Editing MapleStory/Gameplay
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{{Header Nav|game=MapleStory}} | {{MapleStory/Big Bang}}{{Header Nav|game=MapleStory}} | ||
After you successfully download and install the game and register an account name, it's time for you to get acquainted with the ins and outs of the world. As you level up as a Beginner you'll always want to look ahead to see how you can optimize your experience. | After you successfully download and install the game and register an account name, it's time for you to get acquainted with the ins and outs of the world. As you level up as a Beginner you'll always want to look ahead to see how you can optimize your experience. | ||
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Like most [[MMORPG|MMORPGs]], gameplay centers on venturing into dungeons and combating monsters in real-time. The players combat monsters and complete quests, in the process acquiring in-game currency, called "mesos" or "meru", experience points (EXP), and various items. | Like most [[MMORPG|MMORPGs]], gameplay centers on venturing into dungeons and combating monsters in real-time. The players combat monsters and complete quests, in the process acquiring in-game currency, called "mesos" or "meru", experience points (EXP), and various items. | ||
Characters advance in level by gaining a preset amount of EXP for each level. The maximum possible level is level | Characters advance in level by gaining a preset amount of EXP for each level. The maximum possible level is level 200. Upon leveling up, players receive Ability Points and Skill Points to distribute among their [[#Abilities|abilities]] and [[#Skills|skills]]. | ||
MapleStory's 2D side-scrolling viewpoint more closely resembles a platformer than the typical 3D or top-down view of other games such as [[Guild Wars]] or [[Mu Online]]. The controls for the game are executed using the computer keyboard and mouse. The keyboard is used for many game functions, and much of it can be re-arranged to suit users' needs. The mouse is mainly used to trigger ''NPCs'' (Non Player Characters) and manipulating items. | MapleStory's 2D side-scrolling viewpoint more closely resembles a platformer than the typical 3D or top-down view of other games such as [[Guild Wars]] or [[Mu Online]]. The controls for the game are executed using the computer keyboard and mouse. The keyboard is used for many game functions, and much of it can be re-arranged to suit users' needs. The mouse is mainly used to trigger ''NPCs'' (Non Player Characters) and manipulating items. | ||
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===New players=== | ===New players=== | ||
[[File:MS Class Choice Menu.png|thumb|right|First choose your class grouping.]] | [[File:MS Class Choice Menu.png|thumb|right|First choose your class grouping.]] | ||
After loading MapleStory, choose a server to play on. Select create character, then pick from one of | After loading MapleStory, choose a server to play on. Select create character, then pick from one of four class groupings. Adventurers are the regular players, Cygnus Knights are more powerful than Adventurers but cannot level past 120, and Aran and Evan are hero classes. | ||
Now that you've selected your class, name your character and then customize its appearance. For some class groupings, such as Evan, you will not be able to adjust the clothes or weapon that you begin with. | Now that you've selected your class, name your character and then customize its appearance. For some class groupings, such as Evan, you will not be able to adjust the clothes or weapon that you begin with. Unlike the old system, you can now have characters of either gender. | ||
''Old system''<br /> | |||
Before you begin, you'll need to choose the sex of all of your characters, Male or Female. Once you have chosen, you cannot switch. This choice is meant to reflect your own gender; don't be surprised if many people do not. Now you must create your character: you'll have the ability to roll for its basic abilities (stats), choose what your character looks like, and name your character. | |||
;Ability Points | ;Ability Points | ||
Players no longer need to roll dice for their stats. Instead, they start with 4 AP in every stat and the remaining AP | |||
Players no longer need to roll dice for their stats. Instead, they start with 4 AP in every stat and the remaining AP can be freely allocated. When job advancing to 1st job, the stats will be automatically changed to fit the job (e.g. if you become a Thief at level 10, your allocated AP will be reset to 4 STR, 25 DEX, 4 INT, and 4 LUK). This allows Beginners to allocate AP to make them strong while on Maple Island, and allows players not to worry about starting stats when they make their first job advancement. | |||
[[File:MS Character Creation Screen.jpg|thumb|left|The old character creation screen showing the die.]] | [[File:MS Character Creation Screen.jpg|thumb|left|The old character creation screen showing the die.]] | ||
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;Naming | ;Naming | ||
There are very few naming rules for your character, as long as the name has not already been taken | There are very few naming rules for your character, as long as the name has not already been taken. Remember that MapleStory tends to censor, so anything slightly inappropriate may not be a good idea. | ||
;Initial Job | ;Initial Job | ||
{{details|MapleStory/Jobs}} | {{details|MapleStory/Jobs}} | ||
Unlike many other MMORPGs, players in MapleStory cannot choose a character class or job when they create the character. Rather, every character starts with the job ''Beginner'' | Unlike many other MMORPGs, players in MapleStory cannot choose a character class or job when they create the character. Rather, every character starts with the job ''Beginner'' until they meet the requirements to complete the first job advancement. | ||
;The Adventure Begins | ;The Adventure Begins | ||
After the character creation process is complete, you can chose to take several beginner quests that serve as a tutorial to the game. If you choose not to, you will be sent to [[MapleStory/Towns#Maple Island|Maple Island]] | After the character creation process is complete, you can chose to take several beginner quests that serve as a tutorial to the game. If you choose not to, you will be sent to [[MapleStory/Towns#Maple Island|Maple Island]], a floating island specifically designed to be beginner-friendly. | ||
For the means of strategy, it is important to place your points mainly into a certain [[#Stats|stat]] and a certain [[#Skills|skill]]. To choose which stat and skill you should mainly work on improving, you should first decide what class or job you will take on later in the game. The initial skills available to Beginner classes have little effect past the first job. | For the means of strategy, it is important to place your points mainly into a certain [[#Stats|stat]] and a certain [[#Skills|skill]]. To choose which stat and skill you should mainly work on improving, you should first decide what class or job you will take on later in the game. The initial skills available to Beginner classes have little effect past the first job. | ||
===Dying=== | ===Dying=== | ||
When a character's hit points reach zero, the character dies. Death will normally | When a character's hit points reach zero, the character dies. Death will normally cost a character a percentage of EXP, never to fall below zero percent. Beginners do not lose EXP when they die. Items such as the one-use Safety Charm (available from the Cash Shop) can prevent EXP loss when the character dies. After death, the character transports to the nearest town. Upon returning to the nearest town, characters are revived with fifty HP, as well as the same amount of MP they possessed upon death. | ||
===Stats=== | ===Stats=== | ||
{{details|MapleStory/Stats}} | |||
There are four types of stats (Strength, Dexterity, Intelligence, and Luck) with varying degrees of value depending on character class. Characters generally raise one main stat to increase their damage output, as well as one minor stat to meet the requirements to equip weapons and armor and/or increase the specialties that come with some of the stats. Also sometimes a character will choose to raise their health or mana. These are also raised using Ability Points (AP). | There are four types of stats (Strength, Dexterity, Intelligence, and Luck) with varying degrees of value depending on character class. Characters generally raise one main stat to increase their damage output, as well as one minor stat to meet the requirements to equip weapons and armor and/or increase the specialties that come with some of the stats. Also sometimes a character will choose to raise their health or mana. These are also raised using Ability Points (AP). | ||
===Skills=== | ===Skills=== | ||
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Players can form Guilds with other players. The purpose of a guild is to be able to find and chat with each other more easily, to bond with other players, and make it easier when trying to complete a quest. Members have their guild's name listed under their character name along with the guild's emblem, if applicable. | Players can form Guilds with other players. The purpose of a guild is to be able to find and chat with each other more easily, to bond with other players, and make it easier when trying to complete a quest. Members have their guild's name listed under their character name along with the guild's emblem, if applicable. | ||
Guilds can be created at | Guilds can be created at Orbis for a large amount of Mesos. Additional upgrades to the guild such as a guild emblem and expanding the maximum amount of guild members will carry an additional fee. For each expansion, the cost is more. | ||
Guilds have a customizable hierarchy of five ranks. The "Guild Master", who initially created the guild, has complete control over the guild. "Jr. Masters", appointed by the Guild Master, have limited control over the guild. Each guild member's rank, level, and job is displayed in the guild window. A special guild-only quest called "Sharenian" is available. It is much like a [[#Accompaniments/Party Quests|party quest]], but more difficult. | |||
==Monsters== | ==Monsters== | ||
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There are five different item categories in the game: Equipment (clothes, accessories, and weapons); Use (potions, scrolls and other consumables); Set-up (decorations and special items); Etc. (monster drops, ores, and quest items); and Cash (items bought from the cash shop). In the inventory window, each category has its own section, each of which is only able to contain a limited amount of items. Extra inventory space can be purchased in the Cash Shop or awarded after each job advancement. | There are five different item categories in the game: Equipment (clothes, accessories, and weapons); Use (potions, scrolls and other consumables); Set-up (decorations and special items); Etc. (monster drops, ores, and quest items); and Cash (items bought from the cash shop). In the inventory window, each category has its own section, each of which is only able to contain a limited amount of items. Extra inventory space can be purchased in the Cash Shop or awarded after each job advancement. | ||
Equipment can be upgraded by using item upgrade scrolls | Equipment can be upgraded by using item upgrade scrolls which give stat bonuses to equipment. Using a scroll on an item can only be attempted a limited number of times irrespective of the scroll's success or failure. The number of attempts available vary with the item type. Scrolls have a certain percentage of success. Typically, the lower the success percentage, the higher the stat gains provided by the scrolls. Scrolls can only be used when you have equipped the item that you wish to upgrade, but in KoreanMS, MapleSEA, GlobalMS and JapanMS, there is a skill (listed in the beginner skill book) that allows you to scroll an item without the need of equipping it. Called Legendary Spirit, it is only available after a quest which requires over a million mesos, many 100% scrolls and a Red Whip, which is the hardest of to obtain. | ||
===Cash Shop=== | ===Cash Shop=== | ||
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Pets, modeled after animals such as monkeys, dogs, cats, bunnies, pandas, and pigs, follow the owner around and can be equipped to pick up spoils dropped by enemies. | Pets, modeled after animals such as monkeys, dogs, cats, bunnies, pandas, and pigs, follow the owner around and can be equipped to pick up spoils dropped by enemies. | ||
The Global Cash Shop markets items for two virtual currencies: Nexon Cash (NX Cash), and " | The Global Cash Shop markets items for two virtual currencies: Nexon Cash (NX Cash), and "MaplePoints". NX Cash is purchased outside of MapleStory through the MapleStory web site. MaplePoints, however, can be earned through special events. | ||
Prepaid cards, obtained through events or bought from stores, are available in MapleSEA and GlobalMS. In the US, the Nexon prepaid cash cards are currently available in nationwide (US) Target stores. An event has been added, named "Spot On" to introduce the partnership. Completing the quest involves talking to two NPCs who give information about the sale of cash cards. Nexon prepaid cash cards have become available from other additional stores. | Prepaid cards, obtained through events or bought from stores, are available in MapleSEA and GlobalMS. In the US, the Nexon prepaid cash cards are currently available in nationwide (US) Target stores. An event has been added, named "Spot On" to introduce the partnership. Completing the quest involves talking to two NPCs who give information about the sale of cash cards. Nexon prepaid cash cards have become available from other additional stores. | ||
=== | ===Free Market=== | ||
The | The [[MapleStory/Towns#Free Market|Free Market]] is a place set aside for people who wish to sell their items amongst other players. Miniature shops can be set up in this area in which people can browse their stock. Shop permits, required to set up a shop, are only available through the Cash Shop. There are two types of store permits: a standard store, which requires the presence of the player, and the "Mushroom House Elf", which does not require the presence of the player. One can meet with players located in other towns, provided the town contains a Free Market entrance. However, one cannot use the free market to travel between towns. There are entrances to the Free Market in many of the various towns, but not all. | ||
==Unique gameplay features== | ==Unique gameplay features== | ||
Although a purely two-dimensional game lacking certain features found in other [[MMORPG|MMORPGs]], MapleStory has features that distinguish it from other online games. For example, by pressing certain keys, a player can have their character temporarily display various emotions viewable by other players; some emotions showcase a confused expression, while another conveys happiness. Additional expressions can be purchased in the Cash Shop. | Although a purely two-dimensional game lacking certain features found in other [[MMORPG|MMORPGs]], MapleStory has features that distinguish it from other online games. For example, by pressing certain keys, a player can have their character temporarily display various emotions viewable by other players; some emotions showcase a confused expression, while another conveys happiness. Additional expressions can be purchased in the Cash Shop. | ||
{{MapleStory/Versions/Other}} | |||
{{reflist}} | |||
===Fame=== | ===Fame=== | ||
Fame is the designation for one of the statistics on a character's character sheet. Fame allows a user's character to do slightly more things, as some items and quests need a certain amount of fame; characters are also ranked online by fame level. Once characters are at the minimum requirement of level 15, they are able to raise or lower the fame of any character once per day. A character cannot raise or lower the same character's fame more than once every | Fame is the designation for one of the statistics on a character's character sheet. Fame allows a user's character to do slightly more things, as some items and quests need a certain amount of fame; characters are also ranked online by fame level. Once characters are at the minimum requirement of level 15, they are able to raise or lower the fame of any character once per day. A character cannot raise or lower the same character's fame more than once every thirty days. Some quests may award a player fame points, or even take some away. | ||
NOTE: Fame does '''NOT''' affect drops or meso amounts, nor does luck AP. | NOTE: Fame does '''NOT''' affect drops or meso amounts, nor does luck AP. | ||
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===Events=== | ===Events=== | ||
On certain days, the Game Masters(or GMs) host special events in which any player is capable of participating, given their character is at a given map during the event time. All participants receive a trophy, and winners receive a random prize. | |||
Users are notified of an upcoming event by a scrolling box at the top of the game screen. Events are known to bring an influx of players to the event's respective locations, which generally causes massive connection lag. | |||
Special events include Christmas tree events, wedding events, drawing events, and quest events; for example, players might be required to find an item and return it to the event quest NPC or GM. | |||
Occasionally, certain versions of the game hold events that celebrate a certain event in real-life or an event specific to that version, such as a holiday or new server release. During these events, certain aspects of the game are modified in celebration; for example, the experience rate or drop rate may be increased, or special items may be released. | Occasionally, certain versions of the game hold events that celebrate a certain event in real-life or an event specific to that version, such as a holiday or new server release. During these events, certain aspects of the game are modified in celebration; for example, the experience rate or drop rate may be increased, or special items may be released. | ||
=== | ===Family System=== | ||
Family System is a reward system of special time-limited buffs exchanged from Reputation Points (RPs). Family System is a hierachy where players can have their own "children", hence the name "Family". | |||
Each player can invite up to two Juniors of their own. A junior of someone is a player who is ranked below him/her. Anyone can be a Senior, which is someone who is ranked above a Junior. To add a Junior, simply right click a character and click Add Junior. Remember, you cannot add someone who is of higher level than you, or someone who is 20 levels or more below you, and you cannot have more than 2 Juniors. To get the idea of family system, refer to the 1st picture below. | |||
[[Image:MS Features FamilyRankings .png|thumb|left|Picture 1: Family System Hierachy.]] | |||
Family System rewards you by the Reputation Points system. Whenever any Junior below you earns a certain percentage of EXP, you gain either 10 or 20 RPs. The 2nd picture shows the interface for Family System. | |||
[[Image:MS Features FamilyInterface .png|thumb|right|Picture 2: The interface of Family System.]] | |||
On the interface, you can click on "Pedigree" to view the hierachy as shown in Picture 1. | |||
You can use the entitlements by exchanging them from RPs by selecting your preferred entitlement and clicking "Use This". Each entitlement can only be used once a day. | |||
There are 11 different entitlements available. | |||
*Entitlement 1: Transfer to Family Member | |||
*Target: User | |||
*Effect: Will be transferred to the map where a family member is currently in. | |||
*Entitlement 2: Summon Family Member. | |||
*Target: 1 Family Member | |||
*Effect: Summons one of your family member to the map you are currently in. | |||
*Entitlement 3: 1.5X Drop Rate for Me. (15 Mins) | |||
*Target: User | |||
*Duration: 15 Mins | |||
*Effect: Drop Rate will be increased by 50%. | |||
*Entitlement 4: 1.5X EXP for Me. (15 Mins) | |||
*Target: User | |||
*Duration: 15 Mins | |||
*Effect: EXP gained from monsters will be increased by 50%. | |||
*Entitlement 5: Unity of Family (30 Mins) | |||
*Condition: At least 6 users online from Family Pedigree. | |||
*Duration: 30 Mins | |||
*Effect: EXP gained from monsters and Drop Rate will be increased by 100%. | |||
*Entitlement 6: 2X Drop Rate for Me. (15 Mins) | |||
*Target: User | |||
*Duration: 15 Mins | |||
*Effect: Drop Rate will be increased by 100%. | |||
*Entitlement 7: 2X EXP Event for Me. (15 Mins) | |||
*Target: User | |||
*Duration: 15 Mins | |||
*Effect: EXP gained from monsters will be increased by 100%. | |||
*Entitlement 8: 2X Drop Rate for Me. (30 Mins) | |||
*Target: User | |||
*Duration: 30 Mins | |||
*Effect: Drop Rate will be increased by 100%. | |||
*Entitlement 9: 2X EXP Event for Me. (30 Mins) | |||
*Target: User | |||
*Duration: 30 Mins | |||
*Effect: EXP gained from monsters will be increased by 100%. | |||
*Entitlement 10: 2X Drop Rate for Party. (30 Mins) | |||
*Target: User's Party | |||
*Duration: 30 Mins | |||
*Effect: Drop Rate will be increased by 100%. | |||
*Entitlement 11: 2X EXP Event for Party. (30 Mins) | |||
*Target: User's Party | |||
*Duration: 30 Mins | |||
*Effect: EXP gained from monsters will be increased by 100%. | |||
Family System is currently available in KoreaMS, JapanMS, TaiwanMS, MapleSEA and GlobalMS. | |||
===Item Maker Skill=== | |||
{{details|MapleStory/Quests/Job#Item_Maker}} | |||
Item Maker Skill is a special skill used to forge equipments. One may ask, if we can hunt for weapons, why forge it if its ingredients are hard to obtain? The answer is: Item Maker Skill allows you to enhance the equipment by using Enhancers. Before we explain about Enhancers, let us go straight to the point about the basics of Item Maker Skill. | |||
[[Image:MS Features MakerSkill .png|thumb|left|Picture 1: Item Maker Skill in your Beginner's Skill Tab.]] | |||
Item Maker Skill is gained from a quest in Magatia from NPC Meren in Magatia Weapon and Armour Store. It has 3 levels in total. For partially released Maker Skill in some versions, Maker Skill can only be leveled up to 1. In other versions, one can complete more quests from Meren and gain Level 2 and Level 3 of Maker Skill. The level advantages are as follows. | |||
*Level 1 Maker Skill: Ability to make equipments up to Lvl 85 | |||
*Level 2 Maker Skill: Ability to make equipments up to Lvl 105 | |||
*Level 3 Maker Skill: Ability to make equipments up to Lvl 135 | |||
Maker Skill forges Hats, Overalls, Tops, Bottoms, Shoes, Shields, Weapons, as well as Monster Crystals and Enhancers. The type of equipment you can forge depends on your character's Job. For example, if you are a Bishop, you can forge only Magician equipments. Monster Crystals are forged from any monster's ETC drop, except of monsters under Lvl 35. The quality of the crystal is based on the monster's Lvl, which means, Basic Monster Crystals can be forged from low-leveled monsters, Intermediate Monster Crystals can be forged from middle-leveled monsters and Advanced Monster Crystals can be forged from high-leveled monsters. Monster Crystals are the basic and a must as "ingredients" for your equipment, together with Magic Powders, which come in Brown, Yellow, Blue, Green, Red, White, Purple and Black, which are rare drops from all monsters. Enhancers can be forged from Gems, for example, Topaz, Diamond or even Black Crystals. A Basic Topaz, which adds +10HP to a forged equipment. With 10 Basic Topaz, an Intermediate Topaz, which adds +20HP, can be made. Similarly, with 10 Intermediate Topaz, an Advanced Topaz, the highest quality, can be made, and adds +30HP. Most equipments can be enhanced with a maximum of 2 Enhancers. Picture 2 shows the interface for Item Maker Skill. | |||
[[Image:MS Features MakerInterface .png|thumb|right|Picture 2: The interface for Item Maker Skill]] | |||
Maker Skill is essential to forge ETC quest items required by the NPCs in the Weapon and Armour Store in Magatia in their quests. | |||
Item Maker Skill is available in KoreaMS, JapanMS, TaiwanMS, ThailandMS, MapleSEA,MapleGlobal and EuropeMS. | |||
===Pets=== | |||
{{details|MapleStory/Pets}} | |||
Players can acquire companions that are used for aesthetic purposes, entertainment, and to give the player special bonuses (stats and effects). In some versions you can have multiple pets out at the same time if you acquire the skill called '''Follow the Leader(s)''' (known in the table as "[[MapleStory/Pets#Multipet|Multipet]]"). | |||
==Versions and registration== | |||
The Korean version was the first to be created, ergo it has the most features as of yet; other versions are at different stages of development and most are not as advanced in content as Korea's. With this advantage comes the problem of players (mainly from the Global version, but some from others) trying to play KoreaMS. These players are often referred to as ''외국인이'', or "foreigners" by a majority of the Korean MapleStory players. IP blocking is used in some of the other versions of the game, mostly for the same reason. Some attempt to bypass this by using Proxies, which spoof IP addresses to make it seem like a player is playing from a different country - however in Europe MapleStory a GameGuard proxy check has been implemented. This is also because foreign text in the Latin Character-Based Global version causes glitches to occur. This is the same for Koreans in the Chinese version, and so on. | |||
Though some versions share the same world names, they are different and independent of each other. They are defined by their language used, publisher, server location and specialized worlds. | |||
{{Footer Nav|game=MapleStory|prevpage=Towns/Premium Road|prevname=Premium Road|nextpage=FAQs}} | {{Footer Nav|game=MapleStory|prevpage=Towns/Premium Road|prevname=Premium Road|nextpage=FAQs}} |