.5% (1 in 8)
|}
 
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||7.1428% (1 in 14)||7.1428% (1 in 14)||7.5% (1 in 13.3333)
|}
 
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||7.1428% (1 in 14)||7.1428% (1 in 14)||7.5% (1 in 13.3333)
|}
 
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||7.1428% (1 in 14)||7.1428% (1 in 14)||10% (1 in 10)
|}
 
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||7.1428% (1 in 14)||7.1428% (1 in 14)||7.5% (1 in 13.3333)
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||7.1428% (1 in 14)||7.1428% (1 in 14)||10% (1 in 10)
|}
 
=====Ignore 30% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 50 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|50+||7.1428% (1 in 14)||7.1428% (1 in 14)||7.5% (1 in 13.3333)
|}
{{tochide}}
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.0909% (1 in 11)||12.9032% (1 in 7.75)||11.4285% (1 in 8.75)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.0909% (1 in 11)||12.9032% (1 in 7.75)||11.4285% (1 in 8.75)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.0909% (1 in 11)||12.9032% (1 in 7.75)||11.4285% (1 in 8.75)
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.0909% (1 in 11)||12.9032% (1 in 7.75)||11.4285% (1 in 8.75)
|}
 
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.5454% (1 in 22)||6.4516% (1 in 15.5)||5.7142% (1 in 17.5)
|}
 
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.5454% (1 in 22)||6.4516% (1 in 15.5)||5.7142% (1 in 17.5)
|}
 
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.5454% (1 in 22)||6.4516% (1 in 15.5)||5.7142% (1 in 17.5)
|}
 
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.5454% (1 in 22)||6.4516% (1 in 15.5)||5.7142% (1 in 17.5)
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||9.0909% (1 in 11)||12.9032% (1 in 7.75)||8.5714% (1 in 11.6666)
|}
 
=====Weapon ATT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||13.6363% (1 in 7.3333)||0%||5.7142% (1 in 17.5)
|}
 
=====Magic ATT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||13.6363% (1 in 7.3333)||0%||5.7142% (1 in 17.5)
|}
 
=====Ignore 35% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 50 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.5454% (1 in 22)||6.4516% (1 in 15.5)||5.7142% (1 in 17.5)
|}
 
=====Ignore 40% of Monster's DEF when attacking=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 100 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|100+||4.5454% (1 in 22)||3.2258% (1 in 31)||5.7142% (1 in 17.5)
|}
{{tochide}}
===Mechanical Heart and Badge===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|}
 
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|}
 
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|}
 
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.7647% (1 in 8.5)||11.7647% (1 in 8.5)||14.2857% (1 in 7)
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||17.647% (1 in 5.6666)||17.647% (1 in 5.6666)||14.2857% (1 in 7)
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||17.647% (1 in 5.6666)||17.647% (1 in 5.6666)||14.2857% (1 in 7)
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||17.647% (1 in 5.6666)||17.647% (1 in 5.6666)||14.2857% (1 in 7)
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
 
=====DEX Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
 
=====INT Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
 
=====LUK Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||7.5% (1 in 13.3333)
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||7.5% (1 in 13.3333)
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
|-
!Equip level!!Stat value
|-
|0-10|| +10
|-
|11-20|| +20
|-
|21-30|| +30
|-
|31-40|| +40
|-
|41-50|| +50
|-
|51-60|| +60
|-
|61-70|| +70
|-
|71-80|| +80
|-
|81-90|| +90
|-
|91-100|| +100
|-
|101-110|| +110
|-
|111+|| +120
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|}
 
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||7.5% (1 in 13.3333)
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||8.3333% (1 in 12)||8.3333% (1 in 12)||5% (1 in 20)
|}
 
=====All Stats Increase=====
{| {{prettytable|notwide=1}}
|-
!Equip level!! Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81+|| +5
|-
|(GMS) 151+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||5% (1 in 20)
|}
{{tochide}}
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||14.2857% (1 in 7)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||14.2857% (1 in 7)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||14.2857% (1 in 7)
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||11.1111% (1 in 9)||11.1111% (1 in 9)||14.2857% (1 in 7)
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||16.6666% (1 in 6)||16.6666% (1 in 6)||14.2857% (1 in 7)
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||16.6666% (1 in 6)||16.6666% (1 in 6)||14.2857% (1 in 7)
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||16.6666% (1 in 6)||16.6666% (1 in 6)||8.5714% (1 in 11.6666)
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||5.5555% (1 in 18)||5.5555% (1 in 18)||5.7142% (1 in 17.5)
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.5238% (1 in 10.5)||9.5238% (1 in 10.5)||11.3636% (1 in 8.8)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.5238% (1 in 10.5)||9.5238% (1 in 10.5)||11.3636% (1 in 8.8)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.5238% (1 in 10.5)||9.5238% (1 in 10.5)||11.3636% (1 in 8.8)
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.5238% (1 in 10.5)||9.5238% (1 in 10.5)||11.3636% (1 in 8.8)
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||14.2857% (1 in 7)||14.2857% (1 in 7)||13.6363% (1 in 7.3333)
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||14.2857% (1 in 7)||14.2857% (1 in 7)||13.6363% (1 in 7.3333)
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||14.2857% (1 in 7)||14.2857% (1 in 7)||9.0909% (1 in 11)
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||4.7619% (1 in 21)||4.7619% (1 in 21)||9.0909% (1 in 11)
|}
 
=====Skills and Potion HP Recovery % Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +10%
|-
|31-70|| +20%
|-
|71+|| +30%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||14.2857% (1 in 7)||14.2857% (1 in 7)||9.0909% (1 in 11)
|}
{{tochide}}
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.0909% (1 in 11)||9.0909% (1 in 11)||12.9032% (1 in 7.75)
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.0909% (1 in 11)||9.0909% (1 in 11)||12.9032% (1 in 7.75)
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.0909% (1 in 11)||9.0909% (1 in 11)||12.9032% (1 in 7.75)
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.0909% (1 in 11)||9.0909% (1 in 11)||12.9032% (1 in 7.75)
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||13.6363% (1 in 7.3333)||13.6363% (1 in 7.3333)||12.9032% (1 in 7.75)
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||13.6363% (1 in 7.3333)||13.6363% (1 in 7.3333)||12.9032% (1 in 7.75)
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||13.6363% (1 in 7.3333)||13.6363% (1 in 7.3333)||12.9032% (1 in 7.75)
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||9.0909% (1 in 11)||9.0909% (1 in 11)||9.6774% (1 in 10.3333)
|}
 
=====Skills and Potion HP Recovery % Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
 
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +20%
|-
|31-70|| +30%
|-
|71+|| +40%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Initial!!In-game cube!!Cash cube
|-
|0+||13.6363% (1 in 7.3333)||13.6363% (1 in 7.3333)||0%
|}
{{tochide}}
 
==Bonus Potential==
Click [[#Regular Potential|here]] to be directed to the Potential section.
 
Bonus Potential can be obtained on items with Regular Potential. It provides additional stats that is weaker compared to Regular Potentials (7% stat instead of 12% for example) but some stats are really powerful that Regular Potentials cannot give (example: 10 ATT on rare bonus potential on armor/accessory)
 
===Tiers===
There are 5 tiers of bonus potentials for accessories and armors. Based on STR, DEX, INT and LUK:
* Level 0~20 items can get: 1% on rare, 1% on epic, 2% on unique, 3% on legendary
* Level 21~50 items can get: 1% on rare, 2% on epic, 3% on unique, 4% on legendary
* Level 51~90 items can get: 1% on rare, 3% on epic, 4% on unique, 5% on legendary
* Level 91~200 items (level 91~150 items for GMS and TMS) can get: 2% on rare, 4% on epic, 5% on unique, 7% on legendary
* Level 201+ items (level 151+ items for GMS and TMS) can 3% on rare, 5% on epic, 6% on unique, 8% on legendary
**All stat % are 1 rank below the stated rank.
 
Based on HP:
* Level 0~20 items can get: 1% on rare, 1% on epic, 2% on unique, 3% on legendary
* Level 21~50 items can get: 1% on rare, 2% on epic, 3% on unique, 5% on legendary
* Level 51~90 items can get: 1% on rare, 3% on epic, 5% on unique, 7% on legendary
* Level 91~200 items (level 91~150 items for GMS and TMS) can get: 2% on rare, 5% on epic, 7% on unique, 10% on legendary
* Level 201+ items (level 151+ items for GMS and TMS) can 3% on rare, 6% on epic, 8% on unique, 11% on legendary
 
For weapons, secondary weapons and emblems, the tiers for STR, DEX, INT, LUK, ATT and Magic ATT follows that of regular potentials.
 
===Bonus Potential Scrolls===
For bonus potentials, there are Bonus Potential Scrolls which can be obtained from events and cash shop sales. They have varying success rates but the most common ones are: 50%, 70% and 100%.
When used it can give 2-3 lines of bonus potentials. Note that the item '''must already have normal potentials''' in order to use this. There is a higher chance than normal potentials that the iten will end up as epic or unique after using a Bonus Potential Scroll.
 
Some of the ways to obtain Bonus Potential Scrolls include:
*Cash Shop for Special Bonus Potential Scroll (100% success, '''always 3 lines''')
*25 Black Cube Fragments (from using 25 Black Cubes) -> 100% Bonus Potential Scroll (untradable)
*20 Bonus Potential Cube Fragments (from using 20 Bonus Potential Cubes) -> '''tradable''' 70% Bonus Potential Scroll
*[[MapleStory/Ursus#Ursus Shop|Ursus]] (40 Bones + 40 Fur + 20 Quality Leather + 3 Tooth + 1 Essence -> untradable 50% scroll)
*[[MapleStory/Mu Lung Dojo#Dojo Points Shop|Dojo Shop]] (25,000 Dojo Points -> untradable 50% scroll)
*[[MapleStory/Maple Union#Union Coin Shop|Maple Union Coin Shop]] (200 Union coins -> untradable 100% scroll, up to 2 per week per character, expires in 10 days)
*[[MapleStory/Elite Monsters and Elite Bosses#Elite Boss|Elite Bosses]] (Obtain '''tradable''' 50% scroll from Rare Treasure Chest if you are lucky)
*Monster Collection 24 hour exploration at a low chance (untradable 50% scroll)
*Bounty Portal Pouches (low chance from Advanced/Premium pouches for an untradable 50% scroll)
*Event Shops
Untradable scrolls usually has an expiration date of at least 7 days from acquisition.
 
During Grand Cube sales, the package containing 30 Bonus Potential Cubes also contain an '''Additional Epic Potential Scroll 30%'''. This scroll is tradable and has expiry. When successfully applied, it sets the Bonus Potential rank to '''Epic''', but note that '''number of lines is not preserved'''. This scroll can be applied to existing items with bonus potentials that are not Epic rank.
 
===Increasing Lines===
Normally, when a bonus potential scroll is used on an item without bonus potential, there is a '''75% chance of it being 2 lines''' and a '''25% chance of it being 3 lines'''. If a higher graded bonus potential scroll is used on an item with bonus potential, the '''number of lines will be inherited'''.
 
The following items can be used to increase from 2 lines to 3 lines for bonus potentials:
*Basic Awakening Stamp (20% success, from elite boss, untradable)
*Intermediate Awakening Stamp (40% success, from elite boss, untradable)
*Superior Awakening Stamp (60% success, obtained from boss raids, untradable)
*Special Awakening Stamp (100% success, from event shop or swapping 10 Bonus Potential Cube Fragments from using 10 Bonus Potential Cubes, untradable)
 
===Resetting Bonus Potential===
You can reset Bonus Potentials by using the Bonus Potential Cube bought from the cash shop for 2,400 NX cash (4,000 cash in MSEA), but it costs more than a RED/Black Cube and it is harder to obtain desired stats so it is not advisable to cube bonus potential unless you have maximised your normal potentials or when it is miracle time or double miracle time. '''You can also get 1 Bonus Potential Cube from Fairy Bros' Daily Gift on Day 27. Expires in 7 days after claiming it. Events can also award the Bonus Potential Cube directly'''.
 
If the bonus potential is rated '''Rare''', the Suspicious Additional Cube can also be used to reset the bonus potential, but it cannot increase the rank. Events and bosses of Lotus/Damien and above difficulty will drop Suspicious Additional Cubes (tradable for boss drop and untradable/tradable within account otherwise).
 
During '''event sales''', White Bonus Potential Cubes may be sold in the cash shop, it works like a Black Cube for Bonus Potentials.
 
The other cubes (Red, Black, Master Craftsman, Meister, Occult) will not affect Bonus Potentials and Bonus Potential Cubes will also not affect Normal Potentials.
 
When using the Bonus Potential Cube, if it is not at the maximum grade, there is a chance of increasing the grade 1 time normally and Miracle Time events, and up to 2 times during Double Miracle Time events on a single cube.
 
The chance '''based on KMS''' is stated as such when it is not during Miracle Time or Double Miracle Time events. Miracle Time or Double Miracle Time increases the success rate to 2x the base value. GMS has a wildly higher chance than stated, and MSEA is assumed to follow KMS even though no official rates are stated.
 
The rates are officially posted on the Korean MapleStory website here: https://maplestory.nexon.com/Guide/OtherProbability/cube/addi
{|{{prettytable|notwide=1}}
!Rank increase!!Chance
|-
|Rare -> Epic||4.7619% (1 in 21)
|-
|Epic -> Unique||1.9607% (1 in 51)
|-
|Unique -> Legendary||0.6% (1 in 166.6666)
|}
 
There is also a small chance for the 2nd and 3rd line to give the maximum value (also known as prime). The 1st line will always be a prime line (matches the rank), and the 2nd and 3rd line has a chance to match the rank, else it will be 1 rank lower. The chance of the rank matching depends on the rank itself, '''and the chance is applied individually'''. Both the 2nd and 3rd line have the same chance.
{|{{prettytable|notwide=1}}
!Rank!!Chance of prime line
|-
|Rare||1.9607% (1 in 51)
|-
|Epic||4.7619% (1 in 21)
|-
|Unique||1.9607% (1 in 51)
|-
|Legendary||0.4975% (1 in 201)
|}
So for a triple prime legendary additional potential, it would be (1/201)^2 = 0.0024% chance (1 in 40,401). <s>Good Luck!</s>
 
==Bonus Potential Stat List==
These are the list of possible stats for regular potentials. Possible stats for each rank is denoted as follows: Rank (Non-prime) and Rank (Prime). Example: You can get STR +7% and STR +5% on the same equipment Legendary rank. Lines can be the same for multiple lines.
 
Some stats are limited up to 2 appearances on a single cube (different stats have their own separate limit)
*Damage on boss monsters increase
*Ignore monster DEF increase
*Item Drop Rate increase
 
For specific details on the probabilities for a particular stat, you can refer to http://whackybeanz.com/maple/extras/potential-list
(Credits to whackybeanz of MapleSEA)
 
===Hat===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-50|| +1
|-
|51-100|| +2
|-
|101+|| +3
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-50|| +1
|-
|51-100|| +2
|-
|101+|| +3
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
 
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +4
|-
|61-80|| +6
|-
|81-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +4
|-
|61-80|| +6
|-
|81-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +3
|-
|51-80|| +4
|-
|81-110|| +5
|-
|111+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +3
|-
|51-80|| +4
|-
|81-110|| +5
|-
|111+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====All Stats Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-50|| +1
|-
|51-90|| +2
|-
|91+|| +3
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
{{tochide}}
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-50|| +6
|-
|51-90|| +8
|-
|91+|| +11
|-
|(GMS) 151+|| +12
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
 
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-50|| +6
|-
|51-90|| +8
|-
|91+|| +11
|-
|(GMS) 151+|| +12
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +15
|-
|11-20|| +30
|-
|21-30|| +45
|-
|31-40|| +60
|-
|41-50|| +75
|-
|51-60|| +90
|-
|61-70|| +105
|-
|71-80|| +120
|-
|81-90|| +135
|-
|91-100|| +150
|-
|101-110|| +165
|-
|111+|| +180
|-
|(GMS) 151+|| +185
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +15
|-
|11-20|| +30
|-
|21-30|| +45
|-
|31-40|| +60
|-
|41-50|| +75
|-
|51-60|| +90
|-
|61-70|| +105
|-
|71-80|| +120
|-
|81-90|| +135
|-
|91-100|| +150
|-
|101-110|| +165
|-
|111+|| +180
|-
|(GMS) 151+|| +185
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +15
|-
|21-50|| +20
|-
|51-90|| +60
|-
|91+|| +120
|-
|(GMS) 151+|| +150
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +4
|-
|31-110|| +6
|-
|111+|| +8
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +4
|-
|31-110|| +6
|-
|111+|| +8
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +4%
|-
|(GMS) 151+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +6
|-
|21-50|| +8
|-
|51-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +6
|-
|21-50|| +8
|-
|51-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +15
|-
|21-50|| +30
|-
|51-90|| +80
|-
|91+|| +150
|-
|(GMS) 151+|| +185
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +20
|-
|11-20|| +40
|-
|21-30|| +60
|-
|31-40|| +80
|-
|41-50|| +100
|-
|51-60|| +120
|-
|61-70|| +140
|-
|71-80|| +160
|-
|81-90|| +180
|-
|91-100|| +200
|-
|101-110|| +220
|-
|111+|| +240
|-
|(GMS) 151+|| +250
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +20
|-
|11-20|| +40
|-
|21-30|| +60
|-
|31-40|| +80
|-
|41-50|| +100
|-
|51-60|| +120
|-
|61-70|| +140
|-
|71-80|| +160
|-
|81-90|| +180
|-
|91-100|| +200
|-
|101-110|| +220
|-
|111+|| +240
|-
|(GMS) 151+|| +250
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====Skills and Potion HP Recovery Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +5%
|-
|21-50|| +10%
|-
|51-90|| +15%
|-
|91+|| +20%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====STR +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====DEX +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====INT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====LUK +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
{{tochide}}
 
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||4.5454%||22
|}
 
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||4.5454%||22
|}
 
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||4.5454%||22
|}
 
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||4.5454%||22
|}
 
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||3.0303%||33
|}
 
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||3.0303%||33
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +20
|-
|21-50|| +50
|-
|51-90|| +100
|-
|91+|| +200
|-
|(GMS) 151+|| +250
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||4.5454%||22
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +25
|-
|11-20|| +50
|-
|21-30|| +75
|-
|31-40|| +100
|-
|41-50|| +125
|-
|51-60|| +150
|-
|61-70|| +175
|-
|71-80|| +200
|-
|81-90|| +225
|-
|91-100|| +250
|-
|101-110|| +275
|-
|11+|| +300
|-
|(GMS) 151+|| +310
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||4.5454%||22
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +25
|-
|11-20|| +50
|-
|21-30|| +75
|-
|31-40|| +100
|-
|41-50|| +125
|-
|51-60|| +150
|-
|61-70|| +175
|-
|71-80|| +200
|-
|81-90|| +225
|-
|91-100|| +250
|-
|101-110|| +275
|-
|111+|| +300
|-
|(GMS) 151+|| +310
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||4.5454%||22
|}
 
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||3.0303%||33
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||3.0303%||33
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||3.0303%||33
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||3.0303%||33
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||4.5454%||22
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||4.5454%||22
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||4.5454%||22
|}
 
=====Critical Damage +1%=====
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||3.0303%||33
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||3.0303%||33
|}
 
=====STR +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||3.0303%||33
|}
 
=====DEX +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||3.0303%||33
|}
 
=====INT +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||3.0303%||33
|}
 
=====LUK +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||3.0303%||33
|}
 
=====Skill Cooldown -1 second=====
Equip level requirement: 100 or higher
 
If the skill cooldown is 5~10 seconds after % cooldown reductions, cooldown reduces by 5% of the remaining cooldown instead of 1 second (minimum cooldown 5 seconds).
 
If the skill cooldown is more than 10 seconds after % cooldown reductions, but it is reduced below 10 seconds from this option, the number of seconds that will reduce below 10 seconds will be halved.
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||4.5454%||22
|}
 
=====Mesos Obtained % Increase=====
Maximum +100% from equipment Potentials and Bonus Potentials.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||4.5454%||22
|}
 
=====Item Drop Rate % Increase=====
'''Item Drop Rate increase can only appear up to 2 times on a single cube.'''
 
Maximum +200% from equipment Potentials and Bonus Potentials.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||4.5454%||22
|}
 
=====Skills and Potion HP Recovery Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10%
|-
|21-50|| +15%
|-
|51-90|| +20%
|-
|91+|| +30%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|100+||4.5454%||22
|}
{{tochide}}
 
===Top, Overall, Bottom, Shoes, Cape, Belt, Shoulderpad===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-50|| +1
|-
|51-100|| +2
|-
|101+|| +3
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-50|| +1
|-
|51-100|| +2
|-
|101+|| +3
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
 
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +4
|-
|61-80|| +6
|-
|81-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +4
|-
|61-80|| +6
|-
|81-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +3
|-
|51-80|| +4
|-
|81-110|| +5
|-
|111+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +3
|-
|51-80|| +4
|-
|81-110|| +5
|-
|111+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====All Stats Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-50|| +1
|-
|51-90|| +2
|-
|91+|| +3
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
{{tochide}}
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-50|| +6
|-
|51-90|| +8
|-
|91+|| +11
|-
|(GMS) 151+|| +12
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
 
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-50|| +6
|-
|51-90|| +8
|-
|91+|| +11
|-
|(GMS) 151+|| +12
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +15
|-
|11-20|| +30
|-
|21-30|| +45
|-
|31-40|| +60
|-
|41-50|| +75
|-
|51-60|| +90
|-
|61-70|| +105
|-
|71-80|| +120
|-
|81-90|| +135
|-
|91-100|| +150
|-
|101-110|| +165
|-
|111+|| +180
|-
|(GMS) 151+|| +185
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +15
|-
|11-20|| +30
|-
|21-30|| +45
|-
|31-40|| +60
|-
|41-50|| +75
|-
|51-60|| +90
|-
|61-70|| +105
|-
|71-80|| +120
|-
|81-90|| +135
|-
|91-100|| +150
|-
|101-110|| +165
|-
|111+|| +180
|-
|(GMS) 151+|| +185
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +15
|-
|21-50|| +20
|-
|51-90|| +60
|-
|91+|| +120
|-
|(GMS) 151+|| +150
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +4
|-
|31-110|| +6
|-
|111+|| +8
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +4
|-
|31-110|| +6
|-
|111+|| +8
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +4%
|-
|(GMS) 151+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +6
|-
|21-50|| +8
|-
|51-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +6
|-
|21-50|| +8
|-
|51-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +15
|-
|21-50|| +30
|-
|51-90|| +80
|-
|91+|| +150
|-
|(GMS) 151+|| +185
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +20
|-
|11-20|| +40
|-
|21-30|| +60
|-
|31-40|| +80
|-
|41-50|| +100
|-
|51-60|| +120
|-
|61-70|| +140
|-
|71-80|| +160
|-
|81-90|| +180
|-
|91-100|| +200
|-
|101-110|| +220
|-
|111+|| +240
|-
|(GMS) 151+|| +250
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +20
|-
|11-20|| +40
|-
|21-30|| +60
|-
|31-40|| +80
|-
|41-50|| +100
|-
|51-60|| +120
|-
|61-70|| +140
|-
|71-80|| +160
|-
|81-90|| +180
|-
|91-100|| +200
|-
|101-110|| +220
|-
|111+|| +240
|-
|(GMS) 151+|| +250
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====Skills and Potion HP Recovery Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +5%
|-
|21-50|| +10%
|-
|51-90|| +15%
|-
|91+|| +20%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====STR +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====DEX +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====INT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====LUK +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
{{tochide}}
 
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.7619%||21
|}
 
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.7619%||21
|}
 
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.7619%||21
|}
 
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.7619%||21
|}
 
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.1746%||31.5
|}
 
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.1746%||31.5
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +20
|-
|21-50|| +50
|-
|51-90|| +100
|-
|91+|| +200
|-
|(GMS) 151+|| +250
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.7619%||21
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +25
|-
|11-20|| +50
|-
|21-30|| +75
|-
|31-40|| +100
|-
|41-50|| +125
|-
|51-60|| +150
|-
|61-70|| +175
|-
|71-80|| +200
|-
|81-90|| +225
|-
|91-100|| +250
|-
|101-110|| +275
|-
|11+|| +300
|-
|(GMS) 151+|| +310
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.7619%||21
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +25
|-
|11-20|| +50
|-
|21-30|| +75
|-
|31-40|| +100
|-
|41-50|| +125
|-
|51-60|| +150
|-
|61-70|| +175
|-
|71-80|| +200
|-
|81-90|| +225
|-
|91-100|| +250
|-
|101-110|| +275
|-
|111+|| +300
|-
|(GMS) 151+|| +310
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.7619%||21
|}
 
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.1746%||31.5
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.1746%||31.5
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.1746%||31.5
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.1746%||31.5
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.7619%||21
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.7619%||21
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.7619%||21
|}
 
=====Critical Damage +1%=====
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.1746%||31.5
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.1746%||31.5
|}
 
=====STR +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.1746%||31.5
|}
 
=====DEX +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.1746%||31.5
|}
 
=====INT +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.1746%||31.5
|}
 
=====LUK +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.1746%||31.5
|}
 
=====Mesos Obtained % Increase=====
Maximum +100% from equipment Potentials and Bonus Potentials.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.7619%||21
|}
 
=====Item Drop Rate % Increase=====
'''Item Drop Rate increase can only appear up to 2 times on a single cube.'''
 
Maximum +200% from equipment Potentials and Bonus Potentials.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.7619%||21
|}
 
=====Skills and Potion HP Recovery Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10%
|-
|21-50|| +15%
|-
|51-90|| +20%
|-
|91+|| +30%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.7619%||21
|}
{{tochide}}
 
===Gloves===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-50|| +1
|-
|51-100|| +2
|-
|101+|| +3
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-50|| +1
|-
|51-100|| +2
|-
|101+|| +3
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
 
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +4
|-
|61-80|| +6
|-
|81-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +4
|-
|61-80|| +6
|-
|81-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +3
|-
|51-80|| +4
|-
|81-110|| +5
|-
|111+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +3
|-
|51-80|| +4
|-
|81-110|| +5
|-
|111+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====All Stats Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-50|| +1
|-
|51-90|| +2
|-
|91+|| +3
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
{{tochide}}
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-50|| +6
|-
|51-90|| +8
|-
|91+|| +11
|-
|(GMS) 151+|| +12
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
 
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-50|| +6
|-
|51-90|| +8
|-
|91+|| +11
|-
|(GMS) 151+|| +12
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +15
|-
|11-20|| +30
|-
|21-30|| +45
|-
|31-40|| +60
|-
|41-50|| +75
|-
|51-60|| +90
|-
|61-70|| +105
|-
|71-80|| +120
|-
|81-90|| +135
|-
|91-100|| +150
|-
|101-110|| +165
|-
|111+|| +180
|-
|(GMS) 151+|| +185
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +15
|-
|11-20|| +30
|-
|21-30|| +45
|-
|31-40|| +60
|-
|41-50|| +75
|-
|51-60|| +90
|-
|61-70|| +105
|-
|71-80|| +120
|-
|81-90|| +135
|-
|91-100|| +150
|-
|101-110|| +165
|-
|111+|| +180
|-
|(GMS) 151+|| +185
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +15
|-
|21-50|| +20
|-
|51-90|| +60
|-
|91+|| +120
|-
|(GMS) 151+|| +150
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +4
|-
|31-110|| +6
|-
|111+|| +8
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +4
|-
|31-110|| +6
|-
|111+|| +8
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +4%
|-
|(GMS) 151+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +6
|-
|21-50|| +8
|-
|51-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +6
|-
|21-50|| +8
|-
|51-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +15
|-
|21-50|| +30
|-
|51-90|| +80
|-
|91+|| +150
|-
|(GMS) 151+|| +185
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +20
|-
|11-20|| +40
|-
|21-30|| +60
|-
|31-40|| +80
|-
|41-50|| +100
|-
|51-60|| +120
|-
|61-70|| +140
|-
|71-80|| +160
|-
|81-90|| +180
|-
|91-100|| +200
|-
|101-110|| +220
|-
|111+|| +240
|-
|(GMS) 151+|| +250
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +20
|-
|11-20|| +40
|-
|21-30|| +60
|-
|31-40|| +80
|-
|41-50|| +100
|-
|51-60|| +120
|-
|61-70|| +140
|-
|71-80|| +160
|-
|81-90|| +180
|-
|91-100|| +200
|-
|101-110|| +220
|-
|111+|| +240
|-
|(GMS) 151+|| +250
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====Skills and Potion HP Recovery Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +5%
|-
|21-50|| +10%
|-
|51-90|| +15%
|-
|91+|| +20%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====STR +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====DEX +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====INT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====LUK +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
{{tochide}}
 
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6153%||21.6666
|}
 
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6153%||21.6666
|}
 
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6153%||21.6666
|}
 
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6153%||21.6666
|}
 
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.0769%||32.5
|}
 
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.0769%||32.5
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +20
|-
|21-50|| +50
|-
|51-90|| +100
|-
|91+|| +200
|-
|(GMS) 151+|| +250
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6153%||21.6666
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +25
|-
|11-20|| +50
|-
|21-30|| +75
|-
|31-40|| +100
|-
|41-50|| +125
|-
|51-60|| +150
|-
|61-70|| +175
|-
|71-80|| +200
|-
|81-90|| +225
|-
|91-100|| +250
|-
|101-110|| +275
|-
|11+|| +300
|-
|(GMS) 151+|| +310
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6153%||21.6666
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +25
|-
|11-20|| +50
|-
|21-30|| +75
|-
|31-40|| +100
|-
|41-50|| +125
|-
|51-60|| +150
|-
|61-70|| +175
|-
|71-80|| +200
|-
|81-90|| +225
|-
|91-100|| +250
|-
|101-110|| +275
|-
|111+|| +300
|-
|(GMS) 151+|| +310
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6153%||21.6666
|}
 
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.0769%||32.5
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.0769%||32.5
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.0769%||32.5
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.0769%||32.5
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6153%||21.6666
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6153%||21.6666
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6153%||21.6666
|}
 
=====Critical Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-90|| +2%
|-
|91+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.0769%||32.5
|}
 
=====Critical Damage +1%=====
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.0769%||32.5
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.0769%||32.5
|}
 
=====STR +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.0769%||32.5
|}
 
=====DEX +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.0769%||32.5
|}
 
=====INT +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.0769%||32.5
|}
 
=====LUK +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.0769%||32.5
|}
 
=====Mesos Obtained % Increase=====
Maximum +100% from equipment Potentials and Bonus Potentials.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6153%||21.6666
|}
 
=====Item Drop Rate % Increase=====
'''Item Drop Rate increase can only appear up to 2 times on a single cube.'''
 
Maximum +200% from equipment Potentials and Bonus Potentials.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6153%||21.6666
|}
 
=====Skills and Potion HP Recovery Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10%
|-
|21-50|| +15%
|-
|51-90|| +20%
|-
|91+|| +30%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6153%||21.6666
|}
{{tochide}}
 
===Face Accessory, Eye Accessory, Ring, Earring, Pendant===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-50|| +1
|-
|51-100|| +2
|-
|101+|| +3
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-50|| +1
|-
|51-100|| +2
|-
|101+|| +3
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
 
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +4
|-
|61-80|| +6
|-
|81-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +4
|-
|61-80|| +6
|-
|81-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +3
|-
|51-80|| +4
|-
|81-110|| +5
|-
|111+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +3
|-
|51-80|| +4
|-
|81-110|| +5
|-
|111+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====All Stats Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-50|| +1
|-
|51-90|| +2
|-
|91+|| +3
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
{{tochide}}
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-50|| +6
|-
|51-90|| +8
|-
|91+|| +11
|-
|(GMS) 151+|| +12
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
 
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-50|| +6
|-
|51-90|| +8
|-
|91+|| +11
|-
|(GMS) 151+|| +12
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +15
|-
|11-20|| +30
|-
|21-30|| +45
|-
|31-40|| +60
|-
|41-50|| +75
|-
|51-60|| +90
|-
|61-70|| +105
|-
|71-80|| +120
|-
|81-90|| +135
|-
|91-100|| +150
|-
|101-110|| +165
|-
|111+|| +180
|-
|(GMS) 151+|| +185
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +15
|-
|11-20|| +30
|-
|21-30|| +45
|-
|31-40|| +60
|-
|41-50|| +75
|-
|51-60|| +90
|-
|61-70|| +105
|-
|71-80|| +120
|-
|81-90|| +135
|-
|91-100|| +150
|-
|101-110|| +165
|-
|111+|| +180
|-
|(GMS) 151+|| +185
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +15
|-
|21-50|| +20
|-
|51-90|| +60
|-
|91+|| +120
|-
|(GMS) 151+|| +150
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +4
|-
|31-110|| +6
|-
|111+|| +8
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +4
|-
|31-110|| +6
|-
|111+|| +8
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +4%
|-
|(GMS) 151+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +6
|-
|21-50|| +8
|-
|51-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +6
|-
|21-50|| +8
|-
|51-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +15
|-
|21-50|| +30
|-
|51-90|| +80
|-
|91+|| +150
|-
|(GMS) 151+|| +185
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +20
|-
|11-20|| +40
|-
|21-30|| +60
|-
|31-40|| +80
|-
|41-50|| +100
|-
|51-60|| +120
|-
|61-70|| +140
|-
|71-80|| +160
|-
|81-90|| +180
|-
|91-100|| +200
|-
|101-110|| +220
|-
|111+|| +240
|-
|(GMS) 151+|| +250
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +20
|-
|11-20|| +40
|-
|21-30|| +60
|-
|31-40|| +80
|-
|41-50|| +100
|-
|51-60|| +120
|-
|61-70|| +140
|-
|71-80|| +160
|-
|81-90|| +180
|-
|91-100|| +200
|-
|101-110|| +220
|-
|111+|| +240
|-
|(GMS) 151+|| +250
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====Skills and Potion HP Recovery Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +5%
|-
|21-50|| +10%
|-
|51-90|| +15%
|-
|91+|| +20%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====STR +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====DEX +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====INT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====LUK +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
{{tochide}}
 
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6875%||21.3333
|}
 
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6875%||21.3333
|}
 
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6875%||21.3333
|}
 
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6875%||21.3333
|}
 
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.125%||32
|}
 
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.125%||32
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +20
|-
|21-50|| +50
|-
|51-90|| +100
|-
|91+|| +200
|-
|(GMS) 151+|| +250
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6875%||21.3333
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +25
|-
|11-20|| +50
|-
|21-30|| +75
|-
|31-40|| +100
|-
|41-50|| +125
|-
|51-60|| +150
|-
|61-70|| +175
|-
|71-80|| +200
|-
|81-90|| +225
|-
|91-100|| +250
|-
|101-110|| +275
|-
|11+|| +300
|-
|(GMS) 151+|| +310
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6875%||21.3333
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +25
|-
|11-20|| +50
|-
|21-30|| +75
|-
|31-40|| +100
|-
|41-50|| +125
|-
|51-60|| +150
|-
|61-70|| +175
|-
|71-80|| +200
|-
|81-90|| +225
|-
|91-100|| +250
|-
|101-110|| +275
|-
|111+|| +300
|-
|(GMS) 151+|| +310
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6875%||21.3333
|}
 
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.125%||32
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.125%||32
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.125%||32
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.125%||32
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6875%||21.3333
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6875%||21.3333
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6875%||21.3333
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.125%||32
|}
 
=====Skill MP Cost Reduction=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| -3%
|-
|21-50|| -5%
|-
|51-90|| -7%
|-
|91+|| -10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6875%||21.3333
|}
 
=====STR +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.125%||32
|}
 
=====DEX +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.125%||32
|}
 
=====INT +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.125%||32
|}
 
=====LUK +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.125%||32
|}
 
=====Mesos Obtained % Increase=====
Maximum +100% from equipment Potentials and Bonus Potentials.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6875%||21.3333
|}
 
=====Item Drop Rate % Increase=====
'''Item Drop Rate increase can only appear up to 2 times on a single cube.'''
 
Maximum +200% from equipment Potentials and Bonus Potentials.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6875%||21.3333
|}
 
=====Skills and Potion HP Recovery Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10%
|-
|21-50|| +15%
|-
|51-90|| +20%
|-
|91+|| +30%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.6875%||21.3333
|}
{{tochide}}
 
===Mechanical Heart, Badge===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-50|| +1
|-
|51-100|| +2
|-
|101+|| +3
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-50|| +1
|-
|51-100|| +2
|-
|101+|| +3
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
 
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +4
|-
|51-70|| +6
|-
|71-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +4
|-
|61-80|| +6
|-
|81-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +4
|-
|61-80|| +6
|-
|81-90|| +8
|-
|91+|| +10
|-
|(GMS) 151+|| +11
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +3
|-
|51-80|| +4
|-
|81-110|| +5
|-
|111+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +3
|-
|51-80|| +4
|-
|81-110|| +5
|-
|111+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6.3829%||15.6666
|}
 
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
 
=====All Stats Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-50|| +1
|-
|51-90|| +2
|-
|91+|| +3
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4.2553%||23.5
|}
{{tochide}}
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-40|| +6
|-
|41-50|| +8
|-
|51-70|| +10
|-
|71-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-50|| +6
|-
|51-90|| +8
|-
|91+|| +11
|-
|(GMS) 151+|| +12
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
 
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +4
|-
|21-50|| +6
|-
|51-90|| +8
|-
|91+|| +11
|-
|(GMS) 151+|| +12
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +15
|-
|11-20|| +30
|-
|21-30|| +45
|-
|31-40|| +60
|-
|41-50|| +75
|-
|51-60|| +90
|-
|61-70|| +105
|-
|71-80|| +120
|-
|81-90|| +135
|-
|91-100|| +150
|-
|101-110|| +165
|-
|111+|| +180
|-
|(GMS) 151+|| +185
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +15
|-
|11-20|| +30
|-
|21-30|| +45
|-
|31-40|| +60
|-
|41-50|| +75
|-
|51-60|| +90
|-
|61-70|| +105
|-
|71-80|| +120
|-
|81-90|| +135
|-
|91-100|| +150
|-
|101-110|| +165
|-
|111+|| +180
|-
|(GMS) 151+|| +185
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +15
|-
|21-50|| +20
|-
|51-90|| +60
|-
|91+|| +120
|-
|(GMS) 151+|| +150
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +4
|-
|31-110|| +6
|-
|111+|| +8
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +4
|-
|31-110|| +6
|-
|111+|| +8
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +4%
|-
|(GMS) 151+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||6%||16.6666
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||4%||25
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-70|| +12
|-
|71-90|| +14
|-
|91+|| +16
|-
|(GMS) 151+|| +17
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +6
|-
|21-50|| +8
|-
|51-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +6
|-
|21-50|| +8
|-
|51-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +15
|-
|21-50|| +30
|-
|51-90|| +80
|-
|91+|| +150
|-
|(GMS) 151+|| +185
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +20
|-
|11-20|| +40
|-
|21-30|| +60
|-
|31-40|| +80
|-
|41-50|| +100
|-
|51-60|| +120
|-
|61-70|| +140
|-
|71-80|| +160
|-
|81-90|| +180
|-
|91-100|| +200
|-
|101-110|| +220
|-
|111+|| +240
|-
|(GMS) 151+|| +250
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +20
|-
|11-20|| +40
|-
|21-30|| +60
|-
|31-40|| +80
|-
|41-50|| +100
|-
|51-60|| +120
|-
|61-70|| +140
|-
|71-80|| +160
|-
|81-90|| +180
|-
|91-100|| +200
|-
|101-110|| +220
|-
|111+|| +240
|-
|(GMS) 151+|| +250
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +4%
|-
|(GMS) 151+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====Skills and Potion HP Recovery Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +5%
|-
|21-50|| +10%
|-
|51-90|| +15%
|-
|91+|| +20%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||5.4545%||18.3333
|}
 
=====STR +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====DEX +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====INT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
 
=====LUK +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|60+||3.6363%||27.5
|}
{{tochide}}
 
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.918%||20.3333
|}
 
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.918%||20.3333
|}
 
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.918%||20.3333
|}
 
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-40|| +10
|-
|41-50|| +12
|-
|51-70|| +14
|-
|71-90|| +16
|-
|91+|| +18
|-
|(GMS) 151+|| +19
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.918%||20.3333
|}
 
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.2786%||30.5
|}
 
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +8
|-
|21-50|| +10
|-
|51-90|| +12
|-
|91+|| +14
|-
|(GMS) 151+|| +15
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.2786%||30.5
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +20
|-
|21-50|| +50
|-
|51-90|| +100
|-
|91+|| +200
|-
|(GMS) 151+|| +250
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.918%||20.3333
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +25
|-
|11-20|| +50
|-
|21-30|| +75
|-
|31-40|| +100
|-
|41-50|| +125
|-
|51-60|| +150
|-
|61-70|| +175
|-
|71-80|| +200
|-
|81-90|| +225
|-
|91-100|| +250
|-
|101-110|| +275
|-
|11+|| +300
|-
|(GMS) 151+|| +310
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.918%||20.3333
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +25
|-
|11-20|| +50
|-
|21-30|| +75
|-
|31-40|| +100
|-
|41-50|| +125
|-
|51-60|| +150
|-
|61-70|| +175
|-
|71-80|| +200
|-
|81-90|| +225
|-
|91-100|| +250
|-
|101-110|| +275
|-
|111+|| +300
|-
|(GMS) 151+|| +310
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.918%||20.3333
|}
 
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.2786%||30.5
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.2786%||30.5
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.2786%||30.5
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +4%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.2786%||30.5
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.918%||20.3333
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.918%||20.3333
|}
 
=====DEF % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.918%||20.3333
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.2786%||30.5
|}
 
=====STR +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.2786%||30.5
|}
 
=====DEX +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.2786%||30.5
|}
 
=====INT +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.2786%||30.5
|}
 
=====LUK +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||3.2786%||30.5
|}
 
=====Mesos Obtained % Increase=====
Maximum +100% from equipment Potentials and Bonus Potentials.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.918%||20.3333
|}
 
=====Item Drop Rate % Increase=====
'''Item Drop Rate increase can only appear up to 2 times on a single cube.'''
 
Maximum +200% from equipment Potentials and Bonus Potentials.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +4%
|-
|91+|| +5%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.918%||20.3333
|}
 
=====Skills and Potion HP Recovery Increase=====
Does not apply to MP potion recovery (for dual heal potions, only HP is affected) and any % based potion or skill heal applied individually.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10%
|-
|21-50|| +15%
|-
|51-90|| +20%
|-
|91+|| +30%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.918%||20.3333
|}
{{tochide}}
 
===Weapon===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
 
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
 
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
 
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
 
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
 
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-60|| +6
|-
|61-80|| +8
|-
|81-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
 
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-60|| +6
|-
|61-80|| +8
|-
|81-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
 
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +3
|-
|51-80|| +4
|-
|81-110|| +5
|-
|111+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
 
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +3
|-
|51-80|| +4
|-
|81-110|| +5
|-
|111+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
 
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
 
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||1.9607%||51
|}
 
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||1.9607%||51
|}
 
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||1.9607%||51
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
 
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71-110|| +3%
|-
|111+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
 
=====All Stats Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81+|| +5
|-
|(GMS) 151+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
{{tochide}}
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
 
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||5.8823%||17
|}
 
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||5.8823%||17
|}
 
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||2.9411%||34
|}
 
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||2.9411%||34
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||5.8823%||17
|}
 
=====3% chance to recover HP when attacking.=====
HP recovered as listed.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| 20
|-
|11-20|| 23
|-
|21-30|| 26
|-
|31-40|| 29
|-
|41-50|| 32
|-
|51-60|| 35
|-
|61-70|| 38
|-
|71-80|| 41
|-
|81-90|| 44
|-
|91-100|| 47
|-
|101-110|| 50
|-
|111+|| 53
|-
|(GMS) 151+|| 54
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
 
=====3% chance to recover MP when attacking.=====
MP recovered as listed.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| 20
|-
|11-20|| 23
|-
|21-30|| 26
|-
|31-40|| 29
|-
|41-50|| 32
|-
|51-60|| 35
|-
|61-70|| 38
|-
|71-80|| 41
|-
|81-90|| 44
|-
|91-100|| 47
|-
|101-110|| 50
|-
|111+|| 53
|-
|(GMS) 151+|| 54
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
 
=====Ignore 3% of Monster's DEF when attacking.=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 50 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||5.8823%||17
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||6.9767%||14.3333
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||6.9767%||14.3333
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||6.9767%||14.3333
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||6.9767%||14.3333
|}
 
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.6511%||21.5
|}
 
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.6511%||21.5
|}
 
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||2.3255%||43
|}
 
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.6511%||21.5
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||6.9767%||14.3333
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||6.9767%||14.3333
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.6511%||21.5
|}
 
=====Damage to Boss Monsters +12%=====
'''Damage to Boss Monsters increase can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 50 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||2.3255%||43
|}
 
=====Ignore 4% of Monster's DEF when attacking.=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 50 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||2.3255%||43
|}
 
=====15% chance to recover HP when attacking.=====
HP recovered as listed.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| 40
|-
|11-20|| 45
|-
|21-30|| 50
|-
|31-40|| 55
|-
|41-50|| 60
|-
|51-60|| 65
|-
|61-70|| 70
|-
|71-80|| 75
|-
|81-90|| 80
|-
|91-100|| 85
|-
|101-110|| 90
|-
|111+|| 95
|-
|(GMS) 151+|| 97
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||6.9767%||14.3333
|}
 
=====15% chance to recover MP when attacking.=====
MP recovered as listed.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| 40
|-
|11-20|| 45
|-
|21-30|| 50
|-
|31-40|| 55
|-
|41-50|| 60
|-
|51-60|| 65
|-
|61-70|| 70
|-
|71-80|| 75
|-
|81-90|| 80
|-
|91-100|| 85
|-
|101-110|| 90
|-
|111+|| 95
|-
|(GMS) 151+|| 97
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||6.9767%||14.3333
|}
 
=====STR +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.6511%||21.5
|}
 
=====DEX +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.6511%||21.5
|}
 
=====INT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.6511%||21.5
|}
 
=====LUK +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.6511%||21.5
|}
{{tochide}}
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||7.6923%||13
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||7.6923%||13
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||7.6923%||13
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||7.6923%||13
|}
 
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||5.1282%||19.5
|}
 
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||5.1282%||19.5
|}
 
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||2.5641%||39
|}
 
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||5.1282%||19.5
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||7.6923%||13
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||7.6923%||13
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||5.1282%||19.5
|}
 
=====Damage to Boss Monsters +18%=====
'''Damage to Boss Monsters increase can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 50 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||2.5641%||39
|}
 
=====Ignores 5% of Monster's DEF when attacking.=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 50 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||2.5641%||39
|}
 
=====STR +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||5.1282%||19.5
|}
 
=====DEX +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||5.1282%||19.5
|}
 
=====INT +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||5.1282%||19.5
|}
 
=====LUK +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||5.1282%||19.5
|}
 
=====Weapon ATT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||2.5641%||39
|}
 
=====Magic ATT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||2.5641%||39
|}
{{tochide}}
 
===Emblem===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
 
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
 
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
 
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
 
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
 
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-60|| +6
|-
|61-80|| +8
|-
|81-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
 
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-60|| +6
|-
|61-80|| +8
|-
|81-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
 
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +3
|-
|51-80|| +4
|-
|81-110|| +5
|-
|111+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
 
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +3
|-
|51-80|| +4
|-
|81-110|| +5
|-
|111+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
 
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
 
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||1.9607%||51
|}
 
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||1.9607%||51
|}
 
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||1.9607%||51
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
 
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71-110|| +3%
|-
|111+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
 
=====All Stats Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81+|| +5
|-
|(GMS) 151+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
{{tochide}}
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
 
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||5.8823%||17
|}
 
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||5.8823%||17
|}
 
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||2.9411%||34
|}
 
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||2.9411%||34
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||5.8823%||17
|}
 
=====3% chance to recover HP when attacking.=====
HP recovered as listed.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| 20
|-
|11-20|| 23
|-
|21-30|| 26
|-
|31-40|| 29
|-
|41-50|| 32
|-
|51-60|| 35
|-
|61-70|| 38
|-
|71-80|| 41
|-
|81-90|| 44
|-
|91-100|| 47
|-
|101-110|| 50
|-
|111+|| 53
|-
|(GMS) 151+|| 54
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
 
=====3% chance to recover MP when attacking.=====
MP recovered as listed.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| 20
|-
|11-20|| 23
|-
|21-30|| 26
|-
|31-40|| 29
|-
|41-50|| 32
|-
|51-60|| 35
|-
|61-70|| 38
|-
|71-80|| 41
|-
|81-90|| 44
|-
|91-100|| 47
|-
|101-110|| 50
|-
|111+|| 53
|-
|(GMS) 151+|| 54
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
 
=====Ignore 3% of Monster's DEF when attacking.=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 50 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||5.8823%||17
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||7.1428%||14
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||7.1428%||14
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||7.1428%||14
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||7.1428%||14
|}
 
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.7619%||21
|}
 
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.7619%||21
|}
 
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||2.3809%||42
|}
 
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.7619%||21
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||7.1428%||14
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||7.1428%||14
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.7619%||21
|}
 
=====Ignore 4% of Monster's DEF when attacking.=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 50 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.7619%||21
|}
 
=====15% chance to recover HP when attacking.=====
HP recovered as listed.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| 40
|-
|11-20|| 45
|-
|21-30|| 50
|-
|31-40|| 55
|-
|41-50|| 60
|-
|51-60|| 65
|-
|61-70|| 70
|-
|71-80|| 75
|-
|81-90|| 80
|-
|91-100|| 85
|-
|101-110|| 90
|-
|111+|| 95
|-
|(GMS) 151+|| 97
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||7.1428%||14
|}
 
=====15% chance to recover MP when attacking.=====
MP recovered as listed.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| 40
|-
|11-20|| 45
|-
|21-30|| 50
|-
|31-40|| 55
|-
|41-50|| 60
|-
|51-60|| 65
|-
|61-70|| 70
|-
|71-80|| 75
|-
|81-90|| 80
|-
|91-100|| 85
|-
|101-110|| 90
|-
|111+|| 95
|-
|(GMS) 151+|| 97
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||7.1428%||14
|}
 
=====STR +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.7619%||21
|}
 
=====DEX +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.7619%||21
|}
 
=====INT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.7619%||21
|}
 
=====LUK +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.7619%||21
|}
{{tochide}}
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||7.8947%||12.6666
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||7.8947%||12.6666
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||7.8947%||12.6666
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||7.8947%||12.6666
|}
 
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||5.2631%||19
|}
 
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||5.2631%||19
|}
 
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||2.6315%||38
|}
 
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||5.2631%||19
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||7.8947%||12.6666
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||7.8947%||12.6666
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||5.2631%||19
|}
 
=====Ignores 5% of Monster's DEF when attacking.=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 50 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||2.6315%||38
|}
 
=====STR +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||5.2631%||19
|}
 
=====DEX +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||5.2631%||19
|}
 
=====INT +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||5.2631%||19
|}
 
=====LUK +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||5.2631%||19
|}
 
=====Weapon ATT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||2.6315%||38
|}
 
=====Magic ATT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||2.6315%||38
|}
{{tochide}}
 
===Secondary Weapon===
====Rare (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-50|| +3
|-
|51-70|| +4
|-
|71-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81-90|| +5
|-
|91+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||7.4074%||13.5
|}
 
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
 
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1
|-
|31-70|| +2
|-
|71-110|| +3
|-
|111+|| +4
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| +5
|-
|11-20|| +10
|-
|21-30|| +15
|-
|31-40|| +20
|-
|41-50|| +25
|-
|51-60|| +30
|-
|61-70|| +35
|-
|71-80|| +40
|-
|81-90|| +45
|-
|91-100|| +50
|-
|101-110|| +55
|-
|111+|| +60
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||11.1111%||9
|}
{{tochide}}
====Rare (Prime) / Epic (Non-prime)====
{{tochide|Stat List}}
=====STR Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
 
=====DEX Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
 
=====INT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
 
=====LUK Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-50|| +6
|-
|51-70|| +8
|-
|71-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
 
=====Weapon ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-60|| +6
|-
|61-80|| +8
|-
|81-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
 
=====Magic ATT Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-40|| +4
|-
|41-60|| +6
|-
|61-80|| +8
|-
|81-90|| +10
|-
|91+|| +12
|-
|(GMS) 151+|| +13
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
 
=====MaxHP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
 
=====MaxMP Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
 
=====DEF Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +10
|-
|21-50|| +15
|-
|51-90|| +50
|-
|91+|| +100
|-
|(GMS) 151+|| +125
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
 
=====Speed Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +3
|-
|51-80|| +4
|-
|81-110|| +5
|-
|111+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
 
=====Jump Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2
|-
|21-50|| +3
|-
|51-80|| +4
|-
|81-110|| +5
|-
|111+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
 
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
 
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||1.9607%||51
|}
 
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||1.9607%||51
|}
 
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||1.9607%||51
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-90|| +1%
|-
|91+|| +2%
|-
|(GMS) 151+|| +3%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
 
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71-110|| +3%
|-
|111+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||3.9215%||25.5
|}
 
=====All Stats Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1
|-
|21-40|| +2
|-
|41-60|| +3
|-
|61-80|| +4
|-
|81+|| +5
|-
|(GMS) 151+|| +6
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|0+||5.8823%||17
|}
{{tochide}}
====Epic (Prime) / Unique (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
 
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||5.8823%||17
|}
 
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||5.8823%||17
|}
 
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||2.9411%||34
|}
 
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||2.9411%||34
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +1%
|-
|21-50|| +2%
|-
|51-90|| +3%
|-
|91+|| +5%
|-
|(GMS) 151+|| +6%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +1%
|-
|31-70|| +2%
|-
|71+|| +3%
|-
|(GMS) 151+|| +4%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||5.8823%||17
|}
 
=====3% chance to recover HP when attacking.=====
HP recovered as listed.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| 20
|-
|11-20|| 23
|-
|21-30|| 26
|-
|31-40|| 29
|-
|41-50|| 32
|-
|51-60|| 35
|-
|61-70|| 38
|-
|71-80|| 41
|-
|81-90|| 44
|-
|91-100|| 47
|-
|101-110|| 50
|-
|111+|| 53
|-
|(GMS) 151+|| 54
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
 
=====3% chance to recover MP when attacking.=====
MP recovered as listed.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| 20
|-
|11-20|| 23
|-
|21-30|| 26
|-
|31-40|| 29
|-
|41-50|| 32
|-
|51-60|| 35
|-
|61-70|| 38
|-
|71-80|| 41
|-
|81-90|| 44
|-
|91-100|| 47
|-
|101-110|| 50
|-
|111+|| 53
|-
|(GMS) 151+|| 54
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||8.8235%||11.3333
|}
 
=====Ignore 3% of Monster's DEF when attacking.=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 50 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||5.8823%||17
|}
{{tochide}}
====Unique (Prime) / Legendary (Non-prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||6.9767%||14.3333
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||6.9767%||14.3333
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||6.9767%||14.3333
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||6.9767%||14.3333
|}
 
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.6511%||21.5
|}
 
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.6511%||21.5
|}
 
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||2.3255%||43
|}
 
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.6511%||21.5
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||6.9767%||14.3333
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +2%
|-
|21-50|| +3%
|-
|51-90|| +5%
|-
|91+|| +7%
|-
|(GMS) 151+|| +8%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||6.9767%||14.3333
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +2%
|-
|31-70|| +4%
|-
|71+|| +6%
|-
|(GMS) 151+|| +7%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.6511%||21.5
|}
 
=====Damage to Boss Monsters +12%=====
'''Damage to Boss Monsters increase can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 50 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||2.3255%||43
|}
 
=====Ignore 4% of Monster's DEF when attacking.=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 50 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||2.3255%||43
|}
 
=====15% chance to recover HP when attacking.=====
HP recovered as listed.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| 40
|-
|11-20|| 45
|-
|21-30|| 50
|-
|31-40|| 55
|-
|41-50|| 60
|-
|51-60|| 65
|-
|61-70|| 70
|-
|71-80|| 75
|-
|81-90|| 80
|-
|91-100|| 85
|-
|101-110|| 90
|-
|111+|| 95
|-
|(GMS) 151+|| 97
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||6.9767%||14.3333
|}
 
=====15% chance to recover MP when attacking.=====
MP recovered as listed.
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-10|| 40
|-
|11-20|| 45
|-
|21-30|| 50
|-
|31-40|| 55
|-
|41-50|| 60
|-
|51-60|| 65
|-
|61-70|| 70
|-
|71-80|| 75
|-
|81-90|| 80
|-
|91-100|| 85
|-
|101-110|| 90
|-
|111+|| 95
|-
|(GMS) 151+|| 97
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||6.9767%||14.3333
|}
 
=====STR +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.6511%||21.5
|}
 
=====DEX +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.6511%||21.5
|}
 
=====INT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.6511%||21.5
|}
 
=====LUK +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|50+||4.6511%||21.5
|}
{{tochide}}
====Legendary (Prime)====
{{tochide|Stat List}}
=====STR % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||7.317%||13.6666
|}
 
=====DEX % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||7.317%||13.6666
|}
 
=====INT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||7.317%||13.6666
|}
 
=====LUK % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||7.317%||13.6666
|}
 
=====Weapon ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.878%||20.5
|}
 
=====Magic ATT % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.878%||20.5
|}
 
=====Damage % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||2.439%||41
|}
 
=====Critical Rate % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +6%
|-
|31-70|| +9%
|-
|71+|| +12%
|-
|(GMS) 151+|| +13%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.878%||20.5
|}
 
=====MaxHP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||7.317%||13.6666
|}
 
=====MaxMP % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-20|| +3%
|-
|21-50|| +5%
|-
|51-90|| +7%
|-
|91+|| +10%
|-
|(GMS) 151+|| +11%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||7.317%||13.6666
|}
 
=====All Stats % Increase=====
{|{{prettytable|notwide=1}}
!Equip level!!Stat value
|-
|0-30|| +3%
|-
|31-70|| +6%
|-
|71+|| +9%
|-
|(GMS) 151+|| +10%
|}
 
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.878%||20.5
|}
 
=====Critical Damage +1%=====
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.878%||20.5
|}
 
=====Damage to Boss Monsters +18%=====
'''Damage to Boss Monsters increase can only appear up to 2 times on a single cube.'''
 
Equip level requirement: 50 or higher
Equip level requirement: 50 or higher


;Chance to obtain the stat
=====Damage to Boss Monsters +3%=====
{|{{prettytable|notwide=1}}
Equip level requirement: 60 or higher
!Item Level!!Probaility!!1 in
|-
|70+||2.439%||41
|}


=====Ignores 5% of Monster's DEF when attacking.=====
=====Ignores 5% of Monster's DEF when attacking.=====
'''Ignore Monster DEF can only appear up to 2 times on a single cube.'''
Equip level requirement: 50 or higher
Equip level requirement: 50 or higher


;Chance to obtain the stat
=====Ignores 3% of Monster's DEF when attacking.=====
{|{{prettytable|notwide=1}}
Equip level requirement: 60 or higher
!Item Level!!Probaility!!1 in
|-
|70+||2.439%||41
|}


=====STR +2 per 10 Character Levels=====
=====STR +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.878%||20.5
|}


=====DEX +2 per 10 Character Levels=====
=====DEX +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.878%||20.5
|}


=====INT +2 per 10 Character Levels=====
=====INT +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.878%||20.5
|}


=====LUK +2 per 10 Character Levels=====
=====LUK +2 per 10 Character Levels=====
Equip level requirement: 30 or higher
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||4.878%||20.5
|}


=====Weapon ATT +1 per 10 Character Levels=====
=====Weapon ATT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
Equip level requirement: 30 or higher
;Chance to obtain the stat
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||2.439%||41
|}


=====Magic ATT +1 per 10 Character Levels=====
=====Magic ATT +1 per 10 Character Levels=====
Equip level requirement: 30 or higher
Equip level requirement: 30 or higher


;Chance to obtain the stat
{{col|2|end}}
{|{{prettytable|notwide=1}}
!Item Level!!Probaility!!1 in
|-
|70+||2.439%||41
|}
{{tochide}}


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Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
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