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This page will cover the equipment transfer system known as Todd's Hammer (MSEA) or Transfer Hammer (GMS).
This page will cover the equipment transfer system known as Todd's Hammer (MSEA) or Transfer Hammer (GMS).


{{-}}
==Mechanics==
==Mechanics==
You can transfer certain enhancements over from '''lower level to higher level equips''' if the 2 equips meet the [[#Requirements|requirements]].
You can transfer certain enhancements over from '''lower level to higher level equips''' if the 2 equips meet the [[#Requirements|requirements]].
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The following will be transferred '''(stats from star force, potentials, additional potentials and autofilled 100% spell trace will be adjusted to match the higher equip level)''':
The following will be transferred '''(stats from star force, potentials, additional potentials and autofilled 100% spell trace will be adjusted to match the higher equip level)''':
*Star Force except the last star
*Star Force except the last star
*Potentials up to Epic (For Unique and above, rank as well as stats will drop to Epic (Prime) for the same stats. If the stats does not exist, a random Epic (Prime) stat will be given after transfer.)
*Potentials up to Epic (For Unique and above, rank as well as stats will drop to Epic (Primary) for the same stats. If the stats does not exist, a random Epic (Primary) stat will be given after transfer.)
*Bonus Potentials up to Epic (For Unique and above, rank as well as stats will drop to Epic (Prime) for the same stats. If the stats does not exist, a random Epic (Prime) stat will be given after transfer.)
*Bonus Potentials up to Epic (For Unique and above, rank as well as stats will drop to Epic (Primary) for the same stats. If the stats does not exist, a random Epic (Primary) stat will be given after transfer.)
*Soul Weapon
*Soul Weapon


The following will '''not''' be transferred:
The following will '''not''' be transferred:
*Base item stats
*Scrolled Stats (if the higher level equip has unused upgrade slots, you can use '''100% spell trace at no cost''')
*Scrolled Stats (if the higher level equip has unused upgrade slots, you can use '''100% spell trace at no cost''')
*Hammer count
*Bonus Stats (labelled green)
*Bonus Stats (labelled green)
*The final star of the star force enhance level (Example: For a 19 Star equipment, only 18 Stars will be transferred)
*The final star of the star force enhance level (Example: For a 19 Star equipment, only 18 Stars will be transferred)
*Trait EXP bonus
*Trait EXP bonus
*Tradability
*Tradability
*Appearance
*"Lucky Item" property (that allows the item to be included in all sets with 3 or more actual items equipped, containing the same item type that is not already filled to the maximum capacity for that item type, and only 1 lucky item can take effect for the entire character)


==Requirements==
==Requirements==
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