Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 244: | Line 244: | ||
===Pet Skills=== | ===Pet Skills=== | ||
In some versions, pets have different skills. The ways to obtain these skills and their effects vary from version to version. In KoreaMS, certain pets come with these abilities built in, like the Yeti. In TaiwanMS and GlobalMS, the skills are purchased from the cash shop, and are permanently installed on the pet. These skills can only be removed with an AP reset scroll that is also bought from the cash shop. | In some versions, pets have different skills. The ways to obtain these skills and their effects vary from version to version. In KoreaMS, certain pets come with these abilities built in, like the Yeti. In TaiwanMS and GlobalMS, the skills are purchased from the cash shop, and are permanently installed on the pet. These skills can only be removed with an AP reset scroll that is also bought from the cash shop. A single pet can only have 3 skills at one time. The skills are as follows: | ||
{{MapleStory/Skill desc||Item Pick-up Skill||Adds the item & meso pick-up skill to a pet perminantly. It can not be transferred to another pet. Most pets in GlobalMS come with this skill. There is a checkmark to turn it on or off. For example, you can turn it on to loot while training solo, or off so you don’t steal while in a boss party. This skill replaces both Item Pouch & Meso Magnet equipment.||MS Pet Item only.png}} | {{MapleStory/Skill desc||Item Pick-up Skill||Adds the item & meso pick-up skill to a pet perminantly. It can not be transferred to another pet. Most pets in GlobalMS come with this skill. There is a checkmark to turn it on or off. For example, you can turn it on to loot while training solo, or off so you don’t steal while in a boss party. This skill replaces both Item Pouch & Meso Magnet equipment.||MS Pet Item only.png}} | ||
{{MapleStory/Skill desc||Automatic Pick-up Skill||A skill that enables pets to pick up items and mesos within the area without the character having to move. Available to pets with Item Pick-up Skill (Item Pouch or Meso Magnet equipment). This skill replaces Wing Boots equipment.||MS Pet Autoloot.png}} | {{MapleStory/Skill desc||Automatic Pick-up Skill||A skill that enables pets to pick up items and mesos within the area without the character having to move. Available to pets with Item Pick-up Skill (Item Pouch or Meso Magnet equipment). This skill replaces Wing Boots equipment.||MS Pet Autoloot.png}} | ||
{{MapleStory/Skill desc||(+) Pick up Leftover Item & Meso Skills||Adds the skill that enables pets to pick up mesos and items that have been dropped for more than 30 seconds, thus rendering it as leftovers. Available to pets that have Meso pick-up or item pick-up skills. This skill replaces Magic Scales equipment.||MS Pet Item Meso.png}} | {{MapleStory/Skill desc||(+) Pick up Leftover Item & Meso Skills||Adds the skill that enables pets to pick up mesos and items that have been dropped for more than 30 seconds, thus rendering it as leftovers. Available to pets that have Meso pick-up or item pick-up skills. This skill replaces Magic Scales equipment.||MS Pet Item Meso.png}} | ||
{{MapleStory/Skill desc||Expand Range Skill||Use this scroll to expand the pet's moving range by 3 times. Available to pets that have Meso pick-up or item pick-up skills. (cannot be used on top of each other). This skill replaces Binocular equipment.||MS Pet Range.png}} | |||
{{MapleStory/Skill desc||Unpickable Item Skill||A skill to restrict pets from collecting selected items. Available to pets that have Meso pick-up or item pick-up skills. This skill replaces Item Ignore equipment.||MS Pet Unlootable Item.png}} | {{MapleStory/Skill desc||Unpickable Item Skill||A skill to restrict pets from collecting selected items. Available to pets that have Meso pick-up or item pick-up skills. This skill replaces Item Ignore equipment.||MS Pet Unlootable Item.png}} | ||
{{MapleStory/Skill desc||HP Charge Skill||This skill automatically recharges one’s HP using potions you select, provided you set up an alert in the system options. This skill replaces HP Potion equipment.||MS Pet Autopot.png}} | {{MapleStory/Skill desc||HP Charge Skill||This skill automatically recharges one’s HP using potions you select, provided you set up an alert in the system options. This skill replaces HP Potion equipment.||MS Pet Autopot.png}} | ||
Line 505: | Line 505: | ||
Starting with the 2nd job advancement, a number of Summons become available to certain jobs. Some of these have elemental Attributes, while others have different effects. | Starting with the 2nd job advancement, a number of Summons become available to certain jobs. Some of these have elemental Attributes, while others have different effects. | ||
===Second Job Summons=== | |||
{| {{prettytable|notwide=true|style=background:transparent;}} | {| {{prettytable|notwide=true|style=background:transparent;}} | ||
!colspan="1"|Spearman | !colspan="1"|Spearman | ||
Line 535: | Line 535: | ||
|In Third Job, Snipers receive the chilly Frostprey. Frostprey has an ice based attack where it fires an icy tornado that can hit up to 4 monsters nearby at a time. | |In Third Job, Snipers receive the chilly Frostprey. Frostprey has an ice based attack where it fires an icy tornado that can hit up to 4 monsters nearby at a time. | ||
|} | |} | ||
{| {{prettytable}} | {| {{prettytable}} | ||
!width="50%"|F/P Mage | !width="50%"|F/P Mage | ||
Line 546: | Line 545: | ||
|In Third Job, I/L Mages pick up the Thunderstorm, which follows the player slowly and deals 310% on up to 5 enemies, and deals 30% more damage for every 1 less enemy it attacks, for a max of 430%. | |In Third Job, I/L Mages pick up the Thunderstorm, which follows the player slowly and deals 310% on up to 5 enemies, and deals 30% more damage for every 1 less enemy it attacks, for a max of 430%. | ||
|} | |} | ||
{| {{prettytable|notwide=true|style=background:transparent;}} | {| {{prettytable|notwide=true|style=background:transparent;}} | ||
!colspan="2"|Outlaw | !colspan="2"|Outlaw | ||
Line 558: | Line 556: | ||
|style="background:#f9f9f9;"|?? | |style="background:#f9f9f9;"|?? | ||
|style="background:#f9f9f9;"|This is one of Outlaw's summons. Unlike most other class summons, this one will not follow you, staying in the same spot where it is summoned and attacking monsters that come in a certain range. It fires from the cannon at a very fast speed, but cannot attack when the player is on a rope. Resembles the biological form of a Blocktopus. | |style="background:#f9f9f9;"|This is one of Outlaw's summons. Unlike most other class summons, this one will not follow you, staying in the same spot where it is summoned and attacking monsters that come in a certain range. It fires from the cannon at a very fast speed, but cannot attack when the player is on a rope. Resembles the biological form of a Blocktopus. | ||
|style="background:#f9f9f9;"| | |style="background:#f9f9f9;"|?? | ||
|} | |} | ||
Line 573: | Line 571: | ||
|In Fourth Job, Bishops gain the new Bahamut Dragon, which is Holy elemental. Bahamut can cast holy magic from its mouth, hitting up to three nearby monsters within range. Like most other summons, it follows the summoner attacking the nearest group. | |In Fourth Job, Bishops gain the new Bahamut Dragon, which is Holy elemental. Bahamut can cast holy magic from its mouth, hitting up to three nearby monsters within range. Like most other summons, it follows the summoner attacking the nearest group. | ||
|In Fourth Job, Fire/Poison Arch Mages gain a fire based summon, Ifrit. It attacks by pounding its fist into the ground, hitting up to three monsters. Like most other summons, it follows the summoner attacking the nearest group. When points are added into the Ifrit skill, a F/P Arch Mage also gains additional magic mastery. | |In Fourth Job, Fire/Poison Arch Mages gain a fire based summon, Ifrit. It attacks by pounding its fist into the ground, hitting up to three monsters. Like most other summons, it follows the summoner attacking the nearest group. When points are added into the Ifrit skill, a F/P Arch Mage also gains additional magic mastery. | ||
|In Fourth Job, Ice/Lightning Arch Mages gain an ice based summon, | |In Fourth Job, Ice/Lightning Arch Mages gain an ice based summon, Ifrit. It attacks by pounding its fist into the ground, hitting up to three monsters. Like most other summons, it follows the summoner attacking the nearest group. When points are added into the Elquines skill, an I/L Arch Mage also gains additional magic mastery. | ||
|} | |} | ||
{| {{prettytable|notwide=true|style=background:transparent;}} | {| {{prettytable|notwide=true|style=background:transparent;}} | ||
Line 589: | Line 587: | ||
===Cygnus Knights=== | ===Cygnus Knights=== | ||
==== | ====First Job==== | ||
{| {{prettytable|notwide=true}} | |||
!width="50%"|Blaze Wizard (Magician) | |||
!width="50%"|Night Walker (Thief) | |||
|- | |||
![[File:MS Monster Blaze.png]]<br />Spirit of Flames | |||
![[File:MS Monster Night.png]]<br />Spirit of Darkness | |||
|- | |||
|The "Flame" elemental sprite, which bonds with the magician branch of the Cygnus Knights. It can be summoned from First Job onward to aid in battle, and it also is the source of the Flame Wizard's powers. All Cygnus Knights are bonded to a sprite from the start. This is one of the two that actually possesses an elemental attribute (damage increased on Fire-weak monsters, reduced on Fire-strong monsters.) The name of the Spirit comes from the Latin word for Fire. | |||
|The "Darkness" elemental sprite, which bonds with the thief branch of the Cygnus Knights. It can be summoned from First Job onward to aid in battle, and it also is the source of the Night Walker's powers. All Cygnus Knights are bonded to a sprite from the start. Since darkness isn't considered an element in the sense that monsters can be weak or strong to it, it always does neutral damage. The name of this spirit comes from the Latin word for Shadows. | |||
|} | |||
====Third Job==== | |||
{| {{prettytable}} | {| {{prettytable}} | ||
!width="33%"|Blaze Wizard | !width="33%"|Blaze Wizard | ||
|- | |- | ||
![[File:MS | ![[File:MS Monster Ifrit.png]]<br />Ifrit | ||
|- | |- | ||
| | |It's the same as the Fire/Poison Arch Mage's old Ifrit, but not as strong. It attacks by pounding its fist into the ground, hitting up to three monsters. Like most other summons, it follows the summoner, attacking the nearest group. This isn't available from level 70, but instead earned from a level 100 quest. | ||
|} | |} | ||