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**Entry is allowed '''once daily per mode (except practice mode)''' if you '''did not take Will down'''.
**Entry is allowed '''once daily per mode (except practice mode)''' if you '''did not take Will down'''.
**Clear count is allowed up till '''once per week, regardless of mode (except practice mode)'''. Resets on Thursday midnight.
**Clear count is allowed up till '''once per week, regardless of mode (except practice mode)'''. Resets on Thursday midnight.
**Practice mode is allowed 20 times daily (shared across all the bosses). No rewards (EXP, items, monster collection chance, quests) can be earned even if the boss is killed in practice mode.
**Practice mode is allowed 5 times daily (shared across all the bosses). No rewards (EXP, items, monster collection chance, quests) can be earned even if the boss is killed in practice mode.


==Boss Data==
==Boss Data==
*Overall time limit: 30 minutes
*Overall time limit: 30 minutes
*Level
*Level: 250 (Character Level 255 for 1.2x/1.1x damage dealt in Non-Reboot/Reboot world respectively)
**Easy: 235 (Character Level 240/245 or higher for 1.2x damage dealt in Non-Reboot/Reboot world respectively)
*Required Arcane Force: 760
**Normal/Hard: 250 (Character Level 255/260 or higher for 1.2x damage dealt in Non-Reboot/Reboot world respectively)
*Required Arcane Force
**Easy: 560
**Normal/Hard: 760
{|{{prettytable|notwide=1}}
{|{{prettytable|notwide=1}}
!Arcane Force (Easy)!!Arcane Force (Normal/Hard)!!Damage dealt proportion
!Arcane Force!!Damage dealt proportion
|-
|-
|0~55||0~75||10%
|0~75||10%
|-
|-
|56~167||76~227||30%
|76~227||30%
|-
|-
|168~279||228~379||60%
|228~379||60%
|-
|-
|280~391||380~531||70%
|380~531||70%
|-
|-
|392~559||532~759||80%
|532~759||80%
|-
|-
|560~615||760~835||100%
|760~835||100%
|-
|-
|616~727||836~987||110%
|836~987||110%
|-
|-
|728~839||988~1,139||130%
|988~1,139||130%
|-
|-
|840 or higher||1,140 or higher||150%
|1,140 or higher||150%
|}
|}
*Story Mode Overall HP: 21,000,000,000 (21 Billion)
*Story Mode Overall HP: 21,000,000,000 (21 Billion)
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**Phase 2: 6,300,000,000 (6.3 Billion)
**Phase 2: 6,300,000,000 (6.3 Billion)
**Phase 3: 6,300,000,000 (6.3 Billion)
**Phase 3: 6,300,000,000 (6.3 Billion)
*Easy Mode Overall HP: 16,501,400,000,000 (16 Trillion and 501.4 Billion)
**Phase 1: 5,400,000,000,000 (5.4 Trillion) / 2,700,000,000,000 (2.7 Trillion) per dimension
**Phase 2: 4,161,400,000,000 (4 Trillion and 161.4 Billion)
**Phase 3: 6,940,000,000,000 (6.94 Trillion)
*Normal Mode Overall HP: 25,200,000,000,000 (25.2 Trillion)
*Normal Mode Overall HP: 25,200,000,000,000 (25.2 Trillion)
**Phase 1: 8,400,000,000,000 (8.4 Trillion) / 4,200,000,000,000 (4.2 Trillion) per dimension
**Phase 1: 8,400,000,000,000 (8.4 Trillion) / 4,200,000,000,000 (4.2 Trillion) per dimension
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*Resists all elements, including Physical.
*Resists all elements, including Physical.
*Death Counts Allowed: 10 per person throughout the whole battle.
*Death Counts Allowed: 10 per person throughout the whole battle.
*Skills used by Easy Will, Normal Will, and Hard Will are the same, with some dealing more damage in Hard mode.
*Skills used by Normal Will and Hard Will are the same, with some dealing more damage in Hard mode.
*Damage percentages are '''based on your HP'''.
*Damage percentages are '''based on your HP'''.


===Skills===
===Skills===
Moonlight can be obtained overtime for specific skill in each phase to help you. You gain more moonlight as you do not sustain damage. Regeneration rate is as follows:
Moonlight can be obtained overtime for specific skill in each phase to help you. You gain more moonlight as you do not sustain damage. Regeneration rate is as follows:
*Easy/Normal: 6% per 1.2 seconds after not taking damage for 1 second
*Normal: 6% per 1.2 seconds after not taking damage for 1 second
*Hard: 3% per 1.2 seconds after not taking damage for 2 seconds
*Hard: 3% per 1.2 seconds after not taking damage for 2 seconds
Regeneration does not apply while dead. Being truly invincible will count as not getting hit even if it is hitting the character visually (and would hit if the character is not truly invincible).
Regeneration does not apply while dead, and if all webs fully cover the map in Phase 3 even when invincible.
;All Phases
;All Phases
*Summons spider legs around the map that will strike the area directly above or below it after 1 second (phase 2: 0.7 seconds), dealing 20% damage. Consecutive summons will '''always be in a different spot'''.
*Summons spider legs around the map that will strike the area directly above or below it after 1 second (phase 2: 0.7 seconds), dealing 20% damage. Consecutive summons will '''always be in a different spot'''.
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Moonlight skill: Consume 45% moonlight to change dimensions and nullifies damage taken for 3 seconds afterwards.
Moonlight skill: Consume 45% moonlight to change dimensions and nullifies damage taken for 3 seconds afterwards.


HP Blocks: 0.4%, 33.4%, 66.7% (HP will not go below these values if the team does not clear the test)
HP Blocks: 1%, 34%, 67% (HP will not go below these values if the team does not clear the test)
 
Will has 3 HP bars, the main HP bar and the 2 dimension HP bars. Only the dimension HP bars can be depleted, and when Will performs a screen crack attack at fixed periods, all 3 HP bars will be set to the higher within the 2 dimension HP bars. This effect is not affected by Bowmaster's Wounds Shot debuff effects. The last 1% HP will be depleted automatically when the HP block is released, there is no need to deplete the dimension HP.
 
Will's attacks are as follows (it is the same for both dimensions)
*Strikes you for 20% damage.
*Strikes you for 20% damage.
*Forcefully knocks back you and deal 20% damage and reverse arrow keys for 5 seconds affected by resistance.
*Forcefully knocks back you and deal 20% damage and reverse arrow keys for 5 seconds affected by resistance.
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**1st instance happens after 1 minute from start of fight (dark red eye appears when timer reaches 28:49), then every 2 minutes and 1 second after the screen crack is made, the dark red eye will reappear.
**1st instance happens after 1 minute from start of fight (dark red eye appears when timer reaches 28:49), then every 2 minutes and 1 second after the screen crack is made, the dark red eye will reappear.
**'''HP of both dimensions and actual HP will be reset to the higher HP between the 2 dimensions'''.
**'''HP of both dimensions and actual HP will be reset to the higher HP between the 2 dimensions'''.
*HP Block Release Test (happens immediately for 20 seconds after screen crack attack if Will's HP drops to the thresholds)
*HP Block Release Test (happens immediately for 20 seconds after screen crack attack if Will's HP drops to '''exactly 1% or 34% or 67%''')
**Force transport everyone to one of the dimensions evenly and summons a dark eye on the ground '''(for solo mode, you will be transported to purple)'''. Attack the dark eye sufficiently for it to spawn a yellow moonlight shield around it. '''You should be in the shield after 20 seconds from the start of test'''. Attack the eye to spawn dark debris or yellow bubbles on the opposite dimension.
**Force transport everyone to one of the dimensions evenly and summons a dark eye on the ground '''(for solo mode, you will be transported to purple)'''. Attack the dark eye sufficiently for it to spawn a yellow moonlight shield around it. '''You should be in the shield after 20 seconds from the start of test'''. Attack the eye to spawn dark debris or yellow bubbles on the opposite dimension.
**Dark debris will also fall and deal 60% damage if you touch it.
**Dark debris will also fall and deal 60% damage if you touch it.
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Moonlight Skill: Consumes 30% moonlight to remove healing block for 7 seconds (5 seconds potion cooldown still applies). Cooldown 5 seconds.
Moonlight Skill: Consumes 30% moonlight to remove healing block for 7 seconds (5 seconds potion cooldown still applies). Cooldown 5 seconds.


HP Blocks: 0.4%, 50% (HP will not go below these values if the team does not clear the test)
HP Blocks: 1%, 51% (HP will not go below these values if the team does not clear the test)
*Throughout the fight, block all healing effects '''including drain'''.
*Throughout the fight, block all healing effects '''including drain'''.
*Summons web walls at the ends of the map to deal 90% damage in Normal Mode, 100% damage in Hard mode to anyone who touched it.
*Summons web walls at the ends of the map to deal 90% damage in Normal Mode, 100% damage in Hard mode to anyone who touched it.
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*Transform into a spider with white eyes and jumps down after 1 second to deal 90% damage in Normal mode, 100% damage in Hard mode to areas where you were approximately 0.2 seconds prior to this. Attack range is individualised.
*Transform into a spider with white eyes and jumps down after 1 second to deal 90% damage in Normal mode, 100% damage in Hard mode to areas where you were approximately 0.2 seconds prior to this. Attack range is individualised.
*Every 35 seconds, poisons 1 party member at random for 15 seconds. The properties of the poison is as such.
*Every 35 seconds, poisons 1 party member at random for 15 seconds. The properties of the poison is as such.
**Poisoned member deals '''30% increased final damage'''.
**Poisoned member deals '''100% increased final damage'''.
**Poisoned member dies automatically if not dealing damage by attacking directly, for 7 consecutive seconds.
**Poisoned member dies automatically if not dealing damage for 7 seconds
**Everyone else excluding Will, takes 30% damage every second for being near the poisoned player.
**Everyone else excluding Will, takes 44% damage every second for being near the poisoned player.
**If poisoned player dies, the poison will spread to that particular area, and another player will inherit the poison at random, and the duration will also be inherited by both the new poisoned player and the poison cloud area. (Poison cloud cannot be extinguished using Mist Explosion)
**If poisoned player dies, the poison will spread to that particular area, and another player will inherit the poison at random, and the duration will also be inherited by both the new poisoned player and the poison cloud area. (Poison cloud cannot be extinguished using Mist Explosion)
**Players in the poisoned area or near the poisoned player do not deal increased final damage, and takes 30% damage every second while inside.


==Rewards==
==Rewards==
Will drops the following items (definite drop. unless specified)
Will drops the following items (definite drop. unless specified)
*Glowing Soul Crystal (individual drop)
*Glowing Soul Crystal (individual drop, meso values as follows, '''max 60 per character weekly'''. Triple value on Reboot servers)
**'''Max 180 per world weekly''', limit resets on Thursday 12am
**Normal Mode
**5x value on Reboot servers
***46,512,500 meso for solo
**The entire service will be adjusted the same way, and adjustment happens every Thursday 12am
***23,256,250 meso for party of 2
**The price will be based on the time the crystal is obtained, not the time it is sold. You can check with NPC Collector to see the price and to sell the crystals.
***15,504,166 meso for party of 3
**Price shown are by solo standards. The actual price is '''inversely proportional to party size when entering the boss fight'''
***11,628,125 meso for party of 4
***9,302,500 meso for party of 5
***7,752,083 meso for party of 6
**Hard Mode
***88,200,000 meso for solo
***44,100,000 meso for party of 2
***29,400,000 meso for party of 3
***22,050,000 meso for party of 4
***17,640,000 meso for party of 5
***14,700,000 meso for party of 6
*16 Suspicious Cubes (individual drop)
*Suspicious Additional Cubes (Master Craftsman Cubes for Reboot Worlds)
*Suspicious Additional Cubes (Master Craftsman Cubes for Reboot Worlds)
**4 for Easy Mode
**5 for Normal Mode
**5 for Normal Mode
**9 for Hard Mode
**9 for Hard Mode
*14 Medal of Honor (gives 100~200 Honor Points when picked)
*40 Power Elixirs
*40 Power Elixirs
*Stone Cobweb Droplet (individual drop, with 9 Stone Origin Droplets you can obtain 1 Arachno Coin, which can be used to buy Arcane Umbra Equipment (Level 200 equipment) from Arachno Coin shop using 4 coins (Zero weapon Arcane Umbra set scroll), 16 coins (shoulderpad, hat, overall) or 24 coins (weapons, Zero Essence).)
*Stone Cobweb Droplet (individual drop, with 10 Stone Origin Droplets you can obtain 1 Arachno Coin, which can be used to buy Arcane Umbra Equipment (Level 200 equipment) from Arachno Coin shop using 4 coins (Zero weapon Arcane Umbra set scroll), 16 coins (shoulderpad, hat, overall) or 24 coins (weapons, Zero Essence).)
**0 for Easy Mode
**1~2 for Normal mode
**1~2 for Normal mode
**2~3 for Hard mode
**2~3 for Hard mode
*Crusader Coins
*Crusader Coins
*Up to 3 Will's Soul Shard (individual drop, collect 10 to exchange for a random Will Soul)
*Up to 3 Will's Soul Shard (individual drop, collect 10 to exchange for a random Will Soul)
*(Hard mode only) Arcane Umbra Armor Box, Arcane Umbra Weapon Box (untradeable, expires in 7 days, unaffected by drop rate increasing effects '''including Reboot world passive'''. Resulting item is tradable until equipped and does not expire)
*(Hard mode only) Arcane Umbra Hats, Shoulderpads, Overalls, Weapons (low chance, unaffected by drop rate increasing effects '''including Reboot world passive''')
*(Hard mode only) Cursed Spellbook Box (low drop rate, untradeable, expires in 7 days. Resulting item is a Level 160 pocket item, 20 INT/STR/LUK/DEX respectively for Blue/Red/Green/Yellow, 10 for the other 3 stats each, 100 HP, 100 MP, 10 ATT, part of Pitched/Black Boss Accessory Set, tradable until equipped and does not expire)
*(Hard mode only) Cursed Blue/Red/Green/Yellow Spellbooks (low drop rate, Level 160 pocket item, 20 INT/STR/LUK/DEX respectively, 10 for the other 3 stats each, 100 HP, 100 MP, 10 ATT, part of Pitched/Black Boss Accessory Set)
*(Hard mode only) Mirror World Nodestone (individual drop, tradeable, provides 1 Level 1 '''Arachnid Reflection''' node)
*(Hard mode only) Mirror World Nodestone (individual drop, tradeable, provides 1 Level 1 '''Arachnid Reflection''' node)
*Yellow Cube (very low drop rate, unaffected by drop rate increasing effects, expires in 7 days)
*Blade of Chaos (low drop rate, unaffected by drop rate increasing effects)
*Crimson Resurrection Flame (very low drop rate, unaffected by drop rate increasing effects '''including Reboot world passive''', expires in 7 days)
*Rainbow Resurrection Flame (very low drop rate, unaffected by drop rate increasing effects '''including Reboot world passive''', expires in 7 days)
*Unextinguished Flame (low drop rate, unaffected by drop rate increasing effects)
*Never-extinguishing Flame (low drop rate, unaffected by drop rate increasing effects)
*Black Never-extinguishing Flame (low drop rate, unaffected by drop rate increasing effects)
*Additional 50% EXP buff (low drop rate for Easy and Normal mode, moderate drop rate for Hard mode, unaffected by drop rate increasing effects '''including Reboot world passive''', expires in 7 days)
*Sparkling Blue Star Potion (low drop rate, unaffected by drop rate increasing effects '''including Reboot world passive''')
*Sparkling Red Star Potion (low drop rate, unaffected by drop rate increasing effects '''including Reboot world passive''')
*Small EXP Accumulation Potion (low drop rate, unaffected by drop rate increasing effects '''including Reboot world passive''', shares the same effect as EXP Accumulation Potion but for 30 minutes only)
*Large Medal of Honor (low drop rate, unaffected by drop rate increasing effects '''including Reboot world passive''', gives 5,000 Honor Points when used, expires in 30 days if unused)
*(Hard mode only) Black Resurrection Flame (very low drop rate, unaffected by drop rate increasing effects '''including Reboot world passive''', expires in 7 days)
*(Hard mode only) Incredible Chaos Scroll of Goodness 60% (low drop rate, unaffected by drop rate increasing effects, expires in 30 days)


===Arachno Coin Shop===
===Arachno Coin Shop===
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Set bonuses
Set bonuses
*2 items: 30 ATT, 10% Damage to boss monsters
*2 items: 30 ATT, 2,000 HP and MP
*3 items: 30 ATT, 50 All Stats, 10% ignore DEF
*3 items: 35 ATT, 50 All Stats
*4 items: 35 ATT, 10% Damage to boss monsters, 400 DEF
*4 items: 40 ATT, 10% ignore DEF, 400 DEF
*5 items: 2,000 HP and MP, 40 ATT, 10% Damage to boss monsters
*5 items: 30 ATT, 30% Damage to boss monsters
*6 items: 30 ATT, 30% HP and MP
*6 items: 30 ATT, 30% HP and MP
*7 items: 30 ATT, 10% ignore DEF
*7 items: 30 ATT, 10% ignore DEF
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