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{{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Monsters}}}} | {{Header Nav|game=MapleStory|custom={{MapleStory/TOC/Monsters}}}} | ||
There are a number of Animals and Monsters that ally themselves with players in MapleStory. | There are a number of Animals and Monsters that ally themselves with players in MapleStory. | ||
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!width="19%"|Rudolph | !width="19%"|Rudolph | ||
|- | |- | ||
![[ | ![[Image:MS Kitty.png]] | ||
![[ | ![[Image:MS Puppy.png]] | ||
![[ | ![[Image:MS Black Kitty.png]] | ||
![[ | ![[Image:MS Kargo.png]] | ||
![[ | ![[Image:MS Rudolph.png]] | ||
|- | |- | ||
|The Kitty is one of the first pets that ever came out. It's very basic and has no special abilities. As she was the first to come out, many players have these since the beginning and they tend to be very high level. These are also some of the cheapest pets. They aren't very obedient. Sometimes seen wearing Bucket Hats of various Colors. | |The Kitty is one of the first pets that ever came out. It's very basic and has no special abilities. As she was the first to come out, many players have these since the beginning and they tend to be very high level. These are also some of the cheapest pets. They aren't very obedient. Sometimes seen wearing Bucket Hats of various Colors. | ||
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!width="19%"|Pink Bunny | !width="19%"|Pink Bunny | ||
|- | |- | ||
![[ | ![[Image:MS Dasher.png]] | ||
![[ | ![[Image:MS Husky.png]] | ||
![[ | ![[Image:MS Black Pig.png]] | ||
![[ | ![[Image:MS White Bunny.png]] | ||
![[ | ![[Image:MS Pink Bunny.png]] | ||
|- | |- | ||
|Dasher are almost the same as Rudolph. These are not available in GlobalMS. They are very smart and obedient, picking up on commands fast. They don't have a voracious appetite, so feeding them isn't an issue. Sometimes seen wearing Rudolph Hats or Christmas Cones. May be related to Mu Lung's Reindeer. | |Dasher are almost the same as Rudolph. These are not available in GlobalMS. They are very smart and obedient, picking up on commands fast. They don't have a voracious appetite, so feeding them isn't an issue. Sometimes seen wearing Rudolph Hats or Christmas Cones. May be related to Mu Lung's Reindeer. | ||
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!width="19%"|Monkey | !width="19%"|Monkey | ||
|- | |- | ||
![[ | ![[Image:MS Panda.png]] | ||
![[ | ![[Image:MS Dino Boy.png]] | ||
![[ | ![[Image:MS Dino Girl.png]] | ||
![[ | ![[Image:MS White Tiger.png]] | ||
![[ | ![[Image:MS Monkey.png]] | ||
|- | |- | ||
|Pandas are unique among pets. They first came out in June 2006, and during a special event had black and white panda name tags. They're fairly rare in the pet world, and a favorite of owners. Pandas are calm and gentle creatures that feed on Bamboo. They don't eat that often, however. Pandas have a tendency to wear bizarre outfits, like clown suits or lit Jack-O-Lanterns on their heads. Interestingly, the flame on the Jack-O-Lantern is surrounded by an air bubble when underwater. May be related to Pandas in Mu Lung. | |Pandas are unique among pets. They first came out in June 2006, and during a special event had black and white panda name tags. They're fairly rare in the pet world, and a favorite of owners. Pandas are calm and gentle creatures that feed on Bamboo. They don't eat that often, however. Pandas have a tendency to wear bizarre outfits, like clown suits or lit Jack-O-Lanterns on their heads. Interestingly, the flame on the Jack-O-Lantern is surrounded by an air bubble when underwater. May be related to Pandas in Mu Lung. | ||
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!width="19%"|Jr. Balrog | !width="19%"|Jr. Balrog | ||
|- | |- | ||
![[ | ![[Image:MS Turkey.png]] | ||
![[ | ![[Image:MS Penguin.png]] | ||
![[ | ![[Image:MS Robot.png]] | ||
![[ | ![[Image:MS Yeti.png]] | ||
![[ | ![[Image:MS Balrog.png]] | ||
|- | |- | ||
|This is a unique pet that originated in GlobalMS in the thanksgiving event 2006. They were awarded very rarely for a Thanksgiving quest. Turkeys aren't hungry pets, but very disobedient, doing as they wish most of the time. They're obviously related to the Turkey Monsters that appear during this time as well. Sometimes, they can be seen wearing Rudolph hats, trying to blend in once November has ended. | |This is a unique pet that originated in GlobalMS in the thanksgiving event 2006. They were awarded very rarely for a Thanksgiving quest. Turkeys aren't hungry pets, but very disobedient, doing as they wish most of the time. They're obviously related to the Turkey Monsters that appear during this time as well. Sometimes, they can be seen wearing Rudolph hats, trying to blend in once November has ended. | ||
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!width="19%"|Dragon Egg | !width="19%"|Dragon Egg | ||
|- | |- | ||
![[ | ![[Image:MS Golden Pig.png]] | ||
![[ | ![[Image:MS Elephant.png]] | ||
![[ | ![[Image:MS Taiwanese Cat.png]] | ||
![[ | ![[Image:MS Sonokong.png]] | ||
![[ | ![[Image:MS Dragon Egg.png]] | ||
|- | |- | ||
|This is a lucky Golden Pig that came out for the Lunar New Year. It devours chocolate coins when it can. This is one of the Hungriest pets in the game, so keep your eye on its closeness bar. Unlike some of the other pets, this one can actually use its wings, and float above the ground instead of touching it. | |This is a lucky Golden Pig that came out for the Lunar New Year. It devours chocolate coins when it can. This is one of the Hungriest pets in the game, so keep your eye on its closeness bar. Unlike some of the other pets, this one can actually use its wings, and float above the ground instead of touching it. | ||
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!width="19%"|Blue Dragon | !width="19%"|Blue Dragon | ||
|- | |- | ||
![[ | ![[Image:MS Baby Dragon.png]] | ||
![[ | ![[Image:MS Black Dragon.png]] | ||
![[ | ![[Image:MS Red Dragon.png]] | ||
![[ | ![[Image:MS Green Dragon.png]] | ||
![[ | ![[Image:MS Blue Dragon.png]] | ||
|- | |- | ||
|This is a baby Dragon which hatched from the egg above. Though young, it can already breathe fire, and if it's very happy it can even make flaming hearts. If it's unhappy, do something quick or you just might drown in its torrent of tears! It sleeps in small trees and already has the ability to fly, though only just above the ground. Through the use of a special item, it can evolve into one of the other dragons. | |This is a baby Dragon which hatched from the egg above. Though young, it can already breathe fire, and if it's very happy it can even make flaming hearts. If it's unhappy, do something quick or you just might drown in its torrent of tears! It sleeps in small trees and already has the ability to fly, though only just above the ground. Through the use of a special item, it can evolve into one of the other dragons. | ||
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!width="19%"|Jr. Reaper | !width="19%"|Jr. Reaper | ||
|- | |- | ||
![[ | ![[Image:MS Farm Pig.png]] | ||
![[ | ![[Image:MS Black Bunny.png]] | ||
![[ | ![[Image:MS Blue Husky.png]] | ||
![[ | ![[Image:MS White Baby Monkey.png]] | ||
![[ | ![[Image:MS Jr Reaper.png]] | ||
|- | |- | ||
|This is a new pet, recently introduced in TaiwanMS. It is based off of a costume that can be worn by its master. It is one of the few pets that wears clothes. Also, it is capable of leveling up, and when it does so, it transforms into a rowdy [[MapleStory/Monsters/Level_1-10#Ribbon Pig|Ribbon Pig]] and runs around, another ability that can be used by its master. | |This is a new pet, recently introduced in TaiwanMS. It is based off of a costume that can be worn by its master. It is one of the few pets that wears clothes. Also, it is capable of leveling up, and when it does so, it transforms into a rowdy [[MapleStory/Monsters/Level_1-10#Ribbon Pig|Ribbon Pig]] and runs around, another ability that can be used by its master. | ||
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!width="19%"|Orange Tiger | !width="19%"|Orange Tiger | ||
|- | |- | ||
![[ | ![[Image:MS Porcupine.png]] | ||
![[ | ![[Image:MS Snowman.png]] | ||
![[ | ![[Image:MS Chook.png]] | ||
![[ | ![[Image:MS Skunk.png]] | ||
![[ | ![[Image:MS Orange Tiger.png]] | ||
|- | |- | ||
|A porcupine pet, created in GlobalMS. Currently, it can only be obtained by purchasing an iTCG card Booster pack and Redeeming the code from it in the cash shop. Codes that give porcupines say "C03". It heavily resembles the Porky monsters found in Mu Lung. In other version the porcupine is cash shop item. | |A porcupine pet, created in GlobalMS. Currently, it can only be obtained by purchasing an iTCG card Booster pack and Redeeming the code from it in the cash shop. Codes that give porcupines say "C03". It heavily resembles the Porky monsters found in Mu Lung. In other version the porcupine is cash shop item. | ||
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!width="19%"|Red Robo | !width="19%"|Red Robo | ||
|- | |- | ||
![[ | ![[Image:MS Robot Egg.png]] | ||
![[ | ![[Image:MS Blue RoboMonkey.png]] | ||
![[ | ![[Image:MS Blue Robot Cat.png]] | ||
![[ | ![[Image:MS Green Robot Cat.png]] | ||
![[ | ![[Image:MS Red Robot Cat.png]] | ||
|- | |- | ||
|A tiny metallic egg-type device. How can you tell when it's going to hatch? | |A tiny metallic egg-type device. How can you tell when it's going to hatch? | ||
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!width="19%" id="Toucan"|Toucan | !width="19%" id="Toucan"|Toucan | ||
|- | |- | ||
![[ | ![[Image:MS Yellow Robot Cat.png]] | ||
![[ | ![[Image:MS RoboGorilla.png]] | ||
![[ | ![[Image:MS Pet Snail.png]] | ||
![[ | ![[Image:MS Crystal Rudolph.png]] | ||
![[ | ![[Image:MS Tucan.png]] | ||
|- | |- | ||
|The Yellow version of the baby's evolved state. It's much bigger, and fiercer. It looks like a pure robot, but there's really a tiny yellow creature piloting it. Actually a transformer, it can change from cat form to a more humanoid appearance. This one wields an energy blade, but don't expect it to help you in battle or you'll be sorely disappointed. Unlike the other forms, it has huge, pink biological-type wings which it can use to glide short distances. Tied with the other evolved forms for "Largest pet in the game". With bigger robots comes bigger charging stations, and this one's looks like a cannon. | |The Yellow version of the baby's evolved state. It's much bigger, and fiercer. It looks like a pure robot, but there's really a tiny yellow creature piloting it. Actually a transformer, it can change from cat form to a more humanoid appearance. This one wields an energy blade, but don't expect it to help you in battle or you'll be sorely disappointed. Unlike the other forms, it has huge, pink biological-type wings which it can use to glide short distances. Tied with the other evolved forms for "Largest pet in the game". With bigger robots comes bigger charging stations, and this one's looks like a cannon. | ||
|The only evolved form that is NOT a cat-like mecha. This Gorilla can be pretty dangerous when angered, pulling out two huge arm cannons that drop large shells when fired. It has speakers in its back for music on the go. In its flying/swimming form, it grows a shark fin mysteriously. In order to feed it, a little helicopter will fly in and dock with it! With bigger robots comes bigger charging stations, and this one's looks like a launcher. | |The only evolved form that is NOT a cat-like mecha. This Gorilla can be pretty dangerous when angered, pulling out two huge arm cannons that drop large shells when fired. It has speakers in its back for music on the go. In its flying/swimming form, it grows a shark fin mysteriously. In order to feed it, a little helicopter will fly in and dock with it! With bigger robots comes bigger charging stations, and this one's looks like a launcher. | ||
|This is a very special snail pet. By doing a quest for Mar the Fairy of Ellinia, you can obtain this pet. It only lives for 5 hours, but the 5 hours don't start counting until you take it out of your inventory. It cannot be revived and | |This is a very special snail pet. By doing a quest for Mar the Fairy of Ellinia, you can obtain this pet. It only lives for 5 hours, but the 5 hours don't start counting until you take it out of your inventory. It cannot be revived and dosen't use many commands. It looks like a baby Moss Snail or Mano... | ||
|The Crystal Rudolph is the Christmas pet released in 2008, straight from Happyville. It may look similar to the regular Rudolph, but it sports a number of different commands, including a transformation which turns it into a glorious adult Reindeer. Only available during the winter Holidays! | |The Crystal Rudolph is the Christmas pet released in 2008, straight from Happyville. It may look similar to the regular Rudolph, but it sports a number of different commands, including a transformation which turns it into a glorious adult Reindeer. Only available during the winter Holidays! | ||
|A trustworthy pet who is equally quick-witted. Unlike its masculine appearance, it is prone to insecurity and shyness. Originally from BrazilMS. | |A trustworthy pet who is equally quick-witted. Unlike its masculine appearance, it is prone to insecurity and shyness. Originally from BrazilMS. | ||
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!width="19%" id="Baby Tiger"|Baby Tiger | !width="19%" id="Baby Tiger"|Baby Tiger | ||
|- | |- | ||
![[ | ![[Image:MS White Duck.png]] | ||
![[ | ![[Image:MS Pink Bean.png]] | ||
![[ | ![[Image:MS Raccoon.png]] | ||
![[ | ![[Image:MS Ninja.png]] | ||
![[ | ![[Image:MS Baby Tiger.png]] | ||
|- | |- | ||
|A pet that won the "create a pet" event in GlobalMS. It has several of the usual commands to cry, get angry, dance, and so on, but it's special ability is to transform into a white Swan boat. | |A pet that won the "create a pet" event in GlobalMS. It has several of the usual commands to cry, get angry, dance, and so on, but it's special ability is to transform into a white Swan boat. | ||
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!width="19%" id=""| | !width="19%" id=""| | ||
|- | |- | ||
![[ | ![[Image:MS Weird Alien.png]] | ||
![[ | ![[Image:MS Mir.png]] | ||
![[ | ![[Image:MS Ruby.png]] | ||
![[ | ![[Image:MS Bing Monkey.png]] | ||
! | ! | ||
|- | |- | ||
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===Pet Attributes=== | ===Pet Attributes=== | ||
[[ | [[Image:MS NPC Cloy.png|right|thumb|Cloy can inform you of pet commands or transfer closeness between pets.]] | ||
Like all cash shop items, Pets only last for 90 days. At the end of this time, they become lifeless dolls once again. They can be revived by buying a Water of Life from the cash shop and completing a quest. Pets follow behind the player, trying to keep up. If the player has a relatively high amount of speed, the pets will sometimes have trouble keeping up. This can be remedied by completing special Pet Quests that allow them to match speeds. Pets, like their owners, learn different things at different levels. As it progresses it learns more commands that give greater amounts of closeness. The highest level a pet can reach is level 30, needing a whopping 30,000 closeness. They can be out, following the player, or put up and inside the inventory, so as not to get lonely when the player is away from their computer. When a pet is neglected, its hunger slowly goes down, until it reaches 0, at which point it loses massive amounts of closeness and returns to the inventory on its own. Other than that, pet raising is fairly simple, and provides an additional level of depth to the game. | Like all cash shop items, Pets only last for 90 days. At the end of this time, they become lifeless dolls once again. They can be revived by buying a Water of Life from the cash shop and completing a quest. Pets follow behind the player, trying to keep up. If the player has a relatively high amount of speed, the pets will sometimes have trouble keeping up. This can be remedied by completing special Pet Quests that allow them to match speeds. Pets, like their owners, learn different things at different levels. As it progresses it learns more commands that give greater amounts of closeness. The highest level a pet can reach is level 30, needing a whopping 30,000 closeness. They can be out, following the player, or put up and inside the inventory, so as not to get lonely when the player is away from their computer. When a pet is neglected, its hunger slowly goes down, until it reaches 0, at which point it loses massive amounts of closeness and returns to the inventory on its own. Other than that, pet raising is fairly simple, and provides an additional level of depth to the game. | ||
:Closeness can be transferred between pets. By purchasing a special reset scroll from Cloy, the pet master in Henesys park, a pet owner can take the closeness from an old pet that has returned to its doll form, and give it to a newly purchased pet. If the new pet already has some closeness, then it will gain only as much as is needed to catch up to the old pet's level. For example, if a new pet is purchased from the cash shop, and has already reached level 5 before trying to transfer closeness, then it will only gain the closeness needed to get it to level 17, which is the level of the old pet, instead of adding the two together and causing the pet to exceed both levels. | :Closeness can be transferred between pets. By purchasing a special reset scroll from Cloy, the pet master in Henesys park, a pet owner can take the closeness from an old pet that has returned to its doll form, and give it to a newly purchased pet. If the new pet already has some closeness, then it will gain only as much as is needed to catch up to the old pet's level. For example, if a new pet is purchased from the cash shop, and has already reached level 5 before trying to transfer closeness, then it will only gain the closeness needed to get it to level 17, which is the level of the old pet, instead of adding the two together and causing the pet to exceed both levels. | ||
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===Pet Skills=== | ===Pet Skills=== | ||
In some versions, pets have different skills. The ways to obtain these skills and their effects vary from version to version. In KoreaMS, certain pets come with these abilities built in, like the Yeti. In TaiwanMS | In some versions, pets have different skills. The ways to obtain these skills and their effects vary from version to version. In KoreaMS, certain pets come with these abilities built in, like the Yeti. In TaiwanMS, the skills are purchased from the cash shop, and are permanently installed on the pet. These skills can only be removed with an AP reset scroll that is also bought from the cash shop. A single pet can only have 3 skills at one time. The skills are as follows: | ||
{{MapleStory/Skill desc||Automatic Pick-up Skill||A skill that enables pets to pick up items and mesos within the area without the character having to move. Available to pets with Mesos pick-up, item pick-up skills.||MS Pet Autoloot.png}} | |||
{{MapleStory/Skill desc||Automatic Pick-up Skill||A skill that enables pets to pick up items and mesos within the area without the character having to move. Available to pets with | {{MapleStory/Skill desc||Automatic Pick-up Leftover Item and Meso Skill||Adds the skill that enables pets to pick up mesos and items that have been dropped for more than 30 seconds, thus rendering it as leftovers. Available to pets that have Meso pick-up skills as well as item pick-up skills.||MS Pet Item Meso.png}} | ||
{{MapleStory/Skill desc|| | {{MapleStory/Skill desc||HP Charge Skill||Adds to automatic potion-feeding skill to the pet. Set the potions for your pet to use in the Equipment menu. Available to all pets that do not have this option.||MS Pet Autopot.png}} | ||
{{MapleStory/Skill desc||MP Recharge Skill||Adds to automatic mana potion-feeding skill to the pet. Set the potions for your pet to use in the Equipment menu. Available to all pets that do not have this option.||MS Pet MP Recharge.png}} | |||
{{MapleStory/Skill desc|| | {{MapleStory/Skill desc||Item Pick-up Skill||Adds the item pick-up skill to a pet. Available to pets that can only pick up Mesos.||MS Pet Item only.png}} | ||
{{MapleStory/Skill desc|| | {{MapleStory/Skill desc||Expand Range Skill||Use this scroll to expand the pet's moving range by 3 times. Only available to pets that have automatic pick-up skills, cannot be used on top of each other.||MS Pet Range.png}} | ||
{{MapleStory/Skill desc|| | {{MapleStory/Skill desc||Unlootable Item Skill||Adds the skill to choose which items to loot to a pet. Set the items which you do not want the pet to loot. Available to all pets.||MS Pet Unlootable Item.png}} | ||
{{MapleStory/Skill desc|| | |||
{{MapleStory/Skill desc|| | |||
===Feeding Pets=== | ===Feeding Pets=== | ||
[[ | [[Image:MS NPC Doofus.png|right|thumb|Doofus sells pet food in Henesys.]] | ||
As Pets spend time following their masters, their Hunger value slowly goes down. When it reaches 0, the pet returns to the player's inventory at a massive loss of closeness. Once it reaches 50, the pet will begin to mope and show signs of weakness. While starvation is one of the problems with owning a pet, overfeeding it is another. It gains 1 point of closeness when fed, so sometimes new pet owners will continually feed their pet. This will actually cause the closeness to decrease as well. Pet food can be purchased for 30 mesos from special pet food sellers, which can be found in Mu Lung, Ludibrium, Orbis, Leafre, and Henesys. | As Pets spend time following their masters, their Hunger value slowly goes down. When it reaches 0, the pet returns to the player's inventory at a massive loss of closeness. Once it reaches 50, the pet will begin to mope and show signs of weakness. This can get the owner in trouble with other players, if they see it going on. Often the owner will be defamed for allowing this to occur. While starvation is one of the problems with owning a pet, overfeeding it is another. It gains 1 point of closeness when fed, so sometimes new pet owners will continually feed their pet. This will actually cause the closeness to decrease as well. Pet food can be purchased for 30 mesos from special pet food sellers, which can be found in Mu Lung, Ludibrium, Orbis, Leafre, and Henesys. | ||
{{-}} | {{-}} | ||
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{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} | ||
|+Jungle effect | |+Jungle effect | ||
[[ | [[Image:MS Jungle.png]] | ||
|- | |- | ||
!Pet | !Pet | ||
!Name | !Name | ||
|- | |- | ||
![[ | ![[Image:MS Porcupine.png]] | ||
!Porcupine | !Porcupine | ||
|- | |- | ||
![[ | ![[Image:MS Elephant.png]] | ||
!Elephant | !Elephant | ||
|- | |- | ||
![[ | ![[Image:MS Pink Bunny.png]] | ||
!Pink Bunny<ref name="MSEA">Does not apply for the effect in MapleSEA.</ref> | !Pink Bunny<ref name="MSEA">Does not apply for the effect in MapleSEA.</ref> | ||
|- | |- | ||
![[ | ![[Image:MS White Bunny.png]] | ||
!White Bunny<ref name="TMS">Does not apply for the effect in ThailandMS.</ref> | !White Bunny<ref name="TMS">Does not apply for the effect in ThailandMS.</ref> | ||
|- | |- | ||
![[ | ![[Image:MS Monkey.png]] | ||
!Monkey | !Monkey | ||
|- | |- | ||
![[ | ![[Image:MS White Tiger.png]] | ||
!White Tiger | !White Tiger | ||
|- | |- | ||
![[ | ![[Image:MS Orange Tiger.png]] | ||
!Orange Tiger | !Orange Tiger | ||
|- | |- | ||
![[ | ![[Image:MS Taiwanese Cat.png]] | ||
!Cloud Leopard | !Cloud Leopard | ||
|- | |- | ||
![[ | ![[Image:MS White Baby Monkey.png]] | ||
!White Baby Monkey | !White Baby Monkey | ||
|} | |} | ||
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{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} | ||
|+Winter effect | |+Winter effect | ||
[[ | [[Image:MS Winter.png]] | ||
|- | |- | ||
!Pet | !Pet | ||
!Name | !Name | ||
|- | |- | ||
![[ | ![[Image:MS Rudolph.png]] | ||
!Rudolph | !Rudolph | ||
|- | |- | ||
![[ | ![[Image:MS Dasher.png]] | ||
!Dasher | !Dasher | ||
|- | |- | ||
![[ | ![[Image:MS Husky.png]] | ||
!Husky | !Husky | ||
|- | |- | ||
![[ | ![[Image:MS Blue Husky.png]] | ||
!Blue Husky | !Blue Husky | ||
|- | |- | ||
![[ | ![[Image:MS White Bunny.png]] | ||
!White Bunny<ref name="MSEA"/> | !White Bunny<ref name="MSEA"/> | ||
|- | |- | ||
![[ | ![[Image:MS Penguin.png]] | ||
!Penguin | !Penguin | ||
|- | |- | ||
![[ | ![[Image:MS Snowman.png]] | ||
!Snowman | !Snowman | ||
|- | |- | ||
![[ | ![[Image:MS Crystal Rudolph.png]] | ||
!Crystal Rudolph | !Crystal Rudolph | ||
|} | |} | ||
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{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} | ||
|+Chatting effect | |+Chatting effect | ||
[[ | [[Image:MS Chatting.png]] | ||
[[ | [[Image:MS Chatting 2.png]] | ||
[[ | [[Image:MS Chatting 3.png]] | ||
|- | |- | ||
!Pet | !Pet | ||
!Name | !Name | ||
|- | |- | ||
![[ | ![[Image:MS Jr Reaper.png]] | ||
!Jr. Reaper | !Jr. Reaper | ||
|- | |- | ||
![[ | ![[Image:MS Robot.png]] | ||
!Robot | !Robot | ||
|- | |- | ||
![[ | ![[Image:MS Turkey.png]] | ||
!Turkey | !Turkey | ||
|- | |- | ||
![[ | ![[Image:MS White Bunny.png]] | ||
!White Bunny | !White Bunny | ||
|- | |- | ||
![[ | ![[Image:MS Dino Boy.png]] | ||
!Dino Boy | !Dino Boy | ||
|- | |- | ||
![[ | ![[Image:MS Dino Girl.png]] | ||
!Dino Girl | !Dino Girl | ||
|- | |- | ||
![[ | ![[Image:MS Black Kitty.png]] | ||
!Black Kitty | !Black Kitty | ||
|- | |- | ||
![[ | ![[Image:MS Kitty.png]] | ||
!Brown Kitty | !Brown Kitty | ||
|- | |- | ||
![[ | ![[Image:MS Sonokong.png]] | ||
!Sun Wu Kong | !Sun Wu Kong | ||
|- | |- | ||
![[ | ![[Image:MS Skunk.png]] | ||
!Skunk<ref name="TMS Apply">Applies for the effect only in ThailandMS.</ref> | !Skunk<ref name="TMS Apply">Applies for the effect only in ThailandMS.</ref> | ||
|- | |- | ||
![[ | ![[Image:MS White Duck.png]] | ||
!White Duck | !White Duck | ||
|} | |} | ||
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{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} | ||
|+Yam Yam effect | |+Yam Yam effect | ||
[[ | [[Image:MS Yam Yam.png]] | ||
|- | |- | ||
!Pet | !Pet | ||
!Name | !Name | ||
|- | |- | ||
![[ | ![[Image:MS Puppy.png]] | ||
!Brown Puppy | !Brown Puppy | ||
|- | |- | ||
![[ | ![[Image:MS Black Pig.png]] | ||
!Black Pig | !Black Pig | ||
|- | |- | ||
![[ | ![[Image:MS Skunk.png]] | ||
!Skunk | !Skunk | ||
|- | |- | ||
![[ | ![[Image:MS Golden Pig.png]] | ||
!Golden Pig | !Golden Pig | ||
|- | |- | ||
![[ | ![[Image:MS Black Bunny.png]] | ||
!Black Bunny | !Black Bunny | ||
|- | |- | ||
![[ | ![[Image:MS Panda.png]] | ||
!Panda | !Panda | ||
|- | |- | ||
![[ | ![[Image:MS Kargo.png]] | ||
!Mini Kargo<ref name="TMS Apply"/> | !Mini Kargo<ref name="TMS Apply"/> | ||
|} | |} | ||
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{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} | ||
|+Boss effect | |+Boss effect | ||
[[ | [[Image:MS Boss.png]] | ||
|- | |- | ||
!Pet | !Pet | ||
!Name | !Name | ||
|- | |- | ||
![[ | ![[Image:MS Balrog.png]] | ||
!Jr. Balrog | !Jr. Balrog | ||
|- | |- | ||
![[ | ![[Image:MS Yeti.png]] | ||
!Mini Yeti | !Mini Yeti | ||
|- | |- | ||
![[ | ![[Image:MS Kargo.png]] | ||
!Mini Kargo | !Mini Kargo | ||
|- | |- | ||
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{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} | ||
|+Dragon effect | |+Dragon effect | ||
[[ | [[Image:MS Dragon.png]] | ||
|- | |- | ||
!Pet | !Pet | ||
!Name | !Name | ||
|- | |- | ||
![[ | ![[Image:MS Dragon Egg.png]] | ||
!Dragon Egg | !Dragon Egg | ||
|- | |- | ||
![[ | ![[Image:MS Baby Dragon.png]] | ||
!Baby Dragon | !Baby Dragon | ||
|- | |- | ||
![[ | ![[Image:MS Black Dragon.png]] | ||
!Black Dragon | !Black Dragon | ||
|- | |- | ||
![[ | ![[Image:MS Blue Dragon.png]] | ||
!Blue Dragon | !Blue Dragon | ||
|- | |- | ||
![[ | ![[Image:MS Green Dragon.png]] | ||
!Green Dragon | !Green Dragon | ||
|- | |- | ||
![[ | ![[Image:MS Red Dragon.png]] | ||
!Red Dragon | !Red Dragon | ||
|} | |} | ||
{{col|3|end}} | {{col|3|end}} | ||
{{-}} | |||
{{col|3|begin}} | {{col|3|begin}} | ||
{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} | ||
|+Robo effect | |+Robo effect | ||
[[ | [[Image:MS Robo Effect.png]] | ||
|- | |- | ||
!Pet | !Pet | ||
!Name | !Name | ||
|- | |- | ||
![[ | ![[Image:MS Blue RoboMonkey.png]] | ||
!Baby Robo | !Baby Robo | ||
|- | |- | ||
![[ | ![[Image:MS Blue Robot Cat.png]] | ||
!Blue Robo | !Blue Robo | ||
|- | |- | ||
![[ | ![[Image:MS Green Robot Cat.png]] | ||
!Green Robo | !Green Robo | ||
|- | |- | ||
![[ | ![[Image:MS Red Robot Cat.png]] | ||
!Red Robo | !Red Robo | ||
|- | |- | ||
![[ | ![[Image:MS Yellow Robot Cat.png]] | ||
!Gold Robo | !Gold Robo | ||
|- | |- | ||
![[ | ![[Image:MS RoboGorilla.png]] | ||
!Gorilla Robo | !Gorilla Robo | ||
|} | |} | ||
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{|{{prettytable|notwide=1}} | {|{{prettytable|notwide=1}} | ||
|+Evan Mir effect | |+Evan Mir effect | ||
[[ | [[Image:MS Evan Mir Effect.png]] | ||
|- | |- | ||
!Pet | !Pet | ||
!Name | !Name | ||
|- | |- | ||
![[ | ![[Image:MS Mir.png]] | ||
!Mir | !Mir | ||
|- | |- | ||
![[ | ![[Image:MS Ruby.png]] | ||
!Ruby | !Ruby | ||
|- | |- | ||
![[ | ![[Image:MS Baby Dragon.png]] | ||
!Baby Dragon | !Baby Dragon | ||
|} | |} | ||
{{col|3|end}} | {{col|3|end}} | ||
{{-}} | |||
{{reflist}} | {{reflist}} | ||
===Quest [MSGlobal]=== | |||
If you participate in the weekly event quest, [[MapleStory/Quests/Special Events#Helping the Daughter of the Poultry Farm Owner|Helping the Daughter of the Poultry Farm Owner]], you can acquire an Egg that will hatch into one of three animals. | |||
{|{{prettytable}} | |||
![[File:MS Item Chicken Egg.png]]<br/>Egg | |||
![[File:MS Item Golden Chicken Egg.png]]<br/>Golden Egg | |||
![[File:MS full sized chicken.png]]<br/>Full-sized chicken | |||
![[File:MS Item Golden Chicken.png]]<br/>Golden Chicken | |||
![[File:MS Full sized duck.png]]<br/>Duck | |||
|} | |||
==Summons== | ==Summons== | ||
===Explorer=== | ===Explorer=== | ||
Starting with the | Starting with the 3rd job advancement, a number of Summons become available to certain jobs. Some of these have elemental Attributes, while others have different effects. Some summons require a Summoning Rock to appear and when their timer runs out, they disappear. | ||
====Third Job Summons==== | ====Third Job Summons==== | ||
{| {{prettytable}} | {| {{prettytable}} | ||
!width=" | !width="33%"|Ranger | ||
!width=" | !width="33%"|Sniper | ||
!width="33%"|Priest | |||
|- | |- | ||
![[ | ![[Image:MS summon Hawk.png]]<br>Silver Hawk | ||
![[ | ![[Image:MS Summon Eagle.png]]<br>Golden Eagle | ||
![[Image:MS Summon Dragon.png]]<br>Dragon | |||
|- | |- | ||
| | | | ||
One of the summons available in third job is the Ranger's Silver Hawk. This summoned bird flies near the Ranger that called it and attacks the closest enemy. It does weak damage, but can stun. At max, the stun rate is 99%, rendering a monster helpless in one-on-one combat. Hawk isn't known for its damage, however, and will not be of great use against bosses that can't be stunned. Requires a Summoning Rock to summon.Also, Wild hunters can summon this as a 3rd adv. skill. | |||
| | | | ||
One of the summons available in third job is the Sniper's Golden Eagle. It is nearly identical to the Ranger's Silver Hawk. This summoned bird flies near the Sniper that called it and attacks the closest enemy. It does weak damage, but can stun. At max, the stun rate is 99%, rendering a monster helpless in one-on-one combat. Snipers do not use this skill as often as Rangers, since they have Blizzard, which can freeze enemies. Like Hawk, it does poor damage, so don't summon it if the monster is resistant to Stun. Requires a Summoning Rock to summon. | |||
| | |||
Priests, who usually have to focus on healing, rarely get the opportunity to attack the monster. In cases where the Priest is not high enough level to get experience from the monster without hitting it, this leads to very poor training. To make up for this weakness, Priests get to summon a Dragon, which can attack while the owner is busy healing and performing other Priestly duties. Dragons are not as weak as Hawks or Eagles; on the contrary, they can actually do pretty good damage. Dragons are usually seen when fighting Zakum or other top bosses. Consumes one Summoning Rock per summon. | |||
|In | |||
|} | |} | ||
{| {{prettytable|notwide=true|style=background:transparent;}} | {| {{prettytable|notwide=true|style=background:transparent;}} | ||
!colspan="2"|Outlaw | !colspan="2"|Outlaw | ||
!style="background:transparent;border-color:transparent;"| | !style="background:transparent;border-color:transparent;"| | ||
|- | |- | ||
!width="33%"|[[ | !width="33%"|[[Image:MS Bomber Bird.png]]<br>Gaviota | ||
!width="33%"|[[ | !width="33%"|[[Image:MS Octopussy.png]]<br>Octopus | ||
!width="33%"| | !width="33%" style="background:transparent;border-color:transparent;"| | ||
|- | |- | ||
|style="background:#f9f9f9;"| | |style="background:#f9f9f9;"|This is one of the Pirate class' summons. It drops a bomb on monsters. Gaviota can be summoned every 5 seconds. | ||
|style="background:#f9f9f9;"|This is one of | |style="background:#f9f9f9;"|This is one of the Pirate class' summons. Unlike any other class summon, this one will not follow you. What this means is that it stays on a certain spot, where it is summoned and then attacks the monsters who come in a certain range. It fires either an ink bubble or a contact attack when the enemy is too close. Resembles the biological form of a Blocktopus. | ||
|style=" | |style="border-color:transparent;"| | ||
|} | |} | ||
====Fourth Job Summons==== | ====Fourth Job Summons==== | ||
{| {{prettytable|notwide=true}} | |||
!width="33%"|Bow Master | |||
!width="33%"|Marksman | |||
!width="33%"|Dark Knight | |||
|- | |||
![[Image:MS Monster Phoenix.png]]<br>Phoenix | |||
![[Image:MS Monster Freezer Bird.png]]<br>Freezer | |||
![[Image:MS Beholder Summon.png]]<br>Beholder | |||
|- | |||
|In Fourth Job, the Ranger's Hawk gets upgraded to the new Phoenix. In order to acquire this summon, a Bow Master must first find a Phoenix egg, located deep in the fiery depths of El Nath's Dead Mine, hatch it in a nest of Leafre, and defeat the Phoenix by himself. Phoenix has a fire based attack that can hit up to 4 monsters nearby at a time. Unlike Hawk, Phoenix cannot stun. In order to get this summon, the Bow Master must have a level 15 3rd job Hawk. In order to acquire this skill, one must defeat the Phoenix boss that hatches from an egg taken to a special nest in Leafre, after which the Phoenix's skill can be obtained from a quest. | |||
|In Fourth Job, the Sniper's Eagle gets upgraded to the new Freezer. In order to acquire this summon, a Marksman must first find and defeat the Freezer by himself. Freezer has an ice based attack that can hit up to 4 monsters nearby at a time. Unlike Eagle, Freezer cannot stun, but instead it can freeze, making it much more effective than most other summons. In order to get this skill, one must have a level 15 Eagle, and must defeat the Freezer boss hatched out of an egg at a special nest in Leafre. | |||
|Beholder is the Dark Knight's only summon. It was once an evil spirit, but to absolve its sins, it gave up all its memories. After a series of quests in which the Dark Knight reawakened the Beholder, it grew more powerful and slowly regained some memory. Eventually, its power reached the point where it could not increase without its evil tendencies returning. It adds 20% mastery, heals the warrior every few seconds, and casts a buff that adds weapon and magic defense, accuracy, avoidability, and weapon attack. Once fully empowered, it acts like a Priest. Beholder is smart enough to not heal when the health gained puts the Dark Knight over the maximum HP berserker allows. | |||
|} | |||
{| {{prettytable}} | {| {{prettytable}} | ||
!width="33%"|Bishop | !width="33%"|Bishop | ||
!width="33%"|I/L Arch Mage | |||
!width="33%"|F/P Arch Mage | !width="33%"|F/P Arch Mage | ||
|- | |- | ||
![[ | ![[Image:MS Summon Bahamut.png]]<br>Bahamut | ||
![[ | ![[Image:MS Summon Ifrit.png]]<br>Ifrit | ||
![[ | ![[Image:MS Summon El Queenath.png]]<br>Elquines | ||
|- | |- | ||
|In Fourth Job, | |In Fourth Job, the Priest's Dragon gets upgraded to the new Bahamut Dragon, which is red. Unlike Dragon, Bahamut is Holy elemental, and like other 4th job summons, it can attack multiple enemies. Bahamut can hit three nearby monsters, regardless of their proximity, so long as they are on screen. Unlike every other summon in the game, Bahamut can attack while the summoner is on a ladder. It is somewhat less powerful than the Arch Mage summons, and it doesn't last as long as the others. In order to get Bahamut, a Bishop is required to have at least a level 15 Dragon. Also, unlike the Summon Dragon of 3rd job, Bahamut does not consume a Summoning stone when called upon. | ||
| | |For the first time, Mages pick up summons in Fourth Job. The Ice Mage's summon is Fire based. It attacks by pounding its fist into the ground, hitting up to three monsters. The mage summons are more fearsome, and more powerful than Bahamut. Like most other summons, it follows the summoner attacking the nearest group. When used in conjunction with the skill Fire Demon, which causes all monsters it hits to change their elemental weakness to ice, it can inflict massive damage. | ||
| | |For the first time, Mages pick up summons in Fourth Job. The Fire Mage's summon is Ice based. It attacks by pounding its fist into the ground, hitting up to three monsters. The mage summons are more fearsome and more powerful than Bahamut. Like most other summons, it follows the summoner, attacking the nearest group. When used in conjunction with the skill Ice Demon, which causes all monsters it hits to change their elemental weakness to fire, it can inflict massive damage. | ||
|} | |} | ||
{| {{prettytable|notwide=true| | |||
! | ===Cygnus Knights=== | ||
! | ====First Job==== | ||
{| {{prettytable|notwide=true}} | |||
!width="20%"|Dawn Warrior (Warrior) | |||
!width="20%"|Blaze Wizard (Magician) | |||
!width="20%"|Wind Archer (Archer) | |||
!width="20%"|Night Walker (Thief) | |||
!width="20%"|Thunder Breaker (Pirate) | |||
|- | |- | ||
! | ![[Image:MS Soul Sprite.png]]<br>Spirit of Light | ||
! | ![[Image:MS Flame Sprite.png]]<br>Spirit of Flames | ||
! | ![[Image:MS Wind Sprite.png]]<br>Spirit of Wind | ||
![[Image:MS Dark Sprite.png]]<br>Spirit of Darkness | |||
![[Image:MS Thunder Sprite.png]]<br>Spirit of Lightning | |||
|- | |- | ||
| | |The "Soul" elemental sprite, which bonds with the warrior branch of the Cygnus Knights. It can be summoned from First Job onward to aid in battle, and it also is the source of the Soul Warrior's powers. All Cygnus Knights are bonded to a sprite from the start. Surprisingly, it is the only Soul Warrior skill with an elemental attribute, possessing holy powers. The name of the Spirit comes from the Latin word for "Sun". | ||
| | |The "Flame" elemental sprite, which bonds with the magician branch of the Cygnus Knights. It can be summoned from First Job onward to aid in battle, and it also is the source of the Flame Wizard's powers. All Cygnus Knights are bonded to a sprite from the start. This is one of the two that actually possesses an elemental attribute (damage increased on Fire-weak monsters, reduced on Fire-strong monsters.) The name of the Spirit comes from the Latin word for Fire. | ||
| | |The "Wind" elemental sprite, which bonds with the archer branch of the Cygnus Knights. It can be summoned from First Job onward to aid in battle, and it also is the source of the Wind Archer's powers. All Cygnus Knights are bonded to a sprite from the start. Since wind isn't considered an element in the sense that monsters can be weak or strong to it, it always does neutral damage. The name of this spirit comes from the Latin word for Wind. | ||
|The "Darkness" elemental sprite, which bonds with the thief branch of the Cygnus Knights. It can be summoned from First Job onward to aid in battle, and it also is the source of the Night Walker's powers. All Cygnus Knights are bonded to a sprite from the start. Since darkness isn't considered an element in the sense that monsters can be weak or strong to it, it always does neutral damage. The name of this spirit comes from the Latin word for Shadows. | |||
|The "Lightning" elemental sprite, which bonds with the pirate branch of the Cygnus Knights. It can be summoned from First Job onward to aid in battle, and it also is the source of the Striker's powers. All Cygnus Knights are bonded to a sprite from the start. This is one of the two that actually possesses an elemental attribute (damage increased on Lightning-weak monsters, reduced on Lightning-strong monsters.) The name of this spirit comes from the Latin word for Lightning. | |||
|} | |} | ||
=== | ====Third Job==== | ||
{| {{prettytable}} | {| {{prettytable}} | ||
!width="33%"| | !width="33%"|Flame Magician | ||
|- | |- | ||
![[ | ![[Image:MS Summon Ifrit.png]]<br>Ifrit | ||
|- | |- | ||
| | |It's the same as the Fire/Poison Arch Mage's Ifrit, but not as strong. It attacks by pounding its fist into the ground, hitting up to three monsters. Like most other summons, it follows the summoner, attacking the nearest group. This isn't available from level 70, but instead earned from a level 100 quest. | ||
|} | |} | ||
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!style="background:transparent;border-color:transparent;"| | !style="background:transparent;border-color:transparent;"| | ||
|- | |- | ||
![[ | ![[Image:MS mount Jaguar.png]]<br>Jaguar | ||
![[ | ![[Image:MS mount Prototype.png]]<br>Prototype | ||
!width="33%" style="background:transparent;border-color:transparent;"| | !width="33%" style="background:transparent;border-color:transparent;"| | ||
|- | |- | ||
|style="background:#f9f9f9;"|As soon as a Citizen decides to join the ranks of the Resistance as a Wild Hunter, they have the ability to ride a jaguar. It's to the Wild Hunter's best advantage to ride their jaguar at all times. Several colors of jaguar are available for capture and riding ( | |style="background:#f9f9f9;"|As soon as a Citizen decides to join the ranks of the Resistance as a Wild Hunter, they have the ability to ride a jaguar. It's to the Wild Hunter's best advantage to ride their jaguar at all times. Several colors of jaguar are available for capture and riding (plain black, red, purple, yellow, blue and a special dark black). | ||
|style="background:#f9f9f9;"|If a Citizen chooses to become a Mechanic, they learn the ability to ride their own robot. All skills used by Mechanics are to be done through their metal friend | |style="background:#f9f9f9;"|If a Citizen chooses to become a Mechanic, they learn the ability to ride their own robot. All skills used by Mechanics are to be done through their metal friend. | ||
|style="border-color:transparent;"| | |style="border-color:transparent;"| | ||
|} | |} | ||
====Third Job==== | ====Third Job==== | ||
{| {{prettytable | {| {{prettytable}} | ||
! | !width="33%"|Wild Hunter | ||
|- | |- | ||
! | ![[Image:MS summon Hawk.png]]<br>Silver Hawk | ||
|- | |- | ||
| | |This summoned bird flies near the Wild Hunter that called it and attacks the nearest enemy. It does weak damage, but can stun. At max, the stun rate is 99%, rendering a monster helpless in one-on-one combat. Hawk isn't known for its damage, however, and will not be of great use against bosses that can't be stunned. | ||
This | |||
|} | |} | ||
{| {{prettytable|notwide=true|style=background:transparent;}} | {| {{prettytable|notwide=true|style=background:transparent;}} | ||
!colspan=3|Mechanic | !colspan=3|Mechanic | ||
|- | |- | ||
! | ![[Image:MS summon Satellite.png]]<br>Satellite | ||
! | ![[Image:MS summon Accelerator.png]]<br>Acceleration Bot EX-7 | ||
![[Image:MS summon Medical Droid.png]]<br>Healing Robot H-LX | |||
|- | |- | ||
| | |style="background:#f9f9f9;"| | ||
| | |style="background:#f9f9f9;"| | ||
|style="background:#f9f9f9;"| | |||
|} | |} | ||
==Tamable Mobs (Mounts)== | ==Tamable Mobs (Mounts)== | ||
In some versions of MapleStory, there are monsters, called mounts, that can be captured and ridden through use of the skill Monster Rider. There are currently four mounts: one that can be acquired at level 70 upon completion of the 3rd job advancement, another that can be acquired at level 120 upon completion of the 4th job advancement, and the last is received at level 200. The fourth is a special, time limited mount only available in JapanMS. Mounts have a number of special abilities, such as bypassing the cap on maximum speed and adding the non-slide effects of snowshoes, regardless of what shoes are currently being worn. Mounts cannot be used inside of Party Quests, even in situations where the benefits of speed do work. They also cannot be ridden while on some ships between areas. | In some versions of MapleStory, there are monsters, called mounts, that can be captured and ridden through use of the skill Monster Rider. There are currently four mounts: one that can be acquired at level 70 upon completion of the 3rd job advancement, another that can be acquired at level 120 upon completion of the 4th job advancement, and the last is received at level 200. The fourth is a special, time limited mount only available in JapanMS. Mounts have a number of special abilities, such as bypassing the cap on maximum speed and adding the non-slide effects of snowshoes, regardless of what shoes are currently being worn. Mounts cannot be used inside of Party Quests, even in situations where the benefits of speed do work. They also cannot be ridden while on some ships between areas. | ||
===Standard Mounts=== | ===Standard Mounts=== | ||
{| {{prettytable}} | {| {{prettytable}} | ||
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!width="33%"|4th Job (Level 200) | !width="33%"|4th Job (Level 200) | ||
|- | |- | ||
!id="Watch Hog"|[[ | !id="Watch Hog"|[[Image:MS Monster Tamable Pig.png]]<br>Watch Hog | ||
!id="Silver Mane"|[[ | !id="Silver Mane"|[[Image:MS Mount Silver Boar.png]]<br>Silver Mane | ||
!id="Red Draco"|[[ | !id="Red Draco"|[[Image:MS Red Draco.png]]<br>Red Draco | ||
|- | |- | ||
|This unique monster is gained through a quest. You must protect it from monsters, while collecting 5 pheromones the hog itself will drop over time. Break boxes to get the other 5 items, which are called Kenta's Reports. The quest is only available to players over level 70, already on the third job advancement. You will get the skill and the saddle. After this, you will need 20 million mesos. Pay Chief Tatamo of Leafre this money and gain a potion. Go to a special map near Korean Folk Town. The hog itself spawns like any other boss monster. Use the purple potion on it. Once the quest is complete, the Watch Hog can be ridden by the player. It gives an instant 150% speed and 120% jump, faster than maxed haste. This makes movement through towns and such much easier. This hog may also level up, but there is no actual purpose other than getting a Silver Mane. | |This unique monster is gained through a quest. You must protect it from monsters, while collecting 5 pheromones the hog itself will drop over time. Break boxes to get the other 5 items, which are called Kenta's Reports. The quest is only available to players over level 70, already on the third job advancement. You will get the skill and the saddle. After this, you will need 20 million mesos. Pay Chief Tatamo of Leafre this money and gain a potion. Go to a special map near Korean Folk Town. The hog itself spawns like any other boss monster. Use the purple potion on it. Once the quest is complete, the Watch Hog can be ridden by the player. It gives an instant 150% speed and 120% jump, faster than maxed haste. This makes movement through towns and such much easier. This hog may also level up, but there is no actual purpose other than getting a Silver Mane. | ||
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!width="33%"|3rd Job (Level 70) | !width="33%"|3rd Job (Level 70) | ||
|- | |- | ||
![[ | ![[Image:MS UFO.png]]<br>UFO | ||
![[ | ![[Image:MS Mount Rocking Horse.png]]<br>Rocking Horse | ||
![[ | ![[Image:MS Magic Square.png]]<br>Magic Square | ||
|- | |- | ||
|A UFO Mount, available only from a KMS and GMS event quest.at the moment, Not instantly obtained(like all other mounts). Obtainable from the KMS and GMS "Saving Agent Gaga" event. Has a dash-like skill with a whopping 190% speed, the same as the Red Draco. Can be powered up every 10 times you complete the "Saving Agent Gaga" event, the mount also gets a better speed boost when you complete the event 20 times. Comes with a skill that alters the krypto rocks and makes a tiny tractor beam that flashes rainbow colors and makes the death sound for robos. | |A UFO Mount, available only from a KMS and GMS event quest.at the moment, Not instantly obtained(like all other mounts). Obtainable from the KMS and GMS "Saving Agent Gaga" event. Has a dash-like skill with a whopping 190% speed, the same as the Red Draco. Can be powered up every 10 times you complete the "Saving Agent Gaga" event, the mount also gets a better speed boost when you complete the event 20 times. Comes with a skill that alters the krypto rocks and makes a tiny tractor beam that flashes rainbow colors and makes the death sound for robos. | ||
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!width="33%"|4th Job (Level 120) | !width="33%"|4th Job (Level 120) | ||
|- | |- | ||
![[ | ![[Image:MS Mount Titiana.png]]<br>Mimiana | ||
![[ | ![[Image:MS Mount Titio.png]]<br>Mimio | ||
![[ | ![[Image:MS Mount Shin Jo.png]]<br>Shinjuo | ||
|- | |- | ||
|One of the young birds raised on Ereve. At level 50, a Knight of Cygnus can go to Neinheart to start the Mount quest. Unlike the standard classes' mount, you don't capture it in the wild; instead, it's raised from an egg that the player is given. Once the egg reaches its mature form, the hatchling must be returned to Ereve while the player gets a special potion from Kenta for 10 million mesos, which makes this mount substantially cheaper than the Standard class hog. It grants 150% speed and 120% jump, just like the hog. | |One of the young birds raised on Ereve. At level 50, a Knight of Cygnus can go to Neinheart to start the Mount quest. Unlike the standard classes' mount, you don't capture it in the wild; instead, it's raised from an egg that the player is given. Once the egg reaches its mature form, the hatchling must be returned to Ereve while the player gets a special potion from Kenta for 10 million mesos, which makes this mount substantially cheaper than the Standard class hog. It grants 150% speed and 120% jump, just like the hog. | ||
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![[File:MS Ryu Ho 150.png]]<br>Werewolf | ![[File:MS Ryu Ho 150.png]]<br>Werewolf | ||
|- | |- | ||
|The level 50 Aran mount. | |The level 50 Aran mount. In order to acquire this mount, you must complete the level 50 Aran mount quest which requires 10,000,000 (10 million) mesos, 50 Seal Meats, and 50 Jr. Yeti Skins. 150% Speed, 120% Jump. | ||
|The level 100 Aran mount. In order to acquire this mount, you must have acquired the level 50 Aran mount,complete the jump quest, and you must pay 40 million mesos.170% Speed, 120% Jump. | |The level 100 Aran mount. In order to acquire this mount, you must have acquired the level 50 Aran mount,complete the jump quest, and you must pay 40 million mesos.170% Speed, 120% Jump. | ||
|The level 150 Aran mount. In order to acquire this mount, you must have acquired both the level 50 and 100 Aran mounts | |The level 150 Aran mount. In order to acquire this mount, you must have acquired both the level 50 and 100 Aran mounts, and you must pay 80 million mesos. 180% Speed, 120% Jump. | ||
|} | |} | ||
{| {{prettytable|style=background:transparent;}} | {| {{prettytable|style=background:transparent;}} | ||
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In some versions, covers which will alter your mount's appearance are available in the Cash Shop. They do not alter the stats of the base mount in any way, retaining their experience, level, speed, and tiredness rates. | In some versions, covers which will alter your mount's appearance are available in the Cash Shop. They do not alter the stats of the base mount in any way, retaining their experience, level, speed, and tiredness rates. | ||
{| {{prettytable}} | {| {{prettytable}} | ||
!width="33%"|[[ | !width="33%"|[[Image:MS Mount Ostrich.png]]<br>Ostrich | ||
!width="33%"|[[ | !width="33%"|[[Image:MS Mount Frog.png]]<br>Frog | ||
!width="33%"|[[ | !width="33%"|[[Image:MS Mount Turtle.png]]<br>Turtle | ||
|- | |- | ||
|An unusually large mount. It looks pretty fast, even though it isn't necessarily. Its' saddle looks quite regal, and when it gets tired it will slump down so that its body is resting on the floor. | |An unusually large mount. It looks pretty fast, even though it isn't necessarily. Its' saddle looks quite regal, and when it gets tired it will slump down so that its body is resting on the floor. | ||
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|} | |} | ||
{| {{prettytable}} | {| {{prettytable}} | ||
!width="33%"|[[ | !width="33%"|[[Image:MS Mount Yeti.png]]<br>Yeti | ||
!width="33%"|[[ | !width="33%"|[[Image:MS Mount Buffalo.png]]<br>Ram | ||
!width="33%"| | !width="33%" style="background:#FFFFFF; border-color:transparent;"| | ||
|- | |- | ||
|A young Yeti, which is slightly smaller than the monster version but much larger than the pet. By riding it in the same manner as a Pepe would, players can have a Yeti of their own to lead them around. | |A young Yeti, which is slightly smaller than the monster version but much larger than the pet. By riding it in the same manner as a Pepe would, players can have a Yeti of their own to lead them around. | ||
|A red Ram. It's not very large, but it'll get you where you need to go. | |A red Ram. It's not very large, but it'll get you where you need to go. | ||
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You can also choose to not give your mount Revitalizers at all. A level 1 mount can reach 99 tiredness before it kicks you off of it at 100 tiredness. Then the tiredness level returns to 95. You can just get right back on it again and keep riding. From 95 to 100 tiredness is about 5 or so minutes of riding. So if you do not care about leveling your mount and wish to not buy Revitalizers, you can just do this. The mount cannot die either, so you can just keep having his tiredness level hit 100 over and over again, and it will always return to 95 tiredness again. | You can also choose to not give your mount Revitalizers at all. A level 1 mount can reach 99 tiredness before it kicks you off of it at 100 tiredness. Then the tiredness level returns to 95. You can just get right back on it again and keep riding. From 95 to 100 tiredness is about 5 or so minutes of riding. So if you do not care about leveling your mount and wish to not buy Revitalizers, you can just do this. The mount cannot die either, so you can just keep having his tiredness level hit 100 over and over again, and it will always return to 95 tiredness again. | ||
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